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Global VR Equipment Market Insights, Forecast to 2029
Published Date: August 2023
|
Report Code: QYRE-Auto-28P5962
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Global VR Equipment Market Insights and Forecast to 2028
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Global VR Equipment Market Insights, Forecast to 2029

Code: QYRE-Auto-28P5962
Report
August 2023
Pages:111
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Equipment Market

Market Analysis and Insights: Global VR Equipment Market
The global VR Equipment market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for VR Equipment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for VR Equipment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for VR Equipment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of VR Equipment include Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly and Oculus, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for VR Equipment market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of VR Equipment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for VR Equipment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the VR Equipment revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global VR Equipment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for VR Equipment revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly and Oculus, etc.

Scope of VR Equipment Market Report

Report Metric Details
Report Name VR Equipment Market
Segment by Type
  • Head Mounted Displays
  • Head Trackers
  • Motion Trackers
  • 3D Controllers
  • Data Gloves
  • Haptic Devices
  • Others
Segment by Application
  • Educational
  • Industrial
  • Medical
  • Entertainment
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Starbreeze, Google, Vuzix, HTC, Sony, Microsoft, Meta, Freefly, Oculus, Samsung, Vive, Avegant, Razer, Zeiss, VisusVR, FOVE
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of VR Equipment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of VR Equipment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America by type, by application and by country, revenue for each segment.
  • Chapter 7: Europe by type, by application and by country, revenue for each segment.
  • Chapter 8: China by type and by application revenue for each segment.
  • Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR Equipment revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Equipment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Head Mounted Displays
1.2.3 Head Trackers
1.2.4 Motion Trackers
1.2.5 3D Controllers
1.2.6 Data Gloves
1.2.7 Haptic Devices
1.2.8 Others
1.3 Market by Application
1.3.1 Global VR Equipment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Educational
1.3.3 Industrial
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Equipment Market Perspective (2018-2029)
2.2 Global VR Equipment Growth Trends by Region
2.2.1 VR Equipment Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 VR Equipment Historic Market Size by Region (2018-2023)
2.2.3 VR Equipment Forecasted Market Size by Region (2024-2029)
2.3 VR Equipment Market Dynamics
2.3.1 VR Equipment Industry Trends
2.3.2 VR Equipment Market Drivers
2.3.3 VR Equipment Market Challenges
2.3.4 VR Equipment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue VR Equipment by Players
3.1.1 Global VR Equipment Revenue by Players (2018-2023)
3.1.2 Global VR Equipment Revenue Market Share by Players (2018-2023)
3.2 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of VR Equipment, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global VR Equipment Market Concentration Ratio
3.4.1 Global VR Equipment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Equipment Revenue in 2022
3.5 Global Key Players of VR Equipment Head office and Area Served
3.6 Global Key Players of VR Equipment, Product and Application
3.7 Global Key Players of VR Equipment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Equipment Breakdown Data by Type
4.1 Global VR Equipment Historic Market Size by Type (2018-2023)
4.2 Global VR Equipment Forecasted Market Size by Type (2024-2029)
5 VR Equipment Breakdown Data by Application
5.1 Global VR Equipment Historic Market Size by Application (2018-2023)
5.2 Global VR Equipment Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America VR Equipment Market Size (2018-2029)
6.2 North America VR Equipment Market Size by Type
6.2.1 North America VR Equipment Market Size by Type (2018-2023)
6.2.2 North America VR Equipment Market Size by Type (2024-2029)
6.2.3 North America VR Equipment Market Share by Type (2018-2029)
6.3 North America VR Equipment Market Size by Application
6.3.1 North America VR Equipment Market Size by Application (2018-2023)
6.3.2 North America VR Equipment Market Size by Application (2024-2029)
6.3.3 North America VR Equipment Market Share by Application (2018-2029)
6.4 North America VR Equipment Market Size by Country
6.4.1 North America VR Equipment Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America VR Equipment Market Size by Country (2018-2023)
