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Global Turn-based Combat Game Market Research Report 2025
Published Date: November 2025
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Report Code: QYRE-Auto-39T19890
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Global Turn based Combat Game Market Research Report 2025
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Global Turn-based Combat Game Market Research Report 2025

Code: QYRE-Auto-39T19890
Report
November 2025
Pages:82
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Turn-based Combat Game Market Size

The global market for Turn-based Combat Game was valued at US$ 7283 million in the year 2024 and is projected to reach a revised size of US$ 13048 million by 2031, growing at a CAGR of 9.6% during the forecast period.

Turn-based Combat Game Market

Turn-based Combat Game Market

A Turn-based Combat Game is a type of video game in which players and opponents take actions alternately, rather than simultaneously, during combat or gameplay. In this structure, each participant—whether a player-controlled character, party, or AI opponent—acts within a defined turn sequence, making strategic choices such as attacking, defending, casting spells, or using items before yielding control to the next participant.
Gross Margin Analysis
The gross margin of turn-based combat games is generally high, typically between 45% and 70%, depending on game development costs, platform distribution channels, and lifetime value (LTV). Because these games primarily use DLC and in-app purchases for monetization, their marginal costs are low, and their lifecycles are long, resulting in significantly higher profitability than action or real-time games. In particular, turn-based RPGs or strategy games that combine character development and combat strategy can form a stable user payment ecosystem through continuous content updates and events. Furthermore, the launch of mobile and cross-platform versions further reduces distribution costs, allowing leading companies to maintain high gross margins in the industry for an extended period.
Key Drivers
The main drivers of growth in the turn-based combat game market include the return of player strategic preferences, the expansion of IP content ecosystems, the application of AI and cloud computing technologies, and the maturity of global distribution networks. As players demand deeper combat systems and more immersive character narratives, traditional strategy and turn-based gameplay are experiencing a new revival. Meanwhile, the application of AI algorithms in enemy behavior logic, combat balance, and personalized recommendations has significantly enhanced player retention and engagement. Cross-platform data interoperability between mobile and PC, social and competitive mechanisms, and esports-style operational models have also enabled turn-based games to overcome geographical and platform limitations, creating a continuously growing market.
This report aims to provide a comprehensive presentation of the global market for Turn-based Combat Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Turn-based Combat Game.
The Turn-based Combat Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Turn-based Combat Game market comprehensively. Regional market sizes, concerning products by Type, by Application, by Platform and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Turn-based Combat Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Turn-based Combat Game Market Report

Report Metric Details
Report Name Turn-based Combat Game Market
Accounted market size in year US$ 7283 million
Forecasted market size in 2031 US$ 13048 million
CAGR 9.6%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Strategy RPGs
  • Card Games
  • Idle Games
  • Others
Segment by Platform
  • Cloud-based
  • On-premise
Segment by Pricing Type
  • Free Games
  • Paid Games
Segment by Theme
  • Eastern Fantasy
  • Historical Warfare
  • Fantasy Adventure
  • Others
Segment by Application
  • Education and Training
  • Cultural Communication
  • Social Activities
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Square Enix, Tencent Games, Paradox Interactive, Take‑Two Interactive, Koei Tecmo, Firaxis Games, Activision Blizzard, Netease, Rovio Entertainment, Frontier Developments, Zynga, Wargaming, Little Orbit
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, by Platform etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Turn-based Combat Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Turn-based Combat Game Market growing?

Ans: The Turn-based Combat Game Market witnessing a CAGR of 9.6% during the forecast period 2025-2031.

What is the Turn-based Combat Game Market size in 2031?

Ans: The Turn-based Combat Game Market size in 2031 will be US$ 13048 million.

Who are the main players in the Turn-based Combat Game Market report?

Ans: The main players in the Turn-based Combat Game Market are Nintendo, Square Enix, Tencent Games, Paradox Interactive, Take‑Two Interactive, Koei Tecmo, Firaxis Games, Activision Blizzard, Netease, Rovio Entertainment, Frontier Developments, Zynga, Wargaming, Little Orbit

What are the Application segmentation covered in the Turn-based Combat Game Market report?

