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Global Mobile Esport Market Size, Status and Forecast 2020-2026
Published Date: March 2020
|
Report Code: QYRE-Auto-37R1685
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Global Mobile Esport Market Size Status and Forecast 2020 2026
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Global Mobile Esport Market Size, Status and Forecast 2020-2026

Code: QYRE-Auto-37R1685
Report
March 2020
Pages:94
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES
Mobile eSport Market Overview
 
The global Mobile Esport market size is projected to reach US$ XX billion by 2026, from US$ XX billion in 2019, at a CAGR of XX% during 2021-2026.
 
Mobile esport market
 
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Mobile Esport market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Mobile Esport market in terms of revenue.
 
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Mobile Esport market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Mobile Esport market.
 
This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
 
The key players covered in this study
  • Sony
  • EA
  • Tencent
  • Netmarble
  • DeNA
  • mixi
  • Activision Blizzard
  • Ubisoft
Market segment by Type, the product can be split into
  • Real-time strategy (RTS
  • First-person shooter (FPS),
  • Multiplayer online battle arena (MOBA).
Market segment by Application, split into
  • Online
  • Offline
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global Mobile Esport status, future forecast, growth opportunity, key market and key players.
  • To present the Mobile Esport development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of Mobile Esport are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents
 
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile Esport Revenue
1.4 Market Analysis by Type
1.4.1 Global Mobile Esport Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Real-time strategy (RTS
1.4.3 First-person shooter (FPS),
1.4.4 Multiplayer online battle arena (MOBA).
1.5 Market by Application
1.5.1 Global Mobile Esport Market Share by Application: 2020 VS 2026
1.5.2 Online
1.5.3 Offline
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends by Regions
2.1 Mobile Esport Market Perspective (2015-2026)
2.2 Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Esport Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Esport Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Mobile Esport Market Growth Strategy
2.3.6 Primary Interviews with Key Mobile Esport Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Mobile Esport Players by Market Size
3.1.1 Global Top Mobile Esport Players by Revenue (2015-2020)
3.1.2 Global Mobile Esport Revenue Market Share by Players (2015-2020)
3.1.3 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile Esport Market Concentration Ratio
3.2.1 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Mobile Esport Revenue in 2019
3.3 Mobile Esport Key Players Head office and Area Served
3.4 Key Players Mobile Esport Product Solution and Service
3.5 Date of Enter into Mobile Esport Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Mobile Esport Historic Market Size by Type (2015-2020)
4.2 Global Mobile Esport Forecasted Market Size by Type (2021-2026)
5 Mobile Esport Breakdown Data by Application (2015-2026)
5.1 Global Mobile Esport Market Size by Application (2015-2020)
5.2 Global Mobile Esport Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Esport Market Size (2015-2020)
6.2 Mobile Esport Key Players in North America (2019-2020)
6.3 North America Mobile Esport Market Size by Type (2015-2020)
6.4 North America Mobile Esport Market Size by Application (2015-2020)
7 Europe
7.1 Europe Mobile Esport Market Size (2015-2020)
7.2 Mobile Esport Key Players in Europe (2019-2020)
7.3 Europe Mobile Esport Market Size by Type (2015-2020)
7.4 Europe Mobile Esport Market Size by Application (2015-2020)
8 China
8.1 China Mobile Esport Market Size (2015-2020)
8.2 Mobile Esport Key Players in China (2019-2020)
8.3 China Mobile Esport Market Size by Type (2015-2020)
8.4 China Mobile Esport Market Size by Application (2015-2020)
9 Japan
9.1 Japan Mobile Esport Market Size (2015-2020)
9.2 Mobile Esport Key Players in Japan (2019-2020)
9.3 Japan Mobile Esport Market Size by Type (2015-2020)
9.4 Japan Mobile Esport Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Mobile Esport Market Size (2015-2020)
10.2 Mobile Esport Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile Esport Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile Esport Market Size by Application (2015-2020)
11 India
11.1 India Mobile Esport Market Size (2015-2020)
11.2 Mobile Esport Key Players in India (2019-2020)
11.3 India Mobile Esport Market Size by Type (2015-2020)
11.4 India Mobile Esport Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Mobile Esport Market Size (2015-2020)
12.2 Mobile Esport Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile Esport Market Size by Type (2015-2020)
12.4 Central & South America Mobile Esport Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Sony
13.1.1 Sony Company Details
13.1.2 Sony Business Overview and Its Total Revenue
13.1.3 Sony Mobile Esport Introduction
13.1.4 Sony Revenue in Mobile Esport Business (2015-2020))
13.1.5 Sony Recent Development
13.2 EA
13.2.1 EA Company Details
13.2.2 EA Business Overview and Its Total Revenue
13.2.3 EA Mobile Esport Introduction
13.2.4 EA Revenue in Mobile Esport Business (2015-2020)
13.2.5 EA Recent Development
13.3 Tencent
13.3.1 Tencent Company Details
