0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global VR Equipment Market Research Report 2025
Published Date: August 2025
|
Report Code: QYRE-Auto-28P5962
Home | Market Reports | Business & Industrial| Industrial Materials & Equipment| Heavy Machinery
Global VR Equipment Market Insights and Forecast to 2028
BUY CHAPTERS

Global VR Equipment Market Research Report 2025

Code: QYRE-Auto-28P5962
Report
August 2025
Pages:96
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Equipment Market

The global market for VR Equipment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for VR Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for VR Equipment is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for VR Equipment in Educational is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of VR Equipment include Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly, Oculus, Samsung, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Equipment.
The VR Equipment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global VR Equipment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Equipment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of VR Equipment Market Report

Report Metric Details
Report Name VR Equipment Market
Segment by Type
  • Head Mounted Displays
  • Head Trackers
  • Motion Trackers
  • 3D Controllers
  • Data Gloves
  • Haptic Devices
  • Others
Segment by Application
  • Educational
  • Industrial
  • Medical
  • Entertainment
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly, Oculus, Samsung, Vive, Avegant, Razer, Zeiss, VisusVR, FOVE
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR Equipment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the VR Equipment Market report?

Ans: The main players in the VR Equipment Market are Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly, Oculus, Samsung, Vive, Avegant, Razer, Zeiss, VisusVR, FOVE

What are the Application segmentation covered in the VR Equipment Market report?

Ans: The Applications covered in the VR Equipment Market report are Educational, Industrial, Medical, Entertainment, Others

What are the Type segmentation covered in the VR Equipment Market report?

