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Global Affective Computing Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2025-2031
Published Date: June 2025
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Report Code: QYRE-Auto-13P2526
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Global Affective Computing Market Size Status and Forecast 2022 2028
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Global Affective Computing Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2025-2031

Code: QYRE-Auto-13P2526
Report
June 2025
Pages:164
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Affective Computing Market Size

In 2024, the global market size of Affective Computing was estimated to be worth US$ 87030 million and is forecast to reach approximately US$ 367870 million by 2031 with a CAGR of 23.2% during the forecast period 2025-2031.

Affective Computing Market

Affective Computing Market

Affective computing refers to the technology-driven process of recognizing, processing, and simulating human emotions. The goal is to enable computer systems to perceive, understand, and respond to human emotions, thereby enhancing human-computer interactions. Affective computing combines artificial intelligence (AI), machine learning, computer vision, speech recognition, and natural language processing to improve communication between humans and machines across a wide range of applications, including healthcare, customer service, smart devices, marketing, and entertainment.
The main products in affective computing include emotion recognition systems, emotion analysis tools, and emotion-driven intelligent assistants. Emotion recognition systems typically use facial expressions, voice, posture, or physiological signals to analyze an individual’s emotional state. For example, Affectiva and RealEyes offer facial expression and emotion analytics solutions, while Cogito focuses on speech emotion recognition to help businesses improve customer service. Additionally, affective computing is used to develop more empathetic AI assistants, such as Siri and Google Assistant, which can respond in a personalized manner based on the user’s emotional state.
With the rapid development of artificial intelligence, affective computing is becoming an essential part of various industries. The main drivers of the market include the increasing demand for more natural and human-like human-computer interactions, especially in customer service, healthcare, and smart devices. In particular, in the customer support sector, affective computing can enhance the customer experience by offering emotion-driven services and providing personalized responses, thus increasing customer satisfaction and loyalty. In healthcare, affective computing can help diagnose emotional disorders and assist psychological treatments by analyzing patients’ emotional reactions.
Furthermore, the applications of affective computing in autonomous driving, virtual reality (VR), and smart homes are opening up substantial growth opportunities. In autonomous vehicles, affective computing can monitor drivers' emotional states, offer safety reminders, and adjust the in-car environment for greater comfort. The combination of VR and affective computing also presents new opportunities for immersive emotional experiences.
However, affective computing faces several risks and challenges. First, accuracy remains a technical bottleneck, particularly in cross-cultural settings or among individuals with different emotional expression patterns. Emotion recognition may lead to errors in such contexts. Second, privacy concerns are significant, especially when dealing with the collection and analysis of emotional and physiological data. Protecting personal data security is a major challenge. Additionally, the market is concentrated, with a few companies like Affectiva, iMotions, and Cogito dominating the space, which could limit the pace of innovation.
In terms of downstream demand trends, businesses are increasingly reliant on affective computing technologies, especially for emotion analysis, personalized recommendations, and consumer behavior insights. As smart devices become more prevalent and the focus on mental health grows, affective computing is expected to experience broader adoption in the coming years.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Affective Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Affective Computing.
The Affective Computing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Affective Computing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Affective Computing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Market Segmentation

Scope of Affective Computing Market Report

Report Metric Details
Report Name Affective Computing Market
CAGR 23.2%
Segment by Type
  • Touch-based System
  • Touchless-based System
Segment by Application
  • e-Commerce and Marketing
  • Healthcare
  • Entertainment and Gaming
  • Automotive
  • Customer Service
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Apple, Inc., Microsoft Corporation, IBM, Qualcomm, Atos, Palantir Technologies, Affectiva, CrowdEmotion, Beyond Verbal, AR Affective Computing (Kairos AR), iMotions, Cogito, RealEyes, Nviso, EmoReact, Uniphore, gestigon GmbH, Slyce, Hume AI, Emotion Research Lab, Affecter, Cipia Vision Ltd, NuraLogix
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
  • Chapter 2: Revenue of Affective Computing in global and regional level.
  • Chapter 3: Detailed analysis of Affective Computing company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Affective Computing revenue, gross margin, and recent development, etc.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 8: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 9: Asia Pacific by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Middle East and Africa, by Type, by Application and by country, revenue for each segment.
  • Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
  • Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 14: Research Findings and Conclusion

FAQ for this report

Who are the main players in the Affective Computing Market report?

Ans: The main players in the Affective Computing Market are Apple, Inc., Microsoft Corporation, IBM, Qualcomm, Atos, Palantir Technologies, Affectiva, CrowdEmotion, Beyond Verbal, AR Affective Computing (Kairos AR), iMotions, Cogito, RealEyes, Nviso, EmoReact, Uniphore, gestigon GmbH, Slyce, Hume AI, Emotion Research Lab, Affecter, Cipia Vision Ltd, NuraLogix

What are the Application segmentation covered in the Affective Computing Market report?

Ans: The Applications covered in the Affective Computing Market report are e-Commerce and Marketing, Healthcare, Entertainment and Gaming, Automotive, Customer Service, Others

What are the Type segmentation covered in the Affective Computing Market report?

