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Global Virtual Reality Games Market Size, Status and Forecast 2021-2027
Published Date: July 2021
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Report Code: QYRE-Othe-1F471
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Global Virtual Reality Games Market Size Status and Forecast 2021 2027

Global Virtual Reality Games Market Size, Status and Forecast 2021-2027

Code: QYRE-Othe-1F471
Report
July 2021
128 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
Market Analysis and Insights: Global Virtual Reality Games Market
The global Virtual Reality Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Virtual Reality Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Virtual Reality Games market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Virtual Reality Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Virtual Reality Games market.
Global Virtual Reality Games Scope and Market Size
Virtual Reality Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

Single-player Game
Adventure Game
Shooter Game
Racing Game
Simulation Game
Other

Segment by Application

Commercial
Private Entertainment

BY REGION

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

BY COMPANY

Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Epic Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Single-player Game
1.2.3 Adventure Game
1.2.4 Shooter Game
1.2.5 Racing Game
1.2.6 Simulation Game
1.2.7 Other
1.3 Market by Application
1.3.1 Global Virtual Reality Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Commercial
1.3.3 Private Entertainment
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Games Market Perspective (2016-2027)
2.2 Virtual Reality Games Growth Trends by Regions
2.2.1 Virtual Reality Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Virtual Reality Games Historic Market Share by Regions (2016-2021)
2.2.3 Virtual Reality Games Forecasted Market Size by Regions (2022-2027)
2.3 Virtual Reality Games Industry Dynamic
2.3.1 Virtual Reality Games Market Trends
2.3.2 Virtual Reality Games Market Drivers
2.3.3 Virtual Reality Games Market Challenges
2.3.4 Virtual Reality Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Games Players by Revenue
3.1.1 Global Top Virtual Reality Games Players by Revenue (2016-2021)
3.1.2 Global Virtual Reality Games Revenue Market Share by Players (2016-2021)
3.2 Global Virtual Reality Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Games Revenue
3.4 Global Virtual Reality Games Market Concentration Ratio
3.4.1 Global Virtual Reality Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Games Revenue in 2020
3.5 Virtual Reality Games Key Players Head office and Area Served
3.6 Key Players Virtual Reality Games Product Solution and Service
3.7 Date of Enter into Virtual Reality Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Games Breakdown Data by Type
4.1 Global Virtual Reality Games Historic Market Size by Type (2016-2021)
4.2 Global Virtual Reality Games Forecasted Market Size by Type (2022-2027)
5 Virtual Reality Games Breakdown Data by Application
5.1 Global Virtual Reality Games Historic Market Size by Application (2016-2021)
5.2 Global Virtual Reality Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Virtual Reality Games Market Size (2016-2027)
6.2 North America Virtual Reality Games Market Size by Type
6.2.1 North America Virtual Reality Games Market Size by Type (2016-2021)
6.2.2 North America Virtual Reality Games Market Size by Type (2022-2027)
6.2.3 North America Virtual Reality Games Market Size by Type (2016-2027)
6.3 North America Virtual Reality Games Market Size by Application
6.3.1 North America Virtual Reality Games Market Size by Application (2016-2021)
6.3.2 North America Virtual Reality Games Market Size by Application (2022-2027)
6.3.3 North America Virtual Reality Games Market Size by Application (2016-2027)
6.4 North America Virtual Reality Games Market Size by Country
6.4.1 North America Virtual Reality Games Market Size by Country (2016-2021)
6.4.2 North America Virtual Reality Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Virtual Reality Games Market Size (2016-2027)
7.2 Europe Virtual Reality Games Market Size by Type
7.2.1 Europe Virtual Reality Games Market Size by Type (2016-2021)
7.2.2 Europe Virtual Reality Games Market Size by Type (2022-2027)
7.2.3 Europe Virtual Reality Games Market Size by Type (2016-2027)
7.3 Europe Virtual Reality Games Market Size by Application
