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Global PC Games Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-38Y6009
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Global PC Games Market Insights Forecast to 2028
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Global PC Games Market Research Report 2025

Code: QYRE-Auto-38Y6009
Report
September 2025
Pages:81
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

PC Games Market

The global market for PC Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.
North American market for PC Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for PC Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for PC Games in Individual is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of PC Games include Blizzard Entertainment, Electronic Arts, Tencent, UBISOFT, THQ, CAPCOM, Microsoft Game Studios, EIDOS, ROCKSTAR, SIERRA, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for PC Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Games.
The PC Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global PC Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of PC Games Market Report

Report Metric Details
Report Name PC Games Market
Segment by Type
  • MMO
  • Adventure
  • Action
  • Shooter
  • Combat
  • Sports
  • Role-Playing
  • Others
Segment by Application
  • Individual
  • Professional
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Blizzard Entertainment, Electronic Arts, Tencent, UBISOFT, THQ, CAPCOM, Microsoft Game Studios, EIDOS, ROCKSTAR, SIERRA, KONAMI
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of PC Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the PC Games Market report?

Ans: The main players in the PC Games Market are Blizzard Entertainment, Electronic Arts, Tencent, UBISOFT, THQ, CAPCOM, Microsoft Game Studios, EIDOS, ROCKSTAR, SIERRA, KONAMI

What are the Application segmentation covered in the PC Games Market report?

Ans: The Applications covered in the PC Games Market report are Individual, Professional

What are the Type segmentation covered in the PC Games Market report?

