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Global Esports Gaming Peripheral Market Research Report 2025
Published Date: September 2025
|
Report Code: QYRE-Auto-21T19738
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Global Esports Gaming Peripheral Market Research Report 2025
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Global Esports Gaming Peripheral Market Research Report 2025

Code: QYRE-Auto-21T19738
Report
September 2025
Pages:105
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports Gaming Peripheral Market

The global market for Esports Gaming Peripheral was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Esports Gaming Peripheral is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Esports Gaming Peripheral is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Esports Gaming Peripheral include Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly, Mad Catz, Roccat, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Esports Gaming Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Gaming Peripheral.
The Esports Gaming Peripheral market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Esports Gaming Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Gaming Peripheral manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Esports Gaming Peripheral Market Report

Report Metric Details
Report Name Esports Gaming Peripheral Market
Segment by Type
  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others
Segment by Application
  • Gaming Tournaments
  • Training and Boot Camps
  • Personal Leisure
  • Other
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly, Mad Catz, Roccat, Thrustmaster, Cooler Master, Sharkoon, Pulsar, Fnatic, Viper Gaming, Dell, Skyloong, Ant Esports
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Esports Gaming Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Esports Gaming Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Esports Gaming Peripheral Market report?

Ans: The main players in the Esports Gaming Peripheral Market are Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly, Mad Catz, Roccat, Thrustmaster, Cooler Master, Sharkoon, Pulsar, Fnatic, Viper Gaming, Dell, Skyloong, Ant Esports

What are the Application segmentation covered in the Esports Gaming Peripheral Market report?

Ans: The Applications covered in the Esports Gaming Peripheral Market report are Gaming Tournaments, Training and Boot Camps, Personal Leisure, Other

What are the Type segmentation covered in the Esports Gaming Peripheral Market report?

Ans: The Types covered in the Esports Gaming Peripheral Market report are Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others

1 Esports Gaming Peripheral Market Overview
1.1 Product Definition
1.2 Esports Gaming Peripheral by Type
1.2.1 Global Esports Gaming Peripheral Market Value Comparison by Type (2024 VS 2031)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Esports Gaming Peripheral by Application
1.3.1 Global Esports Gaming Peripheral Market Value by Application (2024 VS 2031)
1.3.2 Gaming Tournaments
1.3.3 Training and Boot Camps
1.3.4 Personal Leisure
1.3.5 Other
1.4 Global Esports Gaming Peripheral Market Size Estimates and Forecasts
1.4.1 Global Esports Gaming Peripheral Revenue 2020-2031
1.4.2 Global Esports Gaming Peripheral Sales 2020-2031
1.4.3 Global Esports Gaming Peripheral Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Esports Gaming Peripheral Market Competition by Manufacturers
2.1 Global Esports Gaming Peripheral Sales Market Share by Manufacturers (2020-2025)
2.2 Global Esports Gaming Peripheral Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Esports Gaming Peripheral Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Esports Gaming Peripheral, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Esports Gaming Peripheral, Product Type & Application
2.7 Global Key Manufacturers of Esports Gaming Peripheral, Date of Enter into This Industry
2.8 Global Esports Gaming Peripheral Market Competitive Situation and Trends
2.8.1 Global Esports Gaming Peripheral Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Esports Gaming Peripheral Players Market Share by Revenue
2.8.3 Global Esports Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Esports Gaming Peripheral Market Scenario by Region
3.1 Global Esports Gaming Peripheral Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Esports Gaming Peripheral Sales by Region: 2020-2031
3.2.1 Global Esports Gaming Peripheral Sales by Region: 2020-2025
3.2.2 Global Esports Gaming Peripheral Sales by Region: 2026-2031
3.3 Global Esports Gaming Peripheral Revenue by Region: 2020-2031
3.3.1 Global Esports Gaming Peripheral Revenue by Region: 2020-2025
3.3.2 Global Esports Gaming Peripheral Revenue by Region: 2026-2031
