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Global Electronic Gaming Machines (EGM) Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-18L7279
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Global Electronic Gaming Machines EGM Market Insights and Forecast to 2028
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Global Electronic Gaming Machines (EGM) Market Research Report 2025

Code: QYRE-Auto-18L7279
Report
September 2025
Pages:106
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Electronic Gaming Machines (EGM) Market

The global market for Electronic Gaming Machines (EGM) was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Electronic Gaming Machines (EGM) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Electronic Gaming Machines (EGM) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Electronic Gaming Machines (EGM) include Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop, Subor, Alien technology, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Electronic Gaming Machines (EGM), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Electronic Gaming Machines (EGM).
The Electronic Gaming Machines (EGM) market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Electronic Gaming Machines (EGM) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Electronic Gaming Machines (EGM) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Electronic Gaming Machines (EGM) Market Report

Report Metric Details
Report Name Electronic Gaming Machines (EGM) Market
Segment by Type
  • Poker EGMs
  • TV EGMs
  • Large-scale EGMs
Segment by Application
  • TV Games
  • ARC Games
  • Poket Games
  • PC Games
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop, Subor, Alien technology, Uniscom, JXD, WINYSON, THRUSTMASTER, BLACK HORNS, BETOP
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Electronic Gaming Machines (EGM) manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Electronic Gaming Machines (EGM) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Electronic Gaming Machines (EGM) Market report?

Ans: The main players in the Electronic Gaming Machines (EGM) Market are Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop, Subor, Alien technology, Uniscom, JXD, WINYSON, THRUSTMASTER, BLACK HORNS, BETOP

What are the Application segmentation covered in the Electronic Gaming Machines (EGM) Market report?

Ans: The Applications covered in the Electronic Gaming Machines (EGM) Market report are TV Games, ARC Games, Poket Games, PC Games

What are the Type segmentation covered in the Electronic Gaming Machines (EGM) Market report?

Ans: The Types covered in the Electronic Gaming Machines (EGM) Market report are Poker EGMs, TV EGMs, Large-scale EGMs