13.3.2 Tencent Business Overview and Its Total Revenue
13.3.3 Tencent Mobile Esport Introduction
13.3.4 Tencent Revenue in Mobile Esport Business (2015-2020)
13.3.5 Tencent Recent Development
13.4 Netmarble
13.4.1 Netmarble Company Details
13.4.2 Netmarble Business Overview and Its Total Revenue
13.4.3 Netmarble Mobile Esport Introduction
13.4.4 Netmarble Revenue in Mobile Esport Business (2015-2020)
13.4.5 Netmarble Recent Development
13.5 DeNA
13.5.1 DeNA Company Details
13.5.2 DeNA Business Overview and Its Total Revenue
13.5.3 DeNA Mobile Esport Introduction
13.5.4 DeNA Revenue in Mobile Esport Business (2015-2020)
13.5.5 DeNA Recent Development
13.6 mixi
13.6.1 mixi Company Details
13.6.2 mixi Business Overview and Its Total Revenue
13.6.3 mixi Mobile Esport Introduction
13.6.4 mixi Revenue in Mobile Esport Business (2015-2020)
13.6.5 mixi Recent Development
13.7 Activision Blizzard
13.7.1 Activision Blizzard Company Details
13.7.2 Activision Blizzard Business Overview and Its Total Revenue
13.7.3 Activision Blizzard Mobile Esport Introduction
13.7.4 Activision Blizzard Revenue in Mobile Esport Business (2015-2020)
13.7.5 Activision Blizzard Recent Development
13.8 Ubisoft
13.8.1 Ubisoft Company Details
13.8.2 Ubisoft Business Overview and Its Total Revenue
13.8.3 Ubisoft Mobile Esport Introduction
13.8.4 Ubisoft Revenue in Mobile Esport Business (2015-2020)
13.8.5 Ubisoft Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
    Table 1. Mobile Esport Key Market Segments
    Table 2. Key Players Covered: Ranking by Mobile Esport Revenue
    Table 3. Ranking of Global Top Mobile Esport Manufacturers by Revenue (US$ Million) in 2019
    Table 4. Global Mobile Esport Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
    Table 5. Key Players of Real-time strategy (RTS
    Table 6. Key Players of First-person shooter (FPS),
    Table 7. Key Players of Multiplayer online battle arena (MOBA).
    Table 8. Global Mobile Esport Market Size Growth by Application (US$ Million): 2020 VS 2026
    Table 9. Global Mobile Esport Market Size by Regions (US$ Million): 2020 VS 2026
    Table 10. Global Mobile Esport Market Size by Regions (2015-2020) (US$ Million)
    Table 11. Global Mobile Esport Market Share by Regions (2015-2020)
    Table 12. Global Mobile Esport Forecasted Market Size by Regions (2021-2026) (US$ Million)
    Table 13. Global Mobile Esport Market Share by Regions (2021-2026)
    Table 14. Market Top Trends
    Table 15. Key Drivers: Impact Analysis
    Table 16. Key Challenges
    Table 17. Mobile Esport Market Growth Strategy
    Table 18. Main Points Interviewed from Key Mobile Esport Players
    Table 19. Global Mobile Esport Revenue by Players (2015-2020) (Million US$)
    Table 20. Global Mobile Esport Market Share by Players (2015-2020)
    Table 21. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019)
    Table 22. Global Mobile Esport by Players Market Concentration Ratio (CR5 and HHI)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players Mobile Esport Product Solution and Service
    Table 25. Date of Enter into Mobile Esport Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 28. Global Mobile Esport Market Size Share by Type (2015-2020)
    Table 29. Global Mobile Esport Revenue Market Share by Type (2021-2026)
    Table 30. Global Mobile Esport Market Size Share by Application (2015-2020)
    Table 31. Global Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 32. Global Mobile Esport Market Size Share by Application (2021-2026)
    Table 33. North America Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 34. North America Key Players Mobile Esport Market Share (2019-2020)
    Table 35. North America Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 36. North America Mobile Esport Market Share by Type (2015-2020)
    Table 37. North America Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 38. North America Mobile Esport Market Share by Application (2015-2020)
    Table 39. Europe Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 40. Europe Key Players Mobile Esport Market Share (2019-2020)
    Table 41. Europe Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 42. Europe Mobile Esport Market Share by Type (2015-2020)
    Table 43. Europe Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 44. Europe Mobile Esport Market Share by Application (2015-2020)
    Table 45. China Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 46. China Key Players Mobile Esport Market Share (2019-2020)
    Table 47. China Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 48. China Mobile Esport Market Share by Type (2015-2020)
    Table 49. China Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 50. China Mobile Esport Market Share by Application (2015-2020)
    Table 51. Japan Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 52. Japan Key Players Mobile Esport Market Share (2019-2020)
    Table 53. Japan Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 54. Japan Mobile Esport Market Share by Type (2015-2020)
    Table 55. Japan Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 56. Japan Mobile Esport Market Share by Application (2015-2020)
    Table 57. Southeast Asia Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 58. Southeast Asia Key Players Mobile Esport Market Share (2019-2020)
    Table 59. Southeast Asia Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 60. Southeast Asia Mobile Esport Market Share by Type (2015-2020)
    Table 61. Southeast Asia Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 62. Southeast Asia Mobile Esport Market Share by Application (2015-2020)
