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Global Virtual Digital Human Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-26Q9524
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Global Virtual Digital Human Market Research Report 2025

Code: QYRE-Auto-26Q9524
Report
March 2025
Pages:95
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Digital Human Market

The global market for Virtual Digital Human was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
With the continuous development of technology, virtual digital humans will usher in a broader development space. In the future, virtual digital humans will become more intelligent, natural, and diverse. Intelligence refers to the fact that virtual characters will become more intelligent and able to better adapt to different scenarios and user needs. Naturalization refers to the fact that virtual characters will become more realistic and natural, with smoother interactions with humans. Diversification refers to the fact that virtual characters will cover more fields and application scenarios, such as education, healthcare, business, etc.
This report aims to provide a comprehensive presentation of the global market for Virtual Digital Human, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Digital Human.
The Virtual Digital Human market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Digital Human market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Digital Human companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Digital Human Market Report

Report Metric Details
Report Name Virtual Digital Human Market
Segment by Type
  • Real Person-driven
  • AI-driven
Segment by Application
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Sogou, Tencent, Shiyou Technology, ByteDance, Unilumin Group, iFLYTEK, SenseTime, Alibaba, Xiaoice (Microsoft), Xmov, Haihuman Technology, Huawei, NetEase, DeepScience Ltd., NVIDIA, Soul Machines, Digital Domain, UneeQ, Epic Game
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual Digital Human company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual Digital Human Market report?

Ans: The main players in the Virtual Digital Human Market are Sogou, Tencent, Shiyou Technology, ByteDance, Unilumin Group, iFLYTEK, SenseTime, Alibaba, Xiaoice (Microsoft), Xmov, Haihuman Technology, Huawei, NetEase, DeepScience Ltd., NVIDIA, Soul Machines, Digital Domain, UneeQ, Epic Game

What are the Application segmentation covered in the Virtual Digital Human Market report?

Ans: The Applications covered in the Virtual Digital Human Market report are Media Field, Financial Field, Retail Sector, Game Field, Others

What are the Type segmentation covered in the Virtual Digital Human Market report?

Ans: The Types covered in the Virtual Digital Human Market report are Real Person-driven, AI-driven

