0
USD
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Augmented Reality Gaming Market Insights and Forecast to 2026
Published Date: July 2020
|
Report Code: QYRE-Othe-4M265
Home | Category |Computers & Electronics |Electronics & Electrical
Augmented Reality Gaming Market

Global Augmented Reality Gaming Market Insights and Forecast to 2026

Code: QYRE-Othe-4M265
Report
July 2020
111 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures
Augmented Reality Gaming Market Overview

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

Market Analysis and Insights: Global Augmented Reality Gaming Market

The global Augmented Reality Gaming market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Augmented Reality Gaming Scope and Segment

Augmented Reality Gaming market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

The following manufacturers are covered in this report:

  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Infinity Augmented Reality
  • Metaio
  • Qualcomm
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar

Augmented Reality Gaming Breakdown Data by Type

  • Head Mounted Display
  • Handheld Display
  • Spatial Display

Augmented Reality Gaming Breakdown Data by Application

  • Commercial Use
  • Home Use

Regional and Country-level Analysis

The Augmented Reality Gaming market is analysed and market size information is provided by regions (countries).

The key regions covered in the Augmented Reality Gaming market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.

Competitive Landscape and Augmented Reality Gaming Market Share Analysis

TABLE OF CONTENT

 

LIST OF TABLES & FIGURES
 
Augmented Reality Gaming Market Overview

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

Market Analysis and Insights: Global Augmented Reality Gaming Market

The global Augmented Reality Gaming market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Augmented Reality Gaming Scope and Segment

Augmented Reality Gaming market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

The following manufacturers are covered in this report:

  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Infinity Augmented Reality
  • Metaio
  • Qualcomm
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar

Augmented Reality Gaming Breakdown Data by Type

  • Head Mounted Display
  • Handheld Display
  • Spatial Display

Augmented Reality Gaming Breakdown Data by Application

  • Commercial Use
  • Home Use

Regional and Country-level Analysis

The Augmented Reality Gaming market is analysed and market size information is provided by regions (countries).

The key regions covered in the Augmented Reality Gaming market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.

Competitive Landscape and Augmented Reality Gaming Market Share Analysis

Read More
TABLE OF CONTENT

 

Read More
LIST OF TABLES & FIGURES
 
Read More
SELECT A FORMAT
Added to Cart

Single User

Electronic (PDF)
$4900
This license allows only one user to access the PDF.

Enterprise License

Electronic (PDF)
$9800
This license allows all the employees of an enterprise to access the PDF.
Add to Cart
Buy Now (10% Discount)
OUR CUSTOMER
Accenture

RELATED REPORTS

Development Trends of TWS Application Chips
Development Trends of TWS Application Chips (pre-order)

120 Pages
Type: Report
Code: MICR-Semi-3A14
Wed Apr 28 14:09:49 UTC 2021

Add to Cart

Consumer Electronic Sensors Market
Consumer Electronic Sensors Market Research Report 2021

120 Pages
Type: Report
Code: QYRE-Othe-3X412
Tue Apr 13 14:10:32 UTC 2021

Add to Cart

0 Items
X
No items in the cart.
$0.0