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Global Gaming Market Size, Status and Forecast 2021-2027
Published Date: July 2021
|
Report Code: QYRE-Othe-2S464
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Global Gaming Market Size Status and Forecast 2021 to 2027

Global Gaming Market Size, Status and Forecast 2021-2027

Code: QYRE-Othe-2S464
Report
July 2021
1 Pages
QYResearch
Region:
Description
Table of Content
Tables & Figures

Gaming Market 

The global Gaming market size is projected to reach USD 398950 Million by 2026, from USD 192150 Million in 2019, at a CAGR of 11.0% during 2021-2026.

Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.

Gaming Market Share

Asia-Pacific is the largest countries of Gaming in the world in the past few years and it will keep increasing in the next few years. Asia-Pacific market took up about 46.94%% the global market in 2017, while North America and Europe were about 24.85%, 21.78%.

Market Analysis and Insights: Global Gaming Market

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gaming market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gaming market.

Gaming Market Segmentation

Gaming Breakdown Data by Type

  • Mobile Gaming
  • Console Gaming
  • PC Gaming

Gaming Breakdown Data by Application

  • Amateur
  • Professional

Based on regional and country-level analysis, the Gaming market has been segmented as follows:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa.

In the competitive analysis section of the report, leading as well as prominent players of the global Gaming market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2016-2021. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2016-2021.

The following players are covered in this report:

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • NetEase
  • Nintendo
  • Sony
  • Tencent
  • ChangYou
  • DeNA
  • GungHo
  • Apple
  • Google
  • Nexon
  • Sega
  • Warner Bros
  • Namco Bandai
  • Ubisoft
  • Square Enix
  • Take-Two Interactive
  • King Digital Entertainment

 

Report Metric

Details

Report Name

Gaming Market

The market size in 2019

USD 192150 Million

The revenue forecast in 2026

USD 398950 Million

Growth Rate

CAGR of 11%

Data by Type

Mobile Gaming, Console Gaming, PC Gaming

By Application

Amateur, Professional

 

Companies

Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou, DeNA, GungHo, Apple, Google, Nexon, Sega, Warner Bros, Namco Bandai, Ubisoft, Square, Take-Two Interactive, King Digital Entertainment. 

Market by Type

Unstructured Data, Semi-structured Data, Structured Data

1 Report Overview

    1.1 Study Scope

    1.2 Market Analysis by Type

        1.2.1 Global Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027

        1.2.2 Mobile Gaming

        1.2.3 Console Gaming

        1.2.4 PC Gaming

    1.3 Market by Application

        1.3.1 Global Gaming Market Share by Application: 2016 VS 2021 VS 2027

        1.3.2 Amateur

        1.3.3 Professional

    1.4 Study Objectives

    1.5 Years Considered

 

2 Global Growth Trends

    2.1 Global Gaming Market Perspective (2016-2027)

    2.2 Gaming Growth Trends by Regions

        2.2.1 Gaming Market Size by Regions: 2016 VS 2021 VS 2027

        2.2.2 Gaming Historic Market Share by Regions (2016-2021)

        2.2.3 Gaming Forecasted Market Size by Regions (2022-2027)

    2.3 Gaming Industry Dynamic

        2.3.1 Gaming Market Trends

        2.3.2 Gaming Market Drivers

        2.3.3 Gaming Market Challenges

        2.3.4 Gaming Market Restraints

 

3 Competition Landscape by Key Players

    3.1 Global Top Gaming Players by Revenue

        3.1.1 Global Top Gaming Players by Revenue (2016-2021)

        3.1.2 Global Gaming Revenue Market Share by Players (2016-2021)

    3.2 Global Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)

    3.3 Players Covered: Ranking by Gaming Revenue

    3.4 Global Gaming Market Concentration Ratio

        3.4.1 Global Gaming Market Concentration Ratio (CR5 and HHI)

        3.4.2 Global Top 10 and Top 5 Companies by Gaming Revenue in 2020

    3.5 Gaming Key Players Head office and Area Served

    3.6 Key Players Gaming Product Solution and Service

    3.7 Date of Enter into Gaming Market

    3.8 Mergers & Acquisitions, Expansion Plans

 

