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Global Blockchain in Media and Entertainment Market Research Report 2024
Published Date: January 2024
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Report Code: QYRE-Auto-24F9156
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Global Blockchain in Media and Entertainment Market Insights and Forecast to 2028
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Global Blockchain in Media and Entertainment Market Research Report 2024

Code: QYRE-Auto-24F9156
Report
January 2024
Pages:88
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Blockchain in Media and Entertainment Market Size

The global Blockchain in Media and Entertainment market was valued at US$ 466.9 million in 2023 and is anticipated to reach US$ 1596.3 million by 2030, witnessing a CAGR of 18.7% during the forecast period 2024-2030.

Blockchain in Media and Entertainment Market

Blockchain in Media and Entertainment Market

Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.
North American market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Blockchain in Media and Entertainment in Content Security is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Blockchain in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media and Entertainment.

Report Scope

The Blockchain in Media and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Blockchain in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Blockchain in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Blockchain in Media and Entertainment Market Report

Report Metric Details
Report Name Blockchain in Media and Entertainment Market
Accounted market size in 2023 US$ 466.9 million
Forecasted market size in 2030 US$ 1596.3 million
CAGR 18.7%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Bitcoin
  • Ripple
  • Ethereum
  • R3 Corda
  • Other
Segment by Application
  • Content Security
  • Licensing and Rights Management
  • Smart Contract
  • Pay
  • Digital Advertising
  • Online Game
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime,AS, Auxesis Group, Nyiax Inc., MetaX, BTL Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Blockchain in Media and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Blockchain in Media and Entertainment Market growing?

Ans: The Blockchain in Media and Entertainment Market witnessing a CAGR of 18.7% during the forecast period 2024-2030.

What is the Blockchain in Media and Entertainment Market size in 2030?

Ans: The Blockchain in Media and Entertainment Market size in 2030 will be US$ 1596.3 million.

Who are the main players in the Blockchain in Media and Entertainment Market report?

Ans: The main players in the Blockchain in Media and Entertainment Market are IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime,AS, Auxesis Group, Nyiax Inc., MetaX, BTL Group

What are the Application segmentation covered in the Blockchain in Media and Entertainment Market report?

Ans: The Applications covered in the Blockchain in Media and Entertainment Market report are Content Security, Licensing and Rights Management, Smart Contract, Pay, Digital Advertising, Online Game, Other

What are the Type segmentation covered in the Blockchain in Media and Entertainment Market report?

