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Global Cloud Gaming Platform and Services Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-22M10074
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Global Cloud Gaming Platform and Services Market Insights Forecast to 2028
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Global Cloud Gaming Platform and Services Market Research Report 2025

Code: QYRE-Auto-22M10074
Report
July 2025
Pages:104
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Cloud Gaming Platform and Services Market

The global market for Cloud Gaming Platform and Services was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Cloud Gaming Platform and Services is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Cloud Gaming Platform and Services is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Cloud Gaming Platform and Services in TV is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Cloud Gaming Platform and Services include Xbox Game Pass (Microsoft), Facebook Gaming, STADIA (Google), NetEase Games (Hong Kong NetEase), Ludium Lab, Luna (Amazon), PlayStation Now (SONY), Tencent, Antstream Arcade, Alibaba, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Cloud Gaming Platform and Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Cloud Gaming Platform and Services.
The Cloud Gaming Platform and Services market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Cloud Gaming Platform and Services market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Cloud Gaming Platform and Services companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Cloud Gaming Platform and Services Market Report

Report Metric Details
Report Name Cloud Gaming Platform and Services Market
Segment by Type
  • Cloud Gaming Platform
  • Cloud Gaming Services
Segment by Application
  • TV
  • Smartphone
  • Computers
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Xbox Game Pass (Microsoft), Facebook Gaming, STADIA (Google), NetEase Games (Hong Kong NetEase), Ludium Lab, Luna (Amazon), PlayStation Now (SONY), Tencent, Antstream Arcade, Alibaba, BLACKNUT, MY.GAMES (My.com), GameStream (NVIDIA), Wiztivi, Arcade (Apple), UTOMK, Ubisoft Connect (Ubisoft Entertainment), Baidu, Huawei, Zhejiang Shiji Huatong, 37Games
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Cloud Gaming Platform and Services company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Cloud Gaming Platform and Services Market report?

Ans: The main players in the Cloud Gaming Platform and Services Market are Xbox Game Pass (Microsoft), Facebook Gaming, STADIA (Google), NetEase Games (Hong Kong NetEase), Ludium Lab, Luna (Amazon), PlayStation Now (SONY), Tencent, Antstream Arcade, Alibaba, BLACKNUT, MY.GAMES (My.com), GameStream (NVIDIA), Wiztivi, Arcade (Apple), UTOMK, Ubisoft Connect (Ubisoft Entertainment), Baidu, Huawei, Zhejiang Shiji Huatong, 37Games

What are the Application segmentation covered in the Cloud Gaming Platform and Services Market report?

Ans: The Applications covered in the Cloud Gaming Platform and Services Market report are TV, Smartphone, Computers

What are the Type segmentation covered in the Cloud Gaming Platform and Services Market report?

Ans: The Types covered in the Cloud Gaming Platform and Services Market report are Cloud Gaming Platform, Cloud Gaming Services

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Platform and Services Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud Gaming Platform
1.2.3 Cloud Gaming Services
1.3 Market by Application
1.3.1 Global Cloud Gaming Platform and Services Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 TV
1.3.3 Smartphone
1.3.4 Computers
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Cloud Gaming Platform and Services Market Perspective (2020-2031)
2.2 Global Cloud Gaming Platform and Services Growth Trends by Region
2.2.1 Global Cloud Gaming Platform and Services Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Cloud Gaming Platform and Services Historic Market Size by Region (2020-2025)
2.2.3 Cloud Gaming Platform and Services Forecasted Market Size by Region (2026-2031)
2.3 Cloud Gaming Platform and Services Market Dynamics
2.3.1 Cloud Gaming Platform and Services Industry Trends
2.3.2 Cloud Gaming Platform and Services Market Drivers
2.3.3 Cloud Gaming Platform and Services Market Challenges
2.3.4 Cloud Gaming Platform and Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Cloud Gaming Platform and Services Players by Revenue
