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Global Gamification in Education Market Insights and Forecast to 2028
Published Date: February 2022
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Report Code: QYRE-Auto-6C6288
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Global Gamification in Education Market Insights and Forecast to 2028
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Global Gamification in Education Market Insights and Forecast to 2028

Code: QYRE-Auto-6C6288
Report
February 2022
Pages:111
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Gamificiation in Education Market

The global Gamification in Education market size is projected to reach USD 4562.1 Million by 2028, from USD 999 Million in 2021, at a CAGR of 23.8% during 2022-2028.

The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.

Fully considering the economic change by this health crisis, Cloud Based accounting for % of the Gamification in Education global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Academic segment is altered to an % CAGR throughout this forecast period.

China Gamification in Education market size is valued at US$ million in 2021, while the North America and Europe Gamification in Education are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Gamification in Education landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gamification in Education market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gamification in Education market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gamification in Education market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gamification in Education market.

Gamification in Education market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Gamification in Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

By Type

  • Cloud Based
  • On-Premises Based

By Application

  • Academic
  • Corporate Training
  • Others

By Company

  • Bunchball
  • NIIT
  • MPS Interactive
  • Microsoft
  • D2L
  • Top Hat
  • Classcraft Studios
  • Recurrence
  • Fundamentor
  • Cognizant
  • BLUErabbit
  • Google
  • Kahoot
  • CK-12
  • Kuato Studios

