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Global Artificial Intelligence in Gaming Market Size, Status and Forecast 2021-2027
Published Date: May 2021
|
Report Code: QYRE-Auto-3M5488
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Global Artificial Intelligence in Gaming Market Size Status and Forecast 2021 2027

Global Artificial Intelligence in Gaming Market Size, Status and Forecast 2021-2027

Code: QYRE-Auto-3M5488
Report
May 2021
128 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

Global Artificial Intelligence in Gaming Scope and Market Size

Artificial Intelligence in Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

 

Segment by Type

  • On-Premise
  • Cloud-based

 

Segment by Application

  • PC Gaming
  • TV Gaming
  • Smartphone & Tablet Gaming

 

BY REGION

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

 

BY COMPANY

  • Ubisoft
  • EA
  • Tencent
  • Sony
  • Microsoft
  • Playtika
  • Activision Blizzard
  • NetEase
  • Nintendo
  • Square Enix
  • Konami
  • Take-Two Interactive
  • NCSoft
  • Google
  • Baidu
  • IBM
  • SAP
  • Intel
  • Salesforce
  • Brighterion
  • AI

 

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 On-Premise
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC Gaming
1.3.3 TV Gaming
1.3.4 Smartphone & Tablet Gaming
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Gaming Market Perspective (2016-2027)
2.2 Artificial Intelligence in Gaming Growth Trends by Regions
2.2.1 Artificial Intelligence in Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Artificial Intelligence in Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Artificial Intelligence in Gaming Industry Dynamic
2.3.1 Artificial Intelligence in Gaming Market Trends
2.3.2 Artificial Intelligence in Gaming Market Drivers
2.3.3 Artificial Intelligence in Gaming Market Challenges
2.3.4 Artificial Intelligence in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2016-2021)
3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Gaming Revenue
3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2020
3.5 Artificial Intelligence in Gaming Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Gaming Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Gaming Breakdown Data by Type
4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2016-2021)
4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2022-2027)
5 Artificial Intelligence in Gaming Breakdown Data by Application
5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2016-2021)
5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Artificial Intelligence in Gaming Market Size (2016-2027)
6.2 North America Artificial Intelligence in Gaming Market Size by Type
6.2.1 North America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
6.2.2 North America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
6.2.3 North America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
6.3 North America Artificial Intelligence in Gaming Market Size by Application
6.3.1 North America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
6.3.2 North America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
6.3.3 North America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
6.4 North America Artificial Intelligence in Gaming Market Size by Country
6.4.1 North America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
6.4.2 North America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Artificial Intelligence in Gaming Market Size (2016-2027)
7.2 Europe Artificial Intelligence in Gaming Market Size by Type
7.2.1 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2021)
7.2.2 Europe Artificial Intelligence in Gaming Market Size by Type (2022-2027)
7.2.3 Europe Artificial Intelligence in Gaming Market Size by Type (2016-2027)
7.3 Europe Artificial Intelligence in Gaming Market Size by Application
7.3.1 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2021)
7.3.2 Europe Artificial Intelligence in Gaming Market Size by Application (2022-2027)
7.3.3 Europe Artificial Intelligence in Gaming Market Size by Application (2016-2027)
7.4 Europe Artificial Intelligence in Gaming Market Size by Country
7.4.1 Europe Artificial Intelligence in Gaming Market Size by Country (2016-2021)
7.4.2 Europe Artificial Intelligence in Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2016-2027)
8.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type
8.2.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application
8.3.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
8.4.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Gaming Market Size (2016-2027)
9.2 Latin America Artificial Intelligence in Gaming Market Size by Type
9.2.1 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Artificial Intelligence in Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2027)
9.3 Latin America Artificial Intelligence in Gaming Market Size by Application
9.3.1 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Artificial Intelligence in Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2027)
9.4 Latin America Artificial Intelligence in Gaming Market Size by Country
9.4.1 Latin America Artificial Intelligence in Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Artificial Intelligence in Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2016-2027)
10.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type
10.2.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application
10.3.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
10.4.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Gaming Introduction
11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Gaming Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Gaming Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Gaming Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Gaming Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.9.5 Nintendo Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.10.5 Square Enix Recent Development
