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Global Artificial Intelligence in Gaming Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-3M5488
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Global Artificial Intelligence in Gaming Market Insights Forecast to 2028
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Global Artificial Intelligence in Gaming Market Research Report 2025

Code: QYRE-Auto-3M5488
Report
July 2025
Pages:107
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Artificial Intelligence in Gaming Market

The global market for Artificial Intelligence in Gaming was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China"s data center is less than 1/76 of that of the United States.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Gaming.
The Artificial Intelligence in Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Artificial Intelligence in Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence in Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Artificial Intelligence in Gaming Market Report

Report Metric Details
Report Name Artificial Intelligence in Gaming Market
Segment by Type
  • On-Premise
  • Cloud-based
Segment by Application
  • PC Gaming
  • TV Gaming
  • Smartphone & Tablet Gaming
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Square Enix, Konami, Take-Two Interactive, NCSoft, Google, Baidu, IBM, SAP, Intel, Salesforce, Brighterion, KITT.AI
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Artificial Intelligence in Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

What is the Artificial Intelligence in Gaming Market share by region?

Ans: According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%.

Who are the main players in the Artificial Intelligence in Gaming Market report?

Ans: The main players in the Artificial Intelligence in Gaming Market are Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Square Enix, Konami, Take-Two Interactive, NCSoft, Google, Baidu, IBM, SAP, Intel, Salesforce, Brighterion, KITT.AI

What are the Application segmentation covered in the Artificial Intelligence in Gaming Market report?

Ans: The Applications covered in the Artificial Intelligence in Gaming Market report are PC Gaming, TV Gaming, Smartphone & Tablet Gaming

What are the Type segmentation covered in the Artificial Intelligence in Gaming Market report?

Ans: The Types covered in the Artificial Intelligence in Gaming Market report are On-Premise, Cloud-based