Ans: The Types covered in the Affective Computing Market report are Touch-based System, Touchless-based System

Recommended Reports

Emotion AI Tools

Healthcare Computing

AI & Edge Platforms

1 Study Coverage
1.1 Affective Computing Product Introduction
1.2 Market by Type
1.2.1 Global Affective Computing Market Size Growth Rate by Type (2020 VS 2024 VS 2031)
1.2.2 Touch-based System
1.2.3 Touchless-based System
1.3 Market by Application
1.3.1 Global Affective Computing Market Size Growth Rate by Application (2020 VS 2024 VS 2031)
1.3.2 e-Commerce and Marketing
1.3.3 Healthcare
1.3.4 Entertainment and Gaming
1.3.5 Automotive
1.3.6 Customer Service
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Affective Computing Market Size Estimates and Forecasts
2.2 Affective Computing Market Size by Region: 2024 Versus 2031
2.2.1 Global Affective Computing Revenue by Region: 2020-2025
2.2.2 Global Affective Computing Revenue Forecast by Region (2026-2031)
2.2.3 Global Affective Computing Revenue Market Share by Region (2020-2031)
3 Market Segments
3.1 Breakdown Data by Type
3.1.1 Global Affective Computing Revenue by Type (2020-2031)
3.1.2 Global Affective Computing Revenue Market Share by Type (2020-2031)
3.2 Breakdown Data by Application
3.2.1 Global Affective Computing Revenue by Application (2020-2031)
3.2.2 Global Affective Computing Revenue Market Share by Application (2020-2031)
3.3 by Type and by Application Crossing Analysis
3.3.1 Touch-based System of Affective Computing Revenue Market Share by Application
3.3.2 Touchless-based System of Affective Computing Revenue Market Share by Application
4 Global Affective Computing by Company
4.1 Global Affective Computing Revenue by Company (2020-2025)
4.2 Global Affective Computing Revenue Share by Company (2020-2025)
4.3 Competitive Landscape
4.3.1 Key Affective Computing Companies around the World: Ranking by Revenue
4.3.2 Global Affective Computing Market Concentration Ratio (CR5 and HHI) & (2020-2025)
4.3.3 Global Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.4 Global Affective Computing Companies Headquarters & Product Type
4.4.1 Global Affective Computing Companies Headquarters
4.4.2 Date of International Companies Enter into Affective Computing Market
4.4.3 Global Affective Computing Companies Product & Service
4.4.4 Touch-based System Revenue Market Share of Affective Computing by Company
4.4.5 Touchless-based System Revenue Market Share of Affective Computing by Company
4.5 Global Affective Computing Mergers & Acquisitions, Expansion Plans
5 Company Profiles
5.1 Apple, Inc.
5.1.1 Apple, Inc. Corporation Information
5.1.2 Apple, Inc. Description, Business Overview
5.1.3 Apple, Inc. Affective Computing Products Offered
5.1.4 Apple, Inc. Affective Computing Revenue and Gross Margin (2020-2025)
5.1.5 Apple, Inc. Affective Computing Revenue by Product in 2024
5.1.6 Apple, Inc. Affective Computing Revenue by Application in 2024
5.1.7 Apple, Inc. Affective Computing Revenue by Geographic Area in 2024
5.1.8 Apple, Inc. Recent Developments
5.2 Microsoft Corporation
5.2.1 Microsoft Corporation Corporation Information
5.2.2 Microsoft Corporation Description, Business Overview
5.2.3 Microsoft Corporation Affective Computing Products Offered
5.2.4 Microsoft Corporation Affective Computing Revenue and Gross Margin (2020-2025)
5.2.5 Microsoft Corporation Affective Computing Revenue by Product in 2024
5.2.6 Microsoft Corporation Affective Computing Revenue by Application in 2024
5.2.7 Microsoft Corporation Affective Computing Revenue by Geographic Area in 2024
5.2.8 Microsoft Corporation Recent Developments
5.3 IBM
5.3.1 IBM Corporation Information
5.3.2 IBM Description, Business Overview
5.3.3 IBM Affective Computing Products Offered
5.3.4 IBM Affective Computing Revenue and Gross Margin (2020-2025)
5.3.5 IBM Affective Computing Revenue by Product in 2024
5.3.6 IBM Affective Computing Revenue by Application in 2024
5.3.7 IBM Affective Computing Revenue by Geographic Area in 2024
5.3.8 IBM Recent Developments
5.4 Qualcomm
5.4.1 Qualcomm Corporation Information
5.4.2 Qualcomm Description, Business Overview
5.4.3 Qualcomm Affective Computing Products Offered
5.4.4 Qualcomm Affective Computing Revenue and Gross Margin (2020-2025)
5.4.5 Qualcomm Affective Computing Revenue by Product in 2024
5.4.6 Qualcomm Affective Computing Revenue by Application in 2024
5.4.7 Qualcomm Affective Computing Revenue by Geographic Area in 2024
5.4.8 Qualcomm Recent Developments
5.5 Atos
5.5.1 Atos Corporation Information
5.5.2 Atos Description, Business Overview
5.5.3 Atos Affective Computing Products Offered
5.5.4 Atos Affective Computing Revenue and Gross Margin (2020-2025)
5.5.5 Atos Affective Computing Revenue by Product in 2024
5.5.6 Atos Affective Computing Revenue by Application in 2024
5.5.7 Atos Affective Computing Revenue by Geographic Area in 2024
5.5.8 Atos Recent Developments
5.6 Palantir Technologies
5.6.1 Palantir Technologies Corporation Information
5.6.2 Palantir Technologies Description, Business Overview
5.6.3 Palantir Technologies Affective Computing Products Offered
5.6.4 Palantir Technologies Affective Computing Revenue and Gross Margin (2020-2025)
5.6.5 Palantir Technologies Affective Computing Revenue by Product in 2024
5.6.6 Palantir Technologies Affective Computing Revenue by Application in 2024
