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Global AI In Media and Entertainment Market Research Report 2024
Published Date: April 2024
|
Report Code: QYRE-Auto-30M13017
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Global AI In Media and Entertainment Market Research Report 2023
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Global AI In Media and Entertainment Market Research Report 2024

Code: QYRE-Auto-30M13017
Report
April 2024
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AI In Media and Entertainment Market Size

In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022.

AI In Media and Entertainment Market

AI In Media and Entertainment Market

Artificial intelligence (AI) uses in gameplay, fake story recognition, plagiarized detection, production planning and management, personalization, sales and marketing, talent finding, and other fields is propelling the rise of the global AI in the media and entertainment sector.
The global AI In Media and Entertainment market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.83%, including software, hardware and services.
This report aims to provide a comprehensive presentation of the global market for AI In Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI In Media and Entertainment.

Report Scope

The AI In Media and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AI In Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI In Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AI In Media and Entertainment Market Report

Report Metric Details
Report Name AI In Media and Entertainment Market
Accounted market size in 2022 US$ billion to US$ 1.7 billion
Base Year 2022
Segment by Type
  • Hardware/Equipment
  • Services
Segment by Application
  • Gaming
  • Plagiarism Detection
  • Personalization
  • Sales & Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd., Production Resource Group, L.L.C., Synthesia Ltd., TAIT, Valossa Labs Ltd., Veritone, Inc., Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sportway AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AI In Media and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

What is the AI In Media and Entertainment Market share by type?

Ans: According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.83%, including software, hardware and services.

Who are the main players in the AI In Media and Entertainment Market report?

Ans: The main players in the AI In Media and Entertainment Market are Amazon Web Services, Inc., EMG, Gearhouse South Africa Pty. Ltd., Gravity Media, GrayMeta, International Business Machines Corp., LMG, LLC, Matchroom Sport Ltd., Production Resource Group, L.L.C., Synthesia Ltd., TAIT, Valossa Labs Ltd., Veritone, Inc., Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sportway AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV

What are the Application segmentation covered in the AI In Media and Entertainment Market report?

Ans: The Applications covered in the AI In Media and Entertainment Market report are Gaming, Plagiarism Detection, Personalization, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Productions, Others

What are the Type segmentation covered in the AI In Media and Entertainment Market report?

Ans: The Types covered in the AI In Media and Entertainment Market report are Hardware/Equipment, Services