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 On-Premise
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC Gaming
1.3.3 TV Gaming
1.3.4 Smartphone & Tablet Gaming
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Gaming Market Perspective (2020-2031)
2.2 Global Artificial Intelligence in Gaming Growth Trends by Region
2.2.1 Global Artificial Intelligence in Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Artificial Intelligence in Gaming Historic Market Size by Region (2020-2025)
2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Region (2026-2031)
2.3 Artificial Intelligence in Gaming Market Dynamics
2.3.1 Artificial Intelligence in Gaming Industry Trends
2.3.2 Artificial Intelligence in Gaming Market Drivers
2.3.3 Artificial Intelligence in Gaming Market Challenges
2.3.4 Artificial Intelligence in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2020-2025)
3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2020-2025)
3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Artificial Intelligence in Gaming Revenue
3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2024
3.5 Global Key Players of Artificial Intelligence in Gaming Head office and Area Served
3.6 Global Key Players of Artificial Intelligence in Gaming, Product and Application
3.7 Global Key Players of Artificial Intelligence in Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Gaming Breakdown Data by Type
4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2020-2025)
4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2026-2031)
5 Artificial Intelligence in Gaming Breakdown Data by Application
5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2020-2025)
5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Artificial Intelligence in Gaming Market Size (2020-2031)
6.2 North America Artificial Intelligence in Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Artificial Intelligence in Gaming Market Size by Country (2020-2025)
6.4 North America Artificial Intelligence in Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Artificial Intelligence in Gaming Market Size (2020-2031)
7.2 Europe Artificial Intelligence in Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Artificial Intelligence in Gaming Market Size by Country (2020-2025)
7.4 Europe Artificial Intelligence in Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2020-2031)
8.2 Asia-Pacific Artificial Intelligence in Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Gaming Market Size (2020-2031)
9.2 Latin America Artificial Intelligence in Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Artificial Intelligence in Gaming Market Size by Country (2020-2025)
9.4 Latin America Artificial Intelligence in Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2020-2031)
10.2 Middle East & Africa Artificial Intelligence in Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Gaming Introduction
11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Gaming Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Gaming Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Gaming Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Gaming Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.9.5 Nintendo Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.10.5 Square Enix Recent Development
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Artificial Intelligence in Gaming Introduction
11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.11.5 Konami Recent Development
11.12 Take-Two Interactive
11.12.1 Take-Two Interactive Company Details
11.12.2 Take-Two Interactive Business Overview
11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.12.5 Take-Two Interactive Recent Development
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.13.5 NCSoft Recent Development
11.14 Google
11.14.1 Google Company Details
11.14.2 Google Business Overview
11.14.3 Google Artificial Intelligence in Gaming Introduction
11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.14.5 Google Recent Development
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Artificial Intelligence in Gaming Introduction
11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.15.5 Baidu Recent Development
11.16 IBM
11.16.1 IBM Company Details
11.16.2 IBM Business Overview
11.16.3 IBM Artificial Intelligence in Gaming Introduction
11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.16.5 IBM Recent Development
11.17 SAP
11.17.1 SAP Company Details
11.17.2 SAP Business Overview
11.17.3 SAP Artificial Intelligence in Gaming Introduction
11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.17.5 SAP Recent Development
11.18 Intel
11.18.1 Intel Company Details
11.18.2 Intel Business Overview
11.18.3 Intel Artificial Intelligence in Gaming Introduction
11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.18.5 Intel Recent Development
11.19 Salesforce
11.19.1 Salesforce Company Details
11.19.2 Salesforce Business Overview
11.19.3 Salesforce Artificial Intelligence in Gaming Introduction
11.19.4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.19.5 Salesforce Recent Development
11.20 Brighterion
11.20.1 Brighterion Company Details
11.20.2 Brighterion Business Overview
11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.20.5 Brighterion Recent Development
11.21 KITT.AI
11.21.1 KITT.AI Company Details
11.21.2 KITT.AI Business Overview
11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2020-2025)
11.21.5 KITT.AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Artificial Intelligence in Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of On-Premise
 Table 3. Key Players of Cloud-based
 Table 4. Global Artificial Intelligence in Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Artificial Intelligence in Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Artificial Intelligence in Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Artificial Intelligence in Gaming Market Share by Region (2020-2025)
 Table 8. Global Artificial Intelligence in Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Artificial Intelligence in Gaming Market Share by Region (2026-2031)
 Table 10. Artificial Intelligence in Gaming Market Trends
 Table 11. Artificial Intelligence in Gaming Market Drivers
 Table 12. Artificial Intelligence in Gaming Market Challenges
 Table 13. Artificial Intelligence in Gaming Market Restraints
 Table 14. Global Artificial Intelligence in Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Artificial Intelligence in Gaming Market Share by Players (2020-2025)
 Table 16. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2024)
 Table 17. Ranking of Global Top Artificial Intelligence in Gaming Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Artificial Intelligence in Gaming, Headquarters and Area Served
 Table 20. Global Key Players of Artificial Intelligence in Gaming, Product and Application
 Table 21. Global Key Players of Artificial Intelligence in Gaming, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Artificial Intelligence in Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2020-2025)
 Table 25. Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2026-2031)
 Table 27. Global Artificial Intelligence in Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2020-2025)
 Table 29. Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2026-2031)
 Table 31. North America Artificial Intelligence in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Artificial Intelligence in Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Artificial Intelligence in Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Artificial Intelligence in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Artificial Intelligence in Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Artificial Intelligence in Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Artificial Intelligence in Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Artificial Intelligence in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Artificial Intelligence in Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Artificial Intelligence in Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Artificial Intelligence in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Ubisoft Company Details
 Table 47. Ubisoft Business Overview
 Table 48. Ubisoft Artificial Intelligence in Gaming Product
 Table 49. Ubisoft Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 50. Ubisoft Recent Development
 Table 51. EA Company Details
 Table 52. EA Business Overview
 Table 53. EA Artificial Intelligence in Gaming Product
 Table 54. EA Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 55. EA Recent Development
 Table 56. Tencent Company Details
 Table 57. Tencent Business Overview
 Table 58. Tencent Artificial Intelligence in Gaming Product
 Table 59. Tencent Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 60. Tencent Recent Development
 Table 61. Sony Company Details
 Table 62. Sony Business Overview
 Table 63. Sony Artificial Intelligence in Gaming Product
 Table 64. Sony Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 65. Sony Recent Development
 Table 66. Microsoft Company Details
 Table 67. Microsoft Business Overview
 Table 68. Microsoft Artificial Intelligence in Gaming Product
 Table 69. Microsoft Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 70. Microsoft Recent Development
 Table 71. Playtika Company Details
 Table 72. Playtika Business Overview
 Table 73. Playtika Artificial Intelligence in Gaming Product
 Table 74. Playtika Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 75. Playtika Recent Development
 Table 76. Activision Blizzard Company Details
 Table 77. Activision Blizzard Business Overview
 Table 78. Activision Blizzard Artificial Intelligence in Gaming Product
 Table 79. Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 80. Activision Blizzard Recent Development
 Table 81. NetEase Company Details
 Table 82. NetEase Business Overview
 Table 83. NetEase Artificial Intelligence in Gaming Product
 Table 84. NetEase Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 85. NetEase Recent Development
 Table 86. Nintendo Company Details
 Table 87. Nintendo Business Overview
 Table 88. Nintendo Artificial Intelligence in Gaming Product
 Table 89. Nintendo Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 90. Nintendo Recent Development
 Table 91. Square Enix Company Details
 Table 92. Square Enix Business Overview
 Table 93. Square Enix Artificial Intelligence in Gaming Product
 Table 94. Square Enix Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 95. Square Enix Recent Development
 Table 96. Konami Company Details
 Table 97. Konami Business Overview
 Table 98. Konami Artificial Intelligence in Gaming Product
 Table 99. Konami Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 100. Konami Recent Development
 Table 101. Take-Two Interactive Company Details
 Table 102. Take-Two Interactive Business Overview
 Table 103. Take-Two Interactive Artificial Intelligence in Gaming Product
 Table 104. Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 105. Take-Two Interactive Recent Development
 Table 106. NCSoft Company Details
 Table 107. NCSoft Business Overview
 Table 108. NCSoft Artificial Intelligence in Gaming Product
 Table 109. NCSoft Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 110. NCSoft Recent Development
 Table 111. Google Company Details
 Table 112. Google Business Overview
 Table 113. Google Artificial Intelligence in Gaming Product
 Table 114. Google Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 115. Google Recent Development
 Table 116. Baidu Company Details
 Table 117. Baidu Business Overview
 Table 118. Baidu Artificial Intelligence in Gaming Product
 Table 119. Baidu Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 120. Baidu Recent Development
 Table 121. IBM Company Details
 Table 122. IBM Business Overview
 Table 123. IBM Artificial Intelligence in Gaming Product
 Table 124. IBM Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 125. IBM Recent Development
 Table 126. SAP Company Details
 Table 127. SAP Business Overview
 Table 128. SAP Artificial Intelligence in Gaming Product
 Table 129. SAP Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 130. SAP Recent Development
 Table 131. Intel Company Details
 Table 132. Intel Business Overview
 Table 133. Intel Artificial Intelligence in Gaming Product
 Table 134. Intel Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 135. Intel Recent Development
 Table 136. Salesforce Company Details
 Table 137. Salesforce Business Overview
 Table 138. Salesforce Artificial Intelligence in Gaming Product
 Table 139. Salesforce Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 140. Salesforce Recent Development
 Table 141. Brighterion Company Details
 Table 142. Brighterion Business Overview
 Table 143. Brighterion Artificial Intelligence in Gaming Product
 Table 144. Brighterion Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 145. Brighterion Recent Development
 Table 146. KITT.AI Company Details
 Table 147. KITT.AI Business Overview
 Table 148. KITT.AI Artificial Intelligence in Gaming Product
 Table 149. KITT.AI Revenue in Artificial Intelligence in Gaming Business (2020-2025) & (US$ Million)
 Table 150. KITT.AI Recent Development
 Table 151. Research Programs/Design for This Report
 Table 152. Key Data Information from Secondary Sources
 Table 153. Key Data Information from Primary Sources
 Table 154. Authors List of This Report


