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Artificial Intelligence in Gaming - Global Market Insights and Sales Trends 2024
Published Date: December 2023
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Report Code: QYRE-Auto-3M5488
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Global Artificial Intelligence in Gaming Market Insights Forecast to 2028
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Artificial Intelligence in Gaming - Global Market Insights and Sales Trends 2024

Code: QYRE-Auto-3M5488
Report
December 2023
Pages:121
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Artificial Intelligence in Gaming - Market

The global Artificial Intelligence in Gaming market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Artificial Intelligence in Gaming in various end use industries. The expanding demands from the PC Gaming, TV Gaming and Smartphone & Tablet Gaming,, are propelling Artificial Intelligence in Gaming market. On-Premise, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Cloud-based segment is estimated at % CAGR for the next seven-year period.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/76 of that of the United States.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Artificial Intelligence in Gaming, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Artificial Intelligence in Gaming market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Artificial Intelligence in Gaming market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Artificial Intelligence in Gaming sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Artificial Intelligence in Gaming covered in this report include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc.
The global Artificial Intelligence in Gaming market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI

Scope of Artificial Intelligence in Gaming - Market Report

Report Metric Details
Report Name Artificial Intelligence in Gaming - Market
Global Artificial Intelligence in Gaming market, by region:
  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Artificial Intelligence in Gaming market, Segment by Type:
  • On-Premise
  • Cloud-based
Global Artificial Intelligence in Gaming market, by Application
  • PC Gaming
  • TV Gaming
  • Smartphone & Tablet Gaming
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter Four: Detailed analysis of Artificial Intelligence in Gaming companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
  • Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
  • Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter Twelve: Research Finding/Conclusion

FAQ for this report

What are the Application segmentation covered in the Artificial Intelligence in Gaming - Market report?

Ans: The Applications covered in the Artificial Intelligence in Gaming - Market report are PC Gaming, TV Gaming, Smartphone & Tablet Gaming

What are the Type segmentation covered in the Artificial Intelligence in Gaming - Market report?

Ans: The Types covered in the Artificial Intelligence in Gaming - Market report are On-Premise, Cloud-based

1 Market Overview of Artificial Intelligence in Gaming
1.1 Artificial Intelligence in Gaming Market Overview
1.1.1 Artificial Intelligence in Gaming Product Scope
1.1.2 Artificial Intelligence in Gaming Market Status and Outlook
1.2 Global Artificial Intelligence in Gaming Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Artificial Intelligence in Gaming Market Size by Region (2018-2029)
1.4 Global Artificial Intelligence in Gaming Historic Market Size by Region (2018-2023)
1.5 Global Artificial Intelligence in Gaming Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Artificial Intelligence in Gaming Market Size (2018-2029)
1.6.1 North America Artificial Intelligence in Gaming Market Size (2018-2029)
1.6.2 Europe Artificial Intelligence in Gaming Market Size (2018-2029)
1.6.3 Asia-Pacific Artificial Intelligence in Gaming Market Size (2018-2029)
1.6.4 Latin America Artificial Intelligence in Gaming Market Size (2018-2029)
1.6.5 Middle East & Africa Artificial Intelligence in Gaming Market Size (2018-2029)
2 Artificial Intelligence in Gaming Market by Type
2.1 Introduction
2.1.1 On-Premise
2.1.2 Cloud-based
2.2 Global Artificial Intelligence in Gaming Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2018-2023)
2.2.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Artificial Intelligence in Gaming Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Artificial Intelligence in Gaming Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Artificial Intelligence in Gaming Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Artificial Intelligence in Gaming Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Artificial Intelligence in Gaming Revenue Breakdown by Type (2018-2029)
3 Artificial Intelligence in Gaming Market Overview by Application