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI In Media and Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware/Equipment
1.2.3 Services
1.3 Market by Application
1.3.1 Global AI In Media and Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Gaming
1.3.3 Plagiarism Detection
1.3.4 Personalization
1.3.5 Sales & Marketing
1.3.6 Talent Identification
1.3.7 Content Capture
1.3.8 Sports Automatic Productions
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI In Media and Entertainment Market Perspective (2019-2030)
2.2 AI In Media and Entertainment Growth Trends by Region
2.2.1 Global AI In Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AI In Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 AI In Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 AI In Media and Entertainment Market Dynamics
2.3.1 AI In Media and Entertainment Industry Trends
2.3.2 AI In Media and Entertainment Market Drivers
2.3.3 AI In Media and Entertainment Market Challenges
2.3.4 AI In Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI In Media and Entertainment Players by Revenue
3.1.1 Global Top AI In Media and Entertainment Players by Revenue (2019-2024)
3.1.2 Global AI In Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global AI In Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AI In Media and Entertainment Revenue
3.4 Global AI In Media and Entertainment Market Concentration Ratio
3.4.1 Global AI In Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI In Media and Entertainment Revenue in 2023
3.5 AI In Media and Entertainment Key Players Head office and Area Served
3.6 Key Players AI In Media and Entertainment Product Solution and Service
3.7 Date of Enter into AI In Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AI In Media and Entertainment Breakdown Data by Type
4.1 Global AI In Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global AI In Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 AI In Media and Entertainment Breakdown Data by Application
5.1 Global AI In Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global AI In Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AI In Media and Entertainment Market Size (2019-2030)
6.2 North America AI In Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AI In Media and Entertainment Market Size by Country (2019-2024)
6.4 North America AI In Media and Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI In Media and Entertainment Market Size (2019-2030)
7.2 Europe AI In Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AI In Media and Entertainment Market Size by Country (2019-2024)
7.4 Europe AI In Media and Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI In Media and Entertainment Market Size (2019-2030)
8.2 Asia-Pacific AI In Media and Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AI In Media and Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific AI In Media and Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI In Media and Entertainment Market Size (2019-2030)
9.2 Latin America AI In Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AI In Media and Entertainment Market Size by Country (2019-2024)
9.4 Latin America AI In Media and Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI In Media and Entertainment Market Size (2019-2030)
10.2 Middle East & Africa AI In Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AI In Media and Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa AI In Media and Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon Web Services, Inc.
11.1.1 Amazon Web Services, Inc. Company Detail
11.1.2 Amazon Web Services, Inc. Business Overview
11.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Introduction
11.1.4 Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2019-2024)
11.1.5 Amazon Web Services, Inc. Recent Development
11.2 EMG
11.2.1 EMG Company Detail
11.2.2 EMG Business Overview
11.2.3 EMG AI In Media and Entertainment Introduction
11.2.4 EMG Revenue in AI In Media and Entertainment Business (2019-2024)
11.2.5 EMG Recent Development
11.3 Gearhouse South Africa Pty. Ltd.
11.3.1 Gearhouse South Africa Pty. Ltd. Company Detail
11.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
11.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Introduction
11.3.4 Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2019-2024)
11.3.5 Gearhouse South Africa Pty. Ltd. Recent Development
11.4 Gravity Media
11.4.1 Gravity Media Company Detail
11.4.2 Gravity Media Business Overview
11.4.3 Gravity Media AI In Media and Entertainment Introduction
11.4.4 Gravity Media Revenue in AI In Media and Entertainment Business (2019-2024)
11.4.5 Gravity Media Recent Development
11.5 GrayMeta
11.5.1 GrayMeta Company Detail
11.5.2 GrayMeta Business Overview
11.5.3 GrayMeta AI In Media and Entertainment Introduction
11.5.4 GrayMeta Revenue in AI In Media and Entertainment Business (2019-2024)
11.5.5 GrayMeta Recent Development
11.6 International Business Machines Corp.
11.6.1 International Business Machines Corp. Company Detail
11.6.2 International Business Machines Corp. Business Overview
11.6.3 International Business Machines Corp. AI In Media and Entertainment Introduction
11.6.4 International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2019-2024)
11.6.5 International Business Machines Corp. Recent Development
11.7 LMG, LLC
11.7.1 LMG, LLC Company Detail
11.7.2 LMG, LLC Business Overview
11.7.3 LMG, LLC AI In Media and Entertainment Introduction
11.7.4 LMG, LLC Revenue in AI In Media and Entertainment Business (2019-2024)
11.7.5 LMG, LLC Recent Development
11.8 Matchroom Sport Ltd.
11.8.1 Matchroom Sport Ltd. Company Detail
11.8.2 Matchroom Sport Ltd. Business Overview
11.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Introduction
11.8.4 Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2019-2024)
11.8.5 Matchroom Sport Ltd. Recent Development
11.9 Production Resource Group, L.L.C.
11.9.1 Production Resource Group, L.L.C. Company Detail
11.9.2 Production Resource Group, L.L.C. Business Overview
11.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Introduction
11.9.4 Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2019-2024)
11.9.5 Production Resource Group, L.L.C. Recent Development
