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Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Research Report 2023
Published Date: October 2023
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Report Code: QYRE-Auto-21R11667
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Global Augmented Reality AR and Virtual Reality VR Lens Market Research Report 2022
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Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Research Report 2023

Code: QYRE-Auto-21R11667
Report
October 2023
Pages:93
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Augmented Reality(AR) and Virtual Reality (VR) Lens Market Size

According to new survey, global Augmented Reality(AR) and Virtual Reality (VR) Lens market is projected to reach US$ 688 million in 2029, increasing from US$ 329 million in 2022, with the CAGR of 11.3% during the period of 2023 to 2029.

Augmented Reality(AR) and Virtual Reality (VR) Lens Market

Augmented Reality(AR) and Virtual Reality (VR) Lens Market

The AR/VR Lens has a unique optical design specially engineered for measuring near-eye displays (NEDs), such as those integrated into virtual (VR), mixed (MR), and augmented reality (AR) headsets.
Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Augmented Reality(AR) and Virtual Reality (VR) Lens market research.
Augmented Reality(AR) and Virtual Reality (VR) Lens market driver as below:
Increased Adoption of AR and VR Technologies: The growing use of AR and VR applications across various industries, including gaming, entertainment, education, healthcare, and industrial sectors, is driving the demand for specialized lenses that enhance the user experience.
Advancements in Display Technology: As AR and VR display technologies improve, there's a need for lenses that can enhance visual clarity, field of view, and overall image quality. High-quality lenses are essential to deliver immersive and realistic experiences.
Rise in Remote Work and Collaboration: The global shift towards remote work and virtual collaboration has led to increased interest in AR and VR solutions for remote training, meetings, and presentations. AR and VR lenses play a role in delivering clear visuals and improving the quality of these interactions.
Gaming and Entertainment Industry Growth: The gaming and entertainment sectors continue to drive demand for AR and VR experiences. High-quality lenses are essential for creating captivating and immersive environments in gaming, movies, and virtual experiences.
Healthcare and Medical Applications: AR and VR are being utilized for medical training, surgery simulations, patient education, and therapeutic interventions. Accurate and high-resolution lenses are critical for delivering detailed visual information in these applications.
Training and Simulation in Industries: Industries such as aviation, automotive, and manufacturing use AR and VR for training and simulation purposes. Lenses that provide realistic visuals are important for creating effective training environments.
Educational Sector: AR and VR are transforming education by offering interactive and immersive learning experiences. Lenses play a role in enhancing the clarity of educational content and making learning more engaging.
Architectural Visualization and Design: AR and VR are used in architecture and design for virtual walkthroughs and interactive 3D visualization. High-quality lenses contribute to accurate and lifelike representations of designs.
Automotive and Automotive Design: The automotive industry employs AR and VR for design visualization, prototyping, and training. Lenses that provide accurate color reproduction and visual fidelity are essential for these applications.
Consumer Electronics and Smart Devices: As AR and VR technologies become integrated into consumer electronics, such as smart glasses and headsets, there's a growing need for compact and lightweight lenses that maintain optical quality.
Continued Technological Advancements: Ongoing advancements in optical technologies, materials, and manufacturing processes lead to improved lens designs that can enhance the overall AR and VR experience.
User Experience Improvement: High-quality lenses contribute to reducing motion sickness and discomfort in AR and VR experiences, leading to improved user satisfaction.
Investment and Innovation: The AR and VR industry continues to attract investment and innovation from technology companies and startups, further driving the development of advanced lenses.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Augmented Reality(AR) and Virtual Reality (VR) Lens market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Scope of Augmented Reality(AR) and Virtual Reality (VR) Lens Market Report

Report Metric Details
Report Name Augmented Reality(AR) and Virtual Reality (VR) Lens Market
Accounted market size in 2022 US$ 329 million
Forecasted market size in 2029 US$ 688 million
CAGR 11.3%
Base Year 2022
Forecasted years 2023 - 2029
Segment by Type
  • AR Lens
  • VR Lens
Segment by Application
  • Games and Entertainment
  • Medical
  • Aerospace
  • Military & Defense
  • Automotive
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Radiant Vision Systems, Optotune, Goertek, Westboro Photonics, JADAK (Novanta), Deep Optics, Lianchuang Electronic Technology, Sunny Optical Technology, ChuangAn Optics, GSEO, AAC Optics, OFILM, Tempotec Optics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

How fast is Augmented Reality(AR) and Virtual Reality (VR) Lens Market growing?

