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Affective Computing - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: March 2024
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Report Code: QYRE-Auto-13P2526
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Global Affective Computing Market Size Status and Forecast 2022 2028
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Affective Computing - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-13P2526
Report
March 2024
Pages:117
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Affective Computing - Market Size

The global market for Affective Computing was estimated to be worth US$ 835 million in 2023 and is forecast to a readjusted size of US$ 10580 million by 2030 with a CAGR of 43.2% during the forecast period 2024-2030

Affective Computing - Market

Affective Computing - Market

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Affective Computing, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Affective Computing by region & country, by Type, and by Application.
The Affective Computing market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Affective Computing.
Market Segmentation

Scope of Affective Computing - Market Report

Report Metric Details
Report Name Affective Computing - Market
Forecasted market size in 2030 US$ 10580 million
CAGR 43.2%
Forecasted years 2024 - 2030
Segment by Type:
  • Touch-Based
  • Touchless
Segment by Application
  • Market Research
  • Healthcare
  • Media & Advertisement
  • Automotive
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito, Kairos
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 2: Detailed analysis of Affective Computing manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 5: Revenue of Affective Computing in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 6: Revenue of Affective Computing in country level. It provides sigmate data by Type, and by Application for each country/region.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Conclusion.

FAQ for this report

What is the Affective Computing - Market size in 2030?

Ans: The Affective Computing - Market size in 2030 will be US$ 10580 million.

What is the market share of major companies in Affective Computing - Market?

Ans: Global top five manufacturers hold a share about 70%.

What is the Affective Computing - Market share by type?

Ans: In terms of product, Touchless is the largest segment, with a share about 70%.

Who are the main players in the Affective Computing - Market report?

Ans: The main players in the Affective Computing - Market are IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito, Kairos

What are the Application segmentation covered in the Affective Computing - Market report?

Ans: The Applications covered in the Affective Computing - Market report are Market Research, Healthcare, Media & Advertisement, Automotive, Others

What are the Type segmentation covered in the Affective Computing - Market report?

Ans: The Types covered in the Affective Computing - Market report are Touch-Based, Touchless