6.4.3 North America VR Equipment Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe VR Equipment Market Size (2018-2029)
7.2 Europe VR Equipment Market Size by Type
7.2.1 Europe VR Equipment Market Size by Type (2018-2023)
7.2.2 Europe VR Equipment Market Size by Type (2024-2029)
7.2.3 Europe VR Equipment Market Share by Type (2018-2029)
7.3 Europe VR Equipment Market Size by Application
7.3.1 Europe VR Equipment Market Size by Application (2018-2023)
7.3.2 Europe VR Equipment Market Size by Application (2024-2029)
7.3.3 Europe VR Equipment Market Share by Application (2018-2029)
7.4 Europe VR Equipment Market Size by Country
7.4.1 Europe VR Equipment Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe VR Equipment Market Size by Country (2018-2023)
7.4.3 Europe VR Equipment Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China VR Equipment Market Size (2018-2029)
8.2 China VR Equipment Market Size by Type
8.2.1 China VR Equipment Market Size by Type (2018-2023)
8.2.2 China VR Equipment Market Size by Type (2024-2029)
8.2.3 China VR Equipment Market Share by Type (2018-2029)
8.3 China VR Equipment Market Size by Application
8.3.1 China VR Equipment Market Size by Application (2018-2023)
8.3.2 China VR Equipment Market Size by Application (2024-2029)
8.3.3 China VR Equipment Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia VR Equipment Market Size (2018-2029)
9.2 Asia VR Equipment Market Size by Type
9.2.1 Asia VR Equipment Market Size by Type (2018-2023)
9.2.2 Asia VR Equipment Market Size by Type (2024-2029)
9.2.3 Asia VR Equipment Market Share by Type (2018-2029)
9.3 Asia VR Equipment Market Size by Application
9.3.1 Asia VR Equipment Market Size by Application (2018-2023)
9.3.2 Asia VR Equipment Market Size by Application (2024-2029)
9.3.3 Asia VR Equipment Market Share by Application (2018-2029)
9.4 Asia VR Equipment Market Size by Region
9.4.1 Asia VR Equipment Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia VR Equipment Market Size by Region (2018-2023)
9.4.3 Asia VR Equipment Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America VR Equipment Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America VR Equipment Market Size by Type
10.2.1 Middle East, Africa, and Latin America VR Equipment Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America VR Equipment Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America VR Equipment Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America VR Equipment Market Size by Application
10.3.1 Middle East, Africa, and Latin America VR Equipment Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America VR Equipment Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America VR Equipment Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America VR Equipment Market Size by Country
10.4.1 Middle East, Africa, and Latin America VR Equipment Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America VR Equipment Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America VR Equipment Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Starbreeze
11.1.1 Starbreeze Company Details
11.1.2 Starbreeze Business Overview
11.1.3 Starbreeze VR Equipment Introduction
11.1.4 Starbreeze Revenue in VR Equipment Business (2018-2023)
11.1.5 Starbreeze Recent Developments
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google VR Equipment Introduction
11.2.4 Google Revenue in VR Equipment Business (2018-2023)
11.2.5 Google Recent Developments
11.3 Vuzix
11.3.1 Vuzix Company Details
11.3.2 Vuzix Business Overview
11.3.3 Vuzix VR Equipment Introduction
11.3.4 Vuzix Revenue in VR Equipment Business (2018-2023)
11.3.5 Vuzix Recent Developments
11.4 HTC
11.4.1 HTC Company Details
11.4.2 HTC Business Overview
11.4.3 HTC VR Equipment Introduction
11.4.4 HTC Revenue in VR Equipment Business (2018-2023)
11.4.5 HTC Recent Developments
11.5 Sony
11.5.1 Sony Company Details
11.5.2 Sony Business Overview
11.5.3 Sony VR Equipment Introduction
11.5.4 Sony Revenue in VR Equipment Business (2018-2023)
11.5.5 Sony Recent Developments
11.6 Microsoft
11.6.1 Microsoft Company Details
11.6.2 Microsoft Business Overview
11.6.3 Microsoft VR Equipment Introduction
11.6.4 Microsoft Revenue in VR Equipment Business (2018-2023)
11.6.5 Microsoft Recent Developments
11.7 Meta
11.7.1 Meta Company Details
11.7.2 Meta Business Overview
11.7.3 Meta VR Equipment Introduction
11.7.4 Meta Revenue in VR Equipment Business (2018-2023)
11.7.5 Meta Recent Developments
11.8 Freefly
11.8.1 Freefly Company Details
11.8.2 Freefly Business Overview
11.8.3 Freefly VR Equipment Introduction
11.8.4 Freefly Revenue in VR Equipment Business (2018-2023)
11.8.5 Freefly Recent Developments
11.9 Oculus
11.9.1 Oculus Company Details
11.9.2 Oculus Business Overview
11.9.3 Oculus VR Equipment Introduction
11.9.4 Oculus Revenue in VR Equipment Business (2018-2023)
11.9.5 Oculus Recent Developments
11.10 Samsung
11.10.1 Samsung Company Details
11.10.2 Samsung Business Overview
11.10.3 Samsung VR Equipment Introduction
11.10.4 Samsung Revenue in VR Equipment Business (2018-2023)
11.10.5 Samsung Recent Developments
11.11 Vive
11.11.1 Vive Company Details