1 Electronic Gaming Machines (EGM) Market Overview
1.1 Product Definition
1.2 Electronic Gaming Machines (EGM) by Type
1.2.1 Global Electronic Gaming Machines (EGM) Market Value Comparison by Type (2024 VS 2031)
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machines (EGM) by Application
1.3.1 Global Electronic Gaming Machines (EGM) Market Value by Application (2024 VS 2031)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Global Electronic Gaming Machines (EGM) Market Size Estimates and Forecasts
1.4.1 Global Electronic Gaming Machines (EGM) Revenue 2020-2031
1.4.2 Global Electronic Gaming Machines (EGM) Sales 2020-2031
1.4.3 Global Electronic Gaming Machines (EGM) Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Electronic Gaming Machines (EGM) Market Competition by Manufacturers
2.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2020-2025)
2.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Electronic Gaming Machines (EGM) Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Electronic Gaming Machines (EGM), Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Electronic Gaming Machines (EGM), Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Electronic Gaming Machines (EGM), Product Type & Application
2.7 Global Key Manufacturers of Electronic Gaming Machines (EGM), Date of Enter into This Industry
2.8 Global Electronic Gaming Machines (EGM) Market Competitive Situation and Trends
2.8.1 Global Electronic Gaming Machines (EGM) Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Electronic Gaming Machines (EGM) Players Market Share by Revenue
2.8.3 Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Electronic Gaming Machines (EGM) Market Scenario by Region
3.1 Global Electronic Gaming Machines (EGM) Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Electronic Gaming Machines (EGM) Sales by Region: 2020-2031
3.2.1 Global Electronic Gaming Machines (EGM) Sales by Region: 2020-2025
3.2.2 Global Electronic Gaming Machines (EGM) Sales by Region: 2026-2031
3.3 Global Electronic Gaming Machines (EGM) Revenue by Region: 2020-2031
3.3.1 Global Electronic Gaming Machines (EGM) Revenue by Region: 2020-2025
3.3.2 Global Electronic Gaming Machines (EGM) Revenue by Region: 2026-2031
3.4 North America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.4.1 North America Electronic Gaming Machines (EGM) Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Electronic Gaming Machines (EGM) Sales by Country (2020-2031)
3.4.3 North America Electronic Gaming Machines (EGM) Revenue by Country (2020-2031)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.5.1 Europe Electronic Gaming Machines (EGM) Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Electronic Gaming Machines (EGM) Sales by Country (2020-2031)
3.5.3 Europe Electronic Gaming Machines (EGM) Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Electronic Gaming Machines (EGM) Market Facts & Figures by Region
3.6.1 Asia Pacific Electronic Gaming Machines (EGM) Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2020-2031)
3.6.3 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.7.1 Latin America Electronic Gaming Machines (EGM) Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Electronic Gaming Machines (EGM) Sales by Country (2020-2031)
3.7.3 Latin America Electronic Gaming Machines (EGM) Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.8.1 Middle East and Africa Electronic Gaming Machines (EGM) Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2020-2031)
3.8.3 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Electronic Gaming Machines (EGM) Sales by Type (2020-2031)
4.1.1 Global Electronic Gaming Machines (EGM) Sales by Type (2020-2025)
4.1.2 Global Electronic Gaming Machines (EGM) Sales by Type (2026-2031)
4.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2020-2031)
4.2 Global Electronic Gaming Machines (EGM) Revenue by Type (2020-2031)
4.2.1 Global Electronic Gaming Machines (EGM) Revenue by Type (2020-2025)
4.2.2 Global Electronic Gaming Machines (EGM) Revenue by Type (2026-2031)
4.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2020-2031)
4.3 Global Electronic Gaming Machines (EGM) Price by Type (2020-2031)
5 Segment by Application
5.1 Global Electronic Gaming Machines (EGM) Sales by Application (2020-2031)
5.1.1 Global Electronic Gaming Machines (EGM) Sales by Application (2020-2025)
5.1.2 Global Electronic Gaming Machines (EGM) Sales by Application (2026-2031)
5.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2020-2031)
5.2 Global Electronic Gaming Machines (EGM) Revenue by Application (2020-2031)
5.2.1 Global Electronic Gaming Machines (EGM) Revenue by Application (2020-2025)
5.2.2 Global Electronic Gaming Machines (EGM) Revenue by Application (2026-2031)
5.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2020-2031)
5.3 Global Electronic Gaming Machines (EGM) Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Sega
6.1.1 Sega Company Information
6.1.2 Sega Description and Business Overview
6.1.3 Sega Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Sega Electronic Gaming Machines (EGM) Product Portfolio
6.1.5 Sega Recent Developments/Updates
6.2 Microsoft
6.2.1 Microsoft Company Information
6.2.2 Microsoft Description and Business Overview
6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Microsoft Electronic Gaming Machines (EGM) Product Portfolio
6.2.5 Microsoft Recent Developments/Updates
6.3 PlayStation
6.3.1 PlayStation Company Information
6.3.2 PlayStation Description and Business Overview
6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.3.4 PlayStation Electronic Gaming Machines (EGM) Product Portfolio
6.3.5 PlayStation Recent Developments/Updates
6.4 Sony
