List of Tables
Table 1. Global Higher Education Game-based Learning Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Rognitive Ability-Based Game-Based Learning
Table 3. Key Players of Language Learning-Related Game-Based Learning
Table 4. Key Players of Stem-Based Game-Based Learning
Table 5. Global Higher Education Game-based Learning Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Higher Education Game-based Learning Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Higher Education Game-based Learning Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Higher Education Game-based Learning Market Share by Regions (2016-2021)
Table 9. Global Higher Education Game-based Learning Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Higher Education Game-based Learning Market Share by Regions (2022-2027)
Table 11. Higher Education Game-based Learning Market Trends
Table 12. Higher Education Game-based Learning Market Drivers
Table 13. Higher Education Game-based Learning Market Challenges
Table 14. Higher Education Game-based Learning Market Restraints
Table 15. Global Higher Education Game-based Learning Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Higher Education Game-based Learning Market Share by Players (2016-2021)
Table 17. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Higher Education Game-based Learning as of 2020)
Table 18. Ranking of Global Top Higher Education Game-based Learning Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Higher Education Game-based Learning Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Higher Education Game-based Learning Product Solution and Service
Table 22. Date of Enter into Higher Education Game-based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Higher Education Game-based Learning Revenue Market Share by Type (2016-2021)
Table 26. Global Higher Education Game-based Learning Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Higher Education Game-based Learning Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Higher Education Game-based Learning Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Higher Education Game-based Learning Revenue Market Share by Application (2016-2021)
Table 30. Global Higher Education Game-based Learning Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Higher Education Game-based Learning Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Higher Education Game-based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Higher Education Game-based Learning Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Higher Education Game-based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Higher Education Game-based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Higher Education Game-based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Higher Education Game-based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Higher Education Game-based Learning Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Higher Education Game-based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Higher Education Game-based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Higher Education Game-based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Higher Education Game-based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Higher Education Game-based Learning Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Higher Education Game-based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Higher Education Game-based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Higher Education Game-based Learning Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Higher Education Game-based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Higher Education Game-based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Higher Education Game-based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Higher Education Game-based Learning Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Higher Education Game-based Learning Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Higher Education Game-based Learning Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Higher Education Game-based Learning Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2022-2027) & (US$ Million)
Table 62. McGraw-Hill Education Company Details
Table 63. McGraw-Hill Education Business Overview
Table 64. McGraw-Hill Education Higher Education Game-based Learning Product
Table 65. McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 66. McGraw-Hill Education Recent Development
Table 67. PlayGen Company Details
Table 68. PlayGen Business Overview
Table 69. PlayGen Higher Education Game-based Learning Product
Table 70. PlayGen Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 71. PlayGen Recent Development
Table 72. Toolwire Company Details
Table 73. Toolwire Business Overview
Table 74. Toolwire Higher Education Game-based Learning Product
Table 75. Toolwire Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 76. Toolwire Recent Development
Table 77. Totem Learning Company Details
Table 78. Totem Learning Business Overview
Table 79. Totem Learning Higher Education Game-based Learning Product
Table 80. Totem Learning Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 81. Totem Learning Recent Development
Table 82. Lumos Labs Company Details
Table 83. Lumos Labs Business Overview
Table 84. Lumos Labs Higher Education Game-based Learning Product
Table 85. Lumos Labs Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 86. Lumos Labs Recent Development
Table 87. Triseum Company Details
Table 88. Triseum Business Overview
Table 89. Triseum Higher Education Game-based Learning Product
Table 90. Triseum Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 91. Triseum Recent Development
Table 92. Designing Digitally Company Details
Table 93. Designing Digitally Business Overview
Table 94. Designing Digitally Higher Education Game-based Learning Product