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gamification in Education Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Cloud Based
1.2.3 On-Premises Based
1.3 Market by Application
1.3.1 Global Gamification in Education Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Academic
1.3.3 Corporate Training
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gamification in Education Market Perspective (2017-2028)
2.2 Gamification in Education Growth Trends by Region
2.2.1 Gamification in Education Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Gamification in Education Historic Market Size by Region (2017-2022)
2.2.3 Gamification in Education Forecasted Market Size by Region (2023-2028)
2.3 Gamification in Education Market Dynamics
2.3.1 Gamification in Education Industry Trends
2.3.2 Gamification in Education Market Drivers
2.3.3 Gamification in Education Market Challenges
2.3.4 Gamification in Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gamification in Education Players by Revenue
3.1.1 Global Top Gamification in Education Players by Revenue (2017-2022)
3.1.2 Global Gamification in Education Revenue Market Share by Players (2017-2022)
3.2 Global Gamification in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Gamification in Education Revenue
3.4 Global Gamification in Education Market Concentration Ratio
3.4.1 Global Gamification in Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gamification in Education Revenue in 2021
3.5 Gamification in Education Key Players Head office and Area Served
3.6 Key Players Gamification in Education Product Solution and Service
3.7 Date of Enter into Gamification in Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gamification in Education Breakdown Data by Type
4.1 Global Gamification in Education Historic Market Size by Type (2017-2022)
4.2 Global Gamification in Education Forecasted Market Size by Type (2023-2028)
5 Gamification in Education Breakdown Data by Application
5.1 Global Gamification in Education Historic Market Size by Application (2017-2022)
5.2 Global Gamification in Education Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Gamification in Education Market Size (2017-2028)
6.2 North America Gamification in Education Market Size by Type
6.2.1 North America Gamification in Education Market Size by Type (2017-2022)
6.2.2 North America Gamification in Education Market Size by Type (2023-2028)
6.2.3 North America Gamification in Education Market Share by Type (2017-2028)
6.3 North America Gamification in Education Market Size by Application
6.3.1 North America Gamification in Education Market Size by Application (2017-2022)
6.3.2 North America Gamification in Education Market Size by Application (2023-2028)
6.3.3 North America Gamification in Education Market Share by Application (2017-2028)
6.4 North America Gamification in Education Market Size by Country
6.4.1 North America Gamification in Education Market Size by Country (2017-2022)
6.4.2 North America Gamification in Education Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Gamification in Education Market Size (2017-2028)
7.2 Europe Gamification in Education Market Size by Type
7.2.1 Europe Gamification in Education Market Size by Type (2017-2022)
7.2.2 Europe Gamification in Education Market Size by Type (2023-2028)
7.2.3 Europe Gamification in Education Market Share by Type (2017-2028)
7.3 Europe Gamification in Education Market Size by Application
7.3.1 Europe Gamification in Education Market Size by Application (2017-2022)
7.3.2 Europe Gamification in Education Market Size by Application (2023-2028)
7.3.3 Europe Gamification in Education Market Share by Application (2017-2028)
7.4 Europe Gamification in Education Market Size by Country
7.4.1 Europe Gamification in Education Market Size by Country (2017-2022)
7.4.2 Europe Gamification in Education Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gamification in Education Market Size (2017-2028)
8.2 Asia-Pacific Gamification in Education Market Size by Type
8.2.1 Asia-Pacific Gamification in Education Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Gamification in Education Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Gamification in Education Market Share by Type (2017-2028)
8.3 Asia-Pacific Gamification in Education Market Size by Application
8.3.1 Asia-Pacific Gamification in Education Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Gamification in Education Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Gamification in Education Market Share by Application (2017-2028)
8.4 Asia-Pacific Gamification in Education Market Size by Region
8.4.1 Asia-Pacific Gamification in Education Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Gamification in Education Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Gamification in Education Market Size (2017-2028)
9.2 Latin America Gamification in Education Market Size by Type
9.2.1 Latin America Gamification in Education Market Size by Type (2017-2022)
9.2.2 Latin America Gamification in Education Market Size by Type (2023-2028)
9.2.3 Latin America Gamification in Education Market Share by Type (2017-2028)
9.3 Latin America Gamification in Education Market Size by Application
9.3.1 Latin America Gamification in Education Market Size by Application (2017-2022)
9.3.2 Latin America Gamification in Education Market Size by Application (2023-2028)
9.3.3 Latin America Gamification in Education Market Share by Application (2017-2028)
9.4 Latin America Gamification in Education Market Size by Country
9.4.1 Latin America Gamification in Education Market Size by Country (2017-2022)
9.4.2 Latin America Gamification in Education Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gamification in Education Market Size (2017-2028)
10.2 Middle East & Africa Gamification in Education Market Size by Type
10.2.1 Middle East & Africa Gamification in Education Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Gamification in Education Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Gamification in Education Market Share by Type (2017-2028)
