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Global Artificial Intelligence in Video Games Market Research Report 2024
Published Date: March 2024
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Report Code: QYRE-Othe-1F472
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Global Artificial Intelligence in Video Games Market Insights and Forecast to 2028
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Global Artificial Intelligence in Video Games Market Research Report 2024

Code: QYRE-Othe-1F472
Report
March 2024
Pages:90
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Artificial Intelligence in Video Games Market Size

In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022.

Artificial Intelligence in Video Games Market

Artificial Intelligence in Video Games Market

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
The global Artificial Intelligence in Video Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.75%, including software, hardware and services.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Video Games.

Report Scope

The Artificial Intelligence in Video Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Artificial Intelligence in Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence in Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Artificial Intelligence in Video Games Market Report

Report Metric Details
Report Name Artificial Intelligence in Video Games Market
Accounted market size in 2022 US$ billion to US$ 1.7 billion
Base Year 2022
Segment by Type
  • On-Premise Artificial Intelligence in Video Games
  • Cloud-based Artificial Intelligence in Video Games
Segment by Application
  • PC
  • TV
  • Smartphone & Tablet
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Google, Nexon, Square Enix, Konami, Take-Two Interactive, NCSoft
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Artificial Intelligence in Video Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Artificial Intelligence in Video Games Market report?

Ans: The main players in the Artificial Intelligence in Video Games Market are Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Google, Nexon, Square Enix, Konami, Take-Two Interactive, NCSoft

What are the Application segmentation covered in the Artificial Intelligence in Video Games Market report?

Ans: The Applications covered in the Artificial Intelligence in Video Games Market report are PC, TV, Smartphone & Tablet

What are the Type segmentation covered in the Artificial Intelligence in Video Games Market report?

Ans: The Types covered in the Artificial Intelligence in Video Games Market report are On-Premise Artificial Intelligence in Video Games, Cloud-based Artificial Intelligence in Video Games