4 Gaming Breakdown Data by Type

    4.1 Global Gaming Historic Market Size by Type (2016-2021)

    4.2 Global Gaming Forecasted Market Size by Type (2022-2027)

 

5 Gaming Breakdown Data by Application

    5.1 Global Gaming Historic Market Size by Application (2016-2021)

    5.2 Global Gaming Forecasted Market Size by Application (2022-2027)

 

6 North America

    6.1 North America Gaming Market Size (2016-2027)

    6.2 North America Gaming Market Size by Type

        6.2.1 North America Gaming Market Size by Type (2016-2021)

        6.2.2 North America Gaming Market Size by Type (2022-2027)

        6.2.3 North America Gaming Market Size by Type (2016-2027)

    6.3 North America Gaming Market Size by Application

        6.3.1 North America Gaming Market Size by Application (2016-2021)

        6.3.2 North America Gaming Market Size by Application (2022-2027)

        6.3.3 North America Gaming Market Size by Application (2016-2027)

    6.4 North America Gaming Market Size by Country

        6.4.1 North America Gaming Market Size by Country (2016-2021)

        6.4.2 North America Gaming Market Size by Country (2022-2027)

        6.4.3 United States

        6.4.4 Canada

 

7 Europe

    7.1 Europe Gaming Market Size (2016-2027)

    7.2 Europe Gaming Market Size by Type

        7.2.1 Europe Gaming Market Size by Type (2016-2021)

        7.2.2 Europe Gaming Market Size by Type (2022-2027)

        7.2.3 Europe Gaming Market Size by Type (2016-2027)

    7.3 Europe Gaming Market Size by Application

        7.3.1 Europe Gaming Market Size by Application (2016-2021)

        7.3.2 Europe Gaming Market Size by Application (2022-2027)

        7.3.3 Europe Gaming Market Size by Application (2016-2027)

    7.4 Europe Gaming Market Size by Country

        7.4.1 Europe Gaming Market Size by Country (2016-2021)

        7.4.2 Europe Gaming Market Size by Country (2022-2027)

        7.4.3 Germany

        7.4.4 France

        7.4.5 U.K.

        7.4.6 Italy

        7.4.7 Russia

        7.4.8 Nordic

 

8 Asia-Pacific

    8.1 Asia-Pacific Gaming Market Size (2016-2027)

    8.2 Asia-Pacific Gaming Market Size by Type

        8.2.1 Asia-Pacific Gaming Market Size by Type (2016-2021)

        8.2.2 Asia-Pacific Gaming Market Size by Type (2022-2027)

        8.2.3 Asia-Pacific Gaming Market Size by Type (2016-2027)

    8.3 Asia-Pacific Gaming Market Size by Application

        8.3.1 Asia-Pacific Gaming Market Size by Application (2016-2021)

        8.3.2 Asia-Pacific Gaming Market Size by Application (2022-2027)

        8.3.3 Asia-Pacific Gaming Market Size by Application (2016-2027)

    8.4 Asia-Pacific Gaming Market Size by Region

        8.4.1 Asia-Pacific Gaming Market Size by Region (2016-2021)

        8.4.2 Asia-Pacific Gaming Market Size by Region (2022-2027)

        8.4.3 China

        8.4.4 Japan

        8.4.5 South Korea

        8.4.6 Southeast Asia

        8.4.7 India

        8.4.8 Australia

 

9 Latin America

    9.1 Latin America Gaming Market Size (2016-2027)

    9.2 Latin America Gaming Market Size by Type

        9.2.1 Latin America Gaming Market Size by Type (2016-2021)

        9.2.2 Latin America Gaming Market Size by Type (2022-2027)

        9.2.3 Latin America Gaming Market Size by Type (2016-2027)

    9.3 Latin America Gaming Market Size by Application

        9.3.1 Latin America Gaming Market Size by Application (2016-2021)

        9.3.2 Latin America Gaming Market Size by Application (2022-2027)

        9.3.3 Latin America Gaming Market Size by Application (2016-2027)

    9.4 Latin America Gaming Market Size by Country

        9.4.1 Latin America Gaming Market Size by Country (2016-2021)

        9.4.2 Latin America Gaming Market Size by Country (2022-2027)

        9.4.3 Mexico

        9.4.4 Brazil

 

