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Global Anime Merchandising Market Research Report 2025
Published Date: May 2025
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Report Code: QYRE-Auto-4U15541
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Global Anime Merchandising Market Research Report 2025

Code: QYRE-Auto-4U15541
Report
May 2025
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Anime Merchandising Market

The global market for Anime Merchandising was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Anime Merchandising is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime Merchandising is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Anime Merchandising in Individual is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Anime Merchandising include Pierrot Co. Ltd., Production I.G Inc., Studio Ghibli Inc., Sunrise Inc., Toei Animation Co. Ltd., Bones Inc., Kyoto Animation Co. Ltd., Crunchyroll, Progressive Animation Works Co. Ltd., Good Smile Company Inc., etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Anime Merchandising, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime Merchandising.
The Anime Merchandising market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime Merchandising market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime Merchandising companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Anime Merchandising Market Report

Report Metric Details
Report Name Anime Merchandising Market
Segment by Type
  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Others
Segment by Application
  • Individual
  • Commercial
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Pierrot Co. Ltd., Production I.G Inc., Studio Ghibli Inc., Sunrise Inc., Toei Animation Co. Ltd., Bones Inc., Kyoto Animation Co. Ltd., Crunchyroll, Progressive Animation Works Co. Ltd., Good Smile Company Inc., Discotek Media, Sentai Holdings LLC, Ufotable Co. Ltd., Atomic Flare, VIZ Media LLC
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Anime Merchandising company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Anime Merchandising Market report?

Ans: The main players in the Anime Merchandising Market are Pierrot Co. Ltd., Production I.G Inc., Studio Ghibli Inc., Sunrise Inc., Toei Animation Co. Ltd., Bones Inc., Kyoto Animation Co. Ltd., Crunchyroll, Progressive Animation Works Co. Ltd., Good Smile Company Inc., Discotek Media, Sentai Holdings LLC, Ufotable Co. Ltd., Atomic Flare, VIZ Media LLC

What are the Application segmentation covered in the Anime Merchandising Market report?

Ans: The Applications covered in the Anime Merchandising Market report are Individual, Commercial, Others

What are the Type segmentation covered in the Anime Merchandising Market report?

