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Global VR and AR Technology in Education Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-33L13199
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Global VR and AR Technology in Education Market Research Report 2023
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Global VR and AR Technology in Education Market Research Report 2025

Code: QYRE-Auto-33L13199
Report
May 2025
Pages:87
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR and AR Technology in Education Market

The global market for VR and AR Technology in Education was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Virtual Reality (VR) and Augmented Reality (AR) technologies are increasingly being integrated into the education sector, offering innovative and immersive learning experiences for students. These technologies leverage computer-generated simulations and interactive elements to enhance traditional educational methods, creating new opportunities for engagement, exploration, and knowledge retention.
The adoption of Virtual Reality (VR) and Augmented Reality (AR) technology in the education sector has been steadily increasing as educators and institutions recognize the potential of these technologies to transform learning experiences. Improvements in VR and AR hardware, software, and content development tools have made these technologies more accessible and user-friendly. The desire to enhance traditional teaching methods with interactive and immersive experiences has driven the adoption of VR and AR in education. The COVID-19 pandemic accelerated the adoption of digital learning solutions, including VR and AR, to support remote and blended learning environments. VR and AR technologies offer opportunities for personalized learning experiences tailored to individual students" needs and learning styles. The United States and Canada have been early adopters of VR and AR technology in education, with numerous schools and universities exploring their potential. European countries, particularly in Western Europe, have shown interest in integrating VR and AR into educational settings. Emerging economies in Asia, such as China and India, have witnessed increased adoption of VR and AR in education as edtech markets grow. The global market for VR and AR technology in education is expected to witness continued growth as edtech companies develop more educational content and applications. As VR and AR technologies continue to advance and become more affordable, their integration into mainstream education is likely to expand, providing students with more engaging and immersive learning experiences.
This report aims to provide a comprehensive presentation of the global market for VR and AR Technology in Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR and AR Technology in Education.
The VR and AR Technology in Education market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR and AR Technology in Education market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR and AR Technology in Education companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR and AR Technology in Education Market Report

Report Metric Details
Report Name VR and AR Technology in Education Market
Segment by Type
  • Devices
  • Software
Segment by Application
  • K–12
  • Higher Education
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, Oculus, Vection Technologies, Cinoptics, Discovery, Immersive VR Education, Alchemy Immersive, Nearpod, Curiscope, EON Reality, Growlib, Houghton Mifflin Harcourt Group, JiangXi Kmax Industrial, Vrschool, Beijing Runni'er Network Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR and AR Technology in Education company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VR and AR Technology in Education Market report?

Ans: The main players in the VR and AR Technology in Education Market are Google, Oculus, Vection Technologies, Cinoptics, Discovery, Immersive VR Education, Alchemy Immersive, Nearpod, Curiscope, EON Reality, Growlib, Houghton Mifflin Harcourt Group, JiangXi Kmax Industrial, Vrschool, Beijing Runni'er Network Technology

What are the Application segmentation covered in the VR and AR Technology in Education Market report?

Ans: The Applications covered in the VR and AR Technology in Education Market report are K–12, Higher Education, Others

What are the Type segmentation covered in the VR and AR Technology in Education Market report?

Ans: The Types covered in the VR and AR Technology in Education Market report are Devices, Software