5.6.7 Palantir Technologies Affective Computing Revenue by Geographic Area in 2024
5.6.8 Palantir Technologies Recent Developments
5.7 Affectiva
5.7.1 Affectiva Corporation Information
5.7.2 Affectiva Description, Business Overview
5.7.3 Affectiva Affective Computing Products Offered
5.7.4 Affectiva Affective Computing Revenue and Gross Margin (2020-2025)
5.7.5 Affectiva Affective Computing Revenue by Product in 2024
5.7.6 Affectiva Affective Computing Revenue by Application in 2024
5.7.7 Affectiva Affective Computing Revenue by Geographic Area in 2024
5.7.8 Affectiva Recent Developments
5.8 CrowdEmotion
5.8.1 CrowdEmotion Corporation Information
5.8.2 CrowdEmotion Description, Business Overview
5.8.3 CrowdEmotion Affective Computing Products Offered
5.8.4 CrowdEmotion Affective Computing Revenue and Gross Margin (2020-2025)
5.8.5 CrowdEmotion Affective Computing Revenue by Product in 2024
5.8.6 CrowdEmotion Affective Computing Revenue by Application in 2024
5.8.7 CrowdEmotion Affective Computing Revenue by Geographic Area in 2024
5.8.8 CrowdEmotion Recent Developments
5.9 Beyond Verbal
5.9.1 Beyond Verbal Corporation Information
5.9.2 Beyond Verbal Description, Business Overview
5.9.3 Beyond Verbal Affective Computing Products Offered
5.9.4 Beyond Verbal Affective Computing Revenue and Gross Margin (2020-2025)
5.9.5 Beyond Verbal Affective Computing Revenue by Product in 2024
5.9.6 Beyond Verbal Affective Computing Revenue by Application in 2024
5.9.7 Beyond Verbal Affective Computing Revenue by Geographic Area in 2024
5.9.8 Beyond Verbal Recent Developments
5.10 AR Affective Computing (Kairos AR)
5.10.1 AR Affective Computing (Kairos AR) Corporation Information
5.10.2 AR Affective Computing (Kairos AR) Description, Business Overview
5.10.3 AR Affective Computing (Kairos AR) Affective Computing Products Offered
5.10.4 AR Affective Computing (Kairos AR) Affective Computing Revenue and Gross Margin (2020-2025)
5.10.5 AR Affective Computing (Kairos AR) Affective Computing Revenue by Product in 2024
5.10.6 AR Affective Computing (Kairos AR) Affective Computing Revenue by Application in 2024
5.10.7 AR Affective Computing (Kairos AR) Affective Computing Revenue by Geographic Area in 2024
5.10.8 AR Affective Computing (Kairos AR) Recent Developments
5.11 iMotions
5.11.1 iMotions Corporation Information
5.11.2 iMotions Description, Business Overview
5.11.3 iMotions Affective Computing Products Offered
5.11.4 iMotions Affective Computing Revenue and Gross Margin (2020-2025)
5.11.5 iMotions Affective Computing Revenue by Product in 2024
5.11.6 iMotions Affective Computing Revenue by Application in 2024
5.11.7 iMotions Affective Computing Revenue by Geographic Area in 2024
5.11.8 iMotions Recent Developments
5.12 Cogito
5.12.1 Cogito Corporation Information
5.12.2 Cogito Description, Business Overview
5.12.3 Cogito Affective Computing Products Offered
5.12.4 Cogito Affective Computing Revenue and Gross Margin (2020-2025)
5.12.5 Cogito Affective Computing Revenue by Product in 2024
5.12.6 Cogito Affective Computing Revenue by Application in 2024
5.12.7 Cogito Affective Computing Revenue by Geographic Area in 2024
5.12.8 Cogito Recent Developments
5.13 RealEyes
5.13.1 RealEyes Corporation Information
5.13.2 RealEyes Description, Business Overview
5.13.3 RealEyes Affective Computing Products Offered
5.13.4 RealEyes Affective Computing Revenue and Gross Margin (2020-2025)
5.13.5 RealEyes Affective Computing Revenue by Product in 2024
5.13.6 RealEyes Affective Computing Revenue by Application in 2024
5.13.7 RealEyes Affective Computing Revenue by Geographic Area in 2024
5.13.8 RealEyes Recent Developments
5.14 Nviso
5.14.1 Nviso Corporation Information
5.14.2 Nviso Description, Business Overview
5.14.3 Nviso Affective Computing Products Offered
5.14.4 Nviso Affective Computing Revenue and Gross Margin (2020-2025)
5.14.5 Nviso Affective Computing Revenue by Product in 2024
5.14.6 Nviso Affective Computing Revenue by Application in 2024
5.14.7 Nviso Affective Computing Revenue by Geographic Area in 2024
5.14.8 Nviso Recent Developments
5.15 EmoReact
5.15.1 EmoReact Corporation Information
5.15.2 EmoReact Description, Business Overview
5.15.3 EmoReact Affective Computing Products Offered
5.15.4 EmoReact Affective Computing Revenue and Gross Margin (2020-2025)
5.15.5 EmoReact Affective Computing Revenue by Product in 2024
5.15.6 EmoReact Affective Computing Revenue by Application in 2024
5.15.7 EmoReact Affective Computing Revenue by Geographic Area in 2024
5.15.8 EmoReact Recent Developments
5.16 Uniphore
5.16.1 Uniphore Corporation Information
5.16.2 Uniphore Description, Business Overview
5.16.3 Uniphore Affective Computing Products Offered
5.16.4 Uniphore Affective Computing Revenue and Gross Margin (2020-2025)
5.16.5 Uniphore Affective Computing Revenue by Product in 2024
5.16.6 Uniphore Affective Computing Revenue by Application in 2024
5.16.7 Uniphore Affective Computing Revenue by Geographic Area in 2024
5.16.8 Uniphore Recent Developments
5.17 gestigon GmbH
5.17.1 gestigon GmbH Corporation Information
5.17.2 gestigon GmbH Description, Business Overview
5.17.3 gestigon GmbH Affective Computing Products Offered
5.17.4 gestigon GmbH Affective Computing Revenue and Gross Margin (2020-2025)
