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Global AI Generated Content in Games Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-17W14226
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Global AI Generated Content in Games Market Research Report 2023
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Global AI Generated Content in Games Market Research Report 2025

Code: QYRE-Auto-17W14226
Report
May 2025
Pages:83
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AI Generated Content in Games Market

The global market for AI Generated Content in Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China"s data center is less than 1/136 of that of the United States.
This report aims to provide a comprehensive presentation of the global market for AI Generated Content in Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Generated Content in Games.
The AI Generated Content in Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AI Generated Content in Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI Generated Content in Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AI Generated Content in Games Market Report

Report Metric Details
Report Name AI Generated Content in Games Market
Segment by Type
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company TapTap, Giant Network, Kunlun Tech, NetEase, miHoYo, Tencent, XD Inc, Steam, Promethean AI, Scenario, PixelVibe, Ludo AI
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AI Generated Content in Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

What is the AI Generated Content in Games Market share by region?

Ans: According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%.

Who are the main players in the AI Generated Content in Games Market report?

Ans: The main players in the AI Generated Content in Games Market are TapTap, Giant Network, Kunlun Tech, NetEase, miHoYo, Tencent, XD Inc, Steam, Promethean AI, Scenario, PixelVibe, Ludo AI

What are the Application segmentation covered in the AI Generated Content in Games Market report?

Ans: The Applications covered in the AI Generated Content in Games Market report are Game Character Generation, Game Asset Generation, Others

What are the Type segmentation covered in the AI Generated Content in Games Market report?

Ans: The Types covered in the AI Generated Content in Games Market report are Game Level Generation, Procedural Content Generation, Others