Ans: The Types covered in the VR Equipment Market report are Head Mounted Displays, Head Trackers, Motion Trackers, 3D Controllers, Data Gloves, Haptic Devices, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Equipment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Head Mounted Displays
1.2.3 Head Trackers
1.2.4 Motion Trackers
1.2.5 3D Controllers
1.2.6 Data Gloves
1.2.7 Haptic Devices
1.2.8 Others
1.3 Market by Application
1.3.1 Global VR Equipment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Educational
1.3.3 Industrial
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Equipment Market Perspective (2020-2031)
2.2 Global VR Equipment Growth Trends by Region
2.2.1 Global VR Equipment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 VR Equipment Historic Market Size by Region (2020-2025)
2.2.3 VR Equipment Forecasted Market Size by Region (2026-2031)
2.3 VR Equipment Market Dynamics
2.3.1 VR Equipment Industry Trends
2.3.2 VR Equipment Market Drivers
2.3.3 VR Equipment Market Challenges
2.3.4 VR Equipment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Equipment Players by Revenue
3.1.1 Global Top VR Equipment Players by Revenue (2020-2025)
3.1.2 Global VR Equipment Revenue Market Share by Players (2020-2025)
3.2 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by VR Equipment Revenue
3.4 Global VR Equipment Market Concentration Ratio
3.4.1 Global VR Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Equipment Revenue in 2024
3.5 Global Key Players of VR Equipment Head office and Area Served
3.6 Global Key Players of VR Equipment, Product and Application
3.7 Global Key Players of VR Equipment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Equipment Breakdown Data by Type
4.1 Global VR Equipment Historic Market Size by Type (2020-2025)
4.2 Global VR Equipment Forecasted Market Size by Type (2026-2031)
5 VR Equipment Breakdown Data by Application
5.1 Global VR Equipment Historic Market Size by Application (2020-2025)
5.2 Global VR Equipment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America VR Equipment Market Size (2020-2031)
6.2 North America VR Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America VR Equipment Market Size by Country (2020-2025)
6.4 North America VR Equipment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Equipment Market Size (2020-2031)
7.2 Europe VR Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe VR Equipment Market Size by Country (2020-2025)
7.4 Europe VR Equipment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Equipment Market Size (2020-2031)
8.2 Asia-Pacific VR Equipment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific VR Equipment Market Size by Region (2020-2025)
8.4 Asia-Pacific VR Equipment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Equipment Market Size (2020-2031)
9.2 Latin America VR Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America VR Equipment Market Size by Country (2020-2025)
9.4 Latin America VR Equipment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Equipment Market Size (2020-2031)
10.2 Middle East & Africa VR Equipment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa VR Equipment Market Size by Country (2020-2025)
10.4 Middle East & Africa VR Equipment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Starbreeze
11.1.1 Starbreeze Company Details
11.1.2 Starbreeze Business Overview
11.1.3 Starbreeze VR Equipment Introduction
11.1.4 Starbreeze Revenue in VR Equipment Business (2020-2025)
11.1.5 Starbreeze Recent Development
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google VR Equipment Introduction
11.2.4 Google Revenue in VR Equipment Business (2020-2025)
11.2.5 Google Recent Development
11.3 Vuzix
11.3.1 Vuzix Company Details
11.3.2 Vuzix Business Overview
11.3.3 Vuzix VR Equipment Introduction
11.3.4 Vuzix Revenue in VR Equipment Business (2020-2025)
11.3.5 Vuzix Recent Development
11.4 HTC
11.4.1 HTC Company Details
11.4.2 HTC Business Overview
11.4.3 HTC VR Equipment Introduction
11.4.4 HTC Revenue in VR Equipment Business (2020-2025)
11.4.5 HTC Recent Development
11.5 Sony
11.5.1 Sony Company Details
11.5.2 Sony Business Overview
11.5.3 Sony VR Equipment Introduction
11.5.4 Sony Revenue in VR Equipment Business (2020-2025)
11.5.5 Sony Recent Development
11.6 Microsoft
11.6.1 Microsoft Company Details
11.6.2 Microsoft Business Overview
11.6.3 Microsoft VR Equipment Introduction
11.6.4 Microsoft Revenue in VR Equipment Business (2020-2025)
11.6.5 Microsoft Recent Development
11.7 Meta
11.7.1 Meta Company Details
11.7.2 Meta Business Overview
11.7.3 Meta VR Equipment Introduction
11.7.4 Meta Revenue in VR Equipment Business (2020-2025)
11.7.5 Meta Recent Development
11.8 Freefly
11.8.1 Freefly Company Details
11.8.2 Freefly Business Overview
11.8.3 Freefly VR Equipment Introduction
11.8.4 Freefly Revenue in VR Equipment Business (2020-2025)
11.8.5 Freefly Recent Development
11.9 Oculus
11.9.1 Oculus Company Details
11.9.2 Oculus Business Overview
11.9.3 Oculus VR Equipment Introduction
11.9.4 Oculus Revenue in VR Equipment Business (2020-2025)
11.9.5 Oculus Recent Development
11.10 Samsung
11.10.1 Samsung Company Details
11.10.2 Samsung Business Overview
11.10.3 Samsung VR Equipment Introduction
11.10.4 Samsung Revenue in VR Equipment Business (2020-2025)
11.10.5 Samsung Recent Development
11.11 Vive
11.11.1 Vive Company Details
11.11.2 Vive Business Overview
11.11.3 Vive VR Equipment Introduction
11.11.4 Vive Revenue in VR Equipment Business (2020-2025)
11.11.5 Vive Recent Development
11.12 Avegant
11.12.1 Avegant Company Details
11.12.2 Avegant Business Overview
11.12.3 Avegant VR Equipment Introduction
11.12.4 Avegant Revenue in VR Equipment Business (2020-2025)
11.12.5 Avegant Recent Development
11.13 Razer
11.13.1 Razer Company Details
11.13.2 Razer Business Overview
11.13.3 Razer VR Equipment Introduction
11.13.4 Razer Revenue in VR Equipment Business (2020-2025)
11.13.5 Razer Recent Development
11.14 Zeiss
11.14.1 Zeiss Company Details
11.14.2 Zeiss Business Overview
11.14.3 Zeiss VR Equipment Introduction
11.14.4 Zeiss Revenue in VR Equipment Business (2020-2025)
11.14.5 Zeiss Recent Development
11.15 VisusVR
11.15.1 VisusVR Company Details
11.15.2 VisusVR Business Overview
11.15.3 VisusVR VR Equipment Introduction
11.15.4 VisusVR Revenue in VR Equipment Business (2020-2025)
11.15.5 VisusVR Recent Development
11.16 FOVE
11.16.1 FOVE Company Details
11.16.2 FOVE Business Overview
11.16.3 FOVE VR Equipment Introduction
11.16.4 FOVE Revenue in VR Equipment Business (2020-2025)
