0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Immersive Advertising Market Outlook, In‑Depth Analysis & Forecast to 2031
Published Date: October 2025
|
Report Code: QYRE-Auto-37G17796
Home | Market Reports | Business & Industrial| Business Services
Global Immersive Advertising Market Research Report 2024
BUY CHAPTERS

Global Immersive Advertising Market Outlook, In‑Depth Analysis & Forecast to 2031

Code: QYRE-Auto-37G17796
Report
October 2025
Pages:118
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Immersive Advertising Market

The global Immersive Advertising market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
Immersive advertising is one of the best ways to capture a consumer’s notoriously short attention span. When you only have seconds to connect, you need to make your creative count.
Immersive advertising together encircles a brand or product or organization’s problems such that divisions or members of advertising, marketing, and public relations work impatiently to convey the same brand message through various channels of distribution.
Immersive Advertising gives an advantage of enjoying the energetic, wonderful, and wild new environment. Even advanced thinking marketers need to carry a healthy curiosity and ability to innovate and change their content marketing strategies accordingly.
Immersive advertising also includes digital marketing, public relations, retail partnerships, advertising like traditional or word of mouth, coupons, and much more other ways to surround a consumer with the brand’s regular updates, unlike any other kind of advertising considered to be very cost-effective and more focused on the needs of the customers.
From a downstream perspective, SMEs accounted for % of 2024 revenue, surging to US$ million by 2031 (CAGR: % from 2025–2031).
Immersive Advertising leading manufacturers including Groove Jones, Meta, Unity Technologies, Apple, Varjo, VIVE, Microsoft, ConsoliAds, MOBKOI, ImmersiveAds, etc., dominate supply; the top five capture approximately % of global revenue, with Groove Jones leading 2024 sales at US$ million.
Regional Outlook:
North America rose from US$ million in 2024 to a forecast US$ million by 2031 (CAGR %).
Asia‑Pacific will expand from US$ million to US$ million (CAGR  %), led by China (US$ million in 2024, % share rising to % by 2031), Japan (CAGR %), South Korea (CAGR %), and Southeast Asia (CAGR %).
Europe is set to grow from US$ million to US$ million (CAGR %), with Germany projected to hit US$ million by 2031 (CAGR %).

Report Includes:

This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Immersive Advertising market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation

Scope of Immersive Advertising Market Report

Report Metric Details
Report Name Immersive Advertising Market
Segment by Type
  • AR (Augmented Reality)
  • VR (Virtual Reality)
Segment by Application
  • SMEs
  • Large Enterprises
Sales by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Groove Jones, Meta, Unity Technologies, Apple, Varjo, VIVE, Microsoft, ConsoliAds, MOBKOI, ImmersiveAds
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Defines the Immersive Advertising study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
  • Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
  • Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
  • Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
  • Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
  • Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
  • Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
  • Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
  • Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
  • Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
  • Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
  • Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
  • Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
  • Chapter 14: Actionable conclusions and strategic recommendations.
  • Why This Report:
  • Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
  • Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
  • Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
  • Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
  • Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
  • Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.

FAQ for this report

Who are the main players in the Immersive Advertising Market report?

Ans: The main players in the Immersive Advertising Market are Groove Jones, Meta, Unity Technologies, Apple, Varjo, VIVE, Microsoft, ConsoliAds, MOBKOI, ImmersiveAds

What are the Application segmentation covered in the Immersive Advertising Market report?

Ans: The Applications covered in the Immersive Advertising Market report are SMEs, Large Enterprises

What are the Type segmentation covered in the Immersive Advertising Market report?

