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Global Affective Computing Market Size, Status and Forecast 2022
Published Date: January 2022
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Report Code: QYRE-Auto-10126
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Global Affective Computing Market Size Status and Forecast 2022

Global Affective Computing Market Size, Status and Forecast 2022

Code: QYRE-Auto-10126
Report
January 2022
Pages:109
QYResearch
Description
Table of Content
Tables & Figures
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

In 2021, the global Affective Computing market size will be US$ 835 million and it is expected to reach US$ 7191.2 million by the end of 2027, with a CAGR of 43.2% during 2021-2027.

This report focuses on the global Affective Computing status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the Affective Computing development in North America, Europe, Japan, China, Southeast Asia, India, etc.
Global Affective Computing Scope and Market Size
Affective Computing market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Affective Computing market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

Touch-Based
Touchless

Segment by Application

Market Research
Healthcare
Media & Advertisement
Automotive
Others

BY REGION

North America
Europe
Japan
China
Southeast Asia
India

BY COMPANY

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Affective Computing Market Size Growth Rate by Type (2021-2027)
1.2.2 Touch-Based
1.2.3 Touchless
1.3 Market by Application
1.3.1 Global Affective Computing Market Share by Application (2021-2027)
1.3.2 Market Research
1.3.3 Healthcare
1.3.4 Media & Advertisement
1.3.5 Automotive
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Affective Computing Market Size
2.2 Affective Computing Market Size by Regions
2.2.1 Affective Computing Growth Rate by Regions (2021-2027)
2.2.2 Affective Computing Market Share by Regions (2021-2027)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases
3 Key Players
3.1 Affective Computing Revenue by Players (2020-2021)
3.2 Affective Computing Key Players Headquaters and Area Served
3.3 Key Players Affective Computing Product/Solution/Service
3.4 Date of Enter into Affective Computing Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown by Type and by Application
4.1 Global Affective Computing Market Size by Type (2021-2027)
4.2 Global Affective Computing Market Size by Application (2021-2027)
5 North America
5.1 North America Affective Computing Market Forecast (2021-2027)
5.2 Affective Computing Key Players in North America
5.3 North America Affective Computing Market Size by Type
5.4 North America Affective Computing Market Size by Application
6.4.4 Canada
6 Europe
6.1 Europe Affective Computing Market Forecast (2021-2027)
6.2 Affective Computing Key Players in Europe
6.3 Europe Affective Computing Market Size by Type
6.4 Europe Affective Computing Market Size by Application
7 Japan
7.1 Japan Affective Computing Market Forecast (2021-2027)
7.2 Affective Computing Key Players in Europe
7.3 Japan Affective Computing Market Size by Type
7.4 Japan Affective Computing Market Size by Application
8 Rest of World
8.1 China
8.1.1 China Affective Computing Market Analysis
8.1.2 Key Players in China
8.2 Southeast Asia
8.2.1 Southeast Asia Affective Computing Market Analysis
8.2.2 Key Players in Southeast Asia
8.3 India
8.3.1 India Affective Computing Market Analysis
8.3.2 Key Players in India
9 International Player Profiles
9.1 IBM
9.1.1 IBM Company Details
9.1.2 IBM Description and Business Overview
9.1.3 IBM Affective Computing Introduction
9.1.4 IBM Revenue in Affective Computing Business (2020-2021)
9.1.5 IBM Recent Development
9.2 Microsoft
9.2.1 Microsoft Company Details
9.2.2 Microsoft Description and Business Overview
9.2.3 Microsoft Affective Computing Introduction
9.2.4 Microsoft Revenue in Affective Computing Business (2020-2021)
9.2.5 Microsoft Recent Development
9.3 Eyesight Technologies
9.3.1 Eyesight Technologies Company Details
9.3.2 Eyesight Technologies Description and Business Overview
9.3.3 Eyesight Technologies Affective Computing Introduction
9.3.4 Eyesight Technologies Revenue in Affective Computing Business (2020-2021)
9.3.5 Eyesight Technologies Recent Development
9.4 Affectiva
9.4.1 Affectiva Company Details
9.4.2 Affectiva Description and Business Overview
9.4.3 Affectiva Affective Computing Introduction
9.4.4 Affectiva Revenue in Affective Computing Business (2020-2021)
9.4.5 Affectiva Recent Development
9.5 NuraLogix
9.5.1 NuraLogix Company Details
9.5.2 NuraLogix Description and Business Overview
9.5.3 NuraLogix Affective Computing Introduction
9.5.4 NuraLogix Revenue in Affective Computing Business (2020-2021)
9.5.5 NuraLogix Recent Development
9.6 gestigon GmbH
9.6.1 gestigon GmbH Company Details
