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Global Social Gaming Market Insights and Forecast to 2028
Published Date: January 2022
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Report Code: QYRE-Auto-38L1526
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Global Social Gaming Market Insights and Forecast to 2028

Global Social Gaming Market Insights and Forecast to 2028

Code: QYRE-Auto-38L1526
Report
January 2022
Pages:113
QYResearch
Description
Table of Content
Tables & Figures

Social Gaming Market

Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.

The global Social Gaming market size is projected to reach USD 31740 Million by 2028, from USD 13780 Million in 2021, at a CAGR of 12.2% during 2022-2028.

Fully considering the economic change by this health crisis, Voice Social Gaming accounting for % of the Social Gaming global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Male segment is altered to an % CAGR throughout this forecast period.

China Social Gaming market size is valued at US$ million in 2021, while the North America and Europe Social Gaming are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Social Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Social Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Social Gaming market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Social Gaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Social Gaming market.

Social Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Social Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

By Type

  • Voice Social Gaming
  • Video Social Gaming
  • Others

By Application

  • Male
  • Female

By Company

  • Activision Blizzard
  • Electronic Arts
  • King Digital Entertainment
  • Supercell
  • Behaviour Interactive
  • Wooga
  • Zynga
  • Etermax
  • Peak Games
  • Tencent
  • TinyCo
  • Gameloft
  • CrowdStar
  • Aeria Games GmbH
  • DeNA Co., Ltd