3.1.1 Global Top Cloud Gaming Platform and Services Players by Revenue (2020-2025)
3.1.2 Global Cloud Gaming Platform and Services Revenue Market Share by Players (2020-2025)
3.2 Global Cloud Gaming Platform and Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Cloud Gaming Platform and Services Revenue
3.4 Global Cloud Gaming Platform and Services Market Concentration Ratio
3.4.1 Global Cloud Gaming Platform and Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Platform and Services Revenue in 2024
3.5 Global Key Players of Cloud Gaming Platform and Services Head office and Area Served
3.6 Global Key Players of Cloud Gaming Platform and Services, Product and Application
3.7 Global Key Players of Cloud Gaming Platform and Services, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Cloud Gaming Platform and Services Breakdown Data by Type
4.1 Global Cloud Gaming Platform and Services Historic Market Size by Type (2020-2025)
4.2 Global Cloud Gaming Platform and Services Forecasted Market Size by Type (2026-2031)
5 Cloud Gaming Platform and Services Breakdown Data by Application
5.1 Global Cloud Gaming Platform and Services Historic Market Size by Application (2020-2025)
5.2 Global Cloud Gaming Platform and Services Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Cloud Gaming Platform and Services Market Size (2020-2031)
6.2 North America Cloud Gaming Platform and Services Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Cloud Gaming Platform and Services Market Size by Country (2020-2025)
6.4 North America Cloud Gaming Platform and Services Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Cloud Gaming Platform and Services Market Size (2020-2031)
7.2 Europe Cloud Gaming Platform and Services Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Cloud Gaming Platform and Services Market Size by Country (2020-2025)
7.4 Europe Cloud Gaming Platform and Services Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Platform and Services Market Size (2020-2031)
8.2 Asia-Pacific Cloud Gaming Platform and Services Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Cloud Gaming Platform and Services Market Size by Region (2020-2025)
8.4 Asia-Pacific Cloud Gaming Platform and Services Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Cloud Gaming Platform and Services Market Size (2020-2031)
9.2 Latin America Cloud Gaming Platform and Services Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Cloud Gaming Platform and Services Market Size by Country (2020-2025)
9.4 Latin America Cloud Gaming Platform and Services Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Platform and Services Market Size (2020-2031)
10.2 Middle East & Africa Cloud Gaming Platform and Services Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Cloud Gaming Platform and Services Market Size by Country (2020-2025)
10.4 Middle East & Africa Cloud Gaming Platform and Services Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Xbox Game Pass (Microsoft)
11.1.1 Xbox Game Pass (Microsoft) Company Details
11.1.2 Xbox Game Pass (Microsoft) Business Overview
11.1.3 Xbox Game Pass (Microsoft) Cloud Gaming Platform and Services Introduction
11.1.4 Xbox Game Pass (Microsoft) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.1.5 Xbox Game Pass (Microsoft) Recent Development
11.2 Facebook Gaming
11.2.1 Facebook Gaming Company Details
11.2.2 Facebook Gaming Business Overview
11.2.3 Facebook Gaming Cloud Gaming Platform and Services Introduction
11.2.4 Facebook Gaming Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.2.5 Facebook Gaming Recent Development
11.3 STADIA (Google)
11.3.1 STADIA (Google) Company Details
11.3.2 STADIA (Google) Business Overview
11.3.3 STADIA (Google) Cloud Gaming Platform and Services Introduction
11.3.4 STADIA (Google) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.3.5 STADIA (Google) Recent Development
11.4 NetEase Games (Hong Kong NetEase)
11.4.1 NetEase Games (Hong Kong NetEase) Company Details
11.4.2 NetEase Games (Hong Kong NetEase) Business Overview
11.4.3 NetEase Games (Hong Kong NetEase) Cloud Gaming Platform and Services Introduction
11.4.4 NetEase Games (Hong Kong NetEase) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.4.5 NetEase Games (Hong Kong NetEase) Recent Development
11.5 Ludium Lab
11.5.1 Ludium Lab Company Details
11.5.2 Ludium Lab Business Overview
11.5.3 Ludium Lab Cloud Gaming Platform and Services Introduction
11.5.4 Ludium Lab Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.5.5 Ludium Lab Recent Development
11.6 Luna (Amazon)