11.11.2 Vive Business Overview
11.11.3 Vive VR Equipment Introduction
11.11.4 Vive Revenue in VR Equipment Business (2018-2023)
11.11.5 Vive Recent Developments
11.12 Avegant
11.12.1 Avegant Company Details
11.12.2 Avegant Business Overview
11.12.3 Avegant VR Equipment Introduction
11.12.4 Avegant Revenue in VR Equipment Business (2018-2023)
11.12.5 Avegant Recent Developments
11.13 Razer
11.13.1 Razer Company Details
11.13.2 Razer Business Overview
11.13.3 Razer VR Equipment Introduction
11.13.4 Razer Revenue in VR Equipment Business (2018-2023)
11.13.5 Razer Recent Developments
11.14 Zeiss
11.14.1 Zeiss Company Details
11.14.2 Zeiss Business Overview
11.14.3 Zeiss VR Equipment Introduction
11.14.4 Zeiss Revenue in VR Equipment Business (2018-2023)
11.14.5 Zeiss Recent Developments
11.15 VisusVR
11.15.1 VisusVR Company Details
11.15.2 VisusVR Business Overview
11.15.3 VisusVR VR Equipment Introduction
11.15.4 VisusVR Revenue in VR Equipment Business (2018-2023)
11.15.5 VisusVR Recent Developments
11.16 FOVE
11.16.1 FOVE Company Details
11.16.2 FOVE Business Overview
11.16.3 FOVE VR Equipment Introduction
11.16.4 FOVE Revenue in VR Equipment Business (2018-2023)
11.16.5 FOVE Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global VR Equipment Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
    Table 2. Key Players of Head Mounted Displays
    Table 3. Key Players of Head Trackers
    Table 4. Key Players of Motion Trackers
    Table 5. Key Players of 3D Controllers
    Table 6. Key Players of Data Gloves
    Table 7. Key Players of Haptic Devices
    Table 8. Key Players of Others
    Table 9. Global VR Equipment Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
    Table 10. Global VR Equipment Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 11. Global VR Equipment Market Size by Region (2018-2023) & (US$ Million)
    Table 12. Global VR Equipment Market Share by Region (2018-2023)
    Table 13. Global VR Equipment Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 14. Global VR Equipment Market Share by Region (2024-2029)
    Table 15. VR Equipment Market Trends
    Table 16. VR Equipment Market Drivers
    Table 17. VR Equipment Market Challenges
    Table 18. VR Equipment Market Restraints
    Table 19. Global VR Equipment Revenue by Players (2018-2023) & (US$ Million)
    Table 20. Global VR Equipment Revenue Share by Players (2018-2023)
    Table 21. Global Top VR Equipment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2022)
    Table 22. Global VR Equipment Industry Ranking 2021 VS 2022 VS 2023
    Table 23. Global 5 Largest Players Market Share by VR Equipment Revenue (CR5 and HHI) & (2018-2023)
    Table 24. Global Key Players of VR Equipment, Headquarters and Area Served
    Table 25. Global Key Players of VR Equipment, Product and Application
    Table 26. Global Key Players of VR Equipment, Product and Application
    Table 27. Mergers & Acquisitions, Expansion Plans
    Table 28. Global VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 29. Global VR Equipment Revenue Market Share by Type (2018-2023)
    Table 30. Global VR Equipment Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 31. Global VR Equipment Revenue Market Share by Type (2024-2029)
    Table 32. Global VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 33. Global VR Equipment Revenue Share by Application (2018-2023)
    Table 34. Global VR Equipment Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 35. Global VR Equipment Revenue Share by Application (2024-2029)
    Table 36. North America VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 37. North America VR Equipment Market Size by Type (2024-2029) & (US$ Million)
    Table 38. North America VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 39. North America VR Equipment Market Size by Application (2024-2029) & (US$ Million)
    Table 40. North America VR Equipment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. North America VR Equipment Market Size by Country (2018-2023) & (US$ Million)
    Table 42. North America VR Equipment Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Europe VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 44. Europe VR Equipment Market Size by Type (2024-2029) & (US$ Million)
    Table 45. Europe VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 46. Europe VR Equipment Market Size by Application (2024-2029) & (US$ Million)
    Table 47. Europe VR Equipment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 48. Europe VR Equipment Market Size by Country (2018-2023) & (US$ Million)
    Table 49. Europe VR Equipment Market Size by Country (2024-2029) & (US$ Million)
    Table 50. China VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 51. China VR Equipment Market Size by Type (2024-2029) & (US$ Million)
    Table 52. China VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 53. China VR Equipment Market Size by Application (2024-2029) & (US$ Million)
    Table 54. Asia VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 55. Asia VR Equipment Market Size by Type (2024-2029) & (US$ Million)