Ans: The Types covered in the Immersive Advertising Market report are AR (Augmented Reality), VR (Virtual Reality)

1 Study Coverage
1.1 Introduction to Immersive Advertising: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Immersive Advertising Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 AR (Augmented Reality)
1.2.3 VR (Virtual Reality)
1.3 Market Segmentation by Application
1.3.1 Global Immersive Advertising Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 SMEs
1.3.3 Large Enterprises
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Immersive Advertising Revenue Estimates and Forecasts 2020-2031
2.2 Global Immersive Advertising Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Immersive Advertising Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Immersive Advertising Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 AR (Augmented Reality) Market Size by Players
3.3.2 VR (Virtual Reality) Market Size by Players
3.4 Global Immersive Advertising Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Immersive Advertising Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Immersive Advertising Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Immersive Advertising Market Size by Type (2020-2031)
6.4 North America Immersive Advertising Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Immersive Advertising Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Immersive Advertising Market Size by Type (2020-2031)
7.4 Europe Immersive Advertising Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Immersive Advertising Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Immersive Advertising Market Size by Type (2020-2031)
8.4 Asia-Pacific Immersive Advertising Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Immersive Advertising Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Immersive Advertising Market Size by Type (2020-2031)
9.4 Central and South America Immersive Advertising Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Immersive Advertising Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Immersive Advertising Market Size by Type (2020-2031)
10.4 Middle East and Africa Immersive Advertising Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Immersive Advertising Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Groove Jones
11.1.1 Groove Jones Corporation Information
11.1.2 Groove Jones Business Overview
11.1.3 Groove Jones Immersive Advertising Product Features and Attributes
11.1.4 Groove Jones Immersive Advertising Revenue and Gross Margin (2020-2025)
11.1.5 Groove Jones Immersive Advertising Revenue by Product in 2024
11.1.6 Groove Jones Immersive Advertising Revenue by Application in 2024
11.1.7 Groove Jones Immersive Advertising Revenue by Geographic Area in 2024
11.1.8 Groove Jones Immersive Advertising SWOT Analysis
11.1.9 Groove Jones Recent Developments
11.2 Meta
11.2.1 Meta Corporation Information
11.2.2 Meta Business Overview
11.2.3 Meta Immersive Advertising Product Features and Attributes
11.2.4 Meta Immersive Advertising Revenue and Gross Margin (2020-2025)
11.2.5 Meta Immersive Advertising Revenue by Product in 2024
11.2.6 Meta Immersive Advertising Revenue by Application in 2024
11.2.7 Meta Immersive Advertising Revenue by Geographic Area in 2024
11.2.8 Meta Immersive Advertising SWOT Analysis
11.2.9 Meta Recent Developments
11.3 Unity Technologies
11.3.1 Unity Technologies Corporation Information
11.3.2 Unity Technologies Business Overview
11.3.3 Unity Technologies Immersive Advertising Product Features and Attributes
11.3.4 Unity Technologies Immersive Advertising Revenue and Gross Margin (2020-2025)
11.3.5 Unity Technologies Immersive Advertising Revenue by Product in 2024
11.3.6 Unity Technologies Immersive Advertising Revenue by Application in 2024
11.3.7 Unity Technologies Immersive Advertising Revenue by Geographic Area in 2024
11.3.8 Unity Technologies Immersive Advertising SWOT Analysis
11.3.9 Unity Technologies Recent Developments
11.4 Apple
11.4.1 Apple Corporation Information
11.4.2 Apple Business Overview
11.4.3 Apple Immersive Advertising Product Features and Attributes
11.4.4 Apple Immersive Advertising Revenue and Gross Margin (2020-2025)
11.4.5 Apple Immersive Advertising Revenue by Product in 2024
11.4.6 Apple Immersive Advertising Revenue by Application in 2024
11.4.7 Apple Immersive Advertising Revenue by Geographic Area in 2024
11.4.8 Apple Immersive Advertising SWOT Analysis
11.4.9 Apple Recent Developments
