2
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

2
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Computer Headset Market Research Report 2025
Published Date: February 2025
|
Report Code: QYRE-Auto-36U14875
Home | Market Reports | Computers & Electronics| Consumer Electronics| Audio Equipment
Global Computer Headset Market Insights Forecast to 2029
BUY CHAPTERS

Global Computer Headset Market Research Report 2025

Code: QYRE-Auto-36U14875
Report
February 2025
Pages:103
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Computer Headset Market

The global market for Computer Headset was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Computer headset is a device that connects to a computer for communication and media purposes; it features headphones at the very least, or a combination of headphones and a microphone. It may connect wirelessly to a computer, or may be wired through a USB port or a standard headphone jack. 
North American market for Computer Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Computer Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Computer Headset include Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming), Corsair Virtuoso, Philips, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Computer Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Headset.
The Computer Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Computer Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Computer Headset Market Report

Report Metric Details
Report Name Computer Headset Market
Segment by Type
Segment by Application
  • Work
  • Recreation
  • Other
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming), Corsair Virtuoso, Philips, Pioneer, Audeze, ASUS, Turtle Beach, HiFiMan, Corsair, Apple, Beats, Bose, HyperX
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Computer Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Computer Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Computer Headset Market report?

Ans: The main players in the Computer Headset Market are Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming), Corsair Virtuoso, Philips, Pioneer, Audeze, ASUS, Turtle Beach, HiFiMan, Corsair, Apple, Beats, Bose, HyperX

What are the Application segmentation covered in the Computer Headset Market report?

Ans: The Applications covered in the Computer Headset Market report are Work, Recreation, Other

What are the Type segmentation covered in the Computer Headset Market report?

Ans: The Types covered in the Computer Headset Market report are Wired, Wireless

Recommended Reports

Consumer Headsets

Virtual Reality Devices

Audio Accessories

1 Computer Headset Market Overview
1.1 Product Definition
1.2 Computer Headset by Type
1.2.1 Global Computer Headset Market Value Comparison by Type (2024 VS 2031)
1.2.2 Wired
1.2.3 Wireless
1.3 Computer Headset by Application
1.3.1 Global Computer Headset Market Value by Application (2024 VS 2031)
1.3.2 Work
1.3.3 Recreation
1.3.4 Other
1.4 Global Computer Headset Market Size Estimates and Forecasts
1.4.1 Global Computer Headset Revenue 2020-2031
1.4.2 Global Computer Headset Sales 2020-2031
1.4.3 Global Computer Headset Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Computer Headset Market Competition by Manufacturers
2.1 Global Computer Headset Sales Market Share by Manufacturers (2020-2025)
2.2 Global Computer Headset Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Computer Headset Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Computer Headset, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Computer Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Computer Headset, Product Type & Application
2.7 Global Key Manufacturers of Computer Headset, Date of Enter into This Industry
2.8 Global Computer Headset Market Competitive Situation and Trends
2.8.1 Global Computer Headset Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Computer Headset Players Market Share by Revenue
2.8.3 Global Computer Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Computer Headset Market Scenario by Region
3.1 Global Computer Headset Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Computer Headset Sales by Region: 2020-2031
3.2.1 Global Computer Headset Sales by Region: 2020-2025
3.2.2 Global Computer Headset Sales by Region: 2026-2031
3.3 Global Computer Headset Revenue by Region: 2020-2031
3.3.1 Global Computer Headset Revenue by Region: 2020-2025
3.3.2 Global Computer Headset Revenue by Region: 2026-2031
3.4 North America Computer Headset Market Facts & Figures by Country
3.4.1 North America Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Computer Headset Sales by Country (2020-2031)
3.4.3 North America Computer Headset Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Computer Headset Market Facts & Figures by Country
3.5.1 Europe Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Computer Headset Sales by Country (2020-2031)
3.5.3 Europe Computer Headset Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Computer Headset Market Facts & Figures by Region
3.6.1 Asia Pacific Computer Headset Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Computer Headset Sales by Region (2020-2031)
3.6.3 Asia Pacific Computer Headset Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Computer Headset Market Facts & Figures by Country
3.7.1 Latin America Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Computer Headset Sales by Country (2020-2031)
3.7.3 Latin America Computer Headset Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Computer Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Computer Headset Sales by Country (2020-2031)
3.8.3 Middle East and Africa Computer Headset Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Computer Headset Sales by Type (2020-2031)
4.1.1 Global Computer Headset Sales by Type (2020-2025)
4.1.2 Global Computer Headset Sales by Type (2026-2031)
4.1.3 Global Computer Headset Sales Market Share by Type (2020-2031)
4.2 Global Computer Headset Revenue by Type (2020-2031)
4.2.1 Global Computer Headset Revenue by Type (2020-2025)
4.2.2 Global Computer Headset Revenue by Type (2026-2031)
4.2.3 Global Computer Headset Revenue Market Share by Type (2020-2031)
4.3 Global Computer Headset Price by Type (2020-2031)
5 Segment by Application
5.1 Global Computer Headset Sales by Application (2020-2031)
5.1.1 Global Computer Headset Sales by Application (2020-2025)
5.1.2 Global Computer Headset Sales by Application (2026-2031)
5.1.3 Global Computer Headset Sales Market Share by Application (2020-2031)
5.2 Global Computer Headset Revenue by Application (2020-2031)
5.2.1 Global Computer Headset Revenue by Application (2020-2025)
5.2.2 Global Computer Headset Revenue by Application (2026-2031)
5.2.3 Global Computer Headset Revenue Market Share by Application (2020-2031)
5.3 Global Computer Headset Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Harman(JBL)
6.1.1 Harman(JBL) Company Information
6.1.2 Harman(JBL) Description and Business Overview
6.1.3 Harman(JBL) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Harman(JBL) Computer Headset Product Portfolio
6.1.5 Harman(JBL) Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Company Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sennheiser Computer Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Audio-Technica
6.3.1 Audio-Technica Company Information
6.3.2 Audio-Technica Description and Business Overview
6.3.3 Audio-Technica Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Audio-Technica Computer Headset Product Portfolio
6.3.5 Audio-Technica Recent Developments/Updates
6.4 Sony
6.4.1 Sony Company Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Sony Computer Headset Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Razer
6.5.1 Razer Company Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Razer Computer Headset Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Beyerdynamic
6.6.1 Beyerdynamic Company Information
6.6.2 Beyerdynamic Description and Business Overview
6.6.3 Beyerdynamic Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Beyerdynamic Computer Headset Product Portfolio
6.6.5 Beyerdynamic Recent Developments/Updates
6.7 GN Store Nord(SteelSeries)
6.7.1 GN Store Nord(SteelSeries) Company Information
6.7.2 GN Store Nord(SteelSeries) Description and Business Overview
6.7.3 GN Store Nord(SteelSeries) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.7.4 GN Store Nord(SteelSeries) Computer Headset Product Portfolio
6.7.5 GN Store Nord(SteelSeries) Recent Developments/Updates
6.8 Logitech(ASTRO Gaming)
6.8.1 Logitech(ASTRO Gaming) Company Information
6.8.2 Logitech(ASTRO Gaming) Description and Business Overview
6.8.3 Logitech(ASTRO Gaming) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Logitech(ASTRO Gaming) Computer Headset Product Portfolio
6.8.5 Logitech(ASTRO Gaming) Recent Developments/Updates
6.9 Corsair Virtuoso
6.9.1 Corsair Virtuoso Company Information
6.9.2 Corsair Virtuoso Description and Business Overview
6.9.3 Corsair Virtuoso Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Corsair Virtuoso Computer Headset Product Portfolio
6.9.5 Corsair Virtuoso Recent Developments/Updates
6.10 Philips
6.10.1 Philips Company Information
6.10.2 Philips Description and Business Overview
6.10.3 Philips Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Philips Computer Headset Product Portfolio
6.10.5 Philips Recent Developments/Updates
6.11 Pioneer
6.11.1 Pioneer Company Information
6.11.2 Pioneer Description and Business Overview
6.11.3 Pioneer Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Pioneer Computer Headset Product Portfolio
6.11.5 Pioneer Recent Developments/Updates
6.12 Audeze
6.12.1 Audeze Company Information
6.12.2 Audeze Description and Business Overview
6.12.3 Audeze Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Audeze Computer Headset Product Portfolio
6.12.5 Audeze Recent Developments/Updates
6.13 ASUS
6.13.1 ASUS Company Information
6.13.2 ASUS Description and Business Overview
6.13.3 ASUS Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.13.4 ASUS Computer Headset Product Portfolio
6.13.5 ASUS Recent Developments/Updates
6.14 Turtle Beach
6.14.1 Turtle Beach Company Information
6.14.2 Turtle Beach Description and Business Overview
6.14.3 Turtle Beach Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Turtle Beach Computer Headset Product Portfolio
6.14.5 Turtle Beach Recent Developments/Updates
6.15 HiFiMan
6.15.1 HiFiMan Company Information
6.15.2 HiFiMan Description and Business Overview
6.15.3 HiFiMan Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.15.4 HiFiMan Computer Headset Product Portfolio
6.15.5 HiFiMan Recent Developments/Updates
6.16 Corsair
6.16.1 Corsair Company Information
6.16.2 Corsair Description and Business Overview
6.16.3 Corsair Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Corsair Computer Headset Product Portfolio
6.16.5 Corsair Recent Developments/Updates
6.17 Apple
6.17.1 Apple Company Information
6.17.2 Apple Description and Business Overview
6.17.3 Apple Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Apple Computer Headset Product Portfolio
6.17.5 Apple Recent Developments/Updates
6.18 Beats
6.18.1 Beats Company Information
6.18.2 Beats Description and Business Overview
6.18.3 Beats Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Beats Computer Headset Product Portfolio
6.18.5 Beats Recent Developments/Updates
6.19 Bose
6.19.1 Bose Company Information
6.19.2 Bose Description and Business Overview
6.19.3 Bose Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Bose Computer Headset Product Portfolio
6.19.5 Bose Recent Developments/Updates
6.20 HyperX
6.20.1 HyperX Company Information
6.20.2 HyperX Description and Business Overview
6.20.3 HyperX Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.20.4 HyperX Computer Headset Product Portfolio
6.20.5 HyperX Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Computer Headset Industry Chain Analysis
7.2 Computer Headset Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Computer Headset Production Mode & Process Analysis
7.4 Computer Headset Sales and Marketing
7.4.1 Computer Headset Sales Channels
7.4.2 Computer Headset Distributors
7.5 Computer Headset Customer Analysis
8 Computer Headset Market Dynamics
8.1 Computer Headset Industry Trends
8.2 Computer Headset Market Drivers
8.3 Computer Headset Market Challenges
8.4 Computer Headset Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Computer Headset Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Computer Headset Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Computer Headset Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Computer Headset Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Computer Headset Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Computer Headset Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Computer Headset Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Computer Headset Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Computer Headset, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Computer Headset, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Computer Headset, Product Type & Application
 Table 12. Global Key Manufacturers of Computer Headset, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Computer Headset by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer Headset as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Computer Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Computer Headset Sales by Region (2020-2025) & (K Units)
 Table 18. Global Computer Headset Sales Market Share by Region (2020-2025)
 Table 19. Global Computer Headset Sales by Region (2026-2031) & (K Units)
 Table 20. Global Computer Headset Sales Market Share by Region (2026-2031)
 Table 21. Global Computer Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Computer Headset Revenue Market Share by Region (2020-2025)
 Table 23. Global Computer Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Computer Headset Revenue Market Share by Region (2026-2031)
 Table 25. North America Computer Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Computer Headset Sales by Country (2020-2025) & (K Units)
 Table 27. North America Computer Headset Sales by Country (2026-2031) & (K Units)
 Table 28. North America Computer Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Computer Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Computer Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Computer Headset Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Computer Headset Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Computer Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Computer Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Computer Headset Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Computer Headset Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Computer Headset Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Computer Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Computer Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Computer Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Computer Headset Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Computer Headset Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Computer Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Computer Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Computer Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Computer Headset Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Computer Headset Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Computer Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Computer Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Computer Headset Sales (K Units) by Type (2020-2025)
 Table 51. Global Computer Headset Sales (K Units) by Type (2026-2031)
 Table 52. Global Computer Headset Sales Market Share by Type (2020-2025)
 Table 53. Global Computer Headset Sales Market Share by Type (2026-2031)
 Table 54. Global Computer Headset Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Computer Headset Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Computer Headset Revenue Market Share by Type (2020-2025)
 Table 57. Global Computer Headset Revenue Market Share by Type (2026-2031)
 Table 58. Global Computer Headset Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Computer Headset Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Computer Headset Sales (K Units) by Application (2020-2025)
 Table 61. Global Computer Headset Sales (K Units) by Application (2026-2031)
 Table 62. Global Computer Headset Sales Market Share by Application (2020-2025)
 Table 63. Global Computer Headset Sales Market Share by Application (2026-2031)
 Table 64. Global Computer Headset Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Computer Headset Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Computer Headset Revenue Market Share by Application (2020-2025)
 Table 67. Global Computer Headset Revenue Market Share by Application (2026-2031)
 Table 68. Global Computer Headset Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Computer Headset Price (US$/Unit) by Application (2026-2031)
 Table 70. Harman(JBL) Company Information
 Table 71. Harman(JBL) Description and Business Overview
 Table 72. Harman(JBL) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Harman(JBL) Computer Headset Product
 Table 74. Harman(JBL) Recent Developments/Updates
 Table 75. Sennheiser Company Information
 Table 76. Sennheiser Description and Business Overview
 Table 77. Sennheiser Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sennheiser Computer Headset Product
 Table 79. Sennheiser Recent Developments/Updates
 Table 80. Audio-Technica Company Information
 Table 81. Audio-Technica Description and Business Overview
 Table 82. Audio-Technica Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Audio-Technica Computer Headset Product
 Table 84. Audio-Technica Recent Developments/Updates
 Table 85. Sony Company Information
 Table 86. Sony Description and Business Overview
 Table 87. Sony Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Sony Computer Headset Product
 Table 89. Sony Recent Developments/Updates
 Table 90. Razer Company Information
 Table 91. Razer Description and Business Overview
 Table 92. Razer Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Razer Computer Headset Product
 Table 94. Razer Recent Developments/Updates
 Table 95. Beyerdynamic Company Information
 Table 96. Beyerdynamic Description and Business Overview
 Table 97. Beyerdynamic Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Beyerdynamic Computer Headset Product
 Table 99. Beyerdynamic Recent Developments/Updates
 Table 100. GN Store Nord(SteelSeries) Company Information
 Table 101. GN Store Nord(SteelSeries) Description and Business Overview
 Table 102. GN Store Nord(SteelSeries) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. GN Store Nord(SteelSeries) Computer Headset Product
 Table 104. GN Store Nord(SteelSeries) Recent Developments/Updates
 Table 105. Logitech(ASTRO Gaming) Company Information
 Table 106. Logitech(ASTRO Gaming) Description and Business Overview
 Table 107. Logitech(ASTRO Gaming) Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Logitech(ASTRO Gaming) Computer Headset Product
 Table 109. Logitech(ASTRO Gaming) Recent Developments/Updates
 Table 110. Corsair Virtuoso Company Information
 Table 111. Corsair Virtuoso Description and Business Overview
 Table 112. Corsair Virtuoso Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Corsair Virtuoso Computer Headset Product
 Table 114. Corsair Virtuoso Recent Developments/Updates
 Table 115. Philips Company Information
 Table 116. Philips Description and Business Overview
 Table 117. Philips Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Philips Computer Headset Product
 Table 119. Philips Recent Developments/Updates
 Table 120. Pioneer Company Information
 Table 121. Pioneer Description and Business Overview
 Table 122. Pioneer Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Pioneer Computer Headset Product
 Table 124. Pioneer Recent Developments/Updates
 Table 125. Audeze Company Information
 Table 126. Audeze Description and Business Overview
 Table 127. Audeze Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Audeze Computer Headset Product
 Table 129. Audeze Recent Developments/Updates
 Table 130. ASUS Company Information
 Table 131. ASUS Description and Business Overview
 Table 132. ASUS Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. ASUS Computer Headset Product
 Table 134. ASUS Recent Developments/Updates
 Table 135. Turtle Beach Company Information
 Table 136. Turtle Beach Description and Business Overview
 Table 137. Turtle Beach Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Turtle Beach Computer Headset Product
 Table 139. Turtle Beach Recent Developments/Updates
 Table 140. HiFiMan Company Information
 Table 141. HiFiMan Description and Business Overview
 Table 142. HiFiMan Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. HiFiMan Computer Headset Product
 Table 144. HiFiMan Recent Developments/Updates
 Table 145. Corsair Company Information
 Table 146. Corsair Description and Business Overview
 Table 147. Corsair Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Corsair Computer Headset Product
 Table 149. Corsair Recent Developments/Updates
 Table 150. Apple Company Information
 Table 151. Apple Description and Business Overview
 Table 152. Apple Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. Apple Computer Headset Product
 Table 154. Apple Recent Developments/Updates
 Table 155. Beats Company Information
 Table 156. Beats Description and Business Overview
 Table 157. Beats Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Beats Computer Headset Product
 Table 159. Beats Recent Developments/Updates
 Table 160. Bose Company Information
 Table 161. Bose Description and Business Overview
 Table 162. Bose Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Bose Computer Headset Product
 Table 164. Bose Recent Developments/Updates
 Table 165. HyperX Company Information
 Table 166. HyperX Description and Business Overview
 Table 167. HyperX Computer Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 168. HyperX Computer Headset Product
 Table 169. HyperX Recent Developments/Updates
 Table 170. Key Raw Materials Lists
 Table 171. Raw Materials Key Suppliers Lists
 Table 172. Computer Headset Distributors List
 Table 173. Computer Headset Customers List
 Table 174. Computer Headset Market Trends
 Table 175. Computer Headset Market Drivers
 Table 176. Computer Headset Market Challenges
 Table 177. Computer Headset Market Restraints
 Table 178. Research Programs/Design for This Report
 Table 179. Key Data Information from Secondary Sources
 Table 180. Key Data Information from Primary Sources
 Table 181. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Computer Headset
 Figure 2. Global Computer Headset Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Computer Headset Market Share by Type: 2024 & 2031
 Figure 4. Wired Product Picture
 Figure 5. Wireless Product Picture
 Figure 6. Global Computer Headset Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global Computer Headset Market Share by Application: 2024 & 2031
 Figure 8. Work
 Figure 9. Recreation
 Figure 10. Other
 Figure 11. Global Computer Headset Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 12. Global Computer Headset Market Size (2020-2031) & (US$ Million)
 Figure 13. Global Computer Headset Sales (2020-2031) & (K Units)
 Figure 14. Global Computer Headset Average Price (US$/Unit) & (2020-2031)
 Figure 15. Computer Headset Report Years Considered
 Figure 16. Computer Headset Sales Share by Manufacturers in 2024
 Figure 17. Global Computer Headset Revenue Share by Manufacturers in 2024
 Figure 18. Global 5 and 10 Largest Computer Headset Players: Market Share by Revenue in Computer Headset in 2024
 Figure 19. Computer Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 20. Global Computer Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 21. North America Computer Headset Sales Market Share by Country (2020-2031)
 Figure 22. North America Computer Headset Revenue Market Share by Country (2020-2031)
 Figure 23. United States Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Canada Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Europe Computer Headset Sales Market Share by Country (2020-2031)
 Figure 26. Europe Computer Headset Revenue Market Share by Country (2020-2031)
 Figure 27. Germany Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. France Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. U.K. Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Italy Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Russia Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Asia Pacific Computer Headset Sales Market Share by Region (2020-2031)
 Figure 33. Asia Pacific Computer Headset Revenue Market Share by Region (2020-2031)
 Figure 34. China Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Japan Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. South Korea Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. India Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. Australia Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. China Taiwan Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Indonesia Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Thailand Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Malaysia Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America Computer Headset Sales Market Share by Country (2020-2031)
 Figure 44. Latin America Computer Headset Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Middle East and Africa Computer Headset Sales Market Share by Country (2020-2031)
 Figure 49. Middle East and Africa Computer Headset Revenue Market Share by Country (2020-2031)
 Figure 50. Turkey Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. UAE Computer Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Global Sales Market Share of Computer Headset by Type (2020-2031)
 Figure 54. Global Revenue Market Share of Computer Headset by Type (2020-2031)
 Figure 55. Global Computer Headset Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Sales Market Share of Computer Headset by Application (2020-2031)
 Figure 57. Global Revenue Market Share of Computer Headset by Application (2020-2031)
 Figure 58. Global Computer Headset Price (US$/Unit) by Application (2020-2031)
 Figure 59. Computer Headset Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Leap India

RELATED REPORTS

Global Kids Headphones Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-23J19414
Wed Sep 10 00:00:00 UTC 2025

Add to Cart

Global MP3 Headphone All-in-one Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-0M8957
Wed Sep 10 00:00:00 UTC 2025

Add to Cart

Global Wireless Stereo Headphones Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-14I3353
Tue Sep 09 00:00:00 UTC 2025

Add to Cart

Global USB Earphone Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-14I3369
Tue Sep 09 00:00:00 UTC 2025

Add to Cart