    Table 63. India Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 64. India Key Players Mobile Esport Market Share (2019-2020)
    Table 65. India Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 66. India Mobile Esport Market Share by Type (2015-2020)
    Table 67. India Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 68. India Mobile Esport Market Share by Application (2015-2020)
    Table 69. Central & South America Key Players Mobile Esport Revenue (2019-2020) (Million US$)
    Table 70. Central & South America Key Players Mobile Esport Market Share (2019-2020)
    Table 71. Central & South America Mobile Esport Market Size by Type (2015-2020) (Million US$)
    Table 72. Central & South America Mobile Esport Market Share by Type (2015-2020)
    Table 73. Central & South America Mobile Esport Market Size by Application (2015-2020) (Million US$)
    Table 74. Central & South America Mobile Esport Market Share by Application (2015-2020)
    Table 75. Sony Company Details
    Table 76. Sony Business Overview
    Table 77. Sony Product
    Table 78. Sony Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 79. Sony Recent Development
    Table 80. EA Company Details
    Table 81. EA Business Overview
    Table 82. EA Product
    Table 83. EA Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 84. EA Recent Development
    Table 85. Tencent Company Details
    Table 86. Tencent Business Overview
    Table 87. Tencent Product
    Table 88. Tencent Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 89. Tencent Recent Development
    Table 90. Netmarble Company Details
    Table 91. Netmarble Business Overview
    Table 92. Netmarble Product
    Table 93. Netmarble Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 94. Netmarble Recent Development
    Table 95. DeNA Company Details
    Table 96. DeNA Business Overview
    Table 97. DeNA Product
    Table 98. DeNA Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 99. DeNA Recent Development
    Table 100. mixi Company Details
    Table 101. mixi Business Overview
    Table 102. mixi Product
    Table 103. mixi Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 104. mixi Recent Development
    Table 105. Activision Blizzard Company Details
    Table 106. Activision Blizzard Business Overview
    Table 107. Activision Blizzard Product
    Table 108. Activision Blizzard Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 109. Activision Blizzard Recent Development
    Table 110. Ubisoft Business Overview
    Table 111. Ubisoft Product
    Table 112. Ubisoft Company Details
    Table 113. Ubisoft Revenue in Mobile Esport Business (2015-2020) (Million US$)
    Table 114. Ubisoft Recent Development
    Table 115. Research Programs/Design for This Report
    Table 116. Key Data Information from Secondary Sources
    Table 117. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Mobile Esport Market Share by Type: 2020 VS 2026
    Figure 2. Real-time strategy (RTS Features
    Figure 3. First-person shooter (FPS), Features
    Figure 4. Multiplayer online battle arena (MOBA). Features
    Figure 5. Global Mobile Esport Market Share by Application: 2020 VS 2026
    Figure 6. Online Case Studies
    Figure 7. Offline Case Studies
    Figure 8. Mobile Esport Report Years Considered
    Figure 9. Global Mobile Esport Market Size YoY Growth 2015-2026 (US$ Million)
    Figure 10. Global Mobile Esport Market Share by Regions: 2020 VS 2026
    Figure 11. Global Mobile Esport Market Share by Regions (2021-2026)
    Figure 12. Porter's Five Forces Analysis
    Figure 13. Global Mobile Esport Market Share by Players in 2019
    Figure 14. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019
    Figure 15. The Top 10 and 5 Players Market Share by Mobile Esport Revenue in 2019
    Figure 16. North America Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 17. Europe Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 18. China Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 19. Japan Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 20. Southeast Asia Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 21. India Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 22. Central & South America Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
    Figure 23. Sony Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 24. Sony Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 25. EA Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 26. EA Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 27. Tencent Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 28. Tencent Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 29. Netmarble Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 30. Netmarble Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 31. DeNA Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 32. DeNA Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 33. mixi Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 34. mixi Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 35. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 36. Activision Blizzard Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 37. Ubisoft Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 38. Ubisoft Revenue Growth Rate in Mobile Esport Business (2015-2020)
    Figure 39. Bottom-up and Top-down Approaches for This Report
    Figure 40. Data Triangulation
    Figure 41. Key Executives Interviewed
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