Ans: The Types covered in the PC Games Market report are MMO, Adventure, Action, Shooter, Combat, Sports, Role-Playing, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 MMO
1.2.3 Adventure
1.2.4 Action
1.2.5 Shooter
1.2.6 Combat
1.2.7 Sports
1.2.8 Role-Playing
1.2.9 Others
1.3 Market by Application
1.3.1 Global PC Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Individual
1.3.3 Professional
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Games Market Perspective (2020-2031)
2.2 Global PC Games Growth Trends by Region
2.2.1 Global PC Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 PC Games Historic Market Size by Region (2020-2025)
2.2.3 PC Games Forecasted Market Size by Region (2026-2031)
2.3 PC Games Market Dynamics
2.3.1 PC Games Industry Trends
2.3.2 PC Games Market Drivers
2.3.3 PC Games Market Challenges
2.3.4 PC Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Games Players by Revenue
3.1.1 Global Top PC Games Players by Revenue (2020-2025)
3.1.2 Global PC Games Revenue Market Share by Players (2020-2025)
3.2 Global PC Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by PC Games Revenue
3.4 Global PC Games Market Concentration Ratio
3.4.1 Global PC Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Games Revenue in 2024
3.5 Global Key Players of PC Games Head office and Area Served
3.6 Global Key Players of PC Games, Product and Application
3.7 Global Key Players of PC Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Games Breakdown Data by Type
4.1 Global PC Games Historic Market Size by Type (2020-2025)
4.2 Global PC Games Forecasted Market Size by Type (2026-2031)
5 PC Games Breakdown Data by Application
5.1 Global PC Games Historic Market Size by Application (2020-2025)
5.2 Global PC Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America PC Games Market Size (2020-2031)
6.2 North America PC Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America PC Games Market Size by Country (2020-2025)
6.4 North America PC Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC Games Market Size (2020-2031)
7.2 Europe PC Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe PC Games Market Size by Country (2020-2025)
7.4 Europe PC Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC Games Market Size (2020-2031)
8.2 Asia-Pacific PC Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific PC Games Market Size by Region (2020-2025)
8.4 Asia-Pacific PC Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC Games Market Size (2020-2031)
9.2 Latin America PC Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America PC Games Market Size by Country (2020-2025)
9.4 Latin America PC Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Games Market Size (2020-2031)
10.2 Middle East & Africa PC Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa PC Games Market Size by Country (2020-2025)
10.4 Middle East & Africa PC Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Details
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment PC Games Introduction
11.1.4 Blizzard Entertainment Revenue in PC Games Business (2020-2025)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts PC Games Introduction
11.2.4 Electronic Arts Revenue in PC Games Business (2020-2025)
11.2.5 Electronic Arts Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent PC Games Introduction
11.3.4 Tencent Revenue in PC Games Business (2020-2025)
11.3.5 Tencent Recent Development
11.4 UBISOFT
11.4.1 UBISOFT Company Details
11.4.2 UBISOFT Business Overview
11.4.3 UBISOFT PC Games Introduction
11.4.4 UBISOFT Revenue in PC Games Business (2020-2025)
11.4.5 UBISOFT Recent Development
11.5 THQ
11.5.1 THQ Company Details
11.5.2 THQ Business Overview
11.5.3 THQ PC Games Introduction
11.5.4 THQ Revenue in PC Games Business (2020-2025)
11.5.5 THQ Recent Development
11.6 CAPCOM
11.6.1 CAPCOM Company Details
11.6.2 CAPCOM Business Overview
11.6.3 CAPCOM PC Games Introduction
11.6.4 CAPCOM Revenue in PC Games Business (2020-2025)
11.6.5 CAPCOM Recent Development
11.7 Microsoft Game Studios
11.7.1 Microsoft Game Studios Company Details
11.7.2 Microsoft Game Studios Business Overview
11.7.3 Microsoft Game Studios PC Games Introduction
11.7.4 Microsoft Game Studios Revenue in PC Games Business (2020-2025)
11.7.5 Microsoft Game Studios Recent Development
11.8 EIDOS
11.8.1 EIDOS Company Details
11.8.2 EIDOS Business Overview
11.8.3 EIDOS PC Games Introduction
11.8.4 EIDOS Revenue in PC Games Business (2020-2025)
11.8.5 EIDOS Recent Development
11.9 ROCKSTAR
11.9.1 ROCKSTAR Company Details
11.9.2 ROCKSTAR Business Overview
11.9.3 ROCKSTAR PC Games Introduction
11.9.4 ROCKSTAR Revenue in PC Games Business (2020-2025)
11.9.5 ROCKSTAR Recent Development
11.10 SIERRA
11.10.1 SIERRA Company Details
11.10.2 SIERRA Business Overview
11.10.3 SIERRA PC Games Introduction
11.10.4 SIERRA Revenue in PC Games Business (2020-2025)
11.10.5 SIERRA Recent Development
11.11 KONAMI
11.11.1 KONAMI Company Details
11.11.2 KONAMI Business Overview
11.11.3 KONAMI PC Games Introduction
11.11.4 KONAMI Revenue in PC Games Business (2020-2025)
11.11.5 KONAMI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global PC Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of MMO
 Table 3. Key Players of Adventure
 Table 4. Key Players of Action
 Table 5. Key Players of Shooter
 Table 6. Key Players of Combat
 Table 7. Key Players of Sports
 Table 8. Key Players of Role-Playing
 Table 9. Global PC Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global PC Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global PC Games Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global PC Games Market Share by Region (2020-2025)
 Table 13. Global PC Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global PC Games Market Share by Region (2026-2031)
 Table 15. PC Games Market Trends
 Table 16. PC Games Market Drivers
 Table 17. PC Games Market Challenges
 Table 18. PC Games Market Restraints
 Table 19. Global PC Games Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global PC Games Market Share by Players (2020-2025)
 Table 21. Global Top PC Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games as of 2024)
 Table 22. Ranking of Global Top PC Games Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by PC Games Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of PC Games, Headquarters and Area Served
 Table 25. Global Key Players of PC Games, Product and Application
 Table 26. Global Key Players of PC Games, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global PC Games Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global PC Games Revenue Market Share by Type (2020-2025)
 Table 30. Global PC Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global PC Games Revenue Market Share by Type (2026-2031)
 Table 32. Global PC Games Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global PC Games Revenue Market Share by Application (2020-2025)
 Table 34. Global PC Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global PC Games Revenue Market Share by Application (2026-2031)
 Table 36. North America PC Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America PC Games Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America PC Games Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe PC Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe PC Games Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe PC Games Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific PC Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific PC Games Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific PC Games Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America PC Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America PC Games Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America PC Games Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa PC Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa PC Games Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa PC Games Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Blizzard Entertainment Company Details
 Table 52. Blizzard Entertainment Business Overview
 Table 53. Blizzard Entertainment PC Games Product
 Table 54. Blizzard Entertainment Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 55. Blizzard Entertainment Recent Development
 Table 56. Electronic Arts Company Details
 Table 57. Electronic Arts Business Overview
 Table 58. Electronic Arts PC Games Product
 Table 59. Electronic Arts Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 60. Electronic Arts Recent Development
 Table 61. Tencent Company Details
 Table 62. Tencent Business Overview
 Table 63. Tencent PC Games Product
 Table 64. Tencent Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 65. Tencent Recent Development
 Table 66. UBISOFT Company Details
 Table 67. UBISOFT Business Overview
 Table 68. UBISOFT PC Games Product
 Table 69. UBISOFT Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 70. UBISOFT Recent Development
 Table 71. THQ Company Details
 Table 72. THQ Business Overview
 Table 73. THQ PC Games Product
 Table 74. THQ Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 75. THQ Recent Development
 Table 76. CAPCOM Company Details
 Table 77. CAPCOM Business Overview
 Table 78. CAPCOM PC Games Product
 Table 79. CAPCOM Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 80. CAPCOM Recent Development
 Table 81. Microsoft Game Studios Company Details
 Table 82. Microsoft Game Studios Business Overview
 Table 83. Microsoft Game Studios PC Games Product
 Table 84. Microsoft Game Studios Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 85. Microsoft Game Studios Recent Development
 Table 86. EIDOS Company Details
 Table 87. EIDOS Business Overview
 Table 88. EIDOS PC Games Product
 Table 89. EIDOS Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 90. EIDOS Recent Development
 Table 91. ROCKSTAR Company Details
 Table 92. ROCKSTAR Business Overview
 Table 93. ROCKSTAR PC Games Product
 Table 94. ROCKSTAR Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 95. ROCKSTAR Recent Development
 Table 96. SIERRA Company Details
 Table 97. SIERRA Business Overview
 Table 98. SIERRA PC Games Product
 Table 99. SIERRA Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 100. SIERRA Recent Development
 Table 101. KONAMI Company Details
 Table 102. KONAMI Business Overview
 Table 103. KONAMI PC Games Product
 Table 104. KONAMI Revenue in PC Games Business (2020-2025) & (US$ Million)
 Table 105. KONAMI Recent Development
 Table 106. Research Programs/Design for This Report
 Table 107. Key Data Information from Secondary Sources
 Table 108. Key Data Information from Primary Sources
 Table 109. Authors List of This Report