1 Market Overview
1.1 Affective Computing Product Introduction
1.2 Global Affective Computing Market Size Forecast
1.3 Affective Computing Market Trends & Drivers
1.3.1 Affective Computing Industry Trends
1.3.2 Affective Computing Market Drivers & Opportunity
1.3.3 Affective Computing Market Challenges
1.3.4 Affective Computing Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Affective Computing Players Revenue Ranking (2023)
2.2 Global Affective Computing Revenue by Company (2019-2024)
2.3 Key Companies Affective Computing Manufacturing Base Distribution and Headquarters
2.4 Key Companies Affective Computing Product Offered
2.5 Key Companies Time to Begin Mass Production of Affective Computing
2.6 Affective Computing Market Competitive Analysis
2.6.1 Affective Computing Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Affective Computing Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Affective Computing as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Touch-Based
3.1.2 Touchless
3.2 Global Affective Computing Sales Value by Type
3.2.1 Global Affective Computing Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Affective Computing Sales Value, by Type (2019-2030)
3.2.3 Global Affective Computing Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Market Research
4.1.2 Healthcare
4.1.3 Media & Advertisement
4.1.4 Automotive
4.1.5 Others
4.2 Global Affective Computing Sales Value by Application
4.2.1 Global Affective Computing Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Affective Computing Sales Value, by Application (2019-2030)
4.2.3 Global Affective Computing Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Affective Computing Sales Value by Region
5.1.1 Global Affective Computing Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Affective Computing Sales Value by Region (2019-2024)
5.1.3 Global Affective Computing Sales Value by Region (2025-2030)
5.1.4 Global Affective Computing Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Affective Computing Sales Value, 2019-2030
5.2.2 North America Affective Computing Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Affective Computing Sales Value, 2019-2030
5.3.2 Europe Affective Computing Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Affective Computing Sales Value, 2019-2030
5.4.2 Asia Pacific Affective Computing Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Affective Computing Sales Value, 2019-2030
5.5.2 South America Affective Computing Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Affective Computing Sales Value, 2019-2030
5.6.2 Middle East & Africa Affective Computing Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Affective Computing Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Affective Computing Sales Value
6.3 United States
6.3.1 United States Affective Computing Sales Value, 2019-2030
6.3.2 United States Affective Computing Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Affective Computing Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Affective Computing Sales Value, 2019-2030
6.4.2 Europe Affective Computing Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Affective Computing Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Affective Computing Sales Value, 2019-2030
6.5.2 China Affective Computing Sales Value by Type (%), 2023 VS 2030
6.5.3 China Affective Computing Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Affective Computing Sales Value, 2019-2030
6.6.2 Japan Affective Computing Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Affective Computing Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Affective Computing Sales Value, 2019-2030
6.7.2 South Korea Affective Computing Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Affective Computing Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Affective Computing Sales Value, 2019-2030
6.8.2 Southeast Asia Affective Computing Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Affective Computing Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Affective Computing Sales Value, 2019-2030
6.9.2 India Affective Computing Sales Value by Type (%), 2023 VS 2030
6.9.3 India Affective Computing Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 IBM
7.1.1 IBM Profile
7.1.2 IBM Main Business
7.1.3 IBM Affective Computing Products, Services and Solutions
7.1.4 IBM Affective Computing Revenue (US$ Million) & (2019-2024)
7.1.5 IBM Recent Developments
7.2 Microsoft
7.2.1 Microsoft Profile
7.2.2 Microsoft Main Business
7.2.3 Microsoft Affective Computing Products, Services and Solutions
7.2.4 Microsoft Affective Computing Revenue (US$ Million) & (2019-2024)
7.2.5 Microsoft Recent Developments
7.3 Eyesight Technologies
7.3.1 Eyesight Technologies Profile
7.3.2 Eyesight Technologies Main Business
7.3.3 Eyesight Technologies Affective Computing Products, Services and Solutions
7.3.4 Eyesight Technologies Affective Computing Revenue (US$ Million) & (2019-2024)
7.3.5 Affectiva Recent Developments
7.4 Affectiva
7.4.1 Affectiva Profile
7.4.2 Affectiva Main Business
7.4.3 Affectiva Affective Computing Products, Services and Solutions
7.4.4 Affectiva Affective Computing Revenue (US$ Million) & (2019-2024)
7.4.5 Affectiva Recent Developments
7.5 NuraLogix
7.5.1 NuraLogix Profile
7.5.2 NuraLogix Main Business
7.5.3 NuraLogix Affective Computing Products, Services and Solutions
7.5.4 NuraLogix Affective Computing Revenue (US$ Million) & (2019-2024)
7.5.5 NuraLogix Recent Developments
7.6 gestigon GmbH
7.6.1 gestigon GmbH Profile
7.6.2 gestigon GmbH Main Business
7.6.3 gestigon GmbH Affective Computing Products, Services and Solutions
7.6.4 gestigon GmbH Affective Computing Revenue (US$ Million) & (2019-2024)
7.6.5 gestigon GmbH Recent Developments
7.7 Crowd Emotion
7.7.1 Crowd Emotion Profile
7.7.2 Crowd Emotion Main Business