Ans: The Types covered in the Blockchain in Media and Entertainment Market report are Bitcoin, Ripple, Ethereum, R3 Corda, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Bitcoin
1.2.3 Ripple
1.2.4 Ethereum
1.2.5 R3 Corda
1.2.6 Other
1.3 Market by Application
1.3.1 Global Blockchain in Media and Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Content Security
1.3.3 Licensing and Rights Management
1.3.4 Smart Contract
1.3.5 Pay
1.3.6 Digital Advertising
1.3.7 Online Game
1.3.8 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain in Media and Entertainment Market Perspective (2019-2030)
2.2 Blockchain in Media and Entertainment Growth Trends by Region
2.2.1 Global Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Blockchain in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Blockchain in Media and Entertainment Market Dynamics
2.3.1 Blockchain in Media and Entertainment Industry Trends
2.3.2 Blockchain in Media and Entertainment Market Drivers
2.3.3 Blockchain in Media and Entertainment Market Challenges
2.3.4 Blockchain in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Blockchain in Media and Entertainment Players by Revenue
3.1.1 Global Top Blockchain in Media and Entertainment Players by Revenue (2019-2024)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Blockchain in Media and Entertainment Revenue
3.4 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.4.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2023
3.5 Blockchain in Media and Entertainment Key Players Head office and Area Served
3.6 Key Players Blockchain in Media and Entertainment Product Solution and Service
3.7 Date of Enter into Blockchain in Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain in Media and Entertainment Breakdown Data by Type
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Blockchain in Media and Entertainment Breakdown Data by Application
5.1 Global Blockchain in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Blockchain in Media and Entertainment Market Size (2019-2030)
6.2 North America Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
6.4 North America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Blockchain in Media and Entertainment Market Size (2019-2030)
7.2 Europe Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024)
7.4 Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Blockchain in Media and Entertainment Market Size (2019-2030)
8.2 Asia-Pacific Blockchain in Media and Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Blockchain in Media and Entertainment Market Size (2019-2030)
9.2 Latin America Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
9.4 Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Blockchain in Media and Entertainment Market Size (2019-2030)
10.2 Middle East & Africa Blockchain in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IBM Corporation
11.1.1 IBM Corporation Company Detail
11.1.2 IBM Corporation Business Overview
11.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
11.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.1.5 IBM Corporation Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Detail
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
11.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.2.5 Microsoft Corporation Recent Development
11.3 SAP SE
11.3.1 SAP SE Company Detail
11.3.2 SAP SE Business Overview
11.3.3 SAP SE Blockchain in Media and Entertainment Introduction
11.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.3.5 SAP SE Recent Development
11.4 Amazon Web Services
11.4.1 Amazon Web Services Company Detail
11.4.2 Amazon Web Services Business Overview
11.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
11.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.4.5 Amazon Web Services Recent Development
11.5 Accenture PLC
11.5.1 Accenture PLC Company Detail
11.5.2 Accenture PLC Business Overview
11.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
11.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.5.5 Accenture PLC Recent Development
11.6 Oracle Corporation
11.6.1 Oracle Corporation Company Detail
11.6.2 Oracle Corporation Business Overview
11.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
11.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.6.5 Oracle Corporation Recent Development
11.7 Infosys Limited
11.7.1 Infosys Limited Company Detail
11.7.2 Infosys Limited Business Overview
11.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
11.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.7.5 Infosys Limited Recent Development
11.8 Bitfury USA Inc.
11.8.1 Bitfury USA Inc. Company Detail
11.8.2 Bitfury USA Inc. Business Overview
11.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
11.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.8.5 Bitfury USA Inc. Recent Development
11.9 Factom Inc.
11.9.1 Factom Inc. Company Detail
11.9.2 Factom Inc. Business Overview
11.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
11.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.9.5 Factom Inc. Recent Development
11.10 GuardTime,AS
11.10.1 GuardTime,AS Company Detail
11.10.2 GuardTime,AS Business Overview
11.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
11.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.10.5 GuardTime,AS Recent Development
11.11 Auxesis Group
11.11.1 Auxesis Group Company Detail
11.11.2 Auxesis Group Business Overview
11.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
11.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.11.5 Auxesis Group Recent Development
11.12 Nyiax Inc.
11.12.1 Nyiax Inc. Company Detail
11.12.2 Nyiax Inc. Business Overview
11.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
11.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.12.5 Nyiax Inc. Recent Development
11.13 MetaX
11.13.1 MetaX Company Detail
11.13.2 MetaX Business Overview
11.13.3 MetaX Blockchain in Media and Entertainment Introduction
11.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.13.5 MetaX Recent Development
11.14 BTL Group
11.14.1 BTL Group Company Detail
11.14.2 BTL Group Business Overview
11.14.3 BTL Group Blockchain in Media and Entertainment Introduction
11.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.14.5 BTL Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Bitcoin
    Table 3. Key Players of Ripple
    Table 4. Key Players of Ethereum
    Table 5. Key Players of R3 Corda
    Table 6. Key Players of Other
    Table 7. Global Blockchain in Media and Entertainment Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 8. Global Blockchain in Media and Entertainment Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Blockchain in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Blockchain in Media and Entertainment Market Share by Region (2019-2024)
    Table 11. Global Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Blockchain in Media and Entertainment Market Share by Region (2025-2030)
    Table 13. Blockchain in Media and Entertainment Market Trends
    Table 14. Blockchain in Media and Entertainment Market Drivers
    Table 15. Blockchain in Media and Entertainment Market Challenges
    Table 16. Blockchain in Media and Entertainment Market Restraints
    Table 17. Global Blockchain in Media and Entertainment Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Blockchain in Media and Entertainment Market Share by Players (2019-2024)
    Table 19. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2023)
    Table 20. Ranking of Global Top Blockchain in Media and Entertainment Companies by Revenue (US$ Million) in 2023
    Table 21. Global 5 Largest Players Market Share by Blockchain in Media and Entertainment Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Blockchain in Media and Entertainment Product Solution and Service
    Table 24. Date of Enter into Blockchain in Media and Entertainment Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2019-2024)
    Table 28. Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2025-2030)
    Table 30. Global Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Blockchain in Media and Entertainment Revenue Market Share by Application (2019-2024)
    Table 32. Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Blockchain in Media and Entertainment Revenue Market Share by Application (2025-2030)
    Table 34. North America Blockchain in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. North America Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 36. North America Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Europe Blockchain in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 39. Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 40. Asia-Pacific Blockchain in Media and Entertainment Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 42. Asia-Pacific Blockchain in Media and Entertainment Market Size by Region (2025-2030) & (US$ Million)
