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Global PC Games Market Research Report 2023
Published Date: April 2023
|
Report Code: QYRE-Auto-38Y6009
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Global PC Games Market Insights Forecast to 2028
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Global PC Games Market Research Report 2023

Code: QYRE-Auto-38Y6009
Report
April 2023
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global PC Games Market

A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.
The global PC Games market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for PC Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for PC Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for PC Games in Individual is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of PC Games include Blizzard Entertainment, Electronic Arts, Tencent, UBISOFT, THQ, CAPCOM, Microsoft Game Studios, EIDOS and ROCKSTAR, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for PC Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Games.
The PC Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global PC Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • Blizzard Entertainment
  • Electronic Arts
  • Tencent
  • UBISOFT
  • THQ
  • CAPCOM
  • Microsoft Game Studios
  • EIDOS
  • ROCKSTAR
  • SIERRA
  • KONAMI

Segment by Type

  • MMO
  • Adventure
  • Action
  • Shooter
  • Combat
  • Sports
  • Role-Playing
  • Others

Segment by Application

  • Individual
  • Professional

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of PC Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

Scope of Global PC Games Market Report

Report MetricDetails
Report NameGlobal PC Games Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 MMO
1.2.3 Adventure
1.2.4 Action
1.2.5 Shooter
1.2.6 Combat
1.2.7 Sports
1.2.8 Role-Playing
1.2.9 Others
1.3 Market by Application
1.3.1 Global PC Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Individual
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Games Market Perspective (2018-2029)
2.2 PC Games Growth Trends by Region
2.2.1 Global PC Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 PC Games Historic Market Size by Region (2018-2023)
2.2.3 PC Games Forecasted Market Size by Region (2024-2029)
2.3 PC Games Market Dynamics
2.3.1 PC Games Industry Trends
2.3.2 PC Games Market Drivers
2.3.3 PC Games Market Challenges
2.3.4 PC Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Games Players by Revenue
3.1.1 Global Top PC Games Players by Revenue (2018-2023)
3.1.2 Global PC Games Revenue Market Share by Players (2018-2023)
3.2 Global PC Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by PC Games Revenue
3.4 Global PC Games Market Concentration Ratio
3.4.1 Global PC Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Games Revenue in 2022
3.5 PC Games Key Players Head office and Area Served
3.6 Key Players PC Games Product Solution and Service
3.7 Date of Enter into PC Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Games Breakdown Data by Type
4.1 Global PC Games Historic Market Size by Type (2018-2023)
4.2 Global PC Games Forecasted Market Size by Type (2024-2029)
5 PC Games Breakdown Data by Application
5.1 Global PC Games Historic Market Size by Application (2018-2023)
5.2 Global PC Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America PC Games Market Size (2018-2029)
6.2 North America PC Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America PC Games Market Size by Country (2018-2023)
6.4 North America PC Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC Games Market Size (2018-2029)
7.2 Europe PC Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe PC Games Market Size by Country (2018-2023)
7.4 Europe PC Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC Games Market Size (2018-2029)
8.2 Asia-Pacific PC Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific PC Games Market Size by Region (2018-2023)
8.4 Asia-Pacific PC Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC Games Market Size (2018-2029)
9.2 Latin America PC Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America PC Games Market Size by Country (2018-2023)
9.4 Latin America PC Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Games Market Size (2018-2029)
10.2 Middle East & Africa PC Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa PC Games Market Size by Country (2018-2023)
10.4 Middle East & Africa PC Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Detail
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment PC Games Introduction
11.1.4 Blizzard Entertainment Revenue in PC Games Business (2018-2023)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts PC Games Introduction
11.2.4 Electronic Arts Revenue in PC Games Business (2018-2023)
11.2.5 Electronic Arts Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent PC Games Introduction
11.3.4 Tencent Revenue in PC Games Business (2018-2023)
11.3.5 Tencent Recent Development
11.4 UBISOFT
11.4.1 UBISOFT Company Detail
11.4.2 UBISOFT Business Overview
11.4.3 UBISOFT PC Games Introduction
11.4.4 UBISOFT Revenue in PC Games Business (2018-2023)
11.4.5 UBISOFT Recent Development
11.5 THQ
11.5.1 THQ Company Detail
11.5.2 THQ Business Overview
11.5.3 THQ PC Games Introduction
11.5.4 THQ Revenue in PC Games Business (2018-2023)
11.5.5 THQ Recent Development
11.6 CAPCOM
11.6.1 CAPCOM Company Detail
11.6.2 CAPCOM Business Overview
11.6.3 CAPCOM PC Games Introduction
11.6.4 CAPCOM Revenue in PC Games Business (2018-2023)
11.6.5 CAPCOM Recent Development