7.7.3 Crowd Emotion Affective Computing Products, Services and Solutions
7.7.4 Crowd Emotion Affective Computing Revenue (US$ Million) & (2019-2024)
7.7.5 Crowd Emotion Recent Developments
7.8 Beyond Verbal
7.8.1 Beyond Verbal Profile
7.8.2 Beyond Verbal Main Business
7.8.3 Beyond Verbal Affective Computing Products, Services and Solutions
7.8.4 Beyond Verbal Affective Computing Revenue (US$ Million) & (2019-2024)
7.8.5 Beyond Verbal Recent Developments
7.9 nViso
7.9.1 nViso Profile
7.9.2 nViso Main Business
7.9.3 nViso Affective Computing Products, Services and Solutions
7.9.4 nViso Affective Computing Revenue (US$ Million) & (2019-2024)
7.9.5 nViso Recent Developments
7.10 Cogito
7.10.1 Cogito Profile
7.10.2 Cogito Main Business
7.10.3 Cogito Affective Computing Products, Services and Solutions
7.10.4 Cogito Affective Computing Revenue (US$ Million) & (2019-2024)
7.10.5 Cogito Recent Developments
7.11 Kairos
7.11.1 Kairos Profile
7.11.2 Kairos Main Business
7.11.3 Kairos Affective Computing Products, Services and Solutions
7.11.4 Kairos Affective Computing Revenue (US$ Million) & (2019-2024)
7.11.5 Kairos Recent Developments
8 Industry Chain Analysis
8.1 Affective Computing Industrial Chain
8.2 Affective Computing Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Affective Computing Sales Model
8.5.2 Sales Channel
8.5.3 Affective Computing Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Affective Computing Market Trends
    Table 2. Affective Computing Market Drivers & Opportunity
    Table 3. Affective Computing Market Challenges
    Table 4. Affective Computing Market Restraints
    Table 5. Global Affective Computing Revenue by Company (2019-2024) & (US$ Million)
    Table 6. Global Affective Computing Revenue Market Share by Company (2019-2024)
    Table 7. Key Companies Affective Computing Manufacturing Base Distribution and Headquarters
    Table 8. Key Companies Affective Computing Product Type
    Table 9. Key Companies Time to Begin Mass Production of Affective Computing
    Table 10. Global Affective Computing Companies Market Concentration Ratio (CR5 and HHI)
    Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Affective Computing as of 2023)
    Table 12. Mergers & Acquisitions, Expansion Plans
    Table 13. Global Affective Computing Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
    Table 14. Global Affective Computing Sales Value by Type (2019-2024) & (US$ Million)
    Table 15. Global Affective Computing Sales Value by Type (2025-2030) & (US$ Million)
    Table 16. Global Affective Computing Sales Market Share in Value by Type (2019-2024) & (%)
    Table 17. Global Affective Computing Sales Market Share in Value by Type (2025-2030) & (%)
    Table 18. Global Affective Computing Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
    Table 19. Global Affective Computing Sales Value by Application (2019-2024) & (US$ Million)
    Table 20. Global Affective Computing Sales Value by Application (2025-2030) & (US$ Million)
    Table 21. Global Affective Computing Sales Market Share in Value by Application (2019-2024) & (%)
    Table 22. Global Affective Computing Sales Market Share in Value by Application (2025-2030) & (%)
    Table 23. Global Affective Computing Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 24. Global Affective Computing Sales Value by Region (2019-2024) & (US$ Million)
    Table 25. Global Affective Computing Sales Value by Region (2025-2030) & (US$ Million)
    Table 26. Global Affective Computing Sales Value by Region (2019-2024) & (%)
    Table 27. Global Affective Computing Sales Value by Region (2025-2030) & (%)
    Table 28. Key Countries/Regions Affective Computing Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
    Table 29. Key Countries/Regions Affective Computing Sales Value, (2019-2024) & (US$ Million)
    Table 30. Key Countries/Regions Affective Computing Sales Value, (2025-2030) & (US$ Million)
    Table 31. IBM Basic Information List
    Table 32. IBM Description and Business Overview
    Table 33. IBM Affective Computing Products, Services and Solutions
    Table 34. Revenue (US$ Million) in Affective Computing Business of IBM (2019-2024)
    Table 35. IBM Recent Developments
    Table 36. Microsoft Basic Information List
    Table 37. Microsoft Description and Business Overview
    Table 38. Microsoft Affective Computing Products, Services and Solutions
    Table 39. Revenue (US$ Million) in Affective Computing Business of Microsoft (2019-2024)
    Table 40. Microsoft Recent Developments
    Table 41. Eyesight Technologies Basic Information List
    Table 42. Eyesight Technologies Description and Business Overview
    Table 43. Eyesight Technologies Affective Computing Products, Services and Solutions
    Table 44. Revenue (US$ Million) in Affective Computing Business of Eyesight Technologies (2019-2024)
    Table 45. Eyesight Technologies Recent Developments
    Table 46. Affectiva Basic Information List
    Table 47. Affectiva Description and Business Overview
    Table 48. Affectiva Affective Computing Products, Services and Solutions
    Table 49. Revenue (US$ Million) in Affective Computing Business of Affectiva (2019-2024)
    Table 50. Affectiva Recent Developments
    Table 51. NuraLogix Basic Information List
    Table 52. NuraLogix Description and Business Overview
    Table 53. NuraLogix Affective Computing Products, Services and Solutions
    Table 54. Revenue (US$ Million) in Affective Computing Business of NuraLogix (2019-2024)
    Table 55. NuraLogix Recent Developments
    Table 56. gestigon GmbH Basic Information List
    Table 57. gestigon GmbH Description and Business Overview
    Table 58. gestigon GmbH Affective Computing Products, Services and Solutions
    Table 59. Revenue (US$ Million) in Affective Computing Business of gestigon GmbH (2019-2024)