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Artificial Intelligence in Gaming Introduction
11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.11.5 Konami Recent Development
11.12 Take-Two Interactive
11.12.1 Take-Two Interactive Company Details
11.12.2 Take-Two Interactive Business Overview
11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.12.5 Take-Two Interactive Recent Development
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.13.5 NCSoft Recent Development
11.14 Google
11.14.1 Google Company Details
11.14.2 Google Business Overview
11.14.3 Google Artificial Intelligence in Gaming Introduction
11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.14.5 Google Recent Development
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Artificial Intelligence in Gaming Introduction
11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.15.5 Baidu Recent Development
11.16 IBM
11.16.1 IBM Company Details
11.16.2 IBM Business Overview
11.16.3 IBM Artificial Intelligence in Gaming Introduction
11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.16.5 IBM Recent Development
11.17 SAP
11.17.1 SAP Company Details
11.17.2 SAP Business Overview
11.17.3 SAP Artificial Intelligence in Gaming Introduction
11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.17.5 SAP Recent Development
11.18 Intel
11.18.1 Intel Company Details
11.18.2 Intel Business Overview
11.18.3 Intel Artificial Intelligence in Gaming Introduction
11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.18.5 Intel Recent Development
11.18 Salesforce
.1 Salesforce Company Details
.2 Salesforce Business Overview
.3 Salesforce Artificial Intelligence in Gaming Introduction
.4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2016-2021)
.5 Salesforce Recent Development
11.20 Brighterion
11.20.1 Brighterion Company Details
11.20.2 Brighterion Business Overview
11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.20.5 Brighterion Recent Development
11.21 KITT.AI
11.21.1 KITT.AI Company Details
11.21.2 KITT.AI Business Overview
11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2016-2021)
11.21.5 KITT.AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Artificial Intelligence in Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of On-Premise
    Table 3. Key Players of Cloud-based
    Table 4. Global Artificial Intelligence in Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 5. Global Artificial Intelligence in Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global Artificial Intelligence in Gaming Market Size by Regions (2016-2021) & (US$ Million)
    Table 7. Global Artificial Intelligence in Gaming Market Share by Regions (2016-2021)
    Table 8. Global Artificial Intelligence in Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 9. Global Artificial Intelligence in Gaming Market Share by Regions (2022-2027)
    Table 10. Artificial Intelligence in Gaming Market Trends
    Table 11. Artificial Intelligence in Gaming Market Drivers
    Table 12. Artificial Intelligence in Gaming Market Challenges
    Table 13. Artificial Intelligence in Gaming Market Restraints
    Table 14. Global Artificial Intelligence in Gaming Revenue by Players (2016-2021) & (US$ Million)
    Table 15. Global Artificial Intelligence in Gaming Market Share by Players (2016-2021)
    Table 16. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Gaming as of 2020)
    Table 17. Ranking of Global Top Artificial Intelligence in Gaming Companies by Revenue (US$ Million) in 2020
    Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Gaming Revenue (CR5 and HHI) & (2016-2021)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Artificial Intelligence in Gaming Product Solution and Service
    Table 21. Date of Enter into Artificial Intelligence in Gaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 24. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2016-2021)
    Table 25. Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 26. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 27. Global Artificial Intelligence in Gaming Market Size Share by Application (2016-2021) & (US$ Million)
    Table 28. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2016-2021)
    Table 29. Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 30. Global Artificial Intelligence in Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 31. North America Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 32. North America Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 33. North America Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 34. North America Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 35. North America Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 36. North America Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 37. Europe Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 38. Europe Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 39. Europe Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 40. Europe Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 41. Europe Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 42. Europe Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 43. Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 44. Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 45. Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 46. Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2016-2021) & (US$ Million)
    Table 48. Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2022-2027) & (US$ Million)
