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Global Simulated Racing Market Research Report 2024
Published Date: August 2024
|
Report Code: QYRE-Auto-16F17968
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Global Simulated Racing Market Research Report 2024
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Global Simulated Racing Market Research Report 2024

Code: QYRE-Auto-16F17968
Report
August 2024
Pages:98
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Simulated Racing Market

Simulated racing, also known as sim racing or virtual racing, refers to the participation in racing events through computer simulations or video games. It involves using specialized hardware and software to recreate the experience of driving race cars in a virtual environment. Simulated racing typically offers realistic physics, graphics, and audio effects to provide a highly immersive experience. Participants can compete against computer-controlled opponents or other players online, and they often use realistic racing peripherals such as steering wheels and pedals to enhance the realism. Simulated racing is popular among both casual gamers and professional racing drivers, as it allows them to practice and compete in a virtual setting without the associated risks and expenses of real-world racing.
The global Simulated Racing market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Simulated Racing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Simulated Racing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Simulated Racing in Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Simulated Racing include Cruden, BLUE TIGER, D-BOX, CXC, SimXperience, AeonSim, VRX Simulators, VirtualGT and Bernax, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Simulated Racing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Simulated Racing.

Report Scope

The Simulated Racing market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Simulated Racing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Simulated Racing companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Simulated Racing Market Report

Report Metric Details
Report Name Simulated Racing Market
Segment by Type
  • Hardware
  • Software
Segment by Application
  • Entertainment
  • Training
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Cruden, BLUE TIGER, D-BOX, CXC, SimXperience, AeonSim, VRX Simulators, VirtualGT, Bernax, Eleetus, Force Dynamic, Cool Performance, Logitech G, Cammus, Image Space Incorporated, Allcontroller
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Simulated Racing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Simulated Racing Market report?

Ans: The main players in the Simulated Racing Market are Cruden, BLUE TIGER, D-BOX, CXC, SimXperience, AeonSim, VRX Simulators, VirtualGT, Bernax, Eleetus, Force Dynamic, Cool Performance, Logitech G, Cammus, Image Space Incorporated, Allcontroller

What are the Application segmentation covered in the Simulated Racing Market report?

Ans: The Applications covered in the Simulated Racing Market report are Entertainment, Training, Others

What are the Type segmentation covered in the Simulated Racing Market report?

Ans: The Types covered in the Simulated Racing Market report are Hardware, Software