    Table 56. Asia VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 57. Asia VR Equipment Market Size by Application (2024-2029) & (US$ Million)
    Table 58. Asia VR Equipment Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 59. Asia VR Equipment Market Size by Region (2018-2023) & (US$ Million)
    Table 60. Asia VR Equipment Market Size by Region (2024-2029) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America VR Equipment Market Size by Type (2018-2023) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America VR Equipment Market Size by Type (2024-2029) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America VR Equipment Market Size by Application (2018-2023) & (US$ Million)
    Table 64. Middle East, Africa, and Latin America VR Equipment Market Size by Application (2024-2029) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America VR Equipment Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 66. Middle East, Africa, and Latin America VR Equipment Market Size by Country (2018-2023) & (US$ Million)
    Table 67. Middle East, Africa, and Latin America VR Equipment Market Size by Country (2024-2029) & (US$ Million)
    Table 68. Starbreeze Company Details
    Table 69. Starbreeze Business Overview
    Table 70. Starbreeze VR Equipment Product
    Table 71. Starbreeze Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 72. Starbreeze Recent Developments
    Table 73. Google Company Details
    Table 74. Google Business Overview
    Table 75. Google VR Equipment Product
    Table 76. Google Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 77. Google Recent Developments
    Table 78. Vuzix Company Details
    Table 79. Vuzix Business Overview
    Table 80. Vuzix VR Equipment Product
    Table 81. Vuzix Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 82. Vuzix Recent Developments
    Table 83. HTC Company Details
    Table 84. HTC Business Overview
    Table 85. HTC VR Equipment Product
    Table 86. HTC Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 87. HTC Recent Developments
    Table 88. Sony Company Details
    Table 89. Sony Business Overview
    Table 90. Sony VR Equipment Product
    Table 91. Sony Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 92. Sony Recent Developments
    Table 93. Microsoft Company Details
    Table 94. Microsoft Business Overview
    Table 95. Microsoft VR Equipment Product
    Table 96. Microsoft Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 97. Microsoft Recent Developments
    Table 98. Meta Company Details
    Table 99. Meta Business Overview
    Table 100. Meta VR Equipment Product
    Table 101. Meta Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 102. Meta Recent Developments
    Table 103. Freefly Company Details
    Table 104. Freefly Business Overview
    Table 105. Freefly VR Equipment Product
    Table 106. Freefly Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 107. Freefly Recent Developments
    Table 108. Oculus Company Details
    Table 109. Oculus Business Overview
    Table 110. Oculus VR Equipment Product
    Table 111. Oculus Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 112. Oculus Recent Developments
    Table 113. Samsung Company Details
    Table 114. Samsung Business Overview
    Table 115. Samsung VR Equipment Product
    Table 116. Samsung Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 117. Samsung Recent Developments
    Table 118. Vive Company Details
    Table 119. Vive Business Overview
    Table 120. Vive VR Equipment Product
    Table 121. Vive Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 122. Vive Recent Developments
    Table 123. Avegant Company Details
    Table 124. Avegant Business Overview
    Table 125. Avegant VR Equipment Product
    Table 126. Avegant Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 127. Avegant Recent Developments
    Table 128. Razer Company Details
    Table 129. Razer Business Overview
    Table 130. Razer VR Equipment Product
    Table 131. Razer Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 132. Razer Recent Developments
    Table 133. Zeiss Company Details
    Table 134. Zeiss Business Overview
    Table 135. Zeiss VR Equipment Product
    Table 136. Zeiss Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 137. Zeiss Recent Developments
    Table 138. VisusVR Company Details
    Table 139. VisusVR Business Overview
    Table 140. VisusVR VR Equipment Product
    Table 141. VisusVR Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 142. VisusVR Recent Developments
    Table 143. FOVE Company Details
    Table 144. FOVE Business Overview
    Table 145. FOVE VR Equipment Product
    Table 146. FOVE Revenue in VR Equipment Business (2018-2023) & (US$ Million)
    Table 147. FOVE Recent Developments
    Table 148. Research Programs/Design for This Report
    Table 149. Key Data Information from Secondary Sources
    Table 150. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global VR Equipment Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 2. Global VR Equipment Market Share by Type: 2022 VS 2029
    Figure 3. Head Mounted Displays Features
    Figure 4. Head Trackers Features
