List of Tables
Table 1. Global Live Sound Cards for Gaming Market Value by Type, (US$ Million) & (2024 VS 2031)
Table 2. Global Live Sound Cards for Gaming Market Value by Application, (US$ Million) & (2024 VS 2031)
Table 3. Global Live Sound Cards for Gaming Production Capacity (K Units) by Manufacturers in 2024
Table 4. Global Live Sound Cards for Gaming Production by Manufacturers (2020-2025) & (K Units)
Table 5. Global Live Sound Cards for Gaming Production Market Share by Manufacturers (2020-2025)
Table 6. Global Live Sound Cards for Gaming Production Value by Manufacturers (2020-2025) & (US$ Million)
Table 7. Global Live Sound Cards for Gaming Production Value Share by Manufacturers (2020-2025)
Table 8. Global Key Players of Live Sound Cards for Gaming, Industry Ranking, 2023 VS 2024
Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Live Sound Cards for Gaming as of 2024)
Table 10. Global Market Live Sound Cards for Gaming Average Price by Manufacturers (US$/Unit) & (2020-2025)
Table 11. Global Key Manufacturers of Live Sound Cards for Gaming, Manufacturing Base Distribution and Headquarters
Table 12. Global Key Manufacturers of Live Sound Cards for Gaming, Product Offered and Application
Table 13. Global Key Manufacturers of Live Sound Cards for Gaming, Date of Enter into This Industry
Table 14. Global Live Sound Cards for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 15. Mergers & Acquisitions, Expansion Plans
Table 16. Global Live Sound Cards for Gaming Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 17. Global Live Sound Cards for Gaming Production Value (US$ Million) by Region (2020-2025)
Table 18. Global Live Sound Cards for Gaming Production Value Market Share by Region (2020-2025)
Table 19. Global Live Sound Cards for Gaming Production Value (US$ Million) Forecast by Region (2026-2031)
Table 20. Global Live Sound Cards for Gaming Production Value Market Share Forecast by Region (2026-2031)
Table 21. Global Live Sound Cards for Gaming Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
Table 22. Global Live Sound Cards for Gaming Production (K Units) by Region (2020-2025)
Table 23. Global Live Sound Cards for Gaming Production Market Share by Region (2020-2025)
Table 24. Global Live Sound Cards for Gaming Production (K Units) Forecast by Region (2026-2031)
Table 25. Global Live Sound Cards for Gaming Production Market Share Forecast by Region (2026-2031)
Table 26. Global Live Sound Cards for Gaming Market Average Price (US$/Unit) by Region (2020-2025)
Table 27. Global Live Sound Cards for Gaming Market Average Price (US$/Unit) by Region (2026-2031)
Table 28. Global Live Sound Cards for Gaming Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
Table 29. Global Live Sound Cards for Gaming Consumption by Region (2020-2025) & (K Units)
Table 30. Global Live Sound Cards for Gaming Consumption Market Share by Region (2020-2025)
Table 31. Global Live Sound Cards for Gaming Forecasted Consumption by Region (2026-2031) & (K Units)
Table 32. Global Live Sound Cards for Gaming Forecasted Consumption Market Share by Region (2026-2031)
Table 33. North America Live Sound Cards for Gaming Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 34. North America Live Sound Cards for Gaming Consumption by Country (2020-2025) & (K Units)
Table 35. North America Live Sound Cards for Gaming Consumption by Country (2026-2031) & (K Units)
Table 36. Europe Live Sound Cards for Gaming Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 37. Europe Live Sound Cards for Gaming Consumption by Country (2020-2025) & (K Units)
Table 38. Europe Live Sound Cards for Gaming Consumption by Country (2026-2031) & (K Units)
Table 39. Asia Pacific Live Sound Cards for Gaming Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
Table 40. Asia Pacific Live Sound Cards for Gaming Consumption by Region (2020-2025) & (K Units)
Table 41. Asia Pacific Live Sound Cards for Gaming Consumption by Region (2026-2031) & (K Units)
Table 42. Latin America, Middle East & Africa Live Sound Cards for Gaming Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
Table 43. Latin America, Middle East & Africa Live Sound Cards for Gaming Consumption by Country (2020-2025) & (K Units)
Table 44. Latin America, Middle East & Africa Live Sound Cards for Gaming Consumption by Country (2026-2031) & (K Units)
Table 45. Global Live Sound Cards for Gaming Production (K Units) by Type (2020-2025)
Table 46. Global Live Sound Cards for Gaming Production (K Units) by Type (2026-2031)
Table 47. Global Live Sound Cards for Gaming Production Market Share by Type (2020-2025)
Table 48. Global Live Sound Cards for Gaming Production Market Share by Type (2026-2031)
Table 49. Global Live Sound Cards for Gaming Production Value (US$ Million) by Type (2020-2025)
Table 50. Global Live Sound Cards for Gaming Production Value (US$ Million) by Type (2026-2031)
Table 51. Global Live Sound Cards for Gaming Production Value Market Share by Type (2020-2025)