7.3.1 Europe Virtual Reality Games Market Size by Application (2016-2021)
7.3.2 Europe Virtual Reality Games Market Size by Application (2022-2027)
7.3.3 Europe Virtual Reality Games Market Size by Application (2016-2027)
7.4 Europe Virtual Reality Games Market Size by Country
7.4.1 Europe Virtual Reality Games Market Size by Country (2016-2021)
7.4.2 Europe Virtual Reality Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Games Market Size (2016-2027)
8.2 Asia-Pacific Virtual Reality Games Market Size by Type
8.2.1 Asia-Pacific Virtual Reality Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Virtual Reality Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Virtual Reality Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Virtual Reality Games Market Size by Application
8.3.1 Asia-Pacific Virtual Reality Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Virtual Reality Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Virtual Reality Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Virtual Reality Games Market Size by Region
8.4.1 Asia-Pacific Virtual Reality Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Virtual Reality Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Reality Games Market Size (2016-2027)
9.2 Latin America Virtual Reality Games Market Size by Type
9.2.1 Latin America Virtual Reality Games Market Size by Type (2016-2021)
9.2.2 Latin America Virtual Reality Games Market Size by Type (2022-2027)
9.2.3 Latin America Virtual Reality Games Market Size by Type (2016-2027)
9.3 Latin America Virtual Reality Games Market Size by Application
9.3.1 Latin America Virtual Reality Games Market Size by Application (2016-2021)
9.3.2 Latin America Virtual Reality Games Market Size by Application (2022-2027)
9.3.3 Latin America Virtual Reality Games Market Size by Application (2016-2027)
9.4 Latin America Virtual Reality Games Market Size by Country
9.4.1 Latin America Virtual Reality Games Market Size by Country (2016-2021)
9.4.2 Latin America Virtual Reality Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Games Market Size (2016-2027)
10.2 Middle East & Africa Virtual Reality Games Market Size by Type
10.2.1 Middle East & Africa Virtual Reality Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Virtual Reality Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Virtual Reality Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Virtual Reality Games Market Size by Application
10.3.1 Middle East & Africa Virtual Reality Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Virtual Reality Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Virtual Reality Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Virtual Reality Games Market Size by Country
10.4.1 Middle East & Africa Virtual Reality Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Virtual Reality Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Survios
11.1.1 Survios Company Details
11.1.2 Survios Business Overview
11.1.3 Survios Virtual Reality Games Introduction
11.1.4 Survios Revenue in Virtual Reality Games Business (2016-2021)
11.1.5 Survios Recent Development
11.2 Vertigo Games
11.2.1 Vertigo Games Company Details
11.2.2 Vertigo Games Business Overview
11.2.3 Vertigo Games Virtual Reality Games Introduction
11.2.4 Vertigo Games Revenue in Virtual Reality Games Business (2016-2021)
11.2.5 Vertigo Games Recent Development
11.3 CCP Games
11.3.1 CCP Games Company Details
11.3.2 CCP Games Business Overview
11.3.3 CCP Games Virtual Reality Games Introduction
11.3.4 CCP Games Revenue in Virtual Reality Games Business (2016-2021)
11.3.5 CCP Games Recent Development
11.4 MAD Virtual Reality Studio
11.4.1 MAD Virtual Reality Studio Company Details
11.4.2 MAD Virtual Reality Studio Business Overview
11.4.3 MAD Virtual Reality Studio Virtual Reality Games Introduction
11.4.4 MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2016-2021)
11.4.5 MAD Virtual Reality Studio Recent Development
11.5 Maxint
11.5.1 Maxint Company Details
11.5.2 Maxint Business Overview
11.5.3 Maxint Virtual Reality Games Introduction
11.5.4 Maxint Revenue in Virtual Reality Games Business (2016-2021)
11.5.5 Maxint Recent Development
11.6 Spectral Illusions
11.6.1 Spectral Illusions Company Details
11.6.2 Spectral Illusions Business Overview
11.6.3 Spectral Illusions Virtual Reality Games Introduction
11.6.4 Spectral Illusions Revenue in Virtual Reality Games Business (2016-2021)
11.6.5 Spectral Illusions Recent Development
11.7 Croteam
