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Global Virtual Reality Head-Mounted Display (VR HMD) Market Research Report 2025
Published Date: June 2025
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Report Code: QYRE-Auto-26H7849
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Global Virtual Reality Head Mounted Display VR HMD Market Insights Forecast to 2028
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Global Virtual Reality Head-Mounted Display (VR HMD) Market Research Report 2025

Code: QYRE-Auto-26H7849
Report
June 2025
Pages:97
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality Head-Mounted Display (VR HMD) Market

The global market for Virtual Reality Head-Mounted Display (VR HMD) was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Virtual Reality Head-Mounted Display (VR HMD) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Reality Head-Mounted Display (VR HMD) is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Virtual Reality Head-Mounted Display (VR HMD) include Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Reality Head-Mounted Display (VR HMD), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Head-Mounted Display (VR HMD).
The Virtual Reality Head-Mounted Display (VR HMD) market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Reality Head-Mounted Display (VR HMD) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality Head-Mounted Display (VR HMD) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality Head-Mounted Display (VR HMD) Market Report

Report Metric Details
Report Name Virtual Reality Head-Mounted Display (VR HMD) Market
by Type
  • Mobile VR HMDs
  • PC-based HMDs
  • Console-based HMDs
  • All-in-One HMDs
by Application
  • Healthcare
  • Education
  • Defense and Aerospace
  • Construction
  • Retail
  • Automotive
  • Media and Entertainment
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
  • Taiwan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Virtual Reality Head-Mounted Display (VR HMD) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Virtual Reality Head-Mounted Display (VR HMD) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Virtual Reality Head-Mounted Display (VR HMD) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Virtual Reality Head-Mounted Display (VR HMD) Market report?

Ans: The main players in the Virtual Reality Head-Mounted Display (VR HMD) Market are Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems, Vuzix, EON Reality, STMicroelectronics

What are the Application segmentation covered in the Virtual Reality Head-Mounted Display (VR HMD) Market report?

Ans: The Applications covered in the Virtual Reality Head-Mounted Display (VR HMD) Market report are Healthcare, Education, Defense and Aerospace, Construction, Retail, Automotive, Media and Entertainment, Others

What are the Type segmentation covered in the Virtual Reality Head-Mounted Display (VR HMD) Market report?

Ans: The Types covered in the Virtual Reality Head-Mounted Display (VR HMD) Market report are Mobile VR HMDs, PC-based HMDs, Console-based HMDs, All-in-One HMDs