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR and AR Technology in Education Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Devices
1.2.3 Software
1.3 Market by Application
1.3.1 Global VR and AR Technology in Education Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 K–12
1.3.3 Higher Education
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR and AR Technology in Education Market Perspective (2020-2031)
2.2 Global VR and AR Technology in Education Growth Trends by Region
2.2.1 Global VR and AR Technology in Education Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 VR and AR Technology in Education Historic Market Size by Region (2020-2025)
2.2.3 VR and AR Technology in Education Forecasted Market Size by Region (2026-2031)
2.3 VR and AR Technology in Education Market Dynamics
2.3.1 VR and AR Technology in Education Industry Trends
2.3.2 VR and AR Technology in Education Market Drivers
2.3.3 VR and AR Technology in Education Market Challenges
2.3.4 VR and AR Technology in Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR and AR Technology in Education Players by Revenue
3.1.1 Global Top VR and AR Technology in Education Players by Revenue (2020-2025)
3.1.2 Global VR and AR Technology in Education Revenue Market Share by Players (2020-2025)
3.2 Global VR and AR Technology in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by VR and AR Technology in Education Revenue
3.4 Global VR and AR Technology in Education Market Concentration Ratio
3.4.1 Global VR and AR Technology in Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR and AR Technology in Education Revenue in 2024
3.5 Global Key Players of VR and AR Technology in Education Head office and Area Served
3.6 Global Key Players of VR and AR Technology in Education, Product and Application
3.7 Global Key Players of VR and AR Technology in Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR and AR Technology in Education Breakdown Data by Type
4.1 Global VR and AR Technology in Education Historic Market Size by Type (2020-2025)
4.2 Global VR and AR Technology in Education Forecasted Market Size by Type (2026-2031)
5 VR and AR Technology in Education Breakdown Data by Application
5.1 Global VR and AR Technology in Education Historic Market Size by Application (2020-2025)
5.2 Global VR and AR Technology in Education Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America VR and AR Technology in Education Market Size (2020-2031)
6.2 North America VR and AR Technology in Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America VR and AR Technology in Education Market Size by Country (2020-2025)
6.4 North America VR and AR Technology in Education Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR and AR Technology in Education Market Size (2020-2031)
7.2 Europe VR and AR Technology in Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe VR and AR Technology in Education Market Size by Country (2020-2025)
7.4 Europe VR and AR Technology in Education Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR and AR Technology in Education Market Size (2020-2031)
8.2 Asia-Pacific VR and AR Technology in Education Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific VR and AR Technology in Education Market Size by Region (2020-2025)
8.4 Asia-Pacific VR and AR Technology in Education Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR and AR Technology in Education Market Size (2020-2031)
9.2 Latin America VR and AR Technology in Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America VR and AR Technology in Education Market Size by Country (2020-2025)
9.4 Latin America VR and AR Technology in Education Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR and AR Technology in Education Market Size (2020-2031)
10.2 Middle East & Africa VR and AR Technology in Education Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa VR and AR Technology in Education Market Size by Country (2020-2025)
10.4 Middle East & Africa VR and AR Technology in Education Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google VR and AR Technology in Education Introduction
11.1.4 Google Revenue in VR and AR Technology in Education Business (2020-2025)
11.1.5 Google Recent Development
11.2 Oculus
11.2.1 Oculus Company Details
11.2.2 Oculus Business Overview
11.2.3 Oculus VR and AR Technology in Education Introduction
11.2.4 Oculus Revenue in VR and AR Technology in Education Business (2020-2025)
11.2.5 Oculus Recent Development
11.3 Vection Technologies
11.3.1 Vection Technologies Company Details
11.3.2 Vection Technologies Business Overview
11.3.3 Vection Technologies VR and AR Technology in Education Introduction
11.3.4 Vection Technologies Revenue in VR and AR Technology in Education Business (2020-2025)
11.3.5 Vection Technologies Recent Development
11.4 Cinoptics
11.4.1 Cinoptics Company Details
11.4.2 Cinoptics Business Overview
11.4.3 Cinoptics VR and AR Technology in Education Introduction
11.4.4 Cinoptics Revenue in VR and AR Technology in Education Business (2020-2025)
11.4.5 Cinoptics Recent Development
11.5 Discovery
11.5.1 Discovery Company Details
11.5.2 Discovery Business Overview
11.5.3 Discovery VR and AR Technology in Education Introduction
11.5.4 Discovery Revenue in VR and AR Technology in Education Business (2020-2025)
11.5.5 Discovery Recent Development
11.6 Immersive VR Education
11.6.1 Immersive VR Education Company Details
11.6.2 Immersive VR Education Business Overview
11.6.3 Immersive VR Education VR and AR Technology in Education Introduction