Ans: The Augmented Reality(AR) and Virtual Reality (VR) Lens Market witnessing a CAGR of 11.3% during the forecast period 2023-2029.

What is the Augmented Reality(AR) and Virtual Reality (VR) Lens Market size in 2029?

Ans: The Augmented Reality(AR) and Virtual Reality (VR) Lens Market size in 2029 will be US$ 688 million.

Who are the main players in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market report?

Ans: The main players in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market are Radiant Vision Systems, Optotune, Goertek, Westboro Photonics, JADAK (Novanta), Deep Optics, Lianchuang Electronic Technology, Sunny Optical Technology, ChuangAn Optics, GSEO, AAC Optics, OFILM, Tempotec Optics

What are the Application segmentation covered in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market report?

Ans: The Applications covered in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market report are Games and Entertainment, Medical, Aerospace, Military & Defense, Automotive, Others

What are the Type segmentation covered in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market report?

Ans: The Types covered in the Augmented Reality(AR) and Virtual Reality (VR) Lens Market report are AR Lens, VR Lens

1 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Overview
1.1 Product Definition
1.2 Augmented Reality(AR) and Virtual Reality (VR) Lens Segment by Type
1.2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 AR Lens
1.2.3 VR Lens
1.3 Augmented Reality(AR) and Virtual Reality (VR) Lens Segment by Application
1.3.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Games and Entertainment
1.3.3 Medical
1.3.4 Aerospace
1.3.5 Military & Defense
1.3.6 Automotive
1.3.7 Others
1.4 Global Market Growth Prospects
1.4.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Estimates and Forecasts (2018-2029)
1.4.4 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Manufacturers (2018-2023)
2.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Augmented Reality(AR) and Virtual Reality (VR) Lens, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Augmented Reality(AR) and Virtual Reality (VR) Lens, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Augmented Reality(AR) and Virtual Reality (VR) Lens, Product Offered and Application
2.8 Global Key Manufacturers of Augmented Reality(AR) and Virtual Reality (VR) Lens, Date of Enter into This Industry
2.9 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Competitive Situation and Trends
2.9.1 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Concentration Rate
2.9.2 Global 5 and 10 Largest Augmented Reality(AR) and Virtual Reality (VR) Lens Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Region
3.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Region (2018-2029)
3.2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Augmented Reality(AR) and Virtual Reality (VR) Lens by Region (2024-2029)
3.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Region (2018-2029)
3.4.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Augmented Reality(AR) and Virtual Reality (VR) Lens by Region (2024-2029)
3.5 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Price Analysis by Region (2018-2023)
3.6 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production and Value, Year-over-Year Growth
3.6.1 North America Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Estimates and Forecasts (2018-2029)
4 Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region
4.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2018-2029)
4.2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2018-2023)
4.2.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Type (2018-2029)
5.1.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Type (2018-2023)
5.1.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Type (2024-2029)
5.1.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Type (2018-2029)
5.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Type (2018-2029)
5.2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Type (2018-2023)
5.2.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Type (2024-2029)
5.2.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Type (2018-2029)
5.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price by Type (2018-2029)
6 Segment by Application
6.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Application (2018-2029)
6.1.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Application (2018-2023)
6.1.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Application (2024-2029)
6.1.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Application (2018-2029)
6.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Application (2018-2029)
6.2.1 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Application (2018-2023)
6.2.2 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Application (2024-2029)
6.2.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Application (2018-2029)
6.3 Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Radiant Vision Systems
7.1.1 Radiant Vision Systems Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.1.2 Radiant Vision Systems Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.1.3 Radiant Vision Systems Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Radiant Vision Systems Main Business and Markets Served
7.1.5 Radiant Vision Systems Recent Developments/Updates
7.2 Optotune
7.2.1 Optotune Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.2.2 Optotune Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.2.3 Optotune Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Optotune Main Business and Markets Served
7.2.5 Optotune Recent Developments/Updates
7.3 Goertek
7.3.1 Goertek Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.3.2 Goertek Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.3.3 Goertek Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Goertek Main Business and Markets Served
7.3.5 Goertek Recent Developments/Updates
7.4 Westboro Photonics
7.4.1 Westboro Photonics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.4.2 Westboro Photonics Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.4.3 Westboro Photonics Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Westboro Photonics Main Business and Markets Served
7.4.5 Westboro Photonics Recent Developments/Updates
7.5 JADAK (Novanta)
7.5.1 JADAK (Novanta) Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.5.2 JADAK (Novanta) Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.5.3 JADAK (Novanta) Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.5.4 JADAK (Novanta) Main Business and Markets Served