    Table 49. Latin America Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 50. Latin America Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 51. Latin America Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 52. Latin America Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 53. Latin America Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 54. Latin America Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 55. Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 56. Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 57. Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 58. Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 60. Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 61. Ubisoft Company Details
    Table 62. Ubisoft Business Overview
    Table 63. Ubisoft Artificial Intelligence in Gaming Product
    Table 64. Ubisoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 65. Ubisoft Recent Development
    Table 66. EA Company Details
    Table 67. EA Business Overview
    Table 68. EA Artificial Intelligence in Gaming Product
    Table 69. EA Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 70. EA Recent Development
    Table 71. Tencent Company Details
    Table 72. Tencent Business Overview
    Table 73. Tencent Artificial Intelligence in Gaming Product
    Table 74. Tencent Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 75. Tencent Recent Development
    Table 76. Sony Company Details
    Table 77. Sony Business Overview
    Table 78. Sony Artificial Intelligence in Gaming Product
    Table 79. Sony Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 80. Sony Recent Development
    Table 81. Microsoft Company Details
    Table 82. Microsoft Business Overview
    Table 83. Microsoft Artificial Intelligence in Gaming Product
    Table 84. Microsoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 85. Microsoft Recent Development
    Table 86. Playtika Company Details
    Table 87. Playtika Business Overview
    Table 88. Playtika Artificial Intelligence in Gaming Product
    Table 89. Playtika Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 90. Playtika Recent Development
    Table 91. Activision Blizzard Company Details
    Table 92. Activision Blizzard Business Overview
    Table 93. Activision Blizzard Artificial Intelligence in Gaming Product
    Table 94. Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 95. Activision Blizzard Recent Development
    Table 96. NetEase Company Details
    Table 97. NetEase Business Overview
    Table 98. NetEase Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 99. NetEase Recent Development
    Table 100. Nintendo Company Details
    Table 101. Nintendo Business Overview
    Table 102. Nintendo Artificial Intelligence in Gaming Product
    Table 103. Nintendo Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 104. Nintendo Recent Development
    Table 105. Square Enix Company Details
    Table 106. Square Enix Business Overview
    Table 107. Square Enix Artificial Intelligence in Gaming Product
    Table 108. Square Enix Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 109. Square Enix Recent Development
    Table 110. Konami Company Details
    Table 111. Konami Business Overview
    Table 112. Konami Artificial Intelligence in Gaming Product
    Table 113. Konami Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 114. Konami Recent Development
    Table 115. Take-Two Interactive Company Details
    Table 116. Take-Two Interactive Business Overview
    Table 117. Take-Two Interactive Artificial Intelligence in Gaming Product
    Table 118. Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 119. Take-Two Interactive Recent Development
    Table 120. NCSoft Company Details
    Table 121. NCSoft Business Overview
    Table 122. NCSoft Artificial Intelligence in Gaming Product
    Table 123. NCSoft Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 124. NCSoft Recent Development
    Table 125. Google Company Details
    Table 126. Google Business Overview
    Table 127. Google Artificial Intelligence in Gaming Product
    Table 128. Google Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 129. Google Recent Development
    Table 130. Baidu Company Details
    Table 131. Baidu Business Overview
    Table 132. Baidu Artificial Intelligence in Gaming Product
    Table 133. Baidu Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 134. Baidu Recent Development
    Table 135. IBM Company Details
    Table 136. IBM Business Overview
    Table 137. IBM Artificial Intelligence in Gaming Product
    Table 138. IBM Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 139. IBM Recent Development
    Table 140. SAP Company Details
    Table 141. SAP Business Overview
    Table 142. SAP Artificial Intelligence in Gaming Product
    Table 143. SAP Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 144. SAP Recent Development
    Table 145. Intel Company Details
    Table 146. Intel Business Overview
    Table 147. Intel Artificial Intelligence in Gaming Product
    Table 148. Intel Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 149. Intel Recent Development
    Table 150. Salesforce Company Details
    Table 151. Salesforce Business Overview
    Table 152. Salesforce Artificial Intelligence in Gaming Product
    Table 153. Salesforce Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 154. Salesforce Recent Development
    Table 155. Brighterion Company Details
    Table 156. Brighterion Business Overview
    Table 157. Brighterion Artificial Intelligence in Gaming Product
    Table 158. Brighterion Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 159. Brighterion Recent Development
    Table 160. KITT.AI Company Details
    Table 161. KITT.AI Business Overview
    Table 162. KITT.AI Artificial Intelligence in Gaming Product
    Table 163. KITT.AI Revenue in Artificial Intelligence in Gaming Business (2016-2021) & (US$ Million)
    Table 164. KITT.AI Recent Development
    Table 165. Research Programs/Design for This Report
    Table 166. Key Data Information from Secondary Sources
