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Global 3D Virtual Human Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-19Q15868
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Global 3D Virtual Human Market Research Report 2025

Code: QYRE-Auto-19Q15868
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May 2025
Pages:118
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

3D Virtual Human Market

The global market for 3D Virtual Human was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
With the advancement of convergence technologies such as computer graphics, deep learning, speech synthesis, and brain science, virtual digital humans are gradually evolving into a new species and new media. More and more virtual digital humans are being designed, produced, and operated. The application scenarios have been greatly expanded. At present, the virtual digital human market is still in the early stages of cultivation. The diversified digital human roles include virtual idols, virtual anchors, virtual employees, etc. Virtual digital humans have begun to lay out various possibilities. , more and more industries are creating their own "virtual digital human" images. Virtual digital people have real images, rich expression capabilities, and novel interactive capabilities. They have both the corresponding identity of the real world and the universal characteristics of the digital world. They are the mirrored identity reflection of real-world tasks in the digital world.
North American market for 3D Virtual Human is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for 3D Virtual Human is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for 3D Virtual Human in Game is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of 3D Virtual Human include Crypton Future Media, Aww Inc, Epic Games, UneeQ, Huawei, ByteDance, Baidu, Alibaba Cloud, Tencent, DeepScience, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for 3D Virtual Human, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Virtual Human.
The 3D Virtual Human market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 3D Virtual Human market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Virtual Human companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of 3D Virtual Human Market Report

Report Metric Details
Report Name 3D Virtual Human Market
Segment by Type
  • Virtual Idol
  • Virtual Anchor
  • Virtual Brand Ambassador
  • Other
Segment by Application
  • Game
  • Metaverse
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Crypton Future Media, Aww Inc, Epic Games, UneeQ, Huawei, ByteDance, Baidu, Alibaba Cloud, Tencent, DeepScience, Netease, xiaobing, Iflytek, Jingdong, Chengdu Yiji Culture Technology Co., Ltd, HaiHuman Technology, Happy Elements, Hangzhou Arcvideo Technology Co., Ltd., FaceUnity, Xmov, iQIYI, Bilibili, Shenzhen Chuangyi Technology Culture Co., Ltd, Bertelsmann Business Support S.a r.l., BlueFocus Digital, WMG, Mango Excellent Media Co., Ltd., miHoYo Co., Ltd.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of 3D Virtual Human company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the 3D Virtual Human Market report?

Ans: The main players in the 3D Virtual Human Market are Crypton Future Media, Aww Inc, Epic Games, UneeQ, Huawei, ByteDance, Baidu, Alibaba Cloud, Tencent, DeepScience, Netease, xiaobing, Iflytek, Jingdong, Chengdu Yiji Culture Technology Co., Ltd, HaiHuman Technology, Happy Elements, Hangzhou Arcvideo Technology Co., Ltd., FaceUnity, Xmov, iQIYI, Bilibili, Shenzhen Chuangyi Technology Culture Co., Ltd, Bertelsmann Business Support S.a r.l., BlueFocus Digital, WMG, Mango Excellent Media Co., Ltd., miHoYo Co., Ltd.

What are the Application segmentation covered in the 3D Virtual Human Market report?

Ans: The Applications covered in the 3D Virtual Human Market report are Game, Metaverse, Other

What are the Type segmentation covered in the 3D Virtual Human Market report?

Ans: The Types covered in the 3D Virtual Human Market report are Virtual Idol, Virtual Anchor, Virtual Brand Ambassador, Other