7.5.5 JADAK (Novanta) Recent Developments/Updates
7.6 Deep Optics
7.6.1 Deep Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.6.2 Deep Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.6.3 Deep Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Deep Optics Main Business and Markets Served
7.6.5 Deep Optics Recent Developments/Updates
7.7 Lianchuang Electronic Technology
7.7.1 Lianchuang Electronic Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.7.2 Lianchuang Electronic Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.7.3 Lianchuang Electronic Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Lianchuang Electronic Technology Main Business and Markets Served
7.7.5 Lianchuang Electronic Technology Recent Developments/Updates
7.8 Sunny Optical Technology
7.8.1 Sunny Optical Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.8.2 Sunny Optical Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.8.3 Sunny Optical Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Sunny Optical Technology Main Business and Markets Served
7.7.5 Sunny Optical Technology Recent Developments/Updates
7.9 ChuangAn Optics
7.9.1 ChuangAn Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.9.2 ChuangAn Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.9.3 ChuangAn Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.9.4 ChuangAn Optics Main Business and Markets Served
7.9.5 ChuangAn Optics Recent Developments/Updates
7.10 GSEO
7.10.1 GSEO Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.10.2 GSEO Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.10.3 GSEO Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.10.4 GSEO Main Business and Markets Served
7.10.5 GSEO Recent Developments/Updates
7.11 AAC Optics
7.11.1 AAC Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.11.2 AAC Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.11.3 AAC Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.11.4 AAC Optics Main Business and Markets Served
7.11.5 AAC Optics Recent Developments/Updates
7.12 OFILM
7.12.1 OFILM Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.12.2 OFILM Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.12.3 OFILM Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.12.4 OFILM Main Business and Markets Served
7.12.5 OFILM Recent Developments/Updates
7.13 Tempotec Optics
7.13.1 Tempotec Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
7.13.2 Tempotec Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Product Portfolio
7.13.3 Tempotec Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Tempotec Optics Main Business and Markets Served
7.13.5 Tempotec Optics Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Augmented Reality(AR) and Virtual Reality (VR) Lens Industry Chain Analysis
8.2 Augmented Reality(AR) and Virtual Reality (VR) Lens Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Augmented Reality(AR) and Virtual Reality (VR) Lens Production Mode & Process
8.4 Augmented Reality(AR) and Virtual Reality (VR) Lens Sales and Marketing
8.4.1 Augmented Reality(AR) and Virtual Reality (VR) Lens Sales Channels
8.4.2 Augmented Reality(AR) and Virtual Reality (VR) Lens Distributors
8.5 Augmented Reality(AR) and Virtual Reality (VR) Lens Customers
9 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Dynamics
9.1 Augmented Reality(AR) and Virtual Reality (VR) Lens Industry Trends
9.2 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Drivers
9.3 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Challenges
9.4 Augmented Reality(AR) and Virtual Reality (VR) Lens Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value by Type, (US$ Million) & (2022 VS 2029)
    Table 2. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value by Application, (US$ Million) & (2022 VS 2029)
    Table 3. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Capacity (K Units) by Manufacturers in 2022
    Table 4. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production by Manufacturers (2018-2023) & (K Units)
    Table 5. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Manufacturers (2018-2023)
    Table 6. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Manufacturers (2018-2023) & (US$ Million)
    Table 7. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Share by Manufacturers (2018-2023)
    Table 8. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Industry Ranking 2021 VS 2022 VS 2023
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality(AR) and Virtual Reality (VR) Lens as of 2022)
    Table 10. Global Market Augmented Reality(AR) and Virtual Reality (VR) Lens Average Price by Manufacturers (US$/Unit) & (2018-2023)
    Table 11. Manufacturers Augmented Reality(AR) and Virtual Reality (VR) Lens Production Sites and Area Served
    Table 12. Manufacturers Augmented Reality(AR) and Virtual Reality (VR) Lens Product Types
    Table 13. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 16. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) by Region (2018-2023)
    Table 17. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Region (2018-2023)
    Table 18. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) Forecast by Region (2024-2029)
    Table 19. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share Forecast by Region (2024-2029)
    Table 20. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 21. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) by Region (2018-2023)
    Table 22. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Region (2018-2023)
    Table 23. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) Forecast by Region (2024-2029)
    Table 24. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share Forecast by Region (2024-2029)
    Table 25. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Average Price (US$/Unit) by Region (2018-2023)
    Table 26. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Average Price (US$/Unit) by Region (2024-2029)
    Table 27. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 28. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2018-2023) & (K Units)
    Table 29. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Region (2018-2023)
    Table 30. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Forecasted Consumption by Region (2024-2029) & (K Units)
    Table 31. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Forecasted Consumption Market Share by Region (2018-2023)
