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Global AR and VR in Training Market Insights, Forecast to 2028
Published Date: March 2022
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Report Code: QYRE-Auto-39L10110
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Global AR and VR in Training Market Insights Forecast to 2028
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Global AR and VR in Training Market Insights, Forecast to 2028

Code: QYRE-Auto-39L10110
Report
March 2022
Pages:109
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR and VR in Training Market 

AR/VR technologies can be utilized for collaborative seminars, meetings, public lectures, flight training, military training, training for nurses & medical professionals, and the self-learning process. The AR/VR is significantly being adopted in the broad range of educational training programs including astronomy, engineering, medical education, physics, biology, geology, chemistry, geometry, mathematics, language learning, arts, for new trainers, teachers, and many other disciplines.

The need for better illustration of the respective concepts in the infotainment and training sectors is fueling the demand for AR/VR in training market. AR/ VR in training is also used in industrial manufacturing and entertainment sectors for process demonstration. This helps in a clear understanding of the manufacturing process and reduces errors.

The global AR and VR in Training market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, Hardware accounting for % of the AR and VR in Training global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Consumer Electronics segment is altered to an % CAGR throughout this forecast period.

China AR and VR in Training market size is valued at US$ million in 2021, while the North America and Europe AR and VR in Training are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe AR and VR in Training landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global AR and VR in Training market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global AR and VR in Training market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global AR and VR in Training market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global AR and VR in Training market.

AR and VR in Training market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global AR and VR in Training market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

By Type

  • Hardware
  • Software
  • Services

By Application

  • Consumer Electronics
  • Aerospace & Defence
  • Automotive
  • Healthcare
  • Others

By Company

  • PTC, Inc
  • Microsoft Corporation
  • HTC Corporation
  • Seiko Epson Corporation
  • Lenovo Group Limited
  • Upskill Inc
  • MAXST Co., Ltd
  • EON Reality
  • Leap Motion, Inc
  • Atheer, Inc
  • Nintendo Co., Ltd
  • Sixense Enterprises Inc
  • Psious

