0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global In-car entertainment (ICE) Market Research Report 2024
Published Date: August 2024
|
Report Code: QYRE-Auto-39A15851
Home | Market Reports | Computers & Electronics| Consumer Electronics| Car Electronics
Global In car entertainment ICE Market Research Report 2023
BUY CHAPTERS

Global In-car entertainment (ICE) Market Research Report 2024

Code: QYRE-Auto-39A15851
Report
August 2024
Pages:97
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

In-car entertainment (ICE) Market Size

The global In-car entertainment (ICE) market was valued at US$ 23760 million in 2023 and is anticipated to reach US$ 31650 million by 2030, witnessing a CAGR of 4.0% during the forecast period 2024-2030.

In-car entertainment (ICE) Market

In-car entertainment (ICE) Market

In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls, handsfree voice control, touch-sensitive preset buttons, and even touch screens on higher-end units. Latest models of In-car entertainment systems are coming equipped with rear-view cameras along with side cameras for better safety.
Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and Others countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.
This report aims to provide a comprehensive presentation of the global market for In-car entertainment (ICE), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-car entertainment (ICE).

Report Scope

The In-car entertainment (ICE) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global In-car entertainment (ICE) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the In-car entertainment (ICE) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of In-car entertainment (ICE) Market Report

Report Metric Details
Report Name In-car entertainment (ICE) Market
Accounted market size in 2023 US$ 23760 million
Forecasted market size in 2030 US$ 31650 million
CAGR 4.0%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Entertainment
  • Telematics
  • Software
Segment by Application
  • Passenger Car
  • Commercial Vehicle
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company HARMAN, Panasonic, Bosch, Denso Corporation, Alpine, Continental, Visteon, Hyundai Mobis, LG, Pioneer, Marelli, Joyson, Desay SV, Clarion, Dhautoware, Motrex Co
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of In-car entertainment (ICE) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is In-car entertainment (ICE) Market growing?

Ans: The In-car entertainment (ICE) Market witnessing a CAGR of 4.0% during the forecast period 2024-2030.

What is the In-car entertainment (ICE) Market size in 2030?

Ans: The In-car entertainment (ICE) Market size in 2030 will be US$ 31650 million.

What is the In-car entertainment (ICE) Market production share by region?

Ans: At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%.

Who are the main players in the In-car entertainment (ICE) Market report?

Ans: The main players in the In-car entertainment (ICE) Market are HARMAN, Panasonic, Bosch, Denso Corporation, Alpine, Continental, Visteon, Hyundai Mobis, LG, Pioneer, Marelli, Joyson, Desay SV, Clarion, Dhautoware, Motrex Co

What are the Application segmentation covered in the In-car entertainment (ICE) Market report?

Ans: The Applications covered in the In-car entertainment (ICE) Market report are Passenger Car, Commercial Vehicle

What are the Type segmentation covered in the In-car entertainment (ICE) Market report?

Ans: The Types covered in the In-car entertainment (ICE) Market report are Entertainment, Telematics, Software

