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Global Virtual and Augmented Reality in Tourism Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-0G8202
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Global Virtual and Augmented Reality in Tourism Market Research Report 2025

Code: QYRE-Auto-0G8202
Report
July 2025
Pages:86
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual and Augmented Reality in Tourism Market

The global market for Virtual and Augmented Reality in Tourism was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
In 2022, the gradual relaxation of epidemic prevention and control measures around the world will have a positive impact on the rapid recovery of the tourism industry. According to data from the World Tourism Organization, the number of global travelers exceeded 900 million in 2022, a two-fold increase compared to 2021. In 2022, international tourism revenue returned to the US$ 1 trillion, a real increase of 50% compared with 2021. According to data from the Ministry of Culture and Tourism of China, in 2022, the total number of domestic tourists was ¥ 2.53 billion, and the domestic tourism revenue (total tourism consumption) was ¥ 2 trillion.
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality in Tourism, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality in Tourism.
The Virtual and Augmented Reality in Tourism market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual and Augmented Reality in Tourism market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual and Augmented Reality in Tourism companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual and Augmented Reality in Tourism Market Report

Report Metric Details
Report Name Virtual and Augmented Reality in Tourism Market
Segment by Type
  • Software
  • Service
Segment by Application
  • Transportation
  • Hospitality
  • Art & Entertainment
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, Go Meta, Valve, AWS, Ximmerse, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual and Augmented Reality in Tourism company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual and Augmented Reality in Tourism Market report?

Ans: The main players in the Virtual and Augmented Reality in Tourism Market are Google, Go Meta, Valve, AWS, Ximmerse, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment, Oculus VR LLC, HTC Corporation, ZeroLigh, EON Reality, Nokia Corporation

What are the Application segmentation covered in the Virtual and Augmented Reality in Tourism Market report?

Ans: The Applications covered in the Virtual and Augmented Reality in Tourism Market report are Transportation, Hospitality, Art & Entertainment, Other

What are the Type segmentation covered in the Virtual and Augmented Reality in Tourism Market report?

Ans: The Types covered in the Virtual and Augmented Reality in Tourism Market report are Software, Service