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI Generated Content in Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Game Level Generation
1.2.3 Procedural Content Generation
1.2.4 Others
1.3 Market by Application
1.3.1 Global AI Generated Content in Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Game Character Generation
1.3.3 Game Asset Generation
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI Generated Content in Games Market Perspective (2020-2031)
2.2 Global AI Generated Content in Games Growth Trends by Region
2.2.1 Global AI Generated Content in Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 AI Generated Content in Games Historic Market Size by Region (2020-2025)
2.2.3 AI Generated Content in Games Forecasted Market Size by Region (2026-2031)
2.3 AI Generated Content in Games Market Dynamics
2.3.1 AI Generated Content in Games Industry Trends
2.3.2 AI Generated Content in Games Market Drivers
2.3.3 AI Generated Content in Games Market Challenges
2.3.4 AI Generated Content in Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI Generated Content in Games Players by Revenue
3.1.1 Global Top AI Generated Content in Games Players by Revenue (2020-2025)
3.1.2 Global AI Generated Content in Games Revenue Market Share by Players (2020-2025)
3.2 Global AI Generated Content in Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by AI Generated Content in Games Revenue
3.4 Global AI Generated Content in Games Market Concentration Ratio
3.4.1 Global AI Generated Content in Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI Generated Content in Games Revenue in 2024
3.5 Global Key Players of AI Generated Content in Games Head office and Area Served
3.6 Global Key Players of AI Generated Content in Games, Product and Application
3.7 Global Key Players of AI Generated Content in Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AI Generated Content in Games Breakdown Data by Type
4.1 Global AI Generated Content in Games Historic Market Size by Type (2020-2025)
4.2 Global AI Generated Content in Games Forecasted Market Size by Type (2026-2031)
5 AI Generated Content in Games Breakdown Data by Application
5.1 Global AI Generated Content in Games Historic Market Size by Application (2020-2025)
5.2 Global AI Generated Content in Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America AI Generated Content in Games Market Size (2020-2031)
6.2 North America AI Generated Content in Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America AI Generated Content in Games Market Size by Country (2020-2025)
6.4 North America AI Generated Content in Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI Generated Content in Games Market Size (2020-2031)
7.2 Europe AI Generated Content in Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe AI Generated Content in Games Market Size by Country (2020-2025)
7.4 Europe AI Generated Content in Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI Generated Content in Games Market Size (2020-2031)
8.2 Asia-Pacific AI Generated Content in Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific AI Generated Content in Games Market Size by Region (2020-2025)
8.4 Asia-Pacific AI Generated Content in Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI Generated Content in Games Market Size (2020-2031)
9.2 Latin America AI Generated Content in Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America AI Generated Content in Games Market Size by Country (2020-2025)
9.4 Latin America AI Generated Content in Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI Generated Content in Games Market Size (2020-2031)
10.2 Middle East & Africa AI Generated Content in Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa AI Generated Content in Games Market Size by Country (2020-2025)
10.4 Middle East & Africa AI Generated Content in Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 TapTap
11.1.1 TapTap Company Details
11.1.2 TapTap Business Overview
11.1.3 TapTap AI Generated Content in Games Introduction
11.1.4 TapTap Revenue in AI Generated Content in Games Business (2020-2025)
11.1.5 TapTap Recent Development
11.2 Giant Network
11.2.1 Giant Network Company Details
11.2.2 Giant Network Business Overview
11.2.3 Giant Network AI Generated Content in Games Introduction
11.2.4 Giant Network Revenue in AI Generated Content in Games Business (2020-2025)
11.2.5 Giant Network Recent Development
11.3 Kunlun Tech
11.3.1 Kunlun Tech Company Details
11.3.2 Kunlun Tech Business Overview
11.3.3 Kunlun Tech AI Generated Content in Games Introduction
11.3.4 Kunlun Tech Revenue in AI Generated Content in Games Business (2020-2025)
11.3.5 Kunlun Tech Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase AI Generated Content in Games Introduction
11.4.4 NetEase Revenue in AI Generated Content in Games Business (2020-2025)
11.4.5 NetEase Recent Development
11.5 miHoYo
11.5.1 miHoYo Company Details
11.5.2 miHoYo Business Overview
11.5.3 miHoYo AI Generated Content in Games Introduction
11.5.4 miHoYo Revenue in AI Generated Content in Games Business (2020-2025)
11.5.5 miHoYo Recent Development
11.6 Tencent
11.6.1 Tencent Company Details
11.6.2 Tencent Business Overview
11.6.3 Tencent AI Generated Content in Games Introduction
11.6.4 Tencent Revenue in AI Generated Content in Games Business (2020-2025)
11.6.5 Tencent Recent Development
11.7 XD Inc
11.7.1 XD Inc Company Details
11.7.2 XD Inc Business Overview
11.7.3 XD Inc AI Generated Content in Games Introduction
11.7.4 XD Inc Revenue in AI Generated Content in Games Business (2020-2025)
11.7.5 XD Inc Recent Development
11.8 Steam
11.8.1 Steam Company Details
11.8.2 Steam Business Overview
11.8.3 Steam AI Generated Content in Games Introduction
11.8.4 Steam Revenue in AI Generated Content in Games Business (2020-2025)
11.8.5 Steam Recent Development
11.9 Promethean AI
11.9.1 Promethean AI Company Details
11.9.2 Promethean AI Business Overview
11.9.3 Promethean AI AI Generated Content in Games Introduction
11.9.4 Promethean AI Revenue in AI Generated Content in Games Business (2020-2025)
11.9.5 Promethean AI Recent Development
11.10 Scenario
11.10.1 Scenario Company Details
11.10.2 Scenario Business Overview
11.10.3 Scenario AI Generated Content in Games Introduction
11.10.4 Scenario Revenue in AI Generated Content in Games Business (2020-2025)
11.10.5 Scenario Recent Development
11.11 PixelVibe
11.11.1 PixelVibe Company Details
11.11.2 PixelVibe Business Overview
11.11.3 PixelVibe AI Generated Content in Games Introduction
11.11.4 PixelVibe Revenue in AI Generated Content in Games Business (2020-2025)
11.11.5 PixelVibe Recent Development
11.12 Ludo AI
11.12.1 Ludo AI Company Details
11.12.2 Ludo AI Business Overview
11.12.3 Ludo AI AI Generated Content in Games Introduction
11.12.4 Ludo AI Revenue in AI Generated Content in Games Business (2020-2025)
11.12.5 Ludo AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global AI Generated Content in Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Game Level Generation
 Table 3. Key Players of Procedural Content Generation
 Table 4. Key Players of Others
 Table 5. Global AI Generated Content in Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global AI Generated Content in Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global AI Generated Content in Games Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global AI Generated Content in Games Market Share by Region (2020-2025)
 Table 9. Global AI Generated Content in Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global AI Generated Content in Games Market Share by Region (2026-2031)
 Table 11. AI Generated Content in Games Market Trends
 Table 12. AI Generated Content in Games Market Drivers
 Table 13. AI Generated Content in Games Market Challenges
 Table 14. AI Generated Content in Games Market Restraints
 Table 15. Global AI Generated Content in Games Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global AI Generated Content in Games Market Share by Players (2020-2025)
 Table 17. Global Top AI Generated Content in Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI Generated Content in Games as of 2024)
 Table 18. Ranking of Global Top AI Generated Content in Games Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by AI Generated Content in Games Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of AI Generated Content in Games, Headquarters and Area Served
 Table 21. Global Key Players of AI Generated Content in Games, Product and Application
 Table 22. Global Key Players of AI Generated Content in Games, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global AI Generated Content in Games Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global AI Generated Content in Games Revenue Market Share by Type (2020-2025)
 Table 26. Global AI Generated Content in Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global AI Generated Content in Games Revenue Market Share by Type (2026-2031)
 Table 28. Global AI Generated Content in Games Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global AI Generated Content in Games Revenue Market Share by Application (2020-2025)
 Table 30. Global AI Generated Content in Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global AI Generated Content in Games Revenue Market Share by Application (2026-2031)
 Table 32. North America AI Generated Content in Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America AI Generated Content in Games Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America AI Generated Content in Games Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe AI Generated Content in Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe AI Generated Content in Games Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe AI Generated Content in Games Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific AI Generated Content in Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific AI Generated Content in Games Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific AI Generated Content in Games Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America AI Generated Content in Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America AI Generated Content in Games Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America AI Generated Content in Games Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa AI Generated Content in Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa AI Generated Content in Games Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa AI Generated Content in Games Market Size by Country (2026-2031) & (US$ Million)
 Table 47. TapTap Company Details
 Table 48. TapTap Business Overview
 Table 49. TapTap AI Generated Content in Games Product
 Table 50. TapTap Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 51. TapTap Recent Development
 Table 52. Giant Network Company Details
 Table 53. Giant Network Business Overview
 Table 54. Giant Network AI Generated Content in Games Product
 Table 55. Giant Network Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 56. Giant Network Recent Development
 Table 57. Kunlun Tech Company Details
 Table 58. Kunlun Tech Business Overview
 Table 59. Kunlun Tech AI Generated Content in Games Product
 Table 60. Kunlun Tech Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 61. Kunlun Tech Recent Development
 Table 62. NetEase Company Details
 Table 63. NetEase Business Overview
 Table 64. NetEase AI Generated Content in Games Product
 Table 65. NetEase Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 66. NetEase Recent Development
 Table 67. miHoYo Company Details
 Table 68. miHoYo Business Overview
 Table 69. miHoYo AI Generated Content in Games Product
 Table 70. miHoYo Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 71. miHoYo Recent Development
 Table 72. Tencent Company Details
 Table 73. Tencent Business Overview
 Table 74. Tencent AI Generated Content in Games Product
 Table 75. Tencent Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 76. Tencent Recent Development
 Table 77. XD Inc Company Details
 Table 78. XD Inc Business Overview
 Table 79. XD Inc AI Generated Content in Games Product
 Table 80. XD Inc Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 81. XD Inc Recent Development
 Table 82. Steam Company Details
 Table 83. Steam Business Overview
 Table 84. Steam AI Generated Content in Games Product
 Table 85. Steam Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 86. Steam Recent Development
 Table 87. Promethean AI Company Details
 Table 88. Promethean AI Business Overview
 Table 89. Promethean AI AI Generated Content in Games Product
 Table 90. Promethean AI Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 91. Promethean AI Recent Development
 Table 92. Scenario Company Details
 Table 93. Scenario Business Overview
 Table 94. Scenario AI Generated Content in Games Product
 Table 95. Scenario Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 96. Scenario Recent Development
 Table 97. PixelVibe Company Details
 Table 98. PixelVibe Business Overview
 Table 99. PixelVibe AI Generated Content in Games Product
 Table 100. PixelVibe Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 101. PixelVibe Recent Development
 Table 102. Ludo AI Company Details
 Table 103. Ludo AI Business Overview
 Table 104. Ludo AI AI Generated Content in Games Product
 Table 105. Ludo AI Revenue in AI Generated Content in Games Business (2020-2025) & (US$ Million)
 Table 106. Ludo AI Recent Development
 Table 107. Research Programs/Design for This Report
 Table 108. Key Data Information from Secondary Sources
 Table 109. Key Data Information from Primary Sources
 Table 110. Authors List of This Report