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR and VR in Training Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Hardware
1.2.3 Software
1.2.4 Services
1.3 Market by Application
1.3.1 Global AR and VR in Training Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Consumer Electronics
1.3.3 Aerospace & Defence
1.3.4 Automotive
1.3.5 Healthcare
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global AR and VR in Training Market Perspective (2017-2028)
2.2 AR and VR in Training Growth Trends by Region
2.2.1 AR and VR in Training Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 AR and VR in Training Historic Market Size by Region (2017-2022)
2.2.3 AR and VR in Training Forecasted Market Size by Region (2023-2028)
2.3 AR and VR in Training Market Dynamics
2.3.1 AR and VR in Training Industry Trends
2.3.2 AR and VR in Training Market Drivers
2.3.3 AR and VR in Training Market Challenges
2.3.4 AR and VR in Training Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR and VR in Training Players by Revenue
3.1.1 Global Top AR and VR in Training Players by Revenue (2017-2022)
3.1.2 Global AR and VR in Training Revenue Market Share by Players (2017-2022)
3.2 Global AR and VR in Training Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR and VR in Training Revenue
3.4 Global AR and VR in Training Market Concentration Ratio
3.4.1 Global AR and VR in Training Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR and VR in Training Revenue in 2021
3.5 AR and VR in Training Key Players Head office and Area Served
3.6 Key Players AR and VR in Training Product Solution and Service
3.7 Date of Enter into AR and VR in Training Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR and VR in Training Breakdown Data by Type
4.1 Global AR and VR in Training Historic Market Size by Type (2017-2022)
4.2 Global AR and VR in Training Forecasted Market Size by Type (2023-2028)
5 AR and VR in Training Breakdown Data by Application
5.1 Global AR and VR in Training Historic Market Size by Application (2017-2022)
5.2 Global AR and VR in Training Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America AR and VR in Training Market Size (2017-2028)
6.2 North America AR and VR in Training Market Size by Type
6.2.1 North America AR and VR in Training Market Size by Type (2017-2022)
6.2.2 North America AR and VR in Training Market Size by Type (2023-2028)
6.2.3 North America AR and VR in Training Market Share by Type (2017-2028)
6.3 North America AR and VR in Training Market Size by Application
6.3.1 North America AR and VR in Training Market Size by Application (2017-2022)
6.3.2 North America AR and VR in Training Market Size by Application (2023-2028)
6.3.3 North America AR and VR in Training Market Share by Application (2017-2028)
6.4 North America AR and VR in Training Market Size by Country
6.4.1 North America AR and VR in Training Market Size by Country (2017-2022)
6.4.2 North America AR and VR in Training Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe AR and VR in Training Market Size (2017-2028)
7.2 Europe AR and VR in Training Market Size by Type
7.2.1 Europe AR and VR in Training Market Size by Type (2017-2022)
7.2.2 Europe AR and VR in Training Market Size by Type (2023-2028)
7.2.3 Europe AR and VR in Training Market Share by Type (2017-2028)
7.3 Europe AR and VR in Training Market Size by Application
7.3.1 Europe AR and VR in Training Market Size by Application (2017-2022)
7.3.2 Europe AR and VR in Training Market Size by Application (2023-2028)
7.3.3 Europe AR and VR in Training Market Share by Application (2017-2028)
7.4 Europe AR and VR in Training Market Size by Country
7.4.1 Europe AR and VR in Training Market Size by Country (2017-2022)
7.4.2 Europe AR and VR in Training Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR and VR in Training Market Size (2017-2028)
8.2 Asia-Pacific AR and VR in Training Market Size by Type
8.2.1 Asia-Pacific AR and VR in Training Market Size by Type (2017-2022)
8.2.2 Asia-Pacific AR and VR in Training Market Size by Type (2023-2028)
8.2.3 Asia-Pacific AR and VR in Training Market Share by Type (2017-2028)
8.3 Asia-Pacific AR and VR in Training Market Size by Application
8.3.1 Asia-Pacific AR and VR in Training Market Size by Application (2017-2022)
8.3.2 Asia-Pacific AR and VR in Training Market Size by Application (2023-2028)
8.3.3 Asia-Pacific AR and VR in Training Market Share by Application (2017-2028)
8.4 Asia-Pacific AR and VR in Training Market Size by Region
8.4.1 Asia-Pacific AR and VR in Training Market Size by Region (2017-2022)
8.4.2 Asia-Pacific AR and VR in Training Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America AR and VR in Training Market Size (2017-2028)
9.2 Latin America AR and VR in Training Market Size by Type
9.2.1 Latin America AR and VR in Training Market Size by Type (2017-2022)
