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Global Game-Making Software Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-24E15192
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Global Game Making Software Market Research Report 2023
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Global Game-Making Software Market Research Report 2025

Code: QYRE-Auto-24E15192
Report
May 2025
Pages:69
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game-Making Software Market

The global market for Game-Making Software was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Game-making software is a type of software that allows users to create their own video games without the need for extensive programming knowledge or skills. Game-making software typically provides a graphical user interface (GUI) that lets users design and edit various aspects of a game, such as graphics, sound, logic, physics, and gameplay. Some game-making software also offers scripting languages or visual coding systems that enable users to customize the behavior and functionality of their games. Game-making software can be used for various purposes, such as education, entertainment, hobby, or professional development.
North American market for Game-Making Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game-Making Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Game-Making Software in For Commercial is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Game-Making Software include Unity, Unreal Engine, GameMaker Studio 2, Construct 3, Gdevelop, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game-Making Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-Making Software.
The Game-Making Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game-Making Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game-Making Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Game-Making Software Market Report

Report Metric Details
Report Name Game-Making Software Market
Segment by Type
  • 2D Game Making Software
  • 3D Game Making Software
  • Others
Segment by Application
  • For Commercial
  • For education
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Unity, Unreal Engine, GameMaker Studio 2, Construct 3, Gdevelop
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game-Making Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Game-Making Software Market report?

Ans: The main players in the Game-Making Software Market are Unity, Unreal Engine, GameMaker Studio 2, Construct 3, Gdevelop

What are the Application segmentation covered in the Game-Making Software Market report?

Ans: The Applications covered in the Game-Making Software Market report are For Commercial, For education

What are the Type segmentation covered in the Game-Making Software Market report?

Ans: The Types covered in the Game-Making Software Market report are 2D Game Making Software, 3D Game Making Software, Others

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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-Making Software Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 2D Game Making Software
1.2.3 3D Game Making Software
1.2.4 Others
1.3 Market by Application
1.3.1 Global Game-Making Software Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 For Commercial
1.3.3 For education
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game-Making Software Market Perspective (2020-2031)
2.2 Global Game-Making Software Growth Trends by Region
2.2.1 Global Game-Making Software Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game-Making Software Historic Market Size by Region (2020-2025)
2.2.3 Game-Making Software Forecasted Market Size by Region (2026-2031)
2.3 Game-Making Software Market Dynamics
2.3.1 Game-Making Software Industry Trends
2.3.2 Game-Making Software Market Drivers
2.3.3 Game-Making Software Market Challenges
2.3.4 Game-Making Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game-Making Software Players by Revenue
3.1.1 Global Top Game-Making Software Players by Revenue (2020-2025)
3.1.2 Global Game-Making Software Revenue Market Share by Players (2020-2025)
3.2 Global Game-Making Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game-Making Software Revenue
3.4 Global Game-Making Software Market Concentration Ratio
3.4.1 Global Game-Making Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-Making Software Revenue in 2024
3.5 Global Key Players of Game-Making Software Head office and Area Served
3.6 Global Key Players of Game-Making Software, Product and Application
3.7 Global Key Players of Game-Making Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game-Making Software Breakdown Data by Type
4.1 Global Game-Making Software Historic Market Size by Type (2020-2025)
4.2 Global Game-Making Software Forecasted Market Size by Type (2026-2031)
5 Game-Making Software Breakdown Data by Application
5.1 Global Game-Making Software Historic Market Size by Application (2020-2025)
5.2 Global Game-Making Software Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game-Making Software Market Size (2020-2031)
6.2 North America Game-Making Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game-Making Software Market Size by Country (2020-2025)
6.4 North America Game-Making Software Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game-Making Software Market Size (2020-2031)
7.2 Europe Game-Making Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game-Making Software Market Size by Country (2020-2025)
7.4 Europe Game-Making Software Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game-Making Software Market Size (2020-2031)
8.2 Asia-Pacific Game-Making Software Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game-Making Software Market Size by Region (2020-2025)
8.4 Asia-Pacific Game-Making Software Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game-Making Software Market Size (2020-2031)
9.2 Latin America Game-Making Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game-Making Software Market Size by Country (2020-2025)
9.4 Latin America Game-Making Software Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game-Making Software Market Size (2020-2031)
10.2 Middle East & Africa Game-Making Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game-Making Software Market Size by Country (2020-2025)
10.4 Middle East & Africa Game-Making Software Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unity
11.1.1 Unity Company Details
11.1.2 Unity Business Overview
11.1.3 Unity Game-Making Software Introduction
11.1.4 Unity Revenue in Game-Making Software Business (2020-2025)
11.1.5 Unity Recent Development
11.2 Unreal Engine
11.2.1 Unreal Engine Company Details
11.2.2 Unreal Engine Business Overview
11.2.3 Unreal Engine Game-Making Software Introduction
11.2.4 Unreal Engine Revenue in Game-Making Software Business (2020-2025)
11.2.5 Unreal Engine Recent Development
11.3 GameMaker Studio 2
11.3.1 GameMaker Studio 2 Company Details
11.3.2 GameMaker Studio 2 Business Overview
11.3.3 GameMaker Studio 2 Game-Making Software Introduction
11.3.4 GameMaker Studio 2 Revenue in Game-Making Software Business (2020-2025)
11.3.5 GameMaker Studio 2 Recent Development
11.4 Construct 3
11.4.1 Construct 3 Company Details
11.4.2 Construct 3 Business Overview
11.4.3 Construct 3 Game-Making Software Introduction
11.4.4 Construct 3 Revenue in Game-Making Software Business (2020-2025)
11.4.5 Construct 3 Recent Development
11.5 Gdevelop
11.5.1 Gdevelop Company Details
11.5.2 Gdevelop Business Overview
11.5.3 Gdevelop Game-Making Software Introduction
11.5.4 Gdevelop Revenue in Game-Making Software Business (2020-2025)
11.5.5 Gdevelop Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game-Making Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of 2D Game Making Software
 Table 3. Key Players of 3D Game Making Software
 Table 4. Key Players of Others
 Table 5. Global Game-Making Software Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Game-Making Software Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Game-Making Software Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Game-Making Software Market Share by Region (2020-2025)
 Table 9. Global Game-Making Software Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Game-Making Software Market Share by Region (2026-2031)
 Table 11. Game-Making Software Market Trends
 Table 12. Game-Making Software Market Drivers
 Table 13. Game-Making Software Market Challenges
 Table 14. Game-Making Software Market Restraints
 Table 15. Global Game-Making Software Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Game-Making Software Market Share by Players (2020-2025)
 Table 17. Global Top Game-Making Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Making Software as of 2024)
 Table 18. Ranking of Global Top Game-Making Software Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Game-Making Software Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Game-Making Software, Headquarters and Area Served
 Table 21. Global Key Players of Game-Making Software, Product and Application
 Table 22. Global Key Players of Game-Making Software, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Game-Making Software Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Game-Making Software Revenue Market Share by Type (2020-2025)
 Table 26. Global Game-Making Software Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Game-Making Software Revenue Market Share by Type (2026-2031)
 Table 28. Global Game-Making Software Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Game-Making Software Revenue Market Share by Application (2020-2025)
 Table 30. Global Game-Making Software Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Game-Making Software Revenue Market Share by Application (2026-2031)
 Table 32. North America Game-Making Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Game-Making Software Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Game-Making Software Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Game-Making Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Game-Making Software Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Game-Making Software Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Game-Making Software Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Game-Making Software Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Game-Making Software Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Game-Making Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Game-Making Software Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Game-Making Software Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Game-Making Software Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Game-Making Software Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Game-Making Software Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Unity Company Details
 Table 48. Unity Business Overview
 Table 49. Unity Game-Making Software Product
 Table 50. Unity Revenue in Game-Making Software Business (2020-2025) & (US$ Million)
 Table 51. Unity Recent Development
 Table 52. Unreal Engine Company Details
 Table 53. Unreal Engine Business Overview
 Table 54. Unreal Engine Game-Making Software Product
 Table 55. Unreal Engine Revenue in Game-Making Software Business (2020-2025) & (US$ Million)
 Table 56. Unreal Engine Recent Development
 Table 57. GameMaker Studio 2 Company Details
 Table 58. GameMaker Studio 2 Business Overview
 Table 59. GameMaker Studio 2 Game-Making Software Product
 Table 60. GameMaker Studio 2 Revenue in Game-Making Software Business (2020-2025) & (US$ Million)
 Table 61. GameMaker Studio 2 Recent Development
 Table 62. Construct 3 Company Details
 Table 63. Construct 3 Business Overview
 Table 64. Construct 3 Game-Making Software Product
 Table 65. Construct 3 Revenue in Game-Making Software Business (2020-2025) & (US$ Million)
 Table 66. Construct 3 Recent Development
 Table 67. Gdevelop Company Details
 Table 68. Gdevelop Business Overview
 Table 69. Gdevelop Game-Making Software Product
 Table 70. Gdevelop Revenue in Game-Making Software Business (2020-2025) & (US$ Million)
 Table 71. Gdevelop Recent Development
 Table 72. Research Programs/Design for This Report
 Table 73. Key Data Information from Secondary Sources
 Table 74. Key Data Information from Primary Sources
 Table 75. Authors List of This Report