11.7 Microsoft Game Studios
11.7.1 Microsoft Game Studios Company Detail
11.7.2 Microsoft Game Studios Business Overview
11.7.3 Microsoft Game Studios PC Games Introduction
11.7.4 Microsoft Game Studios Revenue in PC Games Business (2018-2023)
11.7.5 Microsoft Game Studios Recent Development
11.8 EIDOS
11.8.1 EIDOS Company Detail
11.8.2 EIDOS Business Overview
11.8.3 EIDOS PC Games Introduction
11.8.4 EIDOS Revenue in PC Games Business (2018-2023)
11.8.5 EIDOS Recent Development
11.9 ROCKSTAR
11.9.1 ROCKSTAR Company Detail
11.9.2 ROCKSTAR Business Overview
11.9.3 ROCKSTAR PC Games Introduction
11.9.4 ROCKSTAR Revenue in PC Games Business (2018-2023)
11.9.5 ROCKSTAR Recent Development
11.10 SIERRA
11.10.1 SIERRA Company Detail
11.10.2 SIERRA Business Overview
11.10.3 SIERRA PC Games Introduction
11.10.4 SIERRA Revenue in PC Games Business (2018-2023)
11.10.5 SIERRA Recent Development
11.11 KONAMI
11.11.1 KONAMI Company Detail
11.11.2 KONAMI Business Overview
11.11.3 KONAMI PC Games Introduction
11.11.4 KONAMI Revenue in PC Games Business (2018-2023)
11.11.5 KONAMI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global PC Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of MMO
    Table 3. Key Players of Adventure
    Table 4. Key Players of Action
    Table 5. Key Players of Shooter
    Table 6. Key Players of Combat
    Table 7. Key Players of Sports
    Table 8. Key Players of Role-Playing
    Table 9. Key Players of Others
    Table 10. Global PC Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 11. Global PC Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 12. Global PC Games Market Size by Region (2018-2023) & (US$ Million)
    Table 13. Global PC Games Market Share by Region (2018-2023)
    Table 14. Global PC Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 15. Global PC Games Market Share by Region (2024-2029)
    Table 16. PC Games Market Trends
    Table 17. PC Games Market Drivers
    Table 18. PC Games Market Challenges
    Table 19. PC Games Market Restraints
    Table 20. Global PC Games Revenue by Players (2018-2023) & (US$ Million)
    Table 21. Global PC Games Market Share by Players (2018-2023)
    Table 22. Global Top PC Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games as of 2022)
    Table 23. Ranking of Global Top PC Games Companies by Revenue (US$ Million) in 2022
    Table 24. Global 5 Largest Players Market Share by PC Games Revenue (CR5 and HHI) & (2018-2023)
    Table 25. Key Players Headquarters and Area Served
    Table 26. Key Players PC Games Product Solution and Service
    Table 27. Date of Enter into PC Games Market
    Table 28. Mergers & Acquisitions, Expansion Plans
    Table 29. Global PC Games Market Size by Type (2018-2023) & (US$ Million)
    Table 30. Global PC Games Revenue Market Share by Type (2018-2023)
    Table 31. Global PC Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 32. Global PC Games Revenue Market Share by Type (2024-2029)
    Table 33. Global PC Games Market Size by Application (2018-2023) & (US$ Million)
    Table 34. Global PC Games Revenue Market Share by Application (2018-2023)
    Table 35. Global PC Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 36. Global PC Games Revenue Market Share by Application (2024-2029)
    Table 37. North America PC Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 38. North America PC Games Market Size by Country (2018-2023) & (US$ Million)
    Table 39. North America PC Games Market Size by Country (2024-2029) & (US$ Million)
    Table 40. Europe PC Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Europe PC Games Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Europe PC Games Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Asia-Pacific PC Games Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Asia-Pacific PC Games Market Size by Region (2018-2023) & (US$ Million)
    Table 45. Asia-Pacific PC Games Market Size by Region (2024-2029) & (US$ Million)
    Table 46. Latin America PC Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 47. Latin America PC Games Market Size by Country (2018-2023) & (US$ Million)
    Table 48. Latin America PC Games Market Size by Country (2024-2029) & (US$ Million)
    Table 49. Middle East & Africa PC Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 50. Middle East & Africa PC Games Market Size by Country (2018-2023) & (US$ Million)
    Table 51. Middle East & Africa PC Games Market Size by Country (2024-2029) & (US$ Million)
    Table 52. Blizzard Entertainment Company Detail
    Table 53. Blizzard Entertainment Business Overview
    Table 54. Blizzard Entertainment PC Games Product
    Table 55. Blizzard Entertainment Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 56. Blizzard Entertainment Recent Development
    Table 57. Electronic Arts Company Detail
    Table 58. Electronic Arts Business Overview
    Table 59. Electronic Arts PC Games Product
    Table 60. Electronic Arts Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 61. Electronic Arts Recent Development
    Table 62. Tencent Company Detail
    Table 63. Tencent Business Overview
    Table 64. Tencent PC Games Product
    Table 65. Tencent Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 66. Tencent Recent Development
    Table 67. UBISOFT Company Detail
    Table 68. UBISOFT Business Overview
    Table 69. UBISOFT PC Games Product
    Table 70. UBISOFT Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 71. UBISOFT Recent Development
    Table 72. THQ Company Detail
    Table 73. THQ Business Overview