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual and Augmented Reality in Tourism Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Software
1.2.3 Service
1.3 Market by Application
1.3.1 Global Virtual and Augmented Reality in Tourism Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Transportation
1.3.3 Hospitality
1.3.4 Art & Entertainment
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual and Augmented Reality in Tourism Market Perspective (2020-2031)
2.2 Global Virtual and Augmented Reality in Tourism Growth Trends by Region
2.2.1 Global Virtual and Augmented Reality in Tourism Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual and Augmented Reality in Tourism Historic Market Size by Region (2020-2025)
2.2.3 Virtual and Augmented Reality in Tourism Forecasted Market Size by Region (2026-2031)
2.3 Virtual and Augmented Reality in Tourism Market Dynamics
2.3.1 Virtual and Augmented Reality in Tourism Industry Trends
2.3.2 Virtual and Augmented Reality in Tourism Market Drivers
2.3.3 Virtual and Augmented Reality in Tourism Market Challenges
2.3.4 Virtual and Augmented Reality in Tourism Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual and Augmented Reality in Tourism Players by Revenue
3.1.1 Global Top Virtual and Augmented Reality in Tourism Players by Revenue (2020-2025)
3.1.2 Global Virtual and Augmented Reality in Tourism Revenue Market Share by Players (2020-2025)
3.2 Global Virtual and Augmented Reality in Tourism Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual and Augmented Reality in Tourism Revenue
3.4 Global Virtual and Augmented Reality in Tourism Market Concentration Ratio
3.4.1 Global Virtual and Augmented Reality in Tourism Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual and Augmented Reality in Tourism Revenue in 2024
3.5 Global Key Players of Virtual and Augmented Reality in Tourism Head office and Area Served
3.6 Global Key Players of Virtual and Augmented Reality in Tourism, Product and Application
3.7 Global Key Players of Virtual and Augmented Reality in Tourism, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual and Augmented Reality in Tourism Breakdown Data by Type
4.1 Global Virtual and Augmented Reality in Tourism Historic Market Size by Type (2020-2025)
4.2 Global Virtual and Augmented Reality in Tourism Forecasted Market Size by Type (2026-2031)
5 Virtual and Augmented Reality in Tourism Breakdown Data by Application
5.1 Global Virtual and Augmented Reality in Tourism Historic Market Size by Application (2020-2025)
5.2 Global Virtual and Augmented Reality in Tourism Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual and Augmented Reality in Tourism Market Size (2020-2031)
6.2 North America Virtual and Augmented Reality in Tourism Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025)
6.4 North America Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual and Augmented Reality in Tourism Market Size (2020-2031)
7.2 Europe Virtual and Augmented Reality in Tourism Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025)
7.4 Europe Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual and Augmented Reality in Tourism Market Size (2020-2031)
8.2 Asia-Pacific Virtual and Augmented Reality in Tourism Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual and Augmented Reality in Tourism Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual and Augmented Reality in Tourism Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual and Augmented Reality in Tourism Market Size (2020-2031)
9.2 Latin America Virtual and Augmented Reality in Tourism Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025)
9.4 Latin America Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual and Augmented Reality in Tourism Market Size (2020-2031)
10.2 Middle East & Africa Virtual and Augmented Reality in Tourism Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Virtual and Augmented Reality in Tourism Introduction
11.1.4 Google Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.1.5 Google Recent Development
11.2 Go Meta
11.2.1 Go Meta Company Details
11.2.2 Go Meta Business Overview
11.2.3 Go Meta Virtual and Augmented Reality in Tourism Introduction
11.2.4 Go Meta Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.2.5 Go Meta Recent Development
11.3 Valve
11.3.1 Valve Company Details
11.3.2 Valve Business Overview
11.3.3 Valve Virtual and Augmented Reality in Tourism Introduction
11.3.4 Valve Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.3.5 Valve Recent Development
11.4 AWS
11.4.1 AWS Company Details
11.4.2 AWS Business Overview
11.4.3 AWS Virtual and Augmented Reality in Tourism Introduction
11.4.4 AWS Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.4.5 AWS Recent Development
11.5 Ximmerse
11.5.1 Ximmerse Company Details
11.5.2 Ximmerse Business Overview
11.5.3 Ximmerse Virtual and Augmented Reality in Tourism Introduction
11.5.4 Ximmerse Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.5.5 Ximmerse Recent Development
11.6 Samsung Electronics
11.6.1 Samsung Electronics Company Details
11.6.2 Samsung Electronics Business Overview
11.6.3 Samsung Electronics Virtual and Augmented Reality in Tourism Introduction
11.6.4 Samsung Electronics Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.6.5 Samsung Electronics Recent Development
11.7 Microsoft Corporation
11.7.1 Microsoft Corporation Company Details
11.7.2 Microsoft Corporation Business Overview
11.7.3 Microsoft Corporation Virtual and Augmented Reality in Tourism Introduction
11.7.4 Microsoft Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.7.5 Microsoft Corporation Recent Development
11.8 Sony Interactive Entertainment
11.8.1 Sony Interactive Entertainment Company Details
11.8.2 Sony Interactive Entertainment Business Overview
11.8.3 Sony Interactive Entertainment Virtual and Augmented Reality in Tourism Introduction
11.8.4 Sony Interactive Entertainment Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.8.5 Sony Interactive Entertainment Recent Development
11.9 Oculus VR LLC
11.9.1 Oculus VR LLC Company Details
11.9.2 Oculus VR LLC Business Overview
11.9.3 Oculus VR LLC Virtual and Augmented Reality in Tourism Introduction
11.9.4 Oculus VR LLC Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.9.5 Oculus VR LLC Recent Development
11.10 HTC Corporation
11.10.1 HTC Corporation Company Details
11.10.2 HTC Corporation Business Overview
11.10.3 HTC Corporation Virtual and Augmented Reality in Tourism Introduction
11.10.4 HTC Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.10.5 HTC Corporation Recent Development
11.11 ZeroLigh
11.11.1 ZeroLigh Company Details
11.11.2 ZeroLigh Business Overview
11.11.3 ZeroLigh Virtual and Augmented Reality in Tourism Introduction
11.11.4 ZeroLigh Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.11.5 ZeroLigh Recent Development
11.12 EON Reality
11.12.1 EON Reality Company Details
11.12.2 EON Reality Business Overview
11.12.3 EON Reality Virtual and Augmented Reality in Tourism Introduction
11.12.4 EON Reality Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.12.5 EON Reality Recent Development
11.13 Nokia Corporation
11.13.1 Nokia Corporation Company Details
11.13.2 Nokia Corporation Business Overview
11.13.3 Nokia Corporation Virtual and Augmented Reality in Tourism Introduction
11.13.4 Nokia Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.13.5 Nokia Corporation Recent Development
11.14 Oculus VR LLC
11.14.1 Oculus VR LLC Company Details
11.14.2 Oculus VR LLC Business Overview
11.14.3 Oculus VR LLC Virtual and Augmented Reality in Tourism Introduction