    Table 32. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 33. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2023) & (K Units)
    Table 34. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2024-2029) & (K Units)
    Table 35. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 36. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2023) & (K Units)
    Table 37. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2024-2029) & (K Units)
    Table 38. Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 39. Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2018-2023) & (K Units)
    Table 40. Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region (2024-2029) & (K Units)
    Table 41. Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 42. Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2018-2023) & (K Units)
    Table 43. Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Country (2024-2029) & (K Units)
    Table 44. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) by Type (2018-2023)
    Table 45. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) by Type (2024-2029)
    Table 46. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Type (2018-2023)
    Table 47. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Type (2024-2029)
    Table 48. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) by Type (2018-2023)
    Table 49. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) by Type (2024-2029)
    Table 50. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Share by Type (2018-2023)
    Table 51. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Share by Type (2024-2029)
    Table 52. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Type (2018-2023)
    Table 53. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Type (2024-2029)
    Table 54. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) by Application (2018-2023)
    Table 55. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) by Application (2024-2029)
    Table 56. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Application (2018-2023)
    Table 57. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Application (2024-2029)
    Table 58. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) by Application (2018-2023)
    Table 59. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) by Application (2024-2029)
    Table 60. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Share by Application (2018-2023)
    Table 61. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Share by Application (2024-2029)
    Table 62. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Application (2018-2023)
    Table 63. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Application (2024-2029)
    Table 64. Radiant Vision Systems Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 65. Radiant Vision Systems Specification and Application
    Table 66. Radiant Vision Systems Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 67. Radiant Vision Systems Main Business and Markets Served
    Table 68. Radiant Vision Systems Recent Developments/Updates
    Table 69. Optotune Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 70. Optotune Specification and Application
    Table 71. Optotune Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 72. Optotune Main Business and Markets Served
    Table 73. Optotune Recent Developments/Updates
    Table 74. Goertek Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 75. Goertek Specification and Application
    Table 76. Goertek Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 77. Goertek Main Business and Markets Served
    Table 78. Goertek Recent Developments/Updates
    Table 79. Westboro Photonics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 80. Westboro Photonics Specification and Application
    Table 81. Westboro Photonics Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 82. Westboro Photonics Main Business and Markets Served
    Table 83. Westboro Photonics Recent Developments/Updates
    Table 84. JADAK (Novanta) Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 85. JADAK (Novanta) Specification and Application
    Table 86. JADAK (Novanta) Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 87. JADAK (Novanta) Main Business and Markets Served
    Table 88. JADAK (Novanta) Recent Developments/Updates
    Table 89. Deep Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 90. Deep Optics Specification and Application
    Table 91. Deep Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 92. Deep Optics Main Business and Markets Served
    Table 93. Deep Optics Recent Developments/Updates
    Table 94. Lianchuang Electronic Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 95. Lianchuang Electronic Technology Specification and Application
    Table 96. Lianchuang Electronic Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 97. Lianchuang Electronic Technology Main Business and Markets Served
    Table 98. Lianchuang Electronic Technology Recent Developments/Updates
    Table 99. Sunny Optical Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 100. Sunny Optical Technology Specification and Application
    Table 101. Sunny Optical Technology Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 102. Sunny Optical Technology Main Business and Markets Served
    Table 103. Sunny Optical Technology Recent Developments/Updates
    Table 104. ChuangAn Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 105. ChuangAn Optics Specification and Application
    Table 106. ChuangAn Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 107. ChuangAn Optics Main Business and Markets Served
    Table 108. ChuangAn Optics Recent Developments/Updates
    Table 109. GSEO Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 110. GSEO Specification and Application
    Table 111. GSEO Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 112. GSEO Main Business and Markets Served
    Table 113. GSEO Recent Developments/Updates
    Table 114. AAC Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 115. AAC Optics Specification and Application
    Table 116. AAC Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 117. AAC Optics Main Business and Markets Served
    Table 118. AAC Optics Recent Developments/Updates
    Table 119. OFILM Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 120. OFILM Specification and Application
    Table 121. OFILM Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 122. OFILM Main Business and Markets Served
