0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Gaming Peripherals Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2022-2028
Published Date: September 2022
|
Report Code: QYRE-Auto-7A2561
Home | Market Reports | Computers & Electronics| Computer Hardware| Computer Peripherals
Global Gaming Peripherals Market Size Status and Forecast 2021 2027
BUY CHAPTERS

Global Gaming Peripherals Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2022-2028

Code: QYRE-Auto-7A2561
Report
September 2022
Pages:124
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Highlights

Considering the economic change due to COVID-19 and Russia-Ukraine War Influence, the global Gaming Peripherals market is projected to reach US$ 4481.3 million by 2028 from an estimated US$ 3250 million in 2022, at a CAGR of 5.5% during 2023 and 2028.

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding Gaming Peripherals.
The Gaming Peripherals market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global Gaming Peripherals market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Peripherals companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Product Type Insights
Global markets are presented by Gaming Peripherals type, along with growth forecasts through 2028. Estimates on revenue are based on the price in the supply chain at which the Gaming Peripherals are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2017-2022) and forecast period (2023-2028).

Gaming Peripherals Segment by Type

Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Application Insights
This report has provided the market size (revenue data) by application, during the historical period (2017-2022) and forecast period (2023-2028).
This report also outlines the market trends of each segment and consumer behaviors impacting the Gaming Peripherals market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Gaming Peripherals market.

Gaming Peripherals Segment by Application

Personal
Commercial
Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue of each region and country for the period 2017-2028.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2022 and forecast revenue for 2028.
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Argentina
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Gaming Peripherals market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Gaming Peripherals industry.
This report helps stakeholders to gain insights into which regions to target globally.
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

