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Global Gaming Furniture Market Research Report 2025
Published Date: March 2025
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Report Code: QYRE-Auto-6Z16634
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Global Gaming Furniture Market Research Report 2024
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Global Gaming Furniture Market Research Report 2025

Code: QYRE-Auto-6Z16634
Report
March 2025
Pages:89
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Gaming Furniture Market Size

The global market for Gaming Furniture was valued at US$ 2291 million in the year 2024 and is projected to reach a revised size of US$ 5176 million by 2031, growing at a CAGR of 12.5% during the forecast period.

Gaming Furniture Market

Gaming Furniture Market

Gaming furniture typically refers to specialized furniture designed for gamers to enhance their gaming experience. The design of gaming furniture often focuses on durability, comfort and functionality to meet the needs of gamers for long hours of gaming. Gaming furniture often features adjustable components, high-quality materials, and stylish designs to create a comfortable and immersive gaming setup.
The Global key players of Gaming Furniture include Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., etc. The top three players hold a share about 34%. Asia Pacific is the largest market, and has a share about 42%. In terms of product type, Gaming Table is the largest segment, which occupied for a share of about 91%. For application, Residential is the largest segment, which has a share about 96%.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.
The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Gaming Furniture Market Report

Report Metric Details
Report Name Gaming Furniture Market
Accounted market size in year US$ 2291 million
Forecasted market size in 2031 US$ 5176 million
CAGR 12.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Residential
  • Commercial
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., Logitech International S.A., Haworth Inc., Hangzhou Fighting Victory Technology Co., Ltd., Nowy Styl sp. z o.o., Cooler Master Technology Inc., DOWINX(Anji Leisa Furniture Co.,Ltd.), X Rocker Gaming, Inter IKEA Holding B.V.
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Gaming Furniture Market growing?

Ans: The Gaming Furniture Market witnessing a CAGR of 12.5% during the forecast period 2025-2031.

What is the Gaming Furniture Market size in 2031?

Ans: The Gaming Furniture Market size in 2031 will be US$ 5176 million.

What is the market share of major companies in Gaming Furniture Market?

Ans: The top three players hold a share about 34%.

What is the Gaming Furniture Market share by region?

Ans: Asia Pacific is the largest market, and has a share about 42%.

What is the Gaming Furniture Market share by application?

Ans: For application, Residential is the largest segment, which has a share about 96%.

Who are the main players in the Gaming Furniture Market report?

Ans: The main players in the Gaming Furniture Market are Secretlab SG Pte Ltd, Wudi Industry ( Shanghai ) Co., Ltd., Dxracer Technology Wuxi Co., Ltd., Logitech International S.A., Haworth Inc., Hangzhou Fighting Victory Technology Co., Ltd., Nowy Styl sp. z o.o., Cooler Master Technology Inc., DOWINX(Anji Leisa Furniture Co.,Ltd.), X Rocker Gaming, Inter IKEA Holding B.V.

What are the Application segmentation covered in the Gaming Furniture Market report?

Ans: The Applications covered in the Gaming Furniture Market report are Residential, Commercial

What are the Type segmentation covered in the Gaming Furniture Market report?

Ans: The Types covered in the Gaming Furniture Market report are Gaming Tables, Gaming Chairs