3.1 Introduction
3.1.1 PC Gaming
3.1.2 TV Gaming
3.1.3 Smartphone & Tablet Gaming
3.2 Global Artificial Intelligence in Gaming Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2018-2023)
3.2.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Artificial Intelligence in Gaming Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Artificial Intelligence in Gaming Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Artificial Intelligence in Gaming Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Artificial Intelligence in Gaming Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Artificial Intelligence in Gaming Revenue Breakdown by Application (2018-2029)
4 Artificial Intelligence in Gaming Competition Analysis by Players
4.1 Global Artificial Intelligence in Gaming Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2022)
4.3 Date of Key Players Enter into Artificial Intelligence in Gaming Market
4.4 Global Top Players Artificial Intelligence in Gaming Headquarters and Area Served
4.5 Key Players Artificial Intelligence in Gaming Product Solution and Service
4.6 Competitive Status
4.6.1 Artificial Intelligence in Gaming Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Ubisoft
5.1.1 Ubisoft Profile
5.1.2 Ubisoft Main Business
5.1.3 Ubisoft Artificial Intelligence in Gaming Products, Services and Solutions
5.1.4 Ubisoft Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.1.5 Ubisoft Recent Developments
5.2 EA
5.2.1 EA Profile
5.2.2 EA Main Business
5.2.3 EA Artificial Intelligence in Gaming Products, Services and Solutions
5.2.4 EA Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.2.5 EA Recent Developments
5.3 Tencent
5.3.1 Tencent Profile
5.3.2 Tencent Main Business
5.3.3 Tencent Artificial Intelligence in Gaming Products, Services and Solutions
5.3.4 Tencent Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.3.5 Sony Recent Developments
5.4 Sony
5.4.1 Sony Profile
5.4.2 Sony Main Business
5.4.3 Sony Artificial Intelligence in Gaming Products, Services and Solutions
5.4.4 Sony Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.4.5 Sony Recent Developments
5.5 Microsoft
5.5.1 Microsoft Profile
5.5.2 Microsoft Main Business
5.5.3 Microsoft Artificial Intelligence in Gaming Products, Services and Solutions
5.5.4 Microsoft Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.5.5 Microsoft Recent Developments
5.6 Playtika
5.6.1 Playtika Profile
5.6.2 Playtika Main Business
5.6.3 Playtika Artificial Intelligence in Gaming Products, Services and Solutions
5.6.4 Playtika Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.6.5 Playtika Recent Developments
5.7 Activision Blizzard
5.7.1 Activision Blizzard Profile
5.7.2 Activision Blizzard Main Business
5.7.3 Activision Blizzard Artificial Intelligence in Gaming Products, Services and Solutions
5.7.4 Activision Blizzard Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.7.5 Activision Blizzard Recent Developments
5.8 NetEase
5.8.1 NetEase Profile
5.8.2 NetEase Main Business
5.8.3 NetEase Artificial Intelligence in Gaming Products, Services and Solutions
5.8.4 NetEase Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.8.5 NetEase Recent Developments
5.9 Nintendo
5.9.1 Nintendo Profile
5.9.2 Nintendo Main Business
5.9.3 Nintendo Artificial Intelligence in Gaming Products, Services and Solutions
5.9.4 Nintendo Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.9.5 Nintendo Recent Developments
5.10 Square Enix
5.10.1 Square Enix Profile
5.10.2 Square Enix Main Business
5.10.3 Square Enix Artificial Intelligence in Gaming Products, Services and Solutions
5.10.4 Square Enix Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.10.5 Square Enix Recent Developments
5.11 Konami
5.11.1 Konami Profile
5.11.2 Konami Main Business
5.11.3 Konami Artificial Intelligence in Gaming Products, Services and Solutions
5.11.4 Konami Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.11.5 Konami Recent Developments
5.12 Take-Two Interactive
5.12.1 Take-Two Interactive Profile
5.12.2 Take-Two Interactive Main Business
5.12.3 Take-Two Interactive Artificial Intelligence in Gaming Products, Services and Solutions
5.12.4 Take-Two Interactive Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.12.5 Take-Two Interactive Recent Developments
5.13 NCSoft
5.13.1 NCSoft Profile
5.13.2 NCSoft Main Business
5.13.3 NCSoft Artificial Intelligence in Gaming Products, Services and Solutions
5.13.4 NCSoft Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.13.5 NCSoft Recent Developments
5.14 Google
5.14.1 Google Profile
5.14.2 Google Main Business
5.14.3 Google Artificial Intelligence in Gaming Products, Services and Solutions
5.14.4 Google Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.14.5 Google Recent Developments
5.15 Baidu
5.15.1 Baidu Profile
5.15.2 Baidu Main Business
5.15.3 Baidu Artificial Intelligence in Gaming Products, Services and Solutions