9.6.2 gestigon GmbH Description and Business Overview
9.6.3 gestigon GmbH Affective Computing Introduction
9.6.4 gestigon GmbH Revenue in Affective Computing Business (2020-2021)
9.6.5 gestigon GmbH Recent Development
9.7 Crowd Emotion
9.7.1 Crowd Emotion Company Details
9.7.2 Crowd Emotion Description and Business Overview
9.7.3 Crowd Emotion Affective Computing Introduction
9.7.4 Crowd Emotion Revenue in Affective Computing Business (2020-2021)
9.7.5 Crowd Emotion Recent Development
9.8 Beyond Verbal
9.8.1 Beyond Verbal Company Details
9.8.2 Beyond Verbal Description and Business Overview
9.8.3 Beyond Verbal Affective Computing Introduction
9.8.4 Beyond Verbal Revenue in Affective Computing Business (2020-2021)
9.8.5 Beyond Verbal Recent Development
9.9 nViso
9.9.1 nViso Company Details
9.9.2 nViso Description and Business Overview
9.9.3 nViso Affective Computing Introduction
9.9.4 nViso Revenue in Affective Computing Business (2020-2021)
9.9.5 nViso Recent Development
9.10 Cogito
9.10.1 Cogito Company Details
9.10.2 Cogito Description and Business Overview
9.10.3 Cogito Affective Computing Introduction
9.10.4 Cogito Revenue in Affective Computing Business (2020-2021)
9.10.5 Cogito Recent Development
9.11 Kairos
9.11.1 Kairos Company Details
9.11.2 Kairos Description and Business Overview
9.11.3 Kairos Affective Computing Introduction
9.11.4 Kairos Revenue in Affective Computing Business (2020-2021)
9.11.5 Kairos Recent Development
10 Market Dynamics
10.1 Industry Trends
10.2 Market Drives
10.3 Market Challenges
10.4 Market Restraints
11 Key Findings in This Report
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details
List of Tables
    Table 1. Global Affective Computing Market Size Growth Rate by Type (2021-2027) (US$ Million)
    Table 2. Key Players of Touch-Based
    Table 3. Key Players of Touchless
    Table 4. Global Affective Computing Market Size Growth by Application (2021-2027) (US$ Million)
    Table 5. Global Affective Computing Market Size by Regions (2021-2027) (US$ Million)
    Table 6. Global Affective Computing Market Share by Regions (2021-2027)
    Table 7. Market Top Trends
    Table 8. Market Use Cases
    Table 9. Global Affective Computing Revenue by Players (2020-2021) (US$ Million)
    Table 10. Global Affective Computing Market Share by Players (2020-2021)
    Table 11. Key Players Headquarters and Area Served
    Table 12. Key Players Affective Computing Product Solution and Service
    Table 13. Date of Enter into Affective Computing Market
    Table 14. Mergers & Acquisitions, Expansion Plans
    Table 15. Global Affective Computing Market Size by Type (2021-2027) (US$ Million)
    Table 16. Global Affective Computing Market Size Share by Type (2021-2027)
    Table 17. Global Affective Computing Market Size by Application (2021-2027) (US$ Million)
    Table 18. Global Affective Computing Market Size Share by Application (2021-2027)
    Table 19. North America Key Players Affective Computing Revenue (2020-2021) (US$ Million)
    Table 20. North America Key Players Affective Computing Market Share (2020-2021)
    Table 21. North America Affective Computing Market Size by Type (2021-2027) (US$ Million)
    Table 22. North America Affective Computing Market Share by Type (2021-2027)
    Table 23. North America Affective Computing Market Size by Application (2021-2027) (US$ Million)
    Table 24. North America Affective Computing Market Share by Application (2021-2027)
    Table 25. Europe Key Players Affective Computing Revenue (2020-2021) (US$ Million)
    Table 26. Europe Key Players Affective Computing Market Share (2020-2021)
    Table 27. Europe Affective Computing Market Size by Type (2021-2027) (US$ Million)
    Table 28. Europe Affective Computing Market Share by Type (2021-2027)
    Table 29. Europe Affective Computing Market Size by Application (2021-2027) (US$ Million)
    Table 30. Europe Affective Computing Market Share by Application (2021-2027)
    Table 31. Japan Key Players Affective Computing Revenue (2020-2021) (US$ Million)
    Table 32. Japan Key Players Affective Computing Market Share (2020-2021)
    Table 33. Japan Affective Computing Market Size by Type (2021-2027) (US$ Million)
    Table 34. Japan Affective Computing Market Share by Type (2021-2027)
    Table 35. Japan Affective Computing Market Size by Application (2021-2027) (US$ Million)
    Table 36. Japan Affective Computing Market Share by Application (2021-2027)
    Table 37. Key Players in China
    Table 38. Key Players in Southeast Asia
    Table 39. Key Players in India
    Table 40. IBM Company Details
    Table 41. IBM Description and Business Overview
    Table 42. IBM Affective Computing Product
    Table 43. IBM Revenue in Affective Computing Business 2020 and 2021
    Table 44. IBM Recent Development