Recommended Reports

Digital Human Markets

3D Virtual Platforms

Avatar & Simulation

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Virtual Human Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Idol
1.2.3 Virtual Anchor
1.2.4 Virtual Brand Ambassador
1.2.5 Other
1.3 Market by Application
1.3.1 Global 3D Virtual Human Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Game
1.3.3 Metaverse
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Virtual Human Market Perspective (2020-2031)
2.2 Global 3D Virtual Human Growth Trends by Region
2.2.1 Global 3D Virtual Human Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 3D Virtual Human Historic Market Size by Region (2020-2025)
2.2.3 3D Virtual Human Forecasted Market Size by Region (2026-2031)
2.3 3D Virtual Human Market Dynamics
2.3.1 3D Virtual Human Industry Trends
2.3.2 3D Virtual Human Market Drivers
2.3.3 3D Virtual Human Market Challenges
2.3.4 3D Virtual Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Virtual Human Players by Revenue
3.1.1 Global Top 3D Virtual Human Players by Revenue (2020-2025)
3.1.2 Global 3D Virtual Human Revenue Market Share by Players (2020-2025)
3.2 Global 3D Virtual Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 3D Virtual Human Revenue
3.4 Global 3D Virtual Human Market Concentration Ratio
3.4.1 Global 3D Virtual Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Virtual Human Revenue in 2024
3.5 Global Key Players of 3D Virtual Human Head office and Area Served
3.6 Global Key Players of 3D Virtual Human, Product and Application
3.7 Global Key Players of 3D Virtual Human, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Virtual Human Breakdown Data by Type
4.1 Global 3D Virtual Human Historic Market Size by Type (2020-2025)
4.2 Global 3D Virtual Human Forecasted Market Size by Type (2026-2031)
5 3D Virtual Human Breakdown Data by Application
5.1 Global 3D Virtual Human Historic Market Size by Application (2020-2025)
5.2 Global 3D Virtual Human Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America 3D Virtual Human Market Size (2020-2031)
6.2 North America 3D Virtual Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America 3D Virtual Human Market Size by Country (2020-2025)
6.4 North America 3D Virtual Human Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Virtual Human Market Size (2020-2031)
7.2 Europe 3D Virtual Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe 3D Virtual Human Market Size by Country (2020-2025)
7.4 Europe 3D Virtual Human Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Virtual Human Market Size (2020-2031)
8.2 Asia-Pacific 3D Virtual Human Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific 3D Virtual Human Market Size by Region (2020-2025)
8.4 Asia-Pacific 3D Virtual Human Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Virtual Human Market Size (2020-2031)
9.2 Latin America 3D Virtual Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America 3D Virtual Human Market Size by Country (2020-2025)
9.4 Latin America 3D Virtual Human Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Virtual Human Market Size (2020-2031)
10.2 Middle East & Africa 3D Virtual Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa 3D Virtual Human Market Size by Country (2020-2025)
10.4 Middle East & Africa 3D Virtual Human Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Crypton Future Media
11.1.1 Crypton Future Media Company Details
11.1.2 Crypton Future Media Business Overview
11.1.3 Crypton Future Media 3D Virtual Human Introduction
11.1.4 Crypton Future Media Revenue in 3D Virtual Human Business (2020-2025)
11.1.5 Crypton Future Media Recent Development
11.2 Aww Inc
11.2.1 Aww Inc Company Details
11.2.2 Aww Inc Business Overview
11.2.3 Aww Inc 3D Virtual Human Introduction
11.2.4 Aww Inc Revenue in 3D Virtual Human Business (2020-2025)
11.2.5 Aww Inc Recent Development
11.3 Epic Games
11.3.1 Epic Games Company Details
11.3.2 Epic Games Business Overview
11.3.3 Epic Games 3D Virtual Human Introduction
11.3.4 Epic Games Revenue in 3D Virtual Human Business (2020-2025)
11.3.5 Epic Games Recent Development
11.4 UneeQ
11.4.1 UneeQ Company Details
11.4.2 UneeQ Business Overview
11.4.3 UneeQ 3D Virtual Human Introduction
11.4.4 UneeQ Revenue in 3D Virtual Human Business (2020-2025)
11.4.5 UneeQ Recent Development