10 Middle East & Africa

    10.1 Middle East & Africa Gaming Market Size (2016-2027)

    10.2 Middle East & Africa Gaming Market Size by Type

        10.2.1 Middle East & Africa Gaming Market Size by Type (2016-2021)

        10.2.2 Middle East & Africa Gaming Market Size by Type (2022-2027)

        10.2.3 Middle East & Africa Gaming Market Size by Type (2016-2027)

    10.3 Middle East & Africa Gaming Market Size by Application

        10.3.1 Middle East & Africa Gaming Market Size by Application (2016-2021)

        10.3.2 Middle East & Africa Gaming Market Size by Application (2022-2027)

        10.3.3 Middle East & Africa Gaming Market Size by Application (2016-2027)

    10.4 Middle East & Africa Gaming Market Size by Country

        10.4.1 Middle East & Africa Gaming Market Size by Country (2016-2021)

        10.4.2 Middle East & Africa Gaming Market Size by Country (2022-2027)

        10.4.3 Turkey

        10.4.4 Saudi Arabia

        10.4.5 UAE

 

11 Key Players Profiles

    11.1 Activision Blizzard

        11.1.1 Activision Blizzard Company Details

        11.1.2 Activision Blizzard Business Overview

        11.1.3 Activision Blizzard Gaming Introduction

        11.1.4 Activision Blizzard Revenue in Gaming Business (2016-2021)

        11.1.5 Activision Blizzard Recent Development

    11.2 Electronic Arts

        11.2.1 Electronic Arts Company Details

        11.2.2 Electronic Arts Business Overview

        11.2.3 Electronic Arts Gaming Introduction

        11.2.4 Electronic Arts Revenue in Gaming Business (2016-2021)

        11.2.5 Electronic Arts Recent Development

    11.3 Microsoft

        11.3.1 Microsoft Company Details

        11.3.2 Microsoft Business Overview

        11.3.3 Microsoft Gaming Introduction

        11.3.4 Microsoft Revenue in Gaming Business (2016-2021)

        11.3.5 Microsoft Recent Development

    11.4 NetEase

        11.4.1 NetEase Company Details

        11.4.2 NetEase Business Overview

        11.4.3 NetEase Gaming Introduction

        11.4.4 NetEase Revenue in Gaming Business (2016-2021)

        11.4.5 NetEase Recent Development

    11.5 Nintendo

        11.5.1 Nintendo Company Details

        11.5.2 Nintendo Business Overview

        11.5.3 Nintendo Gaming Introduction

        11.5.4 Nintendo Revenue in Gaming Business (2016-2021)

        11.5.5 Nintendo Recent Development

    11.6 Sony

        11.6.1 Sony Company Details

        11.6.2 Sony Business Overview

        11.6.3 Sony Gaming Introduction

        11.6.4 Sony Revenue in Gaming Business (2016-2021)

        11.6.5 Sony Recent Development

    11.7 Tencent

        11.7.1 Tencent Company Details

        11.7.2 Tencent Business Overview

        11.7.3 Tencent Gaming Introduction

        11.7.4 Tencent Revenue in Gaming Business (2016-2021)

        11.7.5 Tencent Recent Development

    11.8 ChangYou

        11.8.1 ChangYou Company Details

        11.8.2 ChangYou Business Overview

        11.8.3 ChangYou Gaming Introduction

        11.8.4 ChangYou Revenue in Gaming Business (2016-2021)

        11.8.5 ChangYou Recent Development

    11.9 DeNA

        11.9.1 DeNA Company Details

        11.9.2 DeNA Business Overview

        11.9.3 DeNA Gaming Introduction

        11.9.4 DeNA Revenue in Gaming Business (2016-2021)

        11.9.5 DeNA Recent Development

    11.10 GungHo

        11.10.1 GungHo Company Details

        11.10.2 GungHo Business Overview

        11.10.3 GungHo Gaming Introduction

        11.10.4 GungHo Revenue in Gaming Business (2016-2021)

        11.10.5 GungHo Recent Development

    11.11 Apple

        11.11.1 Apple Company Details

        11.11.2 Apple Business Overview