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-Premise Artificial Intelligence in Video Games
1.2.3 Cloud-based Artificial Intelligence in Video Games
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2019-2030)
2.2 Artificial Intelligence in Video Games Growth Trends by Region
2.2.1 Global Artificial Intelligence in Video Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Artificial Intelligence in Video Games Historic Market Size by Region (2019-2024)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Region (2025-2030)
2.3 Artificial Intelligence in Video Games Market Dynamics
2.3.1 Artificial Intelligence in Video Games Industry Trends
2.3.2 Artificial Intelligence in Video Games Market Drivers
2.3.3 Artificial Intelligence in Video Games Market Challenges
2.3.4 Artificial Intelligence in Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Revenue
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2019-2024)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2019-2024)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2023
3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2019-2024)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2025-2030)
5 Artificial Intelligence in Video Games Breakdown Data by Application
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2019-2024)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2019-2030)
6.2 North America Artificial Intelligence in Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Artificial Intelligence in Video Games Market Size by Country (2019-2024)
6.4 North America Artificial Intelligence in Video Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2019-2030)
7.2 Europe Artificial Intelligence in Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Artificial Intelligence in Video Games Market Size by Country (2019-2024)
7.4 Europe Artificial Intelligence in Video Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2019-2030)
8.2 Asia-Pacific Artificial Intelligence in Video Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Video Games Market Size (2019-2030)
9.2 Latin America Artificial Intelligence in Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Artificial Intelligence in Video Games Market Size by Country (2019-2024)
9.4 Latin America Artificial Intelligence in Video Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2019-2030)
10.2 Middle East & Africa Artificial Intelligence in Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Detail
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Detail
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Detail
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Detail
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Detail
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Detail
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Detail
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.10.5 Google Recent Development
11.11 Nexon
11.11.1 Nexon Company Detail
11.11.2 Nexon Business Overview
11.11.3 Nexon Artificial Intelligence in Video Games Introduction
11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.11.5 Nexon Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Detail
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Artificial Intelligence in Video Games Introduction
11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.12.5 Square Enix Recent Development
11.13 Konami
11.13.1 Konami Company Detail
11.13.2 Konami Business Overview
11.13.3 Konami Artificial Intelligence in Video Games Introduction
11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.13.5 Konami Recent Development
11.14 Take-Two Interactive
11.14.1 Take-Two Interactive Company Detail
11.14.2 Take-Two Interactive Business Overview
11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Detail
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Artificial Intelligence in Video Games Introduction
11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2019-2024)
11.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of On-Premise Artificial Intelligence in Video Games
    Table 3. Key Players of Cloud-based Artificial Intelligence in Video Games
    Table 4. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Artificial Intelligence in Video Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Artificial Intelligence in Video Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Artificial Intelligence in Video Games Market Share by Region (2019-2024)
    Table 8. Global Artificial Intelligence in Video Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Artificial Intelligence in Video Games Market Share by Region (2025-2030)
    Table 10. Artificial Intelligence in Video Games Market Trends
    Table 11. Artificial Intelligence in Video Games Market Drivers
    Table 12. Artificial Intelligence in Video Games Market Challenges
    Table 13. Artificial Intelligence in Video Games Market Restraints
    Table 14. Global Artificial Intelligence in Video Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Artificial Intelligence in Video Games Market Share by Players (2019-2024)
    Table 16. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2023)
    Table 17. Ranking of Global Top Artificial Intelligence in Video Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Video Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service
    Table 21. Date of Enter into Artificial Intelligence in Video Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Artificial Intelligence in Video Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Artificial Intelligence in Video Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2019-2024)
    Table 29. Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2025-2030)
    Table 31. North America Artificial Intelligence in Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Artificial Intelligence in Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Artificial Intelligence in Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Artificial Intelligence in Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Artificial Intelligence in Video Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Artificial Intelligence in Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Artificial Intelligence in Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Artificial Intelligence in Video Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Ubisoft Company Detail
    Table 47. Ubisoft Business Overview
    Table 48. Ubisoft Artificial Intelligence in Video Games Product
    Table 49. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 50. Ubisoft Recent Development
    Table 51. EA Company Detail
    Table 52. EA Business Overview
    Table 53. EA Artificial Intelligence in Video Games Product
    Table 54. EA Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 55. EA Recent Development
    Table 56. Tencent Company Detail
    Table 57. Tencent Business Overview
    Table 58. Tencent Artificial Intelligence in Video Games Product
    Table 59. Tencent Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 60. Tencent Recent Development
    Table 61. Sony Company Detail
    Table 62. Sony Business Overview
    Table 63. Sony Artificial Intelligence in Video Games Product
    Table 64. Sony Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 65. Sony Recent Development
    Table 66. Microsoft Company Detail
    Table 67. Microsoft Business Overview
    Table 68. Microsoft Artificial Intelligence in Video Games Product
    Table 69. Microsoft Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 70. Microsoft Recent Development
    Table 71. Playtika Company Detail
    Table 72. Playtika Business Overview
    Table 73. Playtika Artificial Intelligence in Video Games Product
    Table 74. Playtika Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 75. Playtika Recent Development
    Table 76. Activision Blizzard Company Detail
    Table 77. Activision Blizzard Business Overview
    Table 78. Activision Blizzard Artificial Intelligence in Video Games Product
    Table 79. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 80. Activision Blizzard Recent Development
    Table 81. NetEase Company Detail
    Table 82. NetEase Business Overview
    Table 83. NetEase Artificial Intelligence in Video Games Product
    Table 84. NetEase Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 85. NetEase Recent Development
    Table 86. Nintendo Company Detail
    Table 87. Nintendo Business Overview
    Table 88. Nintendo Artificial Intelligence in Video Games Product
    Table 89. Nintendo Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 90. Nintendo Recent Development
    Table 91. Google Company Detail
    Table 92. Google Business Overview
    Table 93. Google Artificial Intelligence in Video Games Product
    Table 94. Google Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 95. Google Recent Development
    Table 96. Nexon Company Detail
    Table 97. Nexon Business Overview
    Table 98. Nexon Artificial Intelligence in Video Games Product
    Table 99. Nexon Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 100. Nexon Recent Development
    Table 101. Square Enix Company Detail
    Table 102. Square Enix Business Overview
    Table 103. Square Enix Artificial Intelligence in Video Games Product
    Table 104. Square Enix Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 105. Square Enix Recent Development
    Table 106. Konami Company Detail
    Table 107. Konami Business Overview
    Table 108. Konami Artificial Intelligence in Video Games Product
    Table 109. Konami Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 110. Konami Recent Development
    Table 111. Take-Two Interactive Company Detail
    Table 112. Take-Two Interactive Business Overview
    Table 113. Take-Two Interactive Artificial Intelligence in Video Games Product
    Table 114. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 115. Take-Two Interactive Recent Development
    Table 116. NCSoft Company Detail
    Table 117. NCSoft Business Overview
    Table 118. NCSoft Artificial Intelligence in Video Games Product
    Table 119. NCSoft Revenue in Artificial Intelligence in Video Games Business (2019-2024) & (US$ Million)
    Table 120. NCSoft Recent Development
    Table 121. Research Programs/Design for This Report
    Table 122. Key Data Information from Secondary Sources
    Table 123. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Artificial Intelligence in Video Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Artificial Intelligence in Video Games Market Share by Type: 2023 VS 2030
    Figure 3. On-Premise Artificial Intelligence in Video Games Features
    Figure 4. Cloud-based Artificial Intelligence in Video Games Features
    Figure 5. Global Artificial Intelligence in Video Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Artificial Intelligence in Video Games Market Share by Application: 2023 VS 2030
    Figure 7. PC Case Studies
    Figure 8. TV Case Studies
    Figure 9. Smartphone & Tablet Case Studies
    Figure 10. Artificial Intelligence in Video Games Report Years Considered
    Figure 11. Global Artificial Intelligence in Video Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Artificial Intelligence in Video Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Artificial Intelligence in Video Games Market Share by Region: 2023 VS 2030
    Figure 14. Global Artificial Intelligence in Video Games Market Share by Players in 2023
    Figure 15. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2023
    Figure 17. North America Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Artificial Intelligence in Video Games Market Share by Country (2019-2030)
    Figure 19. United States Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Artificial Intelligence in Video Games Market Share by Country (2019-2030)
    Figure 23. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific Artificial Intelligence in Video Games Market Share by Region (2019-2030)
    Figure 31. China Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America Artificial Intelligence in Video Games Market Share by Country (2019-2030)
    Figure 39. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa Artificial Intelligence in Video Games Market Share by Country (2019-2030)
    Figure 43. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 46. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 47. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 48. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 49. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 50. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 51. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 52. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 53. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 54. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 55. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 56. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 57. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 58. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 59. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2019-2024)
    Figure 60. Bottom-up and Top-down Approaches for This Report
    Figure 61. Data Triangulation
    Figure 62. Key Executives Interviewed
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