11.5 Huawei
11.5.1 Huawei Company Details
11.5.2 Huawei Business Overview
11.5.3 Huawei 3D Virtual Human Introduction
11.5.4 Huawei Revenue in 3D Virtual Human Business (2020-2025)
11.5.5 Huawei Recent Development
11.6 ByteDance
11.6.1 ByteDance Company Details
11.6.2 ByteDance Business Overview
11.6.3 ByteDance 3D Virtual Human Introduction
11.6.4 ByteDance Revenue in 3D Virtual Human Business (2020-2025)
11.6.5 ByteDance Recent Development
11.7 Baidu
11.7.1 Baidu Company Details
11.7.2 Baidu Business Overview
11.7.3 Baidu 3D Virtual Human Introduction
11.7.4 Baidu Revenue in 3D Virtual Human Business (2020-2025)
11.7.5 Baidu Recent Development
11.8 Alibaba Cloud
11.8.1 Alibaba Cloud Company Details
11.8.2 Alibaba Cloud Business Overview
11.8.3 Alibaba Cloud 3D Virtual Human Introduction
11.8.4 Alibaba Cloud Revenue in 3D Virtual Human Business (2020-2025)
11.8.5 Alibaba Cloud Recent Development
11.9 Tencent
11.9.1 Tencent Company Details
11.9.2 Tencent Business Overview
11.9.3 Tencent 3D Virtual Human Introduction
11.9.4 Tencent Revenue in 3D Virtual Human Business (2020-2025)
11.9.5 Tencent Recent Development
11.10 DeepScience
11.10.1 DeepScience Company Details
11.10.2 DeepScience Business Overview
11.10.3 DeepScience 3D Virtual Human Introduction
11.10.4 DeepScience Revenue in 3D Virtual Human Business (2020-2025)
11.10.5 DeepScience Recent Development
11.11 Netease
11.11.1 Netease Company Details
11.11.2 Netease Business Overview
11.11.3 Netease 3D Virtual Human Introduction
11.11.4 Netease Revenue in 3D Virtual Human Business (2020-2025)
11.11.5 Netease Recent Development
11.12 xiaobing
11.12.1 xiaobing Company Details
11.12.2 xiaobing Business Overview
11.12.3 xiaobing 3D Virtual Human Introduction
11.12.4 xiaobing Revenue in 3D Virtual Human Business (2020-2025)
11.12.5 xiaobing Recent Development
11.13 Iflytek
11.13.1 Iflytek Company Details
11.13.2 Iflytek Business Overview
11.13.3 Iflytek 3D Virtual Human Introduction
11.13.4 Iflytek Revenue in 3D Virtual Human Business (2020-2025)
11.13.5 Iflytek Recent Development
11.14 Jingdong
11.14.1 Jingdong Company Details
11.14.2 Jingdong Business Overview
11.14.3 Jingdong 3D Virtual Human Introduction
11.14.4 Jingdong Revenue in 3D Virtual Human Business (2020-2025)
11.14.5 Jingdong Recent Development
11.15 Chengdu Yiji Culture Technology Co., Ltd
11.15.1 Chengdu Yiji Culture Technology Co., Ltd Company Details
11.15.2 Chengdu Yiji Culture Technology Co., Ltd Business Overview
11.15.3 Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Introduction
11.15.4 Chengdu Yiji Culture Technology Co., Ltd Revenue in 3D Virtual Human Business (2020-2025)
11.15.5 Chengdu Yiji Culture Technology Co., Ltd Recent Development
11.16 HaiHuman Technology
11.16.1 HaiHuman Technology Company Details
11.16.2 HaiHuman Technology Business Overview
11.16.3 HaiHuman Technology 3D Virtual Human Introduction
11.16.4 HaiHuman Technology Revenue in 3D Virtual Human Business (2020-2025)
11.16.5 HaiHuman Technology Recent Development
11.17 Happy Elements
11.17.1 Happy Elements Company Details
11.17.2 Happy Elements Business Overview
11.17.3 Happy Elements 3D Virtual Human Introduction
11.17.4 Happy Elements Revenue in 3D Virtual Human Business (2020-2025)
11.17.5 Happy Elements Recent Development
11.18 Hangzhou Arcvideo Technology Co., Ltd.
11.18.1 Hangzhou Arcvideo Technology Co., Ltd. Company Details
11.18.2 Hangzhou Arcvideo Technology Co., Ltd. Business Overview
11.18.3 Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Introduction
11.18.4 Hangzhou Arcvideo Technology Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025)
11.18.5 Hangzhou Arcvideo Technology Co., Ltd. Recent Development
11.19 FaceUnity
11.19.1 FaceUnity Company Details
11.19.2 FaceUnity Business Overview
11.19.3 FaceUnity 3D Virtual Human Introduction
11.19.4 FaceUnity Revenue in 3D Virtual Human Business (2020-2025)
11.19.5 FaceUnity Recent Development
11.20 Xmov
11.20.1 Xmov Company Details
11.20.2 Xmov Business Overview
11.20.3 Xmov 3D Virtual Human Introduction
11.20.4 Xmov Revenue in 3D Virtual Human Business (2020-2025)
11.20.5 Xmov Recent Development
11.21 iQIYI
11.21.1 iQIYI Company Details
11.21.2 iQIYI Business Overview
11.21.3 iQIYI 3D Virtual Human Introduction
11.21.4 iQIYI Revenue in 3D Virtual Human Business (2020-2025)