Ans: The Types covered in the Anime Merchandising Market report are T.V., Movie, Video, Internet Distribution, Merchandising, Music, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime Merchandising Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 T.V.
1.2.3 Movie
1.2.4 Video
1.2.5 Internet Distribution
1.2.6 Merchandising
1.2.7 Music
1.2.8 Others
1.3 Market by Application
1.3.1 Global Anime Merchandising Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Individual
1.3.3 Commercial
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime Merchandising Market Perspective (2020-2031)
2.2 Global Anime Merchandising Growth Trends by Region
2.2.1 Global Anime Merchandising Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime Merchandising Historic Market Size by Region (2020-2025)
2.2.3 Anime Merchandising Forecasted Market Size by Region (2026-2031)
2.3 Anime Merchandising Market Dynamics
2.3.1 Anime Merchandising Industry Trends
2.3.2 Anime Merchandising Market Drivers
2.3.3 Anime Merchandising Market Challenges
2.3.4 Anime Merchandising Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime Merchandising Players by Revenue
3.1.1 Global Top Anime Merchandising Players by Revenue (2020-2025)
3.1.2 Global Anime Merchandising Revenue Market Share by Players (2020-2025)
3.2 Global Anime Merchandising Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime Merchandising Revenue
3.4 Global Anime Merchandising Market Concentration Ratio
3.4.1 Global Anime Merchandising Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime Merchandising Revenue in 2024
3.5 Global Key Players of Anime Merchandising Head office and Area Served
3.6 Global Key Players of Anime Merchandising, Product and Application
3.7 Global Key Players of Anime Merchandising, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime Merchandising Breakdown Data by Type
4.1 Global Anime Merchandising Historic Market Size by Type (2020-2025)
4.2 Global Anime Merchandising Forecasted Market Size by Type (2026-2031)
5 Anime Merchandising Breakdown Data by Application
5.1 Global Anime Merchandising Historic Market Size by Application (2020-2025)
5.2 Global Anime Merchandising Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime Merchandising Market Size (2020-2031)
6.2 North America Anime Merchandising Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime Merchandising Market Size by Country (2020-2025)
6.4 North America Anime Merchandising Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime Merchandising Market Size (2020-2031)
7.2 Europe Anime Merchandising Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime Merchandising Market Size by Country (2020-2025)
7.4 Europe Anime Merchandising Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime Merchandising Market Size (2020-2031)
8.2 Asia-Pacific Anime Merchandising Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime Merchandising Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime Merchandising Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime Merchandising Market Size (2020-2031)
9.2 Latin America Anime Merchandising Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime Merchandising Market Size by Country (2020-2025)
9.4 Latin America Anime Merchandising Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime Merchandising Market Size (2020-2031)
10.2 Middle East & Africa Anime Merchandising Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime Merchandising Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime Merchandising Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Pierrot Co. Ltd.
11.1.1 Pierrot Co. Ltd. Company Details
11.1.2 Pierrot Co. Ltd. Business Overview
11.1.3 Pierrot Co. Ltd. Anime Merchandising Introduction
11.1.4 Pierrot Co. Ltd. Revenue in Anime Merchandising Business (2020-2025)
11.1.5 Pierrot Co. Ltd. Recent Development
11.2 Production I.G Inc.
11.2.1 Production I.G Inc. Company Details
11.2.2 Production I.G Inc. Business Overview
11.2.3 Production I.G Inc. Anime Merchandising Introduction
11.2.4 Production I.G Inc. Revenue in Anime Merchandising Business (2020-2025)
11.2.5 Production I.G Inc. Recent Development
11.3 Studio Ghibli Inc.
11.3.1 Studio Ghibli Inc. Company Details
11.3.2 Studio Ghibli Inc. Business Overview
11.3.3 Studio Ghibli Inc. Anime Merchandising Introduction
11.3.4 Studio Ghibli Inc. Revenue in Anime Merchandising Business (2020-2025)
11.3.5 Studio Ghibli Inc. Recent Development
11.4 Sunrise Inc.
11.4.1 Sunrise Inc. Company Details
11.4.2 Sunrise Inc. Business Overview
11.4.3 Sunrise Inc. Anime Merchandising Introduction
11.4.4 Sunrise Inc. Revenue in Anime Merchandising Business (2020-2025)
11.4.5 Sunrise Inc. Recent Development
11.5 Toei Animation Co. Ltd.
11.5.1 Toei Animation Co. Ltd. Company Details
11.5.2 Toei Animation Co. Ltd. Business Overview
11.5.3 Toei Animation Co. Ltd. Anime Merchandising Introduction
11.5.4 Toei Animation Co. Ltd. Revenue in Anime Merchandising Business (2020-2025)
11.5.5 Toei Animation Co. Ltd. Recent Development
11.6 Bones Inc.
11.6.1 Bones Inc. Company Details
11.6.2 Bones Inc. Business Overview
11.6.3 Bones Inc. Anime Merchandising Introduction
11.6.4 Bones Inc. Revenue in Anime Merchandising Business (2020-2025)
11.6.5 Bones Inc. Recent Development
11.7 Kyoto Animation Co. Ltd.
11.7.1 Kyoto Animation Co. Ltd. Company Details
11.7.2 Kyoto Animation Co. Ltd. Business Overview