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-car entertainment (ICE) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Entertainment
1.2.3 Telematics
1.2.4 Software
1.3 Market by Application
1.3.1 Global In-car entertainment (ICE) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Passenger Car
1.3.3 Commercial Vehicle
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-car entertainment (ICE) Market Perspective (2019-2030)
2.2 In-car entertainment (ICE) Growth Trends by Region
2.2.1 Global In-car entertainment (ICE) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 In-car entertainment (ICE) Historic Market Size by Region (2019-2024)
2.2.3 In-car entertainment (ICE) Forecasted Market Size by Region (2025-2030)
2.3 In-car entertainment (ICE) Market Dynamics
2.3.1 In-car entertainment (ICE) Industry Trends
2.3.2 In-car entertainment (ICE) Market Drivers
2.3.3 In-car entertainment (ICE) Market Challenges
2.3.4 In-car entertainment (ICE) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-car entertainment (ICE) Players by Revenue
3.1.1 Global Top In-car entertainment (ICE) Players by Revenue (2019-2024)
3.1.2 Global In-car entertainment (ICE) Revenue Market Share by Players (2019-2024)
3.2 Global In-car entertainment (ICE) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-car entertainment (ICE) Revenue
3.4 Global In-car entertainment (ICE) Market Concentration Ratio
3.4.1 Global In-car entertainment (ICE) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-car entertainment (ICE) Revenue in 2023
3.5 In-car entertainment (ICE) Key Players Head office and Area Served
3.6 Key Players In-car entertainment (ICE) Product Solution and Service
3.7 Date of Enter into In-car entertainment (ICE) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-car entertainment (ICE) Breakdown Data by Type
4.1 Global In-car entertainment (ICE) Historic Market Size by Type (2019-2024)
4.2 Global In-car entertainment (ICE) Forecasted Market Size by Type (2025-2030)
5 In-car entertainment (ICE) Breakdown Data by Application
5.1 Global In-car entertainment (ICE) Historic Market Size by Application (2019-2024)
5.2 Global In-car entertainment (ICE) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America In-car entertainment (ICE) Market Size (2019-2030)
6.2 North America In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America In-car entertainment (ICE) Market Size by Country (2019-2024)
6.4 North America In-car entertainment (ICE) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe In-car entertainment (ICE) Market Size (2019-2030)
7.2 Europe In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe In-car entertainment (ICE) Market Size by Country (2019-2024)
7.4 Europe In-car entertainment (ICE) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-car entertainment (ICE) Market Size (2019-2030)
8.2 Asia-Pacific In-car entertainment (ICE) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific In-car entertainment (ICE) Market Size by Region (2019-2024)
8.4 Asia-Pacific In-car entertainment (ICE) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America In-car entertainment (ICE) Market Size (2019-2030)
9.2 Latin America In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America In-car entertainment (ICE) Market Size by Country (2019-2024)
9.4 Latin America In-car entertainment (ICE) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-car entertainment (ICE) Market Size (2019-2030)
10.2 Middle East & Africa In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa In-car entertainment (ICE) Market Size by Country (2019-2024)
10.4 Middle East & Africa In-car entertainment (ICE) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 HARMAN
11.1.1 HARMAN Company Detail
11.1.2 HARMAN Business Overview
11.1.3 HARMAN In-car entertainment (ICE) Introduction
11.1.4 HARMAN Revenue in In-car entertainment (ICE) Business (2019-2024)
11.1.5 HARMAN Recent Development
11.2 Panasonic
11.2.1 Panasonic Company Detail
11.2.2 Panasonic Business Overview
11.2.3 Panasonic In-car entertainment (ICE) Introduction
11.2.4 Panasonic Revenue in In-car entertainment (ICE) Business (2019-2024)
11.2.5 Panasonic Recent Development
11.3 Bosch
11.3.1 Bosch Company Detail
11.3.2 Bosch Business Overview
11.3.3 Bosch In-car entertainment (ICE) Introduction
11.3.4 Bosch Revenue in In-car entertainment (ICE) Business (2019-2024)
11.3.5 Bosch Recent Development
11.4 Denso Corporation
11.4.1 Denso Corporation Company Detail
11.4.2 Denso Corporation Business Overview
11.4.3 Denso Corporation In-car entertainment (ICE) Introduction
11.4.4 Denso Corporation Revenue in In-car entertainment (ICE) Business (2019-2024)
11.4.5 Denso Corporation Recent Development
11.5 Alpine
11.5.1 Alpine Company Detail
11.5.2 Alpine Business Overview
11.5.3 Alpine In-car entertainment (ICE) Introduction
11.5.4 Alpine Revenue in In-car entertainment (ICE) Business (2019-2024)
11.5.5 Alpine Recent Development
11.6 Continental
11.6.1 Continental Company Detail
11.6.2 Continental Business Overview
11.6.3 Continental In-car entertainment (ICE) Introduction
11.6.4 Continental Revenue in In-car entertainment (ICE) Business (2019-2024)
11.6.5 Continental Recent Development
11.7 Visteon
11.7.1 Visteon Company Detail
11.7.2 Visteon Business Overview
11.7.3 Visteon In-car entertainment (ICE) Introduction
11.7.4 Visteon Revenue in In-car entertainment (ICE) Business (2019-2024)
11.7.5 Visteon Recent Development
11.8 Hyundai Mobis
11.8.1 Hyundai Mobis Company Detail
11.8.2 Hyundai Mobis Business Overview
11.8.3 Hyundai Mobis In-car entertainment (ICE) Introduction
11.8.4 Hyundai Mobis Revenue in In-car entertainment (ICE) Business (2019-2024)
11.8.5 Hyundai Mobis Recent Development
11.9 LG
11.9.1 LG Company Detail
11.9.2 LG Business Overview
11.9.3 LG In-car entertainment (ICE) Introduction
11.9.4 LG Revenue in In-car entertainment (ICE) Business (2019-2024)
11.9.5 LG Recent Development
11.10 Pioneer
11.10.1 Pioneer Company Detail
11.10.2 Pioneer Business Overview
11.10.3 Pioneer In-car entertainment (ICE) Introduction
11.10.4 Pioneer Revenue in In-car entertainment (ICE) Business (2019-2024)
11.10.5 Pioneer Recent Development
11.11 Marelli
11.11.1 Marelli Company Detail
