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Global Virtual Reality Games Market Research Report 2024
Published Date: March 2024
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Report Code: QYRE-Othe-1F471
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Global Virtual Reality Games Market Size Status and Forecast 2021 2027
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Global Virtual Reality Games Market Research Report 2024

Code: QYRE-Othe-1F471
Report
March 2024
Pages:102
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality Games Market

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
The global Virtual Reality Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Virtual Reality Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Virtual Reality Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Virtual Reality Games in Commercial is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Virtual Reality Games include Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam, Beat Games and Epic Games, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Games.

Report Scope

The Virtual Reality Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Reality Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality Games Market Report

Report Metric Details
Report Name Virtual Reality Games Market
Segment by Type
  • Single-player Game
  • Adventure Game
  • Shooter Game
  • Racing Game
  • Simulation Game
  • Other
Segment by Application
  • Commercial
  • Private Entertainment
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam, Beat Games, Epic Games, Bethesda Softworks, Orange Bridge Studios, Polyarc, Frontier Developments, Puzzle video game, Owlchemy Labs, Adult Swim, Capcom, Ubisoft, Ian Ball, Bossa Studios, Stress Level Zero, KUNOS-Simulazioni Srl, Sony, Playful Corp.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Reality Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual Reality Games Market report?

Ans: The main players in the Virtual Reality Games Market are Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam, Beat Games, Epic Games, Bethesda Softworks, Orange Bridge Studios, Polyarc, Frontier Developments, Puzzle video game, Owlchemy Labs, Adult Swim, Capcom, Ubisoft, Ian Ball, Bossa Studios, Stress Level Zero, KUNOS-Simulazioni Srl, Sony, Playful Corp.

What are the Application segmentation covered in the Virtual Reality Games Market report?

Ans: The Applications covered in the Virtual Reality Games Market report are Commercial, Private Entertainment

What are the Type segmentation covered in the Virtual Reality Games Market report?

Ans: The Types covered in the Virtual Reality Games Market report are Single-player Game, Adventure Game, Shooter Game, Racing Game, Simulation Game, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Single-player Game
1.2.3 Adventure Game
1.2.4 Shooter Game
1.2.5 Racing Game
1.2.6 Simulation Game
1.2.7 Other
1.3 Market by Application
1.3.1 Global Virtual Reality Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Commercial
1.3.3 Private Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Games Market Perspective (2019-2030)
2.2 Virtual Reality Games Growth Trends by Region
2.2.1 Global Virtual Reality Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Reality Games Historic Market Size by Region (2019-2024)
2.2.3 Virtual Reality Games Forecasted Market Size by Region (2025-2030)
2.3 Virtual Reality Games Market Dynamics
2.3.1 Virtual Reality Games Industry Trends
2.3.2 Virtual Reality Games Market Drivers
2.3.3 Virtual Reality Games Market Challenges
2.3.4 Virtual Reality Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Games Players by Revenue
3.1.1 Global Top Virtual Reality Games Players by Revenue (2019-2024)
3.1.2 Global Virtual Reality Games Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Reality Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Games Revenue
3.4 Global Virtual Reality Games Market Concentration Ratio
3.4.1 Global Virtual Reality Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Games Revenue in 2023
3.5 Virtual Reality Games Key Players Head office and Area Served
3.6 Key Players Virtual Reality Games Product Solution and Service