3.4 North America Esports Gaming Peripheral Market Facts & Figures by Country
3.4.1 North America Esports Gaming Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Esports Gaming Peripheral Sales by Country (2020-2031)
3.4.3 North America Esports Gaming Peripheral Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Esports Gaming Peripheral Market Facts & Figures by Country
3.5.1 Europe Esports Gaming Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Esports Gaming Peripheral Sales by Country (2020-2031)
3.5.3 Europe Esports Gaming Peripheral Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Esports Gaming Peripheral Market Facts & Figures by Region
3.6.1 Asia Pacific Esports Gaming Peripheral Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Esports Gaming Peripheral Sales by Region (2020-2031)
3.6.3 Asia Pacific Esports Gaming Peripheral Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Esports Gaming Peripheral Market Facts & Figures by Country
3.7.1 Latin America Esports Gaming Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Esports Gaming Peripheral Sales by Country (2020-2031)
3.7.3 Latin America Esports Gaming Peripheral Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Esports Gaming Peripheral Market Facts & Figures by Country
3.8.1 Middle East and Africa Esports Gaming Peripheral Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Esports Gaming Peripheral Sales by Country (2020-2031)
3.8.3 Middle East and Africa Esports Gaming Peripheral Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Esports Gaming Peripheral Sales by Type (2020-2031)
4.1.1 Global Esports Gaming Peripheral Sales by Type (2020-2025)
4.1.2 Global Esports Gaming Peripheral Sales by Type (2026-2031)
4.1.3 Global Esports Gaming Peripheral Sales Market Share by Type (2020-2031)
4.2 Global Esports Gaming Peripheral Revenue by Type (2020-2031)
4.2.1 Global Esports Gaming Peripheral Revenue by Type (2020-2025)
4.2.2 Global Esports Gaming Peripheral Revenue by Type (2026-2031)
4.2.3 Global Esports Gaming Peripheral Revenue Market Share by Type (2020-2031)
4.3 Global Esports Gaming Peripheral Price by Type (2020-2031)
5 Segment by Application
5.1 Global Esports Gaming Peripheral Sales by Application (2020-2031)
5.1.1 Global Esports Gaming Peripheral Sales by Application (2020-2025)
5.1.2 Global Esports Gaming Peripheral Sales by Application (2026-2031)
5.1.3 Global Esports Gaming Peripheral Sales Market Share by Application (2020-2031)
5.2 Global Esports Gaming Peripheral Revenue by Application (2020-2031)
5.2.1 Global Esports Gaming Peripheral Revenue by Application (2020-2025)
5.2.2 Global Esports Gaming Peripheral Revenue by Application (2026-2031)
5.2.3 Global Esports Gaming Peripheral Revenue Market Share by Application (2020-2031)
5.3 Global Esports Gaming Peripheral Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Razer
6.1.1 Razer Company Information
6.1.2 Razer Description and Business Overview
6.1.3 Razer Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Razer Esports Gaming Peripheral Product Portfolio
6.1.5 Razer Recent Developments/Updates
6.2 Logitech
6.2.1 Logitech Company Information
6.2.2 Logitech Description and Business Overview
6.2.3 Logitech Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Logitech Esports Gaming Peripheral Product Portfolio
6.2.5 Logitech Recent Developments/Updates
6.3 SteelSeries
6.3.1 SteelSeries Company Information
6.3.2 SteelSeries Description and Business Overview
6.3.3 SteelSeries Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.3.4 SteelSeries Esports Gaming Peripheral Product Portfolio
6.3.5 SteelSeries Recent Developments/Updates
6.4 HyperX
6.4.1 HyperX Company Information
6.4.2 HyperX Description and Business Overview
6.4.3 HyperX Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.4.4 HyperX Esports Gaming Peripheral Product Portfolio
6.4.5 HyperX Recent Developments/Updates
6.5 Corsair
6.5.1 Corsair Company Information
6.5.2 Corsair Description and Business Overview
6.5.3 Corsair Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Corsair Esports Gaming Peripheral Product Portfolio
6.5.5 Corsair Recent Developments/Updates
6.6 ASUS
6.6.1 ASUS Company Information
6.6.2 ASUS Description and Business Overview
6.6.3 ASUS Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.6.4 ASUS Esports Gaming Peripheral Product Portfolio
6.6.5 ASUS Recent Developments/Updates
6.7 Turtle Beach
6.7.1 Turtle Beach Company Information
6.7.2 Turtle Beach Description and Business Overview
6.7.3 Turtle Beach Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Turtle Beach Esports Gaming Peripheral Product Portfolio
6.7.5 Turtle Beach Recent Developments/Updates
6.8 Poly
6.8.1 Poly Company Information
6.8.2 Poly Description and Business Overview