    Table 123. OFILM Recent Developments/Updates
    Table 124. Tempotec Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Corporation Information
    Table 125. Tempotec Optics Specification and Application
    Table 126. Tempotec Optics Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 127. Tempotec Optics Main Business and Markets Served
    Table 128. Tempotec Optics Recent Developments/Updates
    Table 129. Key Raw Materials Lists
    Table 130. Raw Materials Key Suppliers Lists
    Table 131. Augmented Reality(AR) and Virtual Reality (VR) Lens Distributors List
    Table 132. Augmented Reality(AR) and Virtual Reality (VR) Lens Customers List
    Table 133. Augmented Reality(AR) and Virtual Reality (VR) Lens Market Trends
    Table 134. Augmented Reality(AR) and Virtual Reality (VR) Lens Market Drivers
    Table 135. Augmented Reality(AR) and Virtual Reality (VR) Lens Market Challenges
    Table 136. Augmented Reality(AR) and Virtual Reality (VR) Lens Market Restraints
    Table 137. Research Programs/Design for This Report
    Table 138. Key Data Information from Secondary Sources
    Table 139. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of Augmented Reality(AR) and Virtual Reality (VR) Lens
    Figure 2. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value by Type, (US$ Million) & (2022 VS 2029)
    Figure 3. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Share by Type: 2022 VS 2029
    Figure 4. AR Lens Product Picture
    Figure 5. VR Lens Product Picture
    Figure 6. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Value by Application, (US$ Million) & (2022 VS 2029)
    Figure 7. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Market Share by Application: 2022 VS 2029
    Figure 8. Games and Entertainment
    Figure 9. Medical
    Figure 10. Aerospace
    Figure 11. Military & Defense
    Figure 12. Automotive
    Figure 13. Others
    Figure 14. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million), 2018 VS 2022 VS 2029
    Figure 15. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) & (2018-2029)
    Figure 16. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production (K Units) & (2018-2029)
    Figure 17. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Average Price (US$/Unit) & (2018-2029)
    Figure 18. Augmented Reality(AR) and Virtual Reality (VR) Lens Report Years Considered
    Figure 19. Augmented Reality(AR) and Virtual Reality (VR) Lens Production Share by Manufacturers in 2022
    Figure 20. Augmented Reality(AR) and Virtual Reality (VR) Lens Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
    Figure 21. The Global 5 and 10 Largest Players: Market Share by Augmented Reality(AR) and Virtual Reality (VR) Lens Revenue in 2022
    Figure 22. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Figure 23. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value Market Share by Region: 2018 VS 2022 VS 2029
    Figure 24. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 25. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Production Market Share by Region: 2018 VS 2022 VS 2029
    Figure 26. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 27. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 28. China Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 29. Japan Augmented Reality(AR) and Virtual Reality (VR) Lens Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 30. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 31. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Region: 2018 VS 2022 VS 2029
    Figure 32. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 33. North America Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Country (2018-2029)
    Figure 34. Canada Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 35. U.S. Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 36. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 37. Europe Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Country (2018-2029)
    Figure 38. Germany Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 39. France Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 40. U.K. Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 41. Italy Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 42. Russia Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 43. Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 44. Asia Pacific Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Regions (2018-2029)
    Figure 45. China Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 46. Japan Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 47. South Korea Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 48. China Taiwan Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 49. Southeast Asia Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 50. India Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 51. Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 52. Latin America, Middle East & Africa Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption Market Share by Country (2018-2029)
    Figure 53. Mexico Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 54. Brazil Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 55. Turkey Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 56. GCC Countries Augmented Reality(AR) and Virtual Reality (VR) Lens Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 57. Global Production Market Share of Augmented Reality(AR) and Virtual Reality (VR) Lens by Type (2018-2029)
    Figure 58. Global Production Value Market Share of Augmented Reality(AR) and Virtual Reality (VR) Lens by Type (2018-2029)
    Figure 59. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Type (2018-2029)
    Figure 60. Global Production Market Share of Augmented Reality(AR) and Virtual Reality (VR) Lens by Application (2018-2029)
    Figure 61. Global Production Value Market Share of Augmented Reality(AR) and Virtual Reality (VR) Lens by Application (2018-2029)
    Figure 62. Global Augmented Reality(AR) and Virtual Reality (VR) Lens Price (US$/Unit) by Application (2018-2029)
    Figure 63. Augmented Reality(AR) and Virtual Reality (VR) Lens Value Chain
    Figure 64. Augmented Reality(AR) and Virtual Reality (VR) Lens Production Process
    Figure 65. Channels of Distribution (Direct Vs Distribution)
    Figure 66. Distributors Profiles
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
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