9.2.2 Latin America AR and VR in Training Market Size by Type (2023-2028)
9.2.3 Latin America AR and VR in Training Market Share by Type (2017-2028)
9.3 Latin America AR and VR in Training Market Size by Application
9.3.1 Latin America AR and VR in Training Market Size by Application (2017-2022)
9.3.2 Latin America AR and VR in Training Market Size by Application (2023-2028)
9.3.3 Latin America AR and VR in Training Market Share by Application (2017-2028)
9.4 Latin America AR and VR in Training Market Size by Country
9.4.1 Latin America AR and VR in Training Market Size by Country (2017-2022)
9.4.2 Latin America AR and VR in Training Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR and VR in Training Market Size (2017-2028)
10.2 Middle East & Africa AR and VR in Training Market Size by Type
10.2.1 Middle East & Africa AR and VR in Training Market Size by Type (2017-2022)
10.2.2 Middle East & Africa AR and VR in Training Market Size by Type (2023-2028)
10.2.3 Middle East & Africa AR and VR in Training Market Share by Type (2017-2028)
10.3 Middle East & Africa AR and VR in Training Market Size by Application
10.3.1 Middle East & Africa AR and VR in Training Market Size by Application (2017-2022)
10.3.2 Middle East & Africa AR and VR in Training Market Size by Application (2023-2028)
10.3.3 Middle East & Africa AR and VR in Training Market Share by Application (2017-2028)
10.4 Middle East & Africa AR and VR in Training Market Size by Country
10.4.1 Middle East & Africa AR and VR in Training Market Size by Country (2017-2022)
10.4.2 Middle East & Africa AR and VR in Training Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 PTC, Inc
11.1.1 PTC, Inc Company Details
11.1.2 PTC, Inc Business Overview
11.1.3 PTC, Inc AR and VR in Training Introduction
11.1.4 PTC, Inc Revenue in AR and VR in Training Business (2017-2022)
11.1.5 PTC, Inc Recent Developments
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation AR and VR in Training Introduction
11.2.4 Microsoft Corporation Revenue in AR and VR in Training Business (2017-2022)
11.2.5 Microsoft Corporation Recent Developments
11.3 HTC Corporation
11.3.1 HTC Corporation Company Details
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation AR and VR in Training Introduction
11.3.4 HTC Corporation Revenue in AR and VR in Training Business (2017-2022)
11.3.5 HTC Corporation Recent Developments
11.4 Seiko Epson Corporation
11.4.1 Seiko Epson Corporation Company Details
11.4.2 Seiko Epson Corporation Business Overview
11.4.3 Seiko Epson Corporation AR and VR in Training Introduction
11.4.4 Seiko Epson Corporation Revenue in AR and VR in Training Business (2017-2022)
11.4.5 Seiko Epson Corporation Recent Developments
11.5 Lenovo Group Limited
11.5.1 Lenovo Group Limited Company Details
11.5.2 Lenovo Group Limited Business Overview
11.5.3 Lenovo Group Limited AR and VR in Training Introduction
11.5.4 Lenovo Group Limited Revenue in AR and VR in Training Business (2017-2022)
11.5.5 Lenovo Group Limited Recent Developments
11.6 Upskill Inc
11.6.1 Upskill Inc Company Details
11.6.2 Upskill Inc Business Overview
11.6.3 Upskill Inc AR and VR in Training Introduction
11.6.4 Upskill Inc Revenue in AR and VR in Training Business (2017-2022)
11.6.5 Upskill Inc Recent Developments
11.7 MAXST Co., Ltd
11.7.1 MAXST Co., Ltd Company Details
11.7.2 MAXST Co., Ltd Business Overview
11.7.3 MAXST Co., Ltd AR and VR in Training Introduction
11.7.4 MAXST Co., Ltd Revenue in AR and VR in Training Business (2017-2022)
11.7.5 MAXST Co., Ltd Recent Developments
11.8 EON Reality
11.8.1 EON Reality Company Details
11.8.2 EON Reality Business Overview
11.8.3 EON Reality AR and VR in Training Introduction
11.8.4 EON Reality Revenue in AR and VR in Training Business (2017-2022)
11.8.5 EON Reality Recent Developments
11.9 Leap Motion, Inc
11.9.1 Leap Motion, Inc Company Details
11.9.2 Leap Motion, Inc Business Overview
11.9.3 Leap Motion, Inc AR and VR in Training Introduction
11.9.4 Leap Motion, Inc Revenue in AR and VR in Training Business (2017-2022)
11.9.5 Leap Motion, Inc Recent Developments
11.10 Atheer, Inc
11.10.1 Atheer, Inc Company Details
11.10.2 Atheer, Inc Business Overview
11.10.3 Atheer, Inc AR and VR in Training Introduction
11.10.4 Atheer, Inc Revenue in AR and VR in Training Business (2017-2022)
11.10.5 Atheer, Inc Recent Developments
11.11 Nintendo Co., Ltd
11.11.1 Nintendo Co., Ltd Company Details
11.11.2 Nintendo Co., Ltd Business Overview
11.11.3 Nintendo Co., Ltd AR and VR in Training Introduction
11.11.4 Nintendo Co., Ltd Revenue in AR and VR in Training Business (2017-2022)
11.11.5 Nintendo Co., Ltd Recent Developments
11.12 Sixense Enterprises Inc
11.12.1 Sixense Enterprises Inc Company Details
11.12.2 Sixense Enterprises Inc Business Overview