    Table 43. Latin America Blockchain in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Middle East & Africa Blockchain in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 47. Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 48. Middle East & Africa Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 49. IBM Corporation Company Detail
    Table 50. IBM Corporation Business Overview
    Table 51. IBM Corporation Blockchain in Media and Entertainment Product
    Table 52. IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 53. IBM Corporation Recent Development
    Table 54. Microsoft Corporation Company Detail
    Table 55. Microsoft Corporation Business Overview
    Table 56. Microsoft Corporation Blockchain in Media and Entertainment Product
    Table 57. Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 58. Microsoft Corporation Recent Development
    Table 59. SAP SE Company Detail
    Table 60. SAP SE Business Overview
    Table 61. SAP SE Blockchain in Media and Entertainment Product
    Table 62. SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 63. SAP SE Recent Development
    Table 64. Amazon Web Services Company Detail
    Table 65. Amazon Web Services Business Overview
    Table 66. Amazon Web Services Blockchain in Media and Entertainment Product
    Table 67. Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 68. Amazon Web Services Recent Development
    Table 69. Accenture PLC Company Detail
    Table 70. Accenture PLC Business Overview
    Table 71. Accenture PLC Blockchain in Media and Entertainment Product
    Table 72. Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 73. Accenture PLC Recent Development
    Table 74. Oracle Corporation Company Detail
    Table 75. Oracle Corporation Business Overview
    Table 76. Oracle Corporation Blockchain in Media and Entertainment Product
    Table 77. Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 78. Oracle Corporation Recent Development
    Table 79. Infosys Limited Company Detail
    Table 80. Infosys Limited Business Overview
    Table 81. Infosys Limited Blockchain in Media and Entertainment Product
    Table 82. Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 83. Infosys Limited Recent Development
    Table 84. Bitfury USA Inc. Company Detail
    Table 85. Bitfury USA Inc. Business Overview
    Table 86. Bitfury USA Inc. Blockchain in Media and Entertainment Product
    Table 87. Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 88. Bitfury USA Inc. Recent Development
    Table 89. Factom Inc. Company Detail
    Table 90. Factom Inc. Business Overview
    Table 91. Factom Inc. Blockchain in Media and Entertainment Product
    Table 92. Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 93. Factom Inc. Recent Development
    Table 94. GuardTime,AS Company Detail
    Table 95. GuardTime,AS Business Overview
    Table 96. GuardTime,AS Blockchain in Media and Entertainment Product
    Table 97. GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 98. GuardTime,AS Recent Development
    Table 99. Auxesis Group Company Detail
    Table 100. Auxesis Group Business Overview
    Table 101. Auxesis Group Blockchain in Media and Entertainment Product
    Table 102. Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 103. Auxesis Group Recent Development
    Table 104. Nyiax Inc. Company Detail
    Table 105. Nyiax Inc. Business Overview
    Table 106. Nyiax Inc. Blockchain in Media and Entertainment Product
    Table 107. Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 108. Nyiax Inc. Recent Development
    Table 109. MetaX Company Detail
    Table 110. MetaX Business Overview
    Table 111. MetaX Blockchain in Media and Entertainment Product
    Table 112. MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 113. MetaX Recent Development
    Table 114. BTL Group Company Detail
    Table 115. BTL Group Business Overview
    Table 116. BTL Group Blockchain in Media and Entertainment Product
    Table 117. BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 118. BTL Group Recent Development
    Table 119. Research Programs/Design for This Report
    Table 120. Key Data Information from Secondary Sources
    Table 121. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Blockchain in Media and Entertainment Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Blockchain in Media and Entertainment Market Share by Type: 2023 VS 2030
    Figure 3. Bitcoin Features
    Figure 4. Ripple Features
    Figure 5. Ethereum Features
    Figure 6. R3 Corda Features
    Figure 7. Other Features
    Figure 8. Global Blockchain in Media and Entertainment Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 9. Global Blockchain in Media and Entertainment Market Share by Application: 2023 VS 2030
    Figure 10. Content Security Case Studies
    Figure 11. Licensing and Rights Management Case Studies
    Figure 12. Smart Contract Case Studies
    Figure 13. Pay Case Studies
    Figure 14. Digital Advertising Case Studies
    Figure 15. Online Game Case Studies
    Figure 16. Other Case Studies
    Figure 17. Blockchain in Media and Entertainment Report Years Considered
    Figure 18. Global Blockchain in Media and Entertainment Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 19. Global Blockchain in Media and Entertainment Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 20. Global Blockchain in Media and Entertainment Market Share by Region: 2023 VS 2030
    Figure 21. Global Blockchain in Media and Entertainment Market Share by Players in 2023
    Figure 22. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2023)
    Figure 23. The Top 10 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2023
    Figure 24. North America Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. North America Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 26. United States Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Canada Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Europe Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Europe Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 30. Germany Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. France Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. U.K. Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Italy Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Russia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Nordic Countries Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Asia-Pacific Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Asia-Pacific Blockchain in Media and Entertainment Market Share by Region (2019-2030)
    Figure 38. China Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Japan Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. South Korea Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Southeast Asia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. India Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Australia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Latin America Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Latin America Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 46. Mexico Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Brazil Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Middle East & Africa Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. Middle East & Africa Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 50. Turkey Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Saudi Arabia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. IBM Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 53. Microsoft Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 54. SAP SE Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 55. Amazon Web Services Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 56. Accenture PLC Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 57. Oracle Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 58. Infosys Limited Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 59. Bitfury USA Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 60. Factom Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 61. GuardTime,AS Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 62. Auxesis Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 63. Nyiax Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 64. MetaX Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 65. BTL Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 66. Bottom-up and Top-down Approaches for This Report
    Figure 67. Data Triangulation
    Figure 68. Key Executives Interviewed
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