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Global Tapping games Market Research Report 2025
Published Date: August 2025
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Report Code: QYRE-Auto-29L19449
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Global Tapping games Market Research Report 2025
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Global Tapping games Market Research Report 2025

Code: QYRE-Auto-29L19449
Report
August 2025
Pages:90
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Tapping games Market Size

The global market for Tapping games was valued at US$ 326 million in the year 2024 and is projected to reach a revised size of US$ 548 million by 2031, growing at a CAGR of 6.6% during the forecast period.

Tapping games Market

Tapping games Market

Tapping games are a genre of digital games (mostly mobile and casual) where the primary interaction mechanic is tapping on the screen or a button. Progress, scoring, or gameplay outcomes depend on the speed, timing, or frequency of the player’s taps. These games are designed to be simple, fast-paced, and highly engaging, often appealing to both casual and competitive players.
North American market for Tapping games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Tapping games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Tapping games in Entertainment and Leisure is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Tapping games include KONAMI, SEGA, Bandai Namco, Epic Games, Beat Games, NEOWIZ, lowiro, Andamiro, Nintendo, Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Tapping games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Tapping games.
The Tapping games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Tapping games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Tapping games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Tapping games Market Report

Report Metric Details
Report Name Tapping games Market
Accounted market size in year US$ 326 million
Forecasted market size in 2031 US$ 548 million
CAGR 6.6%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Free Games
  • Paid Games
Segment by Application
  • Entertainment and Leisure
  • Professional Sports
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company KONAMI, SEGA, Bandai Namco, Epic Games, Beat Games, NEOWIZ, lowiro, Andamiro, Nintendo, Ubisoft, KLab, PeroPeroGames, C4Cat, Nurijoy, TAITO
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Tapping games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Tapping games Market growing?

Ans: The Tapping games Market witnessing a CAGR of 6.6% during the forecast period 2025-2031.

What is the Tapping games Market size in 2031?

Ans: The Tapping games Market size in 2031 will be US$ 548 million.

Who are the main players in the Tapping games Market report?

Ans: The main players in the Tapping games Market are KONAMI, SEGA, Bandai Namco, Epic Games, Beat Games, NEOWIZ, lowiro, Andamiro, Nintendo, Ubisoft, KLab, PeroPeroGames, C4Cat, Nurijoy, TAITO

What are the Application segmentation covered in the Tapping games Market report?

Ans: The Applications covered in the Tapping games Market report are Entertainment and Leisure, Professional Sports, Others

What are the Type segmentation covered in the Tapping games Market report?

Ans: The Types covered in the Tapping games Market report are Free Games, Paid Games

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Tapping games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Free Games
1.2.3 Paid Games
1.3 Market by Application
1.3.1 Global Tapping games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment and Leisure
1.3.3 Professional Sports
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Tapping games Market Perspective (2020-2031)
2.2 Global Tapping games Growth Trends by Region
2.2.1 Global Tapping games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Tapping games Historic Market Size by Region (2020-2025)
2.2.3 Tapping games Forecasted Market Size by Region (2026-2031)
2.3 Tapping games Market Dynamics
2.3.1 Tapping games Industry Trends
2.3.2 Tapping games Market Drivers
2.3.3 Tapping games Market Challenges
2.3.4 Tapping games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Tapping games Players by Revenue
3.1.1 Global Top Tapping games Players by Revenue (2020-2025)
3.1.2 Global Tapping games Revenue Market Share by Players (2020-2025)
3.2 Global Top Tapping games Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Tapping games Revenue
3.4 Global Tapping games Market Concentration Ratio
3.4.1 Global Tapping games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Tapping games Revenue in 2024
3.5 Global Key Players of Tapping games Head office and Area Served
3.6 Global Key Players of Tapping games, Product and Application
3.7 Global Key Players of Tapping games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Tapping games Breakdown Data by Type
4.1 Global Tapping games Historic Market Size by Type (2020-2025)
4.2 Global Tapping games Forecasted Market Size by Type (2026-2031)
5 Tapping games Breakdown Data by Application
5.1 Global Tapping games Historic Market Size by Application (2020-2025)
5.2 Global Tapping games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Tapping games Market Size (2020-2031)
6.2 North America Tapping games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Tapping games Market Size by Country (2020-2025)
6.4 North America Tapping games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Tapping games Market Size (2020-2031)
7.2 Europe Tapping games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Tapping games Market Size by Country (2020-2025)
7.4 Europe Tapping games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Tapping games Market Size (2020-2031)
8.2 Asia-Pacific Tapping games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Tapping games Market Size by Region (2020-2025)
8.4 Asia-Pacific Tapping games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Tapping games Market Size (2020-2031)
9.2 Latin America Tapping games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Tapping games Market Size by Country (2020-2025)
9.4 Latin America Tapping games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Tapping games Market Size (2020-2031)
10.2 Middle East & Africa Tapping games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Tapping games Market Size by Country (2020-2025)
10.4 Middle East & Africa Tapping games Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 KONAMI
11.1.1 KONAMI Company Details
11.1.2 KONAMI Business Overview
11.1.3 KONAMI Tapping games Introduction
11.1.4 KONAMI Revenue in Tapping games Business (2020-2025)
11.1.5 KONAMI Recent Development
11.2 SEGA
11.2.1 SEGA Company Details
11.2.2 SEGA Business Overview
11.2.3 SEGA Tapping games Introduction
11.2.4 SEGA Revenue in Tapping games Business (2020-2025)
11.2.5 SEGA Recent Development
11.3 Bandai Namco
11.3.1 Bandai Namco Company Details
11.3.2 Bandai Namco Business Overview
11.3.3 Bandai Namco Tapping games Introduction
11.3.4 Bandai Namco Revenue in Tapping games Business (2020-2025)
11.3.5 Bandai Namco Recent Development
11.4 Epic Games
11.4.1 Epic Games Company Details
11.4.2 Epic Games Business Overview
11.4.3 Epic Games Tapping games Introduction
11.4.4 Epic Games Revenue in Tapping games Business (2020-2025)
11.4.5 Epic Games Recent Development
11.5 Beat Games
11.5.1 Beat Games Company Details
11.5.2 Beat Games Business Overview
11.5.3 Beat Games Tapping games Introduction
11.5.4 Beat Games Revenue in Tapping games Business (2020-2025)
11.5.5 Beat Games Recent Development
11.6 NEOWIZ
11.6.1 NEOWIZ Company Details
11.6.2 NEOWIZ Business Overview
11.6.3 NEOWIZ Tapping games Introduction
11.6.4 NEOWIZ Revenue in Tapping games Business (2020-2025)
11.6.5 NEOWIZ Recent Development
11.7 lowiro
11.7.1 lowiro Company Details
11.7.2 lowiro Business Overview
11.7.3 lowiro Tapping games Introduction
11.7.4 lowiro Revenue in Tapping games Business (2020-2025)
11.7.5 lowiro Recent Development
11.8 Andamiro
11.8.1 Andamiro Company Details
11.8.2 Andamiro Business Overview
11.8.3 Andamiro Tapping games Introduction
11.8.4 Andamiro Revenue in Tapping games Business (2020-2025)
11.8.5 Andamiro Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Tapping games Introduction
11.9.4 Nintendo Revenue in Tapping games Business (2020-2025)
11.9.5 Nintendo Recent Development
11.10 Ubisoft
11.10.1 Ubisoft Company Details
11.10.2 Ubisoft Business Overview
11.10.3 Ubisoft Tapping games Introduction
11.10.4 Ubisoft Revenue in Tapping games Business (2020-2025)
11.10.5 Ubisoft Recent Development
11.11 KLab
11.11.1 KLab Company Details
11.11.2 KLab Business Overview
11.11.3 KLab Tapping games Introduction
11.11.4 KLab Revenue in Tapping games Business (2020-2025)
11.11.5 KLab Recent Development
11.12 PeroPeroGames
11.12.1 PeroPeroGames Company Details
11.12.2 PeroPeroGames Business Overview
11.12.3 PeroPeroGames Tapping games Introduction
11.12.4 PeroPeroGames Revenue in Tapping games Business (2020-2025)
11.12.5 PeroPeroGames Recent Development
11.13 C4Cat
11.13.1 C4Cat Company Details
11.13.2 C4Cat Business Overview
11.13.3 C4Cat Tapping games Introduction
11.13.4 C4Cat Revenue in Tapping games Business (2020-2025)
11.13.5 C4Cat Recent Development
11.14 Nurijoy
11.14.1 Nurijoy Company Details
11.14.2 Nurijoy Business Overview
11.14.3 Nurijoy Tapping games Introduction
11.14.4 Nurijoy Revenue in Tapping games Business (2020-2025)
11.14.5 Nurijoy Recent Development
11.15 TAITO
11.15.1 TAITO Company Details
11.15.2 TAITO Business Overview
11.15.3 TAITO Tapping games Introduction
11.15.4 TAITO Revenue in Tapping games Business (2020-2025)
11.15.5 TAITO Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Tapping games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Free Games
 Table 3. Key Players of Paid Games
 Table 4. Global Tapping games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Tapping games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Tapping games Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Tapping games Market Share by Region (2020-2025)
 Table 8. Global Tapping games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Tapping games Market Share by Region (2026-2031)
 Table 10. Tapping games Market Trends
 Table 11. Tapping games Market Drivers
 Table 12. Tapping games Market Challenges
 Table 13. Tapping games Market Restraints
 Table 14. Global Tapping games Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Tapping games Market Share by Players (2020-2025)
 Table 16. Global Top Tapping games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Tapping games as of 2024)
 Table 17. Ranking of Global Top Tapping games Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Tapping games Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Tapping games, Headquarters and Area Served
 Table 20. Global Key Players of Tapping games, Product and Application
 Table 21. Global Key Players of Tapping games, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Tapping games Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Tapping games Revenue Market Share by Type (2020-2025)
 Table 25. Global Tapping games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Tapping games Revenue Market Share by Type (2026-2031)
 Table 27. Global Tapping games Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Tapping games Revenue Market Share by Application (2020-2025)
 Table 29. Global Tapping games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Tapping games Revenue Market Share by Application (2026-2031)
 Table 31. North America Tapping games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Tapping games Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Tapping games Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Tapping games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Tapping games Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Tapping games Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Tapping games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Tapping games Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Tapping games Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Tapping games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Tapping games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Tapping games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Tapping games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Tapping games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Tapping games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. KONAMI Company Details
 Table 47. KONAMI Business Overview
 Table 48. KONAMI Tapping games Product
 Table 49. KONAMI Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 50. KONAMI Recent Development
 Table 51. SEGA Company Details
 Table 52. SEGA Business Overview
 Table 53. SEGA Tapping games Product
 Table 54. SEGA Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 55. SEGA Recent Development
 Table 56. Bandai Namco Company Details
 Table 57. Bandai Namco Business Overview
 Table 58. Bandai Namco Tapping games Product
 Table 59. Bandai Namco Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 60. Bandai Namco Recent Development
 Table 61. Epic Games Company Details
 Table 62. Epic Games Business Overview
 Table 63. Epic Games Tapping games Product
 Table 64. Epic Games Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 65. Epic Games Recent Development
 Table 66. Beat Games Company Details
 Table 67. Beat Games Business Overview
 Table 68. Beat Games Tapping games Product
 Table 69. Beat Games Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 70. Beat Games Recent Development
 Table 71. NEOWIZ Company Details
 Table 72. NEOWIZ Business Overview
 Table 73. NEOWIZ Tapping games Product
 Table 74. NEOWIZ Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 75. NEOWIZ Recent Development
 Table 76. lowiro Company Details
 Table 77. lowiro Business Overview
 Table 78. lowiro Tapping games Product
 Table 79. lowiro Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 80. lowiro Recent Development
 Table 81. Andamiro Company Details
 Table 82. Andamiro Business Overview
 Table 83. Andamiro Tapping games Product
 Table 84. Andamiro Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 85. Andamiro Recent Development
 Table 86. Nintendo Company Details
 Table 87. Nintendo Business Overview
 Table 88. Nintendo Tapping games Product
 Table 89. Nintendo Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 90. Nintendo Recent Development
 Table 91. Ubisoft Company Details
 Table 92. Ubisoft Business Overview
 Table 93. Ubisoft Tapping games Product
 Table 94. Ubisoft Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 95. Ubisoft Recent Development
 Table 96. KLab Company Details
 Table 97. KLab Business Overview
 Table 98. KLab Tapping games Product
 Table 99. KLab Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 100. KLab Recent Development
 Table 101. PeroPeroGames Company Details
 Table 102. PeroPeroGames Business Overview
 Table 103. PeroPeroGames Tapping games Product
 Table 104. PeroPeroGames Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 105. PeroPeroGames Recent Development
 Table 106. C4Cat Company Details
 Table 107. C4Cat Business Overview
 Table 108. C4Cat Tapping games Product
 Table 109. C4Cat Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 110. C4Cat Recent Development
 Table 111. Nurijoy Company Details
 Table 112. Nurijoy Business Overview
 Table 113. Nurijoy Tapping games Product
 Table 114. Nurijoy Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 115. Nurijoy Recent Development
 Table 116. TAITO Company Details
 Table 117. TAITO Business Overview
 Table 118. TAITO Tapping games Product
 Table 119. TAITO Revenue in Tapping games Business (2020-2025) & (US$ Million)
 Table 120. TAITO Recent Development
 Table 121. Research Programs/Design for This Report
 Table 122. Key Data Information from Secondary Sources
 Table 123. Key Data Information from Primary Sources
 Table 124. Authors List of This Report


List of Figures
 Figure 1. Tapping games Picture
 Figure 2. Global Tapping games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Tapping games Market Share by Type: 2024 VS 2031
 Figure 4. Free Games Features
 Figure 5. Paid Games Features
 Figure 6. Global Tapping games Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Tapping games Market Share by Application: 2024 VS 2031
 Figure 8. Entertainment and Leisure Case Studies
 Figure 9. Professional Sports Case Studies
 Figure 10. Others Case Studies
 Figure 11. Tapping games Report Years Considered
 Figure 12. Global Tapping games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Tapping games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Tapping games Market Share by Region: 2024 VS 2031
 Figure 15. Global Tapping games Market Share by Players in 2024
 Figure 16. Global Tapping games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 17. The Top 10 and 5 Players Market Share by Tapping games Revenue in 2024
 Figure 18. North America Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Tapping games Market Share by Country (2020-2031)
 Figure 20. United States Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Tapping games Market Share by Country (2020-2031)
 Figure 24. Germany Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Ireland Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Tapping games Market Share by Region (2020-2031)
 Figure 32. China Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia & New Zealand Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Tapping games Market Share by Country (2020-2031)
 Figure 40. Mexico Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Tapping games Market Share by Country (2020-2031)
 Figure 44. Israel Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Tapping games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. KONAMI Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 48. SEGA Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 49. Bandai Namco Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 50. Epic Games Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 51. Beat Games Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 52. NEOWIZ Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 53. lowiro Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 54. Andamiro Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 55. Nintendo Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 56. Ubisoft Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 57. KLab Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 58. PeroPeroGames Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 59. C4Cat Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 60. Nurijoy Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 61. TAITO Revenue Growth Rate in Tapping games Business (2020-2025)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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