5.17.5 gestigon GmbH Affective Computing Revenue by Product in 2024
5.17.6 gestigon GmbH Affective Computing Revenue by Application in 2024
5.17.7 gestigon GmbH Affective Computing Revenue by Geographic Area in 2024
5.17.8 gestigon GmbH Recent Developments
5.18 Slyce
5.18.1 Slyce Corporation Information
5.18.2 Slyce Description, Business Overview
5.18.3 Slyce Affective Computing Products Offered
5.18.4 Slyce Affective Computing Revenue and Gross Margin (2020-2025)
5.18.5 Slyce Affective Computing Revenue by Product in 2024
5.18.6 Slyce Affective Computing Revenue by Application in 2024
5.18.7 Slyce Affective Computing Revenue by Geographic Area in 2024
5.18.8 Slyce Recent Developments
5.19 Hume AI
5.19.1 Hume AI Corporation Information
5.19.2 Hume AI Description, Business Overview
5.19.3 Hume AI Affective Computing Products Offered
5.19.4 Hume AI Affective Computing Revenue and Gross Margin (2020-2025)
5.19.5 Hume AI Affective Computing Revenue by Product in 2024
5.19.6 Hume AI Affective Computing Revenue by Application in 2024
5.19.7 Hume AI Affective Computing Revenue by Geographic Area in 2024
5.19.8 Hume AI Recent Developments
5.20 Emotion Research Lab
5.20.1 Emotion Research Lab Corporation Information
5.20.2 Emotion Research Lab Description, Business Overview
5.20.3 Emotion Research Lab Affective Computing Products Offered
5.20.4 Emotion Research Lab Affective Computing Revenue and Gross Margin (2020-2025)
5.20.5 Emotion Research Lab Affective Computing Revenue by Product in 2024
5.20.6 Emotion Research Lab Affective Computing Revenue by Application in 2024
5.20.7 Emotion Research Lab Affective Computing Revenue by Geographic Area in 2024
5.20.8 Emotion Research Lab Recent Developments
5.21 Affecter
5.21.1 Affecter Corporation Information
5.21.2 Affecter Description, Business Overview
5.21.3 Affecter Affective Computing Products Offered
5.21.4 Affecter Affective Computing Revenue and Gross Margin (2020-2025)
5.21.5 Affecter Affective Computing Revenue by Product in 2024
5.21.6 Affecter Affective Computing Revenue by Application in 2024
5.21.7 Affecter Affective Computing Revenue by Geographic Area in 2024
5.21.8 Affecter Recent Developments
5.22 Cipia Vision Ltd
5.22.1 Cipia Vision Ltd Corporation Information
5.22.2 Cipia Vision Ltd Description, Business Overview
5.22.3 Cipia Vision Ltd Affective Computing Products Offered
5.22.4 Cipia Vision Ltd Affective Computing Revenue and Gross Margin (2020-2025)
5.22.5 Cipia Vision Ltd Affective Computing Revenue by Product in 2024
5.22.6 Cipia Vision Ltd Affective Computing Revenue by Application in 2024
5.22.7 Cipia Vision Ltd Affective Computing Revenue by Geographic Area in 2024
5.22.8 Cipia Vision Ltd Recent Developments
5.23 NuraLogix
5.23.1 NuraLogix Corporation Information
5.23.2 NuraLogix Description, Business Overview
5.23.3 NuraLogix Affective Computing Products Offered
5.23.4 NuraLogix Affective Computing Revenue and Gross Margin (2020-2025)
5.23.5 NuraLogix Affective Computing Revenue by Product in 2024
5.23.6 NuraLogix Affective Computing Revenue by Application in 2024
5.23.7 NuraLogix Affective Computing Revenue by Geographic Area in 2024
5.23.8 NuraLogix Recent Developments
6 North America
6.1 North America Affective Computing Market Size YoY Growth 2020-2031
6.2 North America Affective Computing Market Facts & Figures by Country (2020-2031)
6.3 North America Affective Computing Revenue by Type (2020-2025)
6.4 North America Affective Computing Revenue by Application (2020-2025)
7 Asia-Pacific
7.1 Asia-Pacific Affective Computing Market Size YoY Growth 2020-2031
7.2 Asia-Pacific Affective Computing Market Facts & Figures by Region (2020-2031)
7.3 Asia-Pacific Affective Computing Revenue by Type (2020-2025)
7.4 Asia-Pacific Affective Computing Revenue by Application (2020-2025)
8 Europe
8.1 Europe Affective Computing Market Size YoY Growth 2020-2031
8.2 Europe Affective Computing Market Facts & Figures by Country (2020-2031)
8.3 Europe Affective Computing Revenue by Type (2020-2025)
8.4 Europe Affective Computing Revenue by Application (2020-2025)
9 Latin America
9.1 Latin America Affective Computing Market Size YoY Growth 2020-2031
9.2 Latin America Affective Computing Market Facts & Figures by Country (2020-2031)
9.3 Latin America Affective Computing Revenue by Type (2020-2025)
9.4 Latin America Affective Computing Revenue by Application (2020-2025)
10 Middle East and Africa
10.1 Latin America Affective Computing Market Size YoY Growth 2020-2031
10.2 Middle East and Africa Affective Computing Market Facts & Figures by Country (2020-2031)
10.3 Middle East and Africa Affective Computing Revenue by Type (2020-2025)
10.4 Middle East and Africa Affective Computing Revenue by Application (2020-2025)
11 Supply Chain and Sales Channel analysis
11.1 Affective Computing Supply Chain Analysis
11.2 Affective Computing Key Raw Materials and Upstream Suppliers
11.3 Affective Computing Clients Analysis
11.4 Affective Computing Sales Channel and Sales Model Analysis
11.4.1 Affective Computing Distribution Channel Analysis: Indirect Sales VS Direct Sales
11.4.2 Affective Computing Distribution Channel Analysis: Online Sales VS Offline Sales
11.4.3 Affective Computing Distributors
12 Affective Computing Market Dynamics
12.1 Affective Computing Industry Trends