Table 52. Global Live Sound Cards for Gaming Production Value Market Share by Type (2026-2031)
Table 53. Global Live Sound Cards for Gaming Price (US$/Unit) by Type (2020-2025)
Table 54. Global Live Sound Cards for Gaming Price (US$/Unit) by Type (2026-2031)
Table 55. Global Live Sound Cards for Gaming Production (K Units) by Application (2020-2025)
Table 56. Global Live Sound Cards for Gaming Production (K Units) by Application (2026-2031)
Table 57. Global Live Sound Cards for Gaming Production Market Share by Application (2020-2025)
Table 58. Global Live Sound Cards for Gaming Production Market Share by Application (2026-2031)
Table 59. Global Live Sound Cards for Gaming Production Value (US$ Million) by Application (2020-2025)
Table 60. Global Live Sound Cards for Gaming Production Value (US$ Million) by Application (2026-2031)
Table 61. Global Live Sound Cards for Gaming Production Value Market Share by Application (2020-2025)
Table 62. Global Live Sound Cards for Gaming Production Value Market Share by Application (2026-2031)
Table 63. Global Live Sound Cards for Gaming Price (US$/Unit) by Application (2020-2025)
Table 64. Global Live Sound Cards for Gaming Price (US$/Unit) by Application (2026-2031)
Table 65. HT Omega Live Sound Cards for Gaming Company Information
Table 66. HT Omega Live Sound Cards for Gaming Specification and Application
Table 67. HT Omega Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 68. HT Omega Main Business and Markets Served
Table 69. HT Omega Recent Developments/Updates
Table 70. Terratec Live Sound Cards for Gaming Company Information
Table 71. Terratec Live Sound Cards for Gaming Specification and Application
Table 72. Terratec Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Terratec Main Business and Markets Served
Table 74. Terratec Recent Developments/Updates
Table 75. Asus Live Sound Cards for Gaming Company Information
Table 76. Asus Live Sound Cards for Gaming Specification and Application
Table 77. Asus Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. Asus Main Business and Markets Served
Table 79. Asus Recent Developments/Updates
Table 80. Creative Technology Live Sound Cards for Gaming Company Information
Table 81. Creative Technology Live Sound Cards for Gaming Specification and Application
Table 82. Creative Technology Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. Creative Technology Main Business and Markets Served
Table 84. Creative Technology Recent Developments/Updates
Table 85. Ugreen Group Live Sound Cards for Gaming Company Information
Table 86. Ugreen Group Live Sound Cards for Gaming Specification and Application
Table 87. Ugreen Group Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. Ugreen Group Main Business and Markets Served
Table 89. Ugreen Group Recent Developments/Updates
Table 90. Ningbo Fulman Technology Live Sound Cards for Gaming Company Information
Table 91. Ningbo Fulman Technology Live Sound Cards for Gaming Specification and Application
Table 92. Ningbo Fulman Technology Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. Ningbo Fulman Technology Main Business and Markets Served
Table 94. Ningbo Fulman Technology Recent Developments/Updates
Table 95. Sudotack Live Sound Cards for Gaming Company Information
Table 96. Sudotack Live Sound Cards for Gaming Specification and Application
Table 97. Sudotack Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. Sudotack Main Business and Markets Served
Table 99. Sudotack Recent Developments/Updates
Table 100. Seeknature Live Sound Cards for Gaming Company Information
Table 101. Seeknature Live Sound Cards for Gaming Specification and Application
Table 102. Seeknature Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. Seeknature Main Business and Markets Served
Table 104. Seeknature Recent Developments/Updates
Table 105. TAKSTAR Live Sound Cards for Gaming Company Information
Table 106. TAKSTAR Live Sound Cards for Gaming Specification and Application
Table 107. TAKSTAR Live Sound Cards for Gaming Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. TAKSTAR Main Business and Markets Served
Table 109. TAKSTAR Recent Developments/Updates
Table 110. Key Raw Materials Lists
Table 111. Raw Materials Key Suppliers Lists
Table 112. Live Sound Cards for Gaming Distributors List
Table 113. Live Sound Cards for Gaming Customers List
Table 114. Live Sound Cards for Gaming Market Trends
Table 115. Live Sound Cards for Gaming Market Drivers
Table 116. Live Sound Cards for Gaming Market Challenges
Table 117. Live Sound Cards for Gaming Market Restraints
Table 118. Research Programs/Design for This Report
Table 119. Key Data Information from Secondary Sources
Table 120. Key Data Information from Primary Sources
Table 121. Authors List of This Report
List of Figures
Figure 1. Product Picture of Live Sound Cards for Gaming
Figure 2. Global Live Sound Cards for Gaming Market Value by Type, (US$ Million) & (2020-2031)