1 Study Coverage
1.1 Gaming Peripherals Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type (2017 VS 2021 VS 2028)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Size Growth Rate by Application (2017 VS 2021 VS 2028)
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Gaming Peripherals Market Size Estimates and Forecasts
2.2 Gaming Peripherals Market Size by Region: 2022 Versus 2028
2.2.1 Global Gaming Peripherals Revenue by Region: 2017-2022
2.2.2 Global Gaming Peripherals Revenue Forecast by Region (2023-2028)
2.2.3 Global Gaming Peripherals Revenue Market Share by Region (2017-2028)
3 Global Gaming Peripherals by Company
3.1 Global Gaming Peripherals Revenue by Company (2017-2022)
3.2 Global Gaming Peripherals Revenue Share by Company (2017-2022)
3.3 Competitive Landscape
3.3.1 Key Gaming Peripherals Companies around the World: Ranking by Revenue
3.3.2 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI) & (2017-2022)
3.3.3 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global Gaming Peripherals Companies Headquarters & Product Type
3.4.1 Gaming Peripherals Companies Headquarters
3.4.2 Global Gaming Peripherals Companies Product & Service
3.4.3 Date of International Companies Enter into Gaming Peripherals Market
3.5 Global Gaming Peripherals Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Razer
4.1.1 Razer Corporation Information
4.1.2 Razer Description, Business Overview
4.1.3 Razer Gaming Peripherals Products Offered
4.1.4 Razer Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.1.5 Razer Gaming Peripherals Revenue by Product in 2021
4.1.6 Razer Gaming Peripherals Revenue by Application in 2021
4.1.7 Razer Gaming Peripherals Revenue by Geographic Area in 2021
4.1.8 Razer Recent Developments
4.2 Logitech G (ASTRO)
4.2.1 Logitech G (ASTRO) Corporation Information
4.2.2 Logitech G (ASTRO) Description, Business Overview
4.2.3 Logitech G (ASTRO) Gaming Peripherals Products Offered
4.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.2.5 Logitech G (ASTRO) Gaming Peripherals Revenue by Product in 2021
4.2.6 Logitech G (ASTRO) Gaming Peripherals Revenue by Application in 2021
4.2.7 Logitech G (ASTRO) Gaming Peripherals Revenue by Geographic Area in 2021
4.2.8 Logitech G (ASTRO) Recent Developments
4.3 Turtle Beach
4.3.1 Turtle Beach Corporation Information
4.3.2 Turtle Beach Description, Business Overview
4.3.3 Turtle Beach Gaming Peripherals Products Offered
4.3.4 Turtle Beach Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.3.5 Turtle Beach Gaming Peripherals Revenue by Product in 2021
4.3.6 Turtle Beach Gaming Peripherals Revenue by Application in 2021
4.3.7 Turtle Beach Gaming Peripherals Revenue by Geographic Area in 2021
4.3.8 Turtle Beach Recent Developments
4.4 Corsair
4.4.1 Corsair Corporation Information
4.4.2 Corsair Description, Business Overview
4.4.3 Corsair Gaming Peripherals Products Offered
4.4.4 Corsair Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.4.5 Corsair Gaming Peripherals Revenue by Product in 2021
4.4.6 Corsair Gaming Peripherals Revenue by Application in 2021
4.4.7 Corsair Gaming Peripherals Revenue by Geographic Area in 2021
4.4.8 Corsair Recent Developments
4.5 Sennheiser
4.5.1 Sennheiser Corporation Information
4.5.2 Sennheiser Description, Business Overview
4.5.3 Sennheiser Gaming Peripherals Products Offered
4.5.4 Sennheiser Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.5.5 Sennheiser Gaming Peripherals Revenue by Product in 2021
4.5.6 Sennheiser Gaming Peripherals Revenue by Application in 2021
4.5.7 Sennheiser Gaming Peripherals Revenue by Geographic Area in 2021
4.5.8 Sennheiser Recent Developments
4.6 Plantronics
4.6.1 Plantronics Corporation Information
4.6.2 Plantronics Description, Business Overview
4.6.3 Plantronics Gaming Peripherals Products Offered
4.6.4 Plantronics Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.6.5 Plantronics Gaming Peripherals Revenue by Product in 2021
4.6.6 Plantronics Gaming Peripherals Revenue by Application in 2021
4.6.7 Plantronics Gaming Peripherals Revenue by Geographic Area in 2021
4.6.8 Plantronics Recent Development
4.7 SteelSeries
4.7.1 SteelSeries Corporation Information
4.7.2 SteelSeries Description, Business Overview
4.7.3 SteelSeries Gaming Peripherals Products Offered
4.7.4 SteelSeries Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.7.5 SteelSeries Gaming Peripherals Revenue by Product in 2021
4.7.6 SteelSeries Gaming Peripherals Revenue by Application in 2021
4.7.7 SteelSeries Gaming Peripherals Revenue by Geographic Area in 2021
4.7.8 SteelSeries Recent Development
4.8 Mad Catz
4.8.1 Mad Catz Corporation Information
4.8.2 Mad Catz Description, Business Overview
4.8.3 Mad Catz Gaming Peripherals Products Offered