11.6.4 Immersive VR Education Revenue in VR and AR Technology in Education Business (2020-2025)
11.6.5 Immersive VR Education Recent Development
11.7 Alchemy Immersive
11.7.1 Alchemy Immersive Company Details
11.7.2 Alchemy Immersive Business Overview
11.7.3 Alchemy Immersive VR and AR Technology in Education Introduction
11.7.4 Alchemy Immersive Revenue in VR and AR Technology in Education Business (2020-2025)
11.7.5 Alchemy Immersive Recent Development
11.8 Nearpod
11.8.1 Nearpod Company Details
11.8.2 Nearpod Business Overview
11.8.3 Nearpod VR and AR Technology in Education Introduction
11.8.4 Nearpod Revenue in VR and AR Technology in Education Business (2020-2025)
11.8.5 Nearpod Recent Development
11.9 Curiscope
11.9.1 Curiscope Company Details
11.9.2 Curiscope Business Overview
11.9.3 Curiscope VR and AR Technology in Education Introduction
11.9.4 Curiscope Revenue in VR and AR Technology in Education Business (2020-2025)
11.9.5 Curiscope Recent Development
11.10 EON Reality
11.10.1 EON Reality Company Details
11.10.2 EON Reality Business Overview
11.10.3 EON Reality VR and AR Technology in Education Introduction
11.10.4 EON Reality Revenue in VR and AR Technology in Education Business (2020-2025)
11.10.5 EON Reality Recent Development
11.11 Growlib
11.11.1 Growlib Company Details
11.11.2 Growlib Business Overview
11.11.3 Growlib VR and AR Technology in Education Introduction
11.11.4 Growlib Revenue in VR and AR Technology in Education Business (2020-2025)
11.11.5 Growlib Recent Development
11.12 Houghton Mifflin Harcourt Group
11.12.1 Houghton Mifflin Harcourt Group Company Details
11.12.2 Houghton Mifflin Harcourt Group Business Overview
11.12.3 Houghton Mifflin Harcourt Group VR and AR Technology in Education Introduction
11.12.4 Houghton Mifflin Harcourt Group Revenue in VR and AR Technology in Education Business (2020-2025)
11.12.5 Houghton Mifflin Harcourt Group Recent Development
11.13 JiangXi Kmax Industrial
11.13.1 JiangXi Kmax Industrial Company Details
11.13.2 JiangXi Kmax Industrial Business Overview
11.13.3 JiangXi Kmax Industrial VR and AR Technology in Education Introduction
11.13.4 JiangXi Kmax Industrial Revenue in VR and AR Technology in Education Business (2020-2025)
11.13.5 JiangXi Kmax Industrial Recent Development
11.14 Vrschool
11.14.1 Vrschool Company Details
11.14.2 Vrschool Business Overview
11.14.3 Vrschool VR and AR Technology in Education Introduction
11.14.4 Vrschool Revenue in VR and AR Technology in Education Business (2020-2025)
11.14.5 Vrschool Recent Development
11.15 Beijing Runni'er Network Technology
11.15.1 Beijing Runni'er Network Technology Company Details
11.15.2 Beijing Runni'er Network Technology Business Overview
11.15.3 Beijing Runni'er Network Technology VR and AR Technology in Education Introduction
11.15.4 Beijing Runni'er Network Technology Revenue in VR and AR Technology in Education Business (2020-2025)
11.15.5 Beijing Runni'er Network Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global VR and AR Technology in Education Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Devices
 Table 3. Key Players of Software
 Table 4. Global VR and AR Technology in Education Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global VR and AR Technology in Education Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global VR and AR Technology in Education Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global VR and AR Technology in Education Market Share by Region (2020-2025)
 Table 8. Global VR and AR Technology in Education Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global VR and AR Technology in Education Market Share by Region (2026-2031)
 Table 10. VR and AR Technology in Education Market Trends
 Table 11. VR and AR Technology in Education Market Drivers
 Table 12. VR and AR Technology in Education Market Challenges
 Table 13. VR and AR Technology in Education Market Restraints
 Table 14. Global VR and AR Technology in Education Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global VR and AR Technology in Education Market Share by Players (2020-2025)
 Table 16. Global Top VR and AR Technology in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR and AR Technology in Education as of 2024)
 Table 17. Ranking of Global Top VR and AR Technology in Education Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by VR and AR Technology in Education Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of VR and AR Technology in Education, Headquarters and Area Served
 Table 20. Global Key Players of VR and AR Technology in Education, Product and Application
 Table 21. Global Key Players of VR and AR Technology in Education, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global VR and AR Technology in Education Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global VR and AR Technology in Education Revenue Market Share by Type (2020-2025)
 Table 25. Global VR and AR Technology in Education Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global VR and AR Technology in Education Revenue Market Share by Type (2026-2031)
 Table 27. Global VR and AR Technology in Education Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global VR and AR Technology in Education Revenue Market Share by Application (2020-2025)
 Table 29. Global VR and AR Technology in Education Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global VR and AR Technology in Education Revenue Market Share by Application (2026-2031)