5.15.4 Baidu Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.15.5 Baidu Recent Developments
5.16 IBM
5.16.1 IBM Profile
5.16.2 IBM Main Business
5.16.3 IBM Artificial Intelligence in Gaming Products, Services and Solutions
5.16.4 IBM Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.16.5 IBM Recent Developments
5.17 SAP
5.17.1 SAP Profile
5.17.2 SAP Main Business
5.17.3 SAP Artificial Intelligence in Gaming Products, Services and Solutions
5.17.4 SAP Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.17.5 SAP Recent Developments
5.18 Intel
5.18.1 Intel Profile
5.18.2 Intel Main Business
5.18.3 Intel Artificial Intelligence in Gaming Products, Services and Solutions
5.18.4 Intel Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.18.5 Intel Recent Developments
5.19 Salesforce
5.19.1 Salesforce Profile
5.19.2 Salesforce Main Business
5.19.3 Salesforce Artificial Intelligence in Gaming Products, Services and Solutions
5.19.4 Salesforce Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.19.5 Salesforce Recent Developments
5.20 Brighterion
5.20.1 Brighterion Profile
5.20.2 Brighterion Main Business
5.20.3 Brighterion Artificial Intelligence in Gaming Products, Services and Solutions
5.20.4 Brighterion Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.20.5 Brighterion Recent Developments
5.21 KITT.AI
5.21.1 KITT.AI Profile
5.21.2 KITT.AI Main Business
5.21.3 KITT.AI Artificial Intelligence in Gaming Products, Services and Solutions
5.21.4 KITT.AI Artificial Intelligence in Gaming Revenue (US$ Million) & (2018-2023)
5.21.5 KITT.AI Recent Developments
6 North America
6.1 North America Artificial Intelligence in Gaming Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Artificial Intelligence in Gaming Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Artificial Intelligence in Gaming Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Artificial Intelligence in Gaming Market Dynamics
11.1 Artificial Intelligence in Gaming Industry Trends
11.2 Artificial Intelligence in Gaming Market Drivers
11.3 Artificial Intelligence in Gaming Market Challenges
11.4 Artificial Intelligence in Gaming Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
List of Tables
    Table 1. Global Market Artificial Intelligence in Gaming Market Size (US$ Million) Comparison by Region 2018 VS 2022 VS 2029
    Table 2. Global Artificial Intelligence in Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 3. Global Artificial Intelligence in Gaming Market Size Share by Region (2018-2023)
    Table 4. Global Artificial Intelligence in Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 5. Global Artificial Intelligence in Gaming Forecasted Market Size Share by Region (2024-2029)
    Table 6. Global Artificial Intelligence in Gaming Market Size (US$ Million) by Type: 2018 VS 2022 VS 2029
    Table 7. Global Artificial Intelligence in Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 8. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2023)
    Table 9. Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 10. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2024-2029)
    Table 11. North America Artificial Intelligence in Gaming Revenue by Type (2018-2023) & (US$ Million)
    Table 12. North America Artificial Intelligence in Gaming Revenue by Type (2024-2029) & (US$ Million)
    Table 13. Europe Artificial Intelligence in Gaming Revenue by Type (2018-2023) & (US$ Million)
    Table 14. Europe Artificial Intelligence in Gaming Revenue by Type (2024-2029) & (US$ Million)
    Table 15. Asia-Pacific Artificial Intelligence in Gaming Revenue by Type (2018-2023) & (US$ Million)
    Table 16. Asia-Pacific Artificial Intelligence in Gaming Revenue by Type (2024-2029) & (US$ Million)
    Table 17. Latin America Artificial Intelligence in Gaming Revenue by Type (2018-2023) & (US$ Million)
    Table 18. Latin America Artificial Intelligence in Gaming Revenue by Type (2024-2029) & (US$ Million)
    Table 19. Middle East and Africa Artificial Intelligence in Gaming Revenue by Type (2018-2023) & (US$ Million)
    Table 20. Middle East and Africa Artificial Intelligence in Gaming Revenue by Type (2024-2029) & (US$ Million)
    Table 21. Global Artificial Intelligence in Gaming Market Size (US$ Million) by Application: 2018 VS 2022 VS 2029
    Table 22. Global Artificial Intelligence in Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 23. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2023)
    Table 24. Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 25. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2024-2029)
    Table 26. North America Artificial Intelligence in Gaming Revenue by Application (2018-2023) & (US$ Million)
    Table 27. North America Artificial Intelligence in Gaming Revenue by Application (2024-2029) & (US$ Million)