    Table 45. Microsoft Company Details
    Table 46. Microsoft Description and Business Overview
    Table 47. Microsoft Affective Computing Product
    Table 48. Microsoft Revenue in Affective Computing Business 2020 and 2021
    Table 49. Microsoft Recent Development
    Table 50. Eyesight Technologies Company Details
    Table 51. Eyesight Technologies Description and Business Overview
    Table 52. Eyesight Technologies Affective Computing Product
    Table 53. Eyesight Technologies Revenue in Affective Computing Business 2020 and 2021
    Table 54. Eyesight Technologies Recent Development
    Table 55. Affectiva Company Details
    Table 56. Affectiva Description and Business Overview
    Table 57. Affectiva Affective Computing Product
    Table 58. Affectiva Revenue in Affective Computing Business 2020 and 2021
    Table 59. Affectiva Recent Development
    Table 60. NuraLogix Company Details
    Table 61. NuraLogix Description and Business Overview
    Table 62. NuraLogix Affective Computing Product
    Table 63. NuraLogix Revenue in Affective Computing Business 2020 and 2021
    Table 64. NuraLogix Recent Development
    Table 65. gestigon GmbH Company Details
    Table 66. gestigon GmbH Description and Business Overview
    Table 67. gestigon GmbH Affective Computing Product
    Table 68. gestigon GmbH Revenue in Affective Computing Business 2020 and 2021
    Table 69. gestigon GmbH Recent Development
    Table 70. Crowd Emotion Company Details
    Table 71. Crowd Emotion Description and Business Overview
    Table 72. Crowd Emotion Affective Computing Product
    Table 73. Crowd Emotion Revenue in Affective Computing Business 2020 and 2021
    Table 74. Crowd Emotion Recent Development
    Table 75. Beyond Verbal Company Details
    Table 76. Beyond Verbal Description and Business Overview
    Table 77. Beyond Verbal Affective Computing Product
    Table 78. Beyond Verbal Revenue in Affective Computing Business 2020 and 2021
    Table 79. Beyond Verbal Recent Development
    Table 80. nViso Company Details
    Table 81. nViso Description and Business Overview
    Table 82. nViso Affective Computing Product
    Table 83. nViso Revenue in Affective Computing Business 2020 and 2021
    Table 84. nViso Recent Development
    Table 85. Cogito Company Details
    Table 86. Cogito Description and Business Overview
    Table 87. Cogito Affective Computing Product
    Table 88. Cogito Revenue in Affective Computing Business 2020 and 2021
    Table 89. Cogito Recent Development
    Table 90. Kairos Company Details
    Table 91. Kairos Description and Business Overview
    Table 92. Kairos Affective Computing Product
    Table 93. Kairos Revenue in Affective Computing Business 2020 and 2021
    Table 94. Kairos Recent Development
    Table 95. Affective Computing Market Trends
    Table 96. Affective Computing Market Drivers
    Table 97. Affective Computing Market Challenges
    Table 98. Affective Computing Market Restraints
    Table 99. Research Programs/Design for This Report
    Table 100. Key Data Information from Secondary Sources
    Table 101. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Affective Computing Market Share by Type in 2021 & 2027
    Figure 2. Touch-Based Features
    Figure 3. Touchless Features
    Figure 4. Global Affective Computing Market Share by Application in 2021 & 2027
    Figure 5. Market Research Case Studies
    Figure 6. Healthcare Case Studies
    Figure 7. Media & Advertisement Case Studies
    Figure 8. Automotive Case Studies
    Figure 9. Others Case Studies
    Figure 10. Affective Computing Report Years Considered
    Figure 11. Global Affective Computing Market Size and Growth Rate (2020-2027) (US$ Million)
    Figure 12. Global Affective Computing Market Share by Regions (2020-2027)
    Figure 13. Global Affective Computing Market Share by Players in 2021
    Figure 14. Global Affective Computing Market Size Market Share by Type (2021-2027)
    Figure 15. Global Affective Computing Market Size Market Share by Application (2021-2027)
    Figure 16. Global Affective Computing Revenue Market Share by Application in 2021
    Figure 17. North America Affective Computing Market Size 2021-2027 (US$ Million)
    Figure 18. Europe Affective Computing Market Size 2021-2027 (US$ Million)
    Figure 19. Japan Affective Computing Market Size 2021-2027 (US$ Million)
    Figure 20. Affective Computing Market Size in China (2021-2027) (US$ Million)
    Figure 21. Affective Computing Market Size in Southeast Asia (2021-2027) (US$ Million)
    Figure 22. Affective Computing Market Size in India (2021-2027) (US$ Million)
    Figure 23. Bottom-up and Top-down Approaches for This Report
    Figure 24. Data Triangulation
    Figure 25. Key Executives Interviewed
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