4.8.4 Mad Catz Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.8.5 Mad Catz Gaming Peripherals Revenue by Product in 2021
4.8.6 Mad Catz Gaming Peripherals Revenue by Application in 2021
4.8.7 Mad Catz Gaming Peripherals Revenue by Geographic Area in 2021
4.8.8 Mad Catz Recent Development
4.9 ROCCAT
4.9.1 ROCCAT Corporation Information
4.9.2 ROCCAT Description, Business Overview
4.9.3 ROCCAT Gaming Peripherals Products Offered
4.9.4 ROCCAT Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.9.5 ROCCAT Gaming Peripherals Revenue by Product in 2021
4.9.6 ROCCAT Gaming Peripherals Revenue by Application in 2021
4.9.7 ROCCAT Gaming Peripherals Revenue by Geographic Area in 2021
4.9.8 ROCCAT Recent Development
4.10 QPAD
4.10.1 QPAD Corporation Information
4.10.2 QPAD Description, Business Overview
4.10.3 QPAD Gaming Peripherals Products Offered
4.10.4 QPAD Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.10.5 QPAD Gaming Peripherals Revenue by Product in 2021
4.10.6 QPAD Gaming Peripherals Revenue by Application in 2021
4.10.7 QPAD Gaming Peripherals Revenue by Geographic Area in 2021
4.10.8 QPAD Recent Development
4.11 Thrustmaster
4.11.1 Thrustmaster Corporation Information
4.11.2 Thrustmaster Description, Business Overview
4.11.3 Thrustmaster Gaming Peripherals Products Offered
4.11.4 Thrustmaster Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.11.5 Thrustmaster Gaming Peripherals Revenue by Product in 2021
4.11.6 Thrustmaster Gaming Peripherals Revenue by Application in 2021
4.11.7 Thrustmaster Gaming Peripherals Revenue by Geographic Area in 2021
4.11.8 Thrustmaster Recent Development
4.12 HyperX
4.12.1 HyperX Corporation Information
4.12.2 HyperX Description, Business Overview
4.12.3 HyperX Gaming Peripherals Products Offered
4.12.4 HyperX Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.12.5 HyperX Gaming Peripherals Revenue by Product in 2021
4.12.6 HyperX Gaming Peripherals Revenue by Application in 2021
4.12.7 HyperX Gaming Peripherals Revenue by Geographic Area in 2021
4.12.8 HyperX Recent Development
4.13 Tt eSPORTS
4.13.1 Tt eSPORTS Corporation Information
4.13.2 Tt eSPORTS Description, Business Overview
4.13.3 Tt eSPORTS Gaming Peripherals Products Offered
4.13.4 Tt eSPORTS Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.13.5 Tt eSPORTS Gaming Peripherals Revenue by Product in 2021
4.13.6 Tt eSPORTS Gaming Peripherals Revenue by Application in 2021
4.13.7 Tt eSPORTS Gaming Peripherals Revenue by Geographic Area in 2021
4.13.8 Tt eSPORTS Recent Development
4.14 Cooler Master
4.14.1 Cooler Master Corporation Information
4.14.2 Cooler Master Description, Business Overview
4.14.3 Cooler Master Gaming Peripherals Products Offered
4.14.4 Cooler Master Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.14.5 Cooler Master Gaming Peripherals Revenue by Product in 2021
4.14.6 Cooler Master Gaming Peripherals Revenue by Application in 2021
4.14.7 Cooler Master Gaming Peripherals Revenue by Geographic Area in 2021
4.14.8 Cooler Master Recent Development
4.15 ZOWIE
4.15.1 ZOWIE Corporation Information
4.15.2 ZOWIE Description, Business Overview
4.15.3 ZOWIE Gaming Peripherals Products Offered
4.15.4 ZOWIE Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.15.5 ZOWIE Gaming Peripherals Revenue by Product in 2021
4.15.6 ZOWIE Gaming Peripherals Revenue by Application in 2021
4.15.7 ZOWIE Gaming Peripherals Revenue by Geographic Area in 2021
4.15.8 ZOWIE Recent Development
4.16 Sharkoon
4.16.1 Sharkoon Corporation Information
4.16.2 Sharkoon Description, Business Overview
4.16.3 Sharkoon Gaming Peripherals Products Offered
4.16.4 Sharkoon Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.16.5 Sharkoon Gaming Peripherals Revenue by Product in 2021
4.16.6 Sharkoon Gaming Peripherals Revenue by Application in 2021
4.16.7 Sharkoon Gaming Peripherals Revenue by Geographic Area in 2021
4.16.8 Sharkoon Recent Development
4.17 Trust
4.17.1 Trust Corporation Information
4.17.2 Trust Description, Business Overview
4.17.3 Trust Gaming Peripherals Products Offered
4.17.4 Trust Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.17.5 Trust Gaming Peripherals Revenue by Product in 2021
4.17.6 Trust Gaming Peripherals Revenue by Application in 2021
4.17.7 Trust Gaming Peripherals Revenue by Geographic Area in 2021
4.17.8 Trust Recent Development
4.18 Microsoft
4.18.1 Microsoft Corporation Information
4.18.2 Microsoft Description, Business Overview
4.18.3 Microsoft Gaming Peripherals Products Offered
4.18.4 Microsoft Gaming Peripherals Revenue and Gross Margin (2017-2022)
4.18.5 Microsoft Gaming Peripherals Revenue by Product in 2021
4.18.6 Microsoft Gaming Peripherals Revenue by Application in 2021
4.18.7 Microsoft Gaming Peripherals Revenue by Geographic Area in 2021