11.7.1 Croteam Company Details
11.7.2 Croteam Business Overview
11.7.3 Croteam Virtual Reality Games Introduction
11.7.4 Croteam Revenue in Virtual Reality Games Business (2016-2021)
11.7.5 Croteam Recent Development
11.8 Beat Games
11.8.1 Beat Games Company Details
11.8.2 Beat Games Business Overview
11.8.3 Beat Games Virtual Reality Games Introduction
11.8.4 Beat Games Revenue in Virtual Reality Games Business (2016-2021)
11.8.5 Beat Games Recent Development
11.9 Epic Games
11.9.1 Epic Games Company Details
11.9.2 Epic Games Business Overview
11.9.3 Epic Games Virtual Reality Games Introduction
11.9.4 Epic Games Revenue in Virtual Reality Games Business (2016-2021)
11.9.5 Epic Games Recent Development
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Details
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks Virtual Reality Games Introduction
11.10.4 Bethesda Softworks Revenue in Virtual Reality Games Business (2016-2021)
11.10.5 Bethesda Softworks Recent Development
11.11 Orange Bridge Studios
11.11.1 Orange Bridge Studios Company Details
11.11.2 Orange Bridge Studios Business Overview
11.11.3 Orange Bridge Studios Virtual Reality Games Introduction
11.11.4 Orange Bridge Studios Revenue in Virtual Reality Games Business (2016-2021)
11.11.5 Orange Bridge Studios Recent Development
11.12 Polyarc
11.12.1 Polyarc Company Details
11.12.2 Polyarc Business Overview
11.12.3 Polyarc Virtual Reality Games Introduction
11.12.4 Polyarc Revenue in Virtual Reality Games Business (2016-2021)
11.12.5 Polyarc Recent Development
11.13 Frontier Developments
11.13.1 Frontier Developments Company Details
11.13.2 Frontier Developments Business Overview
11.13.3 Frontier Developments Virtual Reality Games Introduction
11.13.4 Frontier Developments Revenue in Virtual Reality Games Business (2016-2021)
11.13.5 Frontier Developments Recent Development
11.14 Puzzle video game
11.14.1 Puzzle video game Company Details
11.14.2 Puzzle video game Business Overview
11.14.3 Puzzle video game Virtual Reality Games Introduction
11.14.4 Puzzle video game Revenue in Virtual Reality Games Business (2016-2021)
11.14.5 Puzzle video game Recent Development
11.15 Owlchemy Labs
11.15.1 Owlchemy Labs Company Details
11.15.2 Owlchemy Labs Business Overview
11.15.3 Owlchemy Labs Virtual Reality Games Introduction
11.15.4 Owlchemy Labs Revenue in Virtual Reality Games Business (2016-2021)
11.15.5 Owlchemy Labs Recent Development
11.16 Adult Swim
11.16.1 Adult Swim Company Details
11.16.2 Adult Swim Business Overview
11.16.3 Adult Swim Virtual Reality Games Introduction
11.16.4 Adult Swim Revenue in Virtual Reality Games Business (2016-2021)
11.16.5 Adult Swim Recent Development
11.17 Capcom
11.17.1 Capcom Company Details
11.17.2 Capcom Business Overview
11.17.3 Capcom Virtual Reality Games Introduction
11.17.4 Capcom Revenue in Virtual Reality Games Business (2016-2021)
11.17.5 Capcom Recent Development
11.18 Ubisoft
11.18.1 Ubisoft Company Details
11.18.2 Ubisoft Business Overview
11.18.3 Ubisoft Virtual Reality Games Introduction
11.18.4 Ubisoft Revenue in Virtual Reality Games Business (2016-2021)
11.18.5 Ubisoft Recent Development
11.18 Ian Ball
.1 Ian Ball Company Details
.2 Ian Ball Business Overview
.3 Ian Ball Virtual Reality Games Introduction
.4 Ian Ball Revenue in Virtual Reality Games Business (2016-2021)
.5 Ian Ball Recent Development
11.20 Bossa Studios
11.20.1 Bossa Studios Company Details
11.20.2 Bossa Studios Business Overview
11.20.3 Bossa Studios Virtual Reality Games Introduction
11.20.4 Bossa Studios Revenue in Virtual Reality Games Business (2016-2021)
11.20.5 Bossa Studios Recent Development
11.21 Stress Level Zero
11.21.1 Stress Level Zero Company Details
11.21.2 Stress Level Zero Business Overview
11.21.3 Stress Level Zero Virtual Reality Games Introduction
11.21.4 Stress Level Zero Revenue in Virtual Reality Games Business (2016-2021)
11.21.5 Stress Level Zero Recent Development
11.22 KUNOS-Simulazioni Srl
11.22.1 KUNOS-Simulazioni Srl Company Details
11.22.2 KUNOS-Simulazioni Srl Business Overview
11.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Introduction
11.22.4 KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2016-2021)
11.22.5 KUNOS-Simulazioni Srl Recent Development
11.23 Sony
11.23.1 Sony Company Details
11.23.2 Sony Business Overview
11.23.3 Sony Virtual Reality Games Introduction
11.23.4 Sony Revenue in Virtual Reality Games Business (2016-2021)
11.23.5 Sony Recent Development
11.24 Playful Corp.
