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Global E-sports Games Developing Market Research Report 2023
Published Date: April 2023
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Report Code: QYRE-Auto-38F5698
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Global E sports Games Developing Market Size Status and Forecast 2021 2027
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Global E-sports Games Developing Market Research Report 2023

Code: QYRE-Auto-38F5698
Report
April 2023
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global E-sports Games Developing Market

The global E-sports Games Developing market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for E-sports Games Developing is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for E-sports Games Developing is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for E-sports Games Developing in On-line is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of E-sports Games Developing include Valve, Riot Games, NetEase Inc, Mojang AB, NCSoft, WIZET, NEXON and Wargaming, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for E-sports Games Developing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-sports Games Developing.
The E-sports Games Developing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global E-sports Games Developing market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-sports Games Developing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Global E-sports Games Developing Market Report

Report MetricDetails
Report NameGlobal E-sports Games Developing Market
Base Year2022
Forecasted years2023-2029
By Company
  • Valve
  • Riot Games
  • NetEase Inc
  • Mojang AB
  • NCSoft
  • WIZET
  • NEXON
  • Wargaming
Segment by Type
  • Free to Play
  • Pay to Play
Segment by Application
  • On-line
  • Off-line
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
Forecast unitsUSD million in value
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of E-sports Games Developing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-sports Games Developing Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Free to Play
1.2.3 Pay to Play
1.3 Market by Application
1.3.1 Global E-sports Games Developing Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 On-line
1.3.3 Off-line
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-sports Games Developing Market Perspective (2018-2029)
2.2 E-sports Games Developing Growth Trends by Region
2.2.1 Global E-sports Games Developing Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 E-sports Games Developing Historic Market Size by Region (2018-2023)
2.2.3 E-sports Games Developing Forecasted Market Size by Region (2024-2029)
2.3 E-sports Games Developing Market Dynamics
2.3.1 E-sports Games Developing Industry Trends
2.3.2 E-sports Games Developing Market Drivers
2.3.3 E-sports Games Developing Market Challenges
2.3.4 E-sports Games Developing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-sports Games Developing Players by Revenue
3.1.1 Global Top E-sports Games Developing Players by Revenue (2018-2023)
3.1.2 Global E-sports Games Developing Revenue Market Share by Players (2018-2023)
3.2 Global E-sports Games Developing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-sports Games Developing Revenue
3.4 Global E-sports Games Developing Market Concentration Ratio
3.4.1 Global E-sports Games Developing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-sports Games Developing Revenue in 2022
3.5 E-sports Games Developing Key Players Head office and Area Served
3.6 Key Players E-sports Games Developing Product Solution and Service
3.7 Date of Enter into E-sports Games Developing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-sports Games Developing Breakdown Data by Type
4.1 Global E-sports Games Developing Historic Market Size by Type (2018-2023)
4.2 Global E-sports Games Developing Forecasted Market Size by Type (2024-2029)
5 E-sports Games Developing Breakdown Data by Application
5.1 Global E-sports Games Developing Historic Market Size by Application (2018-2023)
5.2 Global E-sports Games Developing Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America E-sports Games Developing Market Size (2018-2029)
6.2 North America E-sports Games Developing Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America E-sports Games Developing Market Size by Country (2018-2023)
6.4 North America E-sports Games Developing Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-sports Games Developing Market Size (2018-2029)
7.2 Europe E-sports Games Developing Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe E-sports Games Developing Market Size by Country (2018-2023)
7.4 Europe E-sports Games Developing Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-sports Games Developing Market Size (2018-2029)
8.2 Asia-Pacific E-sports Games Developing Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific E-sports Games Developing Market Size by Region (2018-2023)
8.4 Asia-Pacific E-sports Games Developing Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-sports Games Developing Market Size (2018-2029)
9.2 Latin America E-sports Games Developing Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America E-sports Games Developing Market Size by Country (2018-2023)
9.4 Latin America E-sports Games Developing Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-sports Games Developing Market Size (2018-2029)
10.2 Middle East & Africa E-sports Games Developing Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa E-sports Games Developing Market Size by Country (2018-2023)
10.4 Middle East & Africa E-sports Games Developing Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Valve