List of Figures
 Figure 1. Artificial Intelligence in Gaming Picture
 Figure 2. Global Artificial Intelligence in Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Artificial Intelligence in Gaming Market Share by Type: 2024 VS 2031
 Figure 4. On-Premise Features
 Figure 5. Cloud-based Features
 Figure 6. Global Artificial Intelligence in Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Artificial Intelligence in Gaming Market Share by Application: 2024 VS 2031
 Figure 8. PC Gaming Case Studies
 Figure 9. TV Gaming Case Studies
 Figure 10. Smartphone & Tablet Gaming Case Studies
 Figure 11. Artificial Intelligence in Gaming Report Years Considered
 Figure 12. Global Artificial Intelligence in Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Artificial Intelligence in Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Artificial Intelligence in Gaming Market Share by Region: 2024 VS 2031
 Figure 15. Global Artificial Intelligence in Gaming Market Share by Players in 2024
 Figure 16. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Artificial Intelligence in Gaming Revenue in 2024
 Figure 18. North America Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Artificial Intelligence in Gaming Market Share by Country (2020-2031)
 Figure 20. United States Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Artificial Intelligence in Gaming Market Share by Country (2020-2031)
 Figure 24. Germany Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2020-2031)
 Figure 32. China Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Artificial Intelligence in Gaming Market Share by Country (2020-2031)
 Figure 40. Mexico Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Artificial Intelligence in Gaming Market Share by Country (2020-2031)
 Figure 44. Turkey Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Artificial Intelligence in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Ubisoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 48. EA Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 49. Tencent Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 50. Sony Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 51. Microsoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 52. Playtika Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 53. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 54. NetEase Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 55. Nintendo Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 56. Square Enix Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 57. Konami Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 58. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 59. NCSoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 60. Google Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 61. Baidu Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 62. IBM Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 63. SAP Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 64. Intel Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 65. Salesforce Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 66. Brighterion Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 67. KITT.AI Revenue Growth Rate in Artificial Intelligence in Gaming Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
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