4.18.8 Microsoft Recent Development
5 Breakdown Data by Type
5.1 Global Gaming Peripherals Revenue by Type (2017-2022)
5.2 Global Gaming Peripherals Revenue Forecast by Type (2023-2028)
5.3 Gaming Peripherals Revenue Marke Share by Type (2017-2028)
6 Breakdown Data by Application
6.1 Global Gaming Peripherals Revenue by Application (2017-2022)
6.2 Global Gaming Peripherals Revenue Forecast by Application (2023-2028)
6.3 Gaming Peripherals Revenue Market Share by Application (2017-2028)
7 North America
7.1 North America Gaming Peripherals Market Size YoY Growth 2017-2028
7.2 North America Gaming Peripherals Market Facts & Figures by Country (2017-2028)
7.3 North America Gaming Peripherals Revenue by Type (2017-2022)
7.4 North America Gaming Peripherals Revenue by Application (2017-2022)
8 Asia-Pacific
8.1 Asia-Pacific Gaming Peripherals Market Size YoY Growth 2017-2028
8.2 Asia-Pacific Gaming Peripherals Market Facts & Figures by Region (2017-2028)
8.3 Asia-Pacific Gaming Peripherals Revenue by Type (2017-2022)
8.4 Asia-Pacific Gaming Peripherals Revenue by Application (2017-2022)
9 Europe
9.1 Europe Gaming Peripherals Market Size YoY Growth 2017-2028
9.2 Europe Gaming Peripherals Market Facts & Figures by Country (2017-2028)
9.3 Europe Gaming Peripherals Revenue by Type (2017-2022)
9.4 Europe Gaming Peripherals Revenue by Application (2017-2022)
10 Latin America
10.1 Latin America Gaming Peripherals Market Size YoY Growth 2017-2028
10.2 Latin America Gaming Peripherals Market Facts & Figures by Country (2017-2028)
10.3 Latin America Gaming Peripherals Revenue by Type (2017-2022)
10.4 Latin America Gaming Peripherals Revenue by Application (2017-2022)
11 Middle East and Africa
11.1 Middle East and Africa Gaming Peripherals Market Size YoY Growth 2017-2028
11.2 Middle East and Africa Gaming Peripherals Market Facts & Figures by Country (2017-2028)
11.3 Middle East and Africa Gaming Peripherals Revenue by Type (2017-2022)
11.4 Middle East and Africa Gaming Peripherals Revenue by Application (2017-2022)
12 Supply Chain and Sales Channel Analysis
12.1 Gaming Peripherals Supply Chain Analysis
12.2 Gaming Peripherals Key Raw Materials and Upstream Suppliers
12.3 Gaming Peripherals Clients Analysis
12.4 Gaming Peripherals Sales Channel and Sales Model Analysis
12.4.1 Gaming Peripherals Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 Gaming Peripherals Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 Gaming Peripherals Distributors
13 Market Dynamics
13.1 Gaming Peripherals Industry Trends
13.2 Gaming Peripherals Market Drivers
13.3 Gaming Peripherals Market Challenges
13.4 Gaming Peripherals Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
List of Tables
    Table 1. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Major Companies of Gaming Mouse
    Table 3. Major Companies of Gaming Keyboards
    Table 4. Major Companies of Headset
    Table 5. Major Companies of Controllers
    Table 6. Major Companies of Others
    Table 7. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 8. Global Gaming Peripherals Market Size by Region (US$ Million): 2022 VS 2028
    Table 9. Global Gaming Peripherals Revenue by Region (2017-2022) & (US$ Million)
    Table 10. Global Gaming Peripherals Revenue Forecast by Region (2023-2028) & (US$ Million)
    Table 11. Gaming Peripherals Revenue by Company (2017-2022) & (US$ Million)
    Table 12. Gaming Peripherals Revenue Share by Company (2017-2022)
    Table 13. Ranking of Global Top Gaming Peripherals Players by Revenue (US$ Million) in 2021
    Table 14. Global Gaming Peripherals Companies Market Concentration Ratio (CR5 and HHI) & (2017-2022)
    Table 15. Global Gaming Peripherals by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2021)
    Table 16. Global Gaming Peripherals Companies Headquarters
    Table 17. Global Gaming Peripherals Companies Product & Service
    Table 18. Date of International Companies Enter into Gaming Peripherals Market
    Table 19. Global Gaming Peripherals Mergers & Acquisitions, Expansion Plans
    Table 20. Razer Corporation Information
    Table 21. Razer Description and Business Overview
    Table 22. Razer Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 23. Razer Gaming Peripherals Product
    Table 24. Razer Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 25. Razer Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 26. Razer Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 27. Razer Recent Development
    Table 28. Logitech G (ASTRO) Corporation Information
    Table 29. Logitech G (ASTRO) Description and Business Overview
    Table 30. Logitech G (ASTRO) Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 31. Logitech G (ASTRO) Gaming Peripherals Product
