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Global Online Gaming Market Insights and Forecast to 2028
Published Date: February 2022
|
Report Code: QYRE-Auto-4B2162
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Global Online Gaming Market Insights and Forecast to 2028
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Global Online Gaming Market Insights and Forecast to 2028

Code: QYRE-Auto-4B2162
Report
February 2022
Pages:111
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Online Gaming Market 

The global Online Gaming market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, Smartphones Online Gaming accounting for % of the Online Gaming global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Child segment is altered to an % CAGR throughout this forecast period.

China Online Gaming market size is valued at US$ million in 2021, while the North America and Europe Online Gaming are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Online Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Online Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Online Gaming market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Online Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Online Gaming market.

By Type

  • Smartphones Online Gaming
  • PCs Online Gaming
  • Others

By Application

  • Child
  • Adult

By Company

  • Blizzard
  • Electronic Arts
  • Giant Interactive Group
  • GungHo Online Entertainment
  • King Digital Entertainment
  • Microsoft
  • NCSOFT
  • Sony
  • Take-Two Interactive Software
  • Tencent
  • Zynga

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Smartphones Online Gaming
1.2.3 PCs Online Gaming
1.2.4 Others
1.3 Market by Application
1.3.1 Global Online Gaming Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Child
1.3.3 Adult
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Online Gaming Market Perspective (2017-2028)
2.2 Online Gaming Growth Trends by Region
2.2.1 Online Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Online Gaming Historic Market Size by Region (2017-2022)
2.2.3 Online Gaming Forecasted Market Size by Region (2023-2028)
2.3 Online Gaming Market Dynamics
2.3.1 Online Gaming Industry Trends
2.3.2 Online Gaming Market Drivers
2.3.3 Online Gaming Market Challenges
2.3.4 Online Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Gaming Players by Revenue
3.1.1 Global Top Online Gaming Players by Revenue (2017-2022)
3.1.2 Global Online Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Online Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Gaming Revenue
3.4 Global Online Gaming Market Concentration Ratio
3.4.1 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Gaming Revenue in 2021
3.5 Online Gaming Key Players Head office and Area Served
3.6 Key Players Online Gaming Product Solution and Service
3.7 Date of Enter into Online Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Gaming Breakdown Data by Type
4.1 Global Online Gaming Historic Market Size by Type (2017-2022)
4.2 Global Online Gaming Forecasted Market Size by Type (2023-2028)
5 Online Gaming Breakdown Data by Application
5.1 Global Online Gaming Historic Market Size by Application (2017-2022)
5.2 Global Online Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Online Gaming Market Size (2017-2028)
6.2 North America Online Gaming Market Size by Type
6.2.1 North America Online Gaming Market Size by Type (2017-2022)
6.2.2 North America Online Gaming Market Size by Type (2023-2028)
6.2.3 North America Online Gaming Market Share by Type (2017-2028)
6.3 North America Online Gaming Market Size by Application
6.3.1 North America Online Gaming Market Size by Application (2017-2022)
6.3.2 North America Online Gaming Market Size by Application (2023-2028)
6.3.3 North America Online Gaming Market Share by Application (2017-2028)
6.4 North America Online Gaming Market Size by Country
6.4.1 North America Online Gaming Market Size by Country (2017-2022)
6.4.2 North America Online Gaming Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Online Gaming Market Size (2017-2028)
7.2 Europe Online Gaming Market Size by Type
7.2.1 Europe Online Gaming Market Size by Type (2017-2022)
7.2.2 Europe Online Gaming Market Size by Type (2023-2028)
7.2.3 Europe Online Gaming Market Share by Type (2017-2028)
7.3 Europe Online Gaming Market Size by Application
7.3.1 Europe Online Gaming Market Size by Application (2017-2022)
7.3.2 Europe Online Gaming Market Size by Application (2023-2028)
7.3.3 Europe Online Gaming Market Share by Application (2017-2028)
7.4 Europe Online Gaming Market Size by Country
7.4.1 Europe Online Gaming Market Size by Country (2017-2022)
7.4.2 Europe Online Gaming Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Gaming Market Size (2017-2028)
8.2 Asia-Pacific Online Gaming Market Size by Type
8.2.1 Asia-Pacific Online Gaming Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Online Gaming Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Online Gaming Market Share by Type (2017-2028)
8.3 Asia-Pacific Online Gaming Market Size by Application
8.3.1 Asia-Pacific Online Gaming Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Online Gaming Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Online Gaming Market Share by Application (2017-2028)
8.4 Asia-Pacific Online Gaming Market Size by Region
