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Non-Fungible Tokens Market By Offering (Business Strategy Formulation, NFT Creation and Management, NFT Platform-Marketplace), By Application (Collectibles, Utilities, Art, Gaming, Metaverse, Others), By End User (Personal, Commercial): Global Opportunity Analysis and Industry Forecast, 2023-2032
Published Date: August 2023
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Report Code: ALLI-Auto-1V731
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Non Fungible Tokens Market By Offering Business Strategy Formulation NFT Creation and Management NFT Platform Marketplace By Application Collectibles Utilities Art Gaming Metaverse Others By End User Personal Commercial Global Opportunity Analysis and Industry Forecast 2023 2032
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Non-Fungible Tokens Market By Offering (Business Strategy Formulation, NFT Creation and Management, NFT Platform-Marketplace), By Application (Collectibles, Utilities, Art, Gaming, Metaverse, Others), By End User (Personal, Commercial): Global Opportunity Analysis and Industry Forecast, 2023-2032

Code: ALLI-Auto-1V731
Report
August 2023
Pages:382
Allied Market Research
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Non-Fungible Tokens Market Size

According to a new report published by , titled, “Non-Fungible Tokens Market," The non-fungible tokens market was valued at $22.5 billion in 2022, and is estimated to reach $395.6 billion by 2032, growing at a CAGR of 33.5% from 2023 to 2032.

Non-Fungible Tokens Market

Non-Fungible Tokens Market

The Non-fungible token market is likely to experience a significant growth rate of 9.3% from 2022-2032 owing to increasing market demand from corporate lending and working capital finance service sectors –
The non-fungible token (NFT) market has witnessed remarkable growth in recent years, driven by several key trends that have captured the attention of creators, collectors, investors, and enthusiasts alike. NFT market has benefited from a surge in interest from various industries, including art, music, gaming, and entertainment. These sectors have recognized the potential of NFTs to provide unique ownership experiences, enabling artists to monetize digital creations and offering collectors a novel way to own and showcase digital assets. In addition, the concept of provenance and authenticity has propelled the NFT market forward. NFTs leverage blockchain technology to establish verifiable ownership and provenance of digital items, addressing long-standing issues of piracy and unauthorized duplication. This aspect has particularly resonated with art collectors and creators, as it offers a secure way to buy, sell, and trade digital art. Interoperability and cross-platform integration have also emerged as significant growth factors. Projects that allow NFTs to be used across multiple platforms or virtual worlds are gaining traction, enhancing the utility of NFTs beyond mere ownership. This trend has the potential to reshape digital experiences and economies.
Increased digital ownership is a major driving factor for NFT providers, because NFTs use blockchain technology to establish provable ownership and authenticity, addressing the long-standing issue of digital ownership proof. This assurance appeals to people who appreciate the concept of possessing one-of-a-kind digital products, such as artwork, collectibles, or virtual real estate. Furthermore, creative expression and monetization enchance the utilization of non-fungible token market. However, high volatility and speculative nature of the NFT are major factors hampering the growth of the market, as NFTs are subject to severe price volatility and may rise in a matter of minutes due to hype, media attention, and celebrity endorsements. Prices can fall just as swiftly when market sentiment shifts or speculative bubbles collapse. This high volatility can make determining the underlying value of NFTs challenging for buyers and sellers, and it can dissuade potential investors looking for stability and predictability. Moreover, Scalability and environmental concerns are further challenges as NFT strive to differentiate themselves in the competitive landscape. On the contrary, the integration of NFTs into gaming and Virtual Reality (VR) platforms presents significant opportunities for the (NFT) market. By incorporating NFTs into these immersive digital environments, new avenues for monetization, ownership, and engagement are created. It can be used to represent virtual things, skins, or characters in-game, letting players to really own and sell them outside of the gaming ecosystem. This gives virtual belongings a new level of worth and rarity, appealing to collectors and enthusiasts. Thus, it will provide major lucrative opportunities for the growth of Non-fungible token market.
Furthermore, the NFT market has witnessed increasing celebrity involvement. Renowned individuals from various fields have embraced NFTs as a means to connect with fans and monetize their unique content. This endorsement has not only drawn attention to the market but has also encouraged their followers to explore and participate in NFT transactions. Moreover, the development of more environmentally friendly blockchain solutions is shaping the NFT landscape. The environmental impact of blockchain networks, particularly Ethereum, has been a subject of concern. Efforts to transition to more energy-efficient consensus mechanisms could attract a wider demographic concerned about sustainability. Overall, the NFT market's growth trends are propelled by increased industry adoption, enhanced provenance solutions, celebrity involvement, interoperability, and a push for environmental sustainability. These trends are shaping the NFT market into a multifaceted ecosystem that appeals to creators, collectors, and enthusiasts alike, creating new possibilities for the ownership and exchange of digital assets.
The Non-fungible token market is segmented on the basis of offering, application, end user, and region. Based on offering, the market is segmented into business strategy formulation, NFT creation and management, and NFT platform-marketplace. By application it is segmented into collectibles, art, gaming, metaverse, and others. On the basis of end user, it is segmented into personal, commercial. By region, it is analysed across North America, Europe, Asia-Pacific, and LAMEA.
The report analyzes the profiles of key players operating in the Non-fungible token market such as Binance, CONSENSYS, Enjin, Gala Games, Mintable., Nifty Gateway., Ozone Networks Inc, Rarible Inc., SuperRare, and The Sandbox. These players have adopted various strategies to increase their market penetration and strengthen their position in the non-fungible token market.
Key Market Insights
By offering, NFT platform-marketplace segment led the non-fungible token market in terms of revenue in 2022.
By application, the collectibles segment accounted for the highest non-fungible token market share in 2022.
By end user, personal segment accounted for the highest non-fungible token market share in 2022.