        11.11.3 Apple Gaming Introduction

        11.11.4 Apple Revenue in Gaming Business (2016-2021)

        11.11.5 Apple Recent Development

    11.12 Google

        11.12.1 Google Company Details

        11.12.2 Google Business Overview

        11.12.3 Google Gaming Introduction

        11.12.4 Google Revenue in Gaming Business (2016-2021)

        11.12.5 Google Recent Development

    11.13 Nexon

        11.13.1 Nexon Company Details

        11.13.2 Nexon Business Overview

        11.13.3 Nexon Gaming Introduction

        11.13.4 Nexon Revenue in Gaming Business (2016-2021)

        11.13.5 Nexon Recent Development

    11.14 Sega

        11.14.1 Sega Company Details

        11.14.2 Sega Business Overview

        11.14.3 Sega Gaming Introduction

        11.14.4 Sega Revenue in Gaming Business (2016-2021)

        11.14.5 Sega Recent Development

    11.15 Warner Bros

        11.15.1 Warner Bros Company Details

        11.15.2 Warner Bros Business Overview

        11.15.3 Warner Bros Gaming Introduction

        11.15.4 Warner Bros Revenue in Gaming Business (2016-2021)

        11.15.5 Warner Bros Recent Development

    11.16 Namco Bandai

        11.16.1 Namco Bandai Company Details

        11.16.2 Namco Bandai Business Overview

        11.16.3 Namco Bandai Gaming Introduction

        11.16.4 Namco Bandai Revenue in Gaming Business (2016-2021)

        11.16.5 Namco Bandai Recent Development

    11.17 Ubisoft

        11.17.1 Ubisoft Company Details

        11.17.2 Ubisoft Business Overview

        11.17.3 Ubisoft Gaming Introduction

        11.17.4 Ubisoft Revenue in Gaming Business (2016-2021)

        11.17.5 Ubisoft Recent Development

    11.18 Square Enix

        11.18.1 Square Enix Company Details

        11.18.2 Square Enix Business Overview

        11.18.3 Square Enix Gaming Introduction

        11.18.4 Square Enix Revenue in Gaming Business (2016-2021)

        11.18.5 Square Enix Recent Development

    11.18 Take-Two Interactive

        .1 Take-Two Interactive Company Details

        .2 Take-Two Interactive Business Overview

        .3 Take-Two Interactive Gaming Introduction

        .4 Take-Two Interactive Revenue in Gaming Business (2016-2021)

        .5 Take-Two Interactive Recent Development

    11.20 King Digital Entertainment

        11.20.1 King Digital Entertainment Company Details

        11.20.2 King Digital Entertainment Business Overview

        11.20.3 King Digital Entertainment Gaming Introduction

        11.20.4 King Digital Entertainment Revenue in Gaming Business (2016-2021)

        11.20.5 King Digital Entertainment Recent Development

 

12 Analyst's Viewpoints/Conclusions

 

13 Appendix

    13.1 Research Methodology

        13.1.1 Methodology/Research Approach

        13.1.2 Data Source

    13.2 Disclaimer

    13.3 Author Details

 

List of Tables

Table 1. Global Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027

Table 2. Key Players of Mobile Gaming

Table 3. Key Players of Console Gaming

Table 4. Key Players of PC Gaming

Table 5. Global Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027

Table 6. Global Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027

Table 7. Global Gaming Market Size by Regions (2016-2021) & (US$ Million)

Table 8. Global Gaming Market Share by Regions (2016-2021)

Table 9. Global Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)

Table 10. Global Gaming Market Share by Regions (2022-2027)

Table 11. Gaming Market Trends

Table 12. Gaming Market Drivers

Table 13. Gaming Market Challenges

Table 14. Gaming Market Restraints

Table 15. Global Gaming Revenue by Players (2016-2021) & (US$ Million)