8.4.1 Asia-Pacific Online Gaming Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Online Gaming Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Online Gaming Market Size (2017-2028)
9.2 Latin America Online Gaming Market Size by Type
9.2.1 Latin America Online Gaming Market Size by Type (2017-2022)
9.2.2 Latin America Online Gaming Market Size by Type (2023-2028)
9.2.3 Latin America Online Gaming Market Share by Type (2017-2028)
9.3 Latin America Online Gaming Market Size by Application
9.3.1 Latin America Online Gaming Market Size by Application (2017-2022)
9.3.2 Latin America Online Gaming Market Size by Application (2023-2028)
9.3.3 Latin America Online Gaming Market Share by Application (2017-2028)
9.4 Latin America Online Gaming Market Size by Country
9.4.1 Latin America Online Gaming Market Size by Country (2017-2022)
9.4.2 Latin America Online Gaming Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Gaming Market Size (2017-2028)
10.2 Middle East & Africa Online Gaming Market Size by Type
10.2.1 Middle East & Africa Online Gaming Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Online Gaming Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Online Gaming Market Share by Type (2017-2028)
10.3 Middle East & Africa Online Gaming Market Size by Application
10.3.1 Middle East & Africa Online Gaming Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Online Gaming Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Online Gaming Market Share by Application (2017-2028)
10.4 Middle East & Africa Online Gaming Market Size by Country
10.4.1 Middle East & Africa Online Gaming Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Online Gaming Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Blizzard
11.1.1 Blizzard Company Details
11.1.2 Blizzard Business Overview
11.1.3 Blizzard Online Gaming Introduction
11.1.4 Blizzard Revenue in Online Gaming Business (2017-2022)
11.1.5 Blizzard Recent Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Online Gaming Introduction
11.2.4 Electronic Arts Revenue in Online Gaming Business (2017-2022)
11.2.5 Electronic Arts Recent Developments
11.3 Giant Interactive Group
11.3.1 Giant Interactive Group Company Details
11.3.2 Giant Interactive Group Business Overview
11.3.3 Giant Interactive Group Online Gaming Introduction
11.3.4 Giant Interactive Group Revenue in Online Gaming Business (2017-2022)
11.3.5 Giant Interactive Group Recent Developments
11.4 GungHo Online Entertainment
11.4.1 GungHo Online Entertainment Company Details
11.4.2 GungHo Online Entertainment Business Overview
11.4.3 GungHo Online Entertainment Online Gaming Introduction
11.4.4 GungHo Online Entertainment Revenue in Online Gaming Business (2017-2022)
11.4.5 GungHo Online Entertainment Recent Developments
11.5 King Digital Entertainment
11.5.1 King Digital Entertainment Company Details
11.5.2 King Digital Entertainment Business Overview
11.5.3 King Digital Entertainment Online Gaming Introduction
11.5.4 King Digital Entertainment Revenue in Online Gaming Business (2017-2022)
11.5.5 King Digital Entertainment Recent Developments
11.6 Microsoft
11.6.1 Microsoft Company Details
11.6.2 Microsoft Business Overview
11.6.3 Microsoft Online Gaming Introduction
11.6.4 Microsoft Revenue in Online Gaming Business (2017-2022)
11.6.5 Microsoft Recent Developments
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Online Gaming Introduction
11.7.4 NCSOFT Revenue in Online Gaming Business (2017-2022)
11.7.5 NCSOFT Recent Developments
11.8 Sony
11.8.1 Sony Company Details
11.8.2 Sony Business Overview
11.8.3 Sony Online Gaming Introduction
11.8.4 Sony Revenue in Online Gaming Business (2017-2022)
11.8.5 Sony Recent Developments
11.9 Take-Two Interactive Software
11.9.1 Take-Two Interactive Software Company Details
11.9.2 Take-Two Interactive Software Business Overview
11.9.3 Take-Two Interactive Software Online Gaming Introduction
11.9.4 Take-Two Interactive Software Revenue in Online Gaming Business (2017-2022)
11.9.5 Take-Two Interactive Software Recent Developments
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Online Gaming Introduction
11.10.4 Tencent Revenue in Online Gaming Business (2017-2022)
11.10.5 Tencent Recent Developments
11.11 Zynga
11.11.1 Zynga Company Details
11.11.2 Zynga Business Overview
11.11.3 Zynga Online Gaming Introduction
11.11.4 Zynga Revenue in Online Gaming Business (2017-2022)
11.11.5 Zynga Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Online Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Smartphones Online Gaming
    Table 3. Key Players of PCs Online Gaming
    Table 4. Key Players of Others
    Table 5. Global Online Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 6. Global Online Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Online Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Online Gaming Market Share by Region (2017-2022)
    Table 9. Global Online Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Online Gaming Market Share by Region (2023-2028)
    Table 11. Online Gaming Market Trends
    Table 12. Online Gaming Market Drivers
    Table 13. Online Gaming Market Challenges
    Table 14. Online Gaming Market Restraints
    Table 15. Global Online Gaming Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Online Gaming Revenue Share by Players (2017-2022)