Ans: The Applications covered in the Turn-based Combat Game Market report are Education and Training, Cultural Communication, Social Activities, Others

What are the Type segmentation covered in the Turn-based Combat Game Market report?

Ans: The Types covered in the Turn-based Combat Game Market report are Free Games, Paid Games

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Turn-based Combat Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Strategy RPGs
1.2.3 Card Games
1.2.4 Idle Games
1.2.5 Others
1.3 Market by Platform
1.3.1 Global Turn-based Combat Game Market Size Growth Rate by Platform: 2020 VS 2024 VS 2031
1.3.2 Cloud-based
1.3.3 On-premise
1.4 Market by Pricing Type
1.4.1 Global Turn-based Combat Game Market Size Growth Rate by Pricing Type: 2020 VS 2024 VS 2031
1.4.2 Free Games
1.4.3 Paid Games
1.5 Market by Theme
1.5.1 Global Turn-based Combat Game Market Size Growth Rate by Theme: 2020 VS 2024 VS 2031
1.5.2 Eastern Fantasy
1.5.3 Historical Warfare
1.5.4 Fantasy Adventure
1.5.5 Others
1.6 Market by Application
1.6.1 Global Turn-based Combat Game Market Growth by Application: 2020 VS 2024 VS 2031
1.6.2 Education and Training
1.6.3 Cultural Communication
1.6.4 Social Activities
1.6.5 Others
1.7 Assumptions and Limitations
1.8 Study Objectives
1.9 Years Considered
2 Global Growth Trends
2.1 Global Turn-based Combat Game Market Perspective (2020-2031)
2.2 Global Turn-based Combat Game Growth Trends by Region
2.2.1 Global Turn-based Combat Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Turn-based Combat Game Historic Market Size by Region (2020-2025)
2.2.3 Turn-based Combat Game Forecasted Market Size by Region (2026-2031)
2.3 Turn-based Combat Game Market Dynamics
2.3.1 Turn-based Combat Game Industry Trends
2.3.2 Turn-based Combat Game Market Drivers
2.3.3 Turn-based Combat Game Market Challenges
2.3.4 Turn-based Combat Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Turn-based Combat Game Players by Revenue
3.1.1 Global Top Turn-based Combat Game Players by Revenue (2020-2025)
3.1.2 Global Turn-based Combat Game Revenue Market Share by Players (2020-2025)
3.2 Global Top Turn-based Combat Game Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Turn-based Combat Game Revenue
3.4 Global Turn-based Combat Game Market Concentration Ratio
3.4.1 Global Turn-based Combat Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Turn-based Combat Game Revenue in 2024
3.5 Global Key Players of Turn-based Combat Game Head office and Area Served
3.6 Global Key Players of Turn-based Combat Game, Product and Application
3.7 Global Key Players of Turn-based Combat Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Turn-based Combat Game Breakdown Data by Type
4.1 Global Turn-based Combat Game Historic Market Size by Type (2020-2025)
4.2 Global Turn-based Combat Game Forecasted Market Size by Type (2026-2031)
5 Turn-based Combat Game Breakdown Data by Application
5.1 Global Turn-based Combat Game Historic Market Size by Application (2020-2025)
5.2 Global Turn-based Combat Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Turn-based Combat Game Market Size (2020-2031)
6.2 North America Turn-based Combat Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Turn-based Combat Game Market Size by Country (2020-2025)
6.4 North America Turn-based Combat Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Turn-based Combat Game Market Size (2020-2031)
7.2 Europe Turn-based Combat Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Turn-based Combat Game Market Size by Country (2020-2025)
7.4 Europe Turn-based Combat Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Turn-based Combat Game Market Size (2020-2031)
8.2 Asia-Pacific Turn-based Combat Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Turn-based Combat Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Turn-based Combat Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Turn-based Combat Game Market Size (2020-2031)
9.2 Latin America Turn-based Combat Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Turn-based Combat Game Market Size by Country (2020-2025)