12.2 Affective Computing Market Drivers
12.3 Affective Computing Market Challenges
12.4 Affective Computing Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
List of Tables
 Table 1. Global Affective Computing Market Size Growth Rate (CAGR) by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Global Affective Computing Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 3. Global Affective Computing Market Size by Region (US$ Million): 2024 VS 2031
 Table 4. Global Affective Computing Revenue by Region (2020-2025) & (US$ Million)
 Table 5. Global Affective Computing Revenue Forecast by Region (2026-2031) & (US$ Million)
 Table 6. Global Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 7. Global Affective Computing Revenue Forecast by Type (2026-2031) & (US$ Million)
 Table 8. Global Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 9. Global Affective Computing Revenue Forecast by Application (2026-2031) & (US$ Million)
 Table 10. Affective Computing Revenue by Company (2020-2025) & (US$ Million)
 Table 11. Affective Computing Revenue Share by Company (2020-2025)
 Table 12. Ranking of Global Top Affective Computing Players by Revenue (US$ Million) in 2024
 Table 13. Global Affective Computing Companies Market Concentration Ratio (CR5 and HHI) & (2020-2025)
 Table 14. Global Affective Computing by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Affective Computing as of 2024)
 Table 15. Global Affective Computing Companies Headquarters
 Table 16. Date of International Companies Enter into Affective Computing Market
 Table 17. Global Affective Computing Companies Product & Service
 Table 18. Global Affective Computing Mergers & Acquisitions, Expansion Plans
 Table 19. Apple, Inc. Corporation Information
 Table 20. Apple, Inc. Description and Business Overview
 Table 21. Apple, Inc. Affective Computing Product
 Table 22. Apple, Inc. Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 23. Apple, Inc. Revenue Proportion of Affective Computing by Product in 2024
 Table 24. Apple, Inc. Revenue Proportion of Affective Computing by Application in 2024
 Table 25. Apple, Inc. Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 26. Apple, Inc. Recent Developments
 Table 27. Microsoft Corporation Corporation Information
 Table 28. Microsoft Corporation Description and Business Overview
 Table 29. Microsoft Corporation Affective Computing Product
 Table 30. Microsoft Corporation Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 31. Microsoft Corporation Revenue Proportion of Affective Computing by Product in 2024
 Table 32. Microsoft Corporation Revenue Proportion of Affective Computing by Application in 2024
 Table 33. Microsoft Corporation Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 34. Microsoft Corporation Recent Developments
 Table 35. IBM Corporation Information
 Table 36. IBM Description and Business Overview
 Table 37. IBM Affective Computing Product
 Table 38. IBM Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 39. IBM Revenue Proportion of Affective Computing by Product in 2024
 Table 40. IBM Revenue Proportion of Affective Computing by Application in 2024
 Table 41. IBM Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 42. IBM Recent Developments
 Table 43. Qualcomm Corporation Information
 Table 44. Qualcomm Description and Business Overview
 Table 45. Qualcomm Affective Computing Product
 Table 46. Qualcomm Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 47. Qualcomm Revenue Proportion of Affective Computing by Product in 2024
 Table 48. Qualcomm Revenue Proportion of Affective Computing by Application in 2024
 Table 49. Qualcomm Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 50. Qualcomm Recent Developments
 Table 51. Atos Corporation Information
 Table 52. Atos Description and Business Overview
 Table 53. Atos Affective Computing Product
 Table 54. Atos Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 55. Atos Revenue Proportion of Affective Computing by Product in 2024
 Table 56. Atos Revenue Proportion of Affective Computing by Application in 2024
 Table 57. Atos Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 58. Atos Recent Developments
 Table 59. Palantir Technologies Corporation Information
 Table 60. Palantir Technologies Description and Business Overview
 Table 61. Palantir Technologies Affective Computing Product
 Table 62. Palantir Technologies Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 63. Palantir Technologies Revenue Proportion of Affective Computing by Product in 2024
 Table 64. Palantir Technologies Revenue Proportion of Affective Computing by Application in 2024
 Table 65. Palantir Technologies Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 66. Palantir Technologies Recent Developments
 Table 67. Affectiva Corporation Information
 Table 68. Affectiva Description and Business Overview
 Table 69. Affectiva Affective Computing Product
 Table 70. Affectiva Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 71. Affectiva Revenue Proportion of Affective Computing by Product in 2024
 Table 72. Affectiva Revenue Proportion of Affective Computing by Application in 2024
 Table 73. Affectiva Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 74. Affectiva Recent Developments
 Table 75. CrowdEmotion Corporation Information