Recommended Reports

Gaming Furniture

Gaming Accessories

Gaming Devices

1 Gaming Furniture Market Overview
1.1 Product Definition
1.2 Gaming Furniture by Type
1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024 VS 2031)
1.2.2 Gaming Tables
1.2.3 Gaming Chairs
1.3 Gaming Furniture by Application
1.3.1 Global Gaming Furniture Market Value by Application (2024 VS 2031)
1.3.2 Residential
1.3.3 Commercial
1.4 Global Gaming Furniture Market Size Estimates and Forecasts
1.4.1 Global Gaming Furniture Revenue 2020-2031
1.4.2 Global Gaming Furniture Sales 2020-2031
1.4.3 Global Gaming Furniture Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Gaming Furniture Market Competition by Manufacturers
2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2020-2025)
2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Gaming Furniture Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Gaming Furniture, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Furniture, Product Type & Application
2.7 Global Key Manufacturers of Gaming Furniture, Date of Enter into This Industry
2.8 Global Gaming Furniture Market Competitive Situation and Trends
2.8.1 Global Gaming Furniture Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Gaming Furniture Players Market Share by Revenue
2.8.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Gaming Furniture Market Scenario by Region
3.1 Global Gaming Furniture Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Gaming Furniture Sales by Region: 2020-2031
3.2.1 Global Gaming Furniture Sales by Region: 2020-2025
3.2.2 Global Gaming Furniture Sales by Region: 2026-2031
3.3 Global Gaming Furniture Revenue by Region: 2020-2031
3.3.1 Global Gaming Furniture Revenue by Region: 2020-2025
3.3.2 Global Gaming Furniture Revenue by Region: 2026-2031
3.4 North America Gaming Furniture Market Facts & Figures by Country
3.4.1 North America Gaming Furniture Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Gaming Furniture Sales by Country (2020-2031)
3.4.3 North America Gaming Furniture Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Gaming Furniture Market Facts & Figures by Country
3.5.1 Europe Gaming Furniture Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Gaming Furniture Sales by Country (2020-2031)
3.5.3 Europe Gaming Furniture Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region
3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Gaming Furniture Sales by Region (2020-2031)
3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Gaming Furniture Market Facts & Figures by Country
3.7.1 Latin America Gaming Furniture Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Gaming Furniture Sales by Country (2020-2031)
3.7.3 Latin America Gaming Furniture Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2020-2031)
3.8.3 Middle East and Africa Gaming Furniture Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Gaming Furniture Sales by Type (2020-2031)
4.1.1 Global Gaming Furniture Sales by Type (2020-2025)
4.1.2 Global Gaming Furniture Sales by Type (2026-2031)
4.1.3 Global Gaming Furniture Sales Market Share by Type (2020-2031)
4.2 Global Gaming Furniture Revenue by Type (2020-2031)
4.2.1 Global Gaming Furniture Revenue by Type (2020-2025)
4.2.2 Global Gaming Furniture Revenue by Type (2026-2031)
4.2.3 Global Gaming Furniture Revenue Market Share by Type (2020-2031)
4.3 Global Gaming Furniture Price by Type (2020-2031)
5 Segment by Application
5.1 Global Gaming Furniture Sales by Application (2020-2031)
5.1.1 Global Gaming Furniture Sales by Application (2020-2025)
5.1.2 Global Gaming Furniture Sales by Application (2026-2031)
5.1.3 Global Gaming Furniture Sales Market Share by Application (2020-2031)
5.2 Global Gaming Furniture Revenue by Application (2020-2031)
5.2.1 Global Gaming Furniture Revenue by Application (2020-2025)
5.2.2 Global Gaming Furniture Revenue by Application (2026-2031)
5.2.3 Global Gaming Furniture Revenue Market Share by Application (2020-2031)
5.3 Global Gaming Furniture Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Secretlab SG Pte Ltd
6.1.1 Secretlab SG Pte Ltd Company Information
6.1.2 Secretlab SG Pte Ltd Description and Business Overview
6.1.3 Secretlab SG Pte Ltd Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Secretlab SG Pte Ltd Gaming Furniture Product Portfolio
6.1.5 Secretlab SG Pte Ltd Recent Developments/Updates
6.2 Wudi Industry ( Shanghai ) Co., Ltd.
6.2.1 Wudi Industry ( Shanghai ) Co., Ltd. Company Information
6.2.2 Wudi Industry ( Shanghai ) Co., Ltd. Description and Business Overview
6.2.3 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Product Portfolio
6.2.5 Wudi Industry ( Shanghai ) Co., Ltd. Recent Developments/Updates
6.3 Dxracer Technology Wuxi Co., Ltd.
6.3.1 Dxracer Technology Wuxi Co., Ltd. Company Information
6.3.2 Dxracer Technology Wuxi Co., Ltd. Description and Business Overview
6.3.3 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Product Portfolio
6.3.5 Dxracer Technology Wuxi Co., Ltd. Recent Developments/Updates
6.4 Logitech International S.A.
6.4.1 Logitech International S.A. Company Information
6.4.2 Logitech International S.A. Description and Business Overview
6.4.3 Logitech International S.A. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Logitech International S.A. Gaming Furniture Product Portfolio