Table 16. Global Gaming Market Share by Players (2016-2021)

Table 17. Global Top Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming as of 2020)

Table 18. Ranking of Global Top Gaming Companies by Revenue (US$ Million) in 2020

Table 19. Global 5 Largest Players Market Share by Gaming Revenue (CR5 and HHI) & (2016-2021)

Table 20. Key Players Headquarters and Area Served

Table 21. Key Players Gaming Product Solution and Service

Table 22. Date of Enter into Gaming Market

Table 23. Mergers & Acquisitions, Expansion Plans

Table 24. Global Gaming Market Size by Type (2016-2021) (US$ Million)

Table 25. Global Gaming Revenue Market Share by Type (2016-2021)

Table 26. Global Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)

Table 27. Global Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)

Table 28. Global Gaming Market Size Share by Application (2016-2021) & (US$ Million)

Table 29. Global Gaming Revenue Market Share by Application (2016-2021)

Table 30. Global Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)

Table 31. Global Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)

Table 32. North America Gaming Market Size by Type (2016-2021) (US$ Million)

Table 33. North America Gaming Market Size by Type (2022-2027) & (US$ Million)

Table 34. North America Gaming Market Size by Application (2016-2021) (US$ Million)

Table 35. North America Gaming Market Size by Application (2022-2027) & (US$ Million)

Table 36. North America Gaming Market Size by Country (2016-2021) & (US$ Million)

Table 37. North America Gaming Market Size by Country (2022-2027) & (US$ Million)

Table 38. Europe Gaming Market Size by Type (2016-2021) (US$ Million)

Table 39. Europe Gaming Market Size by Type (2022-2027) & (US$ Million)

Table 40. Europe Gaming Market Size by Application (2016-2021) (US$ Million)

Table 41. Europe Gaming Market Size by Application (2022-2027) & (US$ Million)

Table 42. Europe Gaming Market Size by Country (2016-2021) & (US$ Million)

Table 43. Europe Gaming Market Size by Country (2022-2027) & (US$ Million)

Table 44. Asia-Pacific Gaming Market Size by Type (2016-2021) (US$ Million)

Table 45. Asia-Pacific Gaming Market Size by Type (2022-2027) & (US$ Million)

Table 46. Asia-Pacific Gaming Market Size by Application (2016-2021) (US$ Million)

Table 47. Asia-Pacific Gaming Market Size by Application (2022-2027) & (US$ Million)

Table 48. Asia-Pacific Gaming Market Size by Region (2016-2021) & (US$ Million)

Table 49. Asia-Pacific Gaming Market Size by Region (2022-2027) & (US$ Million)

Table 50. Latin America Gaming Market Size by Type (2016-2021) (US$ Million)

Table 51. Latin America Gaming Market Size by Type (2022-2027) & (US$ Million)

Table 52. Latin America Gaming Market Size by Application (2016-2021) (US$ Million)

Table 53. Latin America Gaming Market Size by Application (2022-2027) & (US$ Million)

Table 54. Latin America Gaming Market Size by Country (2016-2021) & (US$ Million)

Table 55. Latin America Gaming Market Size by Country (2022-2027) & (US$ Million)

Table 56. Middle East & Africa Gaming Market Size by Type (2016-2021) (US$ Million)

Table 57. Middle East & Africa Gaming Market Size by Type (2022-2027) & (US$ Million)

Table 58. Middle East & Africa Gaming Market Size by Application (2016-2021) (US$ Million)

Table 59. Middle East & Africa Gaming Market Size by Application (2022-2027) & (US$ Million)

Table 60. Middle East & Africa Gaming Market Size by Country (2016-2021) & (US$ Million)

Table 61. Middle East & Africa Gaming Market Size by Country (2022-2027) & (US$ Million)

Table 62. Activision Blizzard Company Details

Table 63. Activision Blizzard Business Overview

Table 64. Activision Blizzard Gaming Product

Table 65. Activision Blizzard Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 66. Activision Blizzard Recent Development

Table 67. Electronic Arts Company Details

Table 68. Electronic Arts Business Overview

Table 69. Electronic Arts Gaming Product

Table 70. Electronic Arts Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 71. Electronic Arts Recent Development