    Table 60. gestigon GmbH Recent Developments
    Table 61. Crowd Emotion Basic Information List
    Table 62. Crowd Emotion Description and Business Overview
    Table 63. Crowd Emotion Affective Computing Products, Services and Solutions
    Table 64. Revenue (US$ Million) in Affective Computing Business of Crowd Emotion (2019-2024)
    Table 65. Crowd Emotion Recent Developments
    Table 66. Beyond Verbal Basic Information List
    Table 67. Beyond Verbal Description and Business Overview
    Table 68. Beyond Verbal Affective Computing Products, Services and Solutions
    Table 69. Revenue (US$ Million) in Affective Computing Business of Beyond Verbal (2019-2024)
    Table 70. Beyond Verbal Recent Developments
    Table 71. nViso Basic Information List
    Table 72. nViso Description and Business Overview
    Table 73. nViso Affective Computing Products, Services and Solutions
    Table 74. Revenue (US$ Million) in Affective Computing Business of nViso (2019-2024)
    Table 75. nViso Recent Developments
    Table 76. Cogito Basic Information List
    Table 77. Cogito Description and Business Overview
    Table 78. Cogito Affective Computing Products, Services and Solutions
    Table 79. Revenue (US$ Million) in Affective Computing Business of Cogito (2019-2024)
    Table 80. Cogito Recent Developments
    Table 81. Kairos Basic Information List
    Table 82. Kairos Description and Business Overview
    Table 83. Kairos Affective Computing Products, Services and Solutions
    Table 84. Revenue (US$ Million) in Affective Computing Business of Kairos (2019-2024)
    Table 85. Kairos Recent Developments
    Table 86. Key Raw Materials Lists
    Table 87. Raw Materials Key Suppliers Lists
    Table 88. Affective Computing Downstream Customers
    Table 89. Affective Computing Distributors List
    Table 90. Research Programs/Design for This Report
    Table 91. Key Data Information from Secondary Sources
    Table 92. Key Data Information from Primary Sources
    Table 93. Business Unit and Senior & Team Lead Analysts
List of Figures
    Figure 1. Affective Computing Product Picture
    Figure 2. Global Affective Computing Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 4. Affective Computing Report Years Considered
    Figure 5. Global Affective Computing Players Revenue Ranking (2023) & (US$ Million)
    Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Affective Computing Revenue in 2023
    Figure 7. Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 8. Touch-Based Picture
    Figure 9. Touchless Picture
    Figure 10. Global Affective Computing Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 11. Global Affective Computing Sales Value Market Share by Type, 2023 & 2030
    Figure 12. Product Picture of Market Research
    Figure 13. Product Picture of Healthcare
    Figure 14. Product Picture of Media & Advertisement
    Figure 15. Product Picture of Automotive
    Figure 16. Product Picture of Others
    Figure 17. Global Affective Computing Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
    Figure 18. Global Affective Computing Sales Value Market Share by Application, 2023 & 2030
    Figure 19. North America Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 20. North America Affective Computing Sales Value by Country (%), 2023 VS 2030
    Figure 21. Europe Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 22. Europe Affective Computing Sales Value by Country (%), 2023 VS 2030
    Figure 23. Asia Pacific Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 24. Asia Pacific Affective Computing Sales Value by Country (%), 2023 VS 2030
    Figure 25. South America Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 26. South America Affective Computing Sales Value by Country (%), 2023 VS 2030
    Figure 27. Middle East & Africa Affective Computing Sales Value (2019-2030) & (US$ Million)
    Figure 28. Middle East & Africa Affective Computing Sales Value by Country (%), 2023 VS 2030
    Figure 29. Key Countries/Regions Affective Computing Sales Value (%), (2019-2030)
    Figure 30. United States Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 31. United States Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 32. United States Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 33. Europe Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 34. Europe Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 35. Europe Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 36. China Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 37. China Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 38. China Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 39. Japan Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 40. Japan Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 41. Japan Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 42. South Korea Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 43. South Korea Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 44. South Korea Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 45. Southeast Asia Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 46. Southeast Asia Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 47. Southeast Asia Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 48. India Affective Computing Sales Value, (2019-2030) & (US$ Million)
    Figure 49. India Affective Computing Sales Value by Type (%), 2023 VS 2030
    Figure 50. India Affective Computing Sales Value by Application (%), 2023 VS 2030
    Figure 51. Affective Computing Industrial Chain
    Figure 52. Affective Computing Manufacturing Cost Structure
    Figure 53. Channels of Distribution (Direct Sales, and Distribution)
    Figure 54. Bottom-up and Top-down Approaches for This Report
    Figure 55. Data Triangulation
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