6.8.3 Poly Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Poly Esports Gaming Peripheral Product Portfolio
6.8.5 Poly Recent Developments/Updates
6.9 Mad Catz
6.9.1 Mad Catz Company Information
6.9.2 Mad Catz Description and Business Overview
6.9.3 Mad Catz Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Mad Catz Esports Gaming Peripheral Product Portfolio
6.9.5 Mad Catz Recent Developments/Updates
6.10 Roccat
6.10.1 Roccat Company Information
6.10.2 Roccat Description and Business Overview
6.10.3 Roccat Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Roccat Esports Gaming Peripheral Product Portfolio
6.10.5 Roccat Recent Developments/Updates
6.11 Thrustmaster
6.11.1 Thrustmaster Company Information
6.11.2 Thrustmaster Description and Business Overview
6.11.3 Thrustmaster Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Thrustmaster Esports Gaming Peripheral Product Portfolio
6.11.5 Thrustmaster Recent Developments/Updates
6.12 Cooler Master
6.12.1 Cooler Master Company Information
6.12.2 Cooler Master Description and Business Overview
6.12.3 Cooler Master Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Cooler Master Esports Gaming Peripheral Product Portfolio
6.12.5 Cooler Master Recent Developments/Updates
6.13 Sharkoon
6.13.1 Sharkoon Company Information
6.13.2 Sharkoon Description and Business Overview
6.13.3 Sharkoon Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Sharkoon Esports Gaming Peripheral Product Portfolio
6.13.5 Sharkoon Recent Developments/Updates
6.14 Pulsar
6.14.1 Pulsar Company Information
6.14.2 Pulsar Description and Business Overview
6.14.3 Pulsar Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Pulsar Esports Gaming Peripheral Product Portfolio
6.14.5 Pulsar Recent Developments/Updates
6.15 Fnatic
6.15.1 Fnatic Company Information
6.15.2 Fnatic Description and Business Overview
6.15.3 Fnatic Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Fnatic Esports Gaming Peripheral Product Portfolio
6.15.5 Fnatic Recent Developments/Updates
6.16 Viper Gaming
6.16.1 Viper Gaming Company Information
6.16.2 Viper Gaming Description and Business Overview
6.16.3 Viper Gaming Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Viper Gaming Esports Gaming Peripheral Product Portfolio
6.16.5 Viper Gaming Recent Developments/Updates
6.17 Dell
6.17.1 Dell Company Information
6.17.2 Dell Description and Business Overview
6.17.3 Dell Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Dell Esports Gaming Peripheral Product Portfolio
6.17.5 Dell Recent Developments/Updates
6.18 Skyloong
6.18.1 Skyloong Company Information
6.18.2 Skyloong Description and Business Overview
6.18.3 Skyloong Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Skyloong Esports Gaming Peripheral Product Portfolio
6.18.5 Skyloong Recent Developments/Updates
6.19 Ant Esports
6.19.1 Ant Esports Company Information
6.19.2 Ant Esports Description and Business Overview
6.19.3 Ant Esports Esports Gaming Peripheral Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Ant Esports Esports Gaming Peripheral Product Portfolio
6.19.5 Ant Esports Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Esports Gaming Peripheral Industry Chain Analysis
7.2 Esports Gaming Peripheral Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Esports Gaming Peripheral Production Mode & Process Analysis
7.4 Esports Gaming Peripheral Sales and Marketing
7.4.1 Esports Gaming Peripheral Sales Channels
7.4.2 Esports Gaming Peripheral Distributors
7.5 Esports Gaming Peripheral Customer Analysis
8 Esports Gaming Peripheral Market Dynamics
8.1 Esports Gaming Peripheral Industry Trends
8.2 Esports Gaming Peripheral Market Drivers
8.3 Esports Gaming Peripheral Market Challenges
8.4 Esports Gaming Peripheral Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Esports Gaming Peripheral Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Esports Gaming Peripheral Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Esports Gaming Peripheral Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Esports Gaming Peripheral Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Esports Gaming Peripheral Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Esports Gaming Peripheral Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Esports Gaming Peripheral Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Esports Gaming Peripheral Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Esports Gaming Peripheral, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Esports Gaming Peripheral, Product Type & Application
 Table 12. Global Key Manufacturers of Esports Gaming Peripheral, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Esports Gaming Peripheral by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Gaming Peripheral as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Esports Gaming Peripheral Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Esports Gaming Peripheral Sales by Region (2020-2025) & (K Units)