6.4.5 Logitech International S.A. Recent Developments/Updates
6.5 Haworth Inc.
6.5.1 Haworth Inc. Company Information
6.5.2 Haworth Inc. Description and Business Overview
6.5.3 Haworth Inc. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Haworth Inc. Gaming Furniture Product Portfolio
6.5.5 Haworth Inc. Recent Developments/Updates
6.6 Hangzhou Fighting Victory Technology Co., Ltd.
6.6.1 Hangzhou Fighting Victory Technology Co., Ltd. Company Information
6.6.2 Hangzhou Fighting Victory Technology Co., Ltd. Description and Business Overview
6.6.3 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Product Portfolio
6.6.5 Hangzhou Fighting Victory Technology Co., Ltd. Recent Developments/Updates
6.7 Nowy Styl sp. z o.o.
6.7.1 Nowy Styl sp. z o.o. Company Information
6.7.2 Nowy Styl sp. z o.o. Description and Business Overview
6.7.3 Nowy Styl sp. z o.o. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Nowy Styl sp. z o.o. Gaming Furniture Product Portfolio
6.7.5 Nowy Styl sp. z o.o. Recent Developments/Updates
6.8 Cooler Master Technology Inc.
6.8.1 Cooler Master Technology Inc. Company Information
6.8.2 Cooler Master Technology Inc. Description and Business Overview
6.8.3 Cooler Master Technology Inc. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Cooler Master Technology Inc. Gaming Furniture Product Portfolio
6.8.5 Cooler Master Technology Inc. Recent Developments/Updates
6.9 DOWINX(Anji Leisa Furniture Co.,Ltd.)
6.9.1 DOWINX(Anji Leisa Furniture Co.,Ltd.) Company Information
6.9.2 DOWINX(Anji Leisa Furniture Co.,Ltd.) Description and Business Overview
6.9.3 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.9.4 DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Product Portfolio
6.9.5 DOWINX(Anji Leisa Furniture Co.,Ltd.) Recent Developments/Updates
6.10 X Rocker Gaming
6.10.1 X Rocker Gaming Company Information
6.10.2 X Rocker Gaming Description and Business Overview
6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio
6.10.5 X Rocker Gaming Recent Developments/Updates
6.11 Inter IKEA Holding B.V.
6.11.1 Inter IKEA Holding B.V. Company Information
6.11.2 Inter IKEA Holding B.V. Description and Business Overview
6.11.3 Inter IKEA Holding B.V. Gaming Furniture Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Inter IKEA Holding B.V. Gaming Furniture Product Portfolio
6.11.5 Inter IKEA Holding B.V. Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Furniture Industry Chain Analysis
7.2 Gaming Furniture Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Furniture Production Mode & Process Analysis
7.4 Gaming Furniture Sales and Marketing
7.4.1 Gaming Furniture Sales Channels
7.4.2 Gaming Furniture Distributors
7.5 Gaming Furniture Customer Analysis
8 Gaming Furniture Market Dynamics
8.1 Gaming Furniture Industry Trends
8.2 Gaming Furniture Market Drivers
8.3 Gaming Furniture Market Challenges
8.4 Gaming Furniture Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Gaming Furniture Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Gaming Furniture Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Gaming Furniture Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Gaming Furniture Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Gaming Furniture Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Gaming Furniture Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Gaming Furniture Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Gaming Furniture Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Gaming Furniture, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Gaming Furniture, Product Type & Application
 Table 12. Global Key Manufacturers of Gaming Furniture, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Gaming Furniture by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Furniture as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Gaming Furniture Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Gaming Furniture Sales by Region (2020-2025) & (K Units)
 Table 18. Global Gaming Furniture Sales Market Share by Region (2020-2025)
 Table 19. Global Gaming Furniture Sales by Region (2026-2031) & (K Units)
 Table 20. Global Gaming Furniture Sales Market Share by Region (2026-2031)
 Table 21. Global Gaming Furniture Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Gaming Furniture Revenue Market Share by Region (2020-2025)
 Table 23. Global Gaming Furniture Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Gaming Furniture Revenue Market Share by Region (2026-2031)
 Table 25. North America Gaming Furniture Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Gaming Furniture Sales by Country (2020-2025) & (K Units)
 Table 27. North America Gaming Furniture Sales by Country (2026-2031) & (K Units)
