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Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2021-2027
Published Date: July 2021
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Report Code: QYRE-Othe-1F472
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Global Artificial Intelligence in Video Games Market Size Status and Forecast 2021 2027

Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2021-2027

Code: QYRE-Othe-1F472
Report
July 2021
120 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
Market Analysis and Insights: Global Artificial Intelligence in Video Games Market
The global Artificial Intelligence in Video Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial Intelligence in Video Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial Intelligence in Video Games market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial Intelligence in Video Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial Intelligence in Video Games market.
Global Artificial Intelligence in Video Games Scope and Market Size
Artificial Intelligence in Video Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games

Segment by Application

PC
TV
Smartphone & Tablet

BY REGION

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

BY COMPANY

Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 On-Premise Artificial Intelligence in Video Games
1.2.3 Cloud-based Artificial Intelligence in Video Games
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2016-2027)
2.2 Artificial Intelligence in Video Games Growth Trends by Regions
2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2016-2021)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027)
2.3 Artificial Intelligence in Video Games Industry Dynamic
2.3.1 Artificial Intelligence in Video Games Market Trends
2.3.2 Artificial Intelligence in Video Games Market Drivers
2.3.3 Artificial Intelligence in Video Games Market Challenges
2.3.4 Artificial Intelligence in Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Revenue
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2016-2021)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2016-2021)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2020
3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2016-2021)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027)
5 Artificial Intelligence in Video Games Breakdown Data by Application
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2016-2021)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2016-2027)
6.2 North America Artificial Intelligence in Video Games Market Size by Type
6.2.1 North America Artificial Intelligence in Video Games Market Size by Type (2016-2021)
6.2.2 North America Artificial Intelligence in Video Games Market Size by Type (2022-2027)
6.2.3 North America Artificial Intelligence in Video Games Market Size by Type (2016-2027)
6.3 North America Artificial Intelligence in Video Games Market Size by Application
6.3.1 North America Artificial Intelligence in Video Games Market Size by Application (2016-2021)
6.3.2 North America Artificial Intelligence in Video Games Market Size by Application (2022-2027)
6.3.3 North America Artificial Intelligence in Video Games Market Size by Application (2016-2027)
6.4 North America Artificial Intelligence in Video Games Market Size by Country
6.4.1 North America Artificial Intelligence in Video Games Market Size by Country (2016-2021)
6.4.2 North America Artificial Intelligence in Video Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2016-2027)
7.2 Europe Artificial Intelligence in Video Games Market Size by Type
7.2.1 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021)
7.2.2 Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027)
7.2.3 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2027)
7.3 Europe Artificial Intelligence in Video Games Market Size by Application
7.3.1 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021)
7.3.2 Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027)
7.3.3 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2027)
7.4 Europe Artificial Intelligence in Video Games Market Size by Country
7.4.1 Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021)
7.4.2 Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2016-2027)
8.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type
8.2.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.4.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Video Games Market Size (2016-2027)
9.2 Latin America Artificial Intelligence in Video Games Market Size by Type
9.2.1 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021)
9.2.2 Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027)
9.2.3 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2027)
9.3 Latin America Artificial Intelligence in Video Games Market Size by Application
9.3.1 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021)
9.3.2 Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027)
9.3.3 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2027)
9.4 Latin America Artificial Intelligence in Video Games Market Size by Country
9.4.1 Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021)
9.4.2 Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2016-2027)
10.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type
10.2.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.4.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Details
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.10.5 Google Recent Development
11.11 Nexon
11.11.1 Nexon Company Details
11.11.2 Nexon Business Overview
11.11.3 Nexon Artificial Intelligence in Video Games Introduction
11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.11.5 Nexon Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Details
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Artificial Intelligence in Video Games Introduction
11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.12.5 Square Enix Recent Development
11.13 Konami
11.13.1 Konami Company Details
11.13.2 Konami Business Overview
11.13.3 Konami Artificial Intelligence in Video Games Introduction
11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.13.5 Konami Recent Development
11.14 Take-Two Interactive
11.14.1 Take-Two Interactive Company Details
11.14.2 Take-Two Interactive Business Overview
11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Details
