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Global Extended Reality (XR) Devices Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-0E10784
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Global Extended Reality (XR) Devices Market Research Report 2025

Code: QYRE-Auto-0E10784
Report
July 2025
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Extended Reality (XR) Devices Market

The global market for Extended Reality (XR) Devices was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Extended Reality (XR) Devices enable extended reality experiences, encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies to provide immersive and interactive digital experiences.
North American market for Extended Reality (XR) Devices is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Extended Reality (XR) Devices is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Extended Reality (XR) Devices in Game is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Extended Reality (XR) Devices include Meta, Google, Sony, HTC, Samsung, EON Reality, Microsoft, Vuzix, CyberGlove Systems, Sensics, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Extended Reality (XR) Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Extended Reality (XR) Devices.
The Extended Reality (XR) Devices market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Extended Reality (XR) Devices market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Extended Reality (XR) Devices companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Extended Reality (XR) Devices Market Report

Report Metric Details
Report Name Extended Reality (XR) Devices Market
Segment by Type
  • Virtual Reality (VR) Devices
  • Augmented Reality (AR) Devices
  • Mixed Reality (MR) Devices
Segment by Application
  • Game
  • Media Entertainment
  • Industrial Manufacturing
  • Retail
  • Medical
  • Education
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Meta, Google, Sony, HTC, Samsung, EON Reality, Microsoft, Vuzix, CyberGlove Systems, Sensics, Leap Motion, Sixense Entertainment, Nintendo, Electronic Arts
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Extended Reality (XR) Devices company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Extended Reality (XR) Devices Market report?

Ans: The main players in the Extended Reality (XR) Devices Market are Meta, Google, Sony, HTC, Samsung, EON Reality, Microsoft, Vuzix, CyberGlove Systems, Sensics, Leap Motion, Sixense Entertainment, Nintendo, Electronic Arts

What are the Application segmentation covered in the Extended Reality (XR) Devices Market report?

Ans: The Applications covered in the Extended Reality (XR) Devices Market report are Game, Media Entertainment, Industrial Manufacturing, Retail, Medical, Education, Other

What are the Type segmentation covered in the Extended Reality (XR) Devices Market report?

Ans: The Types covered in the Extended Reality (XR) Devices Market report are Virtual Reality (VR) Devices, Augmented Reality (AR) Devices, Mixed Reality (MR) Devices