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Simulated Racing Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Simulated Racing Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Training
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Simulated Racing Market Perspective (2019-2030)
2.2 Simulated Racing Growth Trends by Region
2.2.1 Global Simulated Racing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Simulated Racing Historic Market Size by Region (2019-2024)
2.2.3 Simulated Racing Forecasted Market Size by Region (2025-2030)
2.3 Simulated Racing Market Dynamics
2.3.1 Simulated Racing Industry Trends
2.3.2 Simulated Racing Market Drivers
2.3.3 Simulated Racing Market Challenges
2.3.4 Simulated Racing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Simulated Racing Players by Revenue
3.1.1 Global Top Simulated Racing Players by Revenue (2019-2024)
3.1.2 Global Simulated Racing Revenue Market Share by Players (2019-2024)
3.2 Global Simulated Racing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Simulated Racing Revenue
3.4 Global Simulated Racing Market Concentration Ratio
3.4.1 Global Simulated Racing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Simulated Racing Revenue in 2023
3.5 Simulated Racing Key Players Head office and Area Served
3.6 Key Players Simulated Racing Product Solution and Service
3.7 Date of Enter into Simulated Racing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Simulated Racing Breakdown Data by Type
4.1 Global Simulated Racing Historic Market Size by Type (2019-2024)
4.2 Global Simulated Racing Forecasted Market Size by Type (2025-2030)
5 Simulated Racing Breakdown Data by Application
5.1 Global Simulated Racing Historic Market Size by Application (2019-2024)
5.2 Global Simulated Racing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Simulated Racing Market Size (2019-2030)
6.2 North America Simulated Racing Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Simulated Racing Market Size by Country (2019-2024)
6.4 North America Simulated Racing Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Simulated Racing Market Size (2019-2030)
7.2 Europe Simulated Racing Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Simulated Racing Market Size by Country (2019-2024)
7.4 Europe Simulated Racing Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Simulated Racing Market Size (2019-2030)
8.2 Asia-Pacific Simulated Racing Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Simulated Racing Market Size by Region (2019-2024)
8.4 Asia-Pacific Simulated Racing Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Simulated Racing Market Size (2019-2030)
9.2 Latin America Simulated Racing Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Simulated Racing Market Size by Country (2019-2024)
9.4 Latin America Simulated Racing Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Simulated Racing Market Size (2019-2030)
10.2 Middle East & Africa Simulated Racing Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Simulated Racing Market Size by Country (2019-2024)
10.4 Middle East & Africa Simulated Racing Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cruden
11.1.1 Cruden Company Detail
11.1.2 Cruden Business Overview
11.1.3 Cruden Simulated Racing Introduction
11.1.4 Cruden Revenue in Simulated Racing Business (2019-2024)
11.1.5 Cruden Recent Development
11.2 BLUE TIGER
11.2.1 BLUE TIGER Company Detail
11.2.2 BLUE TIGER Business Overview
11.2.3 BLUE TIGER Simulated Racing Introduction
11.2.4 BLUE TIGER Revenue in Simulated Racing Business (2019-2024)
11.2.5 BLUE TIGER Recent Development
11.3 D-BOX
11.3.1 D-BOX Company Detail
11.3.2 D-BOX Business Overview
11.3.3 D-BOX Simulated Racing Introduction
11.3.4 D-BOX Revenue in Simulated Racing Business (2019-2024)
11.3.5 D-BOX Recent Development
11.4 CXC
11.4.1 CXC Company Detail
11.4.2 CXC Business Overview
11.4.3 CXC Simulated Racing Introduction
11.4.4 CXC Revenue in Simulated Racing Business (2019-2024)
11.4.5 CXC Recent Development
11.5 SimXperience
11.5.1 SimXperience Company Detail
11.5.2 SimXperience Business Overview
11.5.3 SimXperience Simulated Racing Introduction
11.5.4 SimXperience Revenue in Simulated Racing Business (2019-2024)
11.5.5 SimXperience Recent Development
11.6 AeonSim
11.6.1 AeonSim Company Detail
11.6.2 AeonSim Business Overview
11.6.3 AeonSim Simulated Racing Introduction
11.6.4 AeonSim Revenue in Simulated Racing Business (2019-2024)
11.6.5 AeonSim Recent Development
11.7 VRX Simulators
11.7.1 VRX Simulators Company Detail
11.7.2 VRX Simulators Business Overview
11.7.3 VRX Simulators Simulated Racing Introduction
11.7.4 VRX Simulators Revenue in Simulated Racing Business (2019-2024)
11.7.5 VRX Simulators Recent Development
11.8 VirtualGT
11.8.1 VirtualGT Company Detail
11.8.2 VirtualGT Business Overview
11.8.3 VirtualGT Simulated Racing Introduction
11.8.4 VirtualGT Revenue in Simulated Racing Business (2019-2024)
11.8.5 VirtualGT Recent Development
11.9 Bernax
11.9.1 Bernax Company Detail
11.9.2 Bernax Business Overview
11.9.3 Bernax Simulated Racing Introduction
11.9.4 Bernax Revenue in Simulated Racing Business (2019-2024)
11.9.5 Bernax Recent Development
11.10 Eleetus
11.10.1 Eleetus Company Detail
11.10.2 Eleetus Business Overview
11.10.3 Eleetus Simulated Racing Introduction
11.10.4 Eleetus Revenue in Simulated Racing Business (2019-2024)
11.10.5 Eleetus Recent Development
11.11 Force Dynamic
11.11.1 Force Dynamic Company Detail
11.11.2 Force Dynamic Business Overview
11.11.3 Force Dynamic Simulated Racing Introduction
11.11.4 Force Dynamic Revenue in Simulated Racing Business (2019-2024)
11.11.5 Force Dynamic Recent Development
11.12 Cool Performance
11.12.1 Cool Performance Company Detail