 Table 28. North America Gaming Furniture Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Gaming Furniture Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Gaming Furniture Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Gaming Furniture Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Gaming Furniture Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Gaming Furniture Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Gaming Furniture Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Gaming Furniture Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Gaming Furniture Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Gaming Furniture Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Gaming Furniture Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Gaming Furniture Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Gaming Furniture Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Gaming Furniture Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Gaming Furniture Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Gaming Furniture Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Gaming Furniture Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Gaming Furniture Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Gaming Furniture Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Gaming Furniture Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Gaming Furniture Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Gaming Furniture Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Gaming Furniture Sales (K Units) by Type (2020-2025)
 Table 51. Global Gaming Furniture Sales (K Units) by Type (2026-2031)
 Table 52. Global Gaming Furniture Sales Market Share by Type (2020-2025)
 Table 53. Global Gaming Furniture Sales Market Share by Type (2026-2031)
 Table 54. Global Gaming Furniture Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Gaming Furniture Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Gaming Furniture Revenue Market Share by Type (2020-2025)
 Table 57. Global Gaming Furniture Revenue Market Share by Type (2026-2031)
 Table 58. Global Gaming Furniture Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Gaming Furniture Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Gaming Furniture Sales (K Units) by Application (2020-2025)
 Table 61. Global Gaming Furniture Sales (K Units) by Application (2026-2031)
 Table 62. Global Gaming Furniture Sales Market Share by Application (2020-2025)
 Table 63. Global Gaming Furniture Sales Market Share by Application (2026-2031)
 Table 64. Global Gaming Furniture Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Gaming Furniture Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Gaming Furniture Revenue Market Share by Application (2020-2025)
 Table 67. Global Gaming Furniture Revenue Market Share by Application (2026-2031)
 Table 68. Global Gaming Furniture Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Gaming Furniture Price (US$/Unit) by Application (2026-2031)
 Table 70. Secretlab SG Pte Ltd Company Information
 Table 71. Secretlab SG Pte Ltd Description and Business Overview
 Table 72. Secretlab SG Pte Ltd Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Secretlab SG Pte Ltd Gaming Furniture Product
 Table 74. Secretlab SG Pte Ltd Recent Developments/Updates
 Table 75. Wudi Industry ( Shanghai ) Co., Ltd. Company Information
 Table 76. Wudi Industry ( Shanghai ) Co., Ltd. Description and Business Overview
 Table 77. Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Wudi Industry ( Shanghai ) Co., Ltd. Gaming Furniture Product
 Table 79. Wudi Industry ( Shanghai ) Co., Ltd. Recent Developments/Updates
 Table 80. Dxracer Technology Wuxi Co., Ltd. Company Information
 Table 81. Dxracer Technology Wuxi Co., Ltd. Description and Business Overview
 Table 82. Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Dxracer Technology Wuxi Co., Ltd. Gaming Furniture Product
 Table 84. Dxracer Technology Wuxi Co., Ltd. Recent Developments/Updates
 Table 85. Logitech International S.A. Company Information
 Table 86. Logitech International S.A. Description and Business Overview
 Table 87. Logitech International S.A. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Logitech International S.A. Gaming Furniture Product
 Table 89. Logitech International S.A. Recent Developments/Updates
 Table 90. Haworth Inc. Company Information
 Table 91. Haworth Inc. Description and Business Overview
 Table 92. Haworth Inc. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Haworth Inc. Gaming Furniture Product
 Table 94. Haworth Inc. Recent Developments/Updates
 Table 95. Hangzhou Fighting Victory Technology Co., Ltd. Company Information
 Table 96. Hangzhou Fighting Victory Technology Co., Ltd. Description and Business Overview
 Table 97. Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Hangzhou Fighting Victory Technology Co., Ltd. Gaming Furniture Product
 Table 99. Hangzhou Fighting Victory Technology Co., Ltd. Recent Developments/Updates
 Table 100. Nowy Styl sp. z o.o. Company Information
 Table 101. Nowy Styl sp. z o.o. Description and Business Overview
 Table 102. Nowy Styl sp. z o.o. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Nowy Styl sp. z o.o. Gaming Furniture Product
 Table 104. Nowy Styl sp. z o.o. Recent Developments/Updates
 Table 105. Cooler Master Technology Inc. Company Information
 Table 106. Cooler Master Technology Inc. Description and Business Overview
 Table 107. Cooler Master Technology Inc. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Cooler Master Technology Inc. Gaming Furniture Product
 Table 109. Cooler Master Technology Inc. Recent Developments/Updates
 Table 110. DOWINX(Anji Leisa Furniture Co.,Ltd.) Company Information