    Table 32. Logitech G (ASTRO) Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 33. Logitech G (ASTRO) Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 34. Logitech G (ASTRO) Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 35. Logitech G (ASTRO) Recent Development
    Table 36. Turtle Beach Corporation Information
    Table 37. Turtle Beach Description and Business Overview
    Table 38. Turtle Beach Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 39. Turtle Beach Gaming Peripherals Product
    Table 40. Turtle Beach Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 41. Turtle Beach Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 42. Turtle Beach Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 43. Turtle Beach Recent Development
    Table 44. Corsair Corporation Information
    Table 45. Corsair Description and Business Overview
    Table 46. Corsair Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 47. Corsair Gaming Peripherals Product
    Table 48. Corsair Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 49. Corsair Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 50. Corsair Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 51. Corsair Recent Development
    Table 52. Sennheiser Corporation Information
    Table 53. Sennheiser Description and Business Overview
    Table 54. Sennheiser Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 55. Sennheiser Gaming Peripherals Product
    Table 56. Sennheiser Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 57. Sennheiser Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 58. Sennheiser Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 59. Sennheiser Recent Development
    Table 60. Plantronics Corporation Information
    Table 61. Plantronics Description and Business Overview
    Table 62. Plantronics Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 63. Plantronics Gaming Peripherals Product
    Table 64. Plantronics Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 65. Plantronics Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 66. Plantronics Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 67. SteelSeries Corporation Information
    Table 68. SteelSeries Description and Business Overview
    Table 69. SteelSeries Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 70. SteelSeries Gaming Peripherals Product
    Table 71. SteelSeries Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 72. SteelSeries Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 73. SteelSeries Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 74. Mad Catz Corporation Information
    Table 75. Mad Catz Description and Business Overview
    Table 76. Mad Catz Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 77. Mad Catz Gaming Peripherals Product
    Table 78. Mad Catz Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 79. Mad Catz Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 80. Mad Catz Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 81. ROCCAT Corporation Information
    Table 82. ROCCAT Description and Business Overview
    Table 83. ROCCAT Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 84. ROCCAT Gaming Peripherals Product
    Table 85. ROCCAT Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 86. ROCCAT Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 87. ROCCAT Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 88. QPAD Corporation Information
    Table 89. QPAD Description and Business Overview
    Table 90. QPAD Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 91. QPAD Gaming Peripherals Product
    Table 92. QPAD Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 93. QPAD Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 94. QPAD Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 95. Thrustmaster Corporation Information
    Table 96. Thrustmaster Description and Business Overview
    Table 97. Thrustmaster Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 98. Thrustmaster Gaming Peripherals Product
    Table 99. Thrustmaster Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 100. Thrustmaster Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 101. Thrustmaster Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 102. HyperX Corporation Information
    Table 103. HyperX Description and Business Overview
    Table 104. HyperX Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 105. HyperX Gaming Peripherals Product
    Table 106. HyperX Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 107. HyperX Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 108. HyperX Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 109. Tt eSPORTS Corporation Information
    Table 110. Tt eSPORTS Description and Business Overview