9.4 Latin America Turn-based Combat Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Turn-based Combat Game Market Size (2020-2031)
10.2 Middle East & Africa Turn-based Combat Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Turn-based Combat Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Turn-based Combat Game Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Details
11.1.2 Nintendo Business Overview
11.1.3 Nintendo Turn-based Combat Game Introduction
11.1.4 Nintendo Revenue in Turn-based Combat Game Business (2020-2025)
11.1.5 Nintendo Recent Development
11.2 Square Enix
11.2.1 Square Enix Company Details
11.2.2 Square Enix Business Overview
11.2.3 Square Enix Turn-based Combat Game Introduction
11.2.4 Square Enix Revenue in Turn-based Combat Game Business (2020-2025)
11.2.5 Square Enix Recent Development
11.3 Tencent Games
11.3.1 Tencent Games Company Details
11.3.2 Tencent Games Business Overview
11.3.3 Tencent Games Turn-based Combat Game Introduction
11.3.4 Tencent Games Revenue in Turn-based Combat Game Business (2020-2025)
11.3.5 Tencent Games Recent Development
11.4 Paradox Interactive
11.4.1 Paradox Interactive Company Details
11.4.2 Paradox Interactive Business Overview
11.4.3 Paradox Interactive Turn-based Combat Game Introduction
11.4.4 Paradox Interactive Revenue in Turn-based Combat Game Business (2020-2025)
11.4.5 Paradox Interactive Recent Development
11.5 Take‑Two Interactive
11.5.1 Take‑Two Interactive Company Details
11.5.2 Take‑Two Interactive Business Overview
11.5.3 Take‑Two Interactive Turn-based Combat Game Introduction
11.5.4 Take‑Two Interactive Revenue in Turn-based Combat Game Business (2020-2025)
11.5.5 Take‑Two Interactive Recent Development
11.6 Koei Tecmo
11.6.1 Koei Tecmo Company Details
11.6.2 Koei Tecmo Business Overview
11.6.3 Koei Tecmo Turn-based Combat Game Introduction
11.6.4 Koei Tecmo Revenue in Turn-based Combat Game Business (2020-2025)
11.6.5 Koei Tecmo Recent Development
11.7 Firaxis Games
11.7.1 Firaxis Games Company Details
11.7.2 Firaxis Games Business Overview
11.7.3 Firaxis Games Turn-based Combat Game Introduction
11.7.4 Firaxis Games Revenue in Turn-based Combat Game Business (2020-2025)
11.7.5 Firaxis Games Recent Development
11.8 Activision Blizzard
11.8.1 Activision Blizzard Company Details
11.8.2 Activision Blizzard Business Overview
11.8.3 Activision Blizzard Turn-based Combat Game Introduction
11.8.4 Activision Blizzard Revenue in Turn-based Combat Game Business (2020-2025)
11.8.5 Activision Blizzard Recent Development
11.9 Netease
11.9.1 Netease Company Details
11.9.2 Netease Business Overview
11.9.3 Netease Turn-based Combat Game Introduction
11.9.4 Netease Revenue in Turn-based Combat Game Business (2020-2025)
11.9.5 Netease Recent Development
11.10 Rovio Entertainment
11.10.1 Rovio Entertainment Company Details
11.10.2 Rovio Entertainment Business Overview
11.10.3 Rovio Entertainment Turn-based Combat Game Introduction
11.10.4 Rovio Entertainment Revenue in Turn-based Combat Game Business (2020-2025)
11.10.5 Rovio Entertainment Recent Development
11.11 Frontier Developments
11.11.1 Frontier Developments Company Details
11.11.2 Frontier Developments Business Overview
11.11.3 Frontier Developments Turn-based Combat Game Introduction
11.11.4 Frontier Developments Revenue in Turn-based Combat Game Business (2020-2025)
11.11.5 Frontier Developments Recent Development
11.12 Zynga
11.12.1 Zynga Company Details
11.12.2 Zynga Business Overview
11.12.3 Zynga Turn-based Combat Game Introduction
11.12.4 Zynga Revenue in Turn-based Combat Game Business (2020-2025)
11.12.5 Zynga Recent Development
11.13 Wargaming
11.13.1 Wargaming Company Details
11.13.2 Wargaming Business Overview
11.13.3 Wargaming Turn-based Combat Game Introduction
11.13.4 Wargaming Revenue in Turn-based Combat Game Business (2020-2025)
11.13.5 Wargaming Recent Development
11.14 Little Orbit
11.14.1 Little Orbit Company Details
11.14.2 Little Orbit Business Overview
11.14.3 Little Orbit Turn-based Combat Game Introduction
11.14.4 Little Orbit Revenue in Turn-based Combat Game Business (2020-2025)
11.14.5 Little Orbit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Turn-based Combat Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Strategy RPGs