 Table 111. DOWINX(Anji Leisa Furniture Co.,Ltd.) Description and Business Overview
 Table 112. DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. DOWINX(Anji Leisa Furniture Co.,Ltd.) Gaming Furniture Product
 Table 114. DOWINX(Anji Leisa Furniture Co.,Ltd.) Recent Developments/Updates
 Table 115. X Rocker Gaming Company Information
 Table 116. X Rocker Gaming Description and Business Overview
 Table 117. X Rocker Gaming Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. X Rocker Gaming Gaming Furniture Product
 Table 119. X Rocker Gaming Recent Developments/Updates
 Table 120. Inter IKEA Holding B.V. Company Information
 Table 121. Inter IKEA Holding B.V. Description and Business Overview
 Table 122. Inter IKEA Holding B.V. Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Inter IKEA Holding B.V. Gaming Furniture Product
 Table 124. Inter IKEA Holding B.V. Recent Developments/Updates
 Table 125. Key Raw Materials Lists
 Table 126. Raw Materials Key Suppliers Lists
 Table 127. Gaming Furniture Distributors List
 Table 128. Gaming Furniture Customers List
 Table 129. Gaming Furniture Market Trends
 Table 130. Gaming Furniture Market Drivers
 Table 131. Gaming Furniture Market Challenges
 Table 132. Gaming Furniture Market Restraints
 Table 133. Research Programs/Design for This Report
 Table 134. Key Data Information from Secondary Sources
 Table 135. Key Data Information from Primary Sources
 Table 136. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Gaming Furniture
 Figure 2. Global Gaming Furniture Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Gaming Furniture Market Share by Type: 2024 & 2031
 Figure 4. Gaming Tables Product Picture
 Figure 5. Gaming Chairs Product Picture
 Figure 6. Global Gaming Furniture Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global Gaming Furniture Market Share by Application: 2024 & 2031
 Figure 8. Residential
 Figure 9. Commercial
 Figure 10. Global Gaming Furniture Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global Gaming Furniture Market Size (2020-2031) & (US$ Million)
 Figure 12. Global Gaming Furniture Sales (2020-2031) & (K Units)
 Figure 13. Global Gaming Furniture Average Price (US$/Unit) & (2020-2031)
 Figure 14. Gaming Furniture Report Years Considered
 Figure 15. Gaming Furniture Sales Share by Manufacturers in 2024
 Figure 16. Global Gaming Furniture Revenue Share by Manufacturers in 2024
 Figure 17. Global 5 and 10 Largest Gaming Furniture Players: Market Share by Revenue in Gaming Furniture in 2024
 Figure 18. Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. Global Gaming Furniture Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 20. North America Gaming Furniture Sales Market Share by Country (2020-2031)
 Figure 21. North America Gaming Furniture Revenue Market Share by Country (2020-2031)
 Figure 22. United States Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 23. Canada Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Europe Gaming Furniture Sales Market Share by Country (2020-2031)
 Figure 25. Europe Gaming Furniture Revenue Market Share by Country (2020-2031)
 Figure 26. Germany Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. France Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. U.K. Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Italy Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Russia Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Asia Pacific Gaming Furniture Sales Market Share by Region (2020-2031)
 Figure 32. Asia Pacific Gaming Furniture Revenue Market Share by Region (2020-2031)
 Figure 33. China Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Japan Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. South Korea Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. India Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Australia Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. China Taiwan Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Latin America Gaming Furniture Sales Market Share by Country (2020-2031)
 Figure 41. Latin America Gaming Furniture Revenue Market Share by Country (2020-2031)
 Figure 42. Mexico Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Brazil Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Argentina Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Middle East and Africa Gaming Furniture Sales Market Share by Country (2020-2031)
 Figure 46. Middle East and Africa Gaming Furniture Revenue Market Share by Country (2020-2031)
 Figure 47. Turkey Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. UAE Gaming Furniture Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Global Sales Market Share of Gaming Furniture by Type (2020-2031)
 Figure 51. Global Revenue Market Share of Gaming Furniture by Type (2020-2031)
 Figure 52. Global Gaming Furniture Price (US$/Unit) by Type (2020-2031)
 Figure 53. Global Sales Market Share of Gaming Furniture by Application (2020-2031)
 Figure 54. Global Revenue Market Share of Gaming Furniture by Application (2020-2031)
 Figure 55. Global Gaming Furniture Price (US$/Unit) by Application (2020-2031)
 Figure 56. Gaming Furniture Value Chain
 Figure 57. Channels of Distribution (Direct Vs Distribution)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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