11.14.4 Oculus VR LLC Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025)
11.14.5 Oculus VR LLC Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Virtual and Augmented Reality in Tourism Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Software
 Table 3. Key Players of Service
 Table 4. Global Virtual and Augmented Reality in Tourism Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Virtual and Augmented Reality in Tourism Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Virtual and Augmented Reality in Tourism Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Virtual and Augmented Reality in Tourism Market Share by Region (2020-2025)
 Table 8. Global Virtual and Augmented Reality in Tourism Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Virtual and Augmented Reality in Tourism Market Share by Region (2026-2031)
 Table 10. Virtual and Augmented Reality in Tourism Market Trends
 Table 11. Virtual and Augmented Reality in Tourism Market Drivers
 Table 12. Virtual and Augmented Reality in Tourism Market Challenges
 Table 13. Virtual and Augmented Reality in Tourism Market Restraints
 Table 14. Global Virtual and Augmented Reality in Tourism Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Virtual and Augmented Reality in Tourism Market Share by Players (2020-2025)
 Table 16. Global Top Virtual and Augmented Reality in Tourism Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality in Tourism as of 2024)
 Table 17. Ranking of Global Top Virtual and Augmented Reality in Tourism Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Virtual and Augmented Reality in Tourism Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Virtual and Augmented Reality in Tourism, Headquarters and Area Served
 Table 20. Global Key Players of Virtual and Augmented Reality in Tourism, Product and Application
 Table 21. Global Key Players of Virtual and Augmented Reality in Tourism, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Virtual and Augmented Reality in Tourism Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Virtual and Augmented Reality in Tourism Revenue Market Share by Type (2020-2025)
 Table 25. Global Virtual and Augmented Reality in Tourism Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Virtual and Augmented Reality in Tourism Revenue Market Share by Type (2026-2031)
 Table 27. Global Virtual and Augmented Reality in Tourism Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Virtual and Augmented Reality in Tourism Revenue Market Share by Application (2020-2025)
 Table 29. Global Virtual and Augmented Reality in Tourism Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Virtual and Augmented Reality in Tourism Revenue Market Share by Application (2026-2031)
 Table 31. North America Virtual and Augmented Reality in Tourism Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Virtual and Augmented Reality in Tourism Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Virtual and Augmented Reality in Tourism Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Virtual and Augmented Reality in Tourism Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Virtual and Augmented Reality in Tourism Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Virtual and Augmented Reality in Tourism Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Virtual and Augmented Reality in Tourism Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Virtual and Augmented Reality in Tourism Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Virtual and Augmented Reality in Tourism Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Google Company Details
 Table 47. Google Business Overview
 Table 48. Google Virtual and Augmented Reality in Tourism Product
 Table 49. Google Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 50. Google Recent Development
 Table 51. Go Meta Company Details
 Table 52. Go Meta Business Overview
 Table 53. Go Meta Virtual and Augmented Reality in Tourism Product
 Table 54. Go Meta Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 55. Go Meta Recent Development
 Table 56. Valve Company Details
 Table 57. Valve Business Overview
 Table 58. Valve Virtual and Augmented Reality in Tourism Product
 Table 59. Valve Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 60. Valve Recent Development
 Table 61. AWS Company Details
 Table 62. AWS Business Overview
 Table 63. AWS Virtual and Augmented Reality in Tourism Product
 Table 64. AWS Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 65. AWS Recent Development
 Table 66. Ximmerse Company Details
 Table 67. Ximmerse Business Overview
 Table 68. Ximmerse Virtual and Augmented Reality in Tourism Product
 Table 69. Ximmerse Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 70. Ximmerse Recent Development
 Table 71. Samsung Electronics Company Details
 Table 72. Samsung Electronics Business Overview
 Table 73. Samsung Electronics Virtual and Augmented Reality in Tourism Product
 Table 74. Samsung Electronics Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 75. Samsung Electronics Recent Development
 Table 76. Microsoft Corporation Company Details
 Table 77. Microsoft Corporation Business Overview
 Table 78. Microsoft Corporation Virtual and Augmented Reality in Tourism Product
 Table 79. Microsoft Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 80. Microsoft Corporation Recent Development
 Table 81. Sony Interactive Entertainment Company Details
 Table 82. Sony Interactive Entertainment Business Overview
 Table 83. Sony Interactive Entertainment Virtual and Augmented Reality in Tourism Product
 Table 84. Sony Interactive Entertainment Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 85. Sony Interactive Entertainment Recent Development
 Table 86. Oculus VR LLC Company Details
 Table 87. Oculus VR LLC Business Overview
 Table 88. Oculus VR LLC Virtual and Augmented Reality in Tourism Product
 Table 89. Oculus VR LLC Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 90. Oculus VR LLC Recent Development
 Table 91. HTC Corporation Company Details
 Table 92. HTC Corporation Business Overview
 Table 93. HTC Corporation Virtual and Augmented Reality in Tourism Product
 Table 94. HTC Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 95. HTC Corporation Recent Development
 Table 96. ZeroLigh Company Details
 Table 97. ZeroLigh Business Overview
 Table 98. ZeroLigh Virtual and Augmented Reality in Tourism Product
 Table 99. ZeroLigh Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 100. ZeroLigh Recent Development
 Table 101. EON Reality Company Details
 Table 102. EON Reality Business Overview
 Table 103. EON Reality Virtual and Augmented Reality in Tourism Product
 Table 104. EON Reality Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 105. EON Reality Recent Development
 Table 106. Nokia Corporation Company Details
 Table 107. Nokia Corporation Business Overview
 Table 108. Nokia Corporation Virtual and Augmented Reality in Tourism Product
 Table 109. Nokia Corporation Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 110. Nokia Corporation Recent Development
 Table 111. Oculus VR LLC Company Details
 Table 112. Oculus VR LLC Business Overview
 Table 113. Oculus VR LLC Virtual and Augmented Reality in Tourism Product
 Table 114. Oculus VR LLC Revenue in Virtual and Augmented Reality in Tourism Business (2020-2025) & (US$ Million)
 Table 115. Oculus VR LLC Recent Development
 Table 116. Research Programs/Design for This Report
 Table 117. Key Data Information from Secondary Sources
 Table 118. Key Data Information from Primary Sources
 Table 119. Authors List of This Report