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Social Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Voice Social Gaming
1.2.3 Video Social Gaming
1.2.4 Others
1.3 Market by Application
1.3.1 Global Social Gaming Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Male
1.3.3 Female
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Social Gaming Market Perspective (2017-2028)
2.2 Social Gaming Growth Trends by Region
2.2.1 Social Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Social Gaming Historic Market Size by Region (2017-2022)
2.2.3 Social Gaming Forecasted Market Size by Region (2023-2028)
2.3 Social Gaming Market Dynamics
2.3.1 Social Gaming Industry Trends
2.3.2 Social Gaming Market Drivers
2.3.3 Social Gaming Market Challenges
2.3.4 Social Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Social Gaming Players by Revenue
3.1.1 Global Top Social Gaming Players by Revenue (2017-2022)
3.1.2 Global Social Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Social Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Social Gaming Revenue
3.4 Global Social Gaming Market Concentration Ratio
3.4.1 Global Social Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Social Gaming Revenue in 2021
3.5 Social Gaming Key Players Head office and Area Served
3.6 Key Players Social Gaming Product Solution and Service
3.7 Date of Enter into Social Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Social Gaming Breakdown Data by Type
4.1 Global Social Gaming Historic Market Size by Type (2017-2022)
4.2 Global Social Gaming Forecasted Market Size by Type (2023-2028)
5 Social Gaming Breakdown Data by Application
5.1 Global Social Gaming Historic Market Size by Application (2017-2022)
5.2 Global Social Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Social Gaming Market Size (2017-2028)
6.2 North America Social Gaming Market Size by Type
6.2.1 North America Social Gaming Market Size by Type (2017-2022)
6.2.2 North America Social Gaming Market Size by Type (2023-2028)
6.2.3 North America Social Gaming Market Share by Type (2017-2028)
6.3 North America Social Gaming Market Size by Application
6.3.1 North America Social Gaming Market Size by Application (2017-2022)
6.3.2 North America Social Gaming Market Size by Application (2023-2028)
6.3.3 North America Social Gaming Market Share by Application (2017-2028)
6.4 North America Social Gaming Market Size by Country
6.4.1 North America Social Gaming Market Size by Country (2017-2022)
6.4.2 North America Social Gaming Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Social Gaming Market Size (2017-2028)
7.2 Europe Social Gaming Market Size by Type
7.2.1 Europe Social Gaming Market Size by Type (2017-2022)
7.2.2 Europe Social Gaming Market Size by Type (2023-2028)
7.2.3 Europe Social Gaming Market Share by Type (2017-2028)
7.3 Europe Social Gaming Market Size by Application
7.3.1 Europe Social Gaming Market Size by Application (2017-2022)
7.3.2 Europe Social Gaming Market Size by Application (2023-2028)
7.3.3 Europe Social Gaming Market Share by Application (2017-2028)
7.4 Europe Social Gaming Market Size by Country
7.4.1 Europe Social Gaming Market Size by Country (2017-2022)
7.4.2 Europe Social Gaming Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Social Gaming Market Size (2017-2028)
8.2 Asia-Pacific Social Gaming Market Size by Type
8.2.1 Asia-Pacific Social Gaming Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Social Gaming Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Social Gaming Market Share by Type (2017-2028)
8.3 Asia-Pacific Social Gaming Market Size by Application
8.3.1 Asia-Pacific Social Gaming Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Social Gaming Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Social Gaming Market Share by Application (2017-2028)
8.4 Asia-Pacific Social Gaming Market Size by Region
8.4.1 Asia-Pacific Social Gaming Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Social Gaming Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Social Gaming Market Size (2017-2028)
9.2 Latin America Social Gaming Market Size by Type
9.2.1 Latin America Social Gaming Market Size by Type (2017-2022)
9.2.2 Latin America Social Gaming Market Size by Type (2023-2028)
9.2.3 Latin America Social Gaming Market Share by Type (2017-2028)
9.3 Latin America Social Gaming Market Size by Application
9.3.1 Latin America Social Gaming Market Size by Application (2017-2022)
9.3.2 Latin America Social Gaming Market Size by Application (2023-2028)
9.3.3 Latin America Social Gaming Market Share by Application (2017-2028)
9.4 Latin America Social Gaming Market Size by Country
9.4.1 Latin America Social Gaming Market Size by Country (2017-2022)
9.4.2 Latin America Social Gaming Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Social Gaming Market Size (2017-2028)
10.2 Middle East & Africa Social Gaming Market Size by Type
10.2.1 Middle East & Africa Social Gaming Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Social Gaming Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Social Gaming Market Share by Type (2017-2028)
10.3 Middle East & Africa Social Gaming Market Size by Application
10.3.1 Middle East & Africa Social Gaming Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Social Gaming Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Social Gaming Market Share by Application (2017-2028)
10.4 Middle East & Africa Social Gaming Market Size by Country