    Table 111. Tt eSPORTS Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 112. Tt eSPORTS Gaming Peripherals Product
    Table 113. Tt eSPORTS Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 114. Tt eSPORTS Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 115. Tt eSPORTS Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 116. Cooler Master Corporation Information
    Table 117. Cooler Master Description and Business Overview
    Table 118. Cooler Master Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 119. Cooler Master Gaming Peripherals Product
    Table 120. Cooler Master Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 121. Cooler Master Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 122. Cooler Master Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 123. ZOWIE Corporation Information
    Table 124. ZOWIE Description and Business Overview
    Table 125. ZOWIE Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 126. ZOWIE Gaming Peripherals Product
    Table 127. ZOWIE Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 128. ZOWIE Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 129. ZOWIE Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 130. Sharkoon Corporation Information
    Table 131. Sharkoon Description and Business Overview
    Table 132. Sharkoon Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 133. Sharkoon Gaming Peripherals Product
    Table 134. Sharkoon Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 135. Sharkoon Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 136. Sharkoon Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 137. Trust Corporation Information
    Table 138. Trust Description and Business Overview
    Table 139. Trust Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 140. Trust Gaming Peripherals Product
    Table 141. Trust Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 142. Trust Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 143. Trust Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 144. Microsoft Corporation Information
    Table 145. Microsoft Description and Business Overview
    Table 146. Microsoft Gaming Peripherals Revenue (US$ Million) and Gross Margin (2017-2022)
    Table 147. Microsoft Gaming Peripherals Product
    Table 148. Microsoft Gaming Peripherals Revenue Proportion of Gaming Peripherals by Product in 2021
    Table 149. Microsoft Gaming Peripherals Revenue Proportion of Gaming Peripherals by Application in 2021
    Table 150. Microsoft Gaming Peripherals Revenue Proportion of Gaming Peripherals by Geographic Area in 2021
    Table 151. Global Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 152. Global Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 153. Global Gaming Peripherals Revenue Forecast by Application (2023-2028) & (US$ Million)
    Table 154. North America Gaming Peripherals Revenue by Country (2017-2022) & (US$ Million)
    Table 155. North America Gaming Peripherals Revenue by Country (2023-2028) & (US$ Million)
    Table 156. North America Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 157. North America Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 158. Asia-Pacific Gaming Peripherals Revenue by Region (2017-2028) & (US$ Million)
    Table 159. Asia-Pacific Gaming Peripherals Revenue by Region (2023-2028) & (US$ Million)
    Table 160. Asia-Pacific Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 161. Asia-Pacific Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 162. Europe Gaming Peripherals Revenue by Country (2017-2022) & (US$ Million)
    Table 163. Europe Gaming Peripherals Revenue by Country (2023-2028) & (US$ Million)
    Table 164. Europe Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 165. Europe Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 166. Latin America Gaming Peripherals Revenue by Country (2017-2022) & (US$ Million)
    Table 167. Latin America Gaming Peripherals Revenue by Country (2023-2028) & (US$ Million)
    Table 168. Latin America Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 169. Latin America Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 170. Middle East and Africa Gaming Peripherals Revenue by Country (2017-2022) & (US$ Million)
    Table 171. Middle East and Africa Gaming Peripherals Revenue by Country (2023-2028) & (US$ Million)
    Table 172. Middle East and Africa Gaming Peripherals Revenue by Type (2017-2022) & (US$ Million)
    Table 173. Middle East and Africa Gaming Peripherals Revenue by Application (2017-2022) & (US$ Million)
    Table 174. Gaming Peripherals Key Raw Materials, Industry Status and Trend
    Table 175. Gaming Peripherals Key Raw Materials and Upstream Suppliers
    Table 176. Gaming Peripherals Clients Status and Trend