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Extended Reality (XR) Devices Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Reality (VR) Devices
1.2.3 Augmented Reality (AR) Devices
1.2.4 Mixed Reality (MR) Devices
1.3 Market by Application
1.3.1 Global Extended Reality (XR) Devices Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Game
1.3.3 Media Entertainment
1.3.4 Industrial Manufacturing
1.3.5 Retail
1.3.6 Medical
1.3.7 Education
1.3.8 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Extended Reality (XR) Devices Market Perspective (2020-2031)
2.2 Global Extended Reality (XR) Devices Growth Trends by Region
2.2.1 Global Extended Reality (XR) Devices Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Extended Reality (XR) Devices Historic Market Size by Region (2020-2025)
2.2.3 Extended Reality (XR) Devices Forecasted Market Size by Region (2026-2031)
2.3 Extended Reality (XR) Devices Market Dynamics
2.3.1 Extended Reality (XR) Devices Industry Trends
2.3.2 Extended Reality (XR) Devices Market Drivers
2.3.3 Extended Reality (XR) Devices Market Challenges
2.3.4 Extended Reality (XR) Devices Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Extended Reality (XR) Devices Players by Revenue
3.1.1 Global Top Extended Reality (XR) Devices Players by Revenue (2020-2025)
3.1.2 Global Extended Reality (XR) Devices Revenue Market Share by Players (2020-2025)
3.2 Global Extended Reality (XR) Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Extended Reality (XR) Devices Revenue
3.4 Global Extended Reality (XR) Devices Market Concentration Ratio
3.4.1 Global Extended Reality (XR) Devices Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Extended Reality (XR) Devices Revenue in 2024
3.5 Global Key Players of Extended Reality (XR) Devices Head office and Area Served
3.6 Global Key Players of Extended Reality (XR) Devices, Product and Application
3.7 Global Key Players of Extended Reality (XR) Devices, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Extended Reality (XR) Devices Breakdown Data by Type
4.1 Global Extended Reality (XR) Devices Historic Market Size by Type (2020-2025)
4.2 Global Extended Reality (XR) Devices Forecasted Market Size by Type (2026-2031)
5 Extended Reality (XR) Devices Breakdown Data by Application
5.1 Global Extended Reality (XR) Devices Historic Market Size by Application (2020-2025)
5.2 Global Extended Reality (XR) Devices Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Extended Reality (XR) Devices Market Size (2020-2031)
6.2 North America Extended Reality (XR) Devices Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Extended Reality (XR) Devices Market Size by Country (2020-2025)
6.4 North America Extended Reality (XR) Devices Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Extended Reality (XR) Devices Market Size (2020-2031)
7.2 Europe Extended Reality (XR) Devices Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Extended Reality (XR) Devices Market Size by Country (2020-2025)
7.4 Europe Extended Reality (XR) Devices Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Extended Reality (XR) Devices Market Size (2020-2031)
8.2 Asia-Pacific Extended Reality (XR) Devices Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2020-2025)
8.4 Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Extended Reality (XR) Devices Market Size (2020-2031)
9.2 Latin America Extended Reality (XR) Devices Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Extended Reality (XR) Devices Market Size by Country (2020-2025)
9.4 Latin America Extended Reality (XR) Devices Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Extended Reality (XR) Devices Market Size (2020-2031)
10.2 Middle East & Africa Extended Reality (XR) Devices Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2020-2025)
10.4 Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Meta
11.1.1 Meta Company Details
11.1.2 Meta Business Overview
11.1.3 Meta Extended Reality (XR) Devices Introduction
11.1.4 Meta Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.1.5 Meta Recent Development
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google Extended Reality (XR) Devices Introduction
11.2.4 Google Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.2.5 Google Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Extended Reality (XR) Devices Introduction
11.3.4 Sony Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.3.5 Sony Recent Development
11.4 HTC
11.4.1 HTC Company Details
11.4.2 HTC Business Overview
11.4.3 HTC Extended Reality (XR) Devices Introduction
11.4.4 HTC Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.4.5 HTC Recent Development
11.5 Samsung
11.5.1 Samsung Company Details
11.5.2 Samsung Business Overview
11.5.3 Samsung Extended Reality (XR) Devices Introduction
11.5.4 Samsung Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.5.5 Samsung Recent Development
11.6 EON Reality
11.6.1 EON Reality Company Details
11.6.2 EON Reality Business Overview
11.6.3 EON Reality Extended Reality (XR) Devices Introduction
11.6.4 EON Reality Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.6.5 EON Reality Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Extended Reality (XR) Devices Introduction
11.7.4 Microsoft Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.7.5 Microsoft Recent Development
11.8 Vuzix
11.8.1 Vuzix Company Details
11.8.2 Vuzix Business Overview
11.8.3 Vuzix Extended Reality (XR) Devices Introduction
11.8.4 Vuzix Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.8.5 Vuzix Recent Development
11.9 CyberGlove Systems
11.9.1 CyberGlove Systems Company Details
11.9.2 CyberGlove Systems Business Overview
11.9.3 CyberGlove Systems Extended Reality (XR) Devices Introduction
11.9.4 CyberGlove Systems Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.9.5 CyberGlove Systems Recent Development
11.10 Sensics
11.10.1 Sensics Company Details
11.10.2 Sensics Business Overview
11.10.3 Sensics Extended Reality (XR) Devices Introduction
11.10.4 Sensics Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.10.5 Sensics Recent Development
11.11 Leap Motion
11.11.1 Leap Motion Company Details
11.11.2 Leap Motion Business Overview
11.11.3 Leap Motion Extended Reality (XR) Devices Introduction
11.11.4 Leap Motion Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.11.5 Leap Motion Recent Development
11.12 Sixense Entertainment
11.12.1 Sixense Entertainment Company Details
11.12.2 Sixense Entertainment Business Overview
11.12.3 Sixense Entertainment Extended Reality (XR) Devices Introduction
11.12.4 Sixense Entertainment Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.12.5 Sixense Entertainment Recent Development
11.13 Nintendo
11.13.1 Nintendo Company Details
11.13.2 Nintendo Business Overview
11.13.3 Nintendo Extended Reality (XR) Devices Introduction
11.13.4 Nintendo Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.13.5 Nintendo Recent Development
11.14 Google
11.14.1 Google Company Details
11.14.2 Google Business Overview
11.14.3 Google Extended Reality (XR) Devices Introduction
11.14.4 Google Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.14.5 Google Recent Development
11.15 Electronic Arts
11.15.1 Electronic Arts Company Details
11.15.2 Electronic Arts Business Overview
11.15.3 Electronic Arts Extended Reality (XR) Devices Introduction