3.7 Date of Enter into Virtual Reality Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Games Breakdown Data by Type
4.1 Global Virtual Reality Games Historic Market Size by Type (2019-2024)
4.2 Global Virtual Reality Games Forecasted Market Size by Type (2025-2030)
5 Virtual Reality Games Breakdown Data by Application
5.1 Global Virtual Reality Games Historic Market Size by Application (2019-2024)
5.2 Global Virtual Reality Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Reality Games Market Size (2019-2030)
6.2 North America Virtual Reality Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Reality Games Market Size by Country (2019-2024)
6.4 North America Virtual Reality Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality Games Market Size (2019-2030)
7.2 Europe Virtual Reality Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Reality Games Market Size by Country (2019-2024)
7.4 Europe Virtual Reality Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Games Market Size (2019-2030)
8.2 Asia-Pacific Virtual Reality Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Reality Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Reality Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality Games Market Size (2019-2030)
9.2 Latin America Virtual Reality Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Reality Games Market Size by Country (2019-2024)
9.4 Latin America Virtual Reality Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Games Market Size (2019-2030)
10.2 Middle East & Africa Virtual Reality Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Reality Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Reality Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Survios
11.1.1 Survios Company Detail
11.1.2 Survios Business Overview
11.1.3 Survios Virtual Reality Games Introduction
11.1.4 Survios Revenue in Virtual Reality Games Business (2019-2024)
11.1.5 Survios Recent Development
11.2 Vertigo Games
11.2.1 Vertigo Games Company Detail
11.2.2 Vertigo Games Business Overview
11.2.3 Vertigo Games Virtual Reality Games Introduction
11.2.4 Vertigo Games Revenue in Virtual Reality Games Business (2019-2024)
11.2.5 Vertigo Games Recent Development
11.3 CCP Games
11.3.1 CCP Games Company Detail
11.3.2 CCP Games Business Overview
11.3.3 CCP Games Virtual Reality Games Introduction
11.3.4 CCP Games Revenue in Virtual Reality Games Business (2019-2024)
11.3.5 CCP Games Recent Development
11.4 MAD Virtual Reality Studio
11.4.1 MAD Virtual Reality Studio Company Detail
11.4.2 MAD Virtual Reality Studio Business Overview
11.4.3 MAD Virtual Reality Studio Virtual Reality Games Introduction
11.4.4 MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2019-2024)
11.4.5 MAD Virtual Reality Studio Recent Development
11.5 Maxint
11.5.1 Maxint Company Detail
11.5.2 Maxint Business Overview
11.5.3 Maxint Virtual Reality Games Introduction
11.5.4 Maxint Revenue in Virtual Reality Games Business (2019-2024)
11.5.5 Maxint Recent Development
11.6 Spectral Illusions
11.6.1 Spectral Illusions Company Detail
11.6.2 Spectral Illusions Business Overview
11.6.3 Spectral Illusions Virtual Reality Games Introduction
11.6.4 Spectral Illusions Revenue in Virtual Reality Games Business (2019-2024)
11.6.5 Spectral Illusions Recent Development
11.7 Croteam
11.7.1 Croteam Company Detail
11.7.2 Croteam Business Overview
11.7.3 Croteam Virtual Reality Games Introduction
11.7.4 Croteam Revenue in Virtual Reality Games Business (2019-2024)
11.7.5 Croteam Recent Development
11.8 Beat Games
11.8.1 Beat Games Company Detail
11.8.2 Beat Games Business Overview
11.8.3 Beat Games Virtual Reality Games Introduction
11.8.4 Beat Games Revenue in Virtual Reality Games Business (2019-2024)
11.8.5 Beat Games Recent Development
11.9 Epic Games
11.9.1 Epic Games Company Detail
11.9.2 Epic Games Business Overview
11.9.3 Epic Games Virtual Reality Games Introduction
11.9.4 Epic Games Revenue in Virtual Reality Games Business (2019-2024)
11.9.5 Epic Games Recent Development
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Detail
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks Virtual Reality Games Introduction