    Table 28. Europe Artificial Intelligence in Gaming Revenue by Application (2018-2023) & (US$ Million)
    Table 29. Europe Artificial Intelligence in Gaming Revenue by Application (2024-2029) & (US$ Million)
    Table 30. Asia-Pacific Artificial Intelligence in Gaming Revenue by Application (2018-2023) & (US$ Million)
    Table 31. Asia-Pacific Artificial Intelligence in Gaming Revenue by Application (2024-2029) & (US$ Million)
    Table 32. Latin America Artificial Intelligence in Gaming Revenue by Application (2018-2023) & (US$ Million)
    Table 33. Latin America Artificial Intelligence in Gaming Revenue by Application (2024-2029) & (US$ Million)
    Table 34. Middle East and Africa Artificial Intelligence in Gaming Revenue by Application (2018-2023) & (US$ Million)
    Table 35. Middle East and Africa Artificial Intelligence in Gaming Revenue by Application (2024-2029) & (US$ Million)
    Table 36. Global Artificial Intelligence in Gaming Revenue (US$ Million) by Players (2018-2023)
    Table 37. Global Artificial Intelligence in Gaming Revenue Market Share by Players (2018-2023)
    Table 38. Global Top Players Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2022)
    Table 39. Date of Key Players Enter into Artificial Intelligence in Gaming Market
    Table 40. Global Artificial Intelligence in Gaming Key Players Headquarters and Area Served
    Table 41. Artificial Intelligence in Gaming Product Solution and Service
    Table 42. Global Artificial Intelligence in Gaming Players Market Concentration Ratio (CR5 and HHI)
    Table 43. Mergers & Acquisitions, Expansion Plans
    Table 44. Ubisoft Basic Information List
    Table 45. Ubisoft Description and Business Overview
    Table 46. Ubisoft Artificial Intelligence in Gaming Products, Services and Solutions
    Table 47. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Ubisoft (2018-2023)
    Table 48. Ubisoft Recent Developments
    Table 49. EA Basic Information List
    Table 50. EA Description and Business Overview
    Table 51. EA Artificial Intelligence in Gaming Products, Services and Solutions
    Table 52. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of EA (2018-2023)
    Table 53. EA Recent Developments
    Table 54. Tencent Basic Information List
    Table 55. Tencent Description and Business Overview
    Table 56. Tencent Artificial Intelligence in Gaming Products, Services and Solutions
    Table 57. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Tencent (2018-2023)
    Table 58. Tencent Recent Developments
    Table 59. Sony Basic Information List
    Table 60. Sony Description and Business Overview
    Table 61. Sony Artificial Intelligence in Gaming Products, Services and Solutions
    Table 62. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Sony (2018-2023)
    Table 63. Sony Recent Developments
    Table 64. Microsoft Basic Information List
    Table 65. Microsoft Description and Business Overview
    Table 66. Microsoft Artificial Intelligence in Gaming Products, Services and Solutions
    Table 67. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Microsoft (2018-2023)
    Table 68. Microsoft Recent Developments
    Table 69. Playtika Basic Information List
    Table 70. Playtika Description and Business Overview
    Table 71. Playtika Artificial Intelligence in Gaming Products, Services and Solutions
    Table 72. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Playtika (2018-2023)
    Table 73. Playtika Recent Developments
    Table 74. Activision Blizzard Basic Information List
    Table 75. Activision Blizzard Description and Business Overview
    Table 76. Activision Blizzard Artificial Intelligence in Gaming Products, Services and Solutions
    Table 77. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Activision Blizzard (2018-2023)
    Table 78. Activision Blizzard Recent Developments
    Table 79. NetEase Basic Information List
    Table 80. NetEase Description and Business Overview
    Table 81. NetEase Artificial Intelligence in Gaming Products, Services and Solutions
    Table 82. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of NetEase (2018-2023)
    Table 83. NetEase Recent Developments
    Table 84. Nintendo Basic Information List
    Table 85. Nintendo Description and Business Overview
    Table 86. Nintendo Artificial Intelligence in Gaming Products, Services and Solutions
    Table 87. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Nintendo (2018-2023)
    Table 88. Nintendo Recent Developments
    Table 89. Square Enix Basic Information List
    Table 90. Square Enix Description and Business Overview
    Table 91. Square Enix Artificial Intelligence in Gaming Products, Services and Solutions
    Table 92. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Square Enix (2018-2023)
    Table 93. Square Enix Recent Developments
    Table 94. Konami Basic Information List