11.7.3 Kyoto Animation Co. Ltd. Anime Merchandising Introduction
11.7.4 Kyoto Animation Co. Ltd. Revenue in Anime Merchandising Business (2020-2025)
11.7.5 Kyoto Animation Co. Ltd. Recent Development
11.8 Crunchyroll
11.8.1 Crunchyroll Company Details
11.8.2 Crunchyroll Business Overview
11.8.3 Crunchyroll Anime Merchandising Introduction
11.8.4 Crunchyroll Revenue in Anime Merchandising Business (2020-2025)
11.8.5 Crunchyroll Recent Development
11.9 Progressive Animation Works Co. Ltd.
11.9.1 Progressive Animation Works Co. Ltd. Company Details
11.9.2 Progressive Animation Works Co. Ltd. Business Overview
11.9.3 Progressive Animation Works Co. Ltd. Anime Merchandising Introduction
11.9.4 Progressive Animation Works Co. Ltd. Revenue in Anime Merchandising Business (2020-2025)
11.9.5 Progressive Animation Works Co. Ltd. Recent Development
11.10 Good Smile Company Inc.
11.10.1 Good Smile Company Inc. Company Details
11.10.2 Good Smile Company Inc. Business Overview
11.10.3 Good Smile Company Inc. Anime Merchandising Introduction
11.10.4 Good Smile Company Inc. Revenue in Anime Merchandising Business (2020-2025)
11.10.5 Good Smile Company Inc. Recent Development
11.11 Discotek Media
11.11.1 Discotek Media Company Details
11.11.2 Discotek Media Business Overview
11.11.3 Discotek Media Anime Merchandising Introduction
11.11.4 Discotek Media Revenue in Anime Merchandising Business (2020-2025)
11.11.5 Discotek Media Recent Development
11.12 Sentai Holdings LLC
11.12.1 Sentai Holdings LLC Company Details
11.12.2 Sentai Holdings LLC Business Overview
11.12.3 Sentai Holdings LLC Anime Merchandising Introduction
11.12.4 Sentai Holdings LLC Revenue in Anime Merchandising Business (2020-2025)
11.12.5 Sentai Holdings LLC Recent Development
11.13 Ufotable Co. Ltd.
11.13.1 Ufotable Co. Ltd. Company Details
11.13.2 Ufotable Co. Ltd. Business Overview
11.13.3 Ufotable Co. Ltd. Anime Merchandising Introduction
11.13.4 Ufotable Co. Ltd. Revenue in Anime Merchandising Business (2020-2025)
11.13.5 Ufotable Co. Ltd. Recent Development
11.14 Atomic Flare
11.14.1 Atomic Flare Company Details
11.14.2 Atomic Flare Business Overview
11.14.3 Atomic Flare Anime Merchandising Introduction
11.14.4 Atomic Flare Revenue in Anime Merchandising Business (2020-2025)
11.14.5 Atomic Flare Recent Development
11.15 VIZ Media LLC
11.15.1 VIZ Media LLC Company Details
11.15.2 VIZ Media LLC Business Overview
11.15.3 VIZ Media LLC Anime Merchandising Introduction
11.15.4 VIZ Media LLC Revenue in Anime Merchandising Business (2020-2025)
11.15.5 VIZ Media LLC Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Anime Merchandising Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of T.V.
 Table 3. Key Players of Movie
 Table 4. Key Players of Video
 Table 5. Key Players of Internet Distribution
 Table 6. Key Players of Merchandising
 Table 7. Key Players of Music
 Table 8. Key Players of Others
 Table 9. Global Anime Merchandising Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 10. Global Anime Merchandising Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Global Anime Merchandising Market Size by Region (2020-2025) & (US$ Million)
 Table 12. Global Anime Merchandising Market Share by Region (2020-2025)
 Table 13. Global Anime Merchandising Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 14. Global Anime Merchandising Market Share by Region (2026-2031)
 Table 15. Anime Merchandising Market Trends
 Table 16. Anime Merchandising Market Drivers
 Table 17. Anime Merchandising Market Challenges
 Table 18. Anime Merchandising Market Restraints
 Table 19. Global Anime Merchandising Revenue by Players (2020-2025) & (US$ Million)
 Table 20. Global Anime Merchandising Market Share by Players (2020-2025)
 Table 21. Global Top Anime Merchandising Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Merchandising as of 2024)
 Table 22. Ranking of Global Top Anime Merchandising Companies by Revenue (US$ Million) in 2024
 Table 23. Global 5 Largest Players Market Share by Anime Merchandising Revenue (CR5 and HHI) & (2020-2025)
 Table 24. Global Key Players of Anime Merchandising, Headquarters and Area Served
 Table 25. Global Key Players of Anime Merchandising, Product and Application
 Table 26. Global Key Players of Anime Merchandising, Date of Enter into This Industry
 Table 27. Mergers & Acquisitions, Expansion Plans
 Table 28. Global Anime Merchandising Market Size by Type (2020-2025) & (US$ Million)
 Table 29. Global Anime Merchandising Revenue Market Share by Type (2020-2025)
 Table 30. Global Anime Merchandising Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 31. Global Anime Merchandising Revenue Market Share by Type (2026-2031)
 Table 32. Global Anime Merchandising Market Size by Application (2020-2025) & (US$ Million)
 Table 33. Global Anime Merchandising Revenue Market Share by Application (2020-2025)
 Table 34. Global Anime Merchandising Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 35. Global Anime Merchandising Revenue Market Share by Application (2026-2031)
 Table 36. North America Anime Merchandising Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 37. North America Anime Merchandising Market Size by Country (2020-2025) & (US$ Million)
 Table 38. North America Anime Merchandising Market Size by Country (2026-2031) & (US$ Million)
 Table 39. Europe Anime Merchandising Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 40. Europe Anime Merchandising Market Size by Country (2020-2025) & (US$ Million)