List of Figures
 Figure 1. Game-Making Software Picture
 Figure 2. Global Game-Making Software Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Game-Making Software Market Share by Type: 2024 VS 2031
 Figure 4. 2D Game Making Software Features
 Figure 5. 3D Game Making Software Features
 Figure 6. Others Features
 Figure 7. Global Game-Making Software Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Game-Making Software Market Share by Application: 2024 VS 2031
 Figure 9. For Commercial Case Studies
 Figure 10. For education Case Studies
 Figure 11. Game-Making Software Report Years Considered
 Figure 12. Global Game-Making Software Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Game-Making Software Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Game-Making Software Market Share by Region: 2024 VS 2031
 Figure 15. Global Game-Making Software Market Share by Players in 2024
 Figure 16. Global Top Game-Making Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Making Software as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Game-Making Software Revenue in 2024
 Figure 18. North America Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Game-Making Software Market Share by Country (2020-2031)
 Figure 20. United States Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Game-Making Software Market Share by Country (2020-2031)
 Figure 24. Germany Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Game-Making Software Market Share by Region (2020-2031)
 Figure 32. China Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Game-Making Software Market Share by Country (2020-2031)
 Figure 40. Mexico Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Game-Making Software Market Share by Country (2020-2031)
 Figure 44. Turkey Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Game-Making Software Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Unity Revenue Growth Rate in Game-Making Software Business (2020-2025)
 Figure 48. Unreal Engine Revenue Growth Rate in Game-Making Software Business (2020-2025)
 Figure 49. GameMaker Studio 2 Revenue Growth Rate in Game-Making Software Business (2020-2025)
 Figure 50. Construct 3 Revenue Growth Rate in Game-Making Software Business (2020-2025)
 Figure 51. Gdevelop Revenue Growth Rate in Game-Making Software Business (2020-2025)
 Figure 52. Bottom-up and Top-down Approaches for This Report
 Figure 53. Data Triangulation
 Figure 54. Key Executives Interviewed
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