11.6.1 Luna (Amazon) Company Details
11.6.2 Luna (Amazon) Business Overview
11.6.3 Luna (Amazon) Cloud Gaming Platform and Services Introduction
11.6.4 Luna (Amazon) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.6.5 Luna (Amazon) Recent Development
11.7 PlayStation Now (SONY)
11.7.1 PlayStation Now (SONY) Company Details
11.7.2 PlayStation Now (SONY) Business Overview
11.7.3 PlayStation Now (SONY) Cloud Gaming Platform and Services Introduction
11.7.4 PlayStation Now (SONY) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.7.5 PlayStation Now (SONY) Recent Development
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent Cloud Gaming Platform and Services Introduction
11.8.4 Tencent Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.8.5 Tencent Recent Development
11.9 Antstream Arcade
11.9.1 Antstream Arcade Company Details
11.9.2 Antstream Arcade Business Overview
11.9.3 Antstream Arcade Cloud Gaming Platform and Services Introduction
11.9.4 Antstream Arcade Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.9.5 Antstream Arcade Recent Development
11.10 Alibaba
11.10.1 Alibaba Company Details
11.10.2 Alibaba Business Overview
11.10.3 Alibaba Cloud Gaming Platform and Services Introduction
11.10.4 Alibaba Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.10.5 Alibaba Recent Development
11.11 BLACKNUT
11.11.1 BLACKNUT Company Details
11.11.2 BLACKNUT Business Overview
11.11.3 BLACKNUT Cloud Gaming Platform and Services Introduction
11.11.4 BLACKNUT Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.11.5 BLACKNUT Recent Development
11.12 MY.GAMES (My.com)
11.12.1 MY.GAMES (My.com) Company Details
11.12.2 MY.GAMES (My.com) Business Overview
11.12.3 MY.GAMES (My.com) Cloud Gaming Platform and Services Introduction
11.12.4 MY.GAMES (My.com) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.12.5 MY.GAMES (My.com) Recent Development
11.13 GameStream (NVIDIA)
11.13.1 GameStream (NVIDIA) Company Details
11.13.2 GameStream (NVIDIA) Business Overview
11.13.3 GameStream (NVIDIA) Cloud Gaming Platform and Services Introduction
11.13.4 GameStream (NVIDIA) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.13.5 GameStream (NVIDIA) Recent Development
11.14 Wiztivi
11.14.1 Wiztivi Company Details
11.14.2 Wiztivi Business Overview
11.14.3 Wiztivi Cloud Gaming Platform and Services Introduction
11.14.4 Wiztivi Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.14.5 Wiztivi Recent Development
11.15 Arcade (Apple)
11.15.1 Arcade (Apple) Company Details
11.15.2 Arcade (Apple) Business Overview
11.15.3 Arcade (Apple) Cloud Gaming Platform and Services Introduction
11.15.4 Arcade (Apple) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.15.5 Arcade (Apple) Recent Development
11.16 UTOMK
11.16.1 UTOMK Company Details
11.16.2 UTOMK Business Overview
11.16.3 UTOMK Cloud Gaming Platform and Services Introduction
11.16.4 UTOMK Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.16.5 UTOMK Recent Development
11.17 Ubisoft Connect (Ubisoft Entertainment)
11.17.1 Ubisoft Connect (Ubisoft Entertainment) Company Details
11.17.2 Ubisoft Connect (Ubisoft Entertainment) Business Overview
11.17.3 Ubisoft Connect (Ubisoft Entertainment) Cloud Gaming Platform and Services Introduction
11.17.4 Ubisoft Connect (Ubisoft Entertainment) Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.17.5 Ubisoft Connect (Ubisoft Entertainment) Recent Development
11.18 Baidu
11.18.1 Baidu Company Details
11.18.2 Baidu Business Overview
11.18.3 Baidu Cloud Gaming Platform and Services Introduction
11.18.4 Baidu Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.18.5 Baidu Recent Development
11.19 Huawei
11.19.1 Huawei Company Details
11.19.2 Huawei Business Overview
11.19.3 Huawei Cloud Gaming Platform and Services Introduction
11.19.4 Huawei Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.19.5 Huawei Recent Development
11.20 Zhejiang Shiji Huatong
11.20.1 Zhejiang Shiji Huatong Company Details
11.20.2 Zhejiang Shiji Huatong Business Overview
11.20.3 Zhejiang Shiji Huatong Cloud Gaming Platform and Services Introduction
11.20.4 Zhejiang Shiji Huatong Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.20.5 Zhejiang Shiji Huatong Recent Development
11.21 37Games
11.21.1 37Games Company Details
11.21.2 37Games Business Overview
11.21.3 37Games Cloud Gaming Platform and Services Introduction
11.21.4 37Games Revenue in Cloud Gaming Platform and Services Business (2020-2025)
11.21.5 37Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Cloud Gaming Platform and Services Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Cloud Gaming Platform