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Artificial Intelligence in Video Games Introduction
11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021)
11.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of On-Premise Artificial Intelligence in Video Games
    Table 3. Key Players of Cloud-based Artificial Intelligence in Video Games
    Table 4. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 5. Global Artificial Intelligence in Video Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global Artificial Intelligence in Video Games Market Size by Regions (2016-2021) & (US$ Million)
    Table 7. Global Artificial Intelligence in Video Games Market Share by Regions (2016-2021)
    Table 8. Global Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 9. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027)
    Table 10. Artificial Intelligence in Video Games Market Trends
    Table 11. Artificial Intelligence in Video Games Market Drivers
    Table 12. Artificial Intelligence in Video Games Market Challenges
    Table 13. Artificial Intelligence in Video Games Market Restraints
    Table 14. Global Artificial Intelligence in Video Games Revenue by Players (2016-2021) & (US$ Million)
    Table 15. Global Artificial Intelligence in Video Games Market Share by Players (2016-2021)
    Table 16. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020)
    Table 17. Ranking of Global Top Artificial Intelligence in Video Games Companies by Revenue (US$ Million) in 2020
    Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Video Games Revenue (CR5 and HHI) & (2016-2021)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service
    Table 21. Date of Enter into Artificial Intelligence in Video Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021)
    Table 25. Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 26. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 27. Global Artificial Intelligence in Video Games Market Size Share by Application (2016-2021) & (US$ Million)
    Table 28. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2016-2021)
    Table 29. Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 30. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 31. North America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 32. North America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
    Table 33. North America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
    Table 34. North America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
    Table 35. North America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
    Table 36. North America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
    Table 37. Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 38. Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
    Table 39. Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
    Table 40. Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
    Table 41. Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
    Table 42. Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
    Table 43. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 44. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
    Table 45. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
    Table 46. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021) & (US$ Million)
    Table 48. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027) & (US$ Million)
    Table 49. Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 50. Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
    Table 51. Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
    Table 52. Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
    Table 53. Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
    Table 54. Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
    Table 55. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million)
    Table 56. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million)
    Table 57. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million)
    Table 58. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million)
    Table 60. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million)
    Table 61. Ubisoft Company Details
    Table 62. Ubisoft Business Overview
    Table 63. Ubisoft Artificial Intelligence in Video Games Product
    Table 64. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 65. Ubisoft Recent Development
    Table 66. EA Company Details
    Table 67. EA Business Overview
    Table 68. EA Artificial Intelligence in Video Games Product
    Table 69. EA Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 70. EA Recent Development
    Table 71. Tencent Company Details
    Table 72. Tencent Business Overview
    Table 73. Tencent Artificial Intelligence in Video Games Product
    Table 74. Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 75. Tencent Recent Development
    Table 76. Sony Company Details
    Table 77. Sony Business Overview
    Table 78. Sony Artificial Intelligence in Video Games Product
    Table 79. Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 80. Sony Recent Development
    Table 81. Microsoft Company Details
    Table 82. Microsoft Business Overview
    Table 83. Microsoft Artificial Intelligence in Video Games Product
    Table 84. Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 85. Microsoft Recent Development
    Table 86. Playtika Company Details
    Table 87. Playtika Business Overview
    Table 88. Playtika Artificial Intelligence in Video Games Product
    Table 89. Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 90. Playtika Recent Development
    Table 91. Activision Blizzard Company Details
    Table 92. Activision Blizzard Business Overview
    Table 93. Activision Blizzard Artificial Intelligence in Video Games Product
    Table 94. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 95. Activision Blizzard Recent Development
    Table 96. NetEase Company Details
    Table 97. NetEase Business Overview
    Table 98. NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 99. NetEase Recent Development
    Table 100. Nintendo Company Details
    Table 101. Nintendo Business Overview
    Table 102. Nintendo Artificial Intelligence in Video Games Product
    Table 103. Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 104. Nintendo Recent Development
    Table 105. Google Company Details