11.21.5 iQIYI Recent Development
11.22 Bilibili
11.22.1 Bilibili Company Details
11.22.2 Bilibili Business Overview
11.22.3 Bilibili 3D Virtual Human Introduction
11.22.4 Bilibili Revenue in 3D Virtual Human Business (2020-2025)
11.22.5 Bilibili Recent Development
11.23 Shenzhen Chuangyi Technology Culture Co., Ltd
11.23.1 Shenzhen Chuangyi Technology Culture Co., Ltd Company Details
11.23.2 Shenzhen Chuangyi Technology Culture Co., Ltd Business Overview
11.23.3 Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Introduction
11.23.4 Shenzhen Chuangyi Technology Culture Co., Ltd Revenue in 3D Virtual Human Business (2020-2025)
11.23.5 Shenzhen Chuangyi Technology Culture Co., Ltd Recent Development
11.24 Bertelsmann Business Support S.a r.l.
11.24.1 Bertelsmann Business Support S.a r.l. Company Details
11.24.2 Bertelsmann Business Support S.a r.l. Business Overview
11.24.3 Bertelsmann Business Support S.a r.l. 3D Virtual Human Introduction
11.24.4 Bertelsmann Business Support S.a r.l. Revenue in 3D Virtual Human Business (2020-2025)
11.24.5 Bertelsmann Business Support S.a r.l. Recent Development
11.25 BlueFocus Digital
11.25.1 BlueFocus Digital Company Details
11.25.2 BlueFocus Digital Business Overview
11.25.3 BlueFocus Digital 3D Virtual Human Introduction
11.25.4 BlueFocus Digital Revenue in 3D Virtual Human Business (2020-2025)
11.25.5 BlueFocus Digital Recent Development
11.26 WMG
11.26.1 WMG Company Details
11.26.2 WMG Business Overview
11.26.3 WMG 3D Virtual Human Introduction
11.26.4 WMG Revenue in 3D Virtual Human Business (2020-2025)
11.26.5 WMG Recent Development
11.27 Mango Excellent Media Co., Ltd.
11.27.1 Mango Excellent Media Co., Ltd. Company Details
11.27.2 Mango Excellent Media Co., Ltd. Business Overview
11.27.3 Mango Excellent Media Co., Ltd. 3D Virtual Human Introduction
11.27.4 Mango Excellent Media Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025)
11.27.5 Mango Excellent Media Co., Ltd. Recent Development
11.28 miHoYo Co., Ltd.
11.28.1 miHoYo Co., Ltd. Company Details
11.28.2 miHoYo Co., Ltd. Business Overview
11.28.3 miHoYo Co., Ltd. 3D Virtual Human Introduction
11.28.4 miHoYo Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025)
11.28.5 miHoYo Co., Ltd. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global 3D Virtual Human Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Virtual Idol
 Table 3. Key Players of Virtual Anchor
 Table 4. Key Players of Virtual Brand Ambassador
 Table 5. Key Players of Other
 Table 6. Global 3D Virtual Human Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global 3D Virtual Human Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global 3D Virtual Human Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global 3D Virtual Human Market Share by Region (2020-2025)
 Table 10. Global 3D Virtual Human Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global 3D Virtual Human Market Share by Region (2026-2031)
 Table 12. 3D Virtual Human Market Trends
 Table 13. 3D Virtual Human Market Drivers
 Table 14. 3D Virtual Human Market Challenges
 Table 15. 3D Virtual Human Market Restraints
 Table 16. Global 3D Virtual Human Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global 3D Virtual Human Market Share by Players (2020-2025)
 Table 18. Global Top 3D Virtual Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Virtual Human as of 2024)
 Table 19. Ranking of Global Top 3D Virtual Human Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by 3D Virtual Human Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of 3D Virtual Human, Headquarters and Area Served
 Table 22. Global Key Players of 3D Virtual Human, Product and Application
 Table 23. Global Key Players of 3D Virtual Human, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global 3D Virtual Human Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global 3D Virtual Human Revenue Market Share by Type (2020-2025)
 Table 27. Global 3D Virtual Human Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global 3D Virtual Human Revenue Market Share by Type (2026-2031)
 Table 29. Global 3D Virtual Human Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global 3D Virtual Human Revenue Market Share by Application (2020-2025)
 Table 31. Global 3D Virtual Human Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global 3D Virtual Human Revenue Market Share by Application (2026-2031)