11.10.4 Bethesda Softworks Revenue in Virtual Reality Games Business (2019-2024)
11.10.5 Bethesda Softworks Recent Development
11.11 Orange Bridge Studios
11.11.1 Orange Bridge Studios Company Detail
11.11.2 Orange Bridge Studios Business Overview
11.11.3 Orange Bridge Studios Virtual Reality Games Introduction
11.11.4 Orange Bridge Studios Revenue in Virtual Reality Games Business (2019-2024)
11.11.5 Orange Bridge Studios Recent Development
11.12 Polyarc
11.12.1 Polyarc Company Detail
11.12.2 Polyarc Business Overview
11.12.3 Polyarc Virtual Reality Games Introduction
11.12.4 Polyarc Revenue in Virtual Reality Games Business (2019-2024)
11.12.5 Polyarc Recent Development
11.13 Frontier Developments
11.13.1 Frontier Developments Company Detail
11.13.2 Frontier Developments Business Overview
11.13.3 Frontier Developments Virtual Reality Games Introduction
11.13.4 Frontier Developments Revenue in Virtual Reality Games Business (2019-2024)
11.13.5 Frontier Developments Recent Development
11.14 Puzzle video game
11.14.1 Puzzle video game Company Detail
11.14.2 Puzzle video game Business Overview
11.14.3 Puzzle video game Virtual Reality Games Introduction
11.14.4 Puzzle video game Revenue in Virtual Reality Games Business (2019-2024)
11.14.5 Puzzle video game Recent Development
11.15 Owlchemy Labs
11.15.1 Owlchemy Labs Company Detail
11.15.2 Owlchemy Labs Business Overview
11.15.3 Owlchemy Labs Virtual Reality Games Introduction
11.15.4 Owlchemy Labs Revenue in Virtual Reality Games Business (2019-2024)
11.15.5 Owlchemy Labs Recent Development
11.16 Adult Swim
11.16.1 Adult Swim Company Detail
11.16.2 Adult Swim Business Overview
11.16.3 Adult Swim Virtual Reality Games Introduction
11.16.4 Adult Swim Revenue in Virtual Reality Games Business (2019-2024)
11.16.5 Adult Swim Recent Development
11.17 Capcom
11.17.1 Capcom Company Detail
11.17.2 Capcom Business Overview
11.17.3 Capcom Virtual Reality Games Introduction
11.17.4 Capcom Revenue in Virtual Reality Games Business (2019-2024)
11.17.5 Capcom Recent Development
11.18 Ubisoft
11.18.1 Ubisoft Company Detail
11.18.2 Ubisoft Business Overview
11.18.3 Ubisoft Virtual Reality Games Introduction
11.18.4 Ubisoft Revenue in Virtual Reality Games Business (2019-2024)
11.18.5 Ubisoft Recent Development
11.19 Ian Ball
11.19.1 Ian Ball Company Detail
11.19.2 Ian Ball Business Overview
11.19.3 Ian Ball Virtual Reality Games Introduction
11.19.4 Ian Ball Revenue in Virtual Reality Games Business (2019-2024)
11.19.5 Ian Ball Recent Development
11.20 Bossa Studios
11.20.1 Bossa Studios Company Detail
11.20.2 Bossa Studios Business Overview
11.20.3 Bossa Studios Virtual Reality Games Introduction
11.20.4 Bossa Studios Revenue in Virtual Reality Games Business (2019-2024)
11.20.5 Bossa Studios Recent Development
11.21 Stress Level Zero
11.21.1 Stress Level Zero Company Detail
11.21.2 Stress Level Zero Business Overview
11.21.3 Stress Level Zero Virtual Reality Games Introduction
11.21.4 Stress Level Zero Revenue in Virtual Reality Games Business (2019-2024)
11.21.5 Stress Level Zero Recent Development
11.22 KUNOS-Simulazioni Srl
11.22.1 KUNOS-Simulazioni Srl Company Detail
11.22.2 KUNOS-Simulazioni Srl Business Overview
11.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Introduction
11.22.4 KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2019-2024)
11.22.5 KUNOS-Simulazioni Srl Recent Development
11.23 Sony
11.23.1 Sony Company Detail
11.23.2 Sony Business Overview
11.23.3 Sony Virtual Reality Games Introduction
11.23.4 Sony Revenue in Virtual Reality Games Business (2019-2024)
11.23.5 Sony Recent Development
11.24 Playful Corp.
11.24.1 Playful Corp. Company Detail
11.24.2 Playful Corp. Business Overview
11.24.3 Playful Corp. Virtual Reality Games Introduction
11.24.4 Playful Corp. Revenue in Virtual Reality Games Business (2019-2024)
11.24.5 Playful Corp. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Single-player Game
    Table 3. Key Players of Adventure Game
    Table 4. Key Players of Shooter Game
    Table 5. Key Players of Racing Game
    Table 6. Key Players of Simulation Game
    Table 7. Key Players of Other
    Table 8. Global Virtual Reality Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Virtual Reality Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 10. Global Virtual Reality Games Market Size by Region (2019-2024) & (US$ Million)
    Table 11. Global Virtual Reality Games Market Share by Region (2019-2024)
    Table 12. Global Virtual Reality Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 13. Global Virtual Reality Games Market Share by Region (2025-2030)
    Table 14. Virtual Reality Games Market Trends
    Table 15. Virtual Reality Games Market Drivers
    Table 16. Virtual Reality Games Market Challenges
    Table 17. Virtual Reality Games Market Restraints
    Table 18. Global Virtual Reality Games Revenue by Players (2019-2024) & (US$ Million)
    Table 19. Global Virtual Reality Games Market Share by Players (2019-2024)
    Table 20. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Games as of 2023)
    Table 21. Ranking of Global Top Virtual Reality Games Companies by Revenue (US$ Million) in 2023
    Table 22. Global 5 Largest Players Market Share by Virtual Reality Games Revenue (CR5 and HHI) & (2019-2024)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players Virtual Reality Games Product Solution and Service
    Table 25. Date of Enter into Virtual Reality Games Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Virtual Reality Games Market Size by Type (2019-2024) & (US$ Million)
    Table 28. Global Virtual Reality Games Revenue Market Share by Type (2019-2024)
    Table 29. Global Virtual Reality Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 30. Global Virtual Reality Games Revenue Market Share by Type (2025-2030)
    Table 31. Global Virtual Reality Games Market Size by Application (2019-2024) & (US$ Million)
    Table 32. Global Virtual Reality Games Revenue Market Share by Application (2019-2024)
    Table 33. Global Virtual Reality Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 34. Global Virtual Reality Games Revenue Market Share by Application (2025-2030)
    Table 35. North America Virtual Reality Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Virtual Reality Games Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Virtual Reality Games Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Virtual Reality Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Europe Virtual Reality Games Market Size by Country (2019-2024) & (US$ Million)
    Table 40. Europe Virtual Reality Games Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Asia-Pacific Virtual Reality Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Asia-Pacific Virtual Reality Games Market Size by Region (2019-2024) & (US$ Million)
    Table 43. Asia-Pacific Virtual Reality Games Market Size by Region (2025-2030) & (US$ Million)
    Table 44. Latin America Virtual Reality Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Latin America Virtual Reality Games Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Latin America Virtual Reality Games Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Middle East & Africa Virtual Reality Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 48. Middle East & Africa Virtual Reality Games Market Size by Country (2019-2024) & (US$ Million)
    Table 49. Middle East & Africa Virtual Reality Games Market Size by Country (2025-2030) & (US$ Million)
    Table 50. Survios Company Detail
    Table 51. Survios Business Overview
    Table 52. Survios Virtual Reality Games Product
    Table 53. Survios Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 54. Survios Recent Development
    Table 55. Vertigo Games Company Detail
    Table 56. Vertigo Games Business Overview
    Table 57. Vertigo Games Virtual Reality Games Product
    Table 58. Vertigo Games Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 59. Vertigo Games Recent Development
    Table 60. CCP Games Company Detail
    Table 61. CCP Games Business Overview
    Table 62. CCP Games Virtual Reality Games Product
    Table 63. CCP Games Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 64. CCP Games Recent Development
    Table 65. MAD Virtual Reality Studio Company Detail
    Table 66. MAD Virtual Reality Studio Business Overview
    Table 67. MAD Virtual Reality Studio Virtual Reality Games Product
    Table 68. MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 69. MAD Virtual Reality Studio Recent Development
    Table 70. Maxint Company Detail
    Table 71. Maxint Business Overview
    Table 72. Maxint Virtual Reality Games Product
    Table 73. Maxint Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 74. Maxint Recent Development
    Table 75. Spectral Illusions Company Detail
    Table 76. Spectral Illusions Business Overview
    Table 77. Spectral Illusions Virtual Reality Games Product
    Table 78. Spectral Illusions Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 79. Spectral Illusions Recent Development
    Table 80. Croteam Company Detail
    Table 81. Croteam Business Overview
    Table 82. Croteam Virtual Reality Games Product
    Table 83. Croteam Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 84. Croteam Recent Development