Table 72. Microsoft Company Details

Table 73. Microsoft Business Overview

Table 74. Microsoft Gaming Product

Table 75. Microsoft Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 76. Microsoft Recent Development

Table 77. NetEase Company Details

Table 78. NetEase Business Overview

Table 79. NetEase Gaming Product

Table 80. NetEase Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 81. NetEase Recent Development

Table 82. Nintendo Company Details

Table 83. Nintendo Business Overview

Table 84. Nintendo Gaming Product

Table 85. Nintendo Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 86. Nintendo Recent Development

Table 87. Sony Company Details

Table 88. Sony Business Overview

Table 89. Sony Gaming Product

Table 90. Sony Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 91. Sony Recent Development

Table 92. Tencent Company Details

Table 93. Tencent Business Overview

Table 94. Tencent Gaming Product

Table 95. Tencent Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 96. Tencent Recent Development

Table 97. ChangYou Company Details

Table 98. ChangYou Business Overview

Table 99. ChangYou Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 100. ChangYou Recent Development

Table 101. DeNA Company Details

Table 102. DeNA Business Overview

Table 103. DeNA Gaming Product

Table 104. DeNA Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 105. DeNA Recent Development

Table 106. GungHo Company Details

Table 107. GungHo Business Overview

Table 108. GungHo Gaming Product

Table 109. GungHo Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 110. GungHo Recent Development

Table 111. Apple Company Details

Table 112. Apple Business Overview

Table 113. Apple Gaming Product

Table 114. Apple Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 115. Apple Recent Development

Table 116. Google Company Details

Table 117. Google Business Overview

Table 118. Google Gaming Product

Table 119. Google Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 120. Google Recent Development

Table 121. Nexon Company Details

Table 122. Nexon Business Overview

Table 123. Nexon Gaming Product

Table 124. Nexon Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 125. Nexon Recent Development

Table 126. Sega Company Details

Table 127. Sega Business Overview

Table 128. Sega Gaming Product

Table 129. Sega Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 130. Sega Recent Development

Table 131. Warner Bros Company Details

Table 132. Warner Bros Business Overview

Table 133. Warner Bros Gaming Product

Table 134. Warner Bros Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 135. Warner Bros Recent Development

Table 136. Namco Bandai Company Details

Table 137. Namco Bandai Business Overview

Table 138. Namco Bandai Gaming Product

Table 139. Namco Bandai Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 140. Namco Bandai Recent Development

Table 141. Ubisoft Company Details

Table 142. Ubisoft Business Overview

Table 143. Ubisoft Gaming Product

Table 144. Ubisoft Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 145. Ubisoft Recent Development

Table 146. Square Enix Company Details

Table 147. Square Enix Business Overview

Table 148. Square Enix Gaming Product

Table 149. Square Enix Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 150. Square Enix Recent Development

Table 151. Take-Two Interactive Company Details

Table 152. Take-Two Interactive Business Overview

Table 153. Take-Two Interactive Gaming Product

Table 154. Take-Two Interactive Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 155. Take-Two Interactive Recent Development

Table 156. King Digital Entertainment Company Details

Table 157. King Digital Entertainment Business Overview

Table 158. King Digital Entertainment Gaming Product

Table 159. King Digital Entertainment Revenue in Gaming Business (2016-2021) & (US$ Million)

Table 160. King Digital Entertainment Recent Development

Table 161. Research Programs/Design for This Report

Table 162. Key Data Information from Secondary Sources

Table 163. Key Data Information from Primary Sources

List of Figures

Figure 1. Global Gaming Market Share by Type: 2020 VS 2027

Figure 2. Mobile Gaming Features

Figure 3. Console Gaming Features

Figure 4. PC Gaming Features

Figure 5. Global Gaming Market Share by Application: 2020 VS 2027

Figure 6. Amateur Case Studies

Figure 7. Professional Case Studies

Figure 8. Gaming Report Years Considered

Figure 9. Global Gaming Market Size (US$ Million), Year-over-Year: 2016-2027

Figure 10. Global Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027

Figure 11. Global Gaming Market Share by Regions: 2020 VS 2027

Figure 12. Global Gaming Market Share by Regions (2022-2027)