    Figure 5. Motion Trackers Features
    Figure 6. 3D Controllers Features
    Figure 7. Data Gloves Features
    Figure 8. Haptic Devices Features
    Figure 9. Others Features
    Figure 10. Global VR Equipment Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 11. Global VR Equipment Market Share by Application: 2022 VS 2029
    Figure 12. Educational Case Studies
    Figure 13. Industrial Case Studies
    Figure 14. Medical Case Studies
    Figure 15. Entertainment Case Studies
    Figure 16. Others Case Studies
    Figure 17. VR Equipment Report Years Considered
    Figure 18. Global VR Equipment Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 19. Global VR Equipment Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 20. Global VR Equipment Market Share by Region: 2022 VS 2029
    Figure 21. Global VR Equipment Market Share by Players in 2022
    Figure 22. Global Top VR Equipment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2022)
    Figure 23. The Top 10 and 5 Players Market Share by VR Equipment Revenue in 2022
    Figure 24. North America VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. North America VR Equipment Market Share by Type (2018-2029)
    Figure 26. North America VR Equipment Market Share by Application (2018-2029)
    Figure 27. North America VR Equipment Market Share by Country (2018-2029)
    Figure 28. United States VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Canada VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Europe VR Equipment Market Size YoY (2018-2029) & (US$ Million)
    Figure 31. Europe VR Equipment Market Share by Type (2018-2029)
    Figure 32. Europe VR Equipment Market Share by Application (2018-2029)
    Figure 33. Europe VR Equipment Market Share by Country (2018-2029)
    Figure 34. Germany VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. France VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. U.K. VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Italy VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Russia VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Nordic Countries VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. China VR Equipment Market Size YoY (2018-2029) & (US$ Million)
    Figure 41. China VR Equipment Market Share by Type (2018-2029)
    Figure 42. China VR Equipment Market Share by Application (2018-2029)
    Figure 43. Asia VR Equipment Market Size YoY (2018-2029) & (US$ Million)
    Figure 44. Asia VR Equipment Market Share by Type (2018-2029)
    Figure 45. Asia VR Equipment Market Share by Application (2018-2029)
    Figure 46. Asia VR Equipment Market Share by Region (2018-2029)
    Figure 47. Japan VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 48. South Korea VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 49. China Taiwan VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 50. Southeast Asia VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 51. India VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 52. Australia VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 53. Middle East, Africa, and Latin America VR Equipment Market Size YoY (2018-2029) & (US$ Million)
    Figure 54. Middle East, Africa, and Latin America VR Equipment Market Share by Type (2018-2029)
    Figure 55. Middle East, Africa, and Latin America VR Equipment Market Share by Application (2018-2029)
    Figure 56. Middle East, Africa, and Latin America VR Equipment Market Share by Country (2018-2029)
    Figure 57. Brazil VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 58. Mexico VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 59. Turkey VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 60. Saudi Arabia VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 61. Israel VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 62. GCC Countries VR Equipment Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 63. Starbreeze Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 64. Google Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 65. Vuzix Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 66. HTC Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 67. Sony Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 68. Microsoft Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 69. Meta Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 70. Freefly Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 71. Oculus Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 72. Samsung Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 73. Vive Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 74. Avegant Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 75. Razer Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 76. Zeiss Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 77. VisusVR Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 78. FOVE Revenue Growth Rate in VR Equipment Business (2018-2023)
    Figure 79. Bottom-up and Top-down Approaches for This Report
    Figure 80. Data Triangulation
    Figure 81. Key Executives Interviewed
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