11.24.1 Playful Corp. Company Details
11.24.2 Playful Corp. Business Overview
11.24.3 Playful Corp. Virtual Reality Games Introduction
11.24.4 Playful Corp. Revenue in Virtual Reality Games Business (2016-2021)
11.24.5 Playful Corp. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual Reality Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Single-player Game
    Table 3. Key Players of Adventure Game
    Table 4. Key Players of Shooter Game
    Table 5. Key Players of Racing Game
    Table 6. Key Players of Simulation Game
    Table 7. Key Players of Other
    Table 8. Global Virtual Reality Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 9. Global Virtual Reality Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 10. Global Virtual Reality Games Market Size by Regions (2016-2021) & (US$ Million)
    Table 11. Global Virtual Reality Games Market Share by Regions (2016-2021)
    Table 12. Global Virtual Reality Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 13. Global Virtual Reality Games Market Share by Regions (2022-2027)
    Table 14. Virtual Reality Games Market Trends
    Table 15. Virtual Reality Games Market Drivers
    Table 16. Virtual Reality Games Market Challenges
    Table 17. Virtual Reality Games Market Restraints
    Table 18. Global Virtual Reality Games Revenue by Players (2016-2021) & (US$ Million)
    Table 19. Global Virtual Reality Games Market Share by Players (2016-2021)
    Table 20. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2020)
    Table 21. Ranking of Global Top Virtual Reality Games Companies by Revenue (US$ Million) in 2020
    Table 22. Global 5 Largest Players Market Share by Virtual Reality Games Revenue (CR5 and HHI) & (2016-2021)
    Table 23. Key Players Headquarters and Area Served
    Table 24. Key Players Virtual Reality Games Product Solution and Service
    Table 25. Date of Enter into Virtual Reality Games Market
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 28. Global Virtual Reality Games Revenue Market Share by Type (2016-2021)
    Table 29. Global Virtual Reality Games Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 30. Global Virtual Reality Games Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 31. Global Virtual Reality Games Market Size Share by Application (2016-2021) & (US$ Million)
    Table 32. Global Virtual Reality Games Revenue Market Share by Application (2016-2021)
    Table 33. Global Virtual Reality Games Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 34. Global Virtual Reality Games Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 35. North America Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 36. North America Virtual Reality Games Market Size by Type (2022-2027) & (US$ Million)
    Table 37. North America Virtual Reality Games Market Size by Application (2016-2021) (US$ Million)
    Table 38. North America Virtual Reality Games Market Size by Application (2022-2027) & (US$ Million)
    Table 39. North America Virtual Reality Games Market Size by Country (2016-2021) & (US$ Million)
    Table 40. North America Virtual Reality Games Market Size by Country (2022-2027) & (US$ Million)
    Table 41. Europe Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 42. Europe Virtual Reality Games Market Size by Type (2022-2027) & (US$ Million)
    Table 43. Europe Virtual Reality Games Market Size by Application (2016-2021) (US$ Million)
    Table 44. Europe Virtual Reality Games Market Size by Application (2022-2027) & (US$ Million)
    Table 45. Europe Virtual Reality Games Market Size by Country (2016-2021) & (US$ Million)
    Table 46. Europe Virtual Reality Games Market Size by Country (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 48. Asia-Pacific Virtual Reality Games Market Size by Type (2022-2027) & (US$ Million)
    Table 49. Asia-Pacific Virtual Reality Games Market Size by Application (2016-2021) (US$ Million)
    Table 50. Asia-Pacific Virtual Reality Games Market Size by Application (2022-2027) & (US$ Million)
    Table 51. Asia-Pacific Virtual Reality Games Market Size by Region (2016-2021) & (US$ Million)
    Table 52. Asia-Pacific Virtual Reality Games Market Size by Region (2022-2027) & (US$ Million)
    Table 53. Latin America Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 54. Latin America Virtual Reality Games Market Size by Type (2022-2027) & (US$ Million)
    Table 55. Latin America Virtual Reality Games Market Size by Application (2016-2021) (US$ Million)