    Table 95. Konami Description and Business Overview
    Table 96. Konami Artificial Intelligence in Gaming Products, Services and Solutions
    Table 97. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Konami (2018-2023)
    Table 98. Konami Recent Developments
    Table 99. Take-Two Interactive Basic Information List
    Table 100. Take-Two Interactive Description and Business Overview
    Table 101. Take-Two Interactive Artificial Intelligence in Gaming Products, Services and Solutions
    Table 102. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Take-Two Interactive (2018-2023)
    Table 103. Take-Two Interactive Recent Developments
    Table 104. NCSoft Basic Information List
    Table 105. NCSoft Description and Business Overview
    Table 106. NCSoft Artificial Intelligence in Gaming Products, Services and Solutions
    Table 107. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of NCSoft (2018-2023)
    Table 108. NCSoft Recent Developments
    Table 109. Google Basic Information List
    Table 110. Google Description and Business Overview
    Table 111. Google Artificial Intelligence in Gaming Products, Services and Solutions
    Table 112. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Google (2018-2023)
    Table 113. Google Recent Developments
    Table 114. Baidu Basic Information List
    Table 115. Baidu Description and Business Overview
    Table 116. Baidu Artificial Intelligence in Gaming Products, Services and Solutions
    Table 117. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Baidu (2018-2023)
    Table 118. Baidu Recent Developments
    Table 119. IBM Basic Information List
    Table 120. IBM Description and Business Overview
    Table 121. IBM Artificial Intelligence in Gaming Products, Services and Solutions
    Table 122. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of IBM (2018-2023)
    Table 123. IBM Recent Developments
    Table 124. SAP Basic Information List
    Table 125. SAP Description and Business Overview
    Table 126. SAP Artificial Intelligence in Gaming Products, Services and Solutions
    Table 127. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of SAP (2018-2023)
    Table 128. SAP Recent Developments
    Table 129. Intel Basic Information List
    Table 130. Intel Description and Business Overview
    Table 131. Intel Artificial Intelligence in Gaming Products, Services and Solutions
    Table 132. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Intel (2018-2023)
    Table 133. Intel Recent Developments
    Table 134. Salesforce Basic Information List
    Table 135. Salesforce Description and Business Overview
    Table 136. Salesforce Artificial Intelligence in Gaming Products, Services and Solutions
    Table 137. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Salesforce (2018-2023)
    Table 138. Salesforce Recent Developments
    Table 139. Brighterion Basic Information List
    Table 140. Brighterion Description and Business Overview
    Table 141. Brighterion Artificial Intelligence in Gaming Products, Services and Solutions
    Table 142. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of Brighterion (2018-2023)
    Table 143. Brighterion Recent Developments
    Table 144. KITT.AI Basic Information List
    Table 145. KITT.AI Description and Business Overview
    Table 146. KITT.AI Artificial Intelligence in Gaming Products, Services and Solutions
    Table 147. Revenue (US$ Million) in Artificial Intelligence in Gaming Business of KITT.AI (2018-2023)
    Table 148. KITT.AI Recent Developments
    Table 149. North America Artificial Intelligence in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 150. North America Artificial Intelligence in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 151. Europe Artificial Intelligence in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 152. Europe Artificial Intelligence in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 153. Asia-Pacific Artificial Intelligence in Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 154. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 155. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 156. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2018-2023)
    Table 157. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2024-2029)
    Table 158. Latin America Artificial Intelligence in Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 159. Latin America Artificial Intelligence in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 160. Latin America Artificial Intelligence in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 161. Middle East & Africa Artificial Intelligence in Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 162. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 163. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 164. Artificial Intelligence in Gaming Market Trends
