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Global Anime and Game Figures Market Research Report 2025
Published Date: June 2025
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Report Code: QYRE-Auto-2O19600
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Global Anime and Game Figures Market Research Report 2025
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Global Anime and Game Figures Market Research Report 2025

Code: QYRE-Auto-2O19600
Report
June 2025
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime and Game Figures Market Size

The global market for Anime and Game Figures was valued at US$ 12510 million in the year 2024 and is projected to reach a revised size of US$ 25040 million by 2031, growing at a CAGR of 10.6% during the forecast period.

Anime and Game Figures Market

Anime and Game Figures Market

The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on Anime and Game Figures competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
Anime and game figures are collectible model products based on characters or scenes from anime, manga, and video games. Crafted with precision using materials like PVC, ABS, or resin, these figures feature detailed sculpting, high-fidelity painting, and realistic proportions to accurately represent the original designs. As a key part of ACG (Anime, Comic, Game) pop culture, figures serve as both display pieces and emotional memorabilia for fans, while also playing an essential role in retail merchandising, licensing, exhibitions, and the broader IP-based product ecosystem.
North American market for Anime and Game Figures is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime and Game Figures is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Anime and Game Figures include Good Smile Company, Alter, MaxFactory, Bandai, Pop Mart, Kaiyodo, Kotobukiya, Aniplex+, HOT TOYS, Hobbymax, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Anime and Game Figures, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime and Game Figures.
The Anime and Game Figures market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime and Game Figures market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime and Game Figures manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Anime and Game Figures Market Report

Report Metric Details
Report Name Anime and Game Figures Market
Accounted market size in year US$ 12510 million
Forecasted market size in 2031 US$ 25040 million
CAGR 10.6%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • 1/4 Scale Figure
  • 1/6 Scale Figure
  • 1/7 Scale Figure
  • 1/8 Scale Figure
  • 1/10 Scale Figure
  • 1/12 Scale Figure
  • Q Version/Non-Scale Figure
Segment by Application
  • Online Sales
  • Offline Sales
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Good Smile Company, Alter, MaxFactory, Bandai, Pop Mart, Kaiyodo, Kotobukiya, Aniplex+, HOT TOYS, Hobbymax, MegaHouse, Hasbro, Beijing Lezi Tiancheng, Aofei Entertainment, Square Enix, Medicom Toy, Funko, Sega
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Anime and Game Figures manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Anime and Game Figures in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Anime and Game Figures Market growing?

Ans: The Anime and Game Figures Market witnessing a CAGR of 10.6% during the forecast period 2025-2031.

What is the Anime and Game Figures Market size in 2031?

Ans: The Anime and Game Figures Market size in 2031 will be US$ 25040 million.

Who are the main players in the Anime and Game Figures Market report?

Ans: The main players in the Anime and Game Figures Market are Good Smile Company, Alter, MaxFactory, Bandai, Pop Mart, Kaiyodo, Kotobukiya, Aniplex+, HOT TOYS, Hobbymax, MegaHouse, Hasbro, Beijing Lezi Tiancheng, Aofei Entertainment, Square Enix, Medicom Toy, Funko, Sega

What are the Application segmentation covered in the Anime and Game Figures Market report?

Ans: The Applications covered in the Anime and Game Figures Market report are Online Sales, Offline Sales

What are the Type segmentation covered in the Anime and Game Figures Market report?

Ans: The Types covered in the Anime and Game Figures Market report are 1/4 Scale Figure, 1/6 Scale Figure, 1/7 Scale Figure, 1/8 Scale Figure, 1/10 Scale Figure, 1/12 Scale Figure, Q Version/Non-Scale Figure

1 Anime and Game Figures Market Overview
1.1 Product Definition
1.2 Anime and Game Figures by Type
1.2.1 Global Anime and Game Figures Market Value Comparison by Type (2024 VS 2031)
1.2.2 1/4 Scale Figure
1.2.3 1/6 Scale Figure
1.2.4 1/7 Scale Figure
1.2.5 1/8 Scale Figure
1.2.6 1/10 Scale Figure
1.2.7 1/12 Scale Figure
1.2.8 Q Version/Non-Scale Figure
1.3 Anime and Game Figures by Application
1.3.1 Global Anime and Game Figures Market Value by Application (2024 VS 2031)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Anime and Game Figures Market Size Estimates and Forecasts
1.4.1 Global Anime and Game Figures Revenue 2020-2031
1.4.2 Global Anime and Game Figures Sales 2020-2031
1.4.3 Global Anime and Game Figures Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Anime and Game Figures Market Competition by Manufacturers
2.1 Global Anime and Game Figures Sales Market Share by Manufacturers (2020-2025)
2.2 Global Anime and Game Figures Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Anime and Game Figures Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Anime and Game Figures, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Anime and Game Figures, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Anime and Game Figures, Product Type & Application
2.7 Global Key Manufacturers of Anime and Game Figures, Date of Enter into This Industry
2.8 Global Anime and Game Figures Market Competitive Situation and Trends
2.8.1 Global Anime and Game Figures Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Anime and Game Figures Players Market Share by Revenue
2.8.3 Global Anime and Game Figures Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Anime and Game Figures Market Scenario by Region
3.1 Global Anime and Game Figures Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Anime and Game Figures Sales by Region: 2020-2031
3.2.1 Global Anime and Game Figures Sales by Region: 2020-2025
3.2.2 Global Anime and Game Figures Sales by Region: 2026-2031
3.3 Global Anime and Game Figures Revenue by Region: 2020-2031
3.3.1 Global Anime and Game Figures Revenue by Region: 2020-2025
3.3.2 Global Anime and Game Figures Revenue by Region: 2026-2031
3.4 North America Anime and Game Figures Market Facts & Figures by Country
3.4.1 North America Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Anime and Game Figures Sales by Country (2020-2031)
3.4.3 North America Anime and Game Figures Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Anime and Game Figures Market Facts & Figures by Country
3.5.1 Europe Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Anime and Game Figures Sales by Country (2020-2031)
3.5.3 Europe Anime and Game Figures Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Anime and Game Figures Market Facts & Figures by Region
3.6.1 Asia Pacific Anime and Game Figures Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Anime and Game Figures Sales by Region (2020-2031)
3.6.3 Asia Pacific Anime and Game Figures Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Anime and Game Figures Market Facts & Figures by Country
3.7.1 Latin America Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Anime and Game Figures Sales by Country (2020-2031)
3.7.3 Latin America Anime and Game Figures Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Anime and Game Figures Market Facts & Figures by Country
3.8.1 Middle East and Africa Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Anime and Game Figures Sales by Country (2020-2031)
3.8.3 Middle East and Africa Anime and Game Figures Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Anime and Game Figures Sales by Type (2020-2031)
4.1.1 Global Anime and Game Figures Sales by Type (2020-2025)
4.1.2 Global Anime and Game Figures Sales by Type (2026-2031)
4.1.3 Global Anime and Game Figures Sales Market Share by Type (2020-2031)
4.2 Global Anime and Game Figures Revenue by Type (2020-2031)
4.2.1 Global Anime and Game Figures Revenue by Type (2020-2025)
4.2.2 Global Anime and Game Figures Revenue by Type (2026-2031)
4.2.3 Global Anime and Game Figures Revenue Market Share by Type (2020-2031)
4.3 Global Anime and Game Figures Price by Type (2020-2031)
5 Segment by Application
5.1 Global Anime and Game Figures Sales by Application (2020-2031)
5.1.1 Global Anime and Game Figures Sales by Application (2020-2025)
5.1.2 Global Anime and Game Figures Sales by Application (2026-2031)
5.1.3 Global Anime and Game Figures Sales Market Share by Application (2020-2031)
5.2 Global Anime and Game Figures Revenue by Application (2020-2031)
5.2.1 Global Anime and Game Figures Revenue by Application (2020-2025)
5.2.2 Global Anime and Game Figures Revenue by Application (2026-2031)
5.2.3 Global Anime and Game Figures Revenue Market Share by Application (2020-2031)
5.3 Global Anime and Game Figures Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Good Smile Company
6.1.1 Good Smile Company Company Information
6.1.2 Good Smile Company Description and Business Overview
6.1.3 Good Smile Company Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Good Smile Company Anime and Game Figures Product Portfolio
6.1.5 Good Smile Company Recent Developments/Updates
6.2 Alter
6.2.1 Alter Company Information
6.2.2 Alter Description and Business Overview
6.2.3 Alter Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Alter Anime and Game Figures Product Portfolio
6.2.5 Alter Recent Developments/Updates
6.3 MaxFactory
6.3.1 MaxFactory Company Information
6.3.2 MaxFactory Description and Business Overview
6.3.3 MaxFactory Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.3.4 MaxFactory Anime and Game Figures Product Portfolio
6.3.5 MaxFactory Recent Developments/Updates
6.4 Bandai
6.4.1 Bandai Company Information
6.4.2 Bandai Description and Business Overview
6.4.3 Bandai Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Bandai Anime and Game Figures Product Portfolio
6.4.5 Bandai Recent Developments/Updates
6.5 Pop Mart
6.5.1 Pop Mart Company Information
6.5.2 Pop Mart Description and Business Overview
6.5.3 Pop Mart Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Pop Mart Anime and Game Figures Product Portfolio
6.5.5 Pop Mart Recent Developments/Updates
6.6 Kaiyodo
6.6.1 Kaiyodo Company Information
6.6.2 Kaiyodo Description and Business Overview
6.6.3 Kaiyodo Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Kaiyodo Anime and Game Figures Product Portfolio
6.6.5 Kaiyodo Recent Developments/Updates
6.7 Kotobukiya
6.7.1 Kotobukiya Company Information
6.7.2 Kotobukiya Description and Business Overview
6.7.3 Kotobukiya Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Kotobukiya Anime and Game Figures Product Portfolio
6.7.5 Kotobukiya Recent Developments/Updates
6.8 Aniplex+
6.8.1 Aniplex+ Company Information
6.8.2 Aniplex+ Description and Business Overview
6.8.3 Aniplex+ Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Aniplex+ Anime and Game Figures Product Portfolio
6.8.5 Aniplex+ Recent Developments/Updates
6.9 HOT TOYS
6.9.1 HOT TOYS Company Information
6.9.2 HOT TOYS Description and Business Overview
6.9.3 HOT TOYS Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.9.4 HOT TOYS Anime and Game Figures Product Portfolio
6.9.5 HOT TOYS Recent Developments/Updates
6.10 Hobbymax
6.10.1 Hobbymax Company Information
6.10.2 Hobbymax Description and Business Overview
6.10.3 Hobbymax Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Hobbymax Anime and Game Figures Product Portfolio
6.10.5 Hobbymax Recent Developments/Updates
6.11 MegaHouse
6.11.1 MegaHouse Company Information
6.11.2 MegaHouse Description and Business Overview
6.11.3 MegaHouse Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.11.4 MegaHouse Anime and Game Figures Product Portfolio
6.11.5 MegaHouse Recent Developments/Updates
6.12 Hasbro
6.12.1 Hasbro Company Information
6.12.2 Hasbro Description and Business Overview
6.12.3 Hasbro Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Hasbro Anime and Game Figures Product Portfolio
6.12.5 Hasbro Recent Developments/Updates
6.13 Beijing Lezi Tiancheng
6.13.1 Beijing Lezi Tiancheng Company Information
6.13.2 Beijing Lezi Tiancheng Description and Business Overview
6.13.3 Beijing Lezi Tiancheng Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Beijing Lezi Tiancheng Anime and Game Figures Product Portfolio
6.13.5 Beijing Lezi Tiancheng Recent Developments/Updates
6.14 Aofei Entertainment
6.14.1 Aofei Entertainment Company Information
6.14.2 Aofei Entertainment Description and Business Overview
6.14.3 Aofei Entertainment Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Aofei Entertainment Anime and Game Figures Product Portfolio
6.14.5 Aofei Entertainment Recent Developments/Updates
6.15 Square Enix
6.15.1 Square Enix Company Information
6.15.2 Square Enix Description and Business Overview
6.15.3 Square Enix Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Square Enix Anime and Game Figures Product Portfolio
6.15.5 Square Enix Recent Developments/Updates
6.16 Medicom Toy
6.16.1 Medicom Toy Company Information
6.16.2 Medicom Toy Description and Business Overview
6.16.3 Medicom Toy Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Medicom Toy Anime and Game Figures Product Portfolio
6.16.5 Medicom Toy Recent Developments/Updates
6.17 Funko
6.17.1 Funko Company Information
6.17.2 Funko Description and Business Overview
6.17.3 Funko Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Funko Anime and Game Figures Product Portfolio
6.17.5 Funko Recent Developments/Updates
6.18 Sega
6.18.1 Sega Company Information
6.18.2 Sega Description and Business Overview
6.18.3 Sega Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Sega Anime and Game Figures Product Portfolio
6.18.5 Sega Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Anime and Game Figures Industry Chain Analysis
7.2 Anime and Game Figures Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Anime and Game Figures Production Mode & Process Analysis
7.4 Anime and Game Figures Sales and Marketing
7.4.1 Anime and Game Figures Sales Channels
7.4.2 Anime and Game Figures Distributors
7.5 Anime and Game Figures Customer Analysis
8 Anime and Game Figures Market Dynamics
8.1 Anime and Game Figures Industry Trends
8.2 Anime and Game Figures Market Drivers
8.3 Anime and Game Figures Market Challenges
8.4 Anime and Game Figures Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Anime and Game Figures Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Anime and Game Figures Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Anime and Game Figures Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Anime and Game Figures Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Anime and Game Figures Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Anime and Game Figures Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Anime and Game Figures Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Anime and Game Figures Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Anime and Game Figures, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Anime and Game Figures, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Anime and Game Figures, Product Type & Application
 Table 12. Global Key Manufacturers of Anime and Game Figures, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Anime and Game Figures by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime and Game Figures as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Anime and Game Figures Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Anime and Game Figures Sales by Region (2020-2025) & (K Units)
 Table 18. Global Anime and Game Figures Sales Market Share by Region (2020-2025)
 Table 19. Global Anime and Game Figures Sales by Region (2026-2031) & (K Units)
 Table 20. Global Anime and Game Figures Sales Market Share by Region (2026-2031)
 Table 21. Global Anime and Game Figures Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Anime and Game Figures Revenue Market Share by Region (2020-2025)
 Table 23. Global Anime and Game Figures Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Anime and Game Figures Revenue Market Share by Region (2026-2031)
 Table 25. North America Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Anime and Game Figures Sales by Country (2020-2025) & (K Units)
 Table 27. North America Anime and Game Figures Sales by Country (2026-2031) & (K Units)
 Table 28. North America Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Anime and Game Figures Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Anime and Game Figures Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Anime and Game Figures Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Anime and Game Figures Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Anime and Game Figures Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Anime and Game Figures Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Anime and Game Figures Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Anime and Game Figures Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Anime and Game Figures Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Anime and Game Figures Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Anime and Game Figures Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Anime and Game Figures Sales (K Units) by Type (2020-2025)
 Table 51. Global Anime and Game Figures Sales (K Units) by Type (2026-2031)
 Table 52. Global Anime and Game Figures Sales Market Share by Type (2020-2025)
 Table 53. Global Anime and Game Figures Sales Market Share by Type (2026-2031)
 Table 54. Global Anime and Game Figures Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Anime and Game Figures Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Anime and Game Figures Revenue Market Share by Type (2020-2025)
 Table 57. Global Anime and Game Figures Revenue Market Share by Type (2026-2031)
 Table 58. Global Anime and Game Figures Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Anime and Game Figures Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Anime and Game Figures Sales (K Units) by Application (2020-2025)
 Table 61. Global Anime and Game Figures Sales (K Units) by Application (2026-2031)
 Table 62. Global Anime and Game Figures Sales Market Share by Application (2020-2025)
 Table 63. Global Anime and Game Figures Sales Market Share by Application (2026-2031)
 Table 64. Global Anime and Game Figures Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Anime and Game Figures Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Anime and Game Figures Revenue Market Share by Application (2020-2025)
 Table 67. Global Anime and Game Figures Revenue Market Share by Application (2026-2031)
 Table 68. Global Anime and Game Figures Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Anime and Game Figures Price (US$/Unit) by Application (2026-2031)
 Table 70. Good Smile Company Company Information
 Table 71. Good Smile Company Description and Business Overview
 Table 72. Good Smile Company Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Good Smile Company Anime and Game Figures Product
 Table 74. Good Smile Company Recent Developments/Updates
 Table 75. Alter Company Information
 Table 76. Alter Description and Business Overview
 Table 77. Alter Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Alter Anime and Game Figures Product
 Table 79. Alter Recent Developments/Updates
 Table 80. MaxFactory Company Information
 Table 81. MaxFactory Description and Business Overview
 Table 82. MaxFactory Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. MaxFactory Anime and Game Figures Product
 Table 84. MaxFactory Recent Developments/Updates
 Table 85. Bandai Company Information
 Table 86. Bandai Description and Business Overview
 Table 87. Bandai Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Bandai Anime and Game Figures Product
 Table 89. Bandai Recent Developments/Updates
 Table 90. Pop Mart Company Information
 Table 91. Pop Mart Description and Business Overview
 Table 92. Pop Mart Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Pop Mart Anime and Game Figures Product
 Table 94. Pop Mart Recent Developments/Updates
 Table 95. Kaiyodo Company Information
 Table 96. Kaiyodo Description and Business Overview
 Table 97. Kaiyodo Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Kaiyodo Anime and Game Figures Product
 Table 99. Kaiyodo Recent Developments/Updates
 Table 100. Kotobukiya Company Information
 Table 101. Kotobukiya Description and Business Overview
 Table 102. Kotobukiya Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Kotobukiya Anime and Game Figures Product
 Table 104. Kotobukiya Recent Developments/Updates
 Table 105. Aniplex+ Company Information
 Table 106. Aniplex+ Description and Business Overview
 Table 107. Aniplex+ Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Aniplex+ Anime and Game Figures Product
 Table 109. Aniplex+ Recent Developments/Updates
 Table 110. HOT TOYS Company Information
 Table 111. HOT TOYS Description and Business Overview
 Table 112. HOT TOYS Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. HOT TOYS Anime and Game Figures Product
 Table 114. HOT TOYS Recent Developments/Updates
 Table 115. Hobbymax Company Information
 Table 116. Hobbymax Description and Business Overview
 Table 117. Hobbymax Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Hobbymax Anime and Game Figures Product
 Table 119. Hobbymax Recent Developments/Updates
 Table 120. MegaHouse Company Information
 Table 121. MegaHouse Description and Business Overview
 Table 122. MegaHouse Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. MegaHouse Anime and Game Figures Product
 Table 124. MegaHouse Recent Developments/Updates
 Table 125. Hasbro Company Information
 Table 126. Hasbro Description and Business Overview
 Table 127. Hasbro Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Hasbro Anime and Game Figures Product
 Table 129. Hasbro Recent Developments/Updates
 Table 130. Beijing Lezi Tiancheng Company Information
 Table 131. Beijing Lezi Tiancheng Description and Business Overview
 Table 132. Beijing Lezi Tiancheng Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Beijing Lezi Tiancheng Anime and Game Figures Product
 Table 134. Beijing Lezi Tiancheng Recent Developments/Updates
 Table 135. Aofei Entertainment Company Information
 Table 136. Aofei Entertainment Description and Business Overview
 Table 137. Aofei Entertainment Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Aofei Entertainment Anime and Game Figures Product
 Table 139. Aofei Entertainment Recent Developments/Updates
 Table 140. Square Enix Company Information
 Table 141. Square Enix Description and Business Overview
 Table 142. Square Enix Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Square Enix Anime and Game Figures Product
 Table 144. Square Enix Recent Developments/Updates
 Table 145. Medicom Toy Company Information
 Table 146. Medicom Toy Description and Business Overview
 Table 147. Medicom Toy Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Medicom Toy Anime and Game Figures Product
 Table 149. Medicom Toy Recent Developments/Updates
 Table 150. Funko Company Information
 Table 151. Funko Description and Business Overview
 Table 152. Funko Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Funko Anime and Game Figures Product
 Table 154. Funko Recent Developments/Updates
 Table 155. Sega Company Information
 Table 156. Sega Description and Business Overview
 Table 157. Sega Anime and Game Figures Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Sega Anime and Game Figures Product
 Table 159. Sega Recent Developments/Updates
 Table 160. Key Raw Materials Lists
 Table 161. Raw Materials Key Suppliers Lists
 Table 162. Anime and Game Figures Distributors List
 Table 163. Anime and Game Figures Customers List
 Table 164. Anime and Game Figures Market Trends
 Table 165. Anime and Game Figures Market Drivers
 Table 166. Anime and Game Figures Market Challenges
 Table 167. Anime and Game Figures Market Restraints
 Table 168. Research Programs/Design for This Report
 Table 169. Key Data Information from Secondary Sources
 Table 170. Key Data Information from Primary Sources
 Table 171. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Anime and Game Figures
 Figure 2. Global Anime and Game Figures Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime and Game Figures Market Share by Type: 2024 & 2031
 Figure 4. 1/4 Scale Figure Product Picture
 Figure 5. 1/6 Scale Figure Product Picture
 Figure 6. 1/7 Scale Figure Product Picture
 Figure 7. 1/8 Scale Figure Product Picture
 Figure 8. 1/10 Scale Figure Product Picture
 Figure 9. 1/12 Scale Figure Product Picture
 Figure 10. Q Version/Non-Scale Figure Product Picture
 Figure 11. Global Anime and Game Figures Market Value by Application (2020-2031) & (US$ Million)
 Figure 12. Global Anime and Game Figures Market Share by Application: 2024 & 2031
 Figure 13. Online Sales
 Figure 14. Offline Sales
 Figure 15. Global Anime and Game Figures Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Anime and Game Figures Market Size (2020-2031) & (US$ Million)
 Figure 17. Global Anime and Game Figures Sales (2020-2031) & (K Units)
 Figure 18. Global Anime and Game Figures Average Price (US$/Unit) & (2020-2031)
 Figure 19. Anime and Game Figures Report Years Considered
 Figure 20. Anime and Game Figures Sales Share by Manufacturers in 2024
 Figure 21. Global Anime and Game Figures Revenue Share by Manufacturers in 2024
 Figure 22. Global 5 and 10 Largest Anime and Game Figures Players: Market Share by Revenue in Anime and Game Figures in 2024
 Figure 23. Anime and Game Figures Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 24. Global Anime and Game Figures Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 25. North America Anime and Game Figures Sales Market Share by Country (2020-2031)
 Figure 26. North America Anime and Game Figures Revenue Market Share by Country (2020-2031)
 Figure 27. United States Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. Canada Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Europe Anime and Game Figures Sales Market Share by Country (2020-2031)
 Figure 30. Europe Anime and Game Figures Revenue Market Share by Country (2020-2031)
 Figure 31. Germany Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. France Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. U.K. Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Italy Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Russia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Asia Pacific Anime and Game Figures Sales Market Share by Region (2020-2031)
 Figure 37. Asia Pacific Anime and Game Figures Revenue Market Share by Region (2020-2031)
 Figure 38. China Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Japan Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. South Korea Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. India Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Australia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. China Taiwan Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Southeast Asia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Latin America Anime and Game Figures Sales Market Share by Country (2020-2031)
 Figure 46. Latin America Anime and Game Figures Revenue Market Share by Country (2020-2031)
 Figure 47. Mexico Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Brazil Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Argentina Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Colombia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Middle East and Africa Anime and Game Figures Sales Market Share by Country (2020-2031)
 Figure 52. Middle East and Africa Anime and Game Figures Revenue Market Share by Country (2020-2031)
 Figure 53. Turkey Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Saudi Arabia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 55. UAE Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 56. Global Sales Market Share of Anime and Game Figures by Type (2020-2031)
 Figure 57. Global Revenue Market Share of Anime and Game Figures by Type (2020-2031)
 Figure 58. Global Anime and Game Figures Price (US$/Unit) by Type (2020-2031)
 Figure 59. Global Sales Market Share of Anime and Game Figures by Application (2020-2031)
 Figure 60. Global Revenue Market Share of Anime and Game Figures by Application (2020-2031)
 Figure 61. Global Anime and Game Figures Price (US$/Unit) by Application (2020-2031)
 Figure 62. Anime and Game Figures Value Chain
 Figure 63. Channels of Distribution (Direct Vs Distribution)
 Figure 64. Bottom-up and Top-down Approaches for This Report
 Figure 65. Data Triangulation
 Figure 66. Key Executives Interviewed
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