    Table 56. Latin America Virtual Reality Games Market Size by Application (2022-2027) & (US$ Million)
    Table 57. Latin America Virtual Reality Games Market Size by Country (2016-2021) & (US$ Million)
    Table 58. Latin America Virtual Reality Games Market Size by Country (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Virtual Reality Games Market Size by Type (2016-2021) (US$ Million)
    Table 60. Middle East & Africa Virtual Reality Games Market Size by Type (2022-2027) & (US$ Million)
    Table 61. Middle East & Africa Virtual Reality Games Market Size by Application (2016-2021) (US$ Million)
    Table 62. Middle East & Africa Virtual Reality Games Market Size by Application (2022-2027) & (US$ Million)
    Table 63. Middle East & Africa Virtual Reality Games Market Size by Country (2016-2021) & (US$ Million)
    Table 64. Middle East & Africa Virtual Reality Games Market Size by Country (2022-2027) & (US$ Million)
    Table 65. Survios Company Details
    Table 66. Survios Business Overview
    Table 67. Survios Virtual Reality Games Product
    Table 68. Survios Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 69. Survios Recent Development
    Table 70. Vertigo Games Company Details
    Table 71. Vertigo Games Business Overview
    Table 72. Vertigo Games Virtual Reality Games Product
    Table 73. Vertigo Games Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 74. Vertigo Games Recent Development
    Table 75. CCP Games Company Details
    Table 76. CCP Games Business Overview
    Table 77. CCP Games Virtual Reality Games Product
    Table 78. CCP Games Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 79. CCP Games Recent Development
    Table 80. MAD Virtual Reality Studio Company Details
    Table 81. MAD Virtual Reality Studio Business Overview
    Table 82. MAD Virtual Reality Studio Virtual Reality Games Product
    Table 83. MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 84. MAD Virtual Reality Studio Recent Development
    Table 85. Maxint Company Details
    Table 86. Maxint Business Overview
    Table 87. Maxint Virtual Reality Games Product
    Table 88. Maxint Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 89. Maxint Recent Development
    Table 90. Spectral Illusions Company Details
    Table 91. Spectral Illusions Business Overview
    Table 92. Spectral Illusions Virtual Reality Games Product
    Table 93. Spectral Illusions Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 94. Spectral Illusions Recent Development
    Table 95. Croteam Company Details
    Table 96. Croteam Business Overview
    Table 97. Croteam Virtual Reality Games Product
    Table 98. Croteam Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 99. Croteam Recent Development
    Table 100. Beat Games Company Details
    Table 101. Beat Games Business Overview
    Table 102. Beat Games Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 103. Beat Games Recent Development
    Table 104. Epic Games Company Details
    Table 105. Epic Games Business Overview
    Table 106. Epic Games Virtual Reality Games Product
    Table 107. Epic Games Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 108. Epic Games Recent Development
    Table 109. Bethesda Softworks Company Details
    Table 110. Bethesda Softworks Business Overview
    Table 111. Bethesda Softworks Virtual Reality Games Product
    Table 112. Bethesda Softworks Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 113. Bethesda Softworks Recent Development
    Table 114. Orange Bridge Studios Company Details
    Table 115. Orange Bridge Studios Business Overview
    Table 116. Orange Bridge Studios Virtual Reality Games Product
    Table 117. Orange Bridge Studios Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 118. Orange Bridge Studios Recent Development
    Table 119. Polyarc Company Details
    Table 120. Polyarc Business Overview
    Table 121. Polyarc Virtual Reality Games Product
    Table 122. Polyarc Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 123. Polyarc Recent Development
    Table 124. Frontier Developments Company Details
    Table 125. Frontier Developments Business Overview
    Table 126. Frontier Developments Virtual Reality Games Product
    Table 127. Frontier Developments Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 128. Frontier Developments Recent Development
    Table 129. Puzzle video game Company Details
    Table 130. Puzzle video game Business Overview
    Table 131. Puzzle video game Virtual Reality Games Product