    Table 165. Artificial Intelligence in Gaming Market Drivers
    Table 166. Artificial Intelligence in Gaming Market Challenges
    Table 167. Artificial Intelligence in Gaming Market Restraints
    Table 168. Research Programs/Design for This Report
    Table 169. Key Data Information from Secondary Sources
    Table 170. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Artificial Intelligence in Gaming Market Size Year-over-Year 2018-2029 & (US$ Million)
    Figure 2. Global Artificial Intelligence in Gaming Market Size (US$ Million), 2018 VS 2022 VS 2029
    Figure 3. Global Artificial Intelligence in Gaming Market Share by Regions: 2022 VS 2029
    Figure 4. Global Artificial Intelligence in Gaming Forecasted Market Size Share by Region (2024-2029)
    Figure 5. North America Artificial Intelligence in Gaming Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 6. Europe Artificial Intelligence in Gaming Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 7. Asia-Pacific Artificial Intelligence in Gaming Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 8. Latin America Artificial Intelligence in Gaming Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 9. Middle East & Africa Artificial Intelligence in Gaming Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 10. Product Picture of On-Premise
    Figure 11. Global On-Premise Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 12. Product Picture of Cloud-based
    Figure 13. Global Cloud-based Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 14. Global Artificial Intelligence in Gaming Market Size Share by Type: 2022 & 2029
    Figure 15. North America Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2029)
    Figure 16. Europe Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2029)
    Figure 17. Asia-Pacific Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2029)
    Figure 18. Latin America Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2029)
    Figure 19. Middle East and Africa Artificial Intelligence in Gaming Revenue Market Share by Type (2018-2029)
    Figure 20. PC Gaming Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 21. TV Gaming Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 22. Smartphone & Tablet Gaming Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 23. Global Artificial Intelligence in Gaming Market Size Share by Application: 2022 & 2029
    Figure 24. North America Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2029)
    Figure 25. Europe Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2029)
    Figure 26. Asia-Pacific Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2029)
    Figure 27. Latin America Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2029)
    Figure 28. Middle East and Africa Artificial Intelligence in Gaming Revenue Market Share by Application (2018-2029)
    Figure 29. Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2018 VS 2022
    Figure 30. Global Top 5 and Top 10 Players Artificial Intelligence in Gaming Market Share in 2022
    Figure 31. North America Artificial Intelligence in Gaming Market Share by Country (2018-2029)
    Figure 32. United States Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 33. Canada Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 34. Germany Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 35. France Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 36. U.K. Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 37. Italy Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 38. Russia Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 39. Nordic Countries Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 40. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2018-2029)
    Figure 41. China Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 42. Japan Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 43. South Korea Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 44. Southeast Asia Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 45. India Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 46. Australia Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 47. Latin America Artificial Intelligence in Gaming Market Share by Country (2018-2029)
    Figure 48. Mexico Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 49. Brazil Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 50. Middle East & Africa Artificial Intelligence in Gaming Market Share by Country (2018-2029)
    Figure 51. Turkey Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 52. Saudi Arabia Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 53. UAE Artificial Intelligence in Gaming Market Size (2018-2029) & (US$ Million)
    Figure 54. Bottom-up and Top-down Approaches for This Report
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