11.12.2 Cool Performance Business Overview
11.12.3 Cool Performance Simulated Racing Introduction
11.12.4 Cool Performance Revenue in Simulated Racing Business (2019-2024)
11.12.5 Cool Performance Recent Development
11.13 Logitech G
11.13.1 Logitech G Company Detail
11.13.2 Logitech G Business Overview
11.13.3 Logitech G Simulated Racing Introduction
11.13.4 Logitech G Revenue in Simulated Racing Business (2019-2024)
11.13.5 Logitech G Recent Development
11.14 Cammus
11.14.1 Cammus Company Detail
11.14.2 Cammus Business Overview
11.14.3 Cammus Simulated Racing Introduction
11.14.4 Cammus Revenue in Simulated Racing Business (2019-2024)
11.14.5 Cammus Recent Development
11.15 Image Space Incorporated
11.15.1 Image Space Incorporated Company Detail
11.15.2 Image Space Incorporated Business Overview
11.15.3 Image Space Incorporated Simulated Racing Introduction
11.15.4 Image Space Incorporated Revenue in Simulated Racing Business (2019-2024)
11.15.5 Image Space Incorporated Recent Development
11.16 Allcontroller
11.16.1 Allcontroller Company Detail
11.16.2 Allcontroller Business Overview
11.16.3 Allcontroller Simulated Racing Introduction
11.16.4 Allcontroller Revenue in Simulated Racing Business (2019-2024)
11.16.5 Allcontroller Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Simulated Racing Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Hardware
    Table 3. Key Players of Software
    Table 4. Global Simulated Racing Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Simulated Racing Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Simulated Racing Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Simulated Racing Market Share by Region (2019-2024)
    Table 8. Global Simulated Racing Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Simulated Racing Market Share by Region (2025-2030)
    Table 10. Simulated Racing Market Trends
    Table 11. Simulated Racing Market Drivers
    Table 12. Simulated Racing Market Challenges
    Table 13. Simulated Racing Market Restraints
    Table 14. Global Simulated Racing Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Simulated Racing Market Share by Players (2019-2024)
    Table 16. Global Top Simulated Racing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Simulated Racing as of 2023)
    Table 17. Ranking of Global Top Simulated Racing Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Simulated Racing Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Simulated Racing Product Solution and Service
    Table 21. Date of Enter into Simulated Racing Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Simulated Racing Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Simulated Racing Revenue Market Share by Type (2019-2024)
    Table 25. Global Simulated Racing Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Simulated Racing Revenue Market Share by Type (2025-2030)
    Table 27. Global Simulated Racing Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Simulated Racing Revenue Market Share by Application (2019-2024)
    Table 29. Global Simulated Racing Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Simulated Racing Revenue Market Share by Application (2025-2030)
    Table 31. North America Simulated Racing Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Simulated Racing Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Simulated Racing Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Simulated Racing Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Simulated Racing Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Simulated Racing Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Simulated Racing Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Simulated Racing Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Simulated Racing Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Simulated Racing Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Simulated Racing Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Simulated Racing Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Simulated Racing Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Simulated Racing Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Simulated Racing Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Cruden Company Detail
    Table 47. Cruden Business Overview
    Table 48. Cruden Simulated Racing Product
    Table 49. Cruden Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 50. Cruden Recent Development
    Table 51. BLUE TIGER Company Detail
    Table 52. BLUE TIGER Business Overview
    Table 53. BLUE TIGER Simulated Racing Product
    Table 54. BLUE TIGER Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 55. BLUE TIGER Recent Development
    Table 56. D-BOX Company Detail
    Table 57. D-BOX Business Overview
    Table 58. D-BOX Simulated Racing Product
    Table 59. D-BOX Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 60. D-BOX Recent Development
    Table 61. CXC Company Detail
    Table 62. CXC Business Overview
    Table 63. CXC Simulated Racing Product
    Table 64. CXC Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 65. CXC Recent Development
    Table 66. SimXperience Company Detail
    Table 67. SimXperience Business Overview
    Table 68. SimXperience Simulated Racing Product
    Table 69. SimXperience Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 70. SimXperience Recent Development
    Table 71. AeonSim Company Detail
    Table 72. AeonSim Business Overview
    Table 73. AeonSim Simulated Racing Product
    Table 74. AeonSim Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 75. AeonSim Recent Development
    Table 76. VRX Simulators Company Detail
    Table 77. VRX Simulators Business Overview