 Table 33. North America 3D Virtual Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America 3D Virtual Human Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America 3D Virtual Human Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe 3D Virtual Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe 3D Virtual Human Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe 3D Virtual Human Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific 3D Virtual Human Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific 3D Virtual Human Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific 3D Virtual Human Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America 3D Virtual Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America 3D Virtual Human Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America 3D Virtual Human Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa 3D Virtual Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa 3D Virtual Human Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa 3D Virtual Human Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Crypton Future Media Company Details
 Table 49. Crypton Future Media Business Overview
 Table 50. Crypton Future Media 3D Virtual Human Product
 Table 51. Crypton Future Media Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 52. Crypton Future Media Recent Development
 Table 53. Aww Inc Company Details
 Table 54. Aww Inc Business Overview
 Table 55. Aww Inc 3D Virtual Human Product
 Table 56. Aww Inc Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 57. Aww Inc Recent Development
 Table 58. Epic Games Company Details
 Table 59. Epic Games Business Overview
 Table 60. Epic Games 3D Virtual Human Product
 Table 61. Epic Games Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 62. Epic Games Recent Development
 Table 63. UneeQ Company Details
 Table 64. UneeQ Business Overview
 Table 65. UneeQ 3D Virtual Human Product
 Table 66. UneeQ Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 67. UneeQ Recent Development
 Table 68. Huawei Company Details
 Table 69. Huawei Business Overview
 Table 70. Huawei 3D Virtual Human Product
 Table 71. Huawei Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 72. Huawei Recent Development
 Table 73. ByteDance Company Details
 Table 74. ByteDance Business Overview
 Table 75. ByteDance 3D Virtual Human Product
 Table 76. ByteDance Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 77. ByteDance Recent Development
 Table 78. Baidu Company Details
 Table 79. Baidu Business Overview
 Table 80. Baidu 3D Virtual Human Product
 Table 81. Baidu Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 82. Baidu Recent Development
 Table 83. Alibaba Cloud Company Details
 Table 84. Alibaba Cloud Business Overview
 Table 85. Alibaba Cloud 3D Virtual Human Product
 Table 86. Alibaba Cloud Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 87. Alibaba Cloud Recent Development
 Table 88. Tencent Company Details
 Table 89. Tencent Business Overview
 Table 90. Tencent 3D Virtual Human Product
 Table 91. Tencent Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 92. Tencent Recent Development
 Table 93. DeepScience Company Details
 Table 94. DeepScience Business Overview
 Table 95. DeepScience 3D Virtual Human Product
 Table 96. DeepScience Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 97. DeepScience Recent Development
 Table 98. Netease Company Details
 Table 99. Netease Business Overview
 Table 100. Netease 3D Virtual Human Product
 Table 101. Netease Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 102. Netease Recent Development
 Table 103. xiaobing Company Details
 Table 104. xiaobing Business Overview
 Table 105. xiaobing 3D Virtual Human Product
 Table 106. xiaobing Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 107. xiaobing Recent Development
 Table 108. Iflytek Company Details
 Table 109. Iflytek Business Overview
 Table 110. Iflytek 3D Virtual Human Product
 Table 111. Iflytek Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 112. Iflytek Recent Development
 Table 113. Jingdong Company Details
 Table 114. Jingdong Business Overview
 Table 115. Jingdong 3D Virtual Human Product
 Table 116. Jingdong Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 117. Jingdong Recent Development
