0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global VR Educational Software Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-12R14913
Home | Market Reports | Science| Engineering & Technology
Global VR Educational Software Market Research Report 2023
BUY CHAPTERS

Global VR Educational Software Market Research Report 2025

Code: QYRE-Auto-12R14913
Report
May 2025
Pages:72
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Educational Software Market

The global market for VR Educational Software was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for VR Educational Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Educational Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for VR Educational Software in University is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of VR Educational Software include AnyLogic, FlexSim, CreateASoft, InSimo, Articulate, Trivantis, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Educational Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Educational Software.
The VR Educational Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Educational Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Educational Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Educational Software Market Report

Report Metric Details
Report Name VR Educational Software Market
Segment by Type
  • Cloud-Based
  • On-Premise
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company AnyLogic, FlexSim, CreateASoft, InSimo, Articulate, Trivantis
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR Educational Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VR Educational Software Market report?

Ans: The main players in the VR Educational Software Market are AnyLogic, FlexSim, CreateASoft, InSimo, Articulate, Trivantis

What are the Application segmentation covered in the VR Educational Software Market report?

Ans: The Applications covered in the VR Educational Software Market report are University, Middle School, Others

What are the Type segmentation covered in the VR Educational Software Market report?

Ans: The Types covered in the VR Educational Software Market report are Cloud-Based, On-Premise

Recommended Reports

VR Software Market

Education Technology

Virtual Training Tools

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Educational Software Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud-Based
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global VR Educational Software Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 University
1.3.3 Middle School
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Educational Software Market Perspective (2020-2031)
2.2 Global VR Educational Software Growth Trends by Region
2.2.1 Global VR Educational Software Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 VR Educational Software Historic Market Size by Region (2020-2025)
2.2.3 VR Educational Software Forecasted Market Size by Region (2026-2031)
2.3 VR Educational Software Market Dynamics
2.3.1 VR Educational Software Industry Trends
2.3.2 VR Educational Software Market Drivers
2.3.3 VR Educational Software Market Challenges
2.3.4 VR Educational Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Educational Software Players by Revenue
3.1.1 Global Top VR Educational Software Players by Revenue (2020-2025)
3.1.2 Global VR Educational Software Revenue Market Share by Players (2020-2025)
3.2 Global VR Educational Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by VR Educational Software Revenue
3.4 Global VR Educational Software Market Concentration Ratio
3.4.1 Global VR Educational Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Educational Software Revenue in 2024
3.5 Global Key Players of VR Educational Software Head office and Area Served
3.6 Global Key Players of VR Educational Software, Product and Application
3.7 Global Key Players of VR Educational Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Educational Software Breakdown Data by Type
4.1 Global VR Educational Software Historic Market Size by Type (2020-2025)
4.2 Global VR Educational Software Forecasted Market Size by Type (2026-2031)
5 VR Educational Software Breakdown Data by Application
5.1 Global VR Educational Software Historic Market Size by Application (2020-2025)
5.2 Global VR Educational Software Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America VR Educational Software Market Size (2020-2031)
6.2 North America VR Educational Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America VR Educational Software Market Size by Country (2020-2025)
6.4 North America VR Educational Software Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Educational Software Market Size (2020-2031)
7.2 Europe VR Educational Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe VR Educational Software Market Size by Country (2020-2025)
7.4 Europe VR Educational Software Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Educational Software Market Size (2020-2031)
8.2 Asia-Pacific VR Educational Software Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific VR Educational Software Market Size by Region (2020-2025)
8.4 Asia-Pacific VR Educational Software Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Educational Software Market Size (2020-2031)
9.2 Latin America VR Educational Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America VR Educational Software Market Size by Country (2020-2025)
9.4 Latin America VR Educational Software Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Educational Software Market Size (2020-2031)
10.2 Middle East & Africa VR Educational Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa VR Educational Software Market Size by Country (2020-2025)
10.4 Middle East & Africa VR Educational Software Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 AnyLogic
11.1.1 AnyLogic Company Details
11.1.2 AnyLogic Business Overview
11.1.3 AnyLogic VR Educational Software Introduction
11.1.4 AnyLogic Revenue in VR Educational Software Business (2020-2025)
11.1.5 AnyLogic Recent Development
11.2 FlexSim
11.2.1 FlexSim Company Details
11.2.2 FlexSim Business Overview
11.2.3 FlexSim VR Educational Software Introduction
11.2.4 FlexSim Revenue in VR Educational Software Business (2020-2025)
11.2.5 FlexSim Recent Development
11.3 CreateASoft
11.3.1 CreateASoft Company Details
11.3.2 CreateASoft Business Overview
11.3.3 CreateASoft VR Educational Software Introduction
11.3.4 CreateASoft Revenue in VR Educational Software Business (2020-2025)
11.3.5 CreateASoft Recent Development
11.4 InSimo
11.4.1 InSimo Company Details
11.4.2 InSimo Business Overview
11.4.3 InSimo VR Educational Software Introduction
11.4.4 InSimo Revenue in VR Educational Software Business (2020-2025)
11.4.5 InSimo Recent Development
11.5 Articulate
11.5.1 Articulate Company Details
11.5.2 Articulate Business Overview
11.5.3 Articulate VR Educational Software Introduction
11.5.4 Articulate Revenue in VR Educational Software Business (2020-2025)
11.5.5 Articulate Recent Development
11.6 Trivantis
11.6.1 Trivantis Company Details
11.6.2 Trivantis Business Overview
11.6.3 Trivantis VR Educational Software Introduction
11.6.4 Trivantis Revenue in VR Educational Software Business (2020-2025)
11.6.5 Trivantis Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global VR Educational Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Cloud-Based
 Table 3. Key Players of On-Premise
 Table 4. Global VR Educational Software Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global VR Educational Software Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global VR Educational Software Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global VR Educational Software Market Share by Region (2020-2025)
 Table 8. Global VR Educational Software Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global VR Educational Software Market Share by Region (2026-2031)
 Table 10. VR Educational Software Market Trends
 Table 11. VR Educational Software Market Drivers
 Table 12. VR Educational Software Market Challenges
 Table 13. VR Educational Software Market Restraints
 Table 14. Global VR Educational Software Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global VR Educational Software Market Share by Players (2020-2025)
 Table 16. Global Top VR Educational Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Educational Software as of 2024)
 Table 17. Ranking of Global Top VR Educational Software Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by VR Educational Software Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of VR Educational Software, Headquarters and Area Served
 Table 20. Global Key Players of VR Educational Software, Product and Application
 Table 21. Global Key Players of VR Educational Software, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global VR Educational Software Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global VR Educational Software Revenue Market Share by Type (2020-2025)
 Table 25. Global VR Educational Software Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global VR Educational Software Revenue Market Share by Type (2026-2031)
 Table 27. Global VR Educational Software Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global VR Educational Software Revenue Market Share by Application (2020-2025)
 Table 29. Global VR Educational Software Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global VR Educational Software Revenue Market Share by Application (2026-2031)
 Table 31. North America VR Educational Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America VR Educational Software Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America VR Educational Software Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe VR Educational Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe VR Educational Software Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe VR Educational Software Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific VR Educational Software Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific VR Educational Software Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific VR Educational Software Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America VR Educational Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America VR Educational Software Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America VR Educational Software Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa VR Educational Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa VR Educational Software Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa VR Educational Software Market Size by Country (2026-2031) & (US$ Million)
 Table 46. AnyLogic Company Details
 Table 47. AnyLogic Business Overview
 Table 48. AnyLogic VR Educational Software Product
 Table 49. AnyLogic Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 50. AnyLogic Recent Development
 Table 51. FlexSim Company Details
 Table 52. FlexSim Business Overview
 Table 53. FlexSim VR Educational Software Product
 Table 54. FlexSim Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 55. FlexSim Recent Development
 Table 56. CreateASoft Company Details
 Table 57. CreateASoft Business Overview
 Table 58. CreateASoft VR Educational Software Product
 Table 59. CreateASoft Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 60. CreateASoft Recent Development
 Table 61. InSimo Company Details
 Table 62. InSimo Business Overview
 Table 63. InSimo VR Educational Software Product
 Table 64. InSimo Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 65. InSimo Recent Development
 Table 66. Articulate Company Details
 Table 67. Articulate Business Overview
 Table 68. Articulate VR Educational Software Product
 Table 69. Articulate Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 70. Articulate Recent Development
 Table 71. Trivantis Company Details
 Table 72. Trivantis Business Overview
 Table 73. Trivantis VR Educational Software Product
 Table 74. Trivantis Revenue in VR Educational Software Business (2020-2025) & (US$ Million)
 Table 75. Trivantis Recent Development
 Table 76. Research Programs/Design for This Report
 Table 77. Key Data Information from Secondary Sources
 Table 78. Key Data Information from Primary Sources
 Table 79. Authors List of This Report


List of Figures
 Figure 1. VR Educational Software Picture
 Figure 2. Global VR Educational Software Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global VR Educational Software Market Share by Type: 2024 VS 2031
 Figure 4. Cloud-Based Features
 Figure 5. On-Premise Features
 Figure 6. Global VR Educational Software Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global VR Educational Software Market Share by Application: 2024 VS 2031
 Figure 8. University Case Studies
 Figure 9. Middle School Case Studies
 Figure 10. Others Case Studies
 Figure 11. VR Educational Software Report Years Considered
 Figure 12. Global VR Educational Software Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global VR Educational Software Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global VR Educational Software Market Share by Region: 2024 VS 2031
 Figure 15. Global VR Educational Software Market Share by Players in 2024
 Figure 16. Global Top VR Educational Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Educational Software as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by VR Educational Software Revenue in 2024
 Figure 18. North America VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America VR Educational Software Market Share by Country (2020-2031)
 Figure 20. United States VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe VR Educational Software Market Share by Country (2020-2031)
 Figure 24. Germany VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific VR Educational Software Market Share by Region (2020-2031)
 Figure 32. China VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America VR Educational Software Market Share by Country (2020-2031)
 Figure 40. Mexico VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa VR Educational Software Market Share by Country (2020-2031)
 Figure 44. Turkey VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE VR Educational Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. AnyLogic Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 48. FlexSim Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 49. CreateASoft Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 50. InSimo Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 51. Articulate Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 52. Trivantis Revenue Growth Rate in VR Educational Software Business (2020-2025)
 Figure 53. Bottom-up and Top-down Approaches for This Report
 Figure 54. Data Triangulation
 Figure 55. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Samsung SD

RELATED REPORTS

Global Virtual Reality Device Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-16J4254
Tue Sep 09 00:00:00 UTC 2025

Add to Cart

Global Mobile Augmented Reality Display Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-8E3257
Tue Sep 09 00:00:00 UTC 2025

Add to Cart

Global AR & VR Smartglasses Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-20I7837
Tue Sep 09 00:00:00 UTC 2025

Add to Cart

Global VR Smartglasses Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-24I7597
Tue Sep 09 00:00:00 UTC 2025

Add to Cart