Overview

The non-fungible token (NFT) market  relies on the concept of producing, buying, selling, and trading unique digital assets represented by tokens, as compared to fungible cryptocurrencies like Bitcoin or Ethereum. Furthermore, the NFTs use blockchain technology, which is often implemented on platforms such as Ethereum, to establish digital asset ownership, validity, and provenance. The blockchain acts as a decentralized and transparent ledger for NFT ownership history and transaction details. This secures the digital asset's verifiability and prohibits unauthorized copying and alteration.
The non-fungible token market is driven by creative expression and monetization and growing interest in blockchain technology, which propels the demand for non-fungible token services as NFTs provide artists with new ways to promote and monetize their digital creations directly. They can tokenize their artwork, music, films, or other types of digital material into unique NFTs, retaining ownership, control, and attribution. This allows artists to skip traditional intermediaries, communicate directly with their audience, and be fairly compensated for their work. In addition, the NFTs enable collectors and enthusiasts to own exclusive digital artifacts with sentimental and investment value, whether it is rare digital artwork, virtual trading cards, or in-game objects, NFTs offer a new opportunity for people to assemble and display their digital collections and monetize their art through NFTs. However, the high volatility and speculative nature of the market and scalability and environmental concerns provide obstacles that are anticipated to hinder the non-fungible token (NFT) market expansion by limiting transaction capacity and raising worries about the carbon footprint of blockchain networks utilized for NFT transactions. However, the integration of NFTs into gaming and virtual reality (VR) platforms presents opportunities for non-fungible tokens by creating new avenues for monetization, ownership, and engagement within immersive digital environments.
The non-fungible token market is segmented on the basis of offering, application, end user, and region. By offering, the market is segmented into business strategy formulation, NFT creation and management, and NFT platform-marketplace. By application, it is segmented into collectibles, utilities, art, gaming, metaverse, and others. On the basis of end user, it is segmented into personal and commercial. By region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The report analyzes the profiles of key players operating in the non-fungible token market such as Binance, CONSENSYS, Enjin, Gala Games, Mintable, Nifty Gateway, Ozone Networks Inc, Rarible Inc., SuperRare, and The Sandbox. These players have adopted various strategies to increase their market penetration and strengthen their position in the non-fungible token market.

Key Benefits for Stakeholders

●The study provides in-depth analysis of the global non-fungible token market along with the current & future trends to illustrate the imminent investment pockets.
●Information about key drivers, restrains, & opportunities and their impact analysis on the global non-fungible token market size are provided in the report.
●Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
●The quantitative analysis of the global non-fungible token market from 2022 to 2032 is provided to determine the market potential.

Additional benefits you will get with this purchase are:

● Quarterly Update and* (only available with a corporate license, on listed price)
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● 24-hour priority response*
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Possible Customization with this report (with additional cost and timeline talk to the sales executive to know more)
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Scope of Non-Fungible Tokens Market Report

Report Metric Details
Report Name Non-Fungible Tokens Market
Accounted market size in 2022 $ 22.5 in billion
Forecasted market size in 2032 $ 395.6 billion
CAGR 33.5%
Base Year 2022
Forecasted years 2024 - 2032
By Offering ● Business Strategy Formulation
● NFT Creation and Management
● NFT Platform-Marketplace
By Application ● Collectibles
● Utilities
● Art
● Gaming
● Metaverse
● Others
By End User ● Personal
● Commercial
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
● Market share analysis of players by products/segments ● Regulatory Guidelines, ● Additional company profiles with specific to client's interest, ● Additional country or region analysis- market size and forecast, ● Market share analysis of players at global/region/country level, ● SWOT Analysis, Key Market Segments
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

How fast is Non-Fungible Tokens Market growing?

Ans: The Non-Fungible Tokens Market witnessing a CAGR of 33.5% during the forecast period 2024-2032.

What is the Non-Fungible Tokens Market size in 2032?

Ans: The Non-Fungible Tokens Market size in 2032 will be $ 395.6 billion.

Who are the main players in the Non-Fungible Tokens Market report?

Ans: The main players in the Non-Fungible Tokens Market are ● Regulatory Guidelines, ● Additional company profiles with specific to client's interest, ● Additional country or region analysis- market size and forecast, ● Market share analysis of players at global/region/country level, ● SWOT Analysis, Key Market Segments

What are the Application segmentation covered in the Non-Fungible Tokens Market report?

Ans: The Applications covered in the Non-Fungible Tokens Market report are ● Collectibles, ● Utilities, ● Art, ● Gaming, ● Metaverse, ● Others

What are the End User segmentation covered in the Non-Fungible Tokens Market report?

Ans: The End users covered in the Non-Fungible Tokens Market report are ● Personal, ● Commercial

