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Global Touch-Based Affective Computing Market Size, Status and Forecast 2021-2027
Published Date: July 2021
|
Report Code: QYRE-Auto-30A1275
Home | Market Reports | Health | Mental Health | Depression
Global Touch Based Affective Computing Market Size Status and Forecast 2021 2027

Global Touch-Based Affective Computing Market Size, Status and Forecast 2021-2027

Code: QYRE-Auto-30A1275
Report
July 2021
105 Pages
QYResearch
Region: Global, North America, Japan, Europe, Central & South America,
Description
Table of Content
Tables & Figures
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Market Analysis and Insights: Global Touch-Based Affective Computing Market
The global Touch-Based Affective Computing market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Touch-Based Affective Computing market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Touch-Based Affective Computing market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Touch-Based Affective Computing market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Touch-Based Affective Computing market.
Global Touch-Based Affective Computing Scope and Market Size
Touch-Based Affective Computing market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Touch-Based Affective Computing market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

Body Posture
Physiological Test
Other

Segment by Application

Market Research
Healthcare
Media & Advertisement
Automotive
Others

BY REGION

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

BY COMPANY

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Touch-Based Affective Computing Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Body Posture
1.2.3 Physiological Test
1.2.4 Other
1.3 Market by Application
1.3.1 Global Touch-Based Affective Computing Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Market Research
1.3.3 Healthcare
1.3.4 Media & Advertisement
1.3.5 Automotive
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Touch-Based Affective Computing Market Perspective (2016-2027)
2.2 Touch-Based Affective Computing Growth Trends by Regions
2.2.1 Touch-Based Affective Computing Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Touch-Based Affective Computing Historic Market Share by Regions (2016-2021)
2.2.3 Touch-Based Affective Computing Forecasted Market Size by Regions (2022-2027)
2.3 Touch-Based Affective Computing Industry Dynamic
2.3.1 Touch-Based Affective Computing Market Trends
2.3.2 Touch-Based Affective Computing Market Drivers
2.3.3 Touch-Based Affective Computing Market Challenges
2.3.4 Touch-Based Affective Computing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Touch-Based Affective Computing Players by Revenue
3.1.1 Global Top Touch-Based Affective Computing Players by Revenue (2016-2021)
3.1.2 Global Touch-Based Affective Computing Revenue Market Share by Players (2016-2021)
3.2 Global Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Touch-Based Affective Computing Revenue
3.4 Global Touch-Based Affective Computing Market Concentration Ratio
3.4.1 Global Touch-Based Affective Computing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Touch-Based Affective Computing Revenue in 2020
3.5 Touch-Based Affective Computing Key Players Head office and Area Served
3.6 Key Players Touch-Based Affective Computing Product Solution and Service
3.7 Date of Enter into Touch-Based Affective Computing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Touch-Based Affective Computing Breakdown Data by Type
4.1 Global Touch-Based Affective Computing Historic Market Size by Type (2016-2021)
4.2 Global Touch-Based Affective Computing Forecasted Market Size by Type (2022-2027)
5 Touch-Based Affective Computing Breakdown Data by Application
5.1 Global Touch-Based Affective Computing Historic Market Size by Application (2016-2021)
5.2 Global Touch-Based Affective Computing Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Touch-Based Affective Computing Market Size (2016-2027)
6.2 North America Touch-Based Affective Computing Market Size by Type
6.2.1 North America Touch-Based Affective Computing Market Size by Type (2016-2021)
6.2.2 North America Touch-Based Affective Computing Market Size by Type (2022-2027)
6.2.3 North America Touch-Based Affective Computing Market Size by Type (2016-2027)
6.3 North America Touch-Based Affective Computing Market Size by Application
6.3.1 North America Touch-Based Affective Computing Market Size by Application (2016-2021)
6.3.2 North America Touch-Based Affective Computing Market Size by Application (2022-2027)
6.3.3 North America Touch-Based Affective Computing Market Size by Application (2016-2027)
6.4 North America Touch-Based Affective Computing Market Size by Country
6.4.1 North America Touch-Based Affective Computing Market Size by Country (2016-2021)
6.4.2 North America Touch-Based Affective Computing Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Touch-Based Affective Computing Market Size (2016-2027)
7.2 Europe Touch-Based Affective Computing Market Size by Type
7.2.1 Europe Touch-Based Affective Computing Market Size by Type (2016-2021)
7.2.2 Europe Touch-Based Affective Computing Market Size by Type (2022-2027)
7.2.3 Europe Touch-Based Affective Computing Market Size by Type (2016-2027)
7.3 Europe Touch-Based Affective Computing Market Size by Application
7.3.1 Europe Touch-Based Affective Computing Market Size by Application (2016-2021)
7.3.2 Europe Touch-Based Affective Computing Market Size by Application (2022-2027)
7.3.3 Europe Touch-Based Affective Computing Market Size by Application (2016-2027)
7.4 Europe Touch-Based Affective Computing Market Size by Country
7.4.1 Europe Touch-Based Affective Computing Market Size by Country (2016-2021)
7.4.2 Europe Touch-Based Affective Computing Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Touch-Based Affective Computing Market Size (2016-2027)
8.2 Asia-Pacific Touch-Based Affective Computing Market Size by Type
8.2.1 Asia-Pacific Touch-Based Affective Computing Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Touch-Based Affective Computing Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Touch-Based Affective Computing Market Size by Type (2016-2027)
8.3 Asia-Pacific Touch-Based Affective Computing Market Size by Application
8.3.1 Asia-Pacific Touch-Based Affective Computing Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Touch-Based Affective Computing Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Touch-Based Affective Computing Market Size by Application (2016-2027)
8.4 Asia-Pacific Touch-Based Affective Computing Market Size by Region
8.4.1 Asia-Pacific Touch-Based Affective Computing Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Touch-Based Affective Computing Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Touch-Based Affective Computing Market Size (2016-2027)
9.2 Latin America Touch-Based Affective Computing Market Size by Type
9.2.1 Latin America Touch-Based Affective Computing Market Size by Type (2016-2021)
9.2.2 Latin America Touch-Based Affective Computing Market Size by Type (2022-2027)
9.2.3 Latin America Touch-Based Affective Computing Market Size by Type (2016-2027)
9.3 Latin America Touch-Based Affective Computing Market Size by Application
9.3.1 Latin America Touch-Based Affective Computing Market Size by Application (2016-2021)
9.3.2 Latin America Touch-Based Affective Computing Market Size by Application (2022-2027)
9.3.3 Latin America Touch-Based Affective Computing Market Size by Application (2016-2027)
9.4 Latin America Touch-Based Affective Computing Market Size by Country
9.4.1 Latin America Touch-Based Affective Computing Market Size by Country (2016-2021)
9.4.2 Latin America Touch-Based Affective Computing Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Touch-Based Affective Computing Market Size (2016-2027)
10.2 Middle East & Africa Touch-Based Affective Computing Market Size by Type
10.2.1 Middle East & Africa Touch-Based Affective Computing Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Touch-Based Affective Computing Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Touch-Based Affective Computing Market Size by Type (2016-2027)
10.3 Middle East & Africa Touch-Based Affective Computing Market Size by Application
10.3.1 Middle East & Africa Touch-Based Affective Computing Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Touch-Based Affective Computing Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Touch-Based Affective Computing Market Size by Application (2016-2027)
10.4 Middle East & Africa Touch-Based Affective Computing Market Size by Country
10.4.1 Middle East & Africa Touch-Based Affective Computing Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Touch-Based Affective Computing Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 IBM
11.1.1 IBM Company Details
11.1.2 IBM Business Overview
11.1.3 IBM Touch-Based Affective Computing Introduction
11.1.4 IBM Revenue in Touch-Based Affective Computing Business (2016-2021)
11.1.5 IBM Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Touch-Based Affective Computing Introduction
11.2.4 Microsoft Revenue in Touch-Based Affective Computing Business (2016-2021)
11.2.5 Microsoft Recent Development
11.3 Eyesight Technologies
11.3.1 Eyesight Technologies Company Details
11.3.2 Eyesight Technologies Business Overview
11.3.3 Eyesight Technologies Touch-Based Affective Computing Introduction
11.3.4 Eyesight Technologies Revenue in Touch-Based Affective Computing Business (2016-2021)
11.3.5 Eyesight Technologies Recent Development
11.4 Affectiva
11.4.1 Affectiva Company Details
11.4.2 Affectiva Business Overview
11.4.3 Affectiva Touch-Based Affective Computing Introduction
11.4.4 Affectiva Revenue in Touch-Based Affective Computing Business (2016-2021)
11.4.5 Affectiva Recent Development
11.5 NuraLogix
11.5.1 NuraLogix Company Details
11.5.2 NuraLogix Business Overview
11.5.3 NuraLogix Touch-Based Affective Computing Introduction
11.5.4 NuraLogix Revenue in Touch-Based Affective Computing Business (2016-2021)
11.5.5 NuraLogix Recent Development
11.6 Gestigon GmbH
11.6.1 Gestigon GmbH Company Details
11.6.2 Gestigon GmbH Business Overview
11.6.3 Gestigon GmbH Touch-Based Affective Computing Introduction
11.6.4 Gestigon GmbH Revenue in Touch-Based Affective Computing Business (2016-2021)
11.6.5 Gestigon GmbH Recent Development
11.7 Crowd Emotion
11.7.1 Crowd Emotion Company Details
11.7.2 Crowd Emotion Business Overview
11.7.3 Crowd Emotion Touch-Based Affective Computing Introduction
11.7.4 Crowd Emotion Revenue in Touch-Based Affective Computing Business (2016-2021)
11.7.5 Crowd Emotion Recent Development
11.8 Beyond Verbal
11.8.1 Beyond Verbal Company Details
11.8.2 Beyond Verbal Business Overview
11.8.3 Beyond Verbal Touch-Based Affective Computing Introduction
11.8.4 Beyond Verbal Revenue in Touch-Based Affective Computing Business (2016-2021)
11.8.5 Beyond Verbal Recent Development
11.9 nViso
11.9.1 nViso Company Details
11.9.2 nViso Business Overview
11.9.3 nViso Touch-Based Affective Computing Introduction
11.9.4 nViso Revenue in Touch-Based Affective Computing Business (2016-2021)
11.9.5 nViso Recent Development
11.10 Cogito Corporation
11.10.1 Cogito Corporation Company Details
11.10.2 Cogito Corporation Business Overview
11.10.3 Cogito Corporation Touch-Based Affective Computing Introduction
11.10.4 Cogito Corporation Revenue in Touch-Based Affective Computing Business (2016-2021)
11.10.5 Cogito Corporation Recent Development
11.11 Kairos
11.11.1 Kairos Company Details
11.11.2 Kairos Business Overview
11.11.3 Kairos Touch-Based Affective Computing Introduction
11.11.4 Kairos Revenue in Touch-Based Affective Computing Business (2016-2021)
11.11.5 Kairos Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Touch-Based Affective Computing Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Body Posture
    Table 3. Key Players of Physiological Test
    Table 4. Key Players of Other
    Table 5. Global Touch-Based Affective Computing Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global Touch-Based Affective Computing Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 7. Global Touch-Based Affective Computing Market Size by Regions (2016-2021) & (US$ Million)
    Table 8. Global Touch-Based Affective Computing Market Share by Regions (2016-2021)
    Table 9. Global Touch-Based Affective Computing Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 10. Global Touch-Based Affective Computing Market Share by Regions (2022-2027)
    Table 11. Touch-Based Affective Computing Market Trends
    Table 12. Touch-Based Affective Computing Market Drivers
    Table 13. Touch-Based Affective Computing Market Challenges
    Table 14. Touch-Based Affective Computing Market Restraints
    Table 15. Global Touch-Based Affective Computing Revenue by Players (2016-2021) & (US$ Million)
    Table 16. Global Touch-Based Affective Computing Market Share by Players (2016-2021)
    Table 17. Global Top Touch-Based Affective Computing Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Touch-Based Affective Computing as of 2020)
    Table 18. Ranking of Global Top Touch-Based Affective Computing Companies by Revenue (US$ Million) in 2020
    Table 19. Global 5 Largest Players Market Share by Touch-Based Affective Computing Revenue (CR5 and HHI) & (2016-2021)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Touch-Based Affective Computing Product Solution and Service
    Table 22. Date of Enter into Touch-Based Affective Computing Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 25. Global Touch-Based Affective Computing Revenue Market Share by Type (2016-2021)
    Table 26. Global Touch-Based Affective Computing Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 27. Global Touch-Based Affective Computing Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 28. Global Touch-Based Affective Computing Market Size Share by Application (2016-2021) & (US$ Million)
    Table 29. Global Touch-Based Affective Computing Revenue Market Share by Application (2016-2021)
    Table 30. Global Touch-Based Affective Computing Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 31. Global Touch-Based Affective Computing Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 32. North America Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 33. North America Touch-Based Affective Computing Market Size by Type (2022-2027) & (US$ Million)
    Table 34. North America Touch-Based Affective Computing Market Size by Application (2016-2021) (US$ Million)
    Table 35. North America Touch-Based Affective Computing Market Size by Application (2022-2027) & (US$ Million)
    Table 36. North America Touch-Based Affective Computing Market Size by Country (2016-2021) & (US$ Million)
    Table 37. North America Touch-Based Affective Computing Market Size by Country (2022-2027) & (US$ Million)
    Table 38. Europe Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 39. Europe Touch-Based Affective Computing Market Size by Type (2022-2027) & (US$ Million)
    Table 40. Europe Touch-Based Affective Computing Market Size by Application (2016-2021) (US$ Million)
    Table 41. Europe Touch-Based Affective Computing Market Size by Application (2022-2027) & (US$ Million)
    Table 42. Europe Touch-Based Affective Computing Market Size by Country (2016-2021) & (US$ Million)
    Table 43. Europe Touch-Based Affective Computing Market Size by Country (2022-2027) & (US$ Million)
    Table 44. Asia-Pacific Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 45. Asia-Pacific Touch-Based Affective Computing Market Size by Type (2022-2027) & (US$ Million)
    Table 46. Asia-Pacific Touch-Based Affective Computing Market Size by Application (2016-2021) (US$ Million)
    Table 47. Asia-Pacific Touch-Based Affective Computing Market Size by Application (2022-2027) & (US$ Million)
    Table 48. Asia-Pacific Touch-Based Affective Computing Market Size by Region (2016-2021) & (US$ Million)
    Table 49. Asia-Pacific Touch-Based Affective Computing Market Size by Region (2022-2027) & (US$ Million)
    Table 50. Latin America Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 51. Latin America Touch-Based Affective Computing Market Size by Type (2022-2027) & (US$ Million)
    Table 52. Latin America Touch-Based Affective Computing Market Size by Application (2016-2021) (US$ Million)
    Table 53. Latin America Touch-Based Affective Computing Market Size by Application (2022-2027) & (US$ Million)
    Table 54. Latin America Touch-Based Affective Computing Market Size by Country (2016-2021) & (US$ Million)
    Table 55. Latin America Touch-Based Affective Computing Market Size by Country (2022-2027) & (US$ Million)
    Table 56. Middle East & Africa Touch-Based Affective Computing Market Size by Type (2016-2021) (US$ Million)
    Table 57. Middle East & Africa Touch-Based Affective Computing Market Size by Type (2022-2027) & (US$ Million)
    Table 58. Middle East & Africa Touch-Based Affective Computing Market Size by Application (2016-2021) (US$ Million)
    Table 59. Middle East & Africa Touch-Based Affective Computing Market Size by Application (2022-2027) & (US$ Million)
    Table 60. Middle East & Africa Touch-Based Affective Computing Market Size by Country (2016-2021) & (US$ Million)
    Table 61. Middle East & Africa Touch-Based Affective Computing Market Size by Country (2022-2027) & (US$ Million)
    Table 62. IBM Company Details
    Table 63. IBM Business Overview
    Table 64. IBM Touch-Based Affective Computing Product
    Table 65. IBM Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 66. IBM Recent Development
    Table 67. Microsoft Company Details
    Table 68. Microsoft Business Overview
    Table 69. Microsoft Touch-Based Affective Computing Product
    Table 70. Microsoft Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 71. Microsoft Recent Development
    Table 72. Eyesight Technologies Company Details
    Table 73. Eyesight Technologies Business Overview
    Table 74. Eyesight Technologies Touch-Based Affective Computing Product
    Table 75. Eyesight Technologies Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 76. Eyesight Technologies Recent Development
    Table 77. Affectiva Company Details
    Table 78. Affectiva Business Overview
    Table 79. Affectiva Touch-Based Affective Computing Product
    Table 80. Affectiva Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 81. Affectiva Recent Development
    Table 82. NuraLogix Company Details
    Table 83. NuraLogix Business Overview
    Table 84. NuraLogix Touch-Based Affective Computing Product
    Table 85. NuraLogix Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 86. NuraLogix Recent Development
    Table 87. Gestigon GmbH Company Details
    Table 88. Gestigon GmbH Business Overview
    Table 89. Gestigon GmbH Touch-Based Affective Computing Product
    Table 90. Gestigon GmbH Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 91. Gestigon GmbH Recent Development
    Table 92. Crowd Emotion Company Details
    Table 93. Crowd Emotion Business Overview
    Table 94. Crowd Emotion Touch-Based Affective Computing Product
    Table 95. Crowd Emotion Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 96. Crowd Emotion Recent Development
    Table 97. Beyond Verbal Company Details
    Table 98. Beyond Verbal Business Overview
    Table 99. Beyond Verbal Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 100. Beyond Verbal Recent Development
    Table 101. nViso Company Details
    Table 102. nViso Business Overview
    Table 103. nViso Touch-Based Affective Computing Product
    Table 104. nViso Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 105. nViso Recent Development
    Table 106. Cogito Corporation Company Details
    Table 107. Cogito Corporation Business Overview
    Table 108. Cogito Corporation Touch-Based Affective Computing Product
    Table 109. Cogito Corporation Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 110. Cogito Corporation Recent Development
    Table 111. Kairos Company Details
    Table 112. Kairos Business Overview
    Table 113. Kairos Touch-Based Affective Computing Product
    Table 114. Kairos Revenue in Touch-Based Affective Computing Business (2016-2021) & (US$ Million)
    Table 115. Kairos Recent Development
    Table 116. Research Programs/Design for This Report
    Table 117. Key Data Information from Secondary Sources
    Table 118. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Touch-Based Affective Computing Market Share by Type: 2020 VS 2027
    Figure 2. Body Posture Features
    Figure 3. Physiological Test Features
    Figure 4. Other Features
    Figure 5. Global Touch-Based Affective Computing Market Share by Application: 2020 VS 2027
    Figure 6. Market Research Case Studies
    Figure 7. Healthcare Case Studies
    Figure 8. Media & Advertisement Case Studies
    Figure 9. Automotive Case Studies
    Figure 10. Others Case Studies
    Figure 11. Touch-Based Affective Computing Report Years Considered
    Figure 12. Global Touch-Based Affective Computing Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 13. Global Touch-Based Affective Computing Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 14. Global Touch-Based Affective Computing Market Share by Regions: 2020 VS 2027
    Figure 15. Global Touch-Based Affective Computing Market Share by Regions (2022-2027)
    Figure 16. Global Touch-Based Affective Computing Market Share by Players in 2020
    Figure 17. Global Top Touch-Based Affective Computing Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Touch-Based Affective Computing as of 2020
    Figure 18. The Top 10 and 5 Players Market Share by Touch-Based Affective Computing Revenue in 2020
    Figure 19. Global Touch-Based Affective Computing Revenue Market Share by Type (2016-2021)
    Figure 20. Global Touch-Based Affective Computing Revenue Market Share by Type (2022-2027)
    Figure 21. North America Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 22. North America Touch-Based Affective Computing Market Share by Type (2016-2027)
    Figure 23. North America Touch-Based Affective Computing Market Share by Application (2016-2027)
    Figure 24. North America Touch-Based Affective Computing Market Share by Country (2016-2027)
    Figure 25. United States Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 26. Canada Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 27. Europe Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 28. Europe Touch-Based Affective Computing Market Share by Type (2016-2027)
    Figure 29. Europe Touch-Based Affective Computing Market Share by Application (2016-2027)
    Figure 30. Europe Touch-Based Affective Computing Market Share by Country (2016-2027)
    Figure 31. Germany Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. France Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. U.K. Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Italy Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Russia Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Nordic Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 37. Asia-Pacific Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 38. Asia-Pacific Touch-Based Affective Computing Market Share by Type (2016-2027)
    Figure 39. Asia-Pacific Touch-Based Affective Computing Market Share by Application (2016-2027)
    Figure 40. Asia-Pacific Touch-Based Affective Computing Market Share by Region (2016-2027)
    Figure 41. China Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. Japan Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. South Korea Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Southeast Asia Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. India Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Australia Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 47. Latin America Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 48. Latin America Touch-Based Affective Computing Market Share by Type (2016-2027)
    Figure 49. Latin America Touch-Based Affective Computing Market Share by Application (2016-2027)
    Figure 50. Latin America Touch-Based Affective Computing Market Share by Country (2016-2027)
    Figure 51. Mexico Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 52. Brazil Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 53. Middle East & Africa Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 54. Middle East & Africa Touch-Based Affective Computing Market Share by Type (2016-2027)
    Figure 55. Middle East & Africa Touch-Based Affective Computing Market Share by Application (2016-2027)
    Figure 56. Middle East & Africa Touch-Based Affective Computing Market Share by Country (2016-2027)
    Figure 57. Turkey Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 58. Saudi Arabia Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 59. UAE Touch-Based Affective Computing Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 60. IBM Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 61. Microsoft Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 62. Eyesight Technologies Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 63. Affectiva Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 64. NuraLogix Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 65. Gestigon GmbH Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 66. Crowd Emotion Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 67. Beyond Verbal Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 68. nViso Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 69. Cogito Corporation Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 70. Kairos Revenue Growth Rate in Touch-Based Affective Computing Business (2016-2021)
    Figure 71. Bottom-up and Top-down Approaches for This Report
    Figure 72. Data Triangulation
    Figure 73. Key Executives Interviewed
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