List of Figures
 Figure 1. Virtual and Augmented Reality in Tourism Picture
 Figure 2. Global Virtual and Augmented Reality in Tourism Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Virtual and Augmented Reality in Tourism Market Share by Type: 2024 VS 2031
 Figure 4. Software Features
 Figure 5. Service Features
 Figure 6. Global Virtual and Augmented Reality in Tourism Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Virtual and Augmented Reality in Tourism Market Share by Application: 2024 VS 2031
 Figure 8. Transportation Case Studies
 Figure 9. Hospitality Case Studies
 Figure 10. Art & Entertainment Case Studies
 Figure 11. Other Case Studies
 Figure 12. Virtual and Augmented Reality in Tourism Report Years Considered
 Figure 13. Global Virtual and Augmented Reality in Tourism Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Virtual and Augmented Reality in Tourism Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Virtual and Augmented Reality in Tourism Market Share by Region: 2024 VS 2031
 Figure 16. Global Virtual and Augmented Reality in Tourism Market Share by Players in 2024
 Figure 17. Global Top Virtual and Augmented Reality in Tourism Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality in Tourism as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by Virtual and Augmented Reality in Tourism Revenue in 2024
 Figure 19. North America Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Virtual and Augmented Reality in Tourism Market Share by Country (2020-2031)
 Figure 21. United States Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Virtual and Augmented Reality in Tourism Market Share by Country (2020-2031)
 Figure 25. Germany Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Virtual and Augmented Reality in Tourism Market Share by Region (2020-2031)
 Figure 33. China Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Virtual and Augmented Reality in Tourism Market Share by Country (2020-2031)
 Figure 41. Mexico Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Virtual and Augmented Reality in Tourism Market Share by Country (2020-2031)
 Figure 45. Turkey Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Virtual and Augmented Reality in Tourism Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Google Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 49. Go Meta Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 50. Valve Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 51. AWS Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 52. Ximmerse Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 53. Samsung Electronics Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 54. Microsoft Corporation Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 55. Sony Interactive Entertainment Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 56. Oculus VR LLC Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 57. HTC Corporation Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 58. ZeroLigh Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 59. EON Reality Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 60. Nokia Corporation Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 61. Oculus VR LLC Revenue Growth Rate in Virtual and Augmented Reality in Tourism Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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