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Moderate to high bargaining power of suppliers
3.3.2. Moderate to high threat of new entrants
3.3.3. Moderate to high threat of substitutes
3.3.4. Moderate to high intensity of rivalry
3.3.5. Moderate to high bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increased digital ownership
3.4.1.2. Creative expression and monetization
3.4.1.3. Growing interest in blockchain technology
3.4.2. Restraints
3.4.2.1. High volatility and speculative nature
3.4.2.2. Scalability and environmental concerns
3.4.3. Opportunities
3.4.3.1. Integration of NFTs into gaming and Virtual Reality (VR) platforms
3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: NON-FUNGIBLE TOKENS MARKET, BY OFFERING
4.1. Overview
4.1.1. Market size and forecast
4.2. Business Strategy Formulation
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. NFT Creation and Management
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. NFT Platform-Marketplace
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
CHAPTER 5: NON-FUNGIBLE TOKENS MARKET, BY APPLICATION
5.1. Overview
5.1.1. Market size and forecast
5.2. Collectibles
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Utilities
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Art
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Gaming
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. Metaverse
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
5.7. Others
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market share analysis by country
CHAPTER 6: NON-FUNGIBLE TOKENS MARKET, BY END USER
6.1. Overview
6.1.1. Market size and forecast
6.2. Personal
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Commercial
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
CHAPTER 7: NON-FUNGIBLE TOKENS MARKET, BY REGION
7.1. Overview
7.1.1. Market size and forecast By Region
7.2. North America
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by Offering
7.2.3. Market size and forecast, by Application
7.2.4. Market size and forecast, by End User
7.2.5. Market size and forecast, by country
7.2.5.1. U.S.
7.2.5.1.1. Market size and forecast, by Offering
7.2.5.1.2. Market size and forecast, by Application
7.2.5.1.3. Market size and forecast, by End User
7.2.5.2. Canada
7.2.5.2.1. Market size and forecast, by Offering
7.2.5.2.2. Market size and forecast, by Application
7.2.5.2.3. Market size and forecast, by End User
7.3. Europe
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by Offering
7.3.3. Market size and forecast, by Application
7.3.4. Market size and forecast, by End User
7.3.5. Market size and forecast, by country
7.3.5.1. UK
7.3.5.1.1. Market size and forecast, by Offering
7.3.5.1.2. Market size and forecast, by Application
7.3.5.1.3. Market size and forecast, by End User
7.3.5.2. Germany
7.3.5.2.1. Market size and forecast, by Offering
7.3.5.2.2. Market size and forecast, by Application
7.3.5.2.3. Market size and forecast, by End User
7.3.5.3. France
7.3.5.3.1. Market size and forecast, by Offering
7.3.5.3.2. Market size and forecast, by Application
7.3.5.3.3. Market size and forecast, by End User
7.3.5.4. Italy
7.3.5.4.1. Market size and forecast, by Offering
7.3.5.4.2. Market size and forecast, by Application
7.3.5.4.3. Market size and forecast, by End User
7.3.5.5. Spain
7.3.5.5.1. Market size and forecast, by Offering
7.3.5.5.2. Market size and forecast, by Application
7.3.5.5.3. Market size and forecast, by End User
7.3.5.6. Rest of Europe
7.3.5.6.1. Market size and forecast, by Offering
7.3.5.6.2. Market size and forecast, by Application
7.3.5.6.3. Market size and forecast, by End User
7.4. Asia-Pacific
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by Offering
7.4.3. Market size and forecast, by Application
7.4.4. Market size and forecast, by End User
7.4.5. Market size and forecast, by country
7.4.5.1. China
7.4.5.1.1. Market size and forecast, by Offering
7.4.5.1.2. Market size and forecast, by Application
7.4.5.1.3. Market size and forecast, by End User
7.4.5.2. Japan
7.4.5.2.1. Market size and forecast, by Offering
7.4.5.2.2. Market size and forecast, by Application
7.4.5.2.3. Market size and forecast, by End User
7.4.5.3. India
7.4.5.3.1. Market size and forecast, by Offering
7.4.5.3.2. Market size and forecast, by Application
7.4.5.3.3. Market size and forecast, by End User
7.4.5.4. Australia
7.4.5.4.1. Market size and forecast, by Offering
7.4.5.4.2. Market size and forecast, by Application
7.4.5.4.3. Market size and forecast, by End User
7.4.5.5. South Korea
7.4.5.5.1. Market size and forecast, by Offering