    Table 85. Beat Games Company Detail
    Table 86. Beat Games Business Overview
    Table 87. Beat Games Virtual Reality Games Product
    Table 88. Beat Games Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 89. Beat Games Recent Development
    Table 90. Epic Games Company Detail
    Table 91. Epic Games Business Overview
    Table 92. Epic Games Virtual Reality Games Product
    Table 93. Epic Games Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 94. Epic Games Recent Development
    Table 95. Bethesda Softworks Company Detail
    Table 96. Bethesda Softworks Business Overview
    Table 97. Bethesda Softworks Virtual Reality Games Product
    Table 98. Bethesda Softworks Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 99. Bethesda Softworks Recent Development
    Table 100. Orange Bridge Studios Company Detail
    Table 101. Orange Bridge Studios Business Overview
    Table 102. Orange Bridge Studios Virtual Reality Games Product
    Table 103. Orange Bridge Studios Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 104. Orange Bridge Studios Recent Development
    Table 105. Polyarc Company Detail
    Table 106. Polyarc Business Overview
    Table 107. Polyarc Virtual Reality Games Product
    Table 108. Polyarc Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 109. Polyarc Recent Development
    Table 110. Frontier Developments Company Detail
    Table 111. Frontier Developments Business Overview
    Table 112. Frontier Developments Virtual Reality Games Product
    Table 113. Frontier Developments Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 114. Frontier Developments Recent Development
    Table 115. Puzzle video game Company Detail
    Table 116. Puzzle video game Business Overview
    Table 117. Puzzle video game Virtual Reality Games Product
    Table 118. Puzzle video game Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 119. Puzzle video game Recent Development
    Table 120. Owlchemy Labs Company Detail
    Table 121. Owlchemy Labs Business Overview
    Table 122. Owlchemy Labs Virtual Reality Games Product
    Table 123. Owlchemy Labs Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 124. Owlchemy Labs Recent Development
    Table 125. Adult Swim Company Detail
    Table 126. Adult Swim Business Overview
    Table 127. Adult Swim Virtual Reality Games Product
    Table 128. Adult Swim Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 129. Adult Swim Recent Development
    Table 130. Capcom Company Detail
    Table 131. Capcom Business Overview
    Table 132. Capcom Virtual Reality Games Product
    Table 133. Capcom Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 134. Capcom Recent Development
    Table 135. Ubisoft Company Detail
    Table 136. Ubisoft Business Overview
    Table 137. Ubisoft Virtual Reality Games Product
    Table 138. Ubisoft Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 139. Ubisoft Recent Development
    Table 140. Ian Ball Company Detail
    Table 141. Ian Ball Business Overview
    Table 142. Ian Ball Virtual Reality Games Product
    Table 143. Ian Ball Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 144. Ian Ball Recent Development
    Table 145. Bossa Studios Company Detail
    Table 146. Bossa Studios Business Overview
    Table 147. Bossa Studios Virtual Reality Games Product
    Table 148. Bossa Studios Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 149. Bossa Studios Recent Development
    Table 150. Stress Level Zero Company Detail
    Table 151. Stress Level Zero Business Overview
    Table 152. Stress Level Zero Virtual Reality Games Product
    Table 153. Stress Level Zero Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 154. Stress Level Zero Recent Development
    Table 155. KUNOS-Simulazioni Srl Company Detail
    Table 156. KUNOS-Simulazioni Srl Business Overview
    Table 157. KUNOS-Simulazioni Srl Virtual Reality Games Product
    Table 158. KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 159. KUNOS-Simulazioni Srl Recent Development
    Table 160. Sony Company Detail
    Table 161. Sony Business Overview
    Table 162. Sony Virtual Reality Games Product
    Table 163. Sony Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 164. Sony Recent Development
    Table 165. Playful Corp. Company Detail
    Table 166. Playful Corp. Business Overview
    Table 167. Playful Corp. Virtual Reality Games Product
    Table 168. Playful Corp. Revenue in Virtual Reality Games Business (2019-2024) & (US$ Million)
    Table 169. Playful Corp. Recent Development
    Table 170. Research Programs/Design for This Report
    Table 171. Key Data Information from Secondary Sources
    Table 172. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Virtual Reality Games Market Share by Type: 2023 VS 2030
    Figure 3. Single-player Game Features
    Figure 4. Adventure Game Features
    Figure 5. Shooter Game Features
    Figure 6. Racing Game Features
    Figure 7. Simulation Game Features
    Figure 8. Other Features
    Figure 9. Global Virtual Reality Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 10. Global Virtual Reality Games Market Share by Application: 2023 VS 2030
    Figure 11. Commercial Case Studies
    Figure 12. Private Entertainment Case Studies
    Figure 13. Virtual Reality Games Report Years Considered
    Figure 14. Global Virtual Reality Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 15. Global Virtual Reality Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 16. Global Virtual Reality Games Market Share by Region: 2023 VS 2030
    Figure 17. Global Virtual Reality Games Market Share by Players in 2023
    Figure 18. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Games as of 2023)
    Figure 19. The Top 10 and 5 Players Market Share by Virtual Reality Games Revenue in 2023
    Figure 20. North America Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. North America Virtual Reality Games Market Share by Country (2019-2030)
    Figure 22. United States Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Canada Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Virtual Reality Games Market Share by Country (2019-2030)
    Figure 26. Germany Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Asia-Pacific Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Asia-Pacific Virtual Reality Games Market Share by Region (2019-2030)
    Figure 34. China Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Japan Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. South Korea Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Southeast Asia Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. India Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Australia Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Latin America Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Latin America Virtual Reality Games Market Share by Country (2019-2030)
    Figure 42. Mexico Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Brazil Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Middle East & Africa Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East & Africa Virtual Reality Games Market Share by Country (2019-2030)
    Figure 46. Turkey Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Saudi Arabia Virtual Reality Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Survios Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 49. Vertigo Games Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 50. CCP Games Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 51. MAD Virtual Reality Studio Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 52. Maxint Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 53. Spectral Illusions Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 54. Croteam Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 55. Beat Games Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 56. Epic Games Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 57. Bethesda Softworks Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 58. Orange Bridge Studios Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 59. Polyarc Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 60. Frontier Developments Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 61. Puzzle video game Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 62. Owlchemy Labs Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 63. Adult Swim Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 64. Capcom Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 65. Ubisoft Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 66. Ian Ball Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 67. Bossa Studios Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 68. Stress Level Zero Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 69. KUNOS-Simulazioni Srl Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 70. Sony Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 71. Playful Corp. Revenue Growth Rate in Virtual Reality Games Business (2019-2024)
    Figure 72. Bottom-up and Top-down Approaches for This Report
    Figure 73. Data Triangulation
    Figure 74. Key Executives Interviewed
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