 Table 3. Key Players of Cloud Gaming Services
 Table 4. Global Cloud Gaming Platform and Services Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Cloud Gaming Platform and Services Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Cloud Gaming Platform and Services Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Cloud Gaming Platform and Services Market Share by Region (2020-2025)
 Table 8. Global Cloud Gaming Platform and Services Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Cloud Gaming Platform and Services Market Share by Region (2026-2031)
 Table 10. Cloud Gaming Platform and Services Market Trends
 Table 11. Cloud Gaming Platform and Services Market Drivers
 Table 12. Cloud Gaming Platform and Services Market Challenges
 Table 13. Cloud Gaming Platform and Services Market Restraints
 Table 14. Global Cloud Gaming Platform and Services Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Cloud Gaming Platform and Services Market Share by Players (2020-2025)
 Table 16. Global Top Cloud Gaming Platform and Services Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Cloud Gaming Platform and Services as of 2024)
 Table 17. Ranking of Global Top Cloud Gaming Platform and Services Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Cloud Gaming Platform and Services Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Cloud Gaming Platform and Services, Headquarters and Area Served
 Table 20. Global Key Players of Cloud Gaming Platform and Services, Product and Application
 Table 21. Global Key Players of Cloud Gaming Platform and Services, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Cloud Gaming Platform and Services Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Cloud Gaming Platform and Services Revenue Market Share by Type (2020-2025)
 Table 25. Global Cloud Gaming Platform and Services Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Cloud Gaming Platform and Services Revenue Market Share by Type (2026-2031)
 Table 27. Global Cloud Gaming Platform and Services Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Cloud Gaming Platform and Services Revenue Market Share by Application (2020-2025)
 Table 29. Global Cloud Gaming Platform and Services Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Cloud Gaming Platform and Services Revenue Market Share by Application (2026-2031)
 Table 31. North America Cloud Gaming Platform and Services Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Cloud Gaming Platform and Services Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Cloud Gaming Platform and Services Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Cloud Gaming Platform and Services Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Cloud Gaming Platform and Services Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Cloud Gaming Platform and Services Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Cloud Gaming Platform and Services Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Cloud Gaming Platform and Services Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Cloud Gaming Platform and Services Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Cloud Gaming Platform and Services Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Cloud Gaming Platform and Services Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Cloud Gaming Platform and Services Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Cloud Gaming Platform and Services Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Cloud Gaming Platform and Services Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Cloud Gaming Platform and Services Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Xbox Game Pass (Microsoft) Company Details
 Table 47. Xbox Game Pass (Microsoft) Business Overview
 Table 48. Xbox Game Pass (Microsoft) Cloud Gaming Platform and Services Product
 Table 49. Xbox Game Pass (Microsoft) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 50. Xbox Game Pass (Microsoft) Recent Development
 Table 51. Facebook Gaming Company Details
 Table 52. Facebook Gaming Business Overview
 Table 53. Facebook Gaming Cloud Gaming Platform and Services Product
 Table 54. Facebook Gaming Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 55. Facebook Gaming Recent Development
 Table 56. STADIA (Google) Company Details
 Table 57. STADIA (Google) Business Overview
 Table 58. STADIA (Google) Cloud Gaming Platform and Services Product