 Table 31. North America VR and AR Technology in Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America VR and AR Technology in Education Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America VR and AR Technology in Education Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe VR and AR Technology in Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe VR and AR Technology in Education Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe VR and AR Technology in Education Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific VR and AR Technology in Education Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific VR and AR Technology in Education Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific VR and AR Technology in Education Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America VR and AR Technology in Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America VR and AR Technology in Education Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America VR and AR Technology in Education Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa VR and AR Technology in Education Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa VR and AR Technology in Education Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa VR and AR Technology in Education Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Google Company Details
 Table 47. Google Business Overview
 Table 48. Google VR and AR Technology in Education Product
 Table 49. Google Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 50. Google Recent Development
 Table 51. Oculus Company Details
 Table 52. Oculus Business Overview
 Table 53. Oculus VR and AR Technology in Education Product
 Table 54. Oculus Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 55. Oculus Recent Development
 Table 56. Vection Technologies Company Details
 Table 57. Vection Technologies Business Overview
 Table 58. Vection Technologies VR and AR Technology in Education Product
 Table 59. Vection Technologies Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 60. Vection Technologies Recent Development
 Table 61. Cinoptics Company Details
 Table 62. Cinoptics Business Overview
 Table 63. Cinoptics VR and AR Technology in Education Product
 Table 64. Cinoptics Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 65. Cinoptics Recent Development
 Table 66. Discovery Company Details
 Table 67. Discovery Business Overview
 Table 68. Discovery VR and AR Technology in Education Product
 Table 69. Discovery Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 70. Discovery Recent Development
 Table 71. Immersive VR Education Company Details
 Table 72. Immersive VR Education Business Overview
 Table 73. Immersive VR Education VR and AR Technology in Education Product
 Table 74. Immersive VR Education Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 75. Immersive VR Education Recent Development
 Table 76. Alchemy Immersive Company Details
 Table 77. Alchemy Immersive Business Overview
 Table 78. Alchemy Immersive VR and AR Technology in Education Product
 Table 79. Alchemy Immersive Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 80. Alchemy Immersive Recent Development
 Table 81. Nearpod Company Details
 Table 82. Nearpod Business Overview
 Table 83. Nearpod VR and AR Technology in Education Product
 Table 84. Nearpod Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 85. Nearpod Recent Development
 Table 86. Curiscope Company Details
 Table 87. Curiscope Business Overview
 Table 88. Curiscope VR and AR Technology in Education Product
 Table 89. Curiscope Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 90. Curiscope Recent Development
 Table 91. EON Reality Company Details
 Table 92. EON Reality Business Overview
 Table 93. EON Reality VR and AR Technology in Education Product
 Table 94. EON Reality Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 95. EON Reality Recent Development
 Table 96. Growlib Company Details
 Table 97. Growlib Business Overview
 Table 98. Growlib VR and AR Technology in Education Product
 Table 99. Growlib Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 100. Growlib Recent Development
 Table 101. Houghton Mifflin Harcourt Group Company Details
 Table 102. Houghton Mifflin Harcourt Group Business Overview
 Table 103. Houghton Mifflin Harcourt Group VR and AR Technology in Education Product
 Table 104. Houghton Mifflin Harcourt Group Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 105. Houghton Mifflin Harcourt Group Recent Development
 Table 106. JiangXi Kmax Industrial Company Details
 Table 107. JiangXi Kmax Industrial Business Overview
 Table 108. JiangXi Kmax Industrial VR and AR Technology in Education Product
 Table 109. JiangXi Kmax Industrial Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 110. JiangXi Kmax Industrial Recent Development
 Table 111. Vrschool Company Details
 Table 112. Vrschool Business Overview
 Table 113. Vrschool VR and AR Technology in Education Product
 Table 114. Vrschool Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 115. Vrschool Recent Development
 Table 116. Beijing Runni'er Network Technology Company Details
 Table 117. Beijing Runni'er Network Technology Business Overview
 Table 118. Beijing Runni'er Network Technology VR and AR Technology in Education Product
 Table 119. Beijing Runni'er Network Technology Revenue in VR and AR Technology in Education Business (2020-2025) & (US$ Million)
 Table 120. Beijing Runni'er Network Technology Recent Development
 Table 121. Research Programs/Design for This Report
 Table 122. Key Data Information from Secondary Sources
 Table 123. Key Data Information from Primary Sources
 Table 124. Authors List of This Report