11.10 Synthesia Ltd.
11.10.1 Synthesia Ltd. Company Detail
11.10.2 Synthesia Ltd. Business Overview
11.10.3 Synthesia Ltd. AI In Media and Entertainment Introduction
11.10.4 Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2019-2024)
11.10.5 Synthesia Ltd. Recent Development
11.11 TAIT
11.11.1 TAIT Company Detail
11.11.2 TAIT Business Overview
11.11.3 TAIT AI In Media and Entertainment Introduction
11.11.4 TAIT Revenue in AI In Media and Entertainment Business (2019-2024)
11.11.5 TAIT Recent Development
11.12 Valossa Labs Ltd.
11.12.1 Valossa Labs Ltd. Company Detail
11.12.2 Valossa Labs Ltd. Business Overview
11.12.3 Valossa Labs Ltd. AI In Media and Entertainment Introduction
11.12.4 Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2019-2024)
11.12.5 Valossa Labs Ltd. Recent Development
11.13 Veritone, Inc.
11.13.1 Veritone, Inc. Company Detail
11.13.2 Veritone, Inc. Business Overview
11.13.3 Veritone, Inc. AI In Media and Entertainment Introduction
11.13.4 Veritone, Inc. Revenue in AI In Media and Entertainment Business (2019-2024)
11.13.5 Veritone, Inc. Recent Development
11.14 Pixellot
11.14.1 Pixellot Company Detail
11.14.2 Pixellot Business Overview
11.14.3 Pixellot AI In Media and Entertainment Introduction
11.14.4 Pixellot Revenue in AI In Media and Entertainment Business (2019-2024)
11.14.5 Pixellot Recent Development
11.15 PlaySight Interactive Ltd.
11.15.1 PlaySight Interactive Ltd. Company Detail
11.15.2 PlaySight Interactive Ltd. Business Overview
11.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Introduction
11.15.4 PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2019-2024)
11.15.5 PlaySight Interactive Ltd. Recent Development
11.16 AISportsWatch GmbH
11.16.1 AISportsWatch GmbH Company Detail
11.16.2 AISportsWatch GmbH Business Overview
11.16.3 AISportsWatch GmbH AI In Media and Entertainment Introduction
11.16.4 AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2019-2024)
11.16.5 AISportsWatch GmbH Recent Development
11.17 Spiideo
11.17.1 Spiideo Company Detail
11.17.2 Spiideo Business Overview
11.17.3 Spiideo AI In Media and Entertainment Introduction
11.17.4 Spiideo Revenue in AI In Media and Entertainment Business (2019-2024)
11.17.5 Spiideo Recent Development
11.18 Sportway AB
11.18.1 Sportway AB Company Detail
11.18.2 Sportway AB Business Overview
11.18.3 Sportway AB AI In Media and Entertainment Introduction
11.18.4 Sportway AB Revenue in AI In Media and Entertainment Business (2019-2024)
11.18.5 Sportway AB Recent Development
11.19 EVS Broadcast Equipment S.A.
11.19.1 EVS Broadcast Equipment S.A. Company Detail
11.19.2 EVS Broadcast Equipment S.A. Business Overview
11.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Introduction
11.19.4 EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2019-2024)
11.19.5 EVS Broadcast Equipment S.A. Recent Development
11.20 Hudl
11.20.1 Hudl Company Detail
11.20.2 Hudl Business Overview
11.20.3 Hudl AI In Media and Entertainment Introduction
11.20.4 Hudl Revenue in AI In Media and Entertainment Business (2019-2024)
11.20.5 Hudl Recent Development
11.21 Move.ai
11.21.1 Move.ai Company Detail
11.21.2 Move.ai Business Overview
11.21.3 Move.ai AI In Media and Entertainment Introduction
11.21.4 Move.ai Revenue in AI In Media and Entertainment Business (2019-2024)
11.21.5 Move.ai Recent Development
11.22 AutomaticTV
11.22.1 AutomaticTV Company Detail
11.22.2 AutomaticTV Business Overview
11.22.3 AutomaticTV AI In Media and Entertainment Introduction
11.22.4 AutomaticTV Revenue in AI In Media and Entertainment Business (2019-2024)
11.22.5 AutomaticTV Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global AI In Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Hardware/Equipment
    Table 3. Key Players of Services
    Table 4. Global AI In Media and Entertainment Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global AI In Media and Entertainment Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global AI In Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global AI In Media and Entertainment Market Share by Region (2019-2024)
    Table 8. Global AI In Media and Entertainment Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global AI In Media and Entertainment Market Share by Region (2025-2030)
    Table 10. AI In Media and Entertainment Market Trends
    Table 11. AI In Media and Entertainment Market Drivers
    Table 12. AI In Media and Entertainment Market Challenges
    Table 13. AI In Media and Entertainment Market Restraints
    Table 14. Global AI In Media and Entertainment Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global AI In Media and Entertainment Market Share by Players (2019-2024)
    Table 16. Global Top AI In Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
    Table 17. Ranking of Global Top AI In Media and Entertainment Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by AI In Media and Entertainment Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players AI In Media and Entertainment Product Solution and Service
    Table 21. Date of Enter into AI In Media and Entertainment Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global AI In Media and Entertainment Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global AI In Media and Entertainment Revenue Market Share by Type (2019-2024)
    Table 25. Global AI In Media and Entertainment Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global AI In Media and Entertainment Revenue Market Share by Type (2025-2030)
    Table 27. Global AI In Media and Entertainment Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global AI In Media and Entertainment Revenue Market Share by Application (2019-2024)
    Table 29. Global AI In Media and Entertainment Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global AI In Media and Entertainment Revenue Market Share by Application (2025-2030)