1 Virtual Reality Head-Mounted Display (VR HMD) Market Overview
1.1 Product Definition
1.2 Virtual Reality Head-Mounted Display (VR HMD) by Type
1.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Mobile VR HMDs
1.2.3 PC-based HMDs
1.2.4 Console-based HMDs
1.2.5 All-in-One HMDs
1.3 Virtual Reality Head-Mounted Display (VR HMD) by Application
1.3.1 Global Virtual Reality Head-Mounted Display (VR HMD) Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Healthcare
1.3.3 Education
1.3.4 Defense and Aerospace
1.3.5 Construction
1.3.6 Retail
1.3.7 Automotive
1.3.8 Media and Entertainment
1.3.9 Others
1.4 Global Market Growth Prospects
1.4.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Estimates and Forecasts (2020-2031)
1.4.4 Global Virtual Reality Head-Mounted Display (VR HMD) Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Manufacturers (2020-2025)
2.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Virtual Reality Head-Mounted Display (VR HMD), Industry Ranking, 2023 VS 2024
2.4 Global Virtual Reality Head-Mounted Display (VR HMD) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Virtual Reality Head-Mounted Display (VR HMD) Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Product Offered and Application
2.8 Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Date of Enter into This Industry
2.9 Virtual Reality Head-Mounted Display (VR HMD) Market Competitive Situation and Trends
2.9.1 Virtual Reality Head-Mounted Display (VR HMD) Market Concentration Rate
2.9.2 Global 5 and 10 Largest Virtual Reality Head-Mounted Display (VR HMD) Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Virtual Reality Head-Mounted Display (VR HMD) Production by Region
3.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Region (2020-2031)
3.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Virtual Reality Head-Mounted Display (VR HMD) by Region (2026-2031)
3.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Virtual Reality Head-Mounted Display (VR HMD) Production Volume by Region (2020-2031)
3.4.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Virtual Reality Head-Mounted Display (VR HMD) by Region (2026-2031)
3.5 Global Virtual Reality Head-Mounted Display (VR HMD) Market Price Analysis by Region (2020-2025)
3.6 Global Virtual Reality Head-Mounted Display (VR HMD) Production and Value, Year-over-Year Growth
3.6.1 North America Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
3.6.6 Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production Value Estimates and Forecasts (2020-2031)
4 Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region
4.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2020-2031)
4.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2020-2025)
4.2.2 Global Virtual Reality Head-Mounted Display (VR HMD) Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Type (2020-2031)
5.1.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Type (2020-2025)
5.1.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Type (2026-2031)
5.1.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Type (2020-2031)
5.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Type (2020-2031)
5.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Type (2020-2025)
5.2.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Type (2026-2031)
5.2.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Type (2020-2031)
5.3 Global Virtual Reality Head-Mounted Display (VR HMD) Price by Type (2020-2031)
6 Segment by Application
6.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Application (2020-2031)
6.1.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Application (2020-2025)
6.1.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production by Application (2026-2031)
6.1.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Application (2020-2031)
6.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Application (2020-2031)
6.2.1 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Application (2020-2025)
6.2.2 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Application (2026-2031)
6.2.3 Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Application (2020-2031)
6.3 Global Virtual Reality Head-Mounted Display (VR HMD) Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.1.2 Sony Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.1.3 Sony Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Sony Main Business and Markets Served
7.1.5 Sony Recent Developments/Updates
7.2 Google
7.2.1 Google Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.2.2 Google Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.2.3 Google Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Google Main Business and Markets Served
7.2.5 Google Recent Developments/Updates
7.3 Microsoft
7.3.1 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.3.2 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.3.3 Microsoft Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Microsoft Main Business and Markets Served
7.3.5 Microsoft Recent Developments/Updates
7.4 Samsung
7.4.1 Samsung Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.4.2 Samsung Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.4.3 Samsung Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.4.4 Samsung Main Business and Markets Served
7.4.5 Samsung Recent Developments/Updates
7.5 HTC Corporation
7.5.1 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.5.2 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.5.3 HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.5.4 HTC Corporation Main Business and Markets Served
7.5.5 HTC Corporation Recent Developments/Updates
7.6 Oculus (Facebook)
7.6.1 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.6.2 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.6.3 Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Oculus (Facebook) Main Business and Markets Served
7.6.5 Oculus (Facebook) Recent Developments/Updates
7.7 Leap Motion (Ultrahaptics)
7.7.1 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.7.2 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.7.3 Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.7.4 Leap Motion (Ultrahaptics) Main Business and Markets Served
7.7.5 Leap Motion (Ultrahaptics) Recent Developments/Updates
7.8 CyberGlove Systems
7.8.1 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.8.2 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.8.3 CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.8.4 CyberGlove Systems Main Business and Markets Served
7.8.5 CyberGlove Systems Recent Developments/Updates
7.9 Vuzix
7.9.1 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.9.2 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.9.3 Vuzix Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.9.4 Vuzix Main Business and Markets Served
7.9.5 Vuzix Recent Developments/Updates
7.10 EON Reality
7.10.1 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.10.2 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.10.3 EON Reality Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.10.4 EON Reality Main Business and Markets Served