 Table 59. STADIA (Google) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 60. STADIA (Google) Recent Development
 Table 61. NetEase Games (Hong Kong NetEase) Company Details
 Table 62. NetEase Games (Hong Kong NetEase) Business Overview
 Table 63. NetEase Games (Hong Kong NetEase) Cloud Gaming Platform and Services Product
 Table 64. NetEase Games (Hong Kong NetEase) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 65. NetEase Games (Hong Kong NetEase) Recent Development
 Table 66. Ludium Lab Company Details
 Table 67. Ludium Lab Business Overview
 Table 68. Ludium Lab Cloud Gaming Platform and Services Product
 Table 69. Ludium Lab Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 70. Ludium Lab Recent Development
 Table 71. Luna (Amazon) Company Details
 Table 72. Luna (Amazon) Business Overview
 Table 73. Luna (Amazon) Cloud Gaming Platform and Services Product
 Table 74. Luna (Amazon) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 75. Luna (Amazon) Recent Development
 Table 76. PlayStation Now (SONY) Company Details
 Table 77. PlayStation Now (SONY) Business Overview
 Table 78. PlayStation Now (SONY) Cloud Gaming Platform and Services Product
 Table 79. PlayStation Now (SONY) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 80. PlayStation Now (SONY) Recent Development
 Table 81. Tencent Company Details
 Table 82. Tencent Business Overview
 Table 83. Tencent Cloud Gaming Platform and Services Product
 Table 84. Tencent Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 85. Tencent Recent Development
 Table 86. Antstream Arcade Company Details
 Table 87. Antstream Arcade Business Overview
 Table 88. Antstream Arcade Cloud Gaming Platform and Services Product
 Table 89. Antstream Arcade Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 90. Antstream Arcade Recent Development
 Table 91. Alibaba Company Details
 Table 92. Alibaba Business Overview
 Table 93. Alibaba Cloud Gaming Platform and Services Product
 Table 94. Alibaba Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 95. Alibaba Recent Development
 Table 96. BLACKNUT Company Details
 Table 97. BLACKNUT Business Overview
 Table 98. BLACKNUT Cloud Gaming Platform and Services Product
 Table 99. BLACKNUT Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 100. BLACKNUT Recent Development
 Table 101. MY.GAMES (My.com) Company Details
 Table 102. MY.GAMES (My.com) Business Overview
 Table 103. MY.GAMES (My.com) Cloud Gaming Platform and Services Product
 Table 104. MY.GAMES (My.com) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 105. MY.GAMES (My.com) Recent Development
 Table 106. GameStream (NVIDIA) Company Details
 Table 107. GameStream (NVIDIA) Business Overview
 Table 108. GameStream (NVIDIA) Cloud Gaming Platform and Services Product
 Table 109. GameStream (NVIDIA) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 110. GameStream (NVIDIA) Recent Development
 Table 111. Wiztivi Company Details
 Table 112. Wiztivi Business Overview
 Table 113. Wiztivi Cloud Gaming Platform and Services Product
 Table 114. Wiztivi Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 115. Wiztivi Recent Development
 Table 116. Arcade (Apple) Company Details
 Table 117. Arcade (Apple) Business Overview
 Table 118. Arcade (Apple) Cloud Gaming Platform and Services Product
 Table 119. Arcade (Apple) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 120. Arcade (Apple) Recent Development
 Table 121. UTOMK Company Details
 Table 122. UTOMK Business Overview
 Table 123. UTOMK Cloud Gaming Platform and Services Product
 Table 124. UTOMK Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 125. UTOMK Recent Development
 Table 126. Ubisoft Connect (Ubisoft Entertainment) Company Details
 Table 127. Ubisoft Connect (Ubisoft Entertainment) Business Overview
 Table 128. Ubisoft Connect (Ubisoft Entertainment) Cloud Gaming Platform and Services Product
 Table 129. Ubisoft Connect (Ubisoft Entertainment) Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 130. Ubisoft Connect (Ubisoft Entertainment) Recent Development
 Table 131. Baidu Company Details
 Table 132. Baidu Business Overview
 Table 133. Baidu Cloud Gaming Platform and Services Product
 Table 134. Baidu Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 135. Baidu Recent Development
 Table 136. Huawei Company Details
 Table 137. Huawei Business Overview
 Table 138. Huawei Cloud Gaming Platform and Services Product
 Table 139. Huawei Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 140. Huawei Recent Development
 Table 141. Zhejiang Shiji Huatong Company Details
