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Global Blockchain in Media and Entertainment Market Insights, Forecast to 2030
Published Date: December 2024
|
Report Code: QYRE-Auto-24F9156
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Global Blockchain in Media and Entertainment Market Insights and Forecast to 2028
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Global Blockchain in Media and Entertainment Market Insights, Forecast to 2030

Code: QYRE-Auto-24F9156
Report
December 2024
Pages:106
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Blockchain in Media and Entertainment Market Size

The global Blockchain in Media and Entertainment market is projected to grow from US$ 570.7 million in 2024 to US$ 1596.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.7% during the forecast period.

Blockchain in Media and Entertainment Market

Blockchain in Media and Entertainment Market

Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.
Market Analysis and Insights: Global Blockchain in Media and Entertainment Market
The US & Canada market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Blockchain in Media and Entertainment is widely used in various fields, such as Content Security, Licensing and Rights Management, Smart Contract and Pay, etc. Content Security provides greatest supports to the Blockchain in Media and Entertainment industry development. In 2023, global % revenue of Blockchain in Media and Entertainment went into Content Security filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Blockchain in Media and Entertainment market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Blockchain in Media and Entertainment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Blockchain in Media and Entertainment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Blockchain in Media and Entertainment revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Blockchain in Media and Entertainment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Blockchain in Media and Entertainment revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation

Scope of Blockchain in Media and Entertainment Market Report

Report Metric Details
Report Name Blockchain in Media and Entertainment Market
Accounted market size in 2024 US$ 570.7 million
Forecasted market size in 2030 US$ 1596.3 million
CAGR 18.7
Base Year 2024
Forecasted years 2025 - 2030
Segment by Type
  • Bitcoin
  • Ripple
  • Ethereum
  • R3 Corda
  • Other
Segment by Application
  • Content Security
  • Licensing and Rights Management
  • Smart Contract
  • Pay
  • Digital Advertising
  • Online Game
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime,AS, Auxesis Group, Nyiax Inc., MetaX, BTL Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Blockchain in Media and Entertainment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Blockchain in Media and Entertainment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 8: China by Type, and by Application, revenue for each segment.
  • Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Blockchain in Media and Entertainment revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

How fast is Blockchain in Media and Entertainment Market growing?

Ans: The Blockchain in Media and Entertainment Market witnessing a CAGR of 18.7 during the forecast period 2025-2030.

What is the Blockchain in Media and Entertainment Market size in 2030?

Ans: The Blockchain in Media and Entertainment Market size in 2030 will be US$ 1596.3 million.

Who are the main players in the Blockchain in Media and Entertainment Market report?

Ans: The main players in the Blockchain in Media and Entertainment Market are IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc., Factom Inc., GuardTime,AS, Auxesis Group, Nyiax Inc., MetaX, BTL Group

What are the Application segmentation covered in the Blockchain in Media and Entertainment Market report?

Ans: The Applications covered in the Blockchain in Media and Entertainment Market report are Content Security, Licensing and Rights Management, Smart Contract, Pay, Digital Advertising, Online Game, Other

What are the Type segmentation covered in the Blockchain in Media and Entertainment Market report?

Ans: The Types covered in the Blockchain in Media and Entertainment Market report are Bitcoin, Ripple, Ethereum, R3 Corda, Other

