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Global USB Sound Cards for Gaming Market Research Report 2024
Published Date: June 2024
|
Report Code: QYRE-Auto-9Y14643
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Global USB Sound Cards for Gaming Market Research Report 2023
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Global USB Sound Cards for Gaming Market Research Report 2024

Code: QYRE-Auto-9Y14643
Report
June 2024
Pages:92
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

USB Sound Cards for Gaming Market Size

Global PC Gaming Peripheral market is projected to reach US$ 4601.4 million in 2029, increasing from US$ 3191.8 million in 2022, with the CAGR of 5.3% during the period of 2023 to 2029.

USB Sound Cards for Gaming Market

USB Sound Cards for Gaming Market

The global USB Sound Cards for Gaming market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
Demand from Distribution Channels and Third-Party Retail Channels are the major drivers for the industry.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
This report aims to provide a comprehensive presentation of the global market for USB Sound Cards for Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding USB Sound Cards for Gaming.

Report Scope

The USB Sound Cards for Gaming market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global USB Sound Cards for Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the USB Sound Cards for Gaming manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of USB Sound Cards for Gaming Market Report

Report Metric Details
Report Name USB Sound Cards for Gaming Market
Accounted market size in 2022 US$ 3191.8 million
Forecasted market size in 2029 US$ 4601.4 million
CAGR 5.3%
Base Year 2022
Forecasted years 2024 - 2029
Segment by Type
  • Aluminium Alloy
  • Plastic
  • Others
Segment by Application
  • Online
  • Offline
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Creative, EPOS, HyperX, ASUS, TechRise, StarTech, Razer, Ugreen, Antlion, ORICO Technologies, Cooler Master
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of USB Sound Cards for Gaming manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of USB Sound Cards for Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report.

FAQ for this report

How fast is USB Sound Cards for Gaming Market growing?

Ans: The USB Sound Cards for Gaming Market witnessing a CAGR of 5.3% during the forecast period 2024-2029.

What is the USB Sound Cards for Gaming Market size in 2029?

Ans: The USB Sound Cards for Gaming Market size in 2029 will be US$ 4601.4 million.

Who are the main players in the USB Sound Cards for Gaming Market report?

Ans: The main players in the USB Sound Cards for Gaming Market are Creative, EPOS, HyperX, ASUS, TechRise, StarTech, Razer, Ugreen, Antlion, ORICO Technologies, Cooler Master

What are the Application segmentation covered in the USB Sound Cards for Gaming Market report?

Ans: The Applications covered in the USB Sound Cards for Gaming Market report are Online, Offline

What are the Type segmentation covered in the USB Sound Cards for Gaming Market report?

Ans: The Types covered in the USB Sound Cards for Gaming Market report are Aluminium Alloy, Plastic, Others

1 USB Sound Cards for Gaming Market Overview
1.1 Product Overview and Scope of USB Sound Cards for Gaming
1.2 USB Sound Cards for Gaming Segment by Type
1.2.1 Global USB Sound Cards for Gaming Market Value Comparison by Type (2024-2030)
1.2.2 Aluminium Alloy
1.2.3 Plastic
1.2.4 Others
1.3 USB Sound Cards for Gaming Segment by Application
1.3.1 Global USB Sound Cards for Gaming Market Value by Application: (2024-2030)
1.3.2 Online
1.3.3 Offline
1.4 Global USB Sound Cards for Gaming Market Size Estimates and Forecasts
1.4.1 Global USB Sound Cards for Gaming Revenue 2019-2030
1.4.2 Global USB Sound Cards for Gaming Sales 2019-2030
1.4.3 Global USB Sound Cards for Gaming Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 USB Sound Cards for Gaming Market Competition by Manufacturers
2.1 Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2019-2024)
2.2 Global USB Sound Cards for Gaming Revenue Market Share by Manufacturers (2019-2024)
2.3 Global USB Sound Cards for Gaming Average Price by Manufacturers (2019-2024)
2.4 Global USB Sound Cards for Gaming Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
2.7 USB Sound Cards for Gaming Market Competitive Situation and Trends
2.7.1 USB Sound Cards for Gaming Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest USB Sound Cards for Gaming Players Market Share by Revenue
2.7.3 Global USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 USB Sound Cards for Gaming Retrospective Market Scenario by Region
3.1 Global USB Sound Cards for Gaming Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global USB Sound Cards for Gaming Global USB Sound Cards for Gaming Sales by Region: 2019-2030
3.2.1 Global USB Sound Cards for Gaming Sales by Region: 2019-2024
3.2.2 Global USB Sound Cards for Gaming Sales by Region: 2025-2030
3.3 Global USB Sound Cards for Gaming Global USB Sound Cards for Gaming Revenue by Region: 2019-2030
3.3.1 Global USB Sound Cards for Gaming Revenue by Region: 2019-2024
3.3.2 Global USB Sound Cards for Gaming Revenue by Region: 2025-2030
3.4 North America USB Sound Cards for Gaming Market Facts & Figures by Country
3.4.1 North America USB Sound Cards for Gaming Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America USB Sound Cards for Gaming Sales by Country (2019-2030)
3.4.3 North America USB Sound Cards for Gaming Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe USB Sound Cards for Gaming Market Facts & Figures by Country
3.5.1 Europe USB Sound Cards for Gaming Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe USB Sound Cards for Gaming Sales by Country (2019-2030)
3.5.3 Europe USB Sound Cards for Gaming Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific USB Sound Cards for Gaming Market Facts & Figures by Country
3.6.1 Asia Pacific USB Sound Cards for Gaming Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific USB Sound Cards for Gaming Sales by Country (2019-2030)
3.6.3 Asia Pacific USB Sound Cards for Gaming Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America USB Sound Cards for Gaming Market Facts & Figures by Country
3.7.1 Latin America USB Sound Cards for Gaming Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America USB Sound Cards for Gaming Sales by Country (2019-2030)
3.7.3 Latin America USB Sound Cards for Gaming Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa USB Sound Cards for Gaming Market Facts & Figures by Country
3.8.1 Middle East and Africa USB Sound Cards for Gaming Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa USB Sound Cards for Gaming Sales by Country (2019-2030)
3.8.3 Middle East and Africa USB Sound Cards for Gaming Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global USB Sound Cards for Gaming Sales by Type (2019-2030)
4.1.1 Global USB Sound Cards for Gaming Sales by Type (2019-2024)
4.1.2 Global USB Sound Cards for Gaming Sales by Type (2025-2030)
4.1.3 Global USB Sound Cards for Gaming Sales Market Share by Type (2019-2030)
4.2 Global USB Sound Cards for Gaming Revenue by Type (2019-2030)
4.2.1 Global USB Sound Cards for Gaming Revenue by Type (2019-2024)
4.2.2 Global USB Sound Cards for Gaming Revenue by Type (2025-2030)
4.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Type (2019-2030)
4.3 Global USB Sound Cards for Gaming Price by Type (2019-2030)
5 Segment by Application
5.1 Global USB Sound Cards for Gaming Sales by Application (2019-2030)
5.1.1 Global USB Sound Cards for Gaming Sales by Application (2019-2024)
5.1.2 Global USB Sound Cards for Gaming Sales by Application (2025-2030)
5.1.3 Global USB Sound Cards for Gaming Sales Market Share by Application (2019-2030)
5.2 Global USB Sound Cards for Gaming Revenue by Application (2019-2030)
5.2.1 Global USB Sound Cards for Gaming Revenue by Application (2019-2024)
5.2.2 Global USB Sound Cards for Gaming Revenue by Application (2025-2030)
5.2.3 Global USB Sound Cards for Gaming Revenue Market Share by Application (2019-2030)
5.3 Global USB Sound Cards for Gaming Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Creative
6.1.1 Creative Corporation Information
6.1.2 Creative Description and Business Overview
6.1.3 Creative USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Creative USB Sound Cards for Gaming Product Portfolio
6.1.5 Creative Recent Developments/Updates
6.2 EPOS
6.2.1 EPOS Corporation Information
6.2.2 EPOS Description and Business Overview
6.2.3 EPOS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.2.4 EPOS USB Sound Cards for Gaming Product Portfolio
6.2.5 EPOS Recent Developments/Updates
6.3 HyperX
6.3.1 HyperX Corporation Information
6.3.2 HyperX Description and Business Overview
6.3.3 HyperX USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.3.4 HyperX USB Sound Cards for Gaming Product Portfolio
6.3.5 HyperX Recent Developments/Updates
6.4 ASUS
6.4.1 ASUS Corporation Information
6.4.2 ASUS Description and Business Overview
6.4.3 ASUS USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.4.4 ASUS USB Sound Cards for Gaming Product Portfolio
6.4.5 ASUS Recent Developments/Updates
6.5 TechRise
6.5.1 TechRise Corporation Information
6.5.2 TechRise Description and Business Overview
6.5.3 TechRise USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.5.4 TechRise USB Sound Cards for Gaming Product Portfolio
6.5.5 TechRise Recent Developments/Updates
6.6 StarTech
6.6.1 StarTech Corporation Information
6.6.2 StarTech Description and Business Overview
6.6.3 StarTech USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.6.4 StarTech USB Sound Cards for Gaming Product Portfolio
6.6.5 StarTech Recent Developments/Updates
6.7 Razer
6.6.1 Razer Corporation Information
6.6.2 Razer Description and Business Overview
6.6.3 Razer USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer USB Sound Cards for Gaming Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Ugreen
6.8.1 Ugreen Corporation Information
6.8.2 Ugreen Description and Business Overview
6.8.3 Ugreen USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Ugreen USB Sound Cards for Gaming Product Portfolio
6.8.5 Ugreen Recent Developments/Updates
6.9 Antlion
6.9.1 Antlion Corporation Information
6.9.2 Antlion Description and Business Overview
6.9.3 Antlion USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Antlion USB Sound Cards for Gaming Product Portfolio
6.9.5 Antlion Recent Developments/Updates
6.10 ORICO Technologies
6.10.1 ORICO Technologies Corporation Information
6.10.2 ORICO Technologies Description and Business Overview
6.10.3 ORICO Technologies USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.10.4 ORICO Technologies USB Sound Cards for Gaming Product Portfolio
6.10.5 ORICO Technologies Recent Developments/Updates
6.11 Cooler Master
6.11.1 Cooler Master Corporation Information
6.11.2 Cooler Master USB Sound Cards for Gaming Description and Business Overview
6.11.3 Cooler Master USB Sound Cards for Gaming Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Cooler Master USB Sound Cards for Gaming Product Portfolio
6.11.5 Cooler Master Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 USB Sound Cards for Gaming Industry Chain Analysis
7.2 USB Sound Cards for Gaming Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 USB Sound Cards for Gaming Production Mode & Process
7.4 USB Sound Cards for Gaming Sales and Marketing
7.4.1 USB Sound Cards for Gaming Sales Channels
7.4.2 USB Sound Cards for Gaming Distributors
7.5 USB Sound Cards for Gaming Customers
8 USB Sound Cards for Gaming Market Dynamics
8.1 USB Sound Cards for Gaming Industry Trends
8.2 USB Sound Cards for Gaming Market Drivers
8.3 USB Sound Cards for Gaming Market Challenges
8.4 USB Sound Cards for Gaming Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
    Table 1. Global USB Sound Cards for Gaming Market Value Comparison by Type (2024-2030) & (US$ Million)
    Table 2. Global USB Sound Cards for Gaming Market Value Comparison by Application (2024-2030) & (US$ Million)
    Table 3. Global USB Sound Cards for Gaming Market Competitive Situation by Manufacturers in 2023
    Table 4. Global USB Sound Cards for Gaming Sales (K Units) of Key Manufacturers (2019-2024)
    Table 5. Global USB Sound Cards for Gaming Sales Market Share by Manufacturers (2019-2024)
    Table 6. Global USB Sound Cards for Gaming Revenue (US$ Million) by Manufacturers (2019-2024)
    Table 7. Global USB Sound Cards for Gaming Revenue Share by Manufacturers (2019-2024)
    Table 8. Global Market USB Sound Cards for Gaming Average Price (US$/Unit) of Key Manufacturers (2019-2024)
    Table 9. Global Key Players of USB Sound Cards for Gaming, Industry Ranking, 2022 VS 2023 VS 2024
    Table 10. Global Key Manufacturers of USB Sound Cards for Gaming, Manufacturing Sites & Headquarters
    Table 11. Global Key Manufacturers of USB Sound Cards for Gaming, Product Type & Application
    Table 12. Global Key Manufacturers of USB Sound Cards for Gaming, Date of Enter into This Industry
    Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Global USB Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in USB Sound Cards for Gaming as of 2023)
    Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 16. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 17. Global USB Sound Cards for Gaming Sales by Region (2019-2024) & (K Units)
    Table 18. Global USB Sound Cards for Gaming Sales Market Share by Region (2019-2024)
    Table 19. Global USB Sound Cards for Gaming Sales by Region (2025-2030) & (K Units)
    Table 20. Global USB Sound Cards for Gaming Sales Market Share by Region (2025-2030)
    Table 21. Global USB Sound Cards for Gaming Revenue by Region (2019-2024) & (US$ Million)
    Table 22. Global USB Sound Cards for Gaming Revenue Market Share by Region (2019-2024)
    Table 23. Global USB Sound Cards for Gaming Revenue by Region (2025-2030) & (US$ Million)
    Table 24. Global USB Sound Cards for Gaming Revenue Market Share by Region (2025-2030)
    Table 25. North America USB Sound Cards for Gaming Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 26. North America USB Sound Cards for Gaming Sales by Country (2019-2024) & (K Units)
    Table 27. North America USB Sound Cards for Gaming Sales by Country (2025-2030) & (K Units)
    Table 28. North America USB Sound Cards for Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 29. North America USB Sound Cards for Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 30. Europe USB Sound Cards for Gaming Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 31. Europe USB Sound Cards for Gaming Sales by Country (2019-2024) & (K Units)
    Table 32. Europe USB Sound Cards for Gaming Sales by Country (2025-2030) & (K Units)
    Table 33. Europe USB Sound Cards for Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 34. Europe USB Sound Cards for Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 35. Asia Pacific USB Sound Cards for Gaming Revenue by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 36. Asia Pacific USB Sound Cards for Gaming Sales by Region (2019-2024) & (K Units)
    Table 37. Asia Pacific USB Sound Cards for Gaming Sales by Region (2025-2030) & (K Units)
    Table 38. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2019-2024) & (US$ Million)
    Table 39. Asia Pacific USB Sound Cards for Gaming Revenue by Region (2025-2030) & (US$ Million)
    Table 40. Latin America USB Sound Cards for Gaming Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 41. Latin America USB Sound Cards for Gaming Sales by Country (2019-2024) & (K Units)
    Table 42. Latin America USB Sound Cards for Gaming Sales by Country (2025-2030) & (K Units)
    Table 43. Latin America USB Sound Cards for Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 44. Latin America USB Sound Cards for Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 45. Middle East & Africa USB Sound Cards for Gaming Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 46. Middle East & Africa USB Sound Cards for Gaming Sales by Country (2019-2024) & (K Units)
    Table 47. Middle East & Africa USB Sound Cards for Gaming Sales by Country (2025-2030) & (K Units)
    Table 48. Middle East & Africa USB Sound Cards for Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 49. Middle East & Africa USB Sound Cards for Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 50. Global USB Sound Cards for Gaming Sales (K Units) by Type (2019-2024)
    Table 51. Global USB Sound Cards for Gaming Sales (K Units) by Type (2025-2030)
    Table 52. Global USB Sound Cards for Gaming Sales Market Share by Type (2019-2024)
    Table 53. Global USB Sound Cards for Gaming Sales Market Share by Type (2025-2030)
    Table 54. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2019-2024)
    Table 55. Global USB Sound Cards for Gaming Revenue (US$ Million) by Type (2025-2030)
    Table 56. Global USB Sound Cards for Gaming Revenue Market Share by Type (2019-2024)
    Table 57. Global USB Sound Cards for Gaming Revenue Market Share by Type (2025-2030)
    Table 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2019-2024)
    Table 59. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2025-2030)
    Table 60. Global USB Sound Cards for Gaming Sales (K Units) by Application (2019-2024)
    Table 61. Global USB Sound Cards for Gaming Sales (K Units) by Application (2025-2030)
    Table 62. Global USB Sound Cards for Gaming Sales Market Share by Application (2019-2024)
    Table 63. Global USB Sound Cards for Gaming Sales Market Share by Application (2025-2030)
    Table 64. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2019-2024)
    Table 65. Global USB Sound Cards for Gaming Revenue (US$ Million) by Application (2025-2030)
    Table 66. Global USB Sound Cards for Gaming Revenue Market Share by Application (2019-2024)
    Table 67. Global USB Sound Cards for Gaming Revenue Market Share by Application (2025-2030)
    Table 68. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2019-2024)
    Table 69. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2025-2030)
    Table 70. Creative Corporation Information
    Table 71. Creative Description and Business Overview
    Table 72. Creative USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 73. Creative USB Sound Cards for Gaming Product
    Table 74. Creative Recent Developments/Updates
    Table 75. EPOS Corporation Information
    Table 76. EPOS Description and Business Overview
    Table 77. EPOS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 78. EPOS USB Sound Cards for Gaming Product
    Table 79. EPOS Recent Developments/Updates
    Table 80. HyperX Corporation Information
    Table 81. HyperX Description and Business Overview
    Table 82. HyperX USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 83. HyperX USB Sound Cards for Gaming Product
    Table 84. HyperX Recent Developments/Updates
    Table 85. ASUS Corporation Information
    Table 86. ASUS Description and Business Overview
    Table 87. ASUS USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 88. ASUS USB Sound Cards for Gaming Product
    Table 89. ASUS Recent Developments/Updates
    Table 90. TechRise Corporation Information
    Table 91. TechRise Description and Business Overview
    Table 92. TechRise USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 93. TechRise USB Sound Cards for Gaming Product
    Table 94. TechRise Recent Developments/Updates
    Table 95. StarTech Corporation Information
    Table 96. StarTech Description and Business Overview
    Table 97. StarTech USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 98. StarTech USB Sound Cards for Gaming Product
    Table 99. StarTech Recent Developments/Updates
    Table 100. Razer Corporation Information
    Table 101. Razer Description and Business Overview
    Table 102. Razer USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 103. Razer USB Sound Cards for Gaming Product
    Table 104. Razer Recent Developments/Updates
    Table 105. Ugreen Corporation Information
    Table 106. Ugreen Description and Business Overview
    Table 107. Ugreen USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 108. Ugreen USB Sound Cards for Gaming Product
    Table 109. Ugreen Recent Developments/Updates
    Table 110. Antlion Corporation Information
    Table 111. Antlion Description and Business Overview
    Table 112. Antlion USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 113. Antlion USB Sound Cards for Gaming Product
    Table 114. Antlion Recent Developments/Updates
    Table 115. ORICO Technologies Corporation Information
    Table 116. ORICO Technologies Description and Business Overview
    Table 117. ORICO Technologies USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 118. ORICO Technologies USB Sound Cards for Gaming Product
    Table 119. ORICO Technologies Recent Developments/Updates
    Table 120. Cooler Master Corporation Information
    Table 121. Cooler Master Description and Business Overview
    Table 122. Cooler Master USB Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
    Table 123. Cooler Master USB Sound Cards for Gaming Product
    Table 124. Cooler Master Recent Developments/Updates
    Table 125. Key Raw Materials Lists
    Table 126. Raw Materials Key Suppliers Lists
    Table 127. USB Sound Cards for Gaming Distributors List
    Table 128. USB Sound Cards for Gaming Customers List
    Table 129. USB Sound Cards for Gaming Market Trends
    Table 130. USB Sound Cards for Gaming Market Drivers
    Table 131. USB Sound Cards for Gaming Market Challenges
    Table 132. USB Sound Cards for Gaming Market Restraints
    Table 133. Research Programs/Design for This Report
    Table 134. Key Data Information from Secondary Sources
    Table 135. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of USB Sound Cards for Gaming
    Figure 2. Global USB Sound Cards for Gaming Market Value Comparison by Type (2024-2030) & (US$ Million)
    Figure 3. Global USB Sound Cards for Gaming Market Share by Type in 2023 & 2030
    Figure 4. Aluminium Alloy Product Picture
    Figure 5. Plastic Product Picture
    Figure 6. Others Product Picture
    Figure 7. Global USB Sound Cards for Gaming Market Value Comparison by Application (2024-2030) & (US$ Million)
    Figure 8. Global USB Sound Cards for Gaming Market Share by Application in 2023 & 2030
    Figure 9. Online
    Figure 10. Offline
    Figure 11. Global USB Sound Cards for Gaming Revenue, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global USB Sound Cards for Gaming Market Size (2019-2030) & (US$ Million)
    Figure 13. Global USB Sound Cards for Gaming Sales (2019-2030) & (K Units)
    Figure 14. Global USB Sound Cards for Gaming Average Price (US$/Unit) & (2019-2030)
    Figure 15. USB Sound Cards for Gaming Report Years Considered
    Figure 16. USB Sound Cards for Gaming Sales Share by Manufacturers in 2023
    Figure 17. Global USB Sound Cards for Gaming Revenue Share by Manufacturers in 2023
    Figure 18. The Global 5 and 10 Largest USB Sound Cards for Gaming Players: Market Share by Revenue in 2023
    Figure 19. USB Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2019 VS 2023
    Figure 20. Global USB Sound Cards for Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Figure 21. North America USB Sound Cards for Gaming Sales Market Share by Country (2019-2030)
    Figure 22. North America USB Sound Cards for Gaming Revenue Market Share by Country (2019-2030)
    Figure 23. United States USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 24. Canada USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 25. Europe USB Sound Cards for Gaming Sales Market Share by Country (2019-2030)
    Figure 26. Europe USB Sound Cards for Gaming Revenue Market Share by Country (2019-2030)
    Figure 27. Germany USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 28. France USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 29. U.K. USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 30. Italy USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 31. Russia USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 32. Asia Pacific USB Sound Cards for Gaming Sales Market Share by Region (2019-2030)
    Figure 33. Asia Pacific USB Sound Cards for Gaming Revenue Market Share by Region (2019-2030)
    Figure 34. China USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 35. Japan USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 36. South Korea USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 37. India USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 38. Australia USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 39. China Taiwan USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 40. Indonesia USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 41. Thailand USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 42. Malaysia USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 43. Latin America USB Sound Cards for Gaming Sales Market Share by Country (2019-2030)
    Figure 44. Latin America USB Sound Cards for Gaming Revenue Market Share by Country (2019-2030)
    Figure 45. Mexico USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 46. Brazil USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 47. Argentina USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 48. Middle East & Africa USB Sound Cards for Gaming Sales Market Share by Country (2019-2030)
    Figure 49. Middle East & Africa USB Sound Cards for Gaming Revenue Market Share by Country (2019-2030)
    Figure 50. Turkey USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 51. Saudi Arabia USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 52. UAE USB Sound Cards for Gaming Revenue Growth Rate (2019-2030) & (US$ Million)
    Figure 53. Global Sales Market Share of USB Sound Cards for Gaming by Type (2019-2030)
    Figure 54. Global Revenue Market Share of USB Sound Cards for Gaming by Type (2019-2030)
    Figure 55. Global USB Sound Cards for Gaming Price (US$/Unit) by Type (2019-2030)
    Figure 56. Global Sales Market Share of USB Sound Cards for Gaming by Application (2019-2030)
    Figure 57. Global Revenue Market Share of USB Sound Cards for Gaming by Application (2019-2030)
    Figure 58. Global USB Sound Cards for Gaming Price (US$/Unit) by Application (2019-2030)
    Figure 59. USB Sound Cards for Gaming Value Chain
    Figure 60. USB Sound Cards for Gaming Production Process
    Figure 61. Channels of Distribution (Direct Vs Distribution)
    Figure 62. Distributors Profiles
    Figure 63. Bottom-up and Top-down Approaches for This Report
    Figure 64. Data Triangulation
    Figure 65. Key Executives Interviewed
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