7.4.5.5.2. Market size and forecast, by Application
7.4.5.5.3. Market size and forecast, by End User
7.4.5.6. Rest of Asia-Pacific
7.4.5.6.1. Market size and forecast, by Offering
7.4.5.6.2. Market size and forecast, by Application
7.4.5.6.3. Market size and forecast, by End User
7.5. LAMEA
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by Offering
7.5.3. Market size and forecast, by Application
7.5.4. Market size and forecast, by End User
7.5.5. Market size and forecast, by country
7.5.5.1. Latin America
7.5.5.1.1. Market size and forecast, by Offering
7.5.5.1.2. Market size and forecast, by Application
7.5.5.1.3. Market size and forecast, by End User
7.5.5.2. Middle East
7.5.5.2.1. Market size and forecast, by Offering
7.5.5.2.2. Market size and forecast, by Application
7.5.5.2.3. Market size and forecast, by End User
7.5.5.3. Africa
7.5.5.3.1. Market size and forecast, by Offering
7.5.5.3.2. Market size and forecast, by Application
7.5.5.3.3. Market size and forecast, by End User
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product Mapping of Top 10 Player
8.4. Competitive Dashboard
8.5. Competitive Heatmap
8.6. Top player positioning, 2022
CHAPTER 9: COMPANY PROFILES
9.1. Binance Limited
9.1.1. Company overview
9.1.2. Key Executives
9.1.3. Company snapshot
9.1.4. Operating business segments
9.1.5. Product portfolio
9.1.6. Key strategic moves and developments
9.2. Consensys AG
9.2.1. Company overview
9.2.2. Key Executives
9.2.3. Company snapshot
9.2.4. Operating business segments
9.2.5. Product portfolio
9.2.6. Key strategic moves and developments
9.3. Enjin
9.3.1. Company overview
9.3.2. Key Executives
9.3.3. Company snapshot
9.3.4. Operating business segments
9.3.5. Product portfolio
9.3.6. Key strategic moves and developments
9.4. Gala Games
9.4.1. Company overview
9.4.2. Key Executives
9.4.3. Company snapshot
9.4.4. Operating business segments
9.4.5. Product portfolio
9.4.6. Key strategic moves and developments
9.5. Mintable
9.5.1. Company overview
9.5.2. Key Executives
9.5.3. Company snapshot
9.5.4. Operating business segments
9.5.5. Product portfolio
9.6. Nifty Gateway
9.6.1. Company overview
9.6.2. Key Executives
9.6.3. Company snapshot
9.6.4. Operating business segments
9.6.5. Product portfolio
9.6.6. Key strategic moves and developments
9.7. Ozone Networks, Inc.
9.7.1. Company overview
9.7.2. Key Executives
9.7.3. Company snapshot
9.7.4. Operating business segments
9.7.5. Product portfolio
9.7.6. Key strategic moves and developments
9.8. Rarible, Inc.
9.8.1. Company overview
9.8.2. Key Executives
9.8.3. Company snapshot
9.8.4. Operating business segments
9.8.5. Product portfolio
9.8.6. Key strategic moves and developments
9.9. SuperRare
9.9.1. Company overview
9.9.2. Key Executives
9.9.3. Company snapshot
9.9.4. Operating business segments
9.9.5. Product portfolio
9.9.6. Key strategic moves and developments
9.10. The Sandbox
9.10.1. Company overview
9.10.2. Key Executives
9.10.3. Company snapshot
9.10.4. Operating business segments
9.10.5. Product portfolio
9.10.6. Key strategic moves and development
LIST OF TABLES
TABLE 01. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 02. NON-FUNGIBLE TOKENS MARKET FOR BUSINESS STRATEGY FORMULATION, BY REGION, 2022-2032 ($MILLION)
TABLE 03. NON-FUNGIBLE TOKENS MARKET FOR NFT CREATION AND MANAGEMENT, BY REGION, 2022-2032 ($MILLION)
TABLE 04. NON-FUNGIBLE TOKENS MARKET FOR NFT PLATFORM-MARKETPLACE, BY REGION, 2022-2032 ($MILLION)
TABLE 05. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 06. NON-FUNGIBLE TOKENS MARKET FOR COLLECTIBLES, BY REGION, 2022-2032 ($MILLION)
TABLE 07. NON-FUNGIBLE TOKENS MARKET FOR UTILITIES, BY REGION, 2022-2032 ($MILLION)
TABLE 08. NON-FUNGIBLE TOKENS MARKET FOR ART, BY REGION, 2022-2032 ($MILLION)
TABLE 09. NON-FUNGIBLE TOKENS MARKET FOR GAMING, BY REGION, 2022-2032 ($MILLION)
TABLE 10. NON-FUNGIBLE TOKENS MARKET FOR METAVERSE, BY REGION, 2022-2032 ($MILLION)
TABLE 11. NON-FUNGIBLE TOKENS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 12. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 13. NON-FUNGIBLE TOKENS MARKET FOR PERSONAL, BY REGION, 2022-2032 ($MILLION)
TABLE 14. NON-FUNGIBLE TOKENS MARKET FOR COMMERCIAL, BY REGION, 2022-2032 ($MILLION)
TABLE 15. NON-FUNGIBLE TOKENS MARKET, BY REGION, 2022-2032 ($MILLION)