 Table 3. Key Players of Card Games
 Table 4. Key Players of Idle Games
 Table 5. Key Players of Others
 Table 6. Global Turn-based Combat Game Market Size Growth Rate by Platform (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Key Players of Cloud-based
 Table 8. Key Players of On-premise
 Table 9. Global Turn-based Combat Game Market Size Growth Rate by Pricing Type (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Key Players of Free Games
 Table 11. Key Players of Paid Games
 Table 12. Global Turn-based Combat Game Market Size Growth Rate by Theme (US$ Million): 2020 VS 2024 VS 2031
 Table 13. Key Players of Eastern Fantasy
 Table 14. Key Players of Historical Warfare
 Table 15. Key Players of Fantasy Adventure
 Table 16. Key Players of Others
 Table 17. Global Turn-based Combat Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 18. Global Turn-based Combat Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 19. Global Turn-based Combat Game Market Size by Region (2020-2025) & (US$ Million)
 Table 20. Global Turn-based Combat Game Market Share by Region (2020-2025)
 Table 21. Global Turn-based Combat Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 22. Global Turn-based Combat Game Market Share by Region (2026-2031)
 Table 23. Turn-based Combat Game Market Trends
 Table 24. Turn-based Combat Game Market Drivers
 Table 25. Turn-based Combat Game Market Challenges
 Table 26. Turn-based Combat Game Market Restraints
 Table 27. Global Turn-based Combat Game Revenue by Players (2020-2025) & (US$ Million)
 Table 28. Global Turn-based Combat Game Market Share by Players (2020-2025)
 Table 29. Global Top Turn-based Combat Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Turn-based Combat Game as of 2024)
 Table 30. Ranking of Global Top Turn-based Combat Game Companies by Revenue (US$ Million) in 2024
 Table 31. Global 5 Largest Players Market Share by Turn-based Combat Game Revenue (CR5 and HHI) & (2020-2025)
 Table 32. Global Key Players of Turn-based Combat Game, Headquarters and Area Served
 Table 33. Global Key Players of Turn-based Combat Game, Product and Application
 Table 34. Global Key Players of Turn-based Combat Game, Date of Enter into This Industry
 Table 35. Mergers & Acquisitions, Expansion Plans
 Table 36. Global Turn-based Combat Game Market Size by Type (2020-2025) & (US$ Million)
 Table 37. Global Turn-based Combat Game Revenue Market Share by Type (2020-2025)
 Table 38. Global Turn-based Combat Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 39. Global Turn-based Combat Game Revenue Market Share by Type (2026-2031)
 Table 40. Global Turn-based Combat Game Market Size by Application (2020-2025) & (US$ Million)
 Table 41. Global Turn-based Combat Game Revenue Market Share by Application (2020-2025)
 Table 42. Global Turn-based Combat Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 43. Global Turn-based Combat Game Revenue Market Share by Application (2026-2031)
 Table 44. North America Turn-based Combat Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. North America Turn-based Combat Game Market Size by Country (2020-2025) & (US$ Million)
 Table 46. North America Turn-based Combat Game Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Europe Turn-based Combat Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 48. Europe Turn-based Combat Game Market Size by Country (2020-2025) & (US$ Million)
 Table 49. Europe Turn-based Combat Game Market Size by Country (2026-2031) & (US$ Million)
 Table 50. Asia-Pacific Turn-based Combat Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 51. Asia-Pacific Turn-based Combat Game Market Size by Region (2020-2025) & (US$ Million)
 Table 52. Asia-Pacific Turn-based Combat Game Market Size by Region (2026-2031) & (US$ Million)
 Table 53. Latin America Turn-based Combat Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 54. Latin America Turn-based Combat Game Market Size by Country (2020-2025) & (US$ Million)
 Table 55. Latin America Turn-based Combat Game Market Size by Country (2026-2031) & (US$ Million)