List of Figures
 Figure 1. AI Generated Content in Games Picture
 Figure 2. Global AI Generated Content in Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global AI Generated Content in Games Market Share by Type: 2024 VS 2031
 Figure 4. Game Level Generation Features
 Figure 5. Procedural Content Generation Features
 Figure 6. Others Features
 Figure 7. Global AI Generated Content in Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global AI Generated Content in Games Market Share by Application: 2024 VS 2031
 Figure 9. Game Character Generation Case Studies
 Figure 10. Game Asset Generation Case Studies
 Figure 11. Others Case Studies
 Figure 12. AI Generated Content in Games Report Years Considered
 Figure 13. Global AI Generated Content in Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global AI Generated Content in Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global AI Generated Content in Games Market Share by Region: 2024 VS 2031
 Figure 16. Global AI Generated Content in Games Market Share by Players in 2024
 Figure 17. Global Top AI Generated Content in Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI Generated Content in Games as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by AI Generated Content in Games Revenue in 2024
 Figure 19. North America AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America AI Generated Content in Games Market Share by Country (2020-2031)
 Figure 21. United States AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe AI Generated Content in Games Market Share by Country (2020-2031)
 Figure 25. Germany AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific AI Generated Content in Games Market Share by Region (2020-2031)
 Figure 33. China AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America AI Generated Content in Games Market Share by Country (2020-2031)
 Figure 41. Mexico AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa AI Generated Content in Games Market Share by Country (2020-2031)
 Figure 45. Turkey AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE AI Generated Content in Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. TapTap Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 49. Giant Network Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 50. Kunlun Tech Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 51. NetEase Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 52. miHoYo Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 53. Tencent Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 54. XD Inc Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 55. Steam Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 56. Promethean AI Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 57. Scenario Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 58. PixelVibe Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 59. Ludo AI Revenue Growth Rate in AI Generated Content in Games Business (2020-2025)
 Figure 60. Bottom-up and Top-down Approaches for This Report
 Figure 61. Data Triangulation
 Figure 62. Key Executives Interviewed
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