11.5 Varjo
11.5.1 Varjo Corporation Information
11.5.2 Varjo Business Overview
11.5.3 Varjo Immersive Advertising Product Features and Attributes
11.5.4 Varjo Immersive Advertising Revenue and Gross Margin (2020-2025)
11.5.5 Varjo Immersive Advertising Revenue by Product in 2024
11.5.6 Varjo Immersive Advertising Revenue by Application in 2024
11.5.7 Varjo Immersive Advertising Revenue by Geographic Area in 2024
11.5.8 Varjo Immersive Advertising SWOT Analysis
11.5.9 Varjo Recent Developments
11.6 VIVE
11.6.1 VIVE Corporation Information
11.6.2 VIVE Business Overview
11.6.3 VIVE Immersive Advertising Product Features and Attributes
11.6.4 VIVE Immersive Advertising Revenue and Gross Margin (2020-2025)
11.6.5 VIVE Recent Developments
11.7 Microsoft
11.7.1 Microsoft Corporation Information
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Immersive Advertising Product Features and Attributes
11.7.4 Microsoft Immersive Advertising Revenue and Gross Margin (2020-2025)
11.7.5 Microsoft Recent Developments
11.8 ConsoliAds
11.8.1 ConsoliAds Corporation Information
11.8.2 ConsoliAds Business Overview
11.8.3 ConsoliAds Immersive Advertising Product Features and Attributes
11.8.4 ConsoliAds Immersive Advertising Revenue and Gross Margin (2020-2025)
11.8.5 ConsoliAds Recent Developments
11.9 MOBKOI
11.9.1 MOBKOI Corporation Information
11.9.2 MOBKOI Business Overview
11.9.3 MOBKOI Immersive Advertising Product Features and Attributes
11.9.4 MOBKOI Immersive Advertising Revenue and Gross Margin (2020-2025)
11.9.5 MOBKOI Recent Developments
11.10 ImmersiveAds
11.10.1 ImmersiveAds Corporation Information
11.10.2 ImmersiveAds Business Overview
11.10.3 ImmersiveAds Immersive Advertising Product Features and Attributes
11.10.4 ImmersiveAds Immersive Advertising Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
12 Immersive AdvertisingIndustry Chain Analysis
12.1 Immersive Advertising Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Immersive Advertising Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Immersive Advertising Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
 Table 1. Global Immersive Advertising Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Table 2. Global Immersive Advertising Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Table 3. Global Immersive Advertising Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 4. Global Immersive Advertising Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Immersive Advertising Revenue by Region (2026-2031) & (US$ Million)
 Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 7. Global Immersive Advertising Revenue by Players (2020-2025) & (US$ Million)
 Table 8. Global Immersive Advertising Revenue Market Share by Players (2020-2025)
 Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
 Table 10. Global Immersive Advertising by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Immersive Advertising as of 2024)
 Table 11. Global Immersive Advertising Average Gross Margin (%) by Player (2020 VS 2024)
 Table 12. Global Immersive Advertising Companies Headquarters
 Table 13. Global Immersive Advertising Market Concentration Ratio (CR5 and HHI)
 Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
 Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
 Table 16. Global Immersive Advertising Revenue by Type (2020-2025) & (US$ Million)
 Table 17. Global Immersive Advertising Revenue by Type (2026-2031) & (US$ Million)
 Table 18. Key Product Attributes and Differentiation
 Table 19. Global Immersive Advertising Revenue by Application (2020-2025) & (US$ Million)
 Table 20. Global Immersive Advertising Revenue by Application (2026-2031) & (US$ Million)
 Table 21. Immersive Advertising High-Growth Sectors Demand CAGR (2024-2031)
 Table 22. Top Customers by Region
 Table 23. Top Customers by Application
 Table 24. North America Immersive Advertising Growth Accelerators and Market Barriers
 Table 25. North America Immersive Advertising Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 26. Europe Immersive Advertising Growth Accelerators and Market Barriers
 Table 27. Europe Immersive Advertising Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 28. Asia-Pacific Immersive Advertising Growth Accelerators and Market Barriers
 Table 29. Asia-Pacific Immersive Advertising Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 30. Central and South America Immersive Advertising Investment Opportunities and Key Challenges