    Table 17. Global Top Online Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2021)
    Table 18. Ranking of Global Top Online Gaming Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Online Gaming Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Online Gaming Product Solution and Service
    Table 22. Date of Enter into Online Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Online Gaming Revenue Market Share by Type (2017-2022)
    Table 26. Global Online Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Online Gaming Revenue Market Share by Type (2023-2028)
    Table 28. Global Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Online Gaming Revenue Share by Application (2017-2022)
    Table 30. Global Online Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Online Gaming Revenue Share by Application (2023-2028)
    Table 32. North America Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 33. North America Online Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 34. North America Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 35. North America Online Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 36. North America Online Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 37. North America Online Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 38. Europe Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 39. Europe Online Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 40. Europe Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 41. Europe Online Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 42. Europe Online Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 43. Europe Online Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 44. Asia Pacific Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 45. Asia Pacific Online Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 46. Asia Pacific Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 47. Asia Pacific Online Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 48. Asia Pacific Online Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 49. Asia Pacific Online Gaming Market Size by Region (2023-2028) & (US$ Million)
    Table 50. Latin America Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 51. Latin America Online Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 52. Latin America Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 53. Latin America Online Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 54. Latin America Online Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 55. Latin America Online Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa Online Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 57. Middle East and Africa Online Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa Online Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa Online Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa Online Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa Online Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 62. Blizzard Company Details
    Table 63. Blizzard Business Overview
    Table 64. Blizzard Online Gaming Product
    Table 65. Blizzard Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 66. Blizzard Recent Developments
    Table 67. Electronic Arts Company Details
    Table 68. Electronic Arts Business Overview
    Table 69. Electronic Arts Online Gaming Product
    Table 70. Electronic Arts Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 71. Electronic Arts Recent Developments
    Table 72. Giant Interactive Group Company Details
    Table 73. Giant Interactive Group Business Overview
    Table 74. Giant Interactive Group Online Gaming Product
    Table 75. Giant Interactive Group Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 76. Giant Interactive Group Recent Developments
    Table 77. GungHo Online Entertainment Company Details
    Table 78. GungHo Online Entertainment Business Overview
    Table 79. GungHo Online Entertainment Online Gaming Product
    Table 80. GungHo Online Entertainment Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 81. GungHo Online Entertainment Recent Developments
    Table 82. King Digital Entertainment Company Details
    Table 83. King Digital Entertainment Business Overview
    Table 84. King Digital Entertainment Online Gaming Product
    Table 85. King Digital Entertainment Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 86. King Digital Entertainment Recent Developments
    Table 87. Microsoft Company Details
    Table 88. Microsoft Business Overview
    Table 89. Microsoft Online Gaming Product
    Table 90. Microsoft Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 91. Microsoft Recent Developments
    Table 92. NCSOFT Company Details
    Table 93. NCSOFT Business Overview
    Table 94. NCSOFT Online Gaming Product
    Table 95. NCSOFT Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 96. NCSOFT Recent Developments
    Table 97. Sony Company Details
    Table 98. Sony Business Overview
    Table 99. Sony Online Gaming Product
    Table 100. Sony Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 101. Sony Recent Developments
    Table 102. Take-Two Interactive Software Company Details
    Table 103. Take-Two Interactive Software Business Overview
    Table 104. Take-Two Interactive Software Online Gaming Product