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Bitcoin
1.2.3 Ripple
1.2.4 Ethereum
1.2.5 R3 Corda
1.2.6 Other
1.3 Market by Application
1.3.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Content Security
1.3.3 Licensing and Rights Management
1.3.4 Smart Contract
1.3.5 Pay
1.3.6 Digital Advertising
1.3.7 Online Game
1.3.8 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain in Media and Entertainment Market Perspective (2019-2030)
2.2 Global Blockchain in Media and Entertainment Growth Trends by Region
2.2.1 Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Blockchain in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Blockchain in Media and Entertainment Market Dynamics
2.3.1 Blockchain in Media and Entertainment Industry Trends
2.3.2 Blockchain in Media and Entertainment Market Drivers
2.3.3 Blockchain in Media and Entertainment Market Challenges
2.3.4 Blockchain in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Blockchain in Media and Entertainment by Players
3.1.1 Global Blockchain in Media and Entertainment Revenue by Players (2019-2024)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Blockchain in Media and Entertainment, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.4.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2023
3.5 Global Key Players of Blockchain in Media and Entertainment Head office and Area Served
3.6 Global Key Players of Blockchain in Media and Entertainment, Product and Application
3.7 Global Key Players of Blockchain in Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain in Media and Entertainment Breakdown Data by Type
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Blockchain in Media and Entertainment Breakdown Data by Application
5.1 Global Blockchain in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Blockchain in Media and Entertainment Market Size (2019-2030)
6.2 North America Blockchain in Media and Entertainment Market Size by Type
6.2.1 North America Blockchain in Media and Entertainment Market Size by Type (2019-2024)
6.2.2 North America Blockchain in Media and Entertainment Market Size by Type (2025-2030)
6.2.3 North America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
6.3 North America Blockchain in Media and Entertainment Market Size by Application
6.3.1 North America Blockchain in Media and Entertainment Market Size by Application (2019-2024)
6.3.2 North America Blockchain in Media and Entertainment Market Size by Application (2025-2030)
6.3.3 North America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
6.4 North America Blockchain in Media and Entertainment Market Size by Country
6.4.1 North America Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
6.4.3 North America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Blockchain in Media and Entertainment Market Size (2019-2030)
7.2 Europe Blockchain in Media and Entertainment Market Size by Type
7.2.1 Europe Blockchain in Media and Entertainment Market Size by Type (2019-2024)
7.2.2 Europe Blockchain in Media and Entertainment Market Size by Type (2025-2030)
7.2.3 Europe Blockchain in Media and Entertainment Market Share by Type (2019-2030)
7.3 Europe Blockchain in Media and Entertainment Market Size by Application
7.3.1 Europe Blockchain in Media and Entertainment Market Size by Application (2019-2024)
7.3.2 Europe Blockchain in Media and Entertainment Market Size by Application (2025-2030)
7.3.3 Europe Blockchain in Media and Entertainment Market Share by Application (2019-2030)
7.4 Europe Blockchain in Media and Entertainment Market Size by Country
7.4.1 Europe Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024)
7.4.3 Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Blockchain in Media and Entertainment Market Size (2019-2030)
8.2 China Blockchain in Media and Entertainment Market Size by Type
8.2.1 China Blockchain in Media and Entertainment Market Size by Type (2019-2024)
8.2.2 China Blockchain in Media and Entertainment Market Size by Type (2025-2030)
8.2.3 China Blockchain in Media and Entertainment Market Share by Type (2019-2030)
8.3 China Blockchain in Media and Entertainment Market Size by Application
8.3.1 China Blockchain in Media and Entertainment Market Size by Application (2019-2024)
8.3.2 China Blockchain in Media and Entertainment Market Size by Application (2025-2030)
8.3.3 China Blockchain in Media and Entertainment Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Blockchain in Media and Entertainment Market Size (2019-2030)
9.2 Asia Blockchain in Media and Entertainment Market Size by Type
9.2.1 Asia Blockchain in Media and Entertainment Market Size by Type (2019-2024)
9.2.2 Asia Blockchain in Media and Entertainment Market Size by Type (2025-2030)
9.2.3 Asia Blockchain in Media and Entertainment Market Share by Type (2019-2030)
9.3 Asia Blockchain in Media and Entertainment Market Size by Application
9.3.1 Asia Blockchain in Media and Entertainment Market Size by Application (2019-2024)
9.3.2 Asia Blockchain in Media and Entertainment Market Size by Application (2025-2030)
9.3.3 Asia Blockchain in Media and Entertainment Market Share by Application (2019-2030)
9.4 Asia Blockchain in Media and Entertainment Market Size by Region
9.4.1 Asia Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Blockchain in Media and Entertainment Market Size by Region (2019-2024)
9.4.3 Asia Blockchain in Media and Entertainment Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type
10.2.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application
10.3.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country
10.4.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 IBM Corporation
11.1.1 IBM Corporation Company Details
11.1.2 IBM Corporation Business Overview
11.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