 Table 31. Central and South America Immersive Advertising Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 32. Middle East and Africa Immersive Advertising Investment Opportunities and Key Challenges
 Table 33. Middle East and Africa Immersive Advertising Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
 Table 34. Groove Jones Corporation Information
 Table 35. Groove Jones Description and Major Businesses
 Table 36. Groove Jones Product Features and Attributes
 Table 37. Groove Jones Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 38. Groove Jones Revenue Proportion by Product in 2024
 Table 39. Groove Jones Revenue Proportion by Application in 2024
 Table 40. Groove Jones Revenue Proportion by Geographic Area in 2024
 Table 41. Groove Jones Immersive Advertising SWOT Analysis
 Table 42. Groove Jones Recent Developments
 Table 43. Meta Corporation Information
 Table 44. Meta Description and Major Businesses
 Table 45. Meta Product Features and Attributes
 Table 46. Meta Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. Meta Revenue Proportion by Product in 2024
 Table 48. Meta Revenue Proportion by Application in 2024
 Table 49. Meta Revenue Proportion by Geographic Area in 2024
 Table 50. Meta Immersive Advertising SWOT Analysis
 Table 51. Meta Recent Developments
 Table 52. Unity Technologies Corporation Information
 Table 53. Unity Technologies Description and Major Businesses
 Table 54. Unity Technologies Product Features and Attributes
 Table 55. Unity Technologies Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 56. Unity Technologies Revenue Proportion by Product in 2024
 Table 57. Unity Technologies Revenue Proportion by Application in 2024
 Table 58. Unity Technologies Revenue Proportion by Geographic Area in 2024
 Table 59. Unity Technologies Immersive Advertising SWOT Analysis
 Table 60. Unity Technologies Recent Developments
 Table 61. Apple Corporation Information
 Table 62. Apple Description and Major Businesses
 Table 63. Apple Product Features and Attributes
 Table 64. Apple Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 65. Apple Revenue Proportion by Product in 2024
 Table 66. Apple Revenue Proportion by Application in 2024
 Table 67. Apple Revenue Proportion by Geographic Area in 2024
 Table 68. Apple Immersive Advertising SWOT Analysis
 Table 69. Apple Recent Developments
 Table 70. Varjo Corporation Information
 Table 71. Varjo Description and Major Businesses
 Table 72. Varjo Product Features and Attributes
 Table 73. Varjo Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 74. Varjo Revenue Proportion by Product in 2024
 Table 75. Varjo Revenue Proportion by Application in 2024
 Table 76. Varjo Revenue Proportion by Geographic Area in 2024
 Table 77. Varjo Immersive Advertising SWOT Analysis
 Table 78. Varjo Recent Developments
 Table 79. VIVE Corporation Information
 Table 80. VIVE Description and Major Businesses
 Table 81. VIVE Product Features and Attributes
 Table 82. VIVE Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 83. VIVE Recent Developments
 Table 84. Microsoft Corporation Information
 Table 85. Microsoft Description and Major Businesses
 Table 86. Microsoft Product Features and Attributes
 Table 87. Microsoft Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 88. Microsoft Recent Developments
 Table 89. ConsoliAds Corporation Information
 Table 90. ConsoliAds Description and Major Businesses
 Table 91. ConsoliAds Product Features and Attributes
 Table 92. ConsoliAds Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 93. ConsoliAds Recent Developments
 Table 94. MOBKOI Corporation Information
 Table 95. MOBKOI Description and Major Businesses
 Table 96. MOBKOI Product Features and Attributes
 Table 97. MOBKOI Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 98. MOBKOI Recent Developments
 Table 99. ImmersiveAds Corporation Information
 Table 100. ImmersiveAds Description and Major Businesses
 Table 101. ImmersiveAds Product Features and Attributes
 Table 102. ImmersiveAds Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. ImmersiveAds Recent Developments
 Table 104. Raw Materials Key Suppliers
 Table 105. Distributors List
 Table 106. Market Trends and Market Evolution
 Table 107. Market Drivers and Opportunities
 Table 108. Market Challenges, Risks, and Restraints
 Table 109. Research Programs/Design for This Report
 Table 110. Key Data Information from Secondary Sources
 Table 111. Key Data Information from Primary Sources


List of Figures
 Figure 1. Immersive Advertising Product Picture
 Figure 2. Global Immersive Advertising Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 3. AR (Augmented Reality) Product Picture
 Figure 4. VR (Virtual Reality) Product Picture
 Figure 5. Global Immersive Advertising Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
 Figure 6. SMEs
 Figure 7. Large Enterprises
 Figure 8. Immersive Advertising Report Years Considered
 Figure 9. Global Immersive Advertising Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 10. Global Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 11. Global Immersive Advertising Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 12. Global Immersive Advertising Revenue Market Share by Region (2020-2031)
 Figure 13. Global Immersive Advertising Revenue Market Share Ranking (2024)
 Figure 14. Tier Distribution by Revenue Contribution (2020 VS 2024)
 Figure 15. AR (Augmented Reality) Revenue Market Share by Player in 2024
 Figure 16. VR (Virtual Reality) Revenue Market Share by Player in 2024
 Figure 17. Global Immersive Advertising Revenue Market Share by Type (2020-2031)
 Figure 18. Global Immersive Advertising Revenue Market Share by Application (2020-2031)
 Figure 19. North America Immersive Advertising Revenue YoY (2020-2031) & (US$ Million)
 Figure 20. North America Top 5 Players Immersive Advertising Revenue (US$ Million) in 2024
 Figure 21. North America Immersive Advertising Revenue (US$ Million) by Type (2020 - 2031)
 Figure 22. North America Immersive Advertising Revenue (US$ Million) by Application (2020-2031)
 Figure 23. US Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 24. Canada Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 25. Mexico Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 26. Europe Immersive Advertising Revenue YoY (2020-2031) & (US$ Million)
 Figure 27. Europe Top 5 Players Immersive Advertising Revenue (US$ Million) in 2024
 Figure 28. Europe Immersive Advertising Revenue (US$ Million) by Type (2020-2031)
 Figure 29. Europe Immersive Advertising Revenue (US$ Million) by Application (2020-2031)
 Figure 30. Germany Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 31. France Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 32. U.K. Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 33. Italy Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 34. Russia Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Immersive Advertising Revenue YoY (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Top 8 Players Immersive Advertising Revenue (US$ Million) in 2024
 Figure 37. Asia-Pacific Immersive Advertising Revenue (US$ Million) by Type (2020-2031)
 Figure 38. Asia-Pacific Immersive Advertising Revenue (US$ Million) by Application (2020-2031)
 Figure 39. Indonesia Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 40. Japan Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 41. South Korea Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 42. Australia Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 43. India Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 44. Indonesia Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 45. Vietnam Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 46. Malaysia Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 47. Philippines Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 48. Singapore Immersive Advertising Revenue (2020-2031) & (US$ Million)
 Figure 49. Central and South America Immersive Advertising Revenue YoY (2020-2031) & (US$ Million)
 Figure 50. Central and South America Top 5 Players Immersive Advertising Revenue (US$ Million) in 2024
 Figure 51. Central and South America Immersive Advertising Revenue (US$ Million) by Type (2020-2031)
 Figure 52. Central and South America Immersive Advertising Revenue (US$ Million) by Application (2020-2031)
 Figure 53. Brazil Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 54. Argentina Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 55. Middle East and Africa Immersive Advertising Revenue YoY (2020-2031) & (US$ Million)
 Figure 56. Middle East and Africa Top 5 Players Immersive Advertising Revenue (US$ Million) in 2024
 Figure 57. South America Immersive Advertising Revenue (US$ Million) by Type (2020-2031)
 Figure 58. Middle East and Africa Immersive Advertising Revenue (US$ Million) by Application (2020-2031)
 Figure 59. GCC Countries Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 60. Israel Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 61. Egypt Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 62. South Africa Immersive Advertising Revenue (2020-2025) & (US$ Million)
 Figure 63. Immersive Advertising Industry Chain Mapping
 Figure 64. Channels of Distribution (Direct Vs Distribution)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$4900

This license allows only one user to access the PDF.
Electronic (PDF)

$7350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$9800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SIS Group of Schools

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Banner Hanger Market Outlook, In‑Depth Analysis & Forecast to 2031

120 Pages
Type: Report
Code: QYRE-Auto-13U16930
Mon Nov 10 00:00:00 UTC 2025

Add to Cart

Global GPPS Embossed Board Market Outlook, In‑Depth Analysis & Forecast to 2031

120 Pages
Type: Report
Code: QYRE-Auto-4N17019
Mon Nov 10 00:00:00 UTC 2025

Add to Cart

Global Office Chair Casters Market Outlook, In‑Depth Analysis & Forecast to 2031

120 Pages
Type: Report
Code: QYRE-Auto-17T17022
Mon Nov 10 00:00:00 UTC 2025

Add to Cart

Global Small Size Linerless Label Printers Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-4L20203
Mon Nov 10 00:00:00 UTC 2025

Add to Cart