    Table 31. North America AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America AI In Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America AI In Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe AI In Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe AI In Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific AI In Media and Entertainment Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific AI In Media and Entertainment Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific AI In Media and Entertainment Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America AI In Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America AI In Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa AI In Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa AI In Media and Entertainment Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa AI In Media and Entertainment Market Size by Country (2025-2030) & (US$ Million)
    Table 46. Amazon Web Services, Inc. Company Detail
    Table 47. Amazon Web Services, Inc. Business Overview
    Table 48. Amazon Web Services, Inc. AI In Media and Entertainment Product
    Table 49. Amazon Web Services, Inc. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 50. Amazon Web Services, Inc. Recent Development
    Table 51. EMG Company Detail
    Table 52. EMG Business Overview
    Table 53. EMG AI In Media and Entertainment Product
    Table 54. EMG Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 55. EMG Recent Development
    Table 56. Gearhouse South Africa Pty. Ltd. Company Detail
    Table 57. Gearhouse South Africa Pty. Ltd. Business Overview
    Table 58. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product
    Table 59. Gearhouse South Africa Pty. Ltd. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 60. Gearhouse South Africa Pty. Ltd. Recent Development
    Table 61. Gravity Media Company Detail
    Table 62. Gravity Media Business Overview
    Table 63. Gravity Media AI In Media and Entertainment Product
    Table 64. Gravity Media Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 65. Gravity Media Recent Development
    Table 66. GrayMeta Company Detail
    Table 67. GrayMeta Business Overview
    Table 68. GrayMeta AI In Media and Entertainment Product
    Table 69. GrayMeta Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 70. GrayMeta Recent Development
    Table 71. International Business Machines Corp. Company Detail
    Table 72. International Business Machines Corp. Business Overview
    Table 73. International Business Machines Corp. AI In Media and Entertainment Product
    Table 74. International Business Machines Corp. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 75. International Business Machines Corp. Recent Development
    Table 76. LMG, LLC Company Detail
    Table 77. LMG, LLC Business Overview
    Table 78. LMG, LLC AI In Media and Entertainment Product
    Table 79. LMG, LLC Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 80. LMG, LLC Recent Development
    Table 81. Matchroom Sport Ltd. Company Detail
    Table 82. Matchroom Sport Ltd. Business Overview
    Table 83. Matchroom Sport Ltd. AI In Media and Entertainment Product
    Table 84. Matchroom Sport Ltd. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 85. Matchroom Sport Ltd. Recent Development
    Table 86. Production Resource Group, L.L.C. Company Detail
    Table 87. Production Resource Group, L.L.C. Business Overview
    Table 88. Production Resource Group, L.L.C. AI In Media and Entertainment Product
    Table 89. Production Resource Group, L.L.C. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 90. Production Resource Group, L.L.C. Recent Development
    Table 91. Synthesia Ltd. Company Detail
    Table 92. Synthesia Ltd. Business Overview
    Table 93. Synthesia Ltd. AI In Media and Entertainment Product
    Table 94. Synthesia Ltd. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 95. Synthesia Ltd. Recent Development
    Table 96. TAIT Company Detail
    Table 97. TAIT Business Overview
    Table 98. TAIT AI In Media and Entertainment Product
    Table 99. TAIT Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 100. TAIT Recent Development
    Table 101. Valossa Labs Ltd. Company Detail
    Table 102. Valossa Labs Ltd. Business Overview
    Table 103. Valossa Labs Ltd. AI In Media and Entertainment Product
    Table 104. Valossa Labs Ltd. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 105. Valossa Labs Ltd. Recent Development
    Table 106. Veritone, Inc. Company Detail
    Table 107. Veritone, Inc. Business Overview
    Table 108. Veritone, Inc. AI In Media and Entertainment Product
    Table 109. Veritone, Inc. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 110. Veritone, Inc. Recent Development
    Table 111. Pixellot Company Detail
    Table 112. Pixellot Business Overview
    Table 113. Pixellot AI In Media and Entertainment Product
    Table 114. Pixellot Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 115. Pixellot Recent Development
    Table 116. PlaySight Interactive Ltd. Company Detail
    Table 117. PlaySight Interactive Ltd. Business Overview
    Table 118. PlaySight Interactive Ltd. AI In Media and Entertainment Product
    Table 119. PlaySight Interactive Ltd. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 120. PlaySight Interactive Ltd. Recent Development
    Table 121. AISportsWatch GmbH Company Detail
    Table 122. AISportsWatch GmbH Business Overview
    Table 123. AISportsWatch GmbH AI In Media and Entertainment Product
    Table 124. AISportsWatch GmbH Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 125. AISportsWatch GmbH Recent Development
    Table 126. Spiideo Company Detail
    Table 127. Spiideo Business Overview
    Table 128. Spiideo AI In Media and Entertainment Product
    Table 129. Spiideo Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 130. Spiideo Recent Development
    Table 131. Sportway AB Company Detail
    Table 132. Sportway AB Business Overview
    Table 133. Sportway AB AI In Media and Entertainment Product
    Table 134. Sportway AB Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 135. Sportway AB Recent Development
    Table 136. EVS Broadcast Equipment S.A. Company Detail
    Table 137. EVS Broadcast Equipment S.A. Business Overview
    Table 138. EVS Broadcast Equipment S.A. AI In Media and Entertainment Product
    Table 139. EVS Broadcast Equipment S.A. Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 140. EVS Broadcast Equipment S.A. Recent Development