11.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.1.5 IBM Corporation Recent Developments
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
11.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.2.5 Microsoft Corporation Recent Developments
11.3 SAP SE
11.3.1 SAP SE Company Details
11.3.2 SAP SE Business Overview
11.3.3 SAP SE Blockchain in Media and Entertainment Introduction
11.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.3.5 SAP SE Recent Developments
11.4 Amazon Web Services
11.4.1 Amazon Web Services Company Details
11.4.2 Amazon Web Services Business Overview
11.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
11.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.4.5 Amazon Web Services Recent Developments
11.5 Accenture PLC
11.5.1 Accenture PLC Company Details
11.5.2 Accenture PLC Business Overview
11.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
11.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.5.5 Accenture PLC Recent Developments
11.6 Oracle Corporation
11.6.1 Oracle Corporation Company Details
11.6.2 Oracle Corporation Business Overview
11.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
11.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.6.5 Oracle Corporation Recent Developments
11.7 Infosys Limited
11.7.1 Infosys Limited Company Details
11.7.2 Infosys Limited Business Overview
11.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
11.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.7.5 Infosys Limited Recent Developments
11.8 Bitfury USA Inc.
11.8.1 Bitfury USA Inc. Company Details
11.8.2 Bitfury USA Inc. Business Overview
11.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
11.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.8.5 Bitfury USA Inc. Recent Developments
11.9 Factom Inc.
11.9.1 Factom Inc. Company Details
11.9.2 Factom Inc. Business Overview
11.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
11.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.9.5 Factom Inc. Recent Developments
11.10 GuardTime,AS
11.10.1 GuardTime,AS Company Details
11.10.2 GuardTime,AS Business Overview
11.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
11.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.10.5 GuardTime,AS Recent Developments
11.11 Auxesis Group
11.11.1 Auxesis Group Company Details
11.11.2 Auxesis Group Business Overview
11.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
11.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.11.5 Auxesis Group Recent Developments
11.12 Nyiax Inc.
11.12.1 Nyiax Inc. Company Details
11.12.2 Nyiax Inc. Business Overview
11.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
11.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.12.5 Nyiax Inc. Recent Developments
11.13 MetaX
11.13.1 MetaX Company Details
11.13.2 MetaX Business Overview
11.13.3 MetaX Blockchain in Media and Entertainment Introduction
11.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.13.5 MetaX Recent Developments
11.14 BTL Group
11.14.1 BTL Group Company Details
11.14.2 BTL Group Business Overview
11.14.3 BTL Group Blockchain in Media and Entertainment Introduction
11.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.14.5 BTL Group Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Bitcoin
    Table 3. Key Players of Ripple
    Table 4. Key Players of Ethereum
    Table 5. Key Players of R3 Corda
    Table 6. Key Players of Other
    Table 7. Global Blockchain in Media and Entertainment Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 8. Global Blockchain in Media and Entertainment Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Blockchain in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Blockchain in Media and Entertainment Market Share by Region (2019-2024)
    Table 11. Global Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Blockchain in Media and Entertainment Market Share by Region (2025-2030)
    Table 13. Blockchain in Media and Entertainment Market Trends
    Table 14. Blockchain in Media and Entertainment Market Drivers
    Table 15. Blockchain in Media and Entertainment Market Challenges
    Table 16. Blockchain in Media and Entertainment Market Restraints
    Table 17. Global Blockchain in Media and Entertainment Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Blockchain in Media and Entertainment Revenue Share by Players (2019-2024)
    Table 19. Global Top Blockchain in Media and Entertainment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2023)
    Table 20. Global Blockchain in Media and Entertainment Industry Ranking 2022 VS 2023 VS 2024
    Table 21. Global 5 Largest Players Market Share by Blockchain in Media and Entertainment Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Global Key Players of Blockchain in Media and Entertainment, Headquarters and Area Served
    Table 23. Global Key Players of Blockchain in Media and Entertainment, Product and Application
    Table 24. Global Key Players of Blockchain in Media and Entertainment, Product and Application
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2019-2024)
    Table 28. Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Blockchain in Media and Entertainment Revenue Market Share by Type (2025-2030)
    Table 30. Global Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Blockchain in Media and Entertainment Revenue Share by Application (2019-2024)
    Table 32. Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Blockchain in Media and Entertainment Revenue Share by Application (2025-2030)
    Table 34. North America Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 35. North America Blockchain in Media and Entertainment Market Size by Type (2025-2030) & (US$ Million)