 Table 76. CrowdEmotion Description and Business Overview
 Table 77. CrowdEmotion Affective Computing Product
 Table 78. CrowdEmotion Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 79. CrowdEmotion Revenue Proportion of Affective Computing by Product in 2024
 Table 80. CrowdEmotion Revenue Proportion of Affective Computing by Application in 2024
 Table 81. CrowdEmotion Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 82. CrowdEmotion Recent Developments
 Table 83. Beyond Verbal Corporation Information
 Table 84. Beyond Verbal Description and Business Overview
 Table 85. Beyond Verbal Affective Computing Product
 Table 86. Beyond Verbal Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 87. Beyond Verbal Revenue Proportion of Affective Computing by Product in 2024
 Table 88. Beyond Verbal Revenue Proportion of Affective Computing by Application in 2024
 Table 89. Beyond Verbal Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 90. Beyond Verbal Recent Developments
 Table 91. AR Affective Computing (Kairos AR) Corporation Information
 Table 92. AR Affective Computing (Kairos AR) Description and Business Overview
 Table 93. AR Affective Computing (Kairos AR) Affective Computing Product
 Table 94. AR Affective Computing (Kairos AR) Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 95. AR Affective Computing (Kairos AR) Revenue Proportion of Affective Computing by Product in 2024
 Table 96. AR Affective Computing (Kairos AR) Revenue Proportion of Affective Computing by Application in 2024
 Table 97. AR Affective Computing (Kairos AR) Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 98. AR Affective Computing (Kairos AR) Recent Developments
 Table 99. iMotions Corporation Information
 Table 100. iMotions Description and Business Overview
 Table 101. iMotions Affective Computing Product
 Table 102. iMotions Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 103. iMotions Revenue Proportion of Affective Computing by Product in 2024
 Table 104. iMotions Revenue Proportion of Affective Computing by Application in 2024
 Table 105. iMotions Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 106. iMotions Recent Developments
 Table 107. Cogito Corporation Information
 Table 108. Cogito Description and Business Overview
 Table 109. Cogito Affective Computing Product
 Table 110. Cogito Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 111. Cogito Revenue Proportion of Affective Computing by Product in 2024
 Table 112. Cogito Revenue Proportion of Affective Computing by Application in 2024
 Table 113. Cogito Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 114. Cogito Recent Developments
 Table 115. RealEyes Corporation Information
 Table 116. RealEyes Description and Business Overview
 Table 117. RealEyes Affective Computing Product
 Table 118. RealEyes Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 119. RealEyes Revenue Proportion of Affective Computing by Product in 2024
 Table 120. RealEyes Revenue Proportion of Affective Computing by Application in 2024
 Table 121. RealEyes Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 122. RealEyes Recent Developments
 Table 123. Nviso Corporation Information
 Table 124. Nviso Description and Business Overview
 Table 125. Nviso Affective Computing Product
 Table 126. Nviso Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 127. Nviso Revenue Proportion of Affective Computing by Product in 2024
 Table 128. Nviso Revenue Proportion of Affective Computing by Application in 2024
 Table 129. Nviso Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 130. Nviso Recent Developments
 Table 131. EmoReact Corporation Information
 Table 132. EmoReact Description and Business Overview
 Table 133. EmoReact Affective Computing Product
 Table 134. EmoReact Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 135. EmoReact Revenue Proportion of Affective Computing by Product in 2024
 Table 136. EmoReact Revenue Proportion of Affective Computing by Application in 2024
 Table 137. EmoReact Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 138. EmoReact Recent Developments
 Table 139. Uniphore Corporation Information
 Table 140. Uniphore Description and Business Overview
 Table 141. Uniphore Affective Computing Product
 Table 142. Uniphore Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 143. Uniphore Revenue Proportion of Affective Computing by Product in 2024
 Table 144. Uniphore Revenue Proportion of Affective Computing by Application in 2024
 Table 145. Uniphore Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 146. Uniphore Recent Developments
 Table 147. gestigon GmbH Corporation Information
 Table 148. gestigon GmbH Description and Business Overview
 Table 149. gestigon GmbH Affective Computing Product
 Table 150. gestigon GmbH Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 151. gestigon GmbH Revenue Proportion of Affective Computing by Product in 2024
 Table 152. gestigon GmbH Revenue Proportion of Affective Computing by Application in 2024
 Table 153. gestigon GmbH Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 154. gestigon GmbH Recent Developments
 Table 155. Slyce Corporation Information
 Table 156. Slyce Description and Business Overview
 Table 157. Slyce Affective Computing Product
 Table 158. Slyce Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 159. Slyce Revenue Proportion of Affective Computing by Product in 2024
 Table 160. Slyce Revenue Proportion of Affective Computing by Application in 2024
 Table 161. Slyce Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 162. Slyce Recent Developments
 Table 163. Hume AI Corporation Information
 Table 164. Hume AI Description and Business Overview
 Table 165. Hume AI Affective Computing Product
 Table 166. Hume AI Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 167. Hume AI Revenue Proportion of Affective Computing by Product in 2024
 Table 168. Hume AI Revenue Proportion of Affective Computing by Application in 2024
 Table 169. Hume AI Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 170. Hume AI Recent Developments
 Table 171. Emotion Research Lab Corporation Information
 Table 172. Emotion Research Lab Description and Business Overview
 Table 173. Emotion Research Lab Affective Computing Product
 Table 174. Emotion Research Lab Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 175. Emotion Research Lab Revenue Proportion of Affective Computing by Product in 2024
 Table 176. Emotion Research Lab Revenue Proportion of Affective Computing by Application in 2024
 Table 177. Emotion Research Lab Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 178. Emotion Research Lab Recent Developments
 Table 179. Affecter Corporation Information
 Table 180. Affecter Description and Business Overview
 Table 181. Affecter Affective Computing Product
 Table 182. Affecter Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 183. Affecter Revenue Proportion of Affective Computing by Product in 2024
 Table 184. Affecter Revenue Proportion of Affective Computing by Application in 2024
 Table 185. Affecter Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 186. Affecter Recent Developments
 Table 187. Cipia Vision Ltd Corporation Information
 Table 188. Cipia Vision Ltd Description and Business Overview
 Table 189. Cipia Vision Ltd Affective Computing Product
 Table 190. Cipia Vision Ltd Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 191. Cipia Vision Ltd Revenue Proportion of Affective Computing by Product in 2024
 Table 192. Cipia Vision Ltd Revenue Proportion of Affective Computing by Application in 2024
 Table 193. Cipia Vision Ltd Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 194. Cipia Vision Ltd Recent Developments
 Table 195. NuraLogix Corporation Information
 Table 196. NuraLogix Description and Business Overview
 Table 197. NuraLogix Affective Computing Product
 Table 198. NuraLogix Affective Computing Revenue (US$ Million) and Gross Margin (2020-2025)
 Table 199. NuraLogix Revenue Proportion of Affective Computing by Product in 2024
 Table 200. NuraLogix Revenue Proportion of Affective Computing by Application in 2024
 Table 201. NuraLogix Revenue Proportion of Affective Computing by Geographic Area in 2024
 Table 202. NuraLogix Recent Developments
 Table 203. North America Affective Computing Revenue by Country (2020-2025) & (US$ Million)
 Table 204. North America Affective Computing Revenue by Country (2026-2031) & (US$ Million)
 Table 205. North America Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 206. North America Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 207. Asia-Pacific Affective Computing Revenue by Region (2020-2025) & (US$ Million)
 Table 208. Asia-Pacific Affective Computing Revenue by Region (2026-2031) & (US$ Million)
 Table 209. Asia-Pacific Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 210. Asia-Pacific Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 211. Europe Affective Computing Revenue by Country (2020-2025) & (US$ Million)
 Table 212. Europe Affective Computing Revenue by Country (2026-2031) & (US$ Million)
 Table 213. Europe Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 214. Europe Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 215. Latin America Affective Computing Revenue by Country (2020-2025) & (US$ Million)
 Table 216. Latin America Affective Computing Revenue by Country (2026-2031) & (US$ Million)
 Table 217. Latin America Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 218. Latin America Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 219. Middle East and Africa Affective Computing Revenue by Country (2020-2025) & (US$ Million)
 Table 220. Middle East and Africa Affective Computing Revenue by Country (2026-2031) & (US$ Million)
 Table 221. Middle East and Africa Affective Computing Revenue by Type (2020-2025) & (US$ Million)
 Table 222. Middle East and Africa Affective Computing Revenue by Application (2020-2025) & (US$ Million)
 Table 223. Affective Computing Key Raw Materials, Industry Status and Trend
 Table 224. Affective Computing Key Raw Materials and Upstream Suppliers
 Table 225. Affective Computing Clients Status and Trend
 Table 226. Affective Computing Typical Clients
 Table 227. Affective Computing Distributors
 Table 228. Affective Computing Market Trends
 Table 229. Affective Computing Market Drivers
 Table 230. Affective Computing Market Challenges
 Table 231. Affective Computing Market Restraints
 Table 232. Research Programs/Design for This Report
 Table 233. Key Data Information from Secondary Sources
 Table 234. Key Data Information from Primary Sources


List of Figures
 Figure 1. Affective Computing Product Picture
 Figure 2. Global Affective Computing Market Size by Type (US$ Million): 2020 VS 2024 VS 2031
 Figure 3. Global Affective Computing Revenue Market Share by Type in 2024 & 2031
 Figure 4. Touch-based System Product Picture
 Figure 5. Touchless-based System Product Picture
 Figure 6. Global Affective Computing Market Size by Application (US$ Million): 2020 VS 2024 VS 2031
 Figure 7. Global Affective Computing Revenue Market Share by Application in 2024 & 2031
 Figure 8. e-Commerce and Marketing
 Figure 9. Healthcare
 Figure 10. Entertainment and Gaming
 Figure 11. Automotive
 Figure 12. Customer Service
 Figure 13. Others
 Figure 14. Affective Computing Report Years Considered
 Figure 15. Global Affective Computing Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Affective Computing Market Size (2020-2031) & (US$ Million)
 Figure 17. Global Affective Computing Market Size Market Share by Region: 2024 Versus 2031
 Figure 18. Global Affective Computing Revenue Market Share by Region (2020-2031)
 Figure 19. Global Affective Computing Revenue Market Share Forecast by Type (2020-2031)
 Figure 20. Global Affective Computing Revenue Market Share Forecast by Application (2020-2031)
 Figure 21. Touch-based System of Affective Computing Revenue Market Share by Application, 2024 VS 2031
 Figure 22. Touchless-based System of Affective Computing Revenue Market Share by Application, 2024 VS 2031
 Figure 23. Affective Computing Revenue Share by Company (2024)
 Figure 24. Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 25. Touch-based System Revenue Proportion by Company in 2024
 Figure 26. Touchless-based System Revenue Proportion by Company in 2024
 Figure 27. North America Affective Computing Revenue 2020-2031 (US$ Million)
 Figure 28. North America Affective Computing Revenue Market Share by Type (2020-2025)
 Figure 29. North America Affective Computing Revenue Market Share by Application (2020-2025)
 Figure 30. Asia-Pacific Affective Computing Revenue 2020-2031 (US$ Million)
 Figure 31. Asia-Pacific Affective Computing Revenue Market Share by Region (2020-2031)
 Figure 32. Asia-Pacific Affective Computing Revenue Market Share by Type (2020-2025)
 Figure 33. Asia-Pacific Affective Computing Revenue Market Share by Application (2020-2025)
 Figure 34. Europe Affective Computing Revenue Growth Rate 2020-2031 (US$ Million)
 Figure 35. Europe Affective Computing Revenue Market Share by Country (2020-2031)
 Figure 36. Europe Affective Computing Revenue Market Share by Type (2020-2025)
 Figure 37. Europe Affective Computing Revenue Market Share by Application (2020-2025)
 Figure 38. Latin America Affective Computing Revenue Growth Rate 2020-2031 (US$ Million)
 Figure 39. Latin America Affective Computing Revenue Market Share by Country (2020-2031)
 Figure 40. Latin America Affective Computing Revenue Market Share by Type (2020-2025)
 Figure 41. Latin America Affective Computing Revenue Market Share by Application (2020-2025)
 Figure 42. Middle East and Africa Affective Computing Revenue Growth Rate 2020-2031 (US$ Million)
 Figure 43. Middle East and Africa Affective Computing Revenue Market Share by Country (2020-2031)
 Figure 44. Middle East and Africa Affective Computing Revenue Market Share by Type (2020-2025)
 Figure 45. Middle East and Africa Affective Computing Revenue Market Share by Application (2020-2025)
 Figure 46. Affective Computing Supply Chain (Upstream and Downstream Market)
 Figure 47. Global Production Market Share of Affective Computing Raw Materials by Region in 2024
 Figure 48. Affective Computing Distribution Channels
 Figure 49. Global Affective Computing Percentage 2020-2031: Indirect Sales VS Direct Sales
 Figure 50. Global Affective Computing Percentage 2020-2031: Online Sales VS Offline Sales
 Figure 51. Bottom-up and Top-down Approaches for This Report
 Figure 52. Data Triangulation
 Figure 53. Key Executives Interviewed
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