    Table 74. THQ PC Games Product
    Table 75. THQ Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 76. THQ Recent Development
    Table 77. CAPCOM Company Detail
    Table 78. CAPCOM Business Overview
    Table 79. CAPCOM PC Games Product
    Table 80. CAPCOM Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 81. CAPCOM Recent Development
    Table 82. Microsoft Game Studios Company Detail
    Table 83. Microsoft Game Studios Business Overview
    Table 84. Microsoft Game Studios PC Games Product
    Table 85. Microsoft Game Studios Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 86. Microsoft Game Studios Recent Development
    Table 87. EIDOS Company Detail
    Table 88. EIDOS Business Overview
    Table 89. EIDOS PC Games Product
    Table 90. EIDOS Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 91. EIDOS Recent Development
    Table 92. ROCKSTAR Company Detail
    Table 93. ROCKSTAR Business Overview
    Table 94. ROCKSTAR PC Games Product
    Table 95. ROCKSTAR Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 96. ROCKSTAR Recent Development
    Table 97. SIERRA Company Detail
    Table 98. SIERRA Business Overview
    Table 99. SIERRA PC Games Product
    Table 100. SIERRA Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 101. SIERRA Recent Development
    Table 102. KONAMI Company Detail
    Table 103. KONAMI Business Overview
    Table 104. KONAMI PC Games Product
    Table 105. KONAMI Revenue in PC Games Business (2018-2023) & (US$ Million)
    Table 106. KONAMI Recent Development
    Table 107. Research Programs/Design for This Report
    Table 108. Key Data Information from Secondary Sources
    Table 109. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global PC Games Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global PC Games Market Share by Type: 2022 VS 2029
    Figure 3. MMO Features
    Figure 4. Adventure Features
    Figure 5. Action Features
    Figure 6. Shooter Features
    Figure 7. Combat Features
    Figure 8. Sports Features
    Figure 9. Role-Playing Features
    Figure 10. Others Features
    Figure 11. Global PC Games Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 12. Global PC Games Market Share by Application: 2022 VS 2029
    Figure 13. Individual Case Studies
    Figure 14. Professional Case Studies
    Figure 15. PC Games Report Years Considered
    Figure 16. Global PC Games Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 17. Global PC Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 18. Global PC Games Market Share by Region: 2022 VS 2029
    Figure 19. Global PC Games Market Share by Players in 2022
    Figure 20. Global Top PC Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games as of 2022)
    Figure 21. The Top 10 and 5 Players Market Share by PC Games Revenue in 2022
    Figure 22. North America PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. North America PC Games Market Share by Country (2018-2029)
    Figure 24. United States PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Canada PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Europe PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Europe PC Games Market Share by Country (2018-2029)
    Figure 28. Germany PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. France PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. U.K. PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Italy PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Russia PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Nordic Countries PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Asia-Pacific PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Asia-Pacific PC Games Market Share by Region (2018-2029)
    Figure 36. China PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Japan PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. South Korea PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Southeast Asia PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. India PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Australia PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Latin America PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Latin America PC Games Market Share by Country (2018-2029)
    Figure 44. Mexico PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Brazil PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Middle East & Africa PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Middle East & Africa PC Games Market Share by Country (2018-2029)
    Figure 48. Turkey PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 49. Saudi Arabia PC Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 50. Blizzard Entertainment Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 51. Electronic Arts Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 52. Tencent Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 53. UBISOFT Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 54. THQ Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 55. CAPCOM Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 56. Microsoft Game Studios Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 57. EIDOS Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 58. ROCKSTAR Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 59. SIERRA Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 60. KONAMI Revenue Growth Rate in PC Games Business (2018-2023)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
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