11.11.2 Marelli Business Overview
11.11.3 Marelli In-car entertainment (ICE) Introduction
11.11.4 Marelli Revenue in In-car entertainment (ICE) Business (2019-2024)
11.11.5 Marelli Recent Development
11.12 Joyson
11.12.1 Joyson Company Detail
11.12.2 Joyson Business Overview
11.12.3 Joyson In-car entertainment (ICE) Introduction
11.12.4 Joyson Revenue in In-car entertainment (ICE) Business (2019-2024)
11.12.5 Joyson Recent Development
11.13 Desay SV
11.13.1 Desay SV Company Detail
11.13.2 Desay SV Business Overview
11.13.3 Desay SV In-car entertainment (ICE) Introduction
11.13.4 Desay SV Revenue in In-car entertainment (ICE) Business (2019-2024)
11.13.5 Desay SV Recent Development
11.14 Clarion
11.14.1 Clarion Company Detail
11.14.2 Clarion Business Overview
11.14.3 Clarion In-car entertainment (ICE) Introduction
11.14.4 Clarion Revenue in In-car entertainment (ICE) Business (2019-2024)
11.14.5 Clarion Recent Development
11.15 Dhautoware
11.15.1 Dhautoware Company Detail
11.15.2 Dhautoware Business Overview
11.15.3 Dhautoware In-car entertainment (ICE) Introduction
11.15.4 Dhautoware Revenue in In-car entertainment (ICE) Business (2019-2024)
11.15.5 Dhautoware Recent Development
11.16 Motrex Co
11.16.1 Motrex Co Company Detail
11.16.2 Motrex Co Business Overview
11.16.3 Motrex Co In-car entertainment (ICE) Introduction
11.16.4 Motrex Co Revenue in In-car entertainment (ICE) Business (2019-2024)
11.16.5 Motrex Co Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global In-car entertainment (ICE) Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Entertainment
    Table 3. Key Players of Telematics
    Table 4. Key Players of Software
    Table 5. Global In-car entertainment (ICE) Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global In-car entertainment (ICE) Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global In-car entertainment (ICE) Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global In-car entertainment (ICE) Market Share by Region (2019-2024)
    Table 9. Global In-car entertainment (ICE) Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global In-car entertainment (ICE) Market Share by Region (2025-2030)
    Table 11. In-car entertainment (ICE) Market Trends
    Table 12. In-car entertainment (ICE) Market Drivers
    Table 13. In-car entertainment (ICE) Market Challenges
    Table 14. In-car entertainment (ICE) Market Restraints
    Table 15. Global In-car entertainment (ICE) Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global In-car entertainment (ICE) Market Share by Players (2019-2024)
    Table 17. Global Top In-car entertainment (ICE) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in In-car entertainment (ICE) as of 2023)
    Table 18. Ranking of Global Top In-car entertainment (ICE) Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by In-car entertainment (ICE) Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players In-car entertainment (ICE) Product Solution and Service
    Table 22. Date of Enter into In-car entertainment (ICE) Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global In-car entertainment (ICE) Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global In-car entertainment (ICE) Revenue Market Share by Type (2019-2024)
    Table 26. Global In-car entertainment (ICE) Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global In-car entertainment (ICE) Revenue Market Share by Type (2025-2030)
    Table 28. Global In-car entertainment (ICE) Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global In-car entertainment (ICE) Revenue Market Share by Application (2019-2024)
    Table 30. Global In-car entertainment (ICE) Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global In-car entertainment (ICE) Revenue Market Share by Application (2025-2030)
    Table 32. North America In-car entertainment (ICE) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America In-car entertainment (ICE) Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America In-car entertainment (ICE) Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe In-car entertainment (ICE) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe In-car entertainment (ICE) Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe In-car entertainment (ICE) Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific In-car entertainment (ICE) Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific In-car entertainment (ICE) Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific In-car entertainment (ICE) Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America In-car entertainment (ICE) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America In-car entertainment (ICE) Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America In-car entertainment (ICE) Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa In-car entertainment (ICE) Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa In-car entertainment (ICE) Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa In-car entertainment (ICE) Market Size by Country (2025-2030) & (US$ Million)
    Table 47. HARMAN Company Detail
    Table 48. HARMAN Business Overview
    Table 49. HARMAN In-car entertainment (ICE) Product
    Table 50. HARMAN Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 51. HARMAN Recent Development
    Table 52. Panasonic Company Detail
    Table 53. Panasonic Business Overview
    Table 54. Panasonic In-car entertainment (ICE) Product
    Table 55. Panasonic Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 56. Panasonic Recent Development
    Table 57. Bosch Company Detail
    Table 58. Bosch Business Overview
    Table 59. Bosch In-car entertainment (ICE) Product
    Table 60. Bosch Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 61. Bosch Recent Development
    Table 62. Denso Corporation Company Detail
    Table 63. Denso Corporation Business Overview
    Table 64. Denso Corporation In-car entertainment (ICE) Product
    Table 65. Denso Corporation Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 66. Denso Corporation Recent Development
    Table 67. Alpine Company Detail
    Table 68. Alpine Business Overview
    Table 69. Alpine In-car entertainment (ICE) Product