 Table 41. Europe Anime Merchandising Market Size by Country (2026-2031) & (US$ Million)
 Table 42. Asia-Pacific Anime Merchandising Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 43. Asia-Pacific Anime Merchandising Market Size by Region (2020-2025) & (US$ Million)
 Table 44. Asia-Pacific Anime Merchandising Market Size by Region (2026-2031) & (US$ Million)
 Table 45. Latin America Anime Merchandising Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Latin America Anime Merchandising Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Latin America Anime Merchandising Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Middle East & Africa Anime Merchandising Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Middle East & Africa Anime Merchandising Market Size by Country (2020-2025) & (US$ Million)
 Table 50. Middle East & Africa Anime Merchandising Market Size by Country (2026-2031) & (US$ Million)
 Table 51. Pierrot Co. Ltd. Company Details
 Table 52. Pierrot Co. Ltd. Business Overview
 Table 53. Pierrot Co. Ltd. Anime Merchandising Product
 Table 54. Pierrot Co. Ltd. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 55. Pierrot Co. Ltd. Recent Development
 Table 56. Production I.G Inc. Company Details
 Table 57. Production I.G Inc. Business Overview
 Table 58. Production I.G Inc. Anime Merchandising Product
 Table 59. Production I.G Inc. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 60. Production I.G Inc. Recent Development
 Table 61. Studio Ghibli Inc. Company Details
 Table 62. Studio Ghibli Inc. Business Overview
 Table 63. Studio Ghibli Inc. Anime Merchandising Product
 Table 64. Studio Ghibli Inc. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 65. Studio Ghibli Inc. Recent Development
 Table 66. Sunrise Inc. Company Details
 Table 67. Sunrise Inc. Business Overview
 Table 68. Sunrise Inc. Anime Merchandising Product
 Table 69. Sunrise Inc. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 70. Sunrise Inc. Recent Development
 Table 71. Toei Animation Co. Ltd. Company Details
 Table 72. Toei Animation Co. Ltd. Business Overview
 Table 73. Toei Animation Co. Ltd. Anime Merchandising Product
 Table 74. Toei Animation Co. Ltd. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 75. Toei Animation Co. Ltd. Recent Development
 Table 76. Bones Inc. Company Details
 Table 77. Bones Inc. Business Overview
 Table 78. Bones Inc. Anime Merchandising Product
 Table 79. Bones Inc. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 80. Bones Inc. Recent Development
 Table 81. Kyoto Animation Co. Ltd. Company Details
 Table 82. Kyoto Animation Co. Ltd. Business Overview
 Table 83. Kyoto Animation Co. Ltd. Anime Merchandising Product
 Table 84. Kyoto Animation Co. Ltd. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 85. Kyoto Animation Co. Ltd. Recent Development
 Table 86. Crunchyroll Company Details
 Table 87. Crunchyroll Business Overview
 Table 88. Crunchyroll Anime Merchandising Product
 Table 89. Crunchyroll Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 90. Crunchyroll Recent Development
 Table 91. Progressive Animation Works Co. Ltd. Company Details
 Table 92. Progressive Animation Works Co. Ltd. Business Overview
 Table 93. Progressive Animation Works Co. Ltd. Anime Merchandising Product
 Table 94. Progressive Animation Works Co. Ltd. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 95. Progressive Animation Works Co. Ltd. Recent Development
 Table 96. Good Smile Company Inc. Company Details
 Table 97. Good Smile Company Inc. Business Overview
 Table 98. Good Smile Company Inc. Anime Merchandising Product
 Table 99. Good Smile Company Inc. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 100. Good Smile Company Inc. Recent Development
 Table 101. Discotek Media Company Details
 Table 102. Discotek Media Business Overview
 Table 103. Discotek Media Anime Merchandising Product
 Table 104. Discotek Media Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 105. Discotek Media Recent Development
 Table 106. Sentai Holdings LLC Company Details
 Table 107. Sentai Holdings LLC Business Overview
 Table 108. Sentai Holdings LLC Anime Merchandising Product
 Table 109. Sentai Holdings LLC Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 110. Sentai Holdings LLC Recent Development
 Table 111. Ufotable Co. Ltd. Company Details
 Table 112. Ufotable Co. Ltd. Business Overview
 Table 113. Ufotable Co. Ltd. Anime Merchandising Product
 Table 114. Ufotable Co. Ltd. Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 115. Ufotable Co. Ltd. Recent Development
 Table 116. Atomic Flare Company Details
 Table 117. Atomic Flare Business Overview
 Table 118. Atomic Flare Anime Merchandising Product
 Table 119. Atomic Flare Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 120. Atomic Flare Recent Development
 Table 121. VIZ Media LLC Company Details
 Table 122. VIZ Media LLC Business Overview
 Table 123. VIZ Media LLC Anime Merchandising Product
 Table 124. VIZ Media LLC Revenue in Anime Merchandising Business (2020-2025) & (US$ Million)
 Table 125. VIZ Media LLC Recent Development
 Table 126. Research Programs/Design for This Report
 Table 127. Key Data Information from Secondary Sources
 Table 128. Key Data Information from Primary Sources
 Table 129. Authors List of This Report