 Table 18. Global Esports Gaming Peripheral Sales Market Share by Region (2020-2025)
 Table 19. Global Esports Gaming Peripheral Sales by Region (2026-2031) & (K Units)
 Table 20. Global Esports Gaming Peripheral Sales Market Share by Region (2026-2031)
 Table 21. Global Esports Gaming Peripheral Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Esports Gaming Peripheral Revenue Market Share by Region (2020-2025)
 Table 23. Global Esports Gaming Peripheral Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Esports Gaming Peripheral Revenue Market Share by Region (2026-2031)
 Table 25. North America Esports Gaming Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Esports Gaming Peripheral Sales by Country (2020-2025) & (K Units)
 Table 27. North America Esports Gaming Peripheral Sales by Country (2026-2031) & (K Units)
 Table 28. North America Esports Gaming Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Esports Gaming Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Esports Gaming Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Esports Gaming Peripheral Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Esports Gaming Peripheral Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Esports Gaming Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Esports Gaming Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Esports Gaming Peripheral Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Esports Gaming Peripheral Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Esports Gaming Peripheral Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Esports Gaming Peripheral Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Esports Gaming Peripheral Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Esports Gaming Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Esports Gaming Peripheral Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Esports Gaming Peripheral Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Esports Gaming Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Esports Gaming Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Esports Gaming Peripheral Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Esports Gaming Peripheral Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Esports Gaming Peripheral Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Esports Gaming Peripheral Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Esports Gaming Peripheral Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Esports Gaming Peripheral Sales (K Units) by Type (2020-2025)
 Table 51. Global Esports Gaming Peripheral Sales (K Units) by Type (2026-2031)
 Table 52. Global Esports Gaming Peripheral Sales Market Share by Type (2020-2025)
 Table 53. Global Esports Gaming Peripheral Sales Market Share by Type (2026-2031)
 Table 54. Global Esports Gaming Peripheral Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Esports Gaming Peripheral Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Esports Gaming Peripheral Revenue Market Share by Type (2020-2025)
 Table 57. Global Esports Gaming Peripheral Revenue Market Share by Type (2026-2031)
 Table 58. Global Esports Gaming Peripheral Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Esports Gaming Peripheral Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Esports Gaming Peripheral Sales (K Units) by Application (2020-2025)
 Table 61. Global Esports Gaming Peripheral Sales (K Units) by Application (2026-2031)
 Table 62. Global Esports Gaming Peripheral Sales Market Share by Application (2020-2025)
 Table 63. Global Esports Gaming Peripheral Sales Market Share by Application (2026-2031)
 Table 64. Global Esports Gaming Peripheral Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Esports Gaming Peripheral Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Esports Gaming Peripheral Revenue Market Share by Application (2020-2025)
 Table 67. Global Esports Gaming Peripheral Revenue Market Share by Application (2026-2031)
 Table 68. Global Esports Gaming Peripheral Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Esports Gaming Peripheral Price (US$/Unit) by Application (2026-2031)
 Table 70. Razer Company Information
 Table 71. Razer Description and Business Overview
 Table 72. Razer Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Razer Esports Gaming Peripheral Product
 Table 74. Razer Recent Developments/Updates
 Table 75. Logitech Company Information
 Table 76. Logitech Description and Business Overview
 Table 77. Logitech Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Logitech Esports Gaming Peripheral Product
 Table 79. Logitech Recent Developments/Updates