Recommended Reports

Digital Human Technology

Virtual Shopping & Platforms

Human Modeling & Interaction

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Digital Human Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Real Person-driven
1.2.3 AI-driven
1.3 Market by Application
1.3.1 Global Virtual Digital Human Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Media Field
1.3.3 Financial Field
1.3.4 Retail Sector
1.3.5 Game Field
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Digital Human Market Perspective (2020-2031)
2.2 Global Virtual Digital Human Growth Trends by Region
2.2.1 Global Virtual Digital Human Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual Digital Human Historic Market Size by Region (2020-2025)
2.2.3 Virtual Digital Human Forecasted Market Size by Region (2026-2031)
2.3 Virtual Digital Human Market Dynamics
2.3.1 Virtual Digital Human Industry Trends
2.3.2 Virtual Digital Human Market Drivers
2.3.3 Virtual Digital Human Market Challenges
2.3.4 Virtual Digital Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Digital Human Players by Revenue
3.1.1 Global Top Virtual Digital Human Players by Revenue (2020-2025)
3.1.2 Global Virtual Digital Human Revenue Market Share by Players (2020-2025)
3.2 Global Virtual Digital Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Digital Human Revenue
3.4 Global Virtual Digital Human Market Concentration Ratio
3.4.1 Global Virtual Digital Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Digital Human Revenue in 2024
3.5 Global Key Players of Virtual Digital Human Head office and Area Served
3.6 Global Key Players of Virtual Digital Human, Product and Application
3.7 Global Key Players of Virtual Digital Human, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Digital Human Breakdown Data by Type
4.1 Global Virtual Digital Human Historic Market Size by Type (2020-2025)
4.2 Global Virtual Digital Human Forecasted Market Size by Type (2026-2031)
5 Virtual Digital Human Breakdown Data by Application
5.1 Global Virtual Digital Human Historic Market Size by Application (2020-2025)
5.2 Global Virtual Digital Human Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual Digital Human Market Size (2020-2031)
6.2 North America Virtual Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual Digital Human Market Size by Country (2020-2025)
6.4 North America Virtual Digital Human Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Digital Human Market Size (2020-2031)
7.2 Europe Virtual Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual Digital Human Market Size by Country (2020-2025)
7.4 Europe Virtual Digital Human Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Digital Human Market Size (2020-2031)
8.2 Asia-Pacific Virtual Digital Human Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual Digital Human Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual Digital Human Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Digital Human Market Size (2020-2031)
9.2 Latin America Virtual Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual Digital Human Market Size by Country (2020-2025)
9.4 Latin America Virtual Digital Human Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Digital Human Market Size (2020-2031)
10.2 Middle East & Africa Virtual Digital Human Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual Digital Human Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual Digital Human Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sogou
11.1.1 Sogou Company Details
11.1.2 Sogou Business Overview
11.1.3 Sogou Virtual Digital Human Introduction
11.1.4 Sogou Revenue in Virtual Digital Human Business (2020-2025)
11.1.5 Sogou Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent Virtual Digital Human Introduction
11.2.4 Tencent Revenue in Virtual Digital Human Business (2020-2025)
11.2.5 Tencent Recent Development
11.3 Shiyou Technology
11.3.1 Shiyou Technology Company Details
11.3.2 Shiyou Technology Business Overview
11.3.3 Shiyou Technology Virtual Digital Human Introduction
11.3.4 Shiyou Technology Revenue in Virtual Digital Human Business (2020-2025)
11.3.5 Shiyou Technology Recent Development
11.4 ByteDance
11.4.1 ByteDance Company Details
11.4.2 ByteDance Business Overview
11.4.3 ByteDance Virtual Digital Human Introduction
11.4.4 ByteDance Revenue in Virtual Digital Human Business (2020-2025)
11.4.5 ByteDance Recent Development
11.5 Unilumin Group
11.5.1 Unilumin Group Company Details
11.5.2 Unilumin Group Business Overview
11.5.3 Unilumin Group Virtual Digital Human Introduction
11.5.4 Unilumin Group Revenue in Virtual Digital Human Business (2020-2025)
11.5.5 Unilumin Group Recent Development
11.6 iFLYTEK
11.6.1 iFLYTEK Company Details
11.6.2 iFLYTEK Business Overview
11.6.3 iFLYTEK Virtual Digital Human Introduction
11.6.4 iFLYTEK Revenue in Virtual Digital Human Business (2020-2025)
11.6.5 iFLYTEK Recent Development
11.7 SenseTime
11.7.1 SenseTime Company Details
11.7.2 SenseTime Business Overview
11.7.3 SenseTime Virtual Digital Human Introduction
11.7.4 SenseTime Revenue in Virtual Digital Human Business (2020-2025)
11.7.5 SenseTime Recent Development
11.8 Alibaba
11.8.1 Alibaba Company Details
11.8.2 Alibaba Business Overview
11.8.3 Alibaba Virtual Digital Human Introduction
11.8.4 Alibaba Revenue in Virtual Digital Human Business (2020-2025)
11.8.5 Alibaba Recent Development
11.9 Xiaoice (Microsoft)
11.9.1 Xiaoice (Microsoft) Company Details
11.9.2 Xiaoice (Microsoft) Business Overview
11.9.3 Xiaoice (Microsoft) Virtual Digital Human Introduction
11.9.4 Xiaoice (Microsoft) Revenue in Virtual Digital Human Business (2020-2025)
11.9.5 Xiaoice (Microsoft) Recent Development
11.10 Xmov
11.10.1 Xmov Company Details
11.10.2 Xmov Business Overview
11.10.3 Xmov Virtual Digital Human Introduction
11.10.4 Xmov Revenue in Virtual Digital Human Business (2020-2025)
11.10.5 Xmov Recent Development
11.11 Haihuman Technology
11.11.1 Haihuman Technology Company Details
11.11.2 Haihuman Technology Business Overview
11.11.3 Haihuman Technology Virtual Digital Human Introduction
11.11.4 Haihuman Technology Revenue in Virtual Digital Human Business (2020-2025)
11.11.5 Haihuman Technology Recent Development
11.12 Huawei
11.12.1 Huawei Company Details
11.12.2 Huawei Business Overview
11.12.3 Huawei Virtual Digital Human Introduction
11.12.4 Huawei Revenue in Virtual Digital Human Business (2020-2025)
11.12.5 Huawei Recent Development
11.13 NetEase
11.13.1 NetEase Company Details
11.13.2 NetEase Business Overview
11.13.3 NetEase Virtual Digital Human Introduction
11.13.4 NetEase Revenue in Virtual Digital Human Business (2020-2025)
11.13.5 NetEase Recent Development
11.14 DeepScience Ltd.
11.14.1 DeepScience Ltd. Company Details
11.14.2 DeepScience Ltd. Business Overview
11.14.3 DeepScience Ltd. Virtual Digital Human Introduction
11.14.4 DeepScience Ltd. Revenue in Virtual Digital Human Business (2020-2025)
11.14.5 DeepScience Ltd. Recent Development
11.15 NVIDIA
11.15.1 NVIDIA Company Details
11.15.2 NVIDIA Business Overview
11.15.3 NVIDIA Virtual Digital Human Introduction
11.15.4 NVIDIA Revenue in Virtual Digital Human Business (2020-2025)
11.15.5 NVIDIA Recent Development
11.16 Soul Machines
11.16.1 Soul Machines Company Details
11.16.2 Soul Machines Business Overview
11.16.3 Soul Machines Virtual Digital Human Introduction
11.16.4 Soul Machines Revenue in Virtual Digital Human Business (2020-2025)
11.16.5 Soul Machines Recent Development
11.17 Digital Domain
11.17.1 Digital Domain Company Details
11.17.2 Digital Domain Business Overview
11.17.3 Digital Domain Virtual Digital Human Introduction
11.17.4 Digital Domain Revenue in Virtual Digital Human Business (2020-2025)
11.17.5 Digital Domain Recent Development
11.18 UneeQ
11.18.1 UneeQ Company Details
11.18.2 UneeQ Business Overview
11.18.3 UneeQ Virtual Digital Human Introduction
11.18.4 UneeQ Revenue in Virtual Digital Human Business (2020-2025)
11.18.5 UneeQ Recent Development
11.19 Epic Game
11.19.1 Epic Game Company Details
11.19.2 Epic Game Business Overview