10.4.1 Middle East & Africa Social Gaming Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Social Gaming Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Social Gaming Introduction
11.1.4 Activision Blizzard Revenue in Social Gaming Business (2017-2022)
11.1.5 Activision Blizzard Recent Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Social Gaming Introduction
11.2.4 Electronic Arts Revenue in Social Gaming Business (2017-2022)
11.2.5 Electronic Arts Recent Developments
11.3 King Digital Entertainment
11.3.1 King Digital Entertainment Company Details
11.3.2 King Digital Entertainment Business Overview
11.3.3 King Digital Entertainment Social Gaming Introduction
11.3.4 King Digital Entertainment Revenue in Social Gaming Business (2017-2022)
11.3.5 King Digital Entertainment Recent Developments
11.4 Supercell
11.4.1 Supercell Company Details
11.4.2 Supercell Business Overview
11.4.3 Supercell Social Gaming Introduction
11.4.4 Supercell Revenue in Social Gaming Business (2017-2022)
11.4.5 Supercell Recent Developments
11.5 Behaviour Interactive
11.5.1 Behaviour Interactive Company Details
11.5.2 Behaviour Interactive Business Overview
11.5.3 Behaviour Interactive Social Gaming Introduction
11.5.4 Behaviour Interactive Revenue in Social Gaming Business (2017-2022)
11.5.5 Behaviour Interactive Recent Developments
11.6 Wooga
11.6.1 Wooga Company Details
11.6.2 Wooga Business Overview
11.6.3 Wooga Social Gaming Introduction
11.6.4 Wooga Revenue in Social Gaming Business (2017-2022)
11.6.5 Wooga Recent Developments
11.7 Zynga
11.7.1 Zynga Company Details
11.7.2 Zynga Business Overview
11.7.3 Zynga Social Gaming Introduction
11.7.4 Zynga Revenue in Social Gaming Business (2017-2022)
11.7.5 Zynga Recent Developments
11.8 Etermax
11.8.1 Etermax Company Details
11.8.2 Etermax Business Overview
11.8.3 Etermax Social Gaming Introduction
11.8.4 Etermax Revenue in Social Gaming Business (2017-2022)
11.8.5 Etermax Recent Developments
11.9 Peak Games
11.9.1 Peak Games Company Details
11.9.2 Peak Games Business Overview
11.9.3 Peak Games Social Gaming Introduction
11.9.4 Peak Games Revenue in Social Gaming Business (2017-2022)
11.9.5 Peak Games Recent Developments
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Social Gaming Introduction
11.10.4 Tencent Revenue in Social Gaming Business (2017-2022)
11.10.5 Tencent Recent Developments
11.11 TinyCo
11.11.1 TinyCo Company Details
11.11.2 TinyCo Business Overview
11.11.3 TinyCo Social Gaming Introduction
11.11.4 TinyCo Revenue in Social Gaming Business (2017-2022)
11.11.5 TinyCo Recent Developments
11.12 Gameloft
11.12.1 Gameloft Company Details
11.12.2 Gameloft Business Overview
11.12.3 Gameloft Social Gaming Introduction
11.12.4 Gameloft Revenue in Social Gaming Business (2017-2022)
11.12.5 Gameloft Recent Developments
11.13 CrowdStar
11.13.1 CrowdStar Company Details
11.13.2 CrowdStar Business Overview
11.13.3 CrowdStar Social Gaming Introduction
11.13.4 CrowdStar Revenue in Social Gaming Business (2017-2022)
11.13.5 CrowdStar Recent Developments
11.14 Aeria Games GmbH
11.14.1 Aeria Games GmbH Company Details
11.14.2 Aeria Games GmbH Business Overview
11.14.3 Aeria Games GmbH Social Gaming Introduction
11.14.4 Aeria Games GmbH Revenue in Social Gaming Business (2017-2022)
11.14.5 Aeria Games GmbH Recent Developments
11.15 DeNA Co., Ltd
11.15.1 DeNA Co., Ltd Company Details
11.15.2 DeNA Co., Ltd Business Overview
11.15.3 DeNA Co., Ltd Social Gaming Introduction
11.15.4 DeNA Co., Ltd Revenue in Social Gaming Business (2017-2022)
11.15.5 DeNA Co., Ltd Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Social Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Voice Social Gaming
    Table 3. Key Players of Video Social Gaming
    Table 4. Key Players of Others
    Table 5. Global Social Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 6. Global Social Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Social Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Social Gaming Market Share by Region (2017-2022)
    Table 9. Global Social Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Social Gaming Market Share by Region (2023-2028)
    Table 11. Social Gaming Market Trends
    Table 12. Social Gaming Market Drivers
    Table 13. Social Gaming Market Challenges
    Table 14. Social Gaming Market Restraints
    Table 15. Global Social Gaming Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Social Gaming Revenue Share by Players (2017-2022)
    Table 17. Global Top Social Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2021)
    Table 18. Ranking of Global Top Social Gaming Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Social Gaming Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Social Gaming Product Solution and Service
    Table 22. Date of Enter into Social Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Social Gaming Revenue Market Share by Type (2017-2022)
    Table 26. Global Social Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Social Gaming Revenue Market Share by Type (2023-2028)
    Table 28. Global Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Social Gaming Revenue Share by Application (2017-2022)
    Table 30. Global Social Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Social Gaming Revenue Share by Application (2023-2028)