6.4.1 Sony Company Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Sony Electronic Gaming Machines (EGM) Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Tai Rely
6.5.1 Tai Rely Company Information
6.5.2 Tai Rely Description and Business Overview
6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Tai Rely Electronic Gaming Machines (EGM) Product Portfolio
6.5.5 Tai Rely Recent Developments/Updates
6.6 Nintendo
6.6.1 Nintendo Company Information
6.6.2 Nintendo Description and Business Overview
6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Nintendo Electronic Gaming Machines (EGM) Product Portfolio
6.6.5 Nintendo Recent Developments/Updates
6.7 I-dong
6.7.1 I-dong Company Information
6.7.2 I-dong Description and Business Overview
6.7.3 I-dong Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.7.4 I-dong Electronic Gaming Machines (EGM) Product Portfolio
6.7.5 I-dong Recent Developments/Updates
6.8 Timetop
6.8.1 Timetop Company Information
6.8.2 Timetop Description and Business Overview
6.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Timetop Electronic Gaming Machines (EGM) Product Portfolio
6.8.5 Timetop Recent Developments/Updates
6.9 Subor
6.9.1 Subor Company Information
6.9.2 Subor Description and Business Overview
6.9.3 Subor Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Subor Electronic Gaming Machines (EGM) Product Portfolio
6.9.5 Subor Recent Developments/Updates
6.10 Alien technology
6.10.1 Alien technology Company Information
6.10.2 Alien technology Description and Business Overview
6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Alien technology Electronic Gaming Machines (EGM) Product Portfolio
6.10.5 Alien technology Recent Developments/Updates
6.11 Uniscom
6.11.1 Uniscom Company Information
6.11.2 Uniscom Description and Business Overview
6.11.3 Uniscom Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Uniscom Electronic Gaming Machines (EGM) Product Portfolio
6.11.5 Uniscom Recent Developments/Updates
6.12 JXD
6.12.1 JXD Company Information
6.12.2 JXD Description and Business Overview
6.12.3 JXD Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.12.4 JXD Electronic Gaming Machines (EGM) Product Portfolio
6.12.5 JXD Recent Developments/Updates
6.13 WINYSON
6.13.1 WINYSON Company Information
6.13.2 WINYSON Description and Business Overview
6.13.3 WINYSON Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.13.4 WINYSON Electronic Gaming Machines (EGM) Product Portfolio
6.13.5 WINYSON Recent Developments/Updates
6.14 THRUSTMASTER
6.14.1 THRUSTMASTER Company Information
6.14.2 THRUSTMASTER Description and Business Overview
6.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.14.4 THRUSTMASTER Electronic Gaming Machines (EGM) Product Portfolio
6.14.5 THRUSTMASTER Recent Developments/Updates
6.15 BLACK HORNS
6.15.1 BLACK HORNS Company Information
6.15.2 BLACK HORNS Description and Business Overview
6.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.15.4 BLACK HORNS Electronic Gaming Machines (EGM) Product Portfolio
6.15.5 BLACK HORNS Recent Developments/Updates
6.16 BETOP
6.16.1 BETOP Company Information
6.16.2 BETOP Description and Business Overview
6.16.3 BETOP Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2020-2025)
6.16.4 BETOP Electronic Gaming Machines (EGM) Product Portfolio
6.16.5 BETOP Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Electronic Gaming Machines (EGM) Industry Chain Analysis
7.2 Electronic Gaming Machines (EGM) Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Electronic Gaming Machines (EGM) Production Mode & Process Analysis
7.4 Electronic Gaming Machines (EGM) Sales and Marketing
7.4.1 Electronic Gaming Machines (EGM) Sales Channels
7.4.2 Electronic Gaming Machines (EGM) Distributors
7.5 Electronic Gaming Machines (EGM) Customer Analysis
8 Electronic Gaming Machines (EGM) Market Dynamics
8.1 Electronic Gaming Machines (EGM) Industry Trends
8.2 Electronic Gaming Machines (EGM) Market Drivers
8.3 Electronic Gaming Machines (EGM) Market Challenges
8.4 Electronic Gaming Machines (EGM) Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Electronic Gaming Machines (EGM) Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Electronic Gaming Machines (EGM) Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Electronic Gaming Machines (EGM) Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Electronic Gaming Machines (EGM) Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Electronic Gaming Machines (EGM) Average Price (USD/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Electronic Gaming Machines (EGM), Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Electronic Gaming Machines (EGM), Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Electronic Gaming Machines (EGM), Product Type & Application
 Table 12. Global Key Manufacturers of Electronic Gaming Machines (EGM), Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Gaming Machines (EGM) as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Electronic Gaming Machines (EGM) Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Electronic Gaming Machines (EGM) Sales by Region (2020-2025) & (K Units)
 Table 18. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2020-2025)
 Table 19. Global Electronic Gaming Machines (EGM) Sales by Region (2026-2031) & (K Units)
 Table 20. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2026-2031)
 Table 21. Global Electronic Gaming Machines (EGM) Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2020-2025)
 Table 23. Global Electronic Gaming Machines (EGM) Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2026-2031)
 Table 25. North America Electronic Gaming Machines (EGM) Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Electronic Gaming Machines (EGM) Sales by Country (2020-2025) & (K Units)