11.19.3 Epic Game Virtual Digital Human Introduction
11.19.4 Epic Game Revenue in Virtual Digital Human Business (2020-2025)
11.19.5 Epic Game Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Virtual Digital Human Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Real Person-driven
 Table 3. Key Players of AI-driven
 Table 4. Global Virtual Digital Human Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Virtual Digital Human Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Virtual Digital Human Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Virtual Digital Human Market Share by Region (2020-2025)
 Table 8. Global Virtual Digital Human Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Virtual Digital Human Market Share by Region (2026-2031)
 Table 10. Virtual Digital Human Market Trends
 Table 11. Virtual Digital Human Market Drivers
 Table 12. Virtual Digital Human Market Challenges
 Table 13. Virtual Digital Human Market Restraints
 Table 14. Global Virtual Digital Human Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Virtual Digital Human Market Share by Players (2020-2025)
 Table 16. Global Top Virtual Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Digital Human as of 2024)
 Table 17. Ranking of Global Top Virtual Digital Human Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Virtual Digital Human Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Virtual Digital Human, Headquarters and Area Served
 Table 20. Global Key Players of Virtual Digital Human, Product and Application
 Table 21. Global Key Players of Virtual Digital Human, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Virtual Digital Human Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Virtual Digital Human Revenue Market Share by Type (2020-2025)
 Table 25. Global Virtual Digital Human Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Virtual Digital Human Revenue Market Share by Type (2026-2031)
 Table 27. Global Virtual Digital Human Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Virtual Digital Human Revenue Market Share by Application (2020-2025)
 Table 29. Global Virtual Digital Human Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Virtual Digital Human Revenue Market Share by Application (2026-2031)
 Table 31. North America Virtual Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Virtual Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Virtual Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Virtual Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Virtual Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Virtual Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Virtual Digital Human Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Virtual Digital Human Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Virtual Digital Human Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Virtual Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Virtual Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Virtual Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Virtual Digital Human Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Virtual Digital Human Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Virtual Digital Human Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Sogou Company Details
 Table 47. Sogou Business Overview
 Table 48. Sogou Virtual Digital Human Product
 Table 49. Sogou Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 50. Sogou Recent Development
 Table 51. Tencent Company Details
 Table 52. Tencent Business Overview
 Table 53. Tencent Virtual Digital Human Product
 Table 54. Tencent Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 55. Tencent Recent Development
 Table 56. Shiyou Technology Company Details
 Table 57. Shiyou Technology Business Overview
 Table 58. Shiyou Technology Virtual Digital Human Product
 Table 59. Shiyou Technology Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 60. Shiyou Technology Recent Development
 Table 61. ByteDance Company Details
 Table 62. ByteDance Business Overview
 Table 63. ByteDance Virtual Digital Human Product
 Table 64. ByteDance Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 65. ByteDance Recent Development
 Table 66. Unilumin Group Company Details
 Table 67. Unilumin Group Business Overview
 Table 68. Unilumin Group Virtual Digital Human Product
 Table 69. Unilumin Group Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 70. Unilumin Group Recent Development
 Table 71. iFLYTEK Company Details
 Table 72. iFLYTEK Business Overview
 Table 73. iFLYTEK Virtual Digital Human Product
 Table 74. iFLYTEK Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 75. iFLYTEK Recent Development
 Table 76. SenseTime Company Details
 Table 77. SenseTime Business Overview
 Table 78. SenseTime Virtual Digital Human Product
 Table 79. SenseTime Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 80. SenseTime Recent Development
 Table 81. Alibaba Company Details
 Table 82. Alibaba Business Overview
 Table 83. Alibaba Virtual Digital Human Product
 Table 84. Alibaba Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 85. Alibaba Recent Development
 Table 86. Xiaoice (Microsoft) Company Details
 Table 87. Xiaoice (Microsoft) Business Overview
 Table 88. Xiaoice (Microsoft) Virtual Digital Human Product
 Table 89. Xiaoice (Microsoft) Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 90. Xiaoice (Microsoft) Recent Development
 Table 91. Xmov Company Details
 Table 92. Xmov Business Overview
 Table 93. Xmov Virtual Digital Human Product
 Table 94. Xmov Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 95. Xmov Recent Development
 Table 96. Haihuman Technology Company Details
 Table 97. Haihuman Technology Business Overview
 Table 98. Haihuman Technology Virtual Digital Human Product
 Table 99. Haihuman Technology Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 100. Haihuman Technology Recent Development
 Table 101. Huawei Company Details
 Table 102. Huawei Business Overview
 Table 103. Huawei Virtual Digital Human Product
 Table 104. Huawei Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 105. Huawei Recent Development
 Table 106. NetEase Company Details
 Table 107. NetEase Business Overview
 Table 108. NetEase Virtual Digital Human Product
 Table 109. NetEase Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 110. NetEase Recent Development
 Table 111. DeepScience Ltd. Company Details
 Table 112. DeepScience Ltd. Business Overview
 Table 113. DeepScience Ltd. Virtual Digital Human Product
 Table 114. DeepScience Ltd. Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 115. DeepScience Ltd. Recent Development
 Table 116. NVIDIA Company Details
 Table 117. NVIDIA Business Overview
 Table 118. NVIDIA Virtual Digital Human Product
 Table 119. NVIDIA Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 120. NVIDIA Recent Development
 Table 121. Soul Machines Company Details
 Table 122. Soul Machines Business Overview
 Table 123. Soul Machines Virtual Digital Human Product
 Table 124. Soul Machines Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 125. Soul Machines Recent Development
 Table 126. Digital Domain Company Details
 Table 127. Digital Domain Business Overview
 Table 128. Digital Domain Virtual Digital Human Product
 Table 129. Digital Domain Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 130. Digital Domain Recent Development
 Table 131. UneeQ Company Details
 Table 132. UneeQ Business Overview
 Table 133. UneeQ Virtual Digital Human Product
 Table 134. UneeQ Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 135. UneeQ Recent Development
 Table 136. Epic Game Company Details
 Table 137. Epic Game Business Overview
 Table 138. Epic Game Virtual Digital Human Product
 Table 139. Epic Game Revenue in Virtual Digital Human Business (2020-2025) & (US$ Million)
 Table 140. Epic Game Recent Development
 Table 141. Research Programs/Design for This Report
 Table 142. Key Data Information from Secondary Sources
 Table 143. Key Data Information from Primary Sources
 Table 144. Authors List of This Report