TABLE 16. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 17. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 18. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 19. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 20. U.S. NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 21. U.S. NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 22. U.S. NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 23. CANADA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 24. CANADA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 25. CANADA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 26. EUROPE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 27. EUROPE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 28. EUROPE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 29. EUROPE NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 30. UK NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 31. UK NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 32. UK NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 33. GERMANY NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 34. GERMANY NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 35. GERMANY NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 36. FRANCE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 37. FRANCE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 38. FRANCE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 39. ITALY NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 40. ITALY NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 41. ITALY NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 42. SPAIN NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 43. SPAIN NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 44. SPAIN NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 45. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 46. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 47. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 48. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 49. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 50. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 51. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 52. CHINA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 53. CHINA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 54. CHINA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 55. JAPAN NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 56. JAPAN NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 57. JAPAN NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 58. INDIA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 59. INDIA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 60. INDIA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 61. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 62. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 63. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 64. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 65. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 66. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 67. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 68. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 69. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 70. LAMEA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 71. LAMEA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 72. LAMEA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 73. LAMEA NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 74. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 75. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 76. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 77. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 78. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 79. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 80. AFRICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
TABLE 81. AFRICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
TABLE 82. AFRICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
TABLE 83. BINANCE LIMITED: KEY EXECUTIVES
TABLE 84. BINANCE LIMITED: COMPANY SNAPSHOT
TABLE 85. BINANCE LIMITED: SERVICE SEGMENTS
TABLE 86. BINANCE LIMITED: PRODUCT PORTFOLIO
TABLE 87. BINANCE LIMITED: KEY STRATERGIES
TABLE 88. CONSENSYS AG: KEY EXECUTIVES
TABLE 89. CONSENSYS AG: COMPANY SNAPSHOT
TABLE 90. CONSENSYS AG: SERVICE SEGMENTS
TABLE 91. CONSENSYS AG: PRODUCT PORTFOLIO
TABLE 92. CONSENSYS AG: KEY STRATERGIES
TABLE 93. ENJIN: KEY EXECUTIVES
TABLE 94. ENJIN: COMPANY SNAPSHOT
TABLE 95. ENJIN: SERVICE SEGMENTS
TABLE 96. ENJIN: PRODUCT PORTFOLIO
TABLE 97. ENJIN: KEY STRATERGIES
TABLE 98. GALA GAMES: KEY EXECUTIVES
TABLE 99. GALA GAMES: COMPANY SNAPSHOT
TABLE 100. GALA GAMES: SERVICE SEGMENTS
TABLE 101. GALA GAMES: PRODUCT PORTFOLIO