    Table 36. North America Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 37. North America Blockchain in Media and Entertainment Market Size by Application (2025-2030) & (US$ Million)
    Table 38. North America Blockchain in Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. North America Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 40. North America Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Europe Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 42. Europe Blockchain in Media and Entertainment Market Size by Type (2025-2030) & (US$ Million)
    Table 43. Europe Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 44. Europe Blockchain in Media and Entertainment Market Size by Application (2025-2030) & (US$ Million)
    Table 45. Europe Blockchain in Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 46. Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 47. Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 48. China Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 49. China Blockchain in Media and Entertainment Market Size by Type (2025-2030) & (US$ Million)
    Table 50. China Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 51. China Blockchain in Media and Entertainment Market Size by Application (2025-2030) & (US$ Million)
    Table 52. Asia Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 53. Asia Blockchain in Media and Entertainment Market Size by Type (2025-2030) & (US$ Million)
    Table 54. Asia Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 55. Asia Blockchain in Media and Entertainment Market Size by Application (2025-2030) & (US$ Million)
    Table 56. Asia Blockchain in Media and Entertainment Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 57. Asia Blockchain in Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 58. Asia Blockchain in Media and Entertainment Market Size by Region (2025-2030) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2025-2030) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 64. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 66. IBM Corporation Company Details
    Table 67. IBM Corporation Business Overview
    Table 68. IBM Corporation Blockchain in Media and Entertainment Product
    Table 69. IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 70. IBM Corporation Recent Developments
    Table 71. Microsoft Corporation Company Details
    Table 72. Microsoft Corporation Business Overview
    Table 73. Microsoft Corporation Blockchain in Media and Entertainment Product
    Table 74. Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 75. Microsoft Corporation Recent Developments
    Table 76. SAP SE Company Details
    Table 77. SAP SE Business Overview
    Table 78. SAP SE Blockchain in Media and Entertainment Product
    Table 79. SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 80. SAP SE Recent Developments
    Table 81. Amazon Web Services Company Details
    Table 82. Amazon Web Services Business Overview
    Table 83. Amazon Web Services Blockchain in Media and Entertainment Product
    Table 84. Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 85. Amazon Web Services Recent Developments
    Table 86. Accenture PLC Company Details
    Table 87. Accenture PLC Business Overview
    Table 88. Accenture PLC Blockchain in Media and Entertainment Product
    Table 89. Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 90. Accenture PLC Recent Developments
    Table 91. Oracle Corporation Company Details
    Table 92. Oracle Corporation Business Overview
    Table 93. Oracle Corporation Blockchain in Media and Entertainment Product
    Table 94. Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 95. Oracle Corporation Recent Developments
    Table 96. Infosys Limited Company Details
    Table 97. Infosys Limited Business Overview
    Table 98. Infosys Limited Blockchain in Media and Entertainment Product
    Table 99. Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 100. Infosys Limited Recent Developments
    Table 101. Bitfury USA Inc. Company Details
    Table 102. Bitfury USA Inc. Business Overview
    Table 103. Bitfury USA Inc. Blockchain in Media and Entertainment Product
    Table 104. Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 105. Bitfury USA Inc. Recent Developments
    Table 106. Factom Inc. Company Details
    Table 107. Factom Inc. Business Overview
    Table 108. Factom Inc. Blockchain in Media and Entertainment Product
    Table 109. Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 110. Factom Inc. Recent Developments
    Table 111. GuardTime,AS Company Details
    Table 112. GuardTime,AS Business Overview
    Table 113. GuardTime,AS Blockchain in Media and Entertainment Product
    Table 114. GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 115. GuardTime,AS Recent Developments
    Table 116. Auxesis Group Company Details
    Table 117. Auxesis Group Business Overview
    Table 118. Auxesis Group Blockchain in Media and Entertainment Product
    Table 119. Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 120. Auxesis Group Recent Developments
    Table 121. Nyiax Inc. Company Details
    Table 122. Nyiax Inc. Business Overview
    Table 123. Nyiax Inc. Blockchain in Media and Entertainment Product
    Table 124. Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 125. Nyiax Inc. Recent Developments
    Table 126. MetaX Company Details
    Table 127. MetaX Business Overview
    Table 128. MetaX Blockchain in Media and Entertainment Product
    Table 129. MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 130. MetaX Recent Developments
    Table 131. BTL Group Company Details
    Table 132. BTL Group Business Overview
    Table 133. BTL Group Blockchain in Media and Entertainment Product
    Table 134. BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 135. BTL Group Recent Developments