    Table 132. Puzzle video game Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 133. Puzzle video game Recent Development
    Table 134. Owlchemy Labs Company Details
    Table 135. Owlchemy Labs Business Overview
    Table 136. Owlchemy Labs Virtual Reality Games Product
    Table 137. Owlchemy Labs Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 138. Owlchemy Labs Recent Development
    Table 139. Adult Swim Company Details
    Table 140. Adult Swim Business Overview
    Table 141. Adult Swim Virtual Reality Games Product
    Table 142. Adult Swim Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 143. Adult Swim Recent Development
    Table 144. Capcom Company Details
    Table 145. Capcom Business Overview
    Table 146. Capcom Virtual Reality Games Product
    Table 147. Capcom Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 148. Capcom Recent Development
    Table 149. Ubisoft Company Details
    Table 150. Ubisoft Business Overview
    Table 151. Ubisoft Virtual Reality Games Product
    Table 152. Ubisoft Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 153. Ubisoft Recent Development
    Table 154. Ian Ball Company Details
    Table 155. Ian Ball Business Overview
    Table 156. Ian Ball Virtual Reality Games Product
    Table 157. Ian Ball Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 158. Ian Ball Recent Development
    Table 159. Bossa Studios Company Details
    Table 160. Bossa Studios Business Overview
    Table 161. Bossa Studios Virtual Reality Games Product
    Table 162. Bossa Studios Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 163. Bossa Studios Recent Development
    Table 164. Stress Level Zero Company Details
    Table 165. Stress Level Zero Business Overview
    Table 166. Stress Level Zero Virtual Reality Games Product
    Table 167. Stress Level Zero Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 168. Stress Level Zero Recent Development
    Table 169. KUNOS-Simulazioni Srl Company Details
    Table 170. KUNOS-Simulazioni Srl Business Overview
    Table 171. KUNOS-Simulazioni Srl Virtual Reality Games Product
    Table 172. KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 173. KUNOS-Simulazioni Srl Recent Development
    Table 174. Sony Company Details
    Table 175. Sony Business Overview
    Table 176. Sony Virtual Reality Games Product
    Table 177. Sony Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 178. Sony Recent Development
    Table 179. Playful Corp. Company Details
    Table 180. Playful Corp. Business Overview
    Table 181. Playful Corp. Virtual Reality GamesProduct
    Table 182. Playful Corp. Revenue in Virtual Reality Games Business (2016-2021) & (US$ Million)
    Table 183. Playful Corp. Recent Development
    Table 184. Research Programs/Design for This Report
    Table 185. Key Data Information from Secondary Sources
    Table 186. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality Games Market Share by Type: 2020 VS 2027
    Figure 2. Single-player Game Features
    Figure 3. Adventure Game Features
    Figure 4. Shooter Game Features
    Figure 5. Racing Game Features
    Figure 6. Simulation Game Features
    Figure 7. Other Features
    Figure 8. Global Virtual Reality Games Market Share by Application: 2020 VS 2027
    Figure 9. Commercial Case Studies
    Figure 10. Private Entertainment Case Studies
    Figure 11. Virtual Reality Games Report Years Considered
    Figure 12. Global Virtual Reality Games Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 13. Global Virtual Reality Games Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 14. Global Virtual Reality Games Market Share by Regions: 2020 VS 2027
    Figure 15. Global Virtual Reality Games Market Share by Regions (2022-2027)
    Figure 16. Global Virtual Reality Games Market Share by Players in 2020
    Figure 17. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2020
    Figure 18. The Top 10 and 5 Players Market Share by Virtual Reality Games Revenue in 2020
    Figure 19. Global Virtual Reality Games Revenue Market Share by Type (2016-2021)
    Figure 20. Global Virtual Reality Games Revenue Market Share by Type (2022-2027)
    Figure 21. North America Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 22. North America Virtual Reality Games Market Share by Type (2016-2027)
    Figure 23. North America Virtual Reality Games Market Share by Application (2016-2027)