 Table 27. North America Electronic Gaming Machines (EGM) Sales by Country (2026-2031) & (K Units)
 Table 28. North America Electronic Gaming Machines (EGM) Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Electronic Gaming Machines (EGM) Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Electronic Gaming Machines (EGM) Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Electronic Gaming Machines (EGM) Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Electronic Gaming Machines (EGM) Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Electronic Gaming Machines (EGM) Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Electronic Gaming Machines (EGM) Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Electronic Gaming Machines (EGM) Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Electronic Gaming Machines (EGM) Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Electronic Gaming Machines (EGM) Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Electronic Gaming Machines (EGM) Sales (K Units) by Type (2020-2025)
 Table 51. Global Electronic Gaming Machines (EGM) Sales (K Units) by Type (2026-2031)
 Table 52. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2020-2025)
 Table 53. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2026-2031)
 Table 54. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2020-2025)
 Table 57. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2026-2031)
 Table 58. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2020-2025)
 Table 59. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2026-2031)
 Table 60. Global Electronic Gaming Machines (EGM) Sales (K Units) by Application (2020-2025)
 Table 61. Global Electronic Gaming Machines (EGM) Sales (K Units) by Application (2026-2031)
 Table 62. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2020-2025)
 Table 63. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2026-2031)
 Table 64. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2020-2025)
 Table 67. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2026-2031)
 Table 68. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Application (2020-2025)
 Table 69. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Application (2026-2031)
 Table 70. Sega Company Information
 Table 71. Sega Description and Business Overview
 Table 72. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 73. Sega Electronic Gaming Machines (EGM) Product
 Table 74. Sega Recent Developments/Updates
 Table 75. Microsoft Company Information
 Table 76. Microsoft Description and Business Overview
 Table 77. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 78. Microsoft Electronic Gaming Machines (EGM) Product
 Table 79. Microsoft Recent Developments/Updates
 Table 80. PlayStation Company Information
 Table 81. PlayStation Description and Business Overview
 Table 82. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 83. PlayStation Electronic Gaming Machines (EGM) Product
 Table 84. PlayStation Recent Developments/Updates
 Table 85. Sony Company Information
 Table 86. Sony Description and Business Overview
 Table 87. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 88. Sony Electronic Gaming Machines (EGM) Product
 Table 89. Sony Recent Developments/Updates
 Table 90. Tai Rely Company Information
 Table 91. Tai Rely Description and Business Overview
 Table 92. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 93. Tai Rely Electronic Gaming Machines (EGM) Product
 Table 94. Tai Rely Recent Developments/Updates
 Table 95. Nintendo Company Information
 Table 96. Nintendo Description and Business Overview
 Table 97. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 98. Nintendo Electronic Gaming Machines (EGM) Product
 Table 99. Nintendo Recent Developments/Updates
 Table 100. I-dong Company Information
 Table 101. I-dong Description and Business Overview
 Table 102. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 103. I-dong Electronic Gaming Machines (EGM) Product
 Table 104. I-dong Recent Developments/Updates
 Table 105. Timetop Company Information
 Table 106. Timetop Description and Business Overview
 Table 107. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 108. Timetop Electronic Gaming Machines (EGM) Product
 Table 109. Timetop Recent Developments/Updates
 Table 110. Subor Company Information
 Table 111. Subor Description and Business Overview
 Table 112. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 113. Subor Electronic Gaming Machines (EGM) Product
 Table 114. Subor Recent Developments/Updates
 Table 115. Alien technology Company Information
 Table 116. Alien technology Description and Business Overview
 Table 117. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 118. Alien technology Electronic Gaming Machines (EGM) Product
 Table 119. Alien technology Recent Developments/Updates
 Table 120. Uniscom Company Information
 Table 121. Uniscom Description and Business Overview
 Table 122. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 123. Uniscom Electronic Gaming Machines (EGM) Product
 Table 124. Uniscom Recent Developments/Updates
 Table 125. JXD Company Information
 Table 126. JXD Description and Business Overview
 Table 127. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 128. JXD Electronic Gaming Machines (EGM) Product
 Table 129. JXD Recent Developments/Updates
 Table 130. WINYSON Company Information
 Table 131. WINYSON Description and Business Overview
 Table 132. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 133. WINYSON Electronic Gaming Machines (EGM) Product
 Table 134. WINYSON Recent Developments/Updates
 Table 135. THRUSTMASTER Company Information