List of Figures
 Figure 1. Anime Merchandising Picture
 Figure 2. Global Anime Merchandising Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Anime Merchandising Market Share by Type: 2024 VS 2031
 Figure 4. T.V. Features
 Figure 5. Movie Features
 Figure 6. Video Features
 Figure 7. Internet Distribution Features
 Figure 8. Merchandising Features
 Figure 9. Music Features
 Figure 10. Others Features
 Figure 11. Global Anime Merchandising Market Size by Application (2020-2031) & (US$ Million)
 Figure 12. Global Anime Merchandising Market Share by Application: 2024 VS 2031
 Figure 13. Individual Case Studies
 Figure 14. Commercial Case Studies
 Figure 15. Others Case Studies
 Figure 16. Anime Merchandising Report Years Considered
 Figure 17. Global Anime Merchandising Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 18. Global Anime Merchandising Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 19. Global Anime Merchandising Market Share by Region: 2024 VS 2031
 Figure 20. Global Anime Merchandising Market Share by Players in 2024
 Figure 21. Global Top Anime Merchandising Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime Merchandising as of 2024)
 Figure 22. The Top 10 and 5 Players Market Share by Anime Merchandising Revenue in 2024
 Figure 23. North America Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. North America Anime Merchandising Market Share by Country (2020-2031)
 Figure 25. United States Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Canada Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Europe Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Europe Anime Merchandising Market Share by Country (2020-2031)
 Figure 29. Germany Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. France Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. U.K. Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Italy Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Russia Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Nordic Countries Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Asia-Pacific Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Asia-Pacific Anime Merchandising Market Share by Region (2020-2031)
 Figure 37. China Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Japan Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. South Korea Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Southeast Asia Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. India Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Australia Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Latin America Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Latin America Anime Merchandising Market Share by Country (2020-2031)
 Figure 45. Mexico Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Brazil Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Middle East & Africa Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Middle East & Africa Anime Merchandising Market Share by Country (2020-2031)
 Figure 49. Turkey Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Saudi Arabia Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. UAE Anime Merchandising Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Pierrot Co. Ltd. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 53. Production I.G Inc. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 54. Studio Ghibli Inc. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 55. Sunrise Inc. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 56. Toei Animation Co. Ltd. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 57. Bones Inc. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 58. Kyoto Animation Co. Ltd. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 59. Crunchyroll Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 60. Progressive Animation Works Co. Ltd. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 61. Good Smile Company Inc. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 62. Discotek Media Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 63. Sentai Holdings LLC Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 64. Ufotable Co. Ltd. Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 65. Atomic Flare Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 66. VIZ Media LLC Revenue Growth Rate in Anime Merchandising Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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