11.12.3 Sixense Enterprises Inc AR and VR in Training Introduction
11.12.4 Sixense Enterprises Inc Revenue in AR and VR in Training Business (2017-2022)
11.12.5 Sixense Enterprises Inc Recent Developments
11.13 Psious
11.13.1 Psious Company Details
11.13.2 Psious Business Overview
11.13.3 Psious AR and VR in Training Introduction
11.13.4 Psious Revenue in AR and VR in Training Business (2017-2022)
11.13.5 Psious Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global AR and VR in Training Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Hardware
    Table 3. Key Players of Software
    Table 4. Key Players of Services
    Table 5. Global AR and VR in Training Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 6. Global AR and VR in Training Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global AR and VR in Training Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global AR and VR in Training Market Share by Region (2017-2022)
    Table 9. Global AR and VR in Training Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global AR and VR in Training Market Share by Region (2023-2028)
    Table 11. AR and VR in Training Market Trends
    Table 12. AR and VR in Training Market Drivers
    Table 13. AR and VR in Training Market Challenges
    Table 14. AR and VR in Training Market Restraints
    Table 15. Global AR and VR in Training Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global AR and VR in Training Revenue Share by Players (2017-2022)
    Table 17. Global Top AR and VR in Training by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR in Training as of 2021)
    Table 18. Ranking of Global Top AR and VR in Training Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by AR and VR in Training Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players AR and VR in Training Product Solution and Service
    Table 22. Date of Enter into AR and VR in Training Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global AR and VR in Training Revenue Market Share by Type (2017-2022)
    Table 26. Global AR and VR in Training Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global AR and VR in Training Revenue Market Share by Type (2023-2028)
    Table 28. Global AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global AR and VR in Training Revenue Share by Application (2017-2022)
    Table 30. Global AR and VR in Training Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global AR and VR in Training Revenue Share by Application (2023-2028)
    Table 32. North America AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 33. North America AR and VR in Training Market Size by Type (2023-2028) & (US$ Million)
    Table 34. North America AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 35. North America AR and VR in Training Market Size by Application (2023-2028) & (US$ Million)
    Table 36. North America AR and VR in Training Market Size by Country (2017-2022) & (US$ Million)
    Table 37. North America AR and VR in Training Market Size by Country (2023-2028) & (US$ Million)
    Table 38. Europe AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 39. Europe AR and VR in Training Market Size by Type (2023-2028) & (US$ Million)
    Table 40. Europe AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 41. Europe AR and VR in Training Market Size by Application (2023-2028) & (US$ Million)
    Table 42. Europe AR and VR in Training Market Size by Country (2017-2022) & (US$ Million)
    Table 43. Europe AR and VR in Training Market Size by Country (2023-2028) & (US$ Million)
    Table 44. Asia Pacific AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 45. Asia Pacific AR and VR in Training Market Size by Type (2023-2028) & (US$ Million)
    Table 46. Asia Pacific AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 47. Asia Pacific AR and VR in Training Market Size by Application (2023-2028) & (US$ Million)
    Table 48. Asia Pacific AR and VR in Training Market Size by Region (2017-2022) & (US$ Million)
    Table 49. Asia Pacific AR and VR in Training Market Size by Region (2023-2028) & (US$ Million)
    Table 50. Latin America AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 51. Latin America AR and VR in Training Market Size by Type (2023-2028) & (US$ Million)
    Table 52. Latin America AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 53. Latin America AR and VR in Training Market Size by Application (2023-2028) & (US$ Million)
    Table 54. Latin America AR and VR in Training Market Size by Country (2017-2022) & (US$ Million)
    Table 55. Latin America AR and VR in Training Market Size by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa AR and VR in Training Market Size by Type (2017-2022) & (US$ Million)