    Table 32. North America Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 33. North America Social Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 34. North America Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 35. North America Social Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 36. North America Social Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 37. North America Social Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 38. Europe Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 39. Europe Social Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 40. Europe Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 41. Europe Social Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 42. Europe Social Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 43. Europe Social Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 44. Asia Pacific Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 45. Asia Pacific Social Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 46. Asia Pacific Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 47. Asia Pacific Social Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 48. Asia Pacific Social Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 49. Asia Pacific Social Gaming Market Size by Region (2023-2028) & (US$ Million)
    Table 50. Latin America Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 51. Latin America Social Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 52. Latin America Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 53. Latin America Social Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 54. Latin America Social Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 55. Latin America Social Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa Social Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 57. Middle East and Africa Social Gaming Market Size by Type (2023-2028) & (US$ Million)
    Table 58. Middle East and Africa Social Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 59. Middle East and Africa Social Gaming Market Size by Application (2023-2028) & (US$ Million)
    Table 60. Middle East and Africa Social Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 61. Middle East and Africa Social Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 62. Activision Blizzard Company Details
    Table 63. Activision Blizzard Business Overview
    Table 64. Activision Blizzard Social Gaming Product
    Table 65. Activision Blizzard Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 66. Activision Blizzard Recent Developments
    Table 67. Electronic Arts Company Details
    Table 68. Electronic Arts Business Overview
    Table 69. Electronic Arts Social Gaming Product
    Table 70. Electronic Arts Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 71. Electronic Arts Recent Developments
    Table 72. King Digital Entertainment Company Details
    Table 73. King Digital Entertainment Business Overview
    Table 74. King Digital Entertainment Social Gaming Product
    Table 75. King Digital Entertainment Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 76. King Digital Entertainment Recent Developments
    Table 77. Supercell Company Details
    Table 78. Supercell Business Overview
    Table 79. Supercell Social Gaming Product
    Table 80. Supercell Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 81. Supercell Recent Developments
    Table 82. Behaviour Interactive Company Details
    Table 83. Behaviour Interactive Business Overview
    Table 84. Behaviour Interactive Social Gaming Product
    Table 85. Behaviour Interactive Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 86. Behaviour Interactive Recent Developments
    Table 87. Wooga Company Details
    Table 88. Wooga Business Overview
    Table 89. Wooga Social Gaming Product
    Table 90. Wooga Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 91. Wooga Recent Developments
    Table 92. Zynga Company Details
    Table 93. Zynga Business Overview
    Table 94. Zynga Social Gaming Product
    Table 95. Zynga Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 96. Zynga Recent Developments
    Table 97. Etermax Company Details
    Table 98. Etermax Business Overview
    Table 99. Etermax Social Gaming Product
    Table 100. Etermax Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 101. Etermax Recent Developments
    Table 102. Peak Games Company Details
    Table 103. Peak Games Business Overview
    Table 104. Peak Games Social Gaming Product
    Table 105. Peak Games Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 106. Peak Games Recent Developments
    Table 107. Tencent Company Details
    Table 108. Tencent Business Overview
    Table 109. Tencent Social Gaming Product
    Table 110. Tencent Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 111. Tencent Recent Developments
    Table 112. TinyCo Company Details
    Table 113. TinyCo Business Overview
    Table 114. TinyCo Social Gaming Product
    Table 115. TinyCo Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 116. TinyCo Recent Developments
    Table 117. Gameloft Company Details
    Table 118. Gameloft Business Overview
    Table 119. Gameloft Social Gaming Product
    Table 120. Gameloft Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 121. Gameloft Recent Developments
    Table 122. CrowdStar Company Details
    Table 123. CrowdStar Business Overview
    Table 124. CrowdStar Social Gaming Product
    Table 125. CrowdStar Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 126. CrowdStar Recent Developments
    Table 127. Aeria Games GmbH Company Details