    Table 106. Google Business Overview
    Table 107. Google Artificial Intelligence in Video Games Product
    Table 108. Google Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 109. Google Recent Development
    Table 110. Nexon Company Details
    Table 111. Nexon Business Overview
    Table 112. Nexon Artificial Intelligence in Video Games Product
    Table 113. Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 114. Nexon Recent Development
    Table 115. Square Enix Company Details
    Table 116. Square Enix Business Overview
    Table 117. Square Enix Artificial Intelligence in Video Games Product
    Table 118. Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 119. Square Enix Recent Development
    Table 120. Konami Company Details
    Table 121. Konami Business Overview
    Table 122. Konami Artificial Intelligence in Video Games Product
    Table 123. Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 124. Konami Recent Development
    Table 125. Take-Two Interactive Company Details
    Table 126. Take-Two Interactive Business Overview
    Table 127. Take-Two Interactive Artificial Intelligence in Video Games Product
    Table 128. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 129. Take-Two Interactive Recent Development
    Table 130. NCSoft Company Details
    Table 131. NCSoft Business Overview
    Table 132. NCSoft Artificial Intelligence in Video Games Product
    Table 133. NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million)
    Table 134. NCSoft Recent Development
    Table 135. Research Programs/Design for This Report
    Table 136. Key Data Information from Secondary Sources
    Table 137. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Artificial Intelligence in Video Games Market Share by Type: 2020 VS 2027
    Figure 2. On-Premise Artificial Intelligence in Video Games Features
    Figure 3. Cloud-based Artificial Intelligence in Video Games Features
    Figure 4. Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2027
    Figure 5. PC Case Studies
    Figure 6. TV Case Studies
    Figure 7. Smartphone & Tablet Case Studies
    Figure 8. Artificial Intelligence in Video Games Report Years Considered
    Figure 9. Global Artificial Intelligence in Video Games Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 10. Global Artificial Intelligence in Video Games Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 11. Global Artificial Intelligence in Video Games Market Share by Regions: 2020 VS 2027
    Figure 12. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027)
    Figure 13. Global Artificial Intelligence in Video Games Market Share by Players in 2020
    Figure 14. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020
    Figure 15. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2020
    Figure 16. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021)
    Figure 17. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027)
    Figure 18. North America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 19. North America Artificial Intelligence in Video Games Market Share by Type (2016-2027)
    Figure 20. North America Artificial Intelligence in Video Games Market Share by Application (2016-2027)
    Figure 21. North America Artificial Intelligence in Video Games Market Share by Country (2016-2027)
    Figure 22. United States Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 23. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 25. Europe Artificial Intelligence in Video Games Market Share by Type (2016-2027)
    Figure 26. Europe Artificial Intelligence in Video Games Market Share by Application (2016-2027)
    Figure 27. Europe Artificial Intelligence in Video Games Market Share by Country (2016-2027)
    Figure 28. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 29. France Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Nordic Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Asia-Pacific Artificial Intelligence in Video Games Market Share by Type (2016-2027)
    Figure 36. Asia-Pacific Artificial Intelligence in Video Games Market Share by Application (2016-2027)
    Figure 37. Asia-Pacific Artificial Intelligence in Video Games Market Share by Region (2016-2027)
    Figure 38. China Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 39. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. India Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. Latin America Artificial Intelligence in Video Games Market Share by Type (2016-2027)
    Figure 46. Latin America Artificial Intelligence in Video Games Market Share by Application (2016-2027)
    Figure 47. Latin America Artificial Intelligence in Video Games Market Share by Country (2016-2027)
    Figure 48. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 49. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 51. Middle East & Africa Artificial Intelligence in Video Games Market Share by Type (2016-2027)
    Figure 52. Middle East & Africa Artificial Intelligence in Video Games Market Share by Application (2016-2027)
    Figure 53. Middle East & Africa Artificial Intelligence in Video Games Market Share by Country (2016-2027)
    Figure 54. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 55. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. UAE Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 57. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 58. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 59. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 60. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 61. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 62. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 63. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 64. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 65. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 66. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 67. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 68. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 69. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 70. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 71. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021)
    Figure 72. Bottom-up and Top-down Approaches for This Report
    Figure 73. Data Triangulation
    Figure 74. Key Executives Interviewed
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