Figure 13. Global Gaming Market Share by Players in 2020

Figure 14. Global Top Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming as of 2020

Figure 15. The Top 10 and 5 Players Market Share by Gaming Revenue in 2020

Figure 16. Global Gaming Revenue Market Share by Type (2016-2021)

Figure 17. Global Gaming Revenue Market Share by Type (2022-2027)

Figure 18. North America Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 19. North America Gaming Market Share by Type (2016-2027)

Figure 20. North America Gaming Market Share by Application (2016-2027)

Figure 21. North America Gaming Market Share by Country (2016-2027)

Figure 22. United States Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 23. Canada Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 24. Europe Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 25. Europe Gaming Market Share by Type (2016-2027)

Figure 26. Europe Gaming Market Share by Application (2016-2027)

Figure 27. Europe Gaming Market Share by Country (2016-2027)

Figure 28. Germany Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 29. France Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 30. U.K. Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 31. Italy Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 32. Russia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 33. Nordic Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 34. Asia-Pacific Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 35. Asia-Pacific Gaming Market Share by Type (2016-2027)

Figure 36. Asia-Pacific Gaming Market Share by Application (2016-2027)

Figure 37. Asia-Pacific Gaming Market Share by Region (2016-2027)

Figure 38. China Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 39. Japan Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 40. South Korea Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 41. Southeast Asia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 42. India Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 43. Australia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 44. Latin America Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 45. Latin America Gaming Market Share by Type (2016-2027)

Figure 46. Latin America Gaming Market Share by Application (2016-2027)

Figure 47. Latin America Gaming Market Share by Country (2016-2027)

Figure 48. Mexico Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 49. Brazil Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 50. Middle East & Africa Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 51. Middle East & Africa Gaming Market Share by Type (2016-2027)

Figure 52. Middle East & Africa Gaming Market Share by Application (2016-2027)

Figure 53. Middle East & Africa Gaming Market Share by Country (2016-2027)

Figure 54. Turkey Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 55. Saudi Arabia Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 56. UAE Gaming Market Size YoY Growth (2016-2027) & (US$ Million)

Figure 57. Activision Blizzard Revenue Growth Rate in Gaming Business (2016-2021)

Figure 58. Electronic Arts Revenue Growth Rate in Gaming Business (2016-2021)

Figure 59. Microsoft Revenue Growth Rate in Gaming Business (2016-2021)

Figure 60. NetEase Revenue Growth Rate in Gaming Business (2016-2021)

Figure 61. Nintendo Revenue Growth Rate in Gaming Business (2016-2021)

Figure 62. Sony Revenue Growth Rate in Gaming Business (2016-2021)

Figure 63. Tencent Revenue Growth Rate in Gaming Business (2016-2021)

Figure 64. ChangYou Revenue Growth Rate in Gaming Business (2016-2021)

Figure 65. DeNA Revenue Growth Rate in Gaming Business (2016-2021)

Figure 66. GungHo Revenue Growth Rate in Gaming Business (2016-2021)

Figure 67. Apple Revenue Growth Rate in Gaming Business (2016-2021)

Figure 68. Google Revenue Growth Rate in Gaming Business (2016-2021)

Figure 69. Nexon Revenue Growth Rate in Gaming Business (2016-2021)

Figure 70. Sega Revenue Growth Rate in Gaming Business (2016-2021)

Figure 71. Warner Bros Revenue Growth Rate in Gaming Business (2016-2021)

Figure 72. Namco Bandai Revenue Growth Rate in Gaming Business (2016-2021)

Figure 73. Ubisoft Revenue Growth Rate in Gaming Business (2016-2021)

Figure 74. Square Enix Revenue Growth Rate in Gaming Business (2016-2021)

Figure 75. Take-Two Interactive Revenue Growth Rate in Gaming Business (2016-2021)

Figure 76. King Digital Entertainment Revenue Growth Rate in Gaming Business (2016-2021)

Figure 77. Bottom-up and Top-down Approaches for This Report

Figure 78. Data Triangulation

Figure 79. Key Executives Interviewed

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