List of Tables
Table 1. Global Esports Education Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Esports Education Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Esports Education Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Esports Education Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Esports Education Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Esports Education Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Esports Education Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Esports Education by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Education as of 2024)
Table 11. Global Esports Education Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Esports Education Companies Headquarters
Table 13. Global Esports Education Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Esports Education Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Esports Education Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Esports Education Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Esports Education Revenue by Application (2026-2031) & (US$ Million)
Table 21. Esports Education High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Esports Education Growth Accelerators and Market Barriers
Table 25. North America Esports Education Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Esports Education Growth Accelerators and Market Barriers
Table 27. Europe Esports Education Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Esports Education Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Esports Education Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Esports Education Investment Opportunities and Key Challenges
Table 31. Central and South America Esports Education Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Esports Education Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Esports Education Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. eFuse Corporation Information
Table 35. eFuse Description and Major Businesses
Table 36. eFuse Product Features and Attributes
Table 37. eFuse Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. eFuse Revenue Proportion by Product in 2024
Table 39. eFuse Revenue Proportion by Application in 2024
Table 40. eFuse Revenue Proportion by Geographic Area in 2024
Table 41. eFuse Esports Education SWOT Analysis
Table 42. eFuse Recent Developments
Table 43. Gamer Sensei Corporation Information
Table 44. Gamer Sensei Description and Major Businesses
Table 45. Gamer Sensei Product Features and Attributes
Table 46. Gamer Sensei Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Gamer Sensei Revenue Proportion by Product in 2024
Table 48. Gamer Sensei Revenue Proportion by Application in 2024
Table 49. Gamer Sensei Revenue Proportion by Geographic Area in 2024
Table 50. Gamer Sensei Esports Education SWOT Analysis
Table 51. Gamer Sensei Recent Developments
Table 52. ECA Corporation Information
Table 53. ECA Description and Major Businesses
Table 54. ECA Product Features and Attributes
Table 55. ECA Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. ECA Revenue Proportion by Product in 2024
Table 57. ECA Revenue Proportion by Application in 2024
Table 58. ECA Revenue Proportion by Geographic Area in 2024
Table 59. ECA Esports Education SWOT Analysis
Table 60. ECA Recent Developments
Table 61. NASEF Corporation Information
Table 62. NASEF Description and Major Businesses
Table 63. NASEF Product Features and Attributes
Table 64. NASEF Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. NASEF Revenue Proportion by Product in 2024
Table 66. NASEF Revenue Proportion by Application in 2024
Table 67. NASEF Revenue Proportion by Geographic Area in 2024
Table 68. NASEF Esports Education SWOT Analysis
Table 69. NASEF Recent Developments
Table 70. UCI Esports Corporation Information
Table 71. UCI Esports Description and Major Businesses
Table 72. UCI Esports Product Features and Attributes
Table 73. UCI Esports Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. UCI Esports Revenue Proportion by Product in 2024
Table 75. UCI Esports Revenue Proportion by Application in 2024
Table 76. UCI Esports Revenue Proportion by Geographic Area in 2024
Table 77. UCI Esports Esports Education SWOT Analysis
Table 78. UCI Esports Recent Developments
Table 79. TESports Corporation Information
Table 80. TESports Description and Major Businesses
Table 81. TESports Product Features and Attributes
Table 82. TESports Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. TESports Recent Developments