11.16.5 FOVE Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global VR Equipment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Head Mounted Displays
 Table 3. Key Players of Head Trackers
 Table 4. Key Players of Motion Trackers
 Table 5. Key Players of 3D Controllers
 Table 6. Key Players of Data Gloves
 Table 7. Key Players of Haptic Devices
 Table 8. Key Players of Others
 Table 9. Global VR Equipment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global VR Equipment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global VR Equipment Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global VR Equipment Market Share by Region (2020-2025)
 Table 13. Global VR Equipment Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global VR Equipment Market Share by Region (2026-2031)
 Table 15. VR Equipment Market Trends
 Table 16. VR Equipment Market Drivers
 Table 17. VR Equipment Market Challenges
 Table 18. VR Equipment Market Restraints
 Table 19. Global VR Equipment Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global VR Equipment Market Share by Players (2020-2025)
 Table 21. Global Top VR Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2024)
 Table 22. Ranking of Global Top VR Equipment Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by VR Equipment Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of VR Equipment, Headquarters and Area Served
 Table 25. Global Key Players of VR Equipment, Product and Application
 Table 26. Global Key Players of VR Equipment, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global VR Equipment Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global VR Equipment Revenue Market Share by Type (2020-2025)
 Table 30. Global VR Equipment Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global VR Equipment Revenue Market Share by Type (2026-2031)
 Table 32. Global VR Equipment Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global VR Equipment Revenue Market Share by Application (2020-2025)
 Table 34. Global VR Equipment Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global VR Equipment Revenue Market Share by Application (2026-2031)
 Table 36. North America VR Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America VR Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America VR Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe VR Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe VR Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe VR Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific VR Equipment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific VR Equipment Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific VR Equipment Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America VR Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America VR Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America VR Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa VR Equipment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa VR Equipment Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa VR Equipment Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Starbreeze Company Details
 Table 52. Starbreeze Business Overview
 Table 53. Starbreeze VR Equipment Product
 Table 54. Starbreeze Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 55. Starbreeze Recent Development
 Table 56. Google Company Details
 Table 57. Google Business Overview
 Table 58. Google VR Equipment Product
 Table 59. Google Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 60. Google Recent Development
 Table 61. Vuzix Company Details
 Table 62. Vuzix Business Overview
 Table 63. Vuzix VR Equipment Product
 Table 64. Vuzix Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 65. Vuzix Recent Development
 Table 66. HTC Company Details
 Table 67. HTC Business Overview
 Table 68. HTC VR Equipment Product
 Table 69. HTC Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 70. HTC Recent Development
 Table 71. Sony Company Details
 Table 72. Sony Business Overview
 Table 73. Sony VR Equipment Product
 Table 74. Sony Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 75. Sony Recent Development
 Table 76. Microsoft Company Details
 Table 77. Microsoft Business Overview
 Table 78. Microsoft VR Equipment Product
 Table 79. Microsoft Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 80. Microsoft Recent Development
 Table 81. Meta Company Details
 Table 82. Meta Business Overview
 Table 83. Meta VR Equipment Product
 Table 84. Meta Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 85. Meta Recent Development
 Table 86. Freefly Company Details
 Table 87. Freefly Business Overview
 Table 88. Freefly VR Equipment Product
 Table 89. Freefly Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 90. Freefly Recent Development
 Table 91. Oculus Company Details
 Table 92. Oculus Business Overview
 Table 93. Oculus VR Equipment Product
 Table 94. Oculus Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 95. Oculus Recent Development
 Table 96. Samsung Company Details
 Table 97. Samsung Business Overview
 Table 98. Samsung VR Equipment Product
 Table 99. Samsung Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 100. Samsung Recent Development
 Table 101. Vive Company Details
 Table 102. Vive Business Overview
 Table 103. Vive VR Equipment Product
 Table 104. Vive Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 105. Vive Recent Development
 Table 106. Avegant Company Details
 Table 107. Avegant Business Overview
 Table 108. Avegant VR Equipment Product
 Table 109. Avegant Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 110. Avegant Recent Development
 Table 111. Razer Company Details
 Table 112. Razer Business Overview
 Table 113. Razer VR Equipment Product
 Table 114. Razer Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 115. Razer Recent Development
 Table 116. Zeiss Company Details
 Table 117. Zeiss Business Overview
 Table 118. Zeiss VR Equipment Product
 Table 119. Zeiss Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 120. Zeiss Recent Development
 Table 121. VisusVR Company Details
 Table 122. VisusVR Business Overview
 Table 123. VisusVR VR Equipment Product
 Table 124. VisusVR Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 125. VisusVR Recent Development
 Table 126. FOVE Company Details
 Table 127. FOVE Business Overview
 Table 128. FOVE VR Equipment Product
 Table 129. FOVE Revenue in VR Equipment Business (2020-2025) & (US$ Million)
 Table 130. FOVE Recent Development
 Table 131. Research Programs/Design for This Report
 Table 132. Key Data Information from Secondary Sources
 Table 133. Key Data Information from Primary Sources
 Table 134. Authors List of This Report