List of Figures
 Figure 1. Virtual Digital Human Picture
 Figure 2. Global Virtual Digital Human Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Virtual Digital Human Market Share by Type: 2024 VS 2031
 Figure 4. Real Person-driven Features
 Figure 5. AI-driven Features
 Figure 6. Global Virtual Digital Human Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Virtual Digital Human Market Share by Application: 2024 VS 2031
 Figure 8. Media Field Case Studies
 Figure 9. Financial Field Case Studies
 Figure 10. Retail Sector Case Studies
 Figure 11. Game Field Case Studies
 Figure 12. Others Case Studies
 Figure 13. Virtual Digital Human Report Years Considered
 Figure 14. Global Virtual Digital Human Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Virtual Digital Human Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Virtual Digital Human Market Share by Region: 2024 VS 2031
 Figure 17. Global Virtual Digital Human Market Share by Players in 2024
 Figure 18. Global Top Virtual Digital Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Digital Human as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Virtual Digital Human Revenue in 2024
 Figure 20. North America Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Virtual Digital Human Market Share by Country (2020-2031)
 Figure 22. United States Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Virtual Digital Human Market Share by Country (2020-2031)
 Figure 26. Germany Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Virtual Digital Human Market Share by Region (2020-2031)
 Figure 34. China Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Virtual Digital Human Market Share by Country (2020-2031)
 Figure 42. Mexico Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Virtual Digital Human Market Share by Country (2020-2031)
 Figure 46. Turkey Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Virtual Digital Human Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Sogou Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 50. Tencent Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 51. Shiyou Technology Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 52. ByteDance Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 53. Unilumin Group Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 54. iFLYTEK Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 55. SenseTime Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 56. Alibaba Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 57. Xiaoice (Microsoft) Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 58. Xmov Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 59. Haihuman Technology Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 60. Huawei Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 61. NetEase Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 62. DeepScience Ltd. Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 63. NVIDIA Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 64. Soul Machines Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 65. Digital Domain Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 66. UneeQ Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 67. Epic Game Revenue Growth Rate in Virtual Digital Human Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
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