    Table 136. Research Programs/Design for This Report
    Table 137. Key Data Information from Secondary Sources
    Table 138. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Blockchain in Media and Entertainment Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Blockchain in Media and Entertainment Market Share by Type: 2023 VS 2030
    Figure 3. Bitcoin Features
    Figure 4. Ripple Features
    Figure 5. Ethereum Features
    Figure 6. R3 Corda Features
    Figure 7. Other Features
    Figure 8. Global Blockchain in Media and Entertainment Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 9. Global Blockchain in Media and Entertainment Market Share by Application: 2023 VS 2030
    Figure 10. Content Security Case Studies
    Figure 11. Licensing and Rights Management Case Studies
    Figure 12. Smart Contract Case Studies
    Figure 13. Pay Case Studies
    Figure 14. Digital Advertising Case Studies
    Figure 15. Online Game Case Studies
    Figure 16. Other Case Studies
    Figure 17. Blockchain in Media and Entertainment Report Years Considered
    Figure 18. Global Blockchain in Media and Entertainment Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 19. Global Blockchain in Media and Entertainment Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 20. Global Blockchain in Media and Entertainment Market Share by Region: 2023 VS 2030
    Figure 21. Global Blockchain in Media and Entertainment Market Share by Players in 2023
    Figure 22. Global Top Blockchain in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media and Entertainment as of 2023)
    Figure 23. The Top 10 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2023
    Figure 24. North America Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. North America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
    Figure 26. North America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
    Figure 27. North America Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 28. United States Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Canada Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Europe Blockchain in Media and Entertainment Market Size YoY (2019-2030) & (US$ Million)
    Figure 31. Europe Blockchain in Media and Entertainment Market Share by Type (2019-2030)
    Figure 32. Europe Blockchain in Media and Entertainment Market Share by Application (2019-2030)
    Figure 33. Europe Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 34. Germany Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. France Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. U.K. Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Italy Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Russia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Nordic Countries Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. China Blockchain in Media and Entertainment Market Size YoY (2019-2030) & (US$ Million)
    Figure 41. China Blockchain in Media and Entertainment Market Share by Type (2019-2030)
    Figure 42. China Blockchain in Media and Entertainment Market Share by Application (2019-2030)
    Figure 43. Asia Blockchain in Media and Entertainment Market Size YoY (2019-2030) & (US$ Million)
    Figure 44. Asia Blockchain in Media and Entertainment Market Share by Type (2019-2030)
    Figure 45. Asia Blockchain in Media and Entertainment Market Share by Application (2019-2030)
    Figure 46. Asia Blockchain in Media and Entertainment Market Share by Region (2019-2030)
    Figure 47. Japan Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. South Korea Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. China Taiwan Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Southeast Asia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. India Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Australia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size YoY (2019-2030) & (US$ Million)
    Figure 54. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
    Figure 55. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
    Figure 56. Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Country (2019-2030)
    Figure 57. Brazil Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Mexico Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 59. Turkey Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 60. Saudi Arabia Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 61. Israel Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 62. GCC Countries Blockchain in Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 63. IBM Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 64. Microsoft Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 65. SAP SE Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 66. Amazon Web Services Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 67. Accenture PLC Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 68. Oracle Corporation Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 69. Infosys Limited Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 70. Bitfury USA Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 71. Factom Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 72. GuardTime,AS Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 73. Auxesis Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 74. Nyiax Inc. Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 75. MetaX Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 76. BTL Group Revenue Growth Rate in Blockchain in Media and Entertainment Business (2019-2024)
    Figure 77. Bottom-up and Top-down Approaches for This Report
    Figure 78. Data Triangulation
    Figure 79. Key Executives Interviewed
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