 Table 56. Middle East & Africa Turn-based Combat Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 57. Middle East & Africa Turn-based Combat Game Market Size by Country (2020-2025) & (US$ Million)
 Table 58. Middle East & Africa Turn-based Combat Game Market Size by Country (2026-2031) & (US$ Million)
 Table 59. Nintendo Company Details
 Table 60. Nintendo Business Overview
 Table 61. Nintendo Turn-based Combat Game Product
 Table 62. Nintendo Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 63. Nintendo Recent Development
 Table 64. Square Enix Company Details
 Table 65. Square Enix Business Overview
 Table 66. Square Enix Turn-based Combat Game Product
 Table 67. Square Enix Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 68. Square Enix Recent Development
 Table 69. Tencent Games Company Details
 Table 70. Tencent Games Business Overview
 Table 71. Tencent Games Turn-based Combat Game Product
 Table 72. Tencent Games Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 73. Tencent Games Recent Development
 Table 74. Paradox Interactive Company Details
 Table 75. Paradox Interactive Business Overview
 Table 76. Paradox Interactive Turn-based Combat Game Product
 Table 77. Paradox Interactive Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 78. Paradox Interactive Recent Development
 Table 79. Take‑Two Interactive Company Details
 Table 80. Take‑Two Interactive Business Overview
 Table 81. Take‑Two Interactive Turn-based Combat Game Product
 Table 82. Take‑Two Interactive Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 83. Take‑Two Interactive Recent Development
 Table 84. Koei Tecmo Company Details
 Table 85. Koei Tecmo Business Overview
 Table 86. Koei Tecmo Turn-based Combat Game Product
 Table 87. Koei Tecmo Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 88. Koei Tecmo Recent Development
 Table 89. Firaxis Games Company Details
 Table 90. Firaxis Games Business Overview
 Table 91. Firaxis Games Turn-based Combat Game Product
 Table 92. Firaxis Games Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 93. Firaxis Games Recent Development
 Table 94. Activision Blizzard Company Details
 Table 95. Activision Blizzard Business Overview
 Table 96. Activision Blizzard Turn-based Combat Game Product
 Table 97. Activision Blizzard Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 98. Activision Blizzard Recent Development
 Table 99. Netease Company Details
 Table 100. Netease Business Overview
 Table 101. Netease Turn-based Combat Game Product
 Table 102. Netease Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 103. Netease Recent Development
 Table 104. Rovio Entertainment Company Details
 Table 105. Rovio Entertainment Business Overview
 Table 106. Rovio Entertainment Turn-based Combat Game Product
 Table 107. Rovio Entertainment Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 108. Rovio Entertainment Recent Development
 Table 109. Frontier Developments Company Details
 Table 110. Frontier Developments Business Overview
 Table 111. Frontier Developments Turn-based Combat Game Product
 Table 112. Frontier Developments Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 113. Frontier Developments Recent Development
 Table 114. Zynga Company Details
 Table 115. Zynga Business Overview
 Table 116. Zynga Turn-based Combat Game Product
 Table 117. Zynga Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 118. Zynga Recent Development
 Table 119. Wargaming Company Details
 Table 120. Wargaming Business Overview
 Table 121. Wargaming Turn-based Combat Game Product
 Table 122. Wargaming Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 123. Wargaming Recent Development
 Table 124. Little Orbit Company Details
 Table 125. Little Orbit Business Overview
 Table 126. Little Orbit Turn-based Combat Game Product
 Table 127. Little Orbit Revenue in Turn-based Combat Game Business (2020-2025) & (US$ Million)
 Table 128. Little Orbit Recent Development
 Table 129. Research Programs/Design for This Report
 Table 130. Key Data Information from Secondary Sources
 Table 131. Key Data Information from Primary Sources
 Table 132. Authors List of This Report