7.10.5 EON Reality Recent Developments/Updates
7.11 STMicroelectronics
7.11.1 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Company Information
7.11.2 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Product Portfolio
7.11.3 STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Production, Value, Price and Gross Margin (2020-2025)
7.11.4 STMicroelectronics Main Business and Markets Served
7.11.5 STMicroelectronics Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Virtual Reality Head-Mounted Display (VR HMD) Industry Chain Analysis
8.2 Virtual Reality Head-Mounted Display (VR HMD) Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Virtual Reality Head-Mounted Display (VR HMD) Production Mode & Process Analysis
8.4 Virtual Reality Head-Mounted Display (VR HMD) Sales and Marketing
8.4.1 Virtual Reality Head-Mounted Display (VR HMD) Sales Channels
8.4.2 Virtual Reality Head-Mounted Display (VR HMD) Distributors
8.5 Virtual Reality Head-Mounted Display (VR HMD) Customer Analysis
9 Virtual Reality Head-Mounted Display (VR HMD) Market Dynamics
9.1 Virtual Reality Head-Mounted Display (VR HMD) Industry Trends
9.2 Virtual Reality Head-Mounted Display (VR HMD) Market Drivers
9.3 Virtual Reality Head-Mounted Display (VR HMD) Market Challenges
9.4 Virtual Reality Head-Mounted Display (VR HMD) Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global Virtual Reality Head-Mounted Display (VR HMD) Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global Virtual Reality Head-Mounted Display (VR HMD) Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global Virtual Reality Head-Mounted Display (VR HMD) Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Manufacturers (2020-2025)
 Table 6. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of Virtual Reality Head-Mounted Display (VR HMD), Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Virtual Reality Head-Mounted Display (VR HMD) as of 2024)
 Table 10. Global Market Virtual Reality Head-Mounted Display (VR HMD) Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Product Offered and Application
 Table 13. Global Key Manufacturers of Virtual Reality Head-Mounted Display (VR HMD), Date of Enter into This Industry
 Table 14. Global Virtual Reality Head-Mounted Display (VR HMD) Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Region (2020-2025)
 Table 19. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global Virtual Reality Head-Mounted Display (VR HMD) Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Region (2020-2025)
 Table 23. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Region (2020-2025)
 Table 24. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share Forecast by Region (2026-2031)
 Table 26. Global Virtual Reality Head-Mounted Display (VR HMD) Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global Virtual Reality Head-Mounted Display (VR HMD) Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2020-2025) & (K Units)
 Table 30. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region (2020-2025)
 Table 31. Global Virtual Reality Head-Mounted Display (VR HMD) Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global Virtual Reality Head-Mounted Display (VR HMD) Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2025) & (K Units)
 Table 35. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption by Country (2026-2031) & (K Units)
 Table 45. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Type (2020-2025)
 Table 46. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Type (2026-2031)
 Table 47. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Type (2020-2025)
 Table 48. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Type (2026-2031)
 Table 49. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Type (2020-2025)
 Table 52. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Type (2026-2031)
 Table 53. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Type (2020-2025)
 Table 54. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Type (2026-2031)
 Table 55. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Application (2020-2025)
 Table 56. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) by Application (2026-2031)
 Table 57. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Application (2020-2025)
 Table 58. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Application (2026-2031)
 Table 59. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Application (2020-2025)
 Table 62. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Application (2026-2031)
 Table 63. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Application (2020-2025)
 Table 64. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Application (2026-2031)
 Table 65. Sony Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 66. Sony Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 67. Sony Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Sony Main Business and Markets Served
 Table 69. Sony Recent Developments/Updates
 Table 70. Google Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 71. Google Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 72. Google Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Google Main Business and Markets Served
 Table 74. Google Recent Developments/Updates
 Table 75. Microsoft Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 76. Microsoft Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 77. Microsoft Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Microsoft Main Business and Markets Served
 Table 79. Microsoft Recent Developments/Updates
 Table 80. Samsung Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 81. Samsung Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 82. Samsung Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Samsung Main Business and Markets Served
 Table 84. Samsung Recent Developments/Updates
 Table 85. HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 86. HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 87. HTC Corporation Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. HTC Corporation Main Business and Markets Served
 Table 89. HTC Corporation Recent Developments/Updates
 Table 90. Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 91. Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 92. Oculus (Facebook) Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Oculus (Facebook) Main Business and Markets Served
 Table 94. Oculus (Facebook) Recent Developments/Updates
 Table 95. Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 96. Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 97. Leap Motion (Ultrahaptics) Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Leap Motion (Ultrahaptics) Main Business and Markets Served
 Table 99. Leap Motion (Ultrahaptics) Recent Developments/Updates
 Table 100. CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 101. CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 102. CyberGlove Systems Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. CyberGlove Systems Main Business and Markets Served
 Table 104. CyberGlove Systems Recent Developments/Updates
 Table 105. Vuzix Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 106. Vuzix Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 107. Vuzix Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Vuzix Main Business and Markets Served
 Table 109. Vuzix Recent Developments/Updates
 Table 110. EON Reality Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 111. EON Reality Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 112. EON Reality Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. EON Reality Main Business and Markets Served
 Table 114. EON Reality Recent Developments/Updates
 Table 115. STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Company Information
 Table 116. STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Specification and Application
 Table 117. STMicroelectronics Virtual Reality Head-Mounted Display (VR HMD) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. STMicroelectronics Main Business and Markets Served
 Table 119. STMicroelectronics Recent Developments/Updates
 Table 120. Key Raw Materials Lists
 Table 121. Raw Materials Key Suppliers Lists
 Table 122. Virtual Reality Head-Mounted Display (VR HMD) Distributors List
 Table 123. Virtual Reality Head-Mounted Display (VR HMD) Customers List
 Table 124. Virtual Reality Head-Mounted Display (VR HMD) Market Trends
 Table 125. Virtual Reality Head-Mounted Display (VR HMD) Market Drivers
 Table 126. Virtual Reality Head-Mounted Display (VR HMD) Market Challenges
 Table 127. Virtual Reality Head-Mounted Display (VR HMD) Market Restraints
 Table 128. Research Programs/Design for This Report
 Table 129. Key Data Information from Secondary Sources
 Table 130. Key Data Information from Primary Sources
 Table 131. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Virtual Reality Head-Mounted Display (VR HMD)
 Figure 2. Global Virtual Reality Head-Mounted Display (VR HMD) Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global Virtual Reality Head-Mounted Display (VR HMD) Market Share by Type: 2024 VS 2031
 Figure 4. Mobile VR HMDs Product Picture
 Figure 5. PC-based HMDs Product Picture
 Figure 6. Console-based HMDs Product Picture
 Figure 7. All-in-One HMDs Product Picture
 Figure 8. Global Virtual Reality Head-Mounted Display (VR HMD) Market Value by Application, (US$ Million) & (2020-2031)
 Figure 9. Global Virtual Reality Head-Mounted Display (VR HMD) Market Share by Application: 2024 VS 2031
 Figure 10. Healthcare
 Figure 11. Education
 Figure 12. Defense and Aerospace
 Figure 13. Construction
 Figure 14. Retail
 Figure 15. Automotive
 Figure 16. Media and Entertainment
 Figure 17. Others
 Figure 18. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) & (2020-2031)
 Figure 20. Global Virtual Reality Head-Mounted Display (VR HMD) Production Capacity (K Units) & (2020-2031)
 Figure 21. Global Virtual Reality Head-Mounted Display (VR HMD) Production (K Units) & (2020-2031)
 Figure 22. Global Virtual Reality Head-Mounted Display (VR HMD) Average Price (US$/Unit) & (2020-2031)
 Figure 23. Virtual Reality Head-Mounted Display (VR HMD) Report Years Considered
 Figure 24. Virtual Reality Head-Mounted Display (VR HMD) Production Share by Manufacturers in 2024
 Figure 25. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Share by Manufacturers (2024)
 Figure 26. Virtual Reality Head-Mounted Display (VR HMD) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 27. The Global 5 and 10 Largest Players: Market Share by Virtual Reality Head-Mounted Display (VR HMD) Revenue in 2024
 Figure 28. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 29. Global Virtual Reality Head-Mounted Display (VR HMD) Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 30. Global Virtual Reality Head-Mounted Display (VR HMD) Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 31. Global Virtual Reality Head-Mounted Display (VR HMD) Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 32. North America Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 33. Europe Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 34. China Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 35. Japan Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 36. South Korea Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 37. Taiwan Virtual Reality Head-Mounted Display (VR HMD) Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 38. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 39. Global Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 40. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 41. North America Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country (2020-2031)
 Figure 42. U.S. Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. Canada Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Europe Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country (2020-2031)
 Figure 46. Germany Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. France Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 48. U.K. Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. Italy Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. Netherlands Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. Asia Pacific Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Region (2020-2031)
 Figure 53. China Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Japan Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. South Korea Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 56. China Taiwan Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 57. Southeast Asia Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 58. India Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 59. Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 60. Latin America, Middle East & Africa Virtual Reality Head-Mounted Display (VR HMD) Consumption Market Share by Country (2020-2031)
 Figure 61. Mexico Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 62. Brazil Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 63. Israel Virtual Reality Head-Mounted Display (VR HMD) Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 64. Global Production Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Type (2020-2031)
 Figure 65. Global Production Value Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Type (2020-2031)
 Figure 66. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Type (2020-2031)
 Figure 67. Global Production Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Application (2020-2031)
 Figure 68. Global Production Value Market Share of Virtual Reality Head-Mounted Display (VR HMD) by Application (2020-2031)
 Figure 69. Global Virtual Reality Head-Mounted Display (VR HMD) Price (US$/Unit) by Application (2020-2031)
 Figure 70. Virtual Reality Head-Mounted Display (VR HMD) Value Chain
 Figure 71. Channels of Distribution (Direct Vs Distribution)
 Figure 72. Bottom-up and Top-down Approaches for This Report
 Figure 73. Data Triangulation
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