11.15.4 Electronic Arts Revenue in Extended Reality (XR) Devices Business (2020-2025)
11.15.5 Electronic Arts Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Extended Reality (XR) Devices Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Virtual Reality (VR) Devices
 Table 3. Key Players of Augmented Reality (AR) Devices
 Table 4. Key Players of Mixed Reality (MR) Devices
 Table 5. Global Extended Reality (XR) Devices Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Extended Reality (XR) Devices Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Extended Reality (XR) Devices Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Extended Reality (XR) Devices Market Share by Region (2020-2025)
 Table 9. Global Extended Reality (XR) Devices Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Extended Reality (XR) Devices Market Share by Region (2026-2031)
 Table 11. Extended Reality (XR) Devices Market Trends
 Table 12. Extended Reality (XR) Devices Market Drivers
 Table 13. Extended Reality (XR) Devices Market Challenges
 Table 14. Extended Reality (XR) Devices Market Restraints
 Table 15. Global Extended Reality (XR) Devices Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Extended Reality (XR) Devices Market Share by Players (2020-2025)
 Table 17. Global Top Extended Reality (XR) Devices Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) Devices as of 2024)
 Table 18. Ranking of Global Top Extended Reality (XR) Devices Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Extended Reality (XR) Devices Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Extended Reality (XR) Devices, Headquarters and Area Served
 Table 21. Global Key Players of Extended Reality (XR) Devices, Product and Application
 Table 22. Global Key Players of Extended Reality (XR) Devices, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Extended Reality (XR) Devices Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Extended Reality (XR) Devices Revenue Market Share by Type (2020-2025)
 Table 26. Global Extended Reality (XR) Devices Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Extended Reality (XR) Devices Revenue Market Share by Type (2026-2031)
 Table 28. Global Extended Reality (XR) Devices Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Extended Reality (XR) Devices Revenue Market Share by Application (2020-2025)
 Table 30. Global Extended Reality (XR) Devices Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Extended Reality (XR) Devices Revenue Market Share by Application (2026-2031)
 Table 32. North America Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Extended Reality (XR) Devices Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Extended Reality (XR) Devices Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Extended Reality (XR) Devices Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Extended Reality (XR) Devices Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Extended Reality (XR) Devices Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Extended Reality (XR) Devices Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Extended Reality (XR) Devices Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Extended Reality (XR) Devices Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Extended Reality (XR) Devices Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Extended Reality (XR) Devices Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Meta Company Details
 Table 48. Meta Business Overview
 Table 49. Meta Extended Reality (XR) Devices Product
 Table 50. Meta Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 51. Meta Recent Development
 Table 52. Google Company Details
 Table 53. Google Business Overview
 Table 54. Google Extended Reality (XR) Devices Product
 Table 55. Google Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 56. Google Recent Development
 Table 57. Sony Company Details
 Table 58. Sony Business Overview
 Table 59. Sony Extended Reality (XR) Devices Product
 Table 60. Sony Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 61. Sony Recent Development
 Table 62. HTC Company Details
 Table 63. HTC Business Overview
 Table 64. HTC Extended Reality (XR) Devices Product
 Table 65. HTC Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 66. HTC Recent Development
 Table 67. Samsung Company Details
 Table 68. Samsung Business Overview
 Table 69. Samsung Extended Reality (XR) Devices Product
 Table 70. Samsung Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 71. Samsung Recent Development
 Table 72. EON Reality Company Details
 Table 73. EON Reality Business Overview
 Table 74. EON Reality Extended Reality (XR) Devices Product
 Table 75. EON Reality Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 76. EON Reality Recent Development
 Table 77. Microsoft Company Details
 Table 78. Microsoft Business Overview
 Table 79. Microsoft Extended Reality (XR) Devices Product
 Table 80. Microsoft Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 81. Microsoft Recent Development
 Table 82. Vuzix Company Details
 Table 83. Vuzix Business Overview
 Table 84. Vuzix Extended Reality (XR) Devices Product
 Table 85. Vuzix Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 86. Vuzix Recent Development
 Table 87. CyberGlove Systems Company Details
 Table 88. CyberGlove Systems Business Overview
 Table 89. CyberGlove Systems Extended Reality (XR) Devices Product
 Table 90. CyberGlove Systems Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 91. CyberGlove Systems Recent Development
 Table 92. Sensics Company Details
 Table 93. Sensics Business Overview
 Table 94. Sensics Extended Reality (XR) Devices Product
 Table 95. Sensics Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 96. Sensics Recent Development
 Table 97. Leap Motion Company Details
 Table 98. Leap Motion Business Overview
 Table 99. Leap Motion Extended Reality (XR) Devices Product
 Table 100. Leap Motion Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 101. Leap Motion Recent Development
 Table 102. Sixense Entertainment Company Details
 Table 103. Sixense Entertainment Business Overview
 Table 104. Sixense Entertainment Extended Reality (XR) Devices Product
 Table 105. Sixense Entertainment Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 106. Sixense Entertainment Recent Development
 Table 107. Nintendo Company Details
 Table 108. Nintendo Business Overview
 Table 109. Nintendo Extended Reality (XR) Devices Product
 Table 110. Nintendo Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 111. Nintendo Recent Development
 Table 112. Google Company Details
 Table 113. Google Business Overview
 Table 114. Google Extended Reality (XR) Devices Product
 Table 115. Google Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 116. Google Recent Development
 Table 117. Electronic Arts Company Details
 Table 118. Electronic Arts Business Overview
 Table 119. Electronic Arts Extended Reality (XR) Devices Product
 Table 120. Electronic Arts Revenue in Extended Reality (XR) Devices Business (2020-2025) & (US$ Million)
 Table 121. Electronic Arts Recent Development
 Table 122. Research Programs/Design for This Report
 Table 123. Key Data Information from Secondary Sources
 Table 124. Key Data Information from Primary Sources
 Table 125. Authors List of This Report