    Table 177. Gaming Peripherals Typical Clients
    Table 178. Gaming Peripherals Distributors
    Table 179. Gaming Peripherals Market Trends
    Table 180. Gaming Peripherals Market Drivers
    Table 181. Gaming Peripherals Market Challenges
    Table 182. Gaming Peripherals Market Restraints
    Table 183. Research Programs/Design for This Report
    Table 184. Key Data Information from Secondary Sources
    Table 185. Key Data Information from Primary Sources
List of Figures
    Figure 1. Gaming Peripherals Product Picture
    Figure 2. Global Gaming Peripherals Revenue Market Share by Type in 2021 & 2028
    Figure 3. Gaming Mouse Product Picture
    Figure 4. Gaming Keyboards Product Picture
    Figure 5. Headset Product Picture
    Figure 6. Controllers Product Picture
    Figure 7. Others Product Picture
    Figure 8. Global Gaming Peripherals Revenue Market Share by Application in 2021 & 2028
    Figure 9. Personal
    Figure 10. Commercial
    Figure 11. Gaming Peripherals Report Years Considered
    Figure 12. Global Gaming Peripherals Revenue, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Gaming Peripherals Market Size 2017-2028 (US$ Million)
    Figure 14. Global Gaming Peripherals Market Size Market Share by Region: 2022 Versus 2028
    Figure 15. Global Gaming Peripherals Revenue Market Share by Region (2017-2028)
    Figure 16. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
    Figure 17. Global Gaming Peripherals Revenue Market Share Forecast by Type (2017-2028)
    Figure 18. Global Gaming Peripherals Revenue Market Share Forecast by Application (2017-2028)
    Figure 19. North America Gaming Peripherals Revenue 2017-2028 (US$ Million)
    Figure 20. North America Gaming Peripherals Revenue Market Share by Type (2017-2022)
    Figure 21. North America Gaming Peripherals Revenue Market Share by Application (2017-2022)
    Figure 22. Asia-Pacific Gaming Peripherals Revenue 2017-2028 (US$ Million)
    Figure 23. Asia-Pacific Gaming Peripherals Revenue Market Share by Region (2017-2028)
    Figure 24. Asia-Pacific Gaming Peripherals Revenue Market Share by Type (2017-2022)
    Figure 25. Asia-Pacific Gaming Peripherals Revenue Market Share by Application (2017-2022)
    Figure 26. Europe Gaming Peripherals Revenue Growth Rate 2017-2028 (US$ Million)
    Figure 27. Europe Gaming Peripherals Revenue Market Share by Country (2017-2028)
    Figure 28. Europe Gaming Peripherals Revenue Market Share by Type (2017-2022)
    Figure 29. Europe Gaming Peripherals Revenue Market Share by Application (2017-2022)
    Figure 30. Latin America Gaming Peripherals Revenue Growth Rate 2017-2028 (US$ Million)
    Figure 31. Latin America Gaming Peripherals Revenue Market Share by Country (2017-2022)
    Figure 32. Latin America Gaming Peripherals Revenue Market Share by Type (2017-2022)
    Figure 33. Latin America Gaming Peripherals Revenue Market Share by Application (2017-2022)
    Figure 34. Middle East and Africa Gaming Peripherals Revenue Growth Rate 2017-2028 (US$ Million)
    Figure 35. Middle East and Africa Gaming Peripherals Revenue Market Share by Country (2017-2028)
    Figure 36. Middle East and Africa Gaming Peripherals Revenue Market Share by Type (2017-2022)
    Figure 37. Middle East and Africa Gaming Peripherals Revenue Market Share by Application (2017-2022)
    Figure 38. Gaming Peripherals Supply Chain (Upstream and Downstream Market)
    Figure 39. Global Production Market Share of Gaming Peripherals Raw Materials by Region in 2021
    Figure 40. Gaming Peripherals Distribution Channels
    Figure 41. Global Gaming Peripherals Percentage 2017-2028: Indirect Sales VS Direct Sales
    Figure 42. Global Gaming Peripherals Percentage 2017-2028: Online Sales VS Offline Sales
    Figure 43. Bottom-up and Top-down Approaches for This Report
    Figure 44. Data Triangulation
    Figure 45. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$5900

This license allows only one user to access the PDF.
Electronic (PDF)

$8850

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$11800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Bioinformatics Barcelona

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Flat Gaming Monitors Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-28L14634
Thu Apr 11 00:00:00 UTC 2024

Add to Cart

Professional Monitors - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-24X8809
Thu Apr 11 00:00:00 UTC 2024

Add to Cart

Global Wired Keyboards Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-22T11539
Thu Apr 11 00:00:00 UTC 2024

Add to Cart

Global Selective Laser Sinter Printer Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-29Q11337
Thu Apr 11 00:00:00 UTC 2024

Add to Cart