List of Figures
 Figure 1. PC Games Picture
 Figure 2. Global PC Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global PC Games Market Share by Type: 2024 VS 2031
 Figure 4. MMO Features
 Figure 5. Adventure Features
 Figure 6. Action Features
 Figure 7. Shooter Features
 Figure 8. Combat Features
 Figure 9. Sports Features
 Figure 10. Role-Playing Features
 Figure 11. Others Features
 Figure 12. Global PC Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 13. Global PC Games Market Share by Application: 2024 VS 2031
 Figure 14. Individual Case Studies
 Figure 15. Professional Case Studies
 Figure 16. PC Games Report Years Considered
 Figure 17. Global PC Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 18. Global PC Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global PC Games Market Share by Region: 2024 VS 2031
 Figure 20. Global PC Games Market Share by Players in 2024
 Figure 21. Global Top PC Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games as of 2024)
 Figure 22. The Top 10 and 5 Players Market Share by PC Games Revenue in 2024
 Figure 23. North America PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. North America PC Games Market Share by Country (2020-2031)
 Figure 25. United States PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Canada PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe PC Games Market Share by Country (2020-2031)
 Figure 29. Germany PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. France PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. U.K. PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Italy PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Russia PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Nordic Countries PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific PC Games Market Share by Region (2020-2031)
 Figure 37. China PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Japan PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. South Korea PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. India PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Australia PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America PC Games Market Share by Country (2020-2031)
 Figure 45. Mexico PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Brazil PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa PC Games Market Share by Country (2020-2031)
 Figure 49. Turkey PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Saudi Arabia PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. UAE PC Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Blizzard Entertainment Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 53. Electronic Arts Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 55. UBISOFT Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 56. THQ Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 57. CAPCOM Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 58. Microsoft Game Studios Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 59. EIDOS Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 60. ROCKSTAR Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 61. SIERRA Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 62. KONAMI Revenue Growth Rate in PC Games Business (2020-2025)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
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