    Table 167. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Artificial Intelligence in Gaming Market Share by Type: 2020 VS 2027
    Figure 2. On-Premise Features
    Figure 3. Cloud-based Features
    Figure 4. Global Artificial Intelligence in Gaming Market Share by Application: 2020 VS 2027
    Figure 5. PC Gaming Case Studies
    Figure 6. TV Gaming Case Studies
    Figure 7. Smartphone & Tablet Gaming Case Studies
    Figure 8. Artificial Intelligence in Gaming Report Years Considered
    Figure 9. Global Artificial Intelligence in Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 10. Global Artificial Intelligence in Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 11. Global Artificial Intelligence in Gaming Market Share by Regions: 2020 VS 2027
    Figure 12. Global Artificial Intelligence in Gaming Market Share by Regions (2022-2027)
    Figure 13. Global Artificial Intelligence in Gaming Market Share by Players in 2020
    Figure 14. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Gaming as of 2020
    Figure 15. The Top 10 and 5 Players Market Share by Artificial Intelligence in Gaming Revenue in 2020
    Figure 16. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2016-2021)
    Figure 17. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2022-2027)
    Figure 18. North America Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 19. North America Artificial Intelligence in Gaming Market Share by Type (2016-2027)
    Figure 20. North America Artificial Intelligence in Gaming Market Share by Application (2016-2027)
    Figure 21. North America Artificial Intelligence in Gaming Market Share by Country (2016-2027)
    Figure 22. United States Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 23. Canada Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. Europe Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 25. Europe Artificial Intelligence in Gaming Market Share by Type (2016-2027)
    Figure 26. Europe Artificial Intelligence in Gaming Market Share by Application (2016-2027)
    Figure 27. Europe Artificial Intelligence in Gaming Market Share by Country (2016-2027)
    Figure 28. Germany Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 29. France Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. U.K. Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. Italy Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. Russia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Nordic Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Asia-Pacific Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Asia-Pacific Artificial Intelligence in Gaming Market Share by Type (2016-2027)
    Figure 36. Asia-Pacific Artificial Intelligence in Gaming Market Share by Application (2016-2027)
    Figure 37. Asia-Pacific Artificial Intelligence in Gaming Market Share by Region (2016-2027)
    Figure 38. China Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 39. Japan Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. South Korea Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. Southeast Asia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. India Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. Australia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Latin America Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. Latin America Artificial Intelligence in Gaming Market Share by Type (2016-2027)
    Figure 46. Latin America Artificial Intelligence in Gaming Market Share by Application (2016-2027)
    Figure 47. Latin America Artificial Intelligence in Gaming Market Share by Country (2016-2027)
    Figure 48. Mexico Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 49. Brazil Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Middle East & Africa Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 51. Middle East & Africa Artificial Intelligence in Gaming Market Share by Type (2016-2027)
    Figure 52. Middle East & Africa Artificial Intelligence in Gaming Market Share by Application (2016-2027)
    Figure 53. Middle East & Africa Artificial Intelligence in Gaming Market Share by Country (2016-2027)
    Figure 54. Turkey Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 55. Saudi Arabia Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. UAE Artificial Intelligence in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 57. Ubisoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 58. EA Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 59. Tencent Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 60. Sony Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 61. Microsoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 62. Playtika Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 63. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 64. NetEase Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 65. Nintendo Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 66. Square Enix Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 67. Konami Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 68. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 69. NCSoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 70. Google Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 71. Baidu Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 72. IBM Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 73. SAP Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 74. Intel Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 75. Salesforce Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 76. Brighterion Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 77. KITT.AI Revenue Growth Rate in Artificial Intelligence in Gaming Business (2016-2021)
    Figure 78. Bottom-up and Top-down Approaches for This Report
    Figure 79. Data Triangulation
    Figure 80. Key Executives Interviewed
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