    Figure 24. North America Virtual Reality Games Market Share by Country (2016-2027)
    Figure 25. United States Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 26. Canada Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 27. Europe Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 28. Europe Virtual Reality Games Market Share by Type (2016-2027)
    Figure 29. Europe Virtual Reality Games Market Share by Application (2016-2027)
    Figure 30. Europe Virtual Reality Games Market Share by Country (2016-2027)
    Figure 31. Germany Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. France Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. U.K. Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Italy Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Russia Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Nordic Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 37. Asia-Pacific Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 38. Asia-Pacific Virtual Reality Games Market Share by Type (2016-2027)
    Figure 39. Asia-Pacific Virtual Reality Games Market Share by Application (2016-2027)
    Figure 40. Asia-Pacific Virtual Reality Games Market Share by Region (2016-2027)
    Figure 41. China Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. Japan Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. South Korea Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Southeast Asia Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. India Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Australia Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 47. Latin America Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 48. Latin America Virtual Reality Games Market Share by Type (2016-2027)
    Figure 49. Latin America Virtual Reality Games Market Share by Application (2016-2027)
    Figure 50. Latin America Virtual Reality Games Market Share by Country (2016-2027)
    Figure 51. Mexico Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 52. Brazil Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 53. Middle East & Africa Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 54. Middle East & Africa Virtual Reality Games Market Share by Type (2016-2027)
    Figure 55. Middle East & Africa Virtual Reality Games Market Share by Application (2016-2027)
    Figure 56. Middle East & Africa Virtual Reality Games Market Share by Country (2016-2027)
    Figure 57. Turkey Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 58. Saudi Arabia Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 59. UAE Virtual Reality Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 60. Survios Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 61. Vertigo Games Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 62. CCP Games Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 63. MAD Virtual Reality Studio Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 64. Maxint Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 65. Spectral Illusions Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 66. Croteam Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 67. Beat Games Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 68. Epic Games Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 69. Bethesda Softworks Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 70. Orange Bridge Studios Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 71. Polyarc Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 72. Frontier Developments Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 73. Puzzle video game Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 74. Owlchemy Labs Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 75. Adult Swim Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 76. Capcom Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 77. Ubisoft Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 78. Ian Ball Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 79. Bossa Studios Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 80. Stress Level Zero Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 81. KUNOS-Simulazioni Srl Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 82. Sony Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 83. Playful Corp. Revenue Growth Rate in Virtual Reality Games Business (2016-2021)
    Figure 84. Bottom-up and Top-down Approaches for This Report
    Figure 85. Data Triangulation
    Figure 86. Key Executives Interviewed
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