10.3 Middle East & Africa Gamification in Education Market Size by Application
10.3.1 Middle East & Africa Gamification in Education Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Gamification in Education Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Gamification in Education Market Share by Application (2017-2028)
10.4 Middle East & Africa Gamification in Education Market Size by Country
10.4.1 Middle East & Africa Gamification in Education Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Gamification in Education Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Bunchball
11.1.1 Bunchball Company Details
11.1.2 Bunchball Business Overview
11.1.3 Bunchball Gamification in Education Introduction
11.1.4 Bunchball Revenue in Gamification in Education Business (2017-2022)
11.1.5 Bunchball Recent Developments
11.2 NIIT
11.2.1 NIIT Company Details
11.2.2 NIIT Business Overview
11.2.3 NIIT Gamification in Education Introduction
11.2.4 NIIT Revenue in Gamification in Education Business (2017-2022)
11.2.5 NIIT Recent Developments
11.3 MPS Interactive
11.3.1 MPS Interactive Company Details
11.3.2 MPS Interactive Business Overview
11.3.3 MPS Interactive Gamification in Education Introduction
11.3.4 MPS Interactive Revenue in Gamification in Education Business (2017-2022)
11.3.5 MPS Interactive Recent Developments
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Gamification in Education Introduction
11.4.4 Microsoft Revenue in Gamification in Education Business (2017-2022)
11.4.5 Microsoft Recent Developments
11.5 D2L
11.5.1 D2L Company Details
11.5.2 D2L Business Overview
11.5.3 D2L Gamification in Education Introduction
11.5.4 D2L Revenue in Gamification in Education Business (2017-2022)
11.5.5 D2L Recent Developments
11.6 Top Hat
11.6.1 Top Hat Company Details
11.6.2 Top Hat Business Overview
11.6.3 Top Hat Gamification in Education Introduction
11.6.4 Top Hat Revenue in Gamification in Education Business (2017-2022)
11.6.5 Top Hat Recent Developments
11.7 Classcraft Studios
11.7.1 Classcraft Studios Company Details
11.7.2 Classcraft Studios Business Overview
11.7.3 Classcraft Studios Gamification in Education Introduction
11.7.4 Classcraft Studios Revenue in Gamification in Education Business (2017-2022)
11.7.5 Classcraft Studios Recent Developments
11.8 Recurrence
11.8.1 Recurrence Company Details
11.8.2 Recurrence Business Overview
11.8.3 Recurrence Gamification in Education Introduction
11.8.4 Recurrence Revenue in Gamification in Education Business (2017-2022)
11.8.5 Recurrence Recent Developments
11.9 Fundamentor
11.9.1 Fundamentor Company Details
11.9.2 Fundamentor Business Overview
11.9.3 Fundamentor Gamification in Education Introduction
11.9.4 Fundamentor Revenue in Gamification in Education Business (2017-2022)
11.9.5 Fundamentor Recent Developments
11.10 Cognizant
11.10.1 Cognizant Company Details
11.10.2 Cognizant Business Overview
11.10.3 Cognizant Gamification in Education Introduction
11.10.4 Cognizant Revenue in Gamification in Education Business (2017-2022)
11.10.5 Cognizant Recent Developments
11.11 BLUErabbit
11.11.1 BLUErabbit Company Details
11.11.2 BLUErabbit Business Overview
11.11.3 BLUErabbit Gamification in Education Introduction
11.11.4 BLUErabbit Revenue in Gamification in Education Business (2017-2022)
11.11.5 BLUErabbit Recent Developments
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Gamification in Education Introduction
11.12.4 Google Revenue in Gamification in Education Business (2017-2022)
11.12.5 Google Recent Developments
11.13 Kahoot
11.13.1 Kahoot Company Details
11.13.2 Kahoot Business Overview
11.13.3 Kahoot Gamification in Education Introduction
11.13.4 Kahoot Revenue in Gamification in Education Business (2017-2022)
11.13.5 Kahoot Recent Developments
11.14 CK-12
11.14.1 CK-12 Company Details
11.14.2 CK-12 Business Overview
11.14.3 CK-12 Gamification in Education Introduction
11.14.4 CK-12 Revenue in Gamification in Education Business (2017-2022)
11.14.5 CK-12 Recent Developments
11.15 Kuato Studios
11.15.1 Kuato Studios Company Details
11.15.2 Kuato Studios Business Overview
11.15.3 Kuato Studios Gamification in Education Introduction
11.15.4 Kuato Studios Revenue in Gamification in Education Business (2017-2022)
11.15.5 Kuato Studios Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Gamification in Education Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Cloud Based
    Table 3. Key Players of On-Premises Based
    Table 4. Global Gamification in Education Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 5. Global Gamification in Education Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Gamification in Education Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Gamification in Education Market Share by Region (2017-2022)
    Table 8. Global Gamification in Education Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Gamification in Education Market Share by Region (2023-2028)
    Table 10. Gamification in Education Market Trends
    Table 11. Gamification in Education Market Drivers
    Table 12. Gamification in Education Market Challenges
    Table 13. Gamification in Education Market Restraints
    Table 14. Global Gamification in Education Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Gamification in Education Revenue Share by Players (2017-2022)
    Table 16. Global Top Gamification in Education by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021)
    Table 17. Ranking of Global Top Gamification in Education Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Gamification in Education Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Gamification in Education Product Solution and Service
    Table 21. Date of Enter into Gamification in Education Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Gamification in Education Revenue Market Share by Type (2017-2022)
    Table 25. Global Gamification in Education Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Gamification in Education Revenue Market Share by Type (2023-2028)
    Table 27. Global Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Gamification in Education Revenue Share by Application (2017-2022)
    Table 29. Global Gamification in Education Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Gamification in Education Revenue Share by Application (2023-2028)
    Table 31. North America Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 32. North America Gamification in Education Market Size by Type (2023-2028) & (US$ Million)
    Table 33. North America Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 34. North America Gamification in Education Market Size by Application (2023-2028) & (US$ Million)
    Table 35. North America Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 36. North America Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 37. Europe Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 38. Europe Gamification in Education Market Size by Type (2023-2028) & (US$ Million)
    Table 39. Europe Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 40. Europe Gamification in Education Market Size by Application (2023-2028) & (US$ Million)
    Table 41. Europe Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 42. Europe Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 43. Asia Pacific Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 44. Asia Pacific Gamification in Education Market Size by Type (2023-2028) & (US$ Million)
    Table 45. Asia Pacific Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 46. Asia Pacific Gamification in Education Market Size by Application (2023-2028) & (US$ Million)
    Table 47. Asia Pacific Gamification in Education Market Size by Region (2017-2022) & (US$ Million)
    Table 48. Asia Pacific Gamification in Education Market Size by Region (2023-2028) & (US$ Million)
    Table 49. Latin America Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 50. Latin America Gamification in Education Market Size by Type (2023-2028) & (US$ Million)
    Table 51. Latin America Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 52. Latin America Gamification in Education Market Size by Application (2023-2028) & (US$ Million)
    Table 53. Latin America Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 54. Latin America Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 55. Middle East and Africa Gamification in Education Market Size by Type (2017-2022) & (US$ Million)
    Table 56. Middle East and Africa Gamification in Education Market Size by Type (2023-2028) & (US$ Million)
    Table 57. Middle East and Africa Gamification in Education Market Size by Application (2017-2022) & (US$ Million)
    Table 58. Middle East and Africa Gamification in Education Market Size by Application (2023-2028) & (US$ Million)
    Table 59. Middle East and Africa Gamification in Education Market Size by Country (2017-2022) & (US$ Million)
    Table 60. Middle East and Africa Gamification in Education Market Size by Country (2023-2028) & (US$ Million)
    Table 61. Bunchball Company Details
    Table 62. Bunchball Business Overview
    Table 63. Bunchball Gamification in Education Product
    Table 64. Bunchball Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 65. Bunchball Recent Developments
    Table 66. NIIT Company Details
    Table 67. NIIT Business Overview
    Table 68. NIIT Gamification in Education Product
    Table 69. NIIT Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 70. NIIT Recent Developments
    Table 71. MPS Interactive Company Details
    Table 72. MPS Interactive Business Overview
    Table 73. MPS Interactive Gamification in Education Product
    Table 74. MPS Interactive Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 75. MPS Interactive Recent Developments
    Table 76. Microsoft Company Details
    Table 77. Microsoft Business Overview
    Table 78. Microsoft Gamification in Education Product
    Table 79. Microsoft Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 80. Microsoft Recent Developments
    Table 81. D2L Company Details
    Table 82. D2L Business Overview
    Table 83. D2L Gamification in Education Product
    Table 84. D2L Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 85. D2L Recent Developments
    Table 86. Top Hat Company Details
    Table 87. Top Hat Business Overview
    Table 88. Top Hat Gamification in Education Product
    Table 89. Top Hat Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 90. Top Hat Recent Developments
    Table 91. Classcraft Studios Company Details
    Table 92. Classcraft Studios Business Overview
    Table 93. Classcraft Studios Gamification in Education Product
    Table 94. Classcraft Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 95. Classcraft Studios Recent Developments
    Table 96. Recurrence Company Details
    Table 97. Recurrence Business Overview
    Table 98. Recurrence Gamification in Education Product
    Table 99. Recurrence Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 100. Recurrence Recent Developments
    Table 101. Fundamentor Company Details
    Table 102. Fundamentor Business Overview
    Table 103. Fundamentor Gamification in Education Product
    Table 104. Fundamentor Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 105. Fundamentor Recent Developments
    Table 106. Cognizant Company Details
    Table 107. Cognizant Business Overview
    Table 108. Cognizant Gamification in Education Product
    Table 109. Cognizant Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 110. Cognizant Recent Developments
    Table 111. BLUErabbit Company Details
    Table 112. BLUErabbit Business Overview
    Table 113. BLUErabbit Gamification in Education Product
    Table 114. BLUErabbit Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 115. BLUErabbit Recent Developments
    Table 116. Google Company Details
    Table 117. Google Business Overview
    Table 118. Google Gamification in Education Product
    Table 119. Google Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 120. Google Recent Developments
    Table 121. Kahoot Company Details
    Table 122. Kahoot Business Overview
    Table 123. Kahoot Gamification in Education Product
    Table 124. Kahoot Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 125. Kahoot Recent Developments
    Table 126. CK-12 Company Details
    Table 127. CK-12 Business Overview
    Table 128. CK-12 Gamification in Education Product
    Table 129. CK-12 Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 130. CK-12 Recent Developments
    Table 131. Kuato Studios Company Details
    Table 132. Kuato Studios Business Overview
    Table 133. Kuato Studios Gamification in Education Product
    Table 134. Kuato Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million)
    Table 135. Kuato Studios Recent Developments
    Table 136. Research Programs/Design for This Report
    Table 137. Key Data Information from Secondary Sources
    Table 138. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gamification in Education Market Share by Type: 2021 VS 2028
    Figure 2. Cloud Based Features
    Figure 3. On-Premises Based Features
    Figure 4. Global Gamification in Education Market Share by Application: 2021 VS 2028
    Figure 5. Academic Case Studies
    Figure 6. Corporate Training Case Studies
    Figure 7. Others Case Studies
    Figure 8. Gamification in Education Report Years Considered
    Figure 9. Global Gamification in Education Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 10. Global Gamification in Education Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 11. Global Gamification in Education Market Share by Region: 2021 VS 2028
    Figure 12. Global Gamification in Education Market Share by Players in 2021
    Figure 13. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021)
    Figure 14. The Top 10 and 5 Players Market Share by Gamification in Education Revenue in 2021
    Figure 15. North America Gamification in Education Market Size YoY (2017-2028) & (US$ Million)
    Figure 16. North America Gamification in Education Market Size Market Share by Type (2017-2028)
    Figure 17. North America Gamification in Education Market Size Market Share by Application (2017-2028)
    Figure 18. North America Gamification in Education Market Size Share by Country (2017-2028)
    Figure 19. United States Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Gamification in Education Market Size YoY (2017-2028) & (US$ Million)
    Figure 22. Europe Gamification in Education Market Size Market Share by Type (2017-2028)
    Figure 23. Europe Gamification in Education Market Size Market Share by Application (2017-2028)
    Figure 24. Europe Gamification in Education Market Size Share by Country (2017-2028)
    Figure 25. Germany Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. France Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. U.K. Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Italy Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Russia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Nordic Countries Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Asia-Pacific Gamification in Education Market Size YoY (2017-2028) & (US$ Million)
    Figure 32. Asia Pacific Gamification in Education Market Size Market Share by Type (2017-2028)
    Figure 33. Asia Pacific Gamification in Education Market Size Market Share by Application (2017-2028)
    Figure 34. Asia Pacific Gamification in Education Market Size Share by Region (2017-2028)
    Figure 35. China Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Japan Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. South Korea Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Southeast Asia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. India Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Australia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 41. Latin America Gamification in Education Market Size YoY (2017-2028) & (US$ Million)
    Figure 42. Latin America Gamification in Education Market Size Market Share by Type (2017-2028)
    Figure 43. Latin America Gamification in Education Market Size Market Share by Application (2017-2028)
    Figure 44. Latin America Gamification in Education Market Size Share by Country (2017-2028)
    Figure 45. Mexico Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Brazil Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Middle East & Africa Gamification in Education Market Size YoY (2017-2028) & (US$ Million)
    Figure 48. Middle East and Africa Gamification in Education Market Size Market Share by Type (2017-2028)
    Figure 49. Middle East and Africa Gamification in Education Market Size Market Share by Application (2017-2028)
    Figure 50. Middle East and Africa Gamification in Education Market Size Share by Country (2017-2028)
    Figure 51. Turkey Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. UAE Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. Bunchball Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 55. NIIT Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 56. MPS Interactive Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 57. Microsoft Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 58. D2L Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 59. Top Hat Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 60. Classcraft Studios Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 61. Recurrence Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 62. Fundamentor Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 63. Cognizant Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 64. BLUErabbit Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 65. Google Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 66. Kahoot Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 67. CK-12 Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 68. Kuato Studios Revenue Growth Rate in Gamification in Education Business (2017-2022)
    Figure 69. Bottom-up and Top-down Approaches for This Report
    Figure 70. Data Triangulation
    Figure 71. Key Executives Interviewed
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