Table 84. Hero Academy Corporation Information
Table 85. Hero Academy Description and Major Businesses
Table 86. Hero Academy Product Features and Attributes
Table 87. Hero Academy Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Hero Academy Recent Developments
Table 89. CEEDA Corporation Information
Table 90. CEEDA Description and Major Businesses
Table 91. CEEDA Product Features and Attributes
Table 92. CEEDA Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. CEEDA Recent Developments
Table 94. Full Sail University Corporation Information
Table 95. Full Sail University Description and Major Businesses
Table 96. Full Sail University Product Features and Attributes
Table 97. Full Sail University Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. Full Sail University Recent Developments
Table 99. ESL Academy Corporation Information
Table 100. ESL Academy Description and Major Businesses
Table 101. ESL Academy Product Features and Attributes
Table 102. ESL Academy Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. ESL Academy Recent Developments
Table 104. EPA Corporation Information
Table 105. EPA Description and Major Businesses
Table 106. EPA Product Features and Attributes
Table 107. EPA Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. EPA Recent Developments
Table 109. XP League Corporation Information
Table 110. XP League Description and Major Businesses
Table 111. XP League Product Features and Attributes
Table 112. XP League Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. XP League Recent Developments
Table 114. 1HP Corporation Information
Table 115. 1HP Description and Major Businesses
Table 116. 1HP Product Features and Attributes
Table 117. 1HP Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. 1HP Recent Developments
Table 119. Uconnect Esports Corporation Information
Table 120. Uconnect Esports Description and Major Businesses
Table 121. Uconnect Esports Product Features and Attributes
Table 122. Uconnect Esports Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. Uconnect Esports Recent Developments
Table 124. Learn2Esport Corporation Information
Table 125. Learn2Esport Description and Major Businesses
Table 126. Learn2Esport Product Features and Attributes
Table 127. Learn2Esport Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. Learn2Esport Recent Developments
Table 129. Ggtech Corporation Information
Table 130. Ggtech Description and Major Businesses
Table 131. Ggtech Product Features and Attributes
Table 132. Ggtech Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. Ggtech Recent Developments
Table 134. Chaojing Education Corporation Information
Table 135. Chaojing Education Description and Major Businesses
Table 136. Chaojing Education Product Features and Attributes
Table 137. Chaojing Education Revenue (US$ Million) and Gross Margin (2020-2025)
Table 138. Chaojing Education Recent Developments
Table 139. Perfect World Education Corporation Information
Table 140. Perfect World Education Description and Major Businesses
Table 141. Perfect World Education Product Features and Attributes
Table 142. Perfect World Education Revenue (US$ Million) and Gross Margin (2020-2025)
Table 143. Perfect World Education Recent Developments
Table 144. Zhejiang Wangjing Education Corporation Information
Table 145. Zhejiang Wangjing Education Description and Major Businesses
Table 146. Zhejiang Wangjing Education Product Features and Attributes
Table 147. Zhejiang Wangjing Education Revenue (US$ Million) and Gross Margin (2020-2025)
Table 148. Zhejiang Wangjing Education Recent Developments
Table 149. Taidu Intelligent Technology Corporation Information
Table 150. Taidu Intelligent Technology Description and Major Businesses
Table 151. Taidu Intelligent Technology Product Features and Attributes
Table 152. Taidu Intelligent Technology Revenue (US$ Million) and Gross Margin (2020-2025)
Table 153. Taidu Intelligent Technology Recent Developments
Table 154. Raw Materials Key Suppliers
Table 155. Distributors List
Table 156. Market Trends and Market Evolution
Table 157. Market Drivers and Opportunities
Table 158. Market Challenges, Risks, and Restraints
Table 159. Research Programs/Design for This Report
Table 160. Key Data Information from Secondary Sources
Table 161. Key Data Information from Primary Sources
List of Figures
Figure 1. Esports Education Product Picture
Figure 2. Global Esports Education Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Online Teaching Product Picture
Figure 4. Offline Teaching Product Picture