    Table 128. Aeria Games GmbH Business Overview
    Table 129. Aeria Games GmbH Social Gaming Product
    Table 130. Aeria Games GmbH Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 131. Aeria Games GmbH Recent Developments
    Table 132. DeNA Co., Ltd Company Details
    Table 133. DeNA Co., Ltd Business Overview
    Table 134. DeNA Co., Ltd Social Gaming Product
    Table 135. DeNA Co., Ltd Revenue in Social Gaming Business (2017-2022) & (US$ Million)
    Table 136. DeNA Co., Ltd Recent Developments
    Table 137. Research Programs/Design for This Report
    Table 138. Key Data Information from Secondary Sources
    Table 139. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Social Gaming Market Share by Type: 2021 VS 2028
    Figure 2. Voice Social Gaming Features
    Figure 3. Video Social Gaming Features
    Figure 4. Others Features
    Figure 5. Global Social Gaming Market Share by Application: 2021 VS 2028
    Figure 6. Male Case Studies
    Figure 7. Female Case Studies
    Figure 8. Social Gaming Report Years Considered
    Figure 9. Global Social Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 10. Global Social Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 11. Global Social Gaming Market Share by Region: 2021 VS 2028
    Figure 12. Global Social Gaming Market Share by Players in 2021
    Figure 13. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2021)
    Figure 14. The Top 10 and 5 Players Market Share by Social Gaming Revenue in 2021
    Figure 15. North America Social Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 16. North America Social Gaming Market Size Market Share by Type (2017-2028)
    Figure 17. North America Social Gaming Market Size Market Share by Application (2017-2028)
    Figure 18. North America Social Gaming Market Size Share by Country (2017-2028)
    Figure 19. United States Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Social Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 22. Europe Social Gaming Market Size Market Share by Type (2017-2028)
    Figure 23. Europe Social Gaming Market Size Market Share by Application (2017-2028)
    Figure 24. Europe Social Gaming Market Size Share by Country (2017-2028)
    Figure 25. Germany Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. France Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. U.K. Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Italy Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Russia Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Nordic Countries Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Asia-Pacific Social Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 32. Asia Pacific Social Gaming Market Size Market Share by Type (2017-2028)
    Figure 33. Asia Pacific Social Gaming Market Size Market Share by Application (2017-2028)
    Figure 34. Asia Pacific Social Gaming Market Size Share by Region (2017-2028)
    Figure 35. China Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Japan Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. South Korea Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Southeast Asia Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. India Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Australia Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 41. Latin America Social Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 42. Latin America Social Gaming Market Size Market Share by Type (2017-2028)
    Figure 43. Latin America Social Gaming Market Size Market Share by Application (2017-2028)
    Figure 44. Latin America Social Gaming Market Size Share by Country (2017-2028)
    Figure 45. Mexico Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Brazil Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Middle East & Africa Social Gaming Market Size YoY (2017-2028) & (US$ Million)
    Figure 48. Middle East and Africa Social Gaming Market Size Market Share by Type (2017-2028)
    Figure 49. Middle East and Africa Social Gaming Market Size Market Share by Application (2017-2028)
    Figure 50. Middle East and Africa Social Gaming Market Size Share by Country (2017-2028)
    Figure 51. Turkey Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. UAE Social Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. Activision Blizzard Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 55. Electronic Arts Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 56. King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 57. Supercell Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 58. Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 59. Wooga Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 60. Zynga Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 61. Etermax Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 62. Peak Games Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 63. Tencent Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 64. TinyCo Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 65. Gameloft Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 66. CrowdStar Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 67. Aeria Games GmbH Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 68. DeNA Co., Ltd Revenue Growth Rate in Social Gaming Business (2017-2022)
    Figure 69. Bottom-up and Top-down Approaches for This Report
    Figure 70. Data Triangulation
    Figure 71. Key Executives Interviewed
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