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Global Game-Making Hardware Market Research Report 2025
Published Date: May 2025
|
Report Code: QYRE-Auto-11I15714
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Global Game Making Hardware Market Research Report 2023
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Global Game-Making Hardware Market Research Report 2025

Code: QYRE-Auto-11I15714
Report
May 2025
Pages:74
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game-Making Hardware Market

The global market for Game-Making Hardware was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Game-making hardware is the term used to describe the physical components and devices that are involved in the process of creating video games. These include the computer systems, processors, graphics cards, memory, storage, monitors, keyboards, mice, controllers, and other peripherals that game developers use to design, program, test, and publish their games. Game-making hardware can vary in performance, quality, and price depending on the needs and preferences of the developers and the type and scale of the games they are working on.
North American market for Game-Making Hardware is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game-Making Hardware is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Game-Making Hardware in For Commercial is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Game-Making Hardware include Acer, Alienware, AMD, ASUS, NVIDIA, Origin PC, Intel, Digital Storm, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game-Making Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-Making Hardware.
The Game-Making Hardware market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game-Making Hardware market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game-Making Hardware companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Game-Making Hardware Market Report

Report Metric Details
Report Name Game-Making Hardware Market
Segment by Type
  • Image Rendering Devices
  • Audio Devices
  • Motion Repair Devices
  • Others
Segment by Application
  • For Commercial
  • For Education
  • For Person
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Acer, Alienware, AMD, ASUS, NVIDIA, Origin PC, Intel, Digital Storm
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game-Making Hardware company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Game-Making Hardware Market report?

Ans: The main players in the Game-Making Hardware Market are Acer, Alienware, AMD, ASUS, NVIDIA, Origin PC, Intel, Digital Storm

What are the Application segmentation covered in the Game-Making Hardware Market report?

Ans: The Applications covered in the Game-Making Hardware Market report are For Commercial, For Education, For Person

What are the Type segmentation covered in the Game-Making Hardware Market report?

Ans: The Types covered in the Game-Making Hardware Market report are Image Rendering Devices, Audio Devices, Motion Repair Devices, Others