    Table 70. Alpine Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 71. Alpine Recent Development
    Table 72. Continental Company Detail
    Table 73. Continental Business Overview
    Table 74. Continental In-car entertainment (ICE) Product
    Table 75. Continental Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 76. Continental Recent Development
    Table 77. Visteon Company Detail
    Table 78. Visteon Business Overview
    Table 79. Visteon In-car entertainment (ICE) Product
    Table 80. Visteon Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 81. Visteon Recent Development
    Table 82. Hyundai Mobis Company Detail
    Table 83. Hyundai Mobis Business Overview
    Table 84. Hyundai Mobis In-car entertainment (ICE) Product
    Table 85. Hyundai Mobis Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 86. Hyundai Mobis Recent Development
    Table 87. LG Company Detail
    Table 88. LG Business Overview
    Table 89. LG In-car entertainment (ICE) Product
    Table 90. LG Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 91. LG Recent Development
    Table 92. Pioneer Company Detail
    Table 93. Pioneer Business Overview
    Table 94. Pioneer In-car entertainment (ICE) Product
    Table 95. Pioneer Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 96. Pioneer Recent Development
    Table 97. Marelli Company Detail
    Table 98. Marelli Business Overview
    Table 99. Marelli In-car entertainment (ICE) Product
    Table 100. Marelli Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 101. Marelli Recent Development
    Table 102. Joyson Company Detail
    Table 103. Joyson Business Overview
    Table 104. Joyson In-car entertainment (ICE) Product
    Table 105. Joyson Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 106. Joyson Recent Development
    Table 107. Desay SV Company Detail
    Table 108. Desay SV Business Overview
    Table 109. Desay SV In-car entertainment (ICE) Product
    Table 110. Desay SV Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 111. Desay SV Recent Development
    Table 112. Clarion Company Detail
    Table 113. Clarion Business Overview
    Table 114. Clarion In-car entertainment (ICE) Product
    Table 115. Clarion Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 116. Clarion Recent Development
    Table 117. Dhautoware Company Detail
    Table 118. Dhautoware Business Overview
    Table 119. Dhautoware In-car entertainment (ICE) Product
    Table 120. Dhautoware Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 121. Dhautoware Recent Development
    Table 122. Motrex Co Company Detail
    Table 123. Motrex Co Business Overview
    Table 124. Motrex Co In-car entertainment (ICE) Product
    Table 125. Motrex Co Revenue in In-car entertainment (ICE) Business (2019-2024) & (US$ Million)
    Table 126. Motrex Co Recent Development
    Table 127. Research Programs/Design for This Report
    Table 128. Key Data Information from Secondary Sources
    Table 129. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global In-car entertainment (ICE) Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global In-car entertainment (ICE) Market Share by Type: 2023 VS 2030
    Figure 3. Entertainment Features
    Figure 4. Telematics Features
    Figure 5. Software Features
    Figure 6. Global In-car entertainment (ICE) Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global In-car entertainment (ICE) Market Share by Application: 2023 VS 2030
    Figure 8. Passenger Car Case Studies
    Figure 9. Commercial Vehicle Case Studies
    Figure 10. In-car entertainment (ICE) Report Years Considered
    Figure 11. Global In-car entertainment (ICE) Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global In-car entertainment (ICE) Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global In-car entertainment (ICE) Market Share by Region: 2023 VS 2030
    Figure 14. Global In-car entertainment (ICE) Market Share by Players in 2023
    Figure 15. Global Top In-car entertainment (ICE) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in In-car entertainment (ICE) as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by In-car entertainment (ICE) Revenue in 2023
    Figure 17. North America In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America In-car entertainment (ICE) Market Share by Country (2019-2030)
    Figure 19. United States In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe In-car entertainment (ICE) Market Share by Country (2019-2030)
    Figure 23. Germany In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific In-car entertainment (ICE) Market Share by Region (2019-2030)
    Figure 31. China In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America In-car entertainment (ICE) Market Share by Country (2019-2030)
    Figure 39. Mexico In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa In-car entertainment (ICE) Market Share by Country (2019-2030)
    Figure 43. Turkey In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia In-car entertainment (ICE) Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. HARMAN Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 46. Panasonic Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 47. Bosch Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 48. Denso Corporation Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 49. Alpine Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 50. Continental Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 51. Visteon Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 52. Hyundai Mobis Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 53. LG Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 54. Pioneer Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 55. Marelli Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 56. Joyson Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 57. Desay SV Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 58. Clarion Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 59. Dhautoware Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 60. Motrex Co Revenue Growth Rate in In-car entertainment (ICE) Business (2019-2024)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SecuX Technology Inc

SIMILAR REPORTS