 Table 118. Chengdu Yiji Culture Technology Co., Ltd Company Details
 Table 119. Chengdu Yiji Culture Technology Co., Ltd Business Overview
 Table 120. Chengdu Yiji Culture Technology Co., Ltd 3D Virtual Human Product
 Table 121. Chengdu Yiji Culture Technology Co., Ltd Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 122. Chengdu Yiji Culture Technology Co., Ltd Recent Development
 Table 123. HaiHuman Technology Company Details
 Table 124. HaiHuman Technology Business Overview
 Table 125. HaiHuman Technology 3D Virtual Human Product
 Table 126. HaiHuman Technology Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 127. HaiHuman Technology Recent Development
 Table 128. Happy Elements Company Details
 Table 129. Happy Elements Business Overview
 Table 130. Happy Elements 3D Virtual Human Product
 Table 131. Happy Elements Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 132. Happy Elements Recent Development
 Table 133. Hangzhou Arcvideo Technology Co., Ltd. Company Details
 Table 134. Hangzhou Arcvideo Technology Co., Ltd. Business Overview
 Table 135. Hangzhou Arcvideo Technology Co., Ltd. 3D Virtual Human Product
 Table 136. Hangzhou Arcvideo Technology Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 137. Hangzhou Arcvideo Technology Co., Ltd. Recent Development
 Table 138. FaceUnity Company Details
 Table 139. FaceUnity Business Overview
 Table 140. FaceUnity 3D Virtual Human Product
 Table 141. FaceUnity Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 142. FaceUnity Recent Development
 Table 143. Xmov Company Details
 Table 144. Xmov Business Overview
 Table 145. Xmov 3D Virtual Human Product
 Table 146. Xmov Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 147. Xmov Recent Development
 Table 148. iQIYI Company Details
 Table 149. iQIYI Business Overview
 Table 150. iQIYI 3D Virtual Human Product
 Table 151. iQIYI Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 152. iQIYI Recent Development
 Table 153. Bilibili Company Details
 Table 154. Bilibili Business Overview
 Table 155. Bilibili 3D Virtual Human Product
 Table 156. Bilibili Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 157. Bilibili Recent Development
 Table 158. Shenzhen Chuangyi Technology Culture Co., Ltd Company Details
 Table 159. Shenzhen Chuangyi Technology Culture Co., Ltd Business Overview
 Table 160. Shenzhen Chuangyi Technology Culture Co., Ltd 3D Virtual Human Product
 Table 161. Shenzhen Chuangyi Technology Culture Co., Ltd Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 162. Shenzhen Chuangyi Technology Culture Co., Ltd Recent Development
 Table 163. Bertelsmann Business Support S.a r.l. Company Details
 Table 164. Bertelsmann Business Support S.a r.l. Business Overview
 Table 165. Bertelsmann Business Support S.a r.l. 3D Virtual Human Product
 Table 166. Bertelsmann Business Support S.a r.l. Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 167. Bertelsmann Business Support S.a r.l. Recent Development
 Table 168. BlueFocus Digital Company Details
 Table 169. BlueFocus Digital Business Overview
 Table 170. BlueFocus Digital 3D Virtual Human Product
 Table 171. BlueFocus Digital Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 172. BlueFocus Digital Recent Development
 Table 173. WMG Company Details
 Table 174. WMG Business Overview
 Table 175. WMG 3D Virtual Human Product
 Table 176. WMG Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 177. WMG Recent Development
 Table 178. Mango Excellent Media Co., Ltd. Company Details
 Table 179. Mango Excellent Media Co., Ltd. Business Overview
 Table 180. Mango Excellent Media Co., Ltd. 3D Virtual Human Product
 Table 181. Mango Excellent Media Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 182. Mango Excellent Media Co., Ltd. Recent Development
 Table 183. miHoYo Co., Ltd. Company Details
 Table 184. miHoYo Co., Ltd. Business Overview
 Table 185. miHoYo Co., Ltd. 3D Virtual Human Product
 Table 186. miHoYo Co., Ltd. Revenue in 3D Virtual Human Business (2020-2025) & (US$ Million)
 Table 187. miHoYo Co., Ltd. Recent Development
 Table 188. Research Programs/Design for This Report
 Table 189. Key Data Information from Secondary Sources
 Table 190. Key Data Information from Primary Sources
 Table 191. Authors List of This Report