    Table 141. Hudl Company Detail
    Table 142. Hudl Business Overview
    Table 143. Hudl AI In Media and Entertainment Product
    Table 144. Hudl Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 145. Hudl Recent Development
    Table 146. Move.ai Company Detail
    Table 147. Move.ai Business Overview
    Table 148. Move.ai AI In Media and Entertainment Product
    Table 149. Move.ai Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 150. Move.ai Recent Development
    Table 151. AutomaticTV Company Detail
    Table 152. AutomaticTV Business Overview
    Table 153. AutomaticTV AI In Media and Entertainment Product
    Table 154. AutomaticTV Revenue in AI In Media and Entertainment Business (2019-2024) & (US$ Million)
    Table 155. AutomaticTV Recent Development
    Table 156. Research Programs/Design for This Report
    Table 157. Key Data Information from Secondary Sources
    Table 158. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AI In Media and Entertainment Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global AI In Media and Entertainment Market Share by Type: 2023 VS 2030
    Figure 3. Hardware/Equipment Features
    Figure 4. Services Features
    Figure 5. Global AI In Media and Entertainment Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global AI In Media and Entertainment Market Share by Application: 2023 VS 2030
    Figure 7. Gaming Case Studies
    Figure 8. Plagiarism Detection Case Studies
    Figure 9. Personalization Case Studies
    Figure 10. Sales & Marketing Case Studies
    Figure 11. Talent Identification Case Studies
    Figure 12. Content Capture Case Studies
    Figure 13. Sports Automatic Productions Case Studies
    Figure 14. Others Case Studies
    Figure 15. AI In Media and Entertainment Report Years Considered
    Figure 16. Global AI In Media and Entertainment Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 17. Global AI In Media and Entertainment Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 18. Global AI In Media and Entertainment Market Share by Region: 2023 VS 2030
    Figure 19. Global AI In Media and Entertainment Market Share by Players in 2023
    Figure 20. Global Top AI In Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AI In Media and Entertainment as of 2023)
    Figure 21. The Top 10 and 5 Players Market Share by AI In Media and Entertainment Revenue in 2023
    Figure 22. North America AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. North America AI In Media and Entertainment Market Share by Country (2019-2030)
    Figure 24. United States AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Canada AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Europe AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Europe AI In Media and Entertainment Market Share by Country (2019-2030)
    Figure 28. Germany AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. France AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. U.K. AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Italy AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Russia AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Nordic Countries AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Asia-Pacific AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Asia-Pacific AI In Media and Entertainment Market Share by Region (2019-2030)
    Figure 36. China AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Japan AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. South Korea AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Southeast Asia AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. India AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Australia AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Latin America AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Latin America AI In Media and Entertainment Market Share by Country (2019-2030)
    Figure 44. Mexico AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Brazil AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East & Africa AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Middle East & Africa AI In Media and Entertainment Market Share by Country (2019-2030)
    Figure 48. Turkey AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. Saudi Arabia AI In Media and Entertainment Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Amazon Web Services, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 51. EMG Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 52. Gearhouse South Africa Pty. Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 53. Gravity Media Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 54. GrayMeta Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 55. International Business Machines Corp. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 56. LMG, LLC Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 57. Matchroom Sport Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 58. Production Resource Group, L.L.C. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 59. Synthesia Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 60. TAIT Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 61. Valossa Labs Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 62. Veritone, Inc. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 63. Pixellot Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 64. PlaySight Interactive Ltd. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 65. AISportsWatch GmbH Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 66. Spiideo Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 67. Sportway AB Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 68. EVS Broadcast Equipment S.A. Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 69. Hudl Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 70. Move.ai Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 71. AutomaticTV Revenue Growth Rate in AI In Media and Entertainment Business (2019-2024)
    Figure 72. Bottom-up and Top-down Approaches for This Report
    Figure 73. Data Triangulation
    Figure 74. Key Executives Interviewed
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