Figure 5. Global Esports Education Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 6. Professional Gaming
Figure 7. Non-Professional Gamer
Figure 8. Others
Figure 9. Esports Education Report Years Considered
Figure 10. Global Esports Education Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 11. Global Esports Education Revenue (2020-2031) & (US$ Million)
Figure 12. Global Esports Education Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 13. Global Esports Education Revenue Market Share by Region (2020-2031)
Figure 14. Global Esports Education Revenue Market Share Ranking (2024)
Figure 15. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 16. Online Teaching Revenue Market Share by Player in 2024
Figure 17. Offline Teaching Revenue Market Share by Player in 2024
Figure 18. Global Esports Education Revenue Market Share by Type (2020-2031)
Figure 19. Global Esports Education Revenue Market Share by Application (2020-2031)
Figure 20. North America Esports Education Revenue YoY (2020-2031) & (US$ Million)
Figure 21. North America Top 5 Players Esports Education Revenue (US$ Million) in 2024
Figure 22. North America Esports Education Revenue (US$ Million) by Type (2020 - 2031)
Figure 23. North America Esports Education Revenue (US$ Million) by Application (2020-2031)
Figure 24. US Esports Education Revenue (2020-2031) & (US$ Million)
Figure 25. Canada Esports Education Revenue (2020-2031) & (US$ Million)
Figure 26. Mexico Esports Education Revenue (2020-2031) & (US$ Million)
Figure 27. Europe Esports Education Revenue YoY (2020-2031) & (US$ Million)
Figure 28. Europe Top 5 Players Esports Education Revenue (US$ Million) in 2024
Figure 29. Europe Esports Education Revenue (US$ Million) by Type (2020-2031)
Figure 30. Europe Esports Education Revenue (US$ Million) by Application (2020-2031)
Figure 31. Germany Esports Education Revenue (2020-2031) & (US$ Million)
Figure 32. France Esports Education Revenue (2020-2031) & (US$ Million)
Figure 33. U.K. Esports Education Revenue (2020-2031) & (US$ Million)
Figure 34. Italy Esports Education Revenue (2020-2031) & (US$ Million)
Figure 35. Russia Esports Education Revenue (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Esports Education Revenue YoY (2020-2031) & (US$ Million)
Figure 37. Asia-Pacific Top 8 Players Esports Education Revenue (US$ Million) in 2024
Figure 38. Asia-Pacific Esports Education Revenue (US$ Million) by Type (2020-2031)
Figure 39. Asia-Pacific Esports Education Revenue (US$ Million) by Application (2020-2031)
Figure 40. Indonesia Esports Education Revenue (2020-2031) & (US$ Million)
Figure 41. Japan Esports Education Revenue (2020-2031) & (US$ Million)
Figure 42. South Korea Esports Education Revenue (2020-2031) & (US$ Million)
Figure 43. Australia Esports Education Revenue (2020-2031) & (US$ Million)
Figure 44. India Esports Education Revenue (2020-2031) & (US$ Million)
Figure 45. Indonesia Esports Education Revenue (2020-2031) & (US$ Million)
Figure 46. Vietnam Esports Education Revenue (2020-2031) & (US$ Million)
Figure 47. Malaysia Esports Education Revenue (2020-2031) & (US$ Million)
Figure 48. Philippines Esports Education Revenue (2020-2031) & (US$ Million)
Figure 49. Singapore Esports Education Revenue (2020-2031) & (US$ Million)
Figure 50. Central and South America Esports Education Revenue YoY (2020-2031) & (US$ Million)
Figure 51. Central and South America Top 5 Players Esports Education Revenue (US$ Million) in 2024
Figure 52. Central and South America Esports Education Revenue (US$ Million) by Type (2020-2031)
Figure 53. Central and South America Esports Education Revenue (US$ Million) by Application (2020-2031)
Figure 54. Brazil Esports Education Revenue (2020-2025) & (US$ Million)
Figure 55. Argentina Esports Education Revenue (2020-2025) & (US$ Million)
Figure 56. Middle East and Africa Esports Education Revenue YoY (2020-2031) & (US$ Million)
Figure 57. Middle East and Africa Top 5 Players Esports Education Revenue (US$ Million) in 2024
Figure 58. South America Esports Education Revenue (US$ Million) by Type (2020-2031)
Figure 59. Middle East and Africa Esports Education Revenue (US$ Million) by Application (2020-2031)
Figure 60. GCC Countries Esports Education Revenue (2020-2025) & (US$ Million)
Figure 61. Israel Esports Education Revenue (2020-2025) & (US$ Million)
Figure 62. Egypt Esports Education Revenue (2020-2025) & (US$ Million)
Figure 63. South Africa Esports Education Revenue (2020-2025) & (US$ Million)
Figure 64. Esports Education Industry Chain Mapping
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed