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Global Serious Games Market Research Report 2024
Published Date: January 2024
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Report Code: QYRE-Auto-33A5947
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Global Serious Games Market Insights and Forecast to 2028
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Global Serious Games Market Research Report 2024

Code: QYRE-Auto-33A5947
Report
January 2024
Pages:81
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Serious Games Market Size

The global Serious Games market was valued at US$ 3766.6 million in 2023 and is anticipated to reach US$ 8005.3 million by 2030, witnessing a CAGR of 10.9% during the forecast period 2024-2030.

Serious Games Market

Serious Games Market

North American market for Serious Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Serious Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Serious Games in Healthcare is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Serious Games include BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, Intuition, Learning Nexus Ltd, Nintendo Co., Ltd., Promotion Software GmbH and Revelian, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Serious Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Serious Games.

Report Scope

The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Serious Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Serious Games Market Report

Report Metric Details
Report Name Serious Games Market
Accounted market size in 2023 US$ 3766.6 million
Forecasted market size in 2030 US$ 8005.3 million
CAGR 10.9%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Enterprises
  • Consumers
Segment by Application
  • Healthcare
  • Aerospace & defense
  • Government
  • Education
  • Retail
  • Media & Entertainment
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, Intuition, Learning Nexus Ltd, Nintendo Co., Ltd., Promotion Software GmbH, Revelian, Tata Interactive Systems
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Serious Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Serious Games Market growing?

Ans: The Serious Games Market witnessing a CAGR of 10.9% during the forecast period 2024-2030.

What is the Serious Games Market size in 2030?

Ans: The Serious Games Market size in 2030 will be US$ 8005.3 million.

Who are the main players in the Serious Games Market report?

Ans: The main players in the Serious Games Market are BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, Intuition, Learning Nexus Ltd, Nintendo Co., Ltd., Promotion Software GmbH, Revelian, Tata Interactive Systems

What are the Application segmentation covered in the Serious Games Market report?

Ans: The Applications covered in the Serious Games Market report are Healthcare, Aerospace & defense, Government, Education, Retail, Media & Entertainment, Others

What are the Type segmentation covered in the Serious Games Market report?

Ans: The Types covered in the Serious Games Market report are Enterprises, Consumers

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Serious Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Enterprises
1.2.3 Consumers
1.3 Market by Application
1.3.1 Global Serious Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Healthcare
1.3.3 Aerospace & defense
1.3.4 Government
1.3.5 Education
1.3.6 Retail
1.3.7 Media & Entertainment
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Serious Games Market Perspective (2019-2030)
2.2 Serious Games Growth Trends by Region
2.2.1 Global Serious Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Serious Games Historic Market Size by Region (2019-2024)
2.2.3 Serious Games Forecasted Market Size by Region (2025-2030)
2.3 Serious Games Market Dynamics
2.3.1 Serious Games Industry Trends
2.3.2 Serious Games Market Drivers
2.3.3 Serious Games Market Challenges
2.3.4 Serious Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Serious Games Players by Revenue
3.1.1 Global Top Serious Games Players by Revenue (2019-2024)
3.1.2 Global Serious Games Revenue Market Share by Players (2019-2024)
3.2 Global Serious Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Serious Games Revenue
3.4 Global Serious Games Market Concentration Ratio
3.4.1 Global Serious Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Serious Games Revenue in 2023
3.5 Serious Games Key Players Head office and Area Served
3.6 Key Players Serious Games Product Solution and Service
3.7 Date of Enter into Serious Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Games Breakdown Data by Type
4.1 Global Serious Games Historic Market Size by Type (2019-2024)
4.2 Global Serious Games Forecasted Market Size by Type (2025-2030)
5 Serious Games Breakdown Data by Application
5.1 Global Serious Games Historic Market Size by Application (2019-2024)
5.2 Global Serious Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Serious Games Market Size (2019-2030)
6.2 North America Serious Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Serious Games Market Size by Country (2019-2024)
6.4 North America Serious Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Serious Games Market Size (2019-2030)
7.2 Europe Serious Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Serious Games Market Size by Country (2019-2024)
7.4 Europe Serious Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Serious Games Market Size (2019-2030)
8.2 Asia-Pacific Serious Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Serious Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Serious Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Serious Games Market Size (2019-2030)
9.2 Latin America Serious Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Serious Games Market Size by Country (2019-2024)
9.4 Latin America Serious Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Serious Games Market Size (2019-2030)
10.2 Middle East & Africa Serious Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Serious Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Serious Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 BreakAway, Ltd.
11.1.1 BreakAway, Ltd. Company Detail
11.1.2 BreakAway, Ltd. Business Overview
11.1.3 BreakAway, Ltd. Serious Games Introduction
11.1.4 BreakAway, Ltd. Revenue in Serious Games Business (2019-2024)
11.1.5 BreakAway, Ltd. Recent Development
11.2 Designing Digitally, Inc.
11.2.1 Designing Digitally, Inc. Company Detail
11.2.2 Designing Digitally, Inc. Business Overview
11.2.3 Designing Digitally, Inc. Serious Games Introduction
11.2.4 Designing Digitally, Inc. Revenue in Serious Games Business (2019-2024)
11.2.5 Designing Digitally, Inc. Recent Development
11.3 DIGINEXT
11.3.1 DIGINEXT Company Detail
11.3.2 DIGINEXT Business Overview
11.3.3 DIGINEXT Serious Games Introduction
11.3.4 DIGINEXT Revenue in Serious Games Business (2019-2024)
11.3.5 DIGINEXT Recent Development
11.4 IBM Corporation
11.4.1 IBM Corporation Company Detail
11.4.2 IBM Corporation Business Overview
11.4.3 IBM Corporation Serious Games Introduction
11.4.4 IBM Corporation Revenue in Serious Games Business (2019-2024)
11.4.5 IBM Corporation Recent Development
11.5 Intuition
11.5.1 Intuition Company Detail
11.5.2 Intuition Business Overview
11.5.3 Intuition Serious Games Introduction
11.5.4 Intuition Revenue in Serious Games Business (2019-2024)
11.5.5 Intuition Recent Development
11.6 Learning Nexus Ltd
11.6.1 Learning Nexus Ltd Company Detail
11.6.2 Learning Nexus Ltd Business Overview
11.6.3 Learning Nexus Ltd Serious Games Introduction
11.6.4 Learning Nexus Ltd Revenue in Serious Games Business (2019-2024)
11.6.5 Learning Nexus Ltd Recent Development
11.7 Nintendo Co., Ltd.
11.7.1 Nintendo Co., Ltd. Company Detail
11.7.2 Nintendo Co., Ltd. Business Overview
11.7.3 Nintendo Co., Ltd. Serious Games Introduction
11.7.4 Nintendo Co., Ltd. Revenue in Serious Games Business (2019-2024)
11.7.5 Nintendo Co., Ltd. Recent Development
11.8 Promotion Software GmbH
11.8.1 Promotion Software GmbH Company Detail
11.8.2 Promotion Software GmbH Business Overview
11.8.3 Promotion Software GmbH Serious Games Introduction
11.8.4 Promotion Software GmbH Revenue in Serious Games Business (2019-2024)
11.8.5 Promotion Software GmbH Recent Development
11.9 Revelian
11.9.1 Revelian Company Detail
11.9.2 Revelian Business Overview
11.9.3 Revelian Serious Games Introduction
11.9.4 Revelian Revenue in Serious Games Business (2019-2024)
11.9.5 Revelian Recent Development
11.10 Tata Interactive Systems
11.10.1 Tata Interactive Systems Company Detail
11.10.2 Tata Interactive Systems Business Overview
11.10.3 Tata Interactive Systems Serious Games Introduction
11.10.4 Tata Interactive Systems Revenue in Serious Games Business (2019-2024)
11.10.5 Tata Interactive Systems Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Serious Games Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Enterprises
    Table 3. Key Players of Consumers
    Table 4. Global Serious Games Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 5. Global Serious Games Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Serious Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Serious Games Market Share by Region (2019-2024)
    Table 8. Global Serious Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Serious Games Market Share by Region (2025-2030)
    Table 10. Serious Games Market Trends
    Table 11. Serious Games Market Drivers
    Table 12. Serious Games Market Challenges
    Table 13. Serious Games Market Restraints
    Table 14. Global Serious Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Serious Games Market Share by Players (2019-2024)
    Table 16. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2023)
    Table 17. Ranking of Global Top Serious Games Companies by Revenue (US$ Million) in 2023
    Table 18. Global 5 Largest Players Market Share by Serious Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Serious Games Product Solution and Service
    Table 21. Date of Enter into Serious Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Serious Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Serious Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Serious Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Serious Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Serious Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Serious Games Revenue Market Share by Application (2019-2024)
    Table 29. Global Serious Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Serious Games Revenue Market Share by Application (2025-2030)
    Table 31. North America Serious Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 32. North America Serious Games Market Size by Country (2019-2024) & (US$ Million)
    Table 33. North America Serious Games Market Size by Country (2025-2030) & (US$ Million)
    Table 34. Europe Serious Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 35. Europe Serious Games Market Size by Country (2019-2024) & (US$ Million)
    Table 36. Europe Serious Games Market Size by Country (2025-2030) & (US$ Million)
    Table 37. Asia-Pacific Serious Games Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 38. Asia-Pacific Serious Games Market Size by Region (2019-2024) & (US$ Million)
    Table 39. Asia-Pacific Serious Games Market Size by Region (2025-2030) & (US$ Million)
    Table 40. Latin America Serious Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. Latin America Serious Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. Latin America Serious Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Middle East & Africa Serious Games Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Middle East & Africa Serious Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Middle East & Africa Serious Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. BreakAway, Ltd. Company Detail
    Table 47. BreakAway, Ltd. Business Overview
    Table 48. BreakAway, Ltd. Serious Games Product
    Table 49. BreakAway, Ltd. Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 50. BreakAway, Ltd. Recent Development
    Table 51. Designing Digitally, Inc. Company Detail
    Table 52. Designing Digitally, Inc. Business Overview
    Table 53. Designing Digitally, Inc. Serious Games Product
    Table 54. Designing Digitally, Inc. Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 55. Designing Digitally, Inc. Recent Development
    Table 56. DIGINEXT Company Detail
    Table 57. DIGINEXT Business Overview
    Table 58. DIGINEXT Serious Games Product
    Table 59. DIGINEXT Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 60. DIGINEXT Recent Development
    Table 61. IBM Corporation Company Detail
    Table 62. IBM Corporation Business Overview
    Table 63. IBM Corporation Serious Games Product
    Table 64. IBM Corporation Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 65. IBM Corporation Recent Development
    Table 66. Intuition Company Detail
    Table 67. Intuition Business Overview
    Table 68. Intuition Serious Games Product
    Table 69. Intuition Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 70. Intuition Recent Development
    Table 71. Learning Nexus Ltd Company Detail
    Table 72. Learning Nexus Ltd Business Overview
    Table 73. Learning Nexus Ltd Serious Games Product
    Table 74. Learning Nexus Ltd Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 75. Learning Nexus Ltd Recent Development
    Table 76. Nintendo Co., Ltd. Company Detail
    Table 77. Nintendo Co., Ltd. Business Overview
    Table 78. Nintendo Co., Ltd. Serious Games Product
    Table 79. Nintendo Co., Ltd. Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 80. Nintendo Co., Ltd. Recent Development
    Table 81. Promotion Software GmbH Company Detail
    Table 82. Promotion Software GmbH Business Overview
    Table 83. Promotion Software GmbH Serious Games Product
    Table 84. Promotion Software GmbH Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 85. Promotion Software GmbH Recent Development
    Table 86. Revelian Company Detail
    Table 87. Revelian Business Overview
    Table 88. Revelian Serious Games Product
    Table 89. Revelian Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 90. Revelian Recent Development
    Table 91. Tata Interactive Systems Company Detail
    Table 92. Tata Interactive Systems Business Overview
    Table 93. Tata Interactive Systems Serious Games Product
    Table 94. Tata Interactive Systems Revenue in Serious Games Business (2019-2024) & (US$ Million)
    Table 95. Tata Interactive Systems Recent Development
    Table 96. Research Programs/Design for This Report
    Table 97. Key Data Information from Secondary Sources
    Table 98. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Serious Games Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Serious Games Market Share by Type: 2023 VS 2030
    Figure 3. Enterprises Features
    Figure 4. Consumers Features
    Figure 5. Global Serious Games Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 6. Global Serious Games Market Share by Application: 2023 VS 2030
    Figure 7. Healthcare Case Studies
    Figure 8. Aerospace & defense Case Studies
    Figure 9. Government Case Studies
    Figure 10. Education Case Studies
    Figure 11. Retail Case Studies
    Figure 12. Media & Entertainment Case Studies
    Figure 13. Others Case Studies
    Figure 14. Serious Games Report Years Considered
    Figure 15. Global Serious Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 16. Global Serious Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 17. Global Serious Games Market Share by Region: 2023 VS 2030
    Figure 18. Global Serious Games Market Share by Players in 2023
    Figure 19. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2023)
    Figure 20. The Top 10 and 5 Players Market Share by Serious Games Revenue in 2023
    Figure 21. North America Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. North America Serious Games Market Share by Country (2019-2030)
    Figure 23. United States Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Canada Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Europe Serious Games Market Share by Country (2019-2030)
    Figure 27. Germany Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. France Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. U.K. Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Italy Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Russia Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Nordic Countries Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Asia-Pacific Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Asia-Pacific Serious Games Market Share by Region (2019-2030)
    Figure 35. China Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Japan Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. South Korea Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Southeast Asia Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. India Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Australia Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Latin America Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Latin America Serious Games Market Share by Country (2019-2030)
    Figure 43. Mexico Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Brazil Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East & Africa Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East & Africa Serious Games Market Share by Country (2019-2030)
    Figure 47. Turkey Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Saudi Arabia Serious Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. BreakAway, Ltd. Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 50. Designing Digitally, Inc. Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 51. DIGINEXT Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 52. IBM Corporation Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 53. Intuition Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 54. Learning Nexus Ltd Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 55. Nintendo Co., Ltd. Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 56. Promotion Software GmbH Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 57. Revelian Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 58. Tata Interactive Systems Revenue Growth Rate in Serious Games Business (2019-2024)
    Figure 59. Bottom-up and Top-down Approaches for This Report
    Figure 60. Data Triangulation
    Figure 61. Key Executives Interviewed
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