Figure 3. Global Live Sound Cards for Gaming Market Share by Type: 2024 VS 2031
Figure 4. External Sound Card Product Picture
Figure 5. Internal Sound Card Product Picture
Figure 6. Global Live Sound Cards for Gaming Market Value by Application, (US$ Million) & (2020-2031)
Figure 7. Global Live Sound Cards for Gaming Market Share by Application: 2024 VS 2031
Figure 8. Household
Figure 9. Commercial
Figure 10. Global Live Sound Cards for Gaming Production Value (US$ Million), 2020 VS 2024 VS 2031
Figure 11. Global Live Sound Cards for Gaming Production Value (US$ Million) & (2020-2031)
Figure 12. Global Live Sound Cards for Gaming Production Capacity (K Units) & (2020-2031)
Figure 13. Global Live Sound Cards for Gaming Production (K Units) & (2020-2031)
Figure 14. Global Live Sound Cards for Gaming Average Price (US$/Unit) & (2020-2031)
Figure 15. Live Sound Cards for Gaming Report Years Considered
Figure 16. Live Sound Cards for Gaming Production Share by Manufacturers in 2024
Figure 17. Global Live Sound Cards for Gaming Production Value Share by Manufacturers (2024)
Figure 18. Live Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 19. The Global 5 and 10 Largest Players: Market Share by Live Sound Cards for Gaming Revenue in 2024
Figure 20. Global Live Sound Cards for Gaming Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 21. Global Live Sound Cards for Gaming Production Value Market Share by Region: 2020 VS 2024 VS 2031
Figure 22. Global Live Sound Cards for Gaming Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
Figure 23. Global Live Sound Cards for Gaming Production Market Share by Region: 2020 VS 2024 VS 2031
Figure 24. North America Live Sound Cards for Gaming Production Value (US$ Million) Growth Rate (2020-2031)
Figure 25. Europe Live Sound Cards for Gaming Production Value (US$ Million) Growth Rate (2020-2031)
Figure 26. China Live Sound Cards for Gaming Production Value (US$ Million) Growth Rate (2020-2031)
Figure 27. Japan Live Sound Cards for Gaming Production Value (US$ Million) Growth Rate (2020-2031)
Figure 28. Taiwan Live Sound Cards for Gaming Production Value (US$ Million) Growth Rate (2020-2031)
Figure 29. Global Live Sound Cards for Gaming Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
Figure 30. Global Live Sound Cards for Gaming Consumption Market Share by Region: 2020 VS 2024 VS 2031
Figure 31. North America Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 32. North America Live Sound Cards for Gaming Consumption Market Share by Country (2020-2031)
Figure 33. U.S. Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 34. Canada Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 35. Europe Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 36. Europe Live Sound Cards for Gaming Consumption Market Share by Country (2020-2031)
Figure 37. Germany Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 38. France Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 39. U.K. Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 40. Italy Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 41. Netherlands Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 42. Asia Pacific Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 43. Asia Pacific Live Sound Cards for Gaming Consumption Market Share by Region (2020-2031)
Figure 44. China Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 45. Japan Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 46. South Korea Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 47. China Taiwan Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 48. Southeast Asia Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 49. India Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 50. Latin America, Middle East & Africa Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 51. Latin America, Middle East & Africa Live Sound Cards for Gaming Consumption Market Share by Country (2020-2031)
Figure 52. Mexico Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 53. Brazil Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 54. Israel Live Sound Cards for Gaming Consumption and Growth Rate (2020-2031) & (K Units)
Figure 55. Global Production Market Share of Live Sound Cards for Gaming by Type (2020-2031)
Figure 56. Global Production Value Market Share of Live Sound Cards for Gaming by Type (2020-2031)
Figure 57. Global Live Sound Cards for Gaming Price (US$/Unit) by Type (2020-2031)
Figure 58. Global Production Market Share of Live Sound Cards for Gaming by Application (2020-2031)
Figure 59. Global Production Value Market Share of Live Sound Cards for Gaming by Application (2020-2031)
Figure 60. Global Live Sound Cards for Gaming Price (US$/Unit) by Application (2020-2031)
Figure 61. Live Sound Cards for Gaming Value Chain
Figure 62. Channels of Distribution (Direct Vs Distribution)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation