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Global 5G in Media and Entertainment Market Research Report 2025
Published Date: June 2025
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Report Code: QYRE-Auto-27X11515
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Global 5G in Media and Entertainment Market Research Report 2022
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Global 5G in Media and Entertainment Market Research Report 2025

Code: QYRE-Auto-27X11515
Report
June 2025
Pages:122
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

5G in Media and Entertainment Market

The global market for 5G in Media and Entertainment was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
5G is a key and cross-age technology that opens the era of the Internet of Everything, and all countries are grabbing market share. The Global Mobile Economy Development Report 2023 released by GSMA Intelligence pointed out that by the end of 2022, the number of global mobile users would exceed 5.4 billion. The mobile ecosystem supports 16 million jobs directly and 12 million jobs indirectly.
China is a leader in 5G technology. According to the latest statistics from the Ministry of Industry and Information Technology, China newly added 887,000 5G base stations in 2022 (currently reaching 2.312 million, accounting for more than 60% of the world"s total), and 110 cities in China have reached gigabit city construction standard. According to the Digital China Development Report (2022) released by the State Internet Information Office, by the end of 2022, China had built a total of 2.312 million 5G base stations, with 561 million 5G users, accounting for more than 60% of the world.
This report aims to provide a comprehensive presentation of the global market for 5G in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 5G in Media and Entertainment.
The 5G in Media and Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 5G in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 5G in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of 5G in Media and Entertainment Market Report

Report Metric Details
Report Name 5G in Media and Entertainment Market
Segment by Type
  • Hardware
  • Software
  • Service
Segment by Application
  • Entertainment
  • Media
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Amazon, AT&T, BBC, Blacknut, Blade Group, British Telecom, China Media Group, Deutsche Telekom, DROVA, Electronic Arts, Elisa, Ericsson, Facebook, GameStream, GeForce Now, Google, Hatch, Huawei, Jump Gaming, KT, LG, Microsoft, MobiledgeX, Nokia, NTT Docomo, Paperspace, PlayKey, Rakuten, SK Telecom, Ubitus, Verizon, Vodafone, Vortex Gaming, Wiztivi, Youtube, Znipe.TV, ZTE
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of 5G in Media and Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

What is the 5G in Media and Entertainment Market share by region?

Ans: According to the latest statistics from the Ministry of Industry and Information Technology, China newly added 887,000 5G base stations in 2022 (currently reaching 2.312 million, accounting for more than 60% of the world"s total), and 110 cities in China have reached gigabit city construction standard.

Who are the main players in the 5G in Media and Entertainment Market report?

Ans: The main players in the 5G in Media and Entertainment Market are Amazon, AT&T, BBC, Blacknut, Blade Group, British Telecom, China Media Group, Deutsche Telekom, DROVA, Electronic Arts, Elisa, Ericsson, Facebook, GameStream, GeForce Now, Google, Hatch, Huawei, Jump Gaming, KT, LG, Microsoft, MobiledgeX, Nokia, NTT Docomo, Paperspace, PlayKey, Rakuten, SK Telecom, Ubitus, Verizon, Vodafone, Vortex Gaming, Wiztivi, Youtube, Znipe.TV, ZTE

What are the Application segmentation covered in the 5G in Media and Entertainment Market report?

Ans: The Applications covered in the 5G in Media and Entertainment Market report are Entertainment, Media

What are the Type segmentation covered in the 5G in Media and Entertainment Market report?

Ans: The Types covered in the 5G in Media and Entertainment Market report are Hardware, Software, Service

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 5G in Media and Entertainment Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Hardware
1.2.3 Software
1.2.4 Service
1.3 Market by Application
1.3.1 Global 5G in Media and Entertainment Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 Media
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 5G in Media and Entertainment Market Perspective (2020-2031)
2.2 Global 5G in Media and Entertainment Growth Trends by Region
2.2.1 Global 5G in Media and Entertainment Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 5G in Media and Entertainment Historic Market Size by Region (2020-2025)
2.2.3 5G in Media and Entertainment Forecasted Market Size by Region (2026-2031)
2.3 5G in Media and Entertainment Market Dynamics
2.3.1 5G in Media and Entertainment Industry Trends
2.3.2 5G in Media and Entertainment Market Drivers
2.3.3 5G in Media and Entertainment Market Challenges
2.3.4 5G in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 5G in Media and Entertainment Players by Revenue
3.1.1 Global Top 5G in Media and Entertainment Players by Revenue (2020-2025)
3.1.2 Global 5G in Media and Entertainment Revenue Market Share by Players (2020-2025)
3.2 Global 5G in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 5G in Media and Entertainment Revenue
3.4 Global 5G in Media and Entertainment Market Concentration Ratio
3.4.1 Global 5G in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 5G in Media and Entertainment Revenue in 2024
3.5 Global Key Players of 5G in Media and Entertainment Head office and Area Served
3.6 Global Key Players of 5G in Media and Entertainment, Product and Application
3.7 Global Key Players of 5G in Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 5G in Media and Entertainment Breakdown Data by Type
4.1 Global 5G in Media and Entertainment Historic Market Size by Type (2020-2025)
4.2 Global 5G in Media and Entertainment Forecasted Market Size by Type (2026-2031)
5 5G in Media and Entertainment Breakdown Data by Application
5.1 Global 5G in Media and Entertainment Historic Market Size by Application (2020-2025)
5.2 Global 5G in Media and Entertainment Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America 5G in Media and Entertainment Market Size (2020-2031)
6.2 North America 5G in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America 5G in Media and Entertainment Market Size by Country (2020-2025)
6.4 North America 5G in Media and Entertainment Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 5G in Media and Entertainment Market Size (2020-2031)
7.2 Europe 5G in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe 5G in Media and Entertainment Market Size by Country (2020-2025)
7.4 Europe 5G in Media and Entertainment Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 5G in Media and Entertainment Market Size (2020-2031)
8.2 Asia-Pacific 5G in Media and Entertainment Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific 5G in Media and Entertainment Market Size by Region (2020-2025)
8.4 Asia-Pacific 5G in Media and Entertainment Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 5G in Media and Entertainment Market Size (2020-2031)
9.2 Latin America 5G in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America 5G in Media and Entertainment Market Size by Country (2020-2025)
9.4 Latin America 5G in Media and Entertainment Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 5G in Media and Entertainment Market Size (2020-2031)
10.2 Middle East & Africa 5G in Media and Entertainment Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa 5G in Media and Entertainment Market Size by Country (2020-2025)
10.4 Middle East & Africa 5G in Media and Entertainment Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon
11.1.1 Amazon Company Details
11.1.2 Amazon Business Overview
11.1.3 Amazon 5G in Media and Entertainment Introduction
11.1.4 Amazon Revenue in 5G in Media and Entertainment Business (2020-2025)
11.1.5 Amazon Recent Development
11.2 AT&T
11.2.1 AT&T Company Details
11.2.2 AT&T Business Overview
11.2.3 AT&T 5G in Media and Entertainment Introduction
11.2.4 AT&T Revenue in 5G in Media and Entertainment Business (2020-2025)
11.2.5 AT&T Recent Development
11.3 BBC
11.3.1 BBC Company Details
11.3.2 BBC Business Overview
11.3.3 BBC 5G in Media and Entertainment Introduction
11.3.4 BBC Revenue in 5G in Media and Entertainment Business (2020-2025)
11.3.5 BBC Recent Development
11.4 Blacknut
11.4.1 Blacknut Company Details
11.4.2 Blacknut Business Overview
11.4.3 Blacknut 5G in Media and Entertainment Introduction
11.4.4 Blacknut Revenue in 5G in Media and Entertainment Business (2020-2025)
11.4.5 Blacknut Recent Development
11.5 Blade Group
11.5.1 Blade Group Company Details
11.5.2 Blade Group Business Overview
11.5.3 Blade Group 5G in Media and Entertainment Introduction
11.5.4 Blade Group Revenue in 5G in Media and Entertainment Business (2020-2025)
11.5.5 Blade Group Recent Development
11.6 British Telecom
11.6.1 British Telecom Company Details
11.6.2 British Telecom Business Overview
11.6.3 British Telecom 5G in Media and Entertainment Introduction
11.6.4 British Telecom Revenue in 5G in Media and Entertainment Business (2020-2025)
11.6.5 British Telecom Recent Development
11.7 China Media Group
11.7.1 China Media Group Company Details
11.7.2 China Media Group Business Overview
11.7.3 China Media Group 5G in Media and Entertainment Introduction
11.7.4 China Media Group Revenue in 5G in Media and Entertainment Business (2020-2025)
11.7.5 China Media Group Recent Development
11.8 Deutsche Telekom
11.8.1 Deutsche Telekom Company Details
11.8.2 Deutsche Telekom Business Overview
11.8.3 Deutsche Telekom 5G in Media and Entertainment Introduction
11.8.4 Deutsche Telekom Revenue in 5G in Media and Entertainment Business (2020-2025)
11.8.5 Deutsche Telekom Recent Development
11.9 DROVA
11.9.1 DROVA Company Details
11.9.2 DROVA Business Overview
11.9.3 DROVA 5G in Media and Entertainment Introduction
11.9.4 DROVA Revenue in 5G in Media and Entertainment Business (2020-2025)
11.9.5 DROVA Recent Development
11.10 Electronic Arts
11.10.1 Electronic Arts Company Details
11.10.2 Electronic Arts Business Overview
11.10.3 Electronic Arts 5G in Media and Entertainment Introduction
11.10.4 Electronic Arts Revenue in 5G in Media and Entertainment Business (2020-2025)
11.10.5 Electronic Arts Recent Development
11.11 Elisa
11.11.1 Elisa Company Details
11.11.2 Elisa Business Overview
11.11.3 Elisa 5G in Media and Entertainment Introduction
11.11.4 Elisa Revenue in 5G in Media and Entertainment Business (2020-2025)
11.11.5 Elisa Recent Development
11.12 Ericsson
11.12.1 Ericsson Company Details
11.12.2 Ericsson Business Overview
11.12.3 Ericsson 5G in Media and Entertainment Introduction
11.12.4 Ericsson Revenue in 5G in Media and Entertainment Business (2020-2025)
11.12.5 Ericsson Recent Development
11.13 Facebook
11.13.1 Facebook Company Details
11.13.2 Facebook Business Overview
11.13.3 Facebook 5G in Media and Entertainment Introduction
11.13.4 Facebook Revenue in 5G in Media and Entertainment Business (2020-2025)
11.13.5 Facebook Recent Development
11.14 GameStream
11.14.1 GameStream Company Details
11.14.2 GameStream Business Overview
11.14.3 GameStream 5G in Media and Entertainment Introduction
11.14.4 GameStream Revenue in 5G in Media and Entertainment Business (2020-2025)
11.14.5 GameStream Recent Development
11.15 GeForce Now
11.15.1 GeForce Now Company Details
11.15.2 GeForce Now Business Overview
11.15.3 GeForce Now 5G in Media and Entertainment Introduction
11.15.4 GeForce Now Revenue in 5G in Media and Entertainment Business (2020-2025)
11.15.5 GeForce Now Recent Development
11.16 Google
11.16.1 Google Company Details
11.16.2 Google Business Overview
11.16.3 Google 5G in Media and Entertainment Introduction
11.16.4 Google Revenue in 5G in Media and Entertainment Business (2020-2025)
11.16.5 Google Recent Development
11.17 Hatch
11.17.1 Hatch Company Details
11.17.2 Hatch Business Overview
11.17.3 Hatch 5G in Media and Entertainment Introduction
11.17.4 Hatch Revenue in 5G in Media and Entertainment Business (2020-2025)
11.17.5 Hatch Recent Development
11.18 Huawei
11.18.1 Huawei Company Details
11.18.2 Huawei Business Overview
11.18.3 Huawei 5G in Media and Entertainment Introduction
11.18.4 Huawei Revenue in 5G in Media and Entertainment Business (2020-2025)
11.18.5 Huawei Recent Development
11.19 Jump Gaming
11.19.1 Jump Gaming Company Details
11.19.2 Jump Gaming Business Overview
11.19.3 Jump Gaming 5G in Media and Entertainment Introduction
11.19.4 Jump Gaming Revenue in 5G in Media and Entertainment Business (2020-2025)
11.19.5 Jump Gaming Recent Development
11.20 KT
11.20.1 KT Company Details
11.20.2 KT Business Overview
11.20.3 KT 5G in Media and Entertainment Introduction
11.20.4 KT Revenue in 5G in Media and Entertainment Business (2020-2025)
11.20.5 KT Recent Development
11.21 LG
11.21.1 LG Company Details
11.21.2 LG Business Overview
11.21.3 LG 5G in Media and Entertainment Introduction
11.21.4 LG Revenue in 5G in Media and Entertainment Business (2020-2025)
11.21.5 LG Recent Development
11.22 Microsoft
11.22.1 Microsoft Company Details
11.22.2 Microsoft Business Overview
11.22.3 Microsoft 5G in Media and Entertainment Introduction
11.22.4 Microsoft Revenue in 5G in Media and Entertainment Business (2020-2025)
11.22.5 Microsoft Recent Development
11.23 MobiledgeX
11.23.1 MobiledgeX Company Details
11.23.2 MobiledgeX Business Overview
11.23.3 MobiledgeX 5G in Media and Entertainment Introduction
11.23.4 MobiledgeX Revenue in 5G in Media and Entertainment Business (2020-2025)
11.23.5 MobiledgeX Recent Development
11.24 Nokia
11.24.1 Nokia Company Details
11.24.2 Nokia Business Overview
11.24.3 Nokia 5G in Media and Entertainment Introduction
11.24.4 Nokia Revenue in 5G in Media and Entertainment Business (2020-2025)
11.24.5 Nokia Recent Development
11.25 NTT Docomo
11.25.1 NTT Docomo Company Details
11.25.2 NTT Docomo Business Overview
11.25.3 NTT Docomo 5G in Media and Entertainment Introduction
11.25.4 NTT Docomo Revenue in 5G in Media and Entertainment Business (2020-2025)
11.25.5 NTT Docomo Recent Development
11.26 Paperspace
11.26.1 Paperspace Company Details
11.26.2 Paperspace Business Overview
11.26.3 Paperspace 5G in Media and Entertainment Introduction
11.26.4 Paperspace Revenue in 5G in Media and Entertainment Business (2020-2025)
11.26.5 Paperspace Recent Development
11.27 PlayKey
11.27.1 PlayKey Company Details
11.27.2 PlayKey Business Overview
11.27.3 PlayKey 5G in Media and Entertainment Introduction
11.27.4 PlayKey Revenue in 5G in Media and Entertainment Business (2020-2025)
11.27.5 PlayKey Recent Development
11.28 Rakuten
11.28.1 Rakuten Company Details
11.28.2 Rakuten Business Overview
11.28.3 Rakuten 5G in Media and Entertainment Introduction
11.28.4 Rakuten Revenue in 5G in Media and Entertainment Business (2020-2025)
11.28.5 Rakuten Recent Development
11.29 SK Telecom
11.29.1 SK Telecom Company Details
11.29.2 SK Telecom Business Overview
11.29.3 SK Telecom 5G in Media and Entertainment Introduction
11.29.4 SK Telecom Revenue in 5G in Media and Entertainment Business (2020-2025)
11.29.5 SK Telecom Recent Development
11.30 Ubitus
11.30.1 Ubitus Company Details
11.30.2 Ubitus Business Overview
11.30.3 Ubitus 5G in Media and Entertainment Introduction
11.30.4 Ubitus Revenue in 5G in Media and Entertainment Business (2020-2025)
11.30.5 Ubitus Recent Development
11.31 Verizon
11.31.1 Verizon Company Details
11.31.2 Verizon Business Overview
11.31.3 Verizon 5G in Media and Entertainment Introduction
11.31.4 Verizon Revenue in 5G in Media and Entertainment Business (2020-2025)
11.31.5 Verizon Recent Development
11.32 Vodafone
11.32.1 Vodafone Company Details
11.32.2 Vodafone Business Overview
11.32.3 Vodafone 5G in Media and Entertainment Introduction
11.32.4 Vodafone Revenue in 5G in Media and Entertainment Business (2020-2025)
11.32.5 Vodafone Recent Development
11.33 Vortex Gaming
11.33.1 Vortex Gaming Company Details
11.33.2 Vortex Gaming Business Overview
11.33.3 Vortex Gaming 5G in Media and Entertainment Introduction
11.33.4 Vortex Gaming Revenue in 5G in Media and Entertainment Business (2020-2025)
11.33.5 Vortex Gaming Recent Development
11.34 Wiztivi
11.34.1 Wiztivi Company Details
11.34.2 Wiztivi Business Overview
11.34.3 Wiztivi 5G in Media and Entertainment Introduction
11.34.4 Wiztivi Revenue in 5G in Media and Entertainment Business (2020-2025)
11.34.5 Wiztivi Recent Development
11.35 Youtube
11.35.1 Youtube Company Details
11.35.2 Youtube Business Overview
11.35.3 Youtube 5G in Media and Entertainment Introduction
11.35.4 Youtube Revenue in 5G in Media and Entertainment Business (2020-2025)
11.35.5 Youtube Recent Development
11.36 Znipe.TV
11.36.1 Znipe.TV Company Details
11.36.2 Znipe.TV Business Overview
11.36.3 Znipe.TV 5G in Media and Entertainment Introduction
11.36.4 Znipe.TV Revenue in 5G in Media and Entertainment Business (2020-2025)
11.36.5 Znipe.TV Recent Development
11.37 ZTE
11.37.1 ZTE Company Details
11.37.2 ZTE Business Overview
11.37.3 ZTE 5G in Media and Entertainment Introduction
11.37.4 ZTE Revenue in 5G in Media and Entertainment Business (2020-2025)
11.37.5 ZTE Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global 5G in Media and Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Hardware
 Table 3. Key Players of Software
 Table 4. Key Players of Service
 Table 5. Global 5G in Media and Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global 5G in Media and Entertainment Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global 5G in Media and Entertainment Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global 5G in Media and Entertainment Market Share by Region (2020-2025)
 Table 9. Global 5G in Media and Entertainment Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global 5G in Media and Entertainment Market Share by Region (2026-2031)
 Table 11. 5G in Media and Entertainment Market Trends
 Table 12. 5G in Media and Entertainment Market Drivers
 Table 13. 5G in Media and Entertainment Market Challenges
 Table 14. 5G in Media and Entertainment Market Restraints
 Table 15. Global 5G in Media and Entertainment Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global 5G in Media and Entertainment Market Share by Players (2020-2025)
 Table 17. Global Top 5G in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 5G in Media and Entertainment as of 2024)
 Table 18. Ranking of Global Top 5G in Media and Entertainment Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by 5G in Media and Entertainment Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of 5G in Media and Entertainment, Headquarters and Area Served
 Table 21. Global Key Players of 5G in Media and Entertainment, Product and Application
 Table 22. Global Key Players of 5G in Media and Entertainment, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global 5G in Media and Entertainment Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global 5G in Media and Entertainment Revenue Market Share by Type (2020-2025)
 Table 26. Global 5G in Media and Entertainment Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global 5G in Media and Entertainment Revenue Market Share by Type (2026-2031)
 Table 28. Global 5G in Media and Entertainment Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global 5G in Media and Entertainment Revenue Market Share by Application (2020-2025)
 Table 30. Global 5G in Media and Entertainment Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global 5G in Media and Entertainment Revenue Market Share by Application (2026-2031)
 Table 32. North America 5G in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America 5G in Media and Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America 5G in Media and Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe 5G in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe 5G in Media and Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe 5G in Media and Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific 5G in Media and Entertainment Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific 5G in Media and Entertainment Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific 5G in Media and Entertainment Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America 5G in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America 5G in Media and Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America 5G in Media and Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa 5G in Media and Entertainment Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa 5G in Media and Entertainment Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa 5G in Media and Entertainment Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Amazon Company Details
 Table 48. Amazon Business Overview
 Table 49. Amazon 5G in Media and Entertainment Product
 Table 50. Amazon Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 51. Amazon Recent Development
 Table 52. AT&T Company Details
 Table 53. AT&T Business Overview
 Table 54. AT&T 5G in Media and Entertainment Product
 Table 55. AT&T Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 56. AT&T Recent Development
 Table 57. BBC Company Details
 Table 58. BBC Business Overview
 Table 59. BBC 5G in Media and Entertainment Product
 Table 60. BBC Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 61. BBC Recent Development
 Table 62. Blacknut Company Details
 Table 63. Blacknut Business Overview
 Table 64. Blacknut 5G in Media and Entertainment Product
 Table 65. Blacknut Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 66. Blacknut Recent Development
 Table 67. Blade Group Company Details
 Table 68. Blade Group Business Overview
 Table 69. Blade Group 5G in Media and Entertainment Product
 Table 70. Blade Group Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 71. Blade Group Recent Development
 Table 72. British Telecom Company Details
 Table 73. British Telecom Business Overview
 Table 74. British Telecom 5G in Media and Entertainment Product
 Table 75. British Telecom Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 76. British Telecom Recent Development
 Table 77. China Media Group Company Details
 Table 78. China Media Group Business Overview
 Table 79. China Media Group 5G in Media and Entertainment Product
 Table 80. China Media Group Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 81. China Media Group Recent Development
 Table 82. Deutsche Telekom Company Details
 Table 83. Deutsche Telekom Business Overview
 Table 84. Deutsche Telekom 5G in Media and Entertainment Product
 Table 85. Deutsche Telekom Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 86. Deutsche Telekom Recent Development
 Table 87. DROVA Company Details
 Table 88. DROVA Business Overview
 Table 89. DROVA 5G in Media and Entertainment Product
 Table 90. DROVA Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 91. DROVA Recent Development
 Table 92. Electronic Arts Company Details
 Table 93. Electronic Arts Business Overview
 Table 94. Electronic Arts 5G in Media and Entertainment Product
 Table 95. Electronic Arts Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 96. Electronic Arts Recent Development
 Table 97. Elisa Company Details
 Table 98. Elisa Business Overview
 Table 99. Elisa 5G in Media and Entertainment Product
 Table 100. Elisa Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 101. Elisa Recent Development
 Table 102. Ericsson Company Details
 Table 103. Ericsson Business Overview
 Table 104. Ericsson 5G in Media and Entertainment Product
 Table 105. Ericsson Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 106. Ericsson Recent Development
 Table 107. Facebook Company Details
 Table 108. Facebook Business Overview
 Table 109. Facebook 5G in Media and Entertainment Product
 Table 110. Facebook Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 111. Facebook Recent Development
 Table 112. GameStream Company Details
 Table 113. GameStream Business Overview
 Table 114. GameStream 5G in Media and Entertainment Product
 Table 115. GameStream Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 116. GameStream Recent Development
 Table 117. GeForce Now Company Details
 Table 118. GeForce Now Business Overview
 Table 119. GeForce Now 5G in Media and Entertainment Product
 Table 120. GeForce Now Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 121. GeForce Now Recent Development
 Table 122. Google Company Details
 Table 123. Google Business Overview
 Table 124. Google 5G in Media and Entertainment Product
 Table 125. Google Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 126. Google Recent Development
 Table 127. Hatch Company Details
 Table 128. Hatch Business Overview
 Table 129. Hatch 5G in Media and Entertainment Product
 Table 130. Hatch Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 131. Hatch Recent Development
 Table 132. Huawei Company Details
 Table 133. Huawei Business Overview
 Table 134. Huawei 5G in Media and Entertainment Product
 Table 135. Huawei Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 136. Huawei Recent Development
 Table 137. Jump Gaming Company Details
 Table 138. Jump Gaming Business Overview
 Table 139. Jump Gaming 5G in Media and Entertainment Product
 Table 140. Jump Gaming Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 141. Jump Gaming Recent Development
 Table 142. KT Company Details
 Table 143. KT Business Overview
 Table 144. KT 5G in Media and Entertainment Product
 Table 145. KT Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 146. KT Recent Development
 Table 147. LG Company Details
 Table 148. LG Business Overview
 Table 149. LG 5G in Media and Entertainment Product
 Table 150. LG Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 151. LG Recent Development
 Table 152. Microsoft Company Details
 Table 153. Microsoft Business Overview
 Table 154. Microsoft 5G in Media and Entertainment Product
 Table 155. Microsoft Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 156. Microsoft Recent Development
 Table 157. MobiledgeX Company Details
 Table 158. MobiledgeX Business Overview
 Table 159. MobiledgeX 5G in Media and Entertainment Product
 Table 160. MobiledgeX Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 161. MobiledgeX Recent Development
 Table 162. Nokia Company Details
 Table 163. Nokia Business Overview
 Table 164. Nokia 5G in Media and Entertainment Product
 Table 165. Nokia Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 166. Nokia Recent Development
 Table 167. NTT Docomo Company Details
 Table 168. NTT Docomo Business Overview
 Table 169. NTT Docomo 5G in Media and Entertainment Product
 Table 170. NTT Docomo Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 171. NTT Docomo Recent Development
 Table 172. Paperspace Company Details
 Table 173. Paperspace Business Overview
 Table 174. Paperspace 5G in Media and Entertainment Product
 Table 175. Paperspace Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 176. Paperspace Recent Development
 Table 177. PlayKey Company Details
 Table 178. PlayKey Business Overview
 Table 179. PlayKey 5G in Media and Entertainment Product
 Table 180. PlayKey Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 181. PlayKey Recent Development
 Table 182. Rakuten Company Details
 Table 183. Rakuten Business Overview
 Table 184. Rakuten 5G in Media and Entertainment Product
 Table 185. Rakuten Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 186. Rakuten Recent Development
 Table 187. SK Telecom Company Details
 Table 188. SK Telecom Business Overview
 Table 189. SK Telecom 5G in Media and Entertainment Product
 Table 190. SK Telecom Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 191. SK Telecom Recent Development
 Table 192. Ubitus Company Details
 Table 193. Ubitus Business Overview
 Table 194. Ubitus 5G in Media and Entertainment Product
 Table 195. Ubitus Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 196. Ubitus Recent Development
 Table 197. Verizon Company Details
 Table 198. Verizon Business Overview
 Table 199. Verizon 5G in Media and Entertainment Product
 Table 200. Verizon Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 201. Verizon Recent Development
 Table 202. Vodafone Company Details
 Table 203. Vodafone Business Overview
 Table 204. Vodafone 5G in Media and Entertainment Product
 Table 205. Vodafone Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 206. Vodafone Recent Development
 Table 207. Vortex Gaming Company Details
 Table 208. Vortex Gaming Business Overview
 Table 209. Vortex Gaming 5G in Media and Entertainment Product
 Table 210. Vortex Gaming Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 211. Vortex Gaming Recent Development
 Table 212. Wiztivi Company Details
 Table 213. Wiztivi Business Overview
 Table 214. Wiztivi 5G in Media and Entertainment Product
 Table 215. Wiztivi Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 216. Wiztivi Recent Development
 Table 217. Youtube Company Details
 Table 218. Youtube Business Overview
 Table 219. Youtube 5G in Media and Entertainment Product
 Table 220. Youtube Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 221. Youtube Recent Development
 Table 222. Znipe.TV Company Details
 Table 223. Znipe.TV Business Overview
 Table 224. Znipe.TV 5G in Media and Entertainment Product
 Table 225. Znipe.TV Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 226. Znipe.TV Recent Development
 Table 227. ZTE Company Details
 Table 228. ZTE Business Overview
 Table 229. ZTE 5G in Media and Entertainment Product
 Table 230. ZTE Revenue in 5G in Media and Entertainment Business (2020-2025) & (US$ Million)
 Table 231. ZTE Recent Development
 Table 232. Research Programs/Design for This Report
 Table 233. Key Data Information from Secondary Sources
 Table 234. Key Data Information from Primary Sources
 Table 235. Authors List of This Report


List of Figures
 Figure 1. 5G in Media and Entertainment Picture
 Figure 2. Global 5G in Media and Entertainment Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global 5G in Media and Entertainment Market Share by Type: 2024 VS 2031
 Figure 4. Hardware Features
 Figure 5. Software Features
 Figure 6. Service Features
 Figure 7. Global 5G in Media and Entertainment Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global 5G in Media and Entertainment Market Share by Application: 2024 VS 2031
 Figure 9. Entertainment Case Studies
 Figure 10. Media Case Studies
 Figure 11. 5G in Media and Entertainment Report Years Considered
 Figure 12. Global 5G in Media and Entertainment Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global 5G in Media and Entertainment Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global 5G in Media and Entertainment Market Share by Region: 2024 VS 2031
 Figure 15. Global 5G in Media and Entertainment Market Share by Players in 2024
 Figure 16. Global Top 5G in Media and Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 5G in Media and Entertainment as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by 5G in Media and Entertainment Revenue in 2024
 Figure 18. North America 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America 5G in Media and Entertainment Market Share by Country (2020-2031)
 Figure 20. United States 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe 5G in Media and Entertainment Market Share by Country (2020-2031)
 Figure 24. Germany 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific 5G in Media and Entertainment Market Share by Region (2020-2031)
 Figure 32. China 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America 5G in Media and Entertainment Market Share by Country (2020-2031)
 Figure 40. Mexico 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa 5G in Media and Entertainment Market Share by Country (2020-2031)
 Figure 44. Turkey 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE 5G in Media and Entertainment Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Amazon Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 48. AT&T Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 49. BBC Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 50. Blacknut Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 51. Blade Group Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 52. British Telecom Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 53. China Media Group Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 54. Deutsche Telekom Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 55. DROVA Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 56. Electronic Arts Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 57. Elisa Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 58. Ericsson Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 59. Facebook Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 60. GameStream Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 61. GeForce Now Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 62. Google Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 63. Hatch Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 64. Huawei Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 65. Jump Gaming Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 66. KT Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 67. LG Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 68. Microsoft Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 69. MobiledgeX Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 70. Nokia Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 71. NTT Docomo Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 72. Paperspace Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 73. PlayKey Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 74. Rakuten Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 75. SK Telecom Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 76. Ubitus Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 77. Verizon Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 78. Vodafone Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 79. Vortex Gaming Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 80. Wiztivi Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 81. Youtube Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 82. Znipe.TV Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 83. ZTE Revenue Growth Rate in 5G in Media and Entertainment Business (2020-2025)
 Figure 84. Bottom-up and Top-down Approaches for This Report
 Figure 85. Data Triangulation
 Figure 86. Key Executives Interviewed
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