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Global Neurorehabilitation Gaming Systems Market Research Report 2025
Published Date: September 2025
|
Report Code: QYRE-Auto-38E10017
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Global Neurorehabilitation Gaming Systems Market Insights Forecast to 2028
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Global Neurorehabilitation Gaming Systems Market Research Report 2025

Code: QYRE-Auto-38E10017
Report
September 2025
Pages:80
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Neurorehabilitation Gaming Systems Market

The global market for Neurorehabilitation Gaming Systems was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Neurorehabilitation is a complex medical process that aims to aid recovery from a nervous system injury and to minimize and compensate for any functional alterations resulting from it. Neurological rehabilitation aims to improve function, reduce symptoms, and improve the wellbeing of people with diseases, trauma, or disorders of the nervous system trauma such as the brain and spinal cord injury. This report focuses on Neurorehabilitation Gaming Systems market.
North American market for Neurorehabilitation Gaming Systems is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Neurorehabilitation Gaming Systems is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Neurorehabilitation Gaming Systems in Hospital is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Neurorehabilitation Gaming Systems include Barron Associates Inc., Jintronix, MindMaze, Neofect, Nintendo Co., Ltd, XRHealth, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Neurorehabilitation Gaming Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Neurorehabilitation Gaming Systems.
The Neurorehabilitation Gaming Systems market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Neurorehabilitation Gaming Systems market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Neurorehabilitation Gaming Systems companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Neurorehabilitation Gaming Systems Market Report

Report Metric Details
Report Name Neurorehabilitation Gaming Systems Market
Segment by Type
  • Hardware
  • Software
Segment by Application
  • Hospital
  • Sanatorium
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Barron Associates Inc., Jintronix, MindMaze, Neofect, Nintendo Co., Ltd, XRHealth
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Neurorehabilitation Gaming Systems company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Neurorehabilitation Gaming Systems Market report?

Ans: The main players in the Neurorehabilitation Gaming Systems Market are Barron Associates Inc., Jintronix, MindMaze, Neofect, Nintendo Co., Ltd, XRHealth

What are the Application segmentation covered in the Neurorehabilitation Gaming Systems Market report?

Ans: The Applications covered in the Neurorehabilitation Gaming Systems Market report are Hospital, Sanatorium, Others

What are the Type segmentation covered in the Neurorehabilitation Gaming Systems Market report?

Ans: The Types covered in the Neurorehabilitation Gaming Systems Market report are Hardware, Software

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Neurorehabilitation Gaming Systems Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Neurorehabilitation Gaming Systems Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Hospital
1.3.3 Sanatorium
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Neurorehabilitation Gaming Systems Market Perspective (2020-2031)
2.2 Global Neurorehabilitation Gaming Systems Growth Trends by Region
2.2.1 Global Neurorehabilitation Gaming Systems Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Neurorehabilitation Gaming Systems Historic Market Size by Region (2020-2025)
2.2.3 Neurorehabilitation Gaming Systems Forecasted Market Size by Region (2026-2031)
2.3 Neurorehabilitation Gaming Systems Market Dynamics
2.3.1 Neurorehabilitation Gaming Systems Industry Trends
2.3.2 Neurorehabilitation Gaming Systems Market Drivers
2.3.3 Neurorehabilitation Gaming Systems Market Challenges
2.3.4 Neurorehabilitation Gaming Systems Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Neurorehabilitation Gaming Systems Players by Revenue
3.1.1 Global Top Neurorehabilitation Gaming Systems Players by Revenue (2020-2025)
3.1.2 Global Neurorehabilitation Gaming Systems Revenue Market Share by Players (2020-2025)
3.2 Global Neurorehabilitation Gaming Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Neurorehabilitation Gaming Systems Revenue
3.4 Global Neurorehabilitation Gaming Systems Market Concentration Ratio
3.4.1 Global Neurorehabilitation Gaming Systems Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Neurorehabilitation Gaming Systems Revenue in 2024
3.5 Global Key Players of Neurorehabilitation Gaming Systems Head office and Area Served
3.6 Global Key Players of Neurorehabilitation Gaming Systems, Product and Application
3.7 Global Key Players of Neurorehabilitation Gaming Systems, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Neurorehabilitation Gaming Systems Breakdown Data by Type
4.1 Global Neurorehabilitation Gaming Systems Historic Market Size by Type (2020-2025)
4.2 Global Neurorehabilitation Gaming Systems Forecasted Market Size by Type (2026-2031)
5 Neurorehabilitation Gaming Systems Breakdown Data by Application
5.1 Global Neurorehabilitation Gaming Systems Historic Market Size by Application (2020-2025)
5.2 Global Neurorehabilitation Gaming Systems Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Neurorehabilitation Gaming Systems Market Size (2020-2031)
6.2 North America Neurorehabilitation Gaming Systems Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Neurorehabilitation Gaming Systems Market Size by Country (2020-2025)
6.4 North America Neurorehabilitation Gaming Systems Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Neurorehabilitation Gaming Systems Market Size (2020-2031)
7.2 Europe Neurorehabilitation Gaming Systems Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Neurorehabilitation Gaming Systems Market Size by Country (2020-2025)
7.4 Europe Neurorehabilitation Gaming Systems Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Neurorehabilitation Gaming Systems Market Size (2020-2031)
8.2 Asia-Pacific Neurorehabilitation Gaming Systems Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Neurorehabilitation Gaming Systems Market Size by Region (2020-2025)
8.4 Asia-Pacific Neurorehabilitation Gaming Systems Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Neurorehabilitation Gaming Systems Market Size (2020-2031)
9.2 Latin America Neurorehabilitation Gaming Systems Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Neurorehabilitation Gaming Systems Market Size by Country (2020-2025)
9.4 Latin America Neurorehabilitation Gaming Systems Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Neurorehabilitation Gaming Systems Market Size (2020-2031)
10.2 Middle East & Africa Neurorehabilitation Gaming Systems Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Neurorehabilitation Gaming Systems Market Size by Country (2020-2025)
10.4 Middle East & Africa Neurorehabilitation Gaming Systems Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Barron Associates Inc.
11.1.1 Barron Associates Inc. Company Details
11.1.2 Barron Associates Inc. Business Overview
11.1.3 Barron Associates Inc. Neurorehabilitation Gaming Systems Introduction
11.1.4 Barron Associates Inc. Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.1.5 Barron Associates Inc. Recent Development
11.2 Jintronix
11.2.1 Jintronix Company Details
11.2.2 Jintronix Business Overview
11.2.3 Jintronix Neurorehabilitation Gaming Systems Introduction
11.2.4 Jintronix Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.2.5 Jintronix Recent Development
11.3 MindMaze
11.3.1 MindMaze Company Details
11.3.2 MindMaze Business Overview
11.3.3 MindMaze Neurorehabilitation Gaming Systems Introduction
11.3.4 MindMaze Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.3.5 MindMaze Recent Development
11.4 Neofect
11.4.1 Neofect Company Details
11.4.2 Neofect Business Overview
11.4.3 Neofect Neurorehabilitation Gaming Systems Introduction
11.4.4 Neofect Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.4.5 Neofect Recent Development
11.5 Nintendo Co., Ltd
11.5.1 Nintendo Co., Ltd Company Details
11.5.2 Nintendo Co., Ltd Business Overview
11.5.3 Nintendo Co., Ltd Neurorehabilitation Gaming Systems Introduction
11.5.4 Nintendo Co., Ltd Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.5.5 Nintendo Co., Ltd Recent Development
11.6 XRHealth
11.6.1 XRHealth Company Details
11.6.2 XRHealth Business Overview
11.6.3 XRHealth Neurorehabilitation Gaming Systems Introduction
11.6.4 XRHealth Revenue in Neurorehabilitation Gaming Systems Business (2020-2025)
11.6.5 XRHealth Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Neurorehabilitation Gaming Systems Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Hardware
 Table 3. Key Players of Software
 Table 4. Global Neurorehabilitation Gaming Systems Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Neurorehabilitation Gaming Systems Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Neurorehabilitation Gaming Systems Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Neurorehabilitation Gaming Systems Market Share by Region (2020-2025)
 Table 8. Global Neurorehabilitation Gaming Systems Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Neurorehabilitation Gaming Systems Market Share by Region (2026-2031)
 Table 10. Neurorehabilitation Gaming Systems Market Trends
 Table 11. Neurorehabilitation Gaming Systems Market Drivers
 Table 12. Neurorehabilitation Gaming Systems Market Challenges
 Table 13. Neurorehabilitation Gaming Systems Market Restraints
 Table 14. Global Neurorehabilitation Gaming Systems Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Neurorehabilitation Gaming Systems Market Share by Players (2020-2025)
 Table 16. Global Top Neurorehabilitation Gaming Systems Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Neurorehabilitation Gaming Systems as of 2024)
 Table 17. Ranking of Global Top Neurorehabilitation Gaming Systems Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Neurorehabilitation Gaming Systems Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Neurorehabilitation Gaming Systems, Headquarters and Area Served
 Table 20. Global Key Players of Neurorehabilitation Gaming Systems, Product and Application
 Table 21. Global Key Players of Neurorehabilitation Gaming Systems, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Neurorehabilitation Gaming Systems Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Neurorehabilitation Gaming Systems Revenue Market Share by Type (2020-2025)
 Table 25. Global Neurorehabilitation Gaming Systems Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Neurorehabilitation Gaming Systems Revenue Market Share by Type (2026-2031)
 Table 27. Global Neurorehabilitation Gaming Systems Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Neurorehabilitation Gaming Systems Revenue Market Share by Application (2020-2025)
 Table 29. Global Neurorehabilitation Gaming Systems Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Neurorehabilitation Gaming Systems Revenue Market Share by Application (2026-2031)
 Table 31. North America Neurorehabilitation Gaming Systems Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Neurorehabilitation Gaming Systems Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Neurorehabilitation Gaming Systems Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Neurorehabilitation Gaming Systems Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Neurorehabilitation Gaming Systems Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Neurorehabilitation Gaming Systems Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Neurorehabilitation Gaming Systems Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Neurorehabilitation Gaming Systems Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Neurorehabilitation Gaming Systems Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Neurorehabilitation Gaming Systems Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Neurorehabilitation Gaming Systems Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Neurorehabilitation Gaming Systems Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Neurorehabilitation Gaming Systems Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Neurorehabilitation Gaming Systems Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Neurorehabilitation Gaming Systems Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Barron Associates Inc. Company Details
 Table 47. Barron Associates Inc. Business Overview
 Table 48. Barron Associates Inc. Neurorehabilitation Gaming Systems Product
 Table 49. Barron Associates Inc. Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 50. Barron Associates Inc. Recent Development
 Table 51. Jintronix Company Details
 Table 52. Jintronix Business Overview
 Table 53. Jintronix Neurorehabilitation Gaming Systems Product
 Table 54. Jintronix Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 55. Jintronix Recent Development
 Table 56. MindMaze Company Details
 Table 57. MindMaze Business Overview
 Table 58. MindMaze Neurorehabilitation Gaming Systems Product
 Table 59. MindMaze Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 60. MindMaze Recent Development
 Table 61. Neofect Company Details
 Table 62. Neofect Business Overview
 Table 63. Neofect Neurorehabilitation Gaming Systems Product
 Table 64. Neofect Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 65. Neofect Recent Development
 Table 66. Nintendo Co., Ltd Company Details
 Table 67. Nintendo Co., Ltd Business Overview
 Table 68. Nintendo Co., Ltd Neurorehabilitation Gaming Systems Product
 Table 69. Nintendo Co., Ltd Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 70. Nintendo Co., Ltd Recent Development
 Table 71. XRHealth Company Details
 Table 72. XRHealth Business Overview
 Table 73. XRHealth Neurorehabilitation Gaming Systems Product
 Table 74. XRHealth Revenue in Neurorehabilitation Gaming Systems Business (2020-2025) & (US$ Million)
 Table 75. XRHealth Recent Development
 Table 76. Research Programs/Design for This Report
 Table 77. Key Data Information from Secondary Sources
 Table 78. Key Data Information from Primary Sources
 Table 79. Authors List of This Report


List of Figures
 Figure 1. Neurorehabilitation Gaming Systems Picture
 Figure 2. Global Neurorehabilitation Gaming Systems Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Neurorehabilitation Gaming Systems Market Share by Type: 2024 VS 2031
 Figure 4. Hardware Features
 Figure 5. Software Features
 Figure 6. Global Neurorehabilitation Gaming Systems Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Neurorehabilitation Gaming Systems Market Share by Application: 2024 VS 2031
 Figure 8. Hospital Case Studies
 Figure 9. Sanatorium Case Studies
 Figure 10. Others Case Studies
 Figure 11. Neurorehabilitation Gaming Systems Report Years Considered
 Figure 12. Global Neurorehabilitation Gaming Systems Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Neurorehabilitation Gaming Systems Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Neurorehabilitation Gaming Systems Market Share by Region: 2024 VS 2031
 Figure 15. Global Neurorehabilitation Gaming Systems Market Share by Players in 2024
 Figure 16. Global Top Neurorehabilitation Gaming Systems Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Neurorehabilitation Gaming Systems as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Neurorehabilitation Gaming Systems Revenue in 2024
 Figure 18. North America Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Neurorehabilitation Gaming Systems Market Share by Country (2020-2031)
 Figure 20. United States Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Neurorehabilitation Gaming Systems Market Share by Country (2020-2031)
 Figure 24. Germany Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Neurorehabilitation Gaming Systems Market Share by Region (2020-2031)
 Figure 32. China Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Neurorehabilitation Gaming Systems Market Share by Country (2020-2031)
 Figure 40. Mexico Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Neurorehabilitation Gaming Systems Market Share by Country (2020-2031)
 Figure 44. Turkey Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Neurorehabilitation Gaming Systems Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Barron Associates Inc. Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 48. Jintronix Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 49. MindMaze Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 50. Neofect Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 51. Nintendo Co., Ltd Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 52. XRHealth Revenue Growth Rate in Neurorehabilitation Gaming Systems Business (2020-2025)
 Figure 53. Bottom-up and Top-down Approaches for This Report
 Figure 54. Data Triangulation
 Figure 55. Key Executives Interviewed
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