    Table 105. Take-Two Interactive Software Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 106. Take-Two Interactive Software Recent Developments
    Table 107. Tencent Company Details
    Table 108. Tencent Business Overview
    Table 109. Tencent Online Gaming Product
    Table 110. Tencent Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 111. Tencent Recent Developments
    Table 112. Zynga Company Details
    Table 113. Zynga Business Overview
    Table 114. Zynga Online Gaming Product
    Table 115. Zynga Revenue in Online Gaming Business (2017-2022) & (US$ Million)
    Table 116. Zynga Recent Developments
    Table 117. Research Programs/Design for This Report
    Table 118. Key Data Information from Secondary Sources
    Table 119. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Online Gaming Market Share by Type: 2021 VS 2028
    Figure 2. Smartphones Online Gaming Features
    Figure 3. PCs Online Gaming Features
    Figure 4. Others Features
    Figure 5. Global Online Gaming Market Share by Application: 2021 VS 2028
    Figure 6. Child Case Studies
    Figure 7. Adult Case Studies
    Figure 8. Online Gaming Report Years Considered
    Figure 9. Global Online Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 10. Global Online Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 11. Global Online Gaming Market Share by Region: 2021 VS 2028
    Figure 12. Global Online Gaming Market Share by Players in 2021
    Figure 13. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2021)
    Figure 14. The Top 10 and 5 Players Market Share by Online Gaming Revenue in 2021
    Figure 15. North America Online Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 16. North America Online Gaming Market Size Market Share by Type (2017-2028)
    Figure 17. North America Online Gaming Market Size Market Share by Application (2017-2028)
    Figure 18. North America Online Gaming Market Size Share by Country (2017-2028)
    Figure 19. United States Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Online Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 22. Europe Online Gaming Market Size Market Share by Type (2017-2028)
    Figure 23. Europe Online Gaming Market Size Market Share by Application (2017-2028)
    Figure 24. Europe Online Gaming Market Size Share by Country (2017-2028)
    Figure 25. Germany Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. France Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. U.K. Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Italy Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Russia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Nordic Countries Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Asia-Pacific Online Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 32. Asia Pacific Online Gaming Market Size Market Share by Type (2017-2028)
    Figure 33. Asia Pacific Online Gaming Market Size Market Share by Application (2017-2028)
    Figure 34. Asia Pacific Online Gaming Market Size Share by Region (2017-2028)
    Figure 35. China Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Japan Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. South Korea Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Southeast Asia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. India Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Australia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 41. Latin America Online Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 42. Latin America Online Gaming Market Size Market Share by Type (2017-2028)
    Figure 43. Latin America Online Gaming Market Size Market Share by Application (2017-2028)
    Figure 44. Latin America Online Gaming Market Size Share by Country (2017-2028)
    Figure 45. Mexico Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Brazil Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Middle East & Africa Online Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 48. Middle East and Africa Online Gaming Market Size Market Share by Type (2017-2028)
    Figure 49. Middle East and Africa Online Gaming Market Size Market Share by Application (2017-2028)
    Figure 50. Middle East and Africa Online Gaming Market Size Share by Country (2017-2028)
    Figure 51. Turkey Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. UAE Online Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. Blizzard Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 55. Electronic Arts Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 56. Giant Interactive Group Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 57. GungHo Online Entertainment Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 58. King Digital Entertainment Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 59. Microsoft Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 60. NCSOFT Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 61. Sony Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 62. Take-Two Interactive Software Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 63. Tencent Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 64. Zynga Revenue Growth Rate in Online Gaming Business (2017-2022)
    Figure 65. Bottom-up and Top-down Approaches for This Report
    Figure 66. Data Triangulation
    Figure 67. Key Executives Interviewed
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