List of Figures
 Figure 1. VR Equipment Picture
 Figure 2. Global VR Equipment Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global VR Equipment Market Share by Type: 2024 VS 2031
 Figure 4. Head Mounted Displays Features
 Figure 5. Head Trackers Features
 Figure 6. Motion Trackers Features
 Figure 7. 3D Controllers Features
 Figure 8. Data Gloves Features
 Figure 9. Haptic Devices Features
 Figure 10. Others Features
 Figure 11. Global VR Equipment Market Size by Application (2020-2031) & (US$ Million)
 Figure 12. Global VR Equipment Market Share by Application: 2024 VS 2031
 Figure 13. Educational Case Studies
 Figure 14. Industrial Case Studies
 Figure 15. Medical Case Studies
 Figure 16. Entertainment Case Studies
 Figure 17. Others Case Studies
 Figure 18. VR Equipment Report Years Considered
 Figure 19. Global VR Equipment Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 20. Global VR Equipment Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 21. Global VR Equipment Market Share by Region: 2024 VS 2031
 Figure 22. Global VR Equipment Market Share by Players in 2024
 Figure 23. Global Top VR Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2024)
 Figure 24. The Top 10 and 5 Players Market Share by VR Equipment Revenue in 2024
 Figure 25. North America VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. North America VR Equipment Market Share by Country (2020-2031)
 Figure 27. United States VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Canada VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Europe VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Europe VR Equipment Market Share by Country (2020-2031)
 Figure 31. Germany VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. France VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. U.K. VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Italy VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Russia VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Nordic Countries VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Asia-Pacific VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Asia-Pacific VR Equipment Market Share by Region (2020-2031)
 Figure 39. China VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Japan VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. South Korea VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Southeast Asia VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. India VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Australia VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Latin America VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Latin America VR Equipment Market Share by Country (2020-2031)
 Figure 47. Mexico VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Brazil VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Middle East & Africa VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Middle East & Africa VR Equipment Market Share by Country (2020-2031)
 Figure 51. Turkey VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Saudi Arabia VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. UAE VR Equipment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. Starbreeze Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 55. Google Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 56. Vuzix Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 57. HTC Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 58. Sony Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 59. Microsoft Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 60. Meta Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 61. Freefly Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 62. Oculus Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 63. Samsung Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 64. Vive Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 65. Avegant Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 66. Razer Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 67. Zeiss Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 68. VisusVR Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 69. FOVE Revenue Growth Rate in VR Equipment Business (2020-2025)
 Figure 70. Bottom-up and Top-down Approaches for This Report
 Figure 71. Data Triangulation
 Figure 72. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Leap India