11.1.1 Valve Company Detail
11.1.2 Valve Business Overview
11.1.3 Valve E-sports Games Developing Introduction
11.1.4 Valve Revenue in E-sports Games Developing Business (2018-2023)
11.1.5 Valve Recent Development
11.2 Riot Games
11.2.1 Riot Games Company Detail
11.2.2 Riot Games Business Overview
11.2.3 Riot Games E-sports Games Developing Introduction
11.2.4 Riot Games Revenue in E-sports Games Developing Business (2018-2023)
11.2.5 Riot Games Recent Development
11.3 NetEase Inc
11.3.1 NetEase Inc Company Detail
11.3.2 NetEase Inc Business Overview
11.3.3 NetEase Inc E-sports Games Developing Introduction
11.3.4 NetEase Inc Revenue in E-sports Games Developing Business (2018-2023)
11.3.5 NetEase Inc Recent Development
11.4 Mojang AB
11.4.1 Mojang AB Company Detail
11.4.2 Mojang AB Business Overview
11.4.3 Mojang AB E-sports Games Developing Introduction
11.4.4 Mojang AB Revenue in E-sports Games Developing Business (2018-2023)
11.4.5 Mojang AB Recent Development
11.5 NCSoft
11.5.1 NCSoft Company Detail
11.5.2 NCSoft Business Overview
11.5.3 NCSoft E-sports Games Developing Introduction
11.5.4 NCSoft Revenue in E-sports Games Developing Business (2018-2023)
11.5.5 NCSoft Recent Development
11.6 WIZET
11.6.1 WIZET Company Detail
11.6.2 WIZET Business Overview
11.6.3 WIZET E-sports Games Developing Introduction
11.6.4 WIZET Revenue in E-sports Games Developing Business (2018-2023)
11.6.5 WIZET Recent Development
11.7 NEXON
11.7.1 NEXON Company Detail
11.7.2 NEXON Business Overview
11.7.3 NEXON E-sports Games Developing Introduction
11.7.4 NEXON Revenue in E-sports Games Developing Business (2018-2023)
11.7.5 NEXON Recent Development
11.8 Wargaming
11.8.1 Wargaming Company Detail
11.8.2 Wargaming Business Overview
11.8.3 Wargaming E-sports Games Developing Introduction
11.8.4 Wargaming Revenue in E-sports Games Developing Business (2018-2023)
11.8.5 Wargaming Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global E-sports Games Developing Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Free to Play
    Table 3. Key Players of Pay to Play
    Table 4. Global E-sports Games Developing Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global E-sports Games Developing Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global E-sports Games Developing Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global E-sports Games Developing Market Share by Region (2018-2023)
    Table 8. Global E-sports Games Developing Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global E-sports Games Developing Market Share by Region (2024-2029)
    Table 10. E-sports Games Developing Market Trends
    Table 11. E-sports Games Developing Market Drivers
    Table 12. E-sports Games Developing Market Challenges
    Table 13. E-sports Games Developing Market Restraints
    Table 14. Global E-sports Games Developing Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global E-sports Games Developing Market Share by Players (2018-2023)
    Table 16. Global Top E-sports Games Developing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Games Developing as of 2022)
    Table 17. Ranking of Global Top E-sports Games Developing Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by E-sports Games Developing Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players E-sports Games Developing Product Solution and Service
    Table 21. Date of Enter into E-sports Games Developing Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global E-sports Games Developing Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global E-sports Games Developing Revenue Market Share by Type (2018-2023)
    Table 25. Global E-sports Games Developing Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global E-sports Games Developing Revenue Market Share by Type (2024-2029)
    Table 27. Global E-sports Games Developing Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global E-sports Games Developing Revenue Market Share by Application (2018-2023)
    Table 29. Global E-sports Games Developing Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global E-sports Games Developing Revenue Market Share by Application (2024-2029)
    Table 31. North America E-sports Games Developing Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America E-sports Games Developing Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America E-sports Games Developing Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe E-sports Games Developing Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe E-sports Games Developing Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe E-sports Games Developing Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific E-sports Games Developing Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific E-sports Games Developing Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific E-sports Games Developing Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America E-sports Games Developing Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America E-sports Games Developing Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America E-sports Games Developing Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa E-sports Games Developing Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa E-sports Games Developing Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa E-sports Games Developing Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Valve Company Detail
    Table 47. Valve Business Overview
    Table 48. Valve E-sports Games Developing Product
    Table 49. Valve Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 50. Valve Recent Development