 Table 136. THRUSTMASTER Description and Business Overview
 Table 137. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 138. THRUSTMASTER Electronic Gaming Machines (EGM) Product
 Table 139. THRUSTMASTER Recent Developments/Updates
 Table 140. BLACK HORNS Company Information
 Table 141. BLACK HORNS Description and Business Overview
 Table 142. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 143. BLACK HORNS Electronic Gaming Machines (EGM) Product
 Table 144. BLACK HORNS Recent Developments/Updates
 Table 145. BETOP Company Information
 Table 146. BETOP Description and Business Overview
 Table 147. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2020-2025)
 Table 148. BETOP Electronic Gaming Machines (EGM) Product
 Table 149. BETOP Recent Developments/Updates
 Table 150. Key Raw Materials Lists
 Table 151. Raw Materials Key Suppliers Lists
 Table 152. Electronic Gaming Machines (EGM) Distributors List
 Table 153. Electronic Gaming Machines (EGM) Customers List
 Table 154. Electronic Gaming Machines (EGM) Market Trends
 Table 155. Electronic Gaming Machines (EGM) Market Drivers
 Table 156. Electronic Gaming Machines (EGM) Market Challenges
 Table 157. Electronic Gaming Machines (EGM) Market Restraints
 Table 158. Research Programs/Design for This Report
 Table 159. Key Data Information from Secondary Sources
 Table 160. Key Data Information from Primary Sources
 Table 161. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Electronic Gaming Machines (EGM)
 Figure 2. Global Electronic Gaming Machines (EGM) Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Electronic Gaming Machines (EGM) Market Share by Type: 2024 & 2031
 Figure 4. Poker EGMs Product Picture
 Figure 5. TV EGMs Product Picture
 Figure 6. Large-scale EGMs Product Picture
 Figure 7. Global Electronic Gaming Machines (EGM) Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Electronic Gaming Machines (EGM) Market Share by Application: 2024 & 2031
 Figure 9. TV Games
 Figure 10. ARC Games
 Figure 11. Poket Games
 Figure 12. PC Games
 Figure 13. Global Electronic Gaming Machines (EGM) Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Electronic Gaming Machines (EGM) Market Size (2020-2031) & (US$ Million)
 Figure 15. Global Electronic Gaming Machines (EGM) Sales (2020-2031) & (K Units)
 Figure 16. Global Electronic Gaming Machines (EGM) Average Price (USD/Unit) & (2020-2031)
 Figure 17. Electronic Gaming Machines (EGM) Report Years Considered
 Figure 18. Electronic Gaming Machines (EGM) Sales Share by Manufacturers in 2024
 Figure 19. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers in 2024
 Figure 20. Global 5 and 10 Largest Electronic Gaming Machines (EGM) Players: Market Share by Revenue in Electronic Gaming Machines (EGM) in 2024
 Figure 21. Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. Global Electronic Gaming Machines (EGM) Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 23. North America Electronic Gaming Machines (EGM) Sales Market Share by Country (2020-2031)
 Figure 24. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2020-2031)
 Figure 25. U.S. Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Canada Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country (2020-2031)
 Figure 28. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country (2020-2031)
 Figure 29. Germany Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. France Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. U.K. Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Italy Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Russia Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region (2020-2031)
 Figure 35. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region (2020-2031)
 Figure 36. China Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Japan Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. South Korea Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. India Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Australia Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Taiwan Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Indonesia Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Thailand Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Malaysia Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Philippines Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country (2020-2031)
 Figure 47. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2020-2031)
 Figure 48. Mexico Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Brazil Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Argentina Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country (2020-2031)
 Figure 52. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country (2020-2031)
 Figure 53. Turkey Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Saudi Arabia Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 55. U.A.E Electronic Gaming Machines (EGM) Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 56. Global Sales Market Share of Electronic Gaming Machines (EGM) by Type (2020-2031)
 Figure 57. Global Revenue Market Share of Electronic Gaming Machines (EGM) by Type (2020-2031)
 Figure 58. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2020-2031)
 Figure 59. Global Sales Market Share of Electronic Gaming Machines (EGM) by Application (2020-2031)
 Figure 60. Global Revenue Market Share of Electronic Gaming Machines (EGM) by Application (2020-2031)
 Figure 61. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Application (2020-2031)
 Figure 62. Electronic Gaming Machines (EGM) Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
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