 Table 80. SteelSeries Company Information
 Table 81. SteelSeries Description and Business Overview
 Table 82. SteelSeries Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. SteelSeries Esports Gaming Peripheral Product
 Table 84. SteelSeries Recent Developments/Updates
 Table 85. HyperX Company Information
 Table 86. HyperX Description and Business Overview
 Table 87. HyperX Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. HyperX Esports Gaming Peripheral Product
 Table 89. HyperX Recent Developments/Updates
 Table 90. Corsair Company Information
 Table 91. Corsair Description and Business Overview
 Table 92. Corsair Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Corsair Esports Gaming Peripheral Product
 Table 94. Corsair Recent Developments/Updates
 Table 95. ASUS Company Information
 Table 96. ASUS Description and Business Overview
 Table 97. ASUS Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. ASUS Esports Gaming Peripheral Product
 Table 99. ASUS Recent Developments/Updates
 Table 100. Turtle Beach Company Information
 Table 101. Turtle Beach Description and Business Overview
 Table 102. Turtle Beach Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Turtle Beach Esports Gaming Peripheral Product
 Table 104. Turtle Beach Recent Developments/Updates
 Table 105. Poly Company Information
 Table 106. Poly Description and Business Overview
 Table 107. Poly Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Poly Esports Gaming Peripheral Product
 Table 109. Poly Recent Developments/Updates
 Table 110. Mad Catz Company Information
 Table 111. Mad Catz Description and Business Overview
 Table 112. Mad Catz Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Mad Catz Esports Gaming Peripheral Product
 Table 114. Mad Catz Recent Developments/Updates
 Table 115. Roccat Company Information
 Table 116. Roccat Description and Business Overview
 Table 117. Roccat Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Roccat Esports Gaming Peripheral Product
 Table 119. Roccat Recent Developments/Updates
 Table 120. Thrustmaster Company Information
 Table 121. Thrustmaster Description and Business Overview
 Table 122. Thrustmaster Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Thrustmaster Esports Gaming Peripheral Product
 Table 124. Thrustmaster Recent Developments/Updates
 Table 125. Cooler Master Company Information
 Table 126. Cooler Master Description and Business Overview
 Table 127. Cooler Master Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Cooler Master Esports Gaming Peripheral Product
 Table 129. Cooler Master Recent Developments/Updates
 Table 130. Sharkoon Company Information
 Table 131. Sharkoon Description and Business Overview
 Table 132. Sharkoon Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Sharkoon Esports Gaming Peripheral Product
 Table 134. Sharkoon Recent Developments/Updates
 Table 135. Pulsar Company Information
 Table 136. Pulsar Description and Business Overview
 Table 137. Pulsar Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Pulsar Esports Gaming Peripheral Product
 Table 139. Pulsar Recent Developments/Updates
 Table 140. Fnatic Company Information
 Table 141. Fnatic Description and Business Overview
 Table 142. Fnatic Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Fnatic Esports Gaming Peripheral Product
 Table 144. Fnatic Recent Developments/Updates
 Table 145. Viper Gaming Company Information
 Table 146. Viper Gaming Description and Business Overview
 Table 147. Viper Gaming Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Viper Gaming Esports Gaming Peripheral Product
 Table 149. Viper Gaming Recent Developments/Updates
 Table 150. Dell Company Information
 Table 151. Dell Description and Business Overview
 Table 152. Dell Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Dell Esports Gaming Peripheral Product
 Table 154. Dell Recent Developments/Updates
 Table 155. Skyloong Company Information
 Table 156. Skyloong Description and Business Overview
 Table 157. Skyloong Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Skyloong Esports Gaming Peripheral Product
 Table 159. Skyloong Recent Developments/Updates
 Table 160. Ant Esports Company Information
 Table 161. Ant Esports Description and Business Overview
 Table 162. Ant Esports Esports Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Ant Esports Esports Gaming Peripheral Product
 Table 164. Ant Esports Recent Developments/Updates
 Table 165. Key Raw Materials Lists
 Table 166. Raw Materials Key Suppliers Lists
 Table 167. Esports Gaming Peripheral Distributors List
 Table 168. Esports Gaming Peripheral Customers List
 Table 169. Esports Gaming Peripheral Market Trends
 Table 170. Esports Gaming Peripheral Market Drivers