    Table 78. VRX Simulators Simulated Racing Product
    Table 79. VRX Simulators Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 80. VRX Simulators Recent Development
    Table 81. VirtualGT Company Detail
    Table 82. VirtualGT Business Overview
    Table 83. VirtualGT Simulated Racing Product
    Table 84. VirtualGT Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 85. VirtualGT Recent Development
    Table 86. Bernax Company Detail
    Table 87. Bernax Business Overview
    Table 88. Bernax Simulated Racing Product
    Table 89. Bernax Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 90. Bernax Recent Development
    Table 91. Eleetus Company Detail
    Table 92. Eleetus Business Overview
    Table 93. Eleetus Simulated Racing Product
    Table 94. Eleetus Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 95. Eleetus Recent Development
    Table 96. Force Dynamic Company Detail
    Table 97. Force Dynamic Business Overview
    Table 98. Force Dynamic Simulated Racing Product
    Table 99. Force Dynamic Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 100. Force Dynamic Recent Development
    Table 101. Cool Performance Company Detail
    Table 102. Cool Performance Business Overview
    Table 103. Cool Performance Simulated Racing Product
    Table 104. Cool Performance Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 105. Cool Performance Recent Development
    Table 106. Logitech G Company Detail
    Table 107. Logitech G Business Overview
    Table 108. Logitech G Simulated Racing Product
    Table 109. Logitech G Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 110. Logitech G Recent Development
    Table 111. Cammus Company Detail
    Table 112. Cammus Business Overview
    Table 113. Cammus Simulated Racing Product
    Table 114. Cammus Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 115. Cammus Recent Development
    Table 116. Image Space Incorporated Company Detail
    Table 117. Image Space Incorporated Business Overview
    Table 118. Image Space Incorporated Simulated Racing Product
    Table 119. Image Space Incorporated Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 120. Image Space Incorporated Recent Development
    Table 121. Allcontroller Company Detail
    Table 122. Allcontroller Business Overview
    Table 123. Allcontroller Simulated Racing Product
    Table 124. Allcontroller Revenue in Simulated Racing Business (2019-2024) & (US$ Million)
    Table 125. Allcontroller Recent Development
    Table 126. Research Programs/Design for This Report
    Table 127. Key Data Information from Secondary Sources
    Table 128. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Simulated Racing Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Simulated Racing Market Share by Type: 2023 VS 2030
    Figure 3. Hardware Features
    Figure 4. Software Features
    Figure 5. Global Simulated Racing Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Simulated Racing Market Share by Application: 2023 VS 2030
    Figure 7. Entertainment Case Studies
    Figure 8. Training Case Studies
    Figure 9. Others Case Studies
    Figure 10. Simulated Racing Report Years Considered
    Figure 11. Global Simulated Racing Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Simulated Racing Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Simulated Racing Market Share by Region: 2023 VS 2030
    Figure 14. Global Simulated Racing Market Share by Players in 2023
    Figure 15. Global Top Simulated Racing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Simulated Racing as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Simulated Racing Revenue in 2023
    Figure 17. North America Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Simulated Racing Market Share by Country (2019-2030)
    Figure 19. United States Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Simulated Racing Market Share by Country (2019-2030)
    Figure 23. Germany Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Simulated Racing Market Share by Region (2019-2030)
    Figure 31. China Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Simulated Racing Market Share by Country (2019-2030)
    Figure 39. Mexico Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Simulated Racing Market Share by Country (2019-2030)
    Figure 43. Turkey Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia Simulated Racing Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Cruden Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 46. BLUE TIGER Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 47. D-BOX Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 48. CXC Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 49. SimXperience Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 50. AeonSim Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 51. VRX Simulators Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 52. VirtualGT Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 53. Bernax Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 54. Eleetus Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 55. Force Dynamic Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 56. Cool Performance Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 57. Logitech G Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 58. Cammus Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 59. Image Space Incorporated Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 60. Allcontroller Revenue Growth Rate in Simulated Racing Business (2019-2024)
    Figure 61. Bottom-up and Top-down Approaches for This Report
    Figure 62. Data Triangulation
    Figure 63. Key Executives Interviewed
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