 Table 142. Zhejiang Shiji Huatong Business Overview
 Table 143. Zhejiang Shiji Huatong Cloud Gaming Platform and Services Product
 Table 144. Zhejiang Shiji Huatong Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 145. Zhejiang Shiji Huatong Recent Development
 Table 146. 37Games Company Details
 Table 147. 37Games Business Overview
 Table 148. 37Games Cloud Gaming Platform and Services Product
 Table 149. 37Games Revenue in Cloud Gaming Platform and Services Business (2020-2025) & (US$ Million)
 Table 150. 37Games Recent Development
 Table 151. Research Programs/Design for This Report
 Table 152. Key Data Information from Secondary Sources
 Table 153. Key Data Information from Primary Sources
 Table 154. Authors List of This Report


List of Figures
 Figure 1. Cloud Gaming Platform and Services Picture
 Figure 2. Global Cloud Gaming Platform and Services Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Cloud Gaming Platform and Services Market Share by Type: 2024 VS 2031
 Figure 4. Cloud Gaming Platform Features
 Figure 5. Cloud Gaming Services Features
 Figure 6. Global Cloud Gaming Platform and Services Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Cloud Gaming Platform and Services Market Share by Application: 2024 VS 2031
 Figure 8. TV Case Studies
 Figure 9. Smartphone Case Studies
 Figure 10. Computers Case Studies
 Figure 11. Cloud Gaming Platform and Services Report Years Considered
 Figure 12. Global Cloud Gaming Platform and Services Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Cloud Gaming Platform and Services Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Cloud Gaming Platform and Services Market Share by Region: 2024 VS 2031
 Figure 15. Global Cloud Gaming Platform and Services Market Share by Players in 2024
 Figure 16. Global Top Cloud Gaming Platform and Services Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Cloud Gaming Platform and Services as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Cloud Gaming Platform and Services Revenue in 2024
 Figure 18. North America Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Cloud Gaming Platform and Services Market Share by Country (2020-2031)
 Figure 20. United States Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Cloud Gaming Platform and Services Market Share by Country (2020-2031)
 Figure 24. Germany Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Cloud Gaming Platform and Services Market Share by Region (2020-2031)
 Figure 32. China Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Cloud Gaming Platform and Services Market Share by Country (2020-2031)
 Figure 40. Mexico Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Cloud Gaming Platform and Services Market Share by Country (2020-2031)
 Figure 44. Turkey Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Cloud Gaming Platform and Services Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Xbox Game Pass (Microsoft) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 48. Facebook Gaming Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 49. STADIA (Google) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 50. NetEase Games (Hong Kong NetEase) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 51. Ludium Lab Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 52. Luna (Amazon) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 53. PlayStation Now (SONY) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 54. Tencent Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 55. Antstream Arcade Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 56. Alibaba Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 57. BLACKNUT Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 58. MY.GAMES (My.com) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 59. GameStream (NVIDIA) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 60. Wiztivi Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 61. Arcade (Apple) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 62. UTOMK Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 63. Ubisoft Connect (Ubisoft Entertainment) Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 64. Baidu Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 65. Huawei Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 66. Zhejiang Shiji Huatong Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 67. 37Games Revenue Growth Rate in Cloud Gaming Platform and Services Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
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