Table 95. Designing Digitally Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 96. Designing Digitally Recent Development
Table 97. Forio Company Details
Table 98. Forio Business Overview
Table 99. Forio Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 100. Forio Recent Development
Table 101. Innovative Dutch Company Details
Table 102. Innovative Dutch Business Overview
Table 103. Innovative Dutch Higher Education Game-based Learning Product
Table 104. Innovative Dutch Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 105. Innovative Dutch Recent Development
Table 106. LearningWare Company Details
Table 107. LearningWare Business Overview
Table 108. LearningWare Higher Education Game-based Learning Product
Table 109. LearningWare Revenue in Higher Education Game-based Learning Business (2016-2021) & (US$ Million)
Table 110. LearningWare Recent Development
Table 111. Research Programs/Design for This Report
Table 112. Key Data Information from Secondary Sources
Table 113. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Higher Education Game-based Learning Market Share by Type: 2020 VS 2027
Figure 2. Rognitive Ability-Based Game-Based Learning Features
Figure 3. Language Learning-Related Game-Based Learning Features
Figure 4. Stem-Based Game-Based Learning Features
Figure 5. Global Higher Education Game-based Learning Market Share by Application: 2020 VS 2027
Figure 6. Educational Institutions Case Studies
Figure 7. Universities Case Studies
Figure 8. Training Organizations Case Studies
Figure 9. Others Case Studies
Figure 10. Higher Education Game-based Learning Report Years Considered
Figure 11. Global Higher Education Game-based Learning Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 12. Global Higher Education Game-based Learning Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 13. Global Higher Education Game-based Learning Market Share by Regions: 2020 VS 2027
Figure 14. Global Higher Education Game-based Learning Market Share by Regions (2022-2027)
Figure 15. Global Higher Education Game-based Learning Market Share by Players in 2020
Figure 16. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Higher Education Game-based Learning as of 2020
Figure 17. The Top 10 and 5 Players Market Share by Higher Education Game-based Learning Revenue in 2020
Figure 18. Global Higher Education Game-based Learning Revenue Market Share by Type (2016-2021)
Figure 19. Global Higher Education Game-based Learning Revenue Market Share by Type (2022-2027)
Figure 20. North America Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 21. North America Higher Education Game-based Learning Market Share by Type (2016-2027)
Figure 22. North America Higher Education Game-based Learning Market Share by Application (2016-2027)
Figure 23. North America Higher Education Game-based Learning Market Share by Country (2016-2027)
Figure 24. United States Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Canada Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Higher Education Game-based Learning Market Share by Type (2016-2027)
Figure 28. Europe Higher Education Game-based Learning Market Share by Application (2016-2027)
Figure 29. Europe Higher Education Game-based Learning Market Share by Country (2016-2027)
Figure 30. Germany Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. France Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. U.K. Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Italy Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Russia Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Nordic Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Higher Education Game-based Learning Market Share by Type (2016-2027)
Figure 38. Asia-Pacific Higher Education Game-based Learning Market Share by Application (2016-2027)
Figure 39. Asia-Pacific Higher Education Game-based Learning Market Share by Region (2016-2027)
Figure 40. China Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Japan Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. South Korea Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Southeast Asia Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. India Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Australia Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Higher Education Game-based Learning Market Share by Type (2016-2027)
Figure 48. Latin America Higher Education Game-based Learning Market Share by Application (2016-2027)
Figure 49. Latin America Higher Education Game-based Learning Market Share by Country (2016-2027)
Figure 50. Mexico Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Brazil Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Higher Education Game-based Learning Market Share by Type (2016-2027)
Figure 54. Middle East & Africa Higher Education Game-based Learning Market Share by Application (2016-2027)
Figure 55. Middle East & Africa Higher Education Game-based Learning Market Share by Country (2016-2027)
Figure 56. Turkey Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Saudi Arabia Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. UAE Higher Education Game-based Learning Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. McGraw-Hill Education Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 60. PlayGen Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 61. Toolwire Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 62. Totem Learning Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 63. Lumos Labs Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 64. Triseum Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 65. Designing Digitally Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 66. Forio Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 67. Innovative Dutch Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 68. LearningWare Revenue Growth Rate in Higher Education Game-based Learning Business (2016-2021)
Figure 69. Bottom-up and Top-down Approaches for This Report
Figure 70. Data Triangulation
Figure 71. Key Executives Interviewed