    Table 57. Middle East and Africa AR and VR in Training Market Size by Type (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa AR and VR in Training Market Size by Application (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa AR and VR in Training Market Size by Application (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa AR and VR in Training Market Size by Country (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa AR and VR in Training Market Size by Country (2023-2028) & (US$ Million)
    Table 62. PTC, Inc Company Details
    Table 63. PTC, Inc Business Overview
    Table 64. PTC, Inc AR and VR in Training Product
    Table 65. PTC, Inc Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 66. PTC, Inc Recent Developments
    Table 67. Microsoft Corporation Company Details
    Table 68. Microsoft Corporation Business Overview
    Table 69. Microsoft Corporation AR and VR in Training Product
    Table 70. Microsoft Corporation Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 71. Microsoft Corporation Recent Developments
    Table 72. HTC Corporation Company Details
    Table 73. HTC Corporation Business Overview
    Table 74. HTC Corporation AR and VR in Training Product
    Table 75. HTC Corporation Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 76. HTC Corporation Recent Developments
    Table 77. Seiko Epson Corporation Company Details
    Table 78. Seiko Epson Corporation Business Overview
    Table 79. Seiko Epson Corporation AR and VR in Training Product
    Table 80. Seiko Epson Corporation Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 81. Seiko Epson Corporation Recent Developments
    Table 82. Lenovo Group Limited Company Details
    Table 83. Lenovo Group Limited Business Overview
    Table 84. Lenovo Group Limited AR and VR in Training Product
    Table 85. Lenovo Group Limited Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 86. Lenovo Group Limited Recent Developments
    Table 87. Upskill Inc Company Details
    Table 88. Upskill Inc Business Overview
    Table 89. Upskill Inc AR and VR in Training Product
    Table 90. Upskill Inc Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 91. Upskill Inc Recent Developments
    Table 92. MAXST Co., Ltd Company Details
    Table 93. MAXST Co., Ltd Business Overview
    Table 94. MAXST Co., Ltd AR and VR in Training Product
    Table 95. MAXST Co., Ltd Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 96. MAXST Co., Ltd Recent Developments
    Table 97. EON Reality Company Details
    Table 98. EON Reality Business Overview
    Table 99. EON Reality AR and VR in Training Product
    Table 100. EON Reality Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 101. EON Reality Recent Developments
    Table 102. Leap Motion, Inc Company Details
    Table 103. Leap Motion, Inc Business Overview
    Table 104. Leap Motion, Inc AR and VR in Training Product
    Table 105. Leap Motion, Inc Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 106. Leap Motion, Inc Recent Developments
    Table 107. Atheer, Inc Company Details
    Table 108. Atheer, Inc Business Overview
    Table 109. Atheer, Inc AR and VR in Training Product
    Table 110. Atheer, Inc Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 111. Atheer, Inc Recent Developments
    Table 112. Nintendo Co., Ltd Company Details
    Table 113. Nintendo Co., Ltd Business Overview
    Table 114. Nintendo Co., Ltd AR and VR in Training Product
    Table 115. Nintendo Co., Ltd Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 116. Nintendo Co., Ltd Recent Developments
    Table 117. Sixense Enterprises Inc Company Details
    Table 118. Sixense Enterprises Inc Business Overview
    Table 119. Sixense Enterprises Inc AR and VR in Training Product
    Table 120. Sixense Enterprises Inc Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 121. Sixense Enterprises Inc Recent Developments
    Table 122. Psious Company Details
    Table 123. Psious Business Overview
    Table 124. Psious AR and VR in Training Product
    Table 125. Psious Revenue in AR and VR in Training Business (2017-2022) & (US$ Million)
    Table 126. Psious Recent Developments
    Table 127. Research Programs/Design for This Report
    Table 128. Key Data Information from Secondary Sources
    Table 129. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR and VR in Training Market Share by Type: 2021 VS 2028
    Figure 2. Hardware Features
    Figure 3. Software Features
    Figure 4. Services Features
    Figure 5. Global AR and VR in Training Market Share by Application: 2021 VS 2028
    Figure 6. Consumer Electronics Case Studies
    Figure 7. Aerospace & Defence Case Studies
    Figure 8. Automotive Case Studies
    Figure 9. Healthcare Case Studies
    Figure 10. Others Case Studies
    Figure 11. AR and VR in Training Report Years Considered