TABLE 102. GALA GAMES: KEY STRATERGIES
TABLE 103. MINTABLE: KEY EXECUTIVES
TABLE 104. MINTABLE: COMPANY SNAPSHOT
TABLE 105. MINTABLE: SERVICE SEGMENTS
TABLE 106. MINTABLE: PRODUCT PORTFOLIO
TABLE 107. NIFTY GATEWAY: KEY EXECUTIVES
TABLE 108. NIFTY GATEWAY: COMPANY SNAPSHOT
TABLE 109. NIFTY GATEWAY: SERVICE SEGMENTS
TABLE 110. NIFTY GATEWAY: PRODUCT PORTFOLIO
TABLE 111. NIFTY GATEWAY: KEY STRATERGIES
TABLE 112. OZONE NETWORKS, INC.: KEY EXECUTIVES
TABLE 113. OZONE NETWORKS, INC.: COMPANY SNAPSHOT
TABLE 114. OZONE NETWORKS, INC.: SERVICE SEGMENTS
TABLE 115. OZONE NETWORKS, INC.: PRODUCT PORTFOLIO
TABLE 116. OZONE NETWORKS, INC.: KEY STRATERGIES
TABLE 117. RARIBLE, INC.: KEY EXECUTIVES
TABLE 118. RARIBLE, INC.: COMPANY SNAPSHOT
TABLE 119. RARIBLE, INC.: SERVICE SEGMENTS
TABLE 120. RARIBLE, INC.: PRODUCT PORTFOLIO
TABLE 121. RARIBLE, INC.: KEY STRATERGIES
TABLE 122. SUPERRARE: KEY EXECUTIVES
TABLE 123. SUPERRARE: COMPANY SNAPSHOT
TABLE 124. SUPERRARE: SERVICE SEGMENTS
TABLE 125. SUPERRARE: PRODUCT PORTFOLIO
TABLE 126. SUPERRARE: KEY STRATERGIES
TABLE 127. THE SANDBOX: KEY EXECUTIVES
TABLE 128. THE SANDBOX: COMPANY SNAPSHOT
TABLE 129. THE SANDBOX: SERVICE SEGMENTS
TABLE 130. THE SANDBOX: PRODUCT PORTFOLIO
TABLE 131. THE SANDBOX: KEY STRATERGIES LIST OF FIGURES
FIGURE 01. NON-FUNGIBLE TOKENS MARKET, 2022-2032
FIGURE 02. SEGMENTATION OF NON-FUNGIBLE TOKENS MARKET,2022-2032
FIGURE 03. TOP INVESTMENT POCKETS IN NON-FUNGIBLE TOKENS MARKET (2023-2032)
FIGURE 04. MODERATE TO HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 05. MODERATE TO HIGH THREAT OF NEW ENTRANTS
FIGURE 06. MODERATE TO HIGH THREAT OF SUBSTITUTES
FIGURE 07. MODERATE TO HIGH INTENSITY OF RIVALRY
FIGURE 08. MODERATE TO HIGH BARGAINING POWER OF BUYERS
FIGURE 09. GLOBAL NON-FUNGIBLE TOKENS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 10. NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022(%)
FIGURE 11. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR BUSINESS STRATEGY FORMULATION, BY COUNTRY 2022 AND 2032(%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR NFT CREATION AND MANAGEMENT, BY COUNTRY 2022 AND 2032(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR NFT PLATFORM-MARKETPLACE, BY COUNTRY 2022 AND 2032(%)
FIGURE 14. NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022(%)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR COLLECTIBLES, BY COUNTRY 2022 AND 2032(%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR UTILITIES, BY COUNTRY 2022 AND 2032(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR ART, BY COUNTRY 2022 AND 2032(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR GAMING, BY COUNTRY 2022 AND 2032(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR METAVERSE, BY COUNTRY 2022 AND 2032(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 21. NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022(%)
FIGURE 22. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR PERSONAL, BY COUNTRY 2022 AND 2032(%)
FIGURE 23. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR COMMERCIAL, BY COUNTRY 2022 AND 2032(%)
FIGURE 24. NON-FUNGIBLE TOKENS MARKET BY REGION, 2022(%)
FIGURE 25. U.S. NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 26. CANADA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 27. UK NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 28. GERMANY NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 29. FRANCE NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 30. ITALY NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 31. SPAIN NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 32. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 33. CHINA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 34. JAPAN NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 35. INDIA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 36. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 37. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 38. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 39. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 40. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 41. AFRICA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
FIGURE 42. TOP WINNING STRATEGIES, BY YEAR (2021-2023)
FIGURE 43. TOP WINNING STRATEGIES, BY DEVELOPMENT (2021-2023)
FIGURE 44. TOP WINNING STRATEGIES, BY COMPANY (2021-2023)
FIGURE 45. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 46. COMPETITIVE DASHBOARD
FIGURE 47. COMPETITIVE HEATMAP: NON-FUNGIBLE TOKENS MARKET
FIGURE 48. TOP PLAYER POSITIONING, 202
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