    Table 51. Riot Games Company Detail
    Table 52. Riot Games Business Overview
    Table 53. Riot Games E-sports Games Developing Product
    Table 54. Riot Games Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 55. Riot Games Recent Development
    Table 56. NetEase Inc Company Detail
    Table 57. NetEase Inc Business Overview
    Table 58. NetEase Inc E-sports Games Developing Product
    Table 59. NetEase Inc Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 60. NetEase Inc Recent Development
    Table 61. Mojang AB Company Detail
    Table 62. Mojang AB Business Overview
    Table 63. Mojang AB E-sports Games Developing Product
    Table 64. Mojang AB Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 65. Mojang AB Recent Development
    Table 66. NCSoft Company Detail
    Table 67. NCSoft Business Overview
    Table 68. NCSoft E-sports Games Developing Product
    Table 69. NCSoft Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 70. NCSoft Recent Development
    Table 71. WIZET Company Detail
    Table 72. WIZET Business Overview
    Table 73. WIZET E-sports Games Developing Product
    Table 74. WIZET Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 75. WIZET Recent Development
    Table 76. NEXON Company Detail
    Table 77. NEXON Business Overview
    Table 78. NEXON E-sports Games Developing Product
    Table 79. NEXON Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 80. NEXON Recent Development
    Table 81. Wargaming Company Detail
    Table 82. Wargaming Business Overview
    Table 83. Wargaming E-sports Games Developing Product
    Table 84. Wargaming Revenue in E-sports Games Developing Business (2018-2023) & (US$ Million)
    Table 85. Wargaming Recent Development
    Table 86. Research Programs/Design for This Report
    Table 87. Key Data Information from Secondary Sources
    Table 88. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global E-sports Games Developing Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global E-sports Games Developing Market Share by Type: 2022 VS 2029
    Figure 3. Free to Play Features
    Figure 4. Pay to Play Features
    Figure 5. Global E-sports Games Developing Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global E-sports Games Developing Market Share by Application: 2022 VS 2029
    Figure 7. On-line Case Studies
    Figure 8. Off-line Case Studies
    Figure 9. E-sports Games Developing Report Years Considered
    Figure 10. Global E-sports Games Developing Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 11. Global E-sports Games Developing Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 12. Global E-sports Games Developing Market Share by Region: 2022 VS 2029
    Figure 13. Global E-sports Games Developing Market Share by Players in 2022
    Figure 14. Global Top E-sports Games Developing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports Games Developing as of 2022)
    Figure 15. The Top 10 and 5 Players Market Share by E-sports Games Developing Revenue in 2022
    Figure 16. North America E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 17. North America E-sports Games Developing Market Share by Country (2018-2029)
    Figure 18. United States E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 19. Canada E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Europe E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe E-sports Games Developing Market Share by Country (2018-2029)
    Figure 22. Germany E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. France E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. U.K. E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Italy E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Russia E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Nordic Countries E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Asia-Pacific E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific E-sports Games Developing Market Share by Region (2018-2029)
    Figure 30. China E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Japan E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. South Korea E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Southeast Asia E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. India E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Australia E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Latin America E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America E-sports Games Developing Market Share by Country (2018-2029)
    Figure 38. Mexico E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Brazil E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Middle East & Africa E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa E-sports Games Developing Market Share by Country (2018-2029)
    Figure 42. Turkey E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Saudi Arabia E-sports Games Developing Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Valve Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 45. Riot Games Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 46. NetEase Inc Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 47. Mojang AB Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 48. NCSoft Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 49. WIZET Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 50. NEXON Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 51. Wargaming Revenue Growth Rate in E-sports Games Developing Business (2018-2023)
    Figure 52. Bottom-up and Top-down Approaches for This Report
    Figure 53. Data Triangulation
    Figure 54. Key Executives Interviewed
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