 Table 171. Esports Gaming Peripheral Market Challenges
 Table 172. Esports Gaming Peripheral Market Restraints
 Table 173. Research Programs/Design for This Report
 Table 174. Key Data Information from Secondary Sources
 Table 175. Key Data Information from Primary Sources
 Table 176. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Esports Gaming Peripheral
 Figure 2. Global Esports Gaming Peripheral Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Esports Gaming Peripheral Market Share by Type: 2024 & 2031
 Figure 4. Gaming Mouse Product Picture
 Figure 5. Gaming Keyboards Product Picture
 Figure 6. Headset Product Picture
 Figure 7. Controllers Product Picture
 Figure 8. Others Product Picture
 Figure 9. Global Esports Gaming Peripheral Market Value by Application (2020-2031) & (US$ Million)
 Figure 10. Global Esports Gaming Peripheral Market Share by Application: 2024 & 2031
 Figure 11. Gaming Tournaments
 Figure 12. Training and Boot Camps
 Figure 13. Personal Leisure
 Figure 14. Other
 Figure 15. Global Esports Gaming Peripheral Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Esports Gaming Peripheral Market Size (2020-2031) & (US$ Million)
 Figure 17. Global Esports Gaming Peripheral Sales (2020-2031) & (K Units)
 Figure 18. Global Esports Gaming Peripheral Average Price (US$/Unit) & (2020-2031)
 Figure 19. Esports Gaming Peripheral Report Years Considered
 Figure 20. Esports Gaming Peripheral Sales Share by Manufacturers in 2024
 Figure 21. Global Esports Gaming Peripheral Revenue Share by Manufacturers in 2024
 Figure 22. Global 5 and 10 Largest Esports Gaming Peripheral Players: Market Share by Revenue in Esports Gaming Peripheral in 2024
 Figure 23. Esports Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 24. Global Esports Gaming Peripheral Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 25. North America Esports Gaming Peripheral Sales Market Share by Country (2020-2031)
 Figure 26. North America Esports Gaming Peripheral Revenue Market Share by Country (2020-2031)
 Figure 27. United States Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. Canada Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Europe Esports Gaming Peripheral Sales Market Share by Country (2020-2031)
 Figure 30. Europe Esports Gaming Peripheral Revenue Market Share by Country (2020-2031)
 Figure 31. Germany Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. France Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. U.K. Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Italy Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Russia Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Asia Pacific Esports Gaming Peripheral Sales Market Share by Region (2020-2031)
 Figure 37. Asia Pacific Esports Gaming Peripheral Revenue Market Share by Region (2020-2031)
 Figure 38. China Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Japan Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. South Korea Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. India Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Australia Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. China Taiwan Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Southeast Asia Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Latin America Esports Gaming Peripheral Sales Market Share by Country (2020-2031)
 Figure 46. Latin America Esports Gaming Peripheral Revenue Market Share by Country (2020-2031)
 Figure 47. Mexico Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Brazil Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Argentina Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Middle East and Africa Esports Gaming Peripheral Sales Market Share by Country (2020-2031)
 Figure 51. Middle East and Africa Esports Gaming Peripheral Revenue Market Share by Country (2020-2031)
 Figure 52. Turkey Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Saudi Arabia Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. UAE Esports Gaming Peripheral Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 55. Global Sales Market Share of Esports Gaming Peripheral by Type (2020-2031)
 Figure 56. Global Revenue Market Share of Esports Gaming Peripheral by Type (2020-2031)
 Figure 57. Global Esports Gaming Peripheral Price (US$/Unit) by Type (2020-2031)
 Figure 58. Global Sales Market Share of Esports Gaming Peripheral by Application (2020-2031)
 Figure 59. Global Revenue Market Share of Esports Gaming Peripheral by Application (2020-2031)
 Figure 60. Global Esports Gaming Peripheral Price (US$/Unit) by Application (2020-2031)
 Figure 61. Esports Gaming Peripheral Value Chain
 Figure 62. Channels of Distribution (Direct Vs Distribution)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
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