List of Figures
 Figure 1. VR and AR Technology in Education Picture
 Figure 2. Global VR and AR Technology in Education Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global VR and AR Technology in Education Market Share by Type: 2024 VS 2031
 Figure 4. Devices Features
 Figure 5. Software Features
 Figure 6. Global VR and AR Technology in Education Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global VR and AR Technology in Education Market Share by Application: 2024 VS 2031
 Figure 8. K–12 Case Studies
 Figure 9. Higher Education Case Studies
 Figure 10. Others Case Studies
 Figure 11. VR and AR Technology in Education Report Years Considered
 Figure 12. Global VR and AR Technology in Education Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global VR and AR Technology in Education Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global VR and AR Technology in Education Market Share by Region: 2024 VS 2031
 Figure 15. Global VR and AR Technology in Education Market Share by Players in 2024
 Figure 16. Global Top VR and AR Technology in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR and AR Technology in Education as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by VR and AR Technology in Education Revenue in 2024
 Figure 18. North America VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America VR and AR Technology in Education Market Share by Country (2020-2031)
 Figure 20. United States VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe VR and AR Technology in Education Market Share by Country (2020-2031)
 Figure 24. Germany VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific VR and AR Technology in Education Market Share by Region (2020-2031)
 Figure 32. China VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America VR and AR Technology in Education Market Share by Country (2020-2031)
 Figure 40. Mexico VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa VR and AR Technology in Education Market Share by Country (2020-2031)
 Figure 44. Turkey VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE VR and AR Technology in Education Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Google Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 48. Oculus Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 49. Vection Technologies Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 50. Cinoptics Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 51. Discovery Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 52. Immersive VR Education Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 53. Alchemy Immersive Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 54. Nearpod Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 55. Curiscope Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 56. EON Reality Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 57. Growlib Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 58. Houghton Mifflin Harcourt Group Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 59. JiangXi Kmax Industrial Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 60. Vrschool Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 61. Beijing Runni'er Network Technology Revenue Growth Rate in VR and AR Technology in Education Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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