List of Figures
 Figure 1. 3D Virtual Human Picture
 Figure 2. Global 3D Virtual Human Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global 3D Virtual Human Market Share by Type: 2024 VS 2031
 Figure 4. Virtual Idol Features
 Figure 5. Virtual Anchor Features
 Figure 6. Virtual Brand Ambassador Features
 Figure 7. Other Features
 Figure 8. Global 3D Virtual Human Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global 3D Virtual Human Market Share by Application: 2024 VS 2031
 Figure 10. Game Case Studies
 Figure 11. Metaverse Case Studies
 Figure 12. Other Case Studies
 Figure 13. 3D Virtual Human Report Years Considered
 Figure 14. Global 3D Virtual Human Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global 3D Virtual Human Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global 3D Virtual Human Market Share by Region: 2024 VS 2031
 Figure 17. Global 3D Virtual Human Market Share by Players in 2024
 Figure 18. Global Top 3D Virtual Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Virtual Human as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by 3D Virtual Human Revenue in 2024
 Figure 20. North America 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America 3D Virtual Human Market Share by Country (2020-2031)
 Figure 22. United States 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe 3D Virtual Human Market Share by Country (2020-2031)
 Figure 26. Germany 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific 3D Virtual Human Market Share by Region (2020-2031)
 Figure 34. China 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America 3D Virtual Human Market Share by Country (2020-2031)
 Figure 42. Mexico 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa 3D Virtual Human Market Share by Country (2020-2031)
 Figure 46. Turkey 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE 3D Virtual Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Crypton Future Media Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 50. Aww Inc Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 51. Epic Games Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 52. UneeQ Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 53. Huawei Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 54. ByteDance Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 55. Baidu Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 56. Alibaba Cloud Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 57. Tencent Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 58. DeepScience Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 59. Netease Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 60. xiaobing Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 61. Iflytek Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 62. Jingdong Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 63. Chengdu Yiji Culture Technology Co., Ltd Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 64. HaiHuman Technology Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 65. Happy Elements Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 66. Hangzhou Arcvideo Technology Co., Ltd. Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 67. FaceUnity Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 68. Xmov Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 69. iQIYI Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 70. Bilibili Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 71. Shenzhen Chuangyi Technology Culture Co., Ltd Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 72. Bertelsmann Business Support S.a r.l. Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 73. BlueFocus Digital Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 74. WMG Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 75. Mango Excellent Media Co., Ltd. Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 76. miHoYo Co., Ltd. Revenue Growth Rate in 3D Virtual Human Business (2020-2025)
 Figure 77. Bottom-up and Top-down Approaches for This Report
 Figure 78. Data Triangulation
 Figure 79. Key Executives Interviewed
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