    Figure 12. Global AR and VR in Training Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 13. Global AR and VR in Training Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 14. Global AR and VR in Training Market Share by Region: 2021 VS 2028
    Figure 15. Global AR and VR in Training Market Share by Players in 2021
    Figure 16. Global Top AR and VR in Training Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR in Training as of 2021)
    Figure 17. The Top 10 and 5 Players Market Share by AR and VR in Training Revenue in 2021
    Figure 18. North America AR and VR in Training Market Size YoY (2017-2028) & (US$ Million)
    Figure 19. North America AR and VR in Training Market Size Market Share by Type (2017-2028)
    Figure 20. North America AR and VR in Training Market Size Market Share by Application (2017-2028)
    Figure 21. North America AR and VR in Training Market Size Share by Country (2017-2028)
    Figure 22. United States AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. Canada AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Europe AR and VR in Training Market Size YoY (2017-2028) & (US$ Million)
    Figure 25. Europe AR and VR in Training Market Size Market Share by Type (2017-2028)
    Figure 26. Europe AR and VR in Training Market Size Market Share by Application (2017-2028)
    Figure 27. Europe AR and VR in Training Market Size Share by Country (2017-2028)
    Figure 28. Germany AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. France AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. U.K. AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Italy AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Russia AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. Nordic Countries AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Asia-Pacific AR and VR in Training Market Size YoY (2017-2028) & (US$ Million)
    Figure 35. Asia Pacific AR and VR in Training Market Size Market Share by Type (2017-2028)
    Figure 36. Asia Pacific AR and VR in Training Market Size Market Share by Application (2017-2028)
    Figure 37. Asia Pacific AR and VR in Training Market Size Share by Region (2017-2028)
    Figure 38. China AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Japan AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. South Korea AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Southeast Asia AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. India AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Australia AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 44. Latin America AR and VR in Training Market Size YoY (2017-2028) & (US$ Million)
    Figure 45. Latin America AR and VR in Training Market Size Market Share by Type (2017-2028)
    Figure 46. Latin America AR and VR in Training Market Size Market Share by Application (2017-2028)
    Figure 47. Latin America AR and VR in Training Market Size Share by Country (2017-2028)
    Figure 48. Mexico AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 49. Brazil AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 50. Middle East & Africa AR and VR in Training Market Size YoY (2017-2028) & (US$ Million)
    Figure 51. Middle East and Africa AR and VR in Training Market Size Market Share by Type (2017-2028)
    Figure 52. Middle East and Africa AR and VR in Training Market Size Market Share by Application (2017-2028)
    Figure 53. Middle East and Africa AR and VR in Training Market Size Share by Country (2017-2028)
    Figure 54. Turkey AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 55. Saudi Arabia AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 56. UAE AR and VR in Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 57. PTC, Inc Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 58. Microsoft Corporation Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 59. HTC Corporation Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 60. Seiko Epson Corporation Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 61. Lenovo Group Limited Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 62. Upskill Inc Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 63. MAXST Co., Ltd Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 64. EON Reality Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 65. Leap Motion, Inc Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 66. Atheer, Inc Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 67. Nintendo Co., Ltd Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 68. Sixense Enterprises Inc Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 69. Psious Revenue Growth Rate in AR and VR in Training Business (2017-2022)
    Figure 70. Bottom-up and Top-down Approaches for This Report
    Figure 71. Data Triangulation
    Figure 72. Key Executives Interviewed
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