List of Figures
 Figure 1. Turn-based Combat Game Picture
 Figure 2. Global Turn-based Combat Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Turn-based Combat Game Market Share by Type: 2024 VS 2031
 Figure 4. Strategy RPGs Features
 Figure 5. Card Games Features
 Figure 6. Idle Games Features
 Figure 7. Others Features
 Figure 8. Global Turn-based Combat Game Market Size Comparison by Platform (2020-2031) & (US$ Million)
 Figure 9. Cloud-based Features
 Figure 10. On-premise Features
 Figure 11. Global Turn-based Combat Game Market Size Comparison by Pricing Type (2020-2031) & (US$ Million)
 Figure 12. Free Games Features
 Figure 13. Paid Games Features
 Figure 14. Global Turn-based Combat Game Market Size Comparison by Theme (2020-2031) & (US$ Million)
 Figure 15. Eastern Fantasy Features
 Figure 16. Historical Warfare Features
 Figure 17. Fantasy Adventure Features
 Figure 18. Others Features
 Figure 19. Global Turn-based Combat Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 20. Global Turn-based Combat Game Market Share by Application: 2024 VS 2031
 Figure 21. Education and Training Case Studies
 Figure 22. Cultural Communication Case Studies
 Figure 23. Social Activities Case Studies
 Figure 24. Others Case Studies
 Figure 25. Turn-based Combat Game Report Years Considered
 Figure 26. Global Turn-based Combat Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 27. Global Turn-based Combat Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 28. Global Turn-based Combat Game Market Share by Region: 2024 VS 2031
 Figure 29. Global Turn-based Combat Game Market Share by Players in 2024
 Figure 30. Global Turn-based Combat Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 31. The Top 10 and 5 Players Market Share by Turn-based Combat Game Revenue in 2024
 Figure 32. North America Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. North America Turn-based Combat Game Market Share by Country (2020-2031)
 Figure 34. United States Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Canada Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Europe Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Europe Turn-based Combat Game Market Share by Country (2020-2031)
 Figure 38. Germany Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. France Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. U.K. Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Italy Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Russia Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Ireland Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Asia-Pacific Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Asia-Pacific Turn-based Combat Game Market Share by Region (2020-2031)
 Figure 46. China Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Japan Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. South Korea Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Southeast Asia Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. India Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Australia & New Zealand Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Latin America Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Latin America Turn-based Combat Game Market Share by Country (2020-2031)
 Figure 54. Mexico Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 55. Brazil Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 56. Middle East & Africa Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 57. Middle East & Africa Turn-based Combat Game Market Share by Country (2020-2031)
 Figure 58. Israel Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 59. Saudi Arabia Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 60. UAE Turn-based Combat Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 61. Nintendo Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 62. Square Enix Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 63. Tencent Games Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 64. Paradox Interactive Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 65. Take‑Two Interactive Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 66. Koei Tecmo Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 67. Firaxis Games Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 68. Activision Blizzard Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 69. Netease Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 70. Rovio Entertainment Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 71. Frontier Developments Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 72. Zynga Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 73. Wargaming Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 74. Little Orbit Revenue Growth Rate in Turn-based Combat Game Business (2020-2025)
 Figure 75. Bottom-up and Top-down Approaches for This Report
 Figure 76. Data Triangulation
 Figure 77. Key Executives Interviewed
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