List of Figures
 Figure 1. Extended Reality (XR) Devices Picture
 Figure 2. Global Extended Reality (XR) Devices Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Extended Reality (XR) Devices Market Share by Type: 2024 VS 2031
 Figure 4. Virtual Reality (VR) Devices Features
 Figure 5. Augmented Reality (AR) Devices Features
 Figure 6. Mixed Reality (MR) Devices Features
 Figure 7. Global Extended Reality (XR) Devices Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Extended Reality (XR) Devices Market Share by Application: 2024 VS 2031
 Figure 9. Game Case Studies
 Figure 10. Media Entertainment Case Studies
 Figure 11. Industrial Manufacturing Case Studies
 Figure 12. Retail Case Studies
 Figure 13. Medical Case Studies
 Figure 14. Education Case Studies
 Figure 15. Other Case Studies
 Figure 16. Extended Reality (XR) Devices Report Years Considered
 Figure 17. Global Extended Reality (XR) Devices Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 18. Global Extended Reality (XR) Devices Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global Extended Reality (XR) Devices Market Share by Region: 2024 VS 2031
 Figure 20. Global Extended Reality (XR) Devices Market Share by Players in 2024
 Figure 21. Global Top Extended Reality (XR) Devices Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality (XR) Devices as of 2024)
 Figure 22. The Top 10 and 5 Players Market Share by Extended Reality (XR) Devices Revenue in 2024
 Figure 23. North America Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. North America Extended Reality (XR) Devices Market Share by Country (2020-2031)
 Figure 25. United States Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Canada Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe Extended Reality (XR) Devices Market Share by Country (2020-2031)
 Figure 29. Germany Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. France Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. U.K. Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Italy Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Russia Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Nordic Countries Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Extended Reality (XR) Devices Market Share by Region (2020-2031)
 Figure 37. China Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Japan Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. South Korea Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. India Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Australia Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America Extended Reality (XR) Devices Market Share by Country (2020-2031)
 Figure 45. Mexico Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Brazil Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa Extended Reality (XR) Devices Market Share by Country (2020-2031)
 Figure 49. Turkey Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Saudi Arabia Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. UAE Extended Reality (XR) Devices Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Meta Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 53. Google Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 54. Sony Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 55. HTC Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 56. Samsung Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 57. EON Reality Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 58. Microsoft Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 59. Vuzix Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 60. CyberGlove Systems Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 61. Sensics Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 62. Leap Motion Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 63. Sixense Entertainment Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 64. Nintendo Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 65. Google Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 66. Electronic Arts Revenue Growth Rate in Extended Reality (XR) Devices Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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