Recommended Reports

Gaming Hardware

Game Development Tools

Semiconductor Components

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-Making Hardware Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Image Rendering Devices
1.2.3 Audio Devices
1.2.4 Motion Repair Devices
1.2.5 Others
1.3 Market by Application
1.3.1 Global Game-Making Hardware Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 For Commercial
1.3.3 For Education
1.3.4 For Person
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game-Making Hardware Market Perspective (2020-2031)
2.2 Global Game-Making Hardware Growth Trends by Region
2.2.1 Global Game-Making Hardware Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game-Making Hardware Historic Market Size by Region (2020-2025)
2.2.3 Game-Making Hardware Forecasted Market Size by Region (2026-2031)
2.3 Game-Making Hardware Market Dynamics
2.3.1 Game-Making Hardware Industry Trends
2.3.2 Game-Making Hardware Market Drivers
2.3.3 Game-Making Hardware Market Challenges
2.3.4 Game-Making Hardware Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game-Making Hardware Players by Revenue
3.1.1 Global Top Game-Making Hardware Players by Revenue (2020-2025)
3.1.2 Global Game-Making Hardware Revenue Market Share by Players (2020-2025)
3.2 Global Game-Making Hardware Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game-Making Hardware Revenue
3.4 Global Game-Making Hardware Market Concentration Ratio
3.4.1 Global Game-Making Hardware Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-Making Hardware Revenue in 2024
3.5 Global Key Players of Game-Making Hardware Head office and Area Served
3.6 Global Key Players of Game-Making Hardware, Product and Application
3.7 Global Key Players of Game-Making Hardware, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game-Making Hardware Breakdown Data by Type
4.1 Global Game-Making Hardware Historic Market Size by Type (2020-2025)
4.2 Global Game-Making Hardware Forecasted Market Size by Type (2026-2031)
5 Game-Making Hardware Breakdown Data by Application
5.1 Global Game-Making Hardware Historic Market Size by Application (2020-2025)
5.2 Global Game-Making Hardware Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game-Making Hardware Market Size (2020-2031)
6.2 North America Game-Making Hardware Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game-Making Hardware Market Size by Country (2020-2025)
6.4 North America Game-Making Hardware Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game-Making Hardware Market Size (2020-2031)
7.2 Europe Game-Making Hardware Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game-Making Hardware Market Size by Country (2020-2025)
7.4 Europe Game-Making Hardware Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game-Making Hardware Market Size (2020-2031)
8.2 Asia-Pacific Game-Making Hardware Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game-Making Hardware Market Size by Region (2020-2025)
8.4 Asia-Pacific Game-Making Hardware Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game-Making Hardware Market Size (2020-2031)
9.2 Latin America Game-Making Hardware Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game-Making Hardware Market Size by Country (2020-2025)
9.4 Latin America Game-Making Hardware Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game-Making Hardware Market Size (2020-2031)
10.2 Middle East & Africa Game-Making Hardware Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game-Making Hardware Market Size by Country (2020-2025)
10.4 Middle East & Africa Game-Making Hardware Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Acer
11.1.1 Acer Company Details
11.1.2 Acer Business Overview
11.1.3 Acer Game-Making Hardware Introduction
11.1.4 Acer Revenue in Game-Making Hardware Business (2020-2025)
11.1.5 Acer Recent Development
11.2 Alienware
11.2.1 Alienware Company Details
11.2.2 Alienware Business Overview
11.2.3 Alienware Game-Making Hardware Introduction
11.2.4 Alienware Revenue in Game-Making Hardware Business (2020-2025)
11.2.5 Alienware Recent Development
11.3 AMD
11.3.1 AMD Company Details
11.3.2 AMD Business Overview
11.3.3 AMD Game-Making Hardware Introduction
11.3.4 AMD Revenue in Game-Making Hardware Business (2020-2025)
11.3.5 AMD Recent Development
11.4 ASUS
11.4.1 ASUS Company Details
11.4.2 ASUS Business Overview
11.4.3 ASUS Game-Making Hardware Introduction
11.4.4 ASUS Revenue in Game-Making Hardware Business (2020-2025)
11.4.5 ASUS Recent Development
11.5 NVIDIA
11.5.1 NVIDIA Company Details
11.5.2 NVIDIA Business Overview
11.5.3 NVIDIA Game-Making Hardware Introduction
11.5.4 NVIDIA Revenue in Game-Making Hardware Business (2020-2025)
11.5.5 NVIDIA Recent Development
11.6 Origin PC
11.6.1 Origin PC Company Details
11.6.2 Origin PC Business Overview
11.6.3 Origin PC Game-Making Hardware Introduction
11.6.4 Origin PC Revenue in Game-Making Hardware Business (2020-2025)
11.6.5 Origin PC Recent Development
11.7 Intel
11.7.1 Intel Company Details
11.7.2 Intel Business Overview
11.7.3 Intel Game-Making Hardware Introduction
11.7.4 Intel Revenue in Game-Making Hardware Business (2020-2025)
11.7.5 Intel Recent Development
11.8 Digital Storm
11.8.1 Digital Storm Company Details
11.8.2 Digital Storm Business Overview
11.8.3 Digital Storm Game-Making Hardware Introduction
11.8.4 Digital Storm Revenue in Game-Making Hardware Business (2020-2025)
11.8.5 Digital Storm Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game-Making Hardware Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Image Rendering Devices
 Table 3. Key Players of Audio Devices
 Table 4. Key Players of Motion Repair Devices
 Table 5. Key Players of Others
 Table 6. Global Game-Making Hardware Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Game-Making Hardware Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Global Game-Making Hardware Market Size by Region (2020-2025) & (US$ Million)
 Table 9. Global Game-Making Hardware Market Share by Region (2020-2025)
 Table 10. Global Game-Making Hardware Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 11. Global Game-Making Hardware Market Share by Region (2026-2031)
 Table 12. Game-Making Hardware Market Trends
 Table 13. Game-Making Hardware Market Drivers
 Table 14. Game-Making Hardware Market Challenges
 Table 15. Game-Making Hardware Market Restraints
 Table 16. Global Game-Making Hardware Revenue by Players (2020-2025) & (US$ Million)
 Table 17. Global Game-Making Hardware Market Share by Players (2020-2025)
 Table 18. Global Top Game-Making Hardware Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Making Hardware as of 2024)
 Table 19. Ranking of Global Top Game-Making Hardware Companies by Revenue (US$ Million) in 2024
 Table 20. Global 5 Largest Players Market Share by Game-Making Hardware Revenue (CR5 and HHI) & (2020-2025)
 Table 21. Global Key Players of Game-Making Hardware, Headquarters and Area Served
 Table 22. Global Key Players of Game-Making Hardware, Product and Application
 Table 23. Global Key Players of Game-Making Hardware, Date of Enter into This Industry
 Table 24. Mergers & Acquisitions, Expansion Plans
 Table 25. Global Game-Making Hardware Market Size by Type (2020-2025) & (US$ Million)
 Table 26. Global Game-Making Hardware Revenue Market Share by Type (2020-2025)
 Table 27. Global Game-Making Hardware Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 28. Global Game-Making Hardware Revenue Market Share by Type (2026-2031)
 Table 29. Global Game-Making Hardware Market Size by Application (2020-2025) & (US$ Million)
 Table 30. Global Game-Making Hardware Revenue Market Share by Application (2020-2025)
 Table 31. Global Game-Making Hardware Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 32. Global Game-Making Hardware Revenue Market Share by Application (2026-2031)
 Table 33. North America Game-Making Hardware Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 34. North America Game-Making Hardware Market Size by Country (2020-2025) & (US$ Million)
 Table 35. North America Game-Making Hardware Market Size by Country (2026-2031) & (US$ Million)
 Table 36. Europe Game-Making Hardware Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. Europe Game-Making Hardware Market Size by Country (2020-2025) & (US$ Million)
 Table 38. Europe Game-Making Hardware Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Asia-Pacific Game-Making Hardware Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Asia-Pacific Game-Making Hardware Market Size by Region (2020-2025) & (US$ Million)
 Table 41. Asia-Pacific Game-Making Hardware Market Size by Region (2026-2031) & (US$ Million)
 Table 42. Latin America Game-Making Hardware Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Latin America Game-Making Hardware Market Size by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Game-Making Hardware Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Middle East & Africa Game-Making Hardware Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Middle East & Africa Game-Making Hardware Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Middle East & Africa Game-Making Hardware Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Acer Company Details
 Table 49. Acer Business Overview
 Table 50. Acer Game-Making Hardware Product
 Table 51. Acer Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 52. Acer Recent Development
 Table 53. Alienware Company Details
 Table 54. Alienware Business Overview
 Table 55. Alienware Game-Making Hardware Product
 Table 56. Alienware Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 57. Alienware Recent Development
 Table 58. AMD Company Details
 Table 59. AMD Business Overview
 Table 60. AMD Game-Making Hardware Product
 Table 61. AMD Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 62. AMD Recent Development
 Table 63. ASUS Company Details
 Table 64. ASUS Business Overview
 Table 65. ASUS Game-Making Hardware Product
 Table 66. ASUS Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 67. ASUS Recent Development
 Table 68. NVIDIA Company Details
 Table 69. NVIDIA Business Overview
 Table 70. NVIDIA Game-Making Hardware Product
 Table 71. NVIDIA Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 72. NVIDIA Recent Development
 Table 73. Origin PC Company Details
 Table 74. Origin PC Business Overview
 Table 75. Origin PC Game-Making Hardware Product
 Table 76. Origin PC Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 77. Origin PC Recent Development
 Table 78. Intel Company Details
 Table 79. Intel Business Overview
 Table 80. Intel Game-Making Hardware Product
 Table 81. Intel Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 82. Intel Recent Development
 Table 83. Digital Storm Company Details
 Table 84. Digital Storm Business Overview
 Table 85. Digital Storm Game-Making Hardware Product
 Table 86. Digital Storm Revenue in Game-Making Hardware Business (2020-2025) & (US$ Million)
 Table 87. Digital Storm Recent Development
 Table 88. Research Programs/Design for This Report
 Table 89. Key Data Information from Secondary Sources
 Table 90. Key Data Information from Primary Sources
 Table 91. Authors List of This Report


List of Figures
 Figure 1. Game-Making Hardware Picture
 Figure 2. Global Game-Making Hardware Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Game-Making Hardware Market Share by Type: 2024 VS 2031
 Figure 4. Image Rendering Devices Features
 Figure 5. Audio Devices Features
 Figure 6. Motion Repair Devices Features
 Figure 7. Others Features
 Figure 8. Global Game-Making Hardware Market Size by Application (2020-2031) & (US$ Million)
 Figure 9. Global Game-Making Hardware Market Share by Application: 2024 VS 2031
 Figure 10. For Commercial Case Studies
 Figure 11. For Education Case Studies
 Figure 12. For Person Case Studies
 Figure 13. Game-Making Hardware Report Years Considered
 Figure 14. Global Game-Making Hardware Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Game-Making Hardware Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Game-Making Hardware Market Share by Region: 2024 VS 2031
 Figure 17. Global Game-Making Hardware Market Share by Players in 2024
 Figure 18. Global Top Game-Making Hardware Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-Making Hardware as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Game-Making Hardware Revenue in 2024
 Figure 20. North America Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Game-Making Hardware Market Share by Country (2020-2031)
 Figure 22. United States Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Game-Making Hardware Market Share by Country (2020-2031)
 Figure 26. Germany Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Game-Making Hardware Market Share by Region (2020-2031)
 Figure 34. China Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Game-Making Hardware Market Share by Country (2020-2031)
 Figure 42. Mexico Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Game-Making Hardware Market Share by Country (2020-2031)
 Figure 46. Turkey Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Game-Making Hardware Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Acer Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 50. Alienware Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 51. AMD Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 52. ASUS Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 53. NVIDIA Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 54. Origin PC Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 55. Intel Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 56. Digital Storm Revenue Growth Rate in Game-Making Hardware Business (2020-2025)
 Figure 57. Bottom